Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.03 @ 10:05:43 Player: sauce Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (16) 80 Value Destroyed (306) 306 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 1559 Bonus ------- Follower Combat Kills 33 Cogmind --------- Core Integrity 162/400 Matter 283/300 Energy 34/100 System Corruption 0% Temperature Cool (0) Movement Core (200) Ox3 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (10) --- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg High-capacity Storage Unit Huge Storage Unit Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit ECM Suite > --- WEAPON ----------- Beamcaster > --- INVENTORY -------- Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg High-capacity Storage Unit Huge Storage Unit Light Assault Rifle Light Assault Rifle Grenade Launcher [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility ECM Suite Device ECM Suite Storage Medium Storage Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . . 1 Weapon . | . . . . Parts Attached 21 | 6 6 5 4 Power 4 | 1 . 2 1 Engine 3 | 1 . 1 1 Core 1 | . . 1 . Reactor . | . . . . Propulsion 3 | 2 . . 1 Treads . | . . . . Leg 3 | 2 . . 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 6 | 1 4 . 1 Device 2 | . 1 . 1 Storage 4 | 1 3 . . Processor . | . . . . Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 8 | 2 2 3 1 Energy Gun 2 | 1 . . 1 Energy Cannon . | . . . . Ballistic Gun 5 | 1 2 2 . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 11 | . . 1 10 Power 2 | . . 1 1 Propulsion 3 | . . . 3 Utility 2 | . . . 2 Weapon 4 | . . . 4 Highest Loss Streak 10 | . . 1 10 To Critical Strikes . | . . . . Average Backups 4 | . 4 4 8 Power . | . . . 1 Propulsion 1 | . 1 2 1 Utility 1 | . 1 2 2 Weapon 1 | . . . 3 Tool/Special . | . . . . Unused Backups 3 | . 1 . 2 Power . | . . . . Propulsion 2 | . . . 2 Utility . | . . . . Weapon 1 | . 1 . . Tool/Special . | . . . . Average Slot Usage (%) 95 | . 97 99 78 Engine 11 | . 14 12 4 Core 1 | . . 1 5 Leg 27 | . 28 28 22 Device 13 | . 12 14 16 Storage 13 | . 14 14 11 Energy Gun 1 | . 4 . . Ballistic Gun 24 | . 23 27 18 Peak Build Rating 17 | 6 7 9 17 Average Rating 7 | 5 6 7 11 On Entrance 5 | . 6 7 9 Avg Prop Armor Cover (%) . | . . . . Naked Turns . | . . . . Heaviest Build 27 | 14 20 21 27 Greatest Support 30 | 20 20 20 30 Greatest Overweight (x) 5 | 3 . 1 5 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 10 10 Average Capacity 9 | 7 9 10 10 Most Carried 10 | 2 6 8 10 Average Carried 4 | . 4 4 8 Final Capacity 10 | 8 10 10 10 Final Carried 8 | 1 4 8 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Yrd Mat Min Mat Matter Collected 566 | 260 125 52 129 Remotely . | . . . . Salvage Created 346 | . 24 178 144 Parts 26 | . 3 12 11 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Combat Hostiles Destroyed 16 | . 2 8 6 Guns 13 | . 2 6 5 AOE 3 | . . 2 1 Classes Destroyed 2 | . 1 1 . Swarmer 11 | . 2 5 4 Grunt 5 | . . 3 2 Best Kill Streak 4 | . 1 3 4 Combat Bots Only 4 | . 1 3 4 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded 2 | . . 2 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Hostile Shots Fired 144 | . 23 27 94 Missed 35 | . 7 5 23 Hits 109 | . 16 22 71 Projectile 109 | . 16 22 71 Critical Strikes 3 | . . . 3 Damage Taken 1231 | . 192 245 794 Core 326 | . 59 29 238 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 34 | . 34 . . Core Remaining (%) 82 | 100 . 64 . Volleys Fired 43 | . 8 17 18 Largest 2 | . 2 2 2 Hottest 75 | . 60 50 75 Shots Fired 76 | . 16 31 29 Gun 74 | . 16 30 28 Cannon . | . . . . Launcher 2 | . . 1 1 Special . | . . . . Kinetic 67 | . 13 30 24 Thermal 4 | . . . 4 Explosive 2 | . . 1 1 Electromagnetic 3 | . 3 . . Robot Hit Streak 5 | . 2 5 4 Robot Miss Streak 4 | . 