Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.23 @ 17:07:09 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (20) 100 Value Destroyed (478) 478 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (64) 64 TOTAL SCORE: 1782 Bonus ------- Follower Combat Kills 64 Cogmind --------- Core Integrity 351/400 Matter 300/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Rolling (120) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Wheel Compact Wheel > --- UTILITY (4) ------ Heat Sink Improved Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON (2) ------- Beam Cannon Beam Cannon > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Armored Wheel High-capacity Battery (250) Experimental Sensor Array Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Shotgun EM Shotgun EM Shotgun EM Shotgun EM Pulse Cannon Beam Cannon Heavy Particle Cannon Missile Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Heat Sink Improved Heat Sink High-capacity Storage Unit Medium Armor Plating > --- WEAPON ----------- Beam Cannon Beam Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Compact Wheel Compact Wheel Armored Wheel High-capacity Battery Experimental Sensor Array Medium Armor Plating Medium Armor Plating Medium Armor Plating EM Shotgun EM Shotgun EM Shotgun EM Shotgun EM Pulse Cannon Beam Cannon Heavy Particle Cannon Missile Launcher Heavy Hammer [Rating: 17] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Wheel Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Protection Core Shielding Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 28 | 7 12 4 5 Power 5 | 1 2 1 1 Engine 5 | 1 2 1 1 Core . | . . . . Reactor . | . . . . Propulsion 7 | 2 3 1 1 Treads . | . . . . Leg 2 | 2 . . . Wheel 5 | . 3 1 1 Hover . | . . . . Flight . | . . . . Utility 7 | 1 4 . 2 Device 2 | . 1 . 1 Storage 3 | 1 2 . . Processor . | . . . . Hackware . | . . . . Protection 2 | . 1 . 1 Artifact . | . . . . Weapon 9 | 3 3 2 1 Energy Gun 2 | 1 1 . . Energy Cannon 4 | . 2 1 1 Ballistic Gun 2 | 2 . . . Ballistic Cannon . | . . . . Launcher 1 | . . 1 . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Corrupted Parts 2 | . . 2 . System Corruption 7 | . . 7 . Parts Lost 1 | . . . 1 Power . | . . . . Propulsion 1 | . . . 1 Utility . | . . . . Weapon . | . . . . Highest Loss Streak 1 | . . . 1 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 99 99 88 Engine 13 | . 14 14 11 Leg 3 | . 7 . . Wheel 23 | . 20 27 21 Device 8 | . 3 14 11 Storage 13 | . 14 14 11 Protection 6 | . 10 . 11 Energy Gun 5 | . 11 . . Energy Cannon 16 | . 6 27 22 Ballistic Gun 4 | . 9 . . Naked Turns . | . . . . Heaviest Build 62 | 12 54 57 62 Greatest Support 26 | 20 20 20 26 Greatest Overweight (x) 5 | . 2 5 3 Average Overweight (x) 1 | . . 2 2 Largest Inventory Capacity 20 | 8 20 20 20 Average Capacity 16 | 7 13 20 20 Most Carried 20 | 8 20 20 20 Average Carried 15 | 6 12 19 19 Final Capacity 20 | 8 20 20 20 Final Carried 20 | 8 20 20 20 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 557 | 290 162 19 86 Remotely . | . . . . Salvage Created 695 | 108 252 80 255 Parts 41 | 5 18 4 14 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 16 | . 7 2 7 Guns 7 | . 7 . . Cannons 8 | . . 2 6 Classes Destroyed 8 | 2 4 . 2 Worker 1 | . 1 . . Tunneler 1 | 1 . . . Recycler 1 | 1 . . . Watcher 1 | . 1 . . Swarmer 6 | . 3 . 3 Grunt 7 | . 4 2 1 Duelist 1 | . . . 1 Sentry 2 | . . . 2 Best Kill Streak 4 | 1 3 2 4 Combat Bots Only 4 | . 3 2 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 493 | . 217 33 243 Core 105 | . 56 . 49 Absorbed by Shields . | . . . . Redirected to Shielding 12 | . 12 . . Core Remaining (%) 88 | 100 . 77 . Volleys Fired 59 | 10 27 3 19 Largest 2 | 2 2 2 2 Hottest 120 | 40 80 120 120 Shots Fired 116 | 20 51 7 38 Gun 70 | 20 50 . . Cannon 46 | . 1 7 38 Launcher . | . . . . Special . | . . . . Kinetic 46 | 20 26 . . Thermal 70 | . 25 7 38 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 10 | 3 10 2 9 Robot Miss Streak 6 | 3 4 1 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 65 | 11 30 3 21 Core Hits 31 | 5 15 3 8 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 853 | 91 312 52 398 Guns 386 | 91 295 . . Cannons 467 | . 17 52 398 Explosions . | . . . . Melee . | . . . . Ramming . | . . . . Kinetic 212 | 91 121 . . Thermal 641 | . 191 52 398 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 10 | . 3 10 . Average Corruption 3 | . 2 3 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 24 | . 10 14 . Message Errors 5 | . 2 3 . Matter Fused 5 | . 2 3 . Heat Flow Errors 4 | . 2 2 . Energy Discharges 2 | . . 2 . Data Loss (minor) 4 | . 3 1 . Data Loss (major) 1 | . . 