4 3 3 Penetration Max . | . . . . Secondary Targets . | . . . . Shots Hit Robots 41 | . 6 19 16 Core Hits 27 | . 3 13 11 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 673 | . 59 279 335 Guns 432 | . 59 169 204 Cannons . | . . . . Explosions 241 | . . 110 131 Melee . | . . . . Ramming . | . . . . Kinetic 380 | . 49 169 162 Thermal 42 | . . . 42 Explosive 241 | . . 110 131 Electromagnetic 10 | . 10 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 6 | . . . 6 Projectiles . | . . . . Explosions 6 | . . . 6 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 31 | . . 12 19 Shots 2 | . . 1 1 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 34 | . . 19 34 Average Temperature 12 | . . 10 12 Received Heat Transfer 258 | . . 69 189 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 74 | . . . 74 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 95 | . 30 95 50 Initial 24 | . . . 24 Average 13 | . 3 19 24 Influence Increases 424 | . 53 191 180 Destroy 0b10 Robot/C 340 | . 40 160 140 Destroy Leader 60 | . 10 20 30 Allied During Kill 2 | . . . 2 Successful Hack 3 | . 3 . . Destroy Structure 19 | . . 11 8 Influence Decreases 406 | . 53 128 225 Entered New Map 39 | . . . 39 Time Decay 271 | . 53 118 100 Lost Part 80 | . . 10 70 Lost Ally 16 | . . . 16 Squads Dispatched 1 | . 1 . . Investigation . | . . . . Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Distress Signals 1 | . 1 . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 33 | . 13 11 9 Peak Tracking Total 6 | . 3 3 6 Tactical Retreats 3 | . 1 2 . ECM-based Alert Blocks 6 | . 3 3 . Traps | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Yrd Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Machines Accessed 4 | . 4 . . Terminals 2 | . 2 . . Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 13 | . 13 . . Successful 10 | . 10 . . Failed 3 | . 3 . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 6 | . 6 . . Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 3 . . Prototype ID Bank 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 4 . . Scan Component 3 | . 3 . . Repair 1 | . 1 . . Recycling Unit Hacks 3 | . 3 . . Recycle Component 2 | . 2 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 3 | . 3 . . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 2 | . 2 . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 3 | . 3 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Yrd Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Yrd Mat Min Mat Total Allies 1 | . . 1 . Largest Group 1 | . . 1 1 Highest-Rated Group 31 | . . 31 31 Highest-Rated Ally 31 | . . 31 31 Total Orders . | . . . . Ally Attacks 7 | . . . 7 Total Damage 103 | . . . 103 Kills 1 | . . . 1 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Yrd Mat Min Mat Active Infowar (turns) 1308 | . 461 621 226 ECM 1308 | . 461 621 226 Robot Analysis Total . | . . . . Derelict Logs Recovered 2 | . . 2 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Yrd Mat Min Mat Turns Passed 1498 | 132 518 621 227 Spaces Moved 1022 | 88 387 445 102 Core 22 | 11 . . 11 Treads . | . . . . Legs 1000 | 77 387 445 91 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 126 | 124 120 124 164 Slowest Speed 300 | 200 120 190 300 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 4 71 78 13 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 2 | . . 2 . Spaces Dug . | . . . . Terrain Destroyed 19 | . . 11 8 Melee . | . . . . Projectile . | . . . . AOE 19 | . . 11 8 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Yrd Mat Min Mat Total 1147 | 110 422 483 132 Wait 33 | 10 9 12 2 Move 1019 | 87 386 444 102 Hop . | . . . . Pick Up 24 | 7 8 5 4 Fast Attach . | . . . . Attach 14 | 6 2 1 5 Detach . | . . . . Swap 13 | . 8 4 1 Drop 1 | . 1 . . Fire 43 | . 8 17 18 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 2 exits: [*Mat x2]) -9/Materials (discovered 2 exits: Mat x2) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 133 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 5) 481 | -10/Materials | Discovered new exit (range 15) 513 | -10/Materials | Repaired Assault Rifle? 561 | -10/Materials | Discovered new exit (range 15) 651 | -10/Materials | Entered Mines 666 | -10/Mines | Met a Derelict bent on vengeance 885 | -10/Mines | Learned 2 Materials zone layouts 896 | -10/Mines | Learned Materials interactive machine intel 899 | -10/Mines | Discovered new exit (range 15) 1226 | -10/Mines | Escorted by a lone wolf Derelict 1231 | -10/Mines | Discovered new exit (range 10) 1272 | -10/Mines | Entered Materials 1272 | -9/Materials | Accompanied by 1 ally 1272 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1273 | -9/Materials | Identified exit to Materials 1274 | -9/Materials | Loaded intel: 18 interactive machine locations 1498 | -9/Materials | Core integrity fell below 50% 1499 | -9/Materials | Self-destructed Last Messages --------------- Acquired 24 matter. Assault Rifle destroyed. Aluminum Leg destroyed. S-10 Pest destroyed. Assault Rifle destroyed. Aluminum Leg destroyed. S-10 Pest destroyed. Destroyed Flight Unit. Aluminum Leg destroyed. Lgt. Angular Momentum Engine destroyed. Beamcaster destroyed. Destroyed Lgt. Ion Engine. S-10 Pest destroyed. Grenade Launcher destroyed. S-10 Pest destroyed. Imp. Heat Sink destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Critical hit (Burn: +37). ECM Suite destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????# "Y" # #??? | | ?????????????????????????# *%! + #??? | | ?????????????????????????# =![ # #??? | | ?????????????????????????# | [ # #??? | | ?????????????????????????######## #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????# #??? | | ????????????????????????????????#[ #??? | | ?????????????????????????#??????# #??? | | ?????????????????????????# ????# #??? | | ?????????????????????????# ??# #??? | | ?????????????????????????# """ # #??? | | ?????????????????????????# """ + #??? | | ?????????????????????????# """ # #??? | | ?????????????????????????# ??# #??? | | ?????????????????????????###???## %*##?? | | ????????????????????????######## #?? | | ????????????????????????# #?? | | ????????????????????????# T *#?? | | ????????????????????????# #?? | | ?????????????????######?# #### #?? | | ?????????????????# # #??###+###?? | | ?????????????????# #@ #??? #???? | | ?????????????????# [[ + +? #???? | | ?????????????????# [! # # #???? | | ?????????????????# # # #???? | | ?????????????????# ?# # #???? | | ?????????????????######?# # #???? | | ????????????????????????# ########???? | | ????????????????????????# #??????????? | | ?"""?????################YY #??????????? | | ?"T"?? [% = #??????????? | | ?????????????##### =%%=% #??????????? | | ?????????????????# *[ #??????????? | | ?????????????????# ####??????????? | | ?????????????????# ####??????????????? | | ???????????????" # #?????????????????? | | ???????????????" # #?????????????????? | | ??????????????? # #?????????????????? | | ??????????????"" / #?????????????????? | | ??????????????Y" # #?????????????????? | | ??????????????"" # ###?????????????????? | | ??????????????? # #???????????????????? | | ??????????????#### #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | | ?????????????????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Assault Rifle | 66% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MyomerAssembledMaul Manual? 0 Play Time 00:22:34 Cumulative 3.1 hours Start 2026.01.03 @ 09:43:18 End 2026.01.03 @ 10:05:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 7 Achievement% 4 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: d69737b1-d1ba-4255-b85c-675257f005c1