1 . Misfires 2 | . 1 1 . Alerts 1 | . . 1 . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 301 | . 108 262 301 Average Temperature 68 | . 37 87 90 Received Heat Transfer 231 | . 66 9 156 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 3 | . . . 3 Heat Transferred 1337 | . 412 111 814 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 318 | 10 185 50 318 Initial 6 | . 6 . . Average 37 | 4 40 6 129 Maximum Alert Level 1 | . . . 1 Low Security (%) 97 | 100 100 100 79 Level 1 2 | . . . 20 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 2 | . 1 . 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 3 | . 2 . 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 35 | . 14 2 19 Peak Tracking Total 5 | . 3 2 5 Tactical Retreats . | . . . . Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 3 | . 2 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 13 | . 9 1 3 Terminals 10 | . 7 . 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 44 | . 29 1 14 Successful 24 | . 17 1 6 Failed 20 | . 12 . 8 Catastrophic 1 | . . . 1 Database Lockouts . | . . . . Manual 33 | . 19 . 14 Terminals 36 | . 22 . 14 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 7 | . 7 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 1 2 Robot Analysis 4 | . 3 . 1 Prototype ID Bank 1 | . 1 . . Open Door 1 | . . 1 . Terminal Index 1 | . . . 1 Locate Traps 1 | . 1 . . Reinforcement Status 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 2 | . 2 . . Retrieve Components 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 13 | . 9 . 4 Terminals 11 | . 7 . 4 Track 6 | . 4 . 2 Botnet 4 | . 2 . 2 Operators 1 | . 1 . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 2 . . Reject 2 | . 2 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 12 | . 9 . 3 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies 3 | . . 3 . Largest Group 3 | . . 3 3 Highest-Rated Group 40 | . . 40 40 Highest-Rated Ally 16 | . . 16 16 Total Orders . | . . . . Ally Attacks 23 | . . . 23 Total Damage 290 | . . . 290 Kills 5 | . . . 5 Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 2604 | 118 1256 928 302 Spaces Moved 1981 | 55 1035 721 170 Core 5 | 5 . . . Treads . | . . . . Legs 279 | 50 229 . . Wheels 1697 | . 806 721 170 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 110 120 Average Speed 107 | 113 102 110 123 Slowest Speed 155 | 120 120 155 125 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 55 | 6 98 98 21 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 2356 | 91 1194 849 222 Wait 226 | 10 80 114 22 Move 1978 | 54 1034 720 170 Hop . | . . . . Pick Up 40 | 9 23 4 4 Fast Attach 12 | 6 3 2 1 Attach 5 | . 3 . 2 Detach 4 | . 4 . . Swap 11 | 1 6 2 2 Drop 21 | 1 14 4 2 Fire 59 | 10 27 3 19 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 119 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 7) 803 | -10/Materials | Discovered new exit (range 6) 893 | -10/Materials | Discovered new exit (range 7) 1032 | -10/Materials | Discovered new exit (range 15) 1375 | -10/Materials | Entered Mines 1394 | -10/Mines | Discovered new exit (range 10) 1398 | -10/Mines | Met a Derelict bent on vengeance 1404 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1407 | -10/Mines | Found Prototype Device 1493 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1641 | -10/Mines | Discovered new exit (range 15) 1940 | -10/Mines | Learned location of Zion (-6) 1957 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1985 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1985 | -10/Mines | Discovered new exit (range 5) 2188 | -10/Mines | Learned location of Storage (-9) 2298 | -10/Mines | System corruption reached 10% 2303 | -10/Mines | Entered Materials 2303 | -9/Materials | Accompanied by 3 allies 2303 | -9/Materials | Evolved 2 slots: Utility x2 2605 | -9/Materials | Self-destructed Last Messages --------------- 02574_ G-34 Mercenary destroyed. 02577_ L-31 Rogue destroyed. 02577_ U-05 Engineer builds a Door. 02579_ Trooper 1a destroyed. 02579_ G-34 Mercenary destroyed. 02579_ R-06 Scavenger collects Aluminum Leg. 02583_ R-06 Scavenger collects Melee Analysis Suite. 02584_ Acquired Imp. Heat Sink. 02586_ Acquired 10 matter. 02587_ C1-QJC(g) triggered Alarm Trap. 02587_ An alarm sounds. 02587_ ALERT: Alarm triggered, dispatching investigation squad. 02588_ U-05 Engineer lays Concrete. 02594_ S-10 Pest destroyed. 02598_ Trooper 1b destroyed. 02600_ Flight Unit melted. 02600_ S-10 Pest destroyed. 02602_ R-06 Scavenger collects Flight Unit. 02604_ Critical hit (Burn: +37). 02604_ K-01 Serf collects debris. 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