Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 12:34:00 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (1594) 1594 Prototype IDs (31) 620 Alien Tech Used (0) 0 Bonus (-452) -452 TOTAL SCORE: 5177 Bonus ------- Follower Combat Kills 21 Aligned with FarCom 300 Friendly Fire -773 Cogmind --------- Core Integrity 621/700 Matter 245/300 Energy 11/100 System Corruption 24% Temperature Cool (0) Movement Walking (300) Ox6 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Improved Aluminum Leg > --- UTILITY (6) ------ Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array > --- WEAPON (2) ------- Heavy Particle Gun > --- INVENTORY (26) --- Improved Cooling System High-capacity Matter Pod (200) Improved Light Armor Plating Improved Light Armor Plating Damper Plating Damper Plating Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon Heavy Ion Cannon Firepult Enhanced Autogun Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Flak Gun Proton Missile Launcher Proton Missile Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Enhanced Optical Array > --- WEAPON ----------- Firepult > --- INVENTORY -------- Aluminum Leg Improved Aluminum Leg Improved Cooling System High-capacity Matter Pod Damper Plating Damper Plating Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon Heavy Ion Cannon Improved Assault Rifle Enhanced Autogun Gauss Rifle Flak Gun Flak Gun Flak Gun Flak Gun Proton Missile Launcher Proton Missile Launcher [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Enhanced Optical Array Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Firepult Ballistic Gun Light Assault Rifle Launcher YI-UF0's Doublenader Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Slots Evolved 6 | . . . . . 4 2 . . Power 1 | . . . . . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 4 | . . . . . 3 1 . . Weapon . | . . . . . . . . . Parts Attached 85 | 7 22 1 3 8 27 4 4 9 Power 8 | 1 3 . . . 2 1 . 1 Engine 6 | 1 2 . . . 2 . . 1 Core 2 | . 1 . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 21 | 2 4 . . 2 11 . . 2 Treads 8 | 2 4 . . 2 . . . . Leg 13 | . . . . . 11 . . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 17 | 2 2 1 3 . 7 1 1 . Device 7 | 1 1 . . . 4 . 1 . Storage 8 | 1 1 1 3 . 2 . . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 1 | . . . . . 1 . . . Artifact . | . . . . . . . . . Weapon 39 | 2 13 . . 6 7 2 3 6 Energy Gun 10 | 1 2 . . . 1 2 . 4 Energy Cannon 3 | . . . . 1 1 . 1 . Ballistic Gun 24 | 1 11 . . 3 5 . 2 2 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . 2 . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 4 . . . Parts Lost 18 | . 4 . . . 7 . . 7 Power 5 | . 1 . . . 2 . . 2 Propulsion 8 | . 2 . . . 3 . . 3 Utility 2 | . . . . . 1 . . 1 Weapon 3 | . 1 . . . 1 . . 1 Highest Loss Streak 4 | . 3 . . . 4 . . 3 Average Slot Usage (%) 98 | . 99 100 100 100 93 100 92 95 Engine 10 | . 10 14 14 14 8 7 7 6 Core 1 | . 3 . . . . 7 7 4 Treads 18 | . 27 28 28 28 . . . . Leg 8 | . . . . . 26 23 23 22 Device 6 | . 8 . . . 8 7 14 15 Storage 24 | . 19 28 28 28 28 30 23 23 Processor 1 | . . . . . . 7 7 7 Energy Gun 2 | . 5 . . . . 5 . 5 Ballistic Gun 21 | . 22 28 28 27 17 10 . 9 Naked Turns . | . . . . . . . . . Heaviest Build 120 | 13 18 46 70 72 99 104 120 103 Greatest Support 43 | 40 43 43 43 43 42 42 42 42 Greatest Overweight (x) 3 | . . 1 1 1 3 2 2 2 Average Overweight (x) . | . . . 1 1 2 2 2 2 Largest Inventory Capacity 26 | 6 10 16 20 20 26 26 26 26 Average Capacity 17 | 5 7 15 18 20 25 26 26 26 Most Carried 26 | 4 10 10 13 20 26 24 26 26 Average Carried 13 | 2 6 10 11 18 18 23 24 24 Final Capacity 26 | 6 10 16 20 20 26 26 26 26 Final Carried 25 | 4 10 10 13 20 25 24 25 25 Class Distribution -------------------- 52% | Hauler-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Matter Collected 2174 | 271 334 38 213 90 718 . 141 369 Remotely 109 | 63 46 . . . . . . . Salvage Created 3872 | 92 780 . . 246 680 . 1467 607 Parts 143 | 2 59 . . 15 22 . 14 31 Haulers Intercepted 4 | . 1 . . . 3 . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Combat Hostiles Destroyed 42 | . 18 . . 5 7 . 5 7 Guns 33 | . 18 . . 1 7 . . 7 AOE 4 | . . . . 4 . . . . Classes Destroyed 14 | 1 7 . . 1 3 . 1 1 Worker 6 | . 3 . . 1 1 . . 1 Builder 1 | . 1 . . . . . . . Tunneler 2 | . 1 . . 1 . . . . Hauler 4 | . 1 . . . 3 . . . Recycler 6 | 1 1 . . . 2 . . 2 Watcher 1 | . 1 . . . . . . . Swarmer 10 | . 9 . . 1 . . . . Grunt 18 | . 9 . . 3 3 . . 3 Brawler 1 | . . . . 1 . . . . Duelist 1 | . . . . . 1 . . . Sentry 5 | . . . . . 2 . . 3 Hunter 1 | . . . . . 1 . . . Programmer 1 | . . . . . . . . 1 Compactor 5 | . . . . . . . 5 . Best Kill Streak 12 | 1 12 . . 4 8 . 3 3 Combat Bots Only 5 | . 5 . . 4 2 . 3 2 Max Kills in Single Turn 3 | 1 2 . . 3 1 . 1 2 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . . . 3 . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . 1 . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Damage Taken 3107 | . 806 81 . 178 934 . . 1108 Core 379 | . 118 28 . 25 129 . . 79 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 69 | 100 . . . 31 76 . . . Volleys Fired 188 | 1 62 . . 10 50 2 11 52 Largest 2 | 2 2 . . 2 2 2 1 2 Hottest 250 | 60 105 . . 70 80 48 250 55 Shots Fired 354 | 2 124 . . 15 100 4 13 96 Gun 336 | 2 124 . . 10 100 4 . 96 Cannon 15 | . . . . 2 . . 13 . Launcher 3 | . . . . 3 . . . . Special . | . . . . . . . . . Kinetic 302 | 1 98 . . 10 99 4 . 90 Thermal 25 | . 5 . . . 1 . 13 6 Explosive 3 | . . . . 3 . . . . Electromagnetic 24 | 1 21 . . 2 . . . . Robot Hit Streak 16 | 1 10 . . 6 8 8 16 16 Robot Miss Streak 6 | . 6 . . 5 4 . 3 4 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 3 | . 1 . . . 1 . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 . . 1 Shots Hit Robots 224 | 1 76 . . 6 66 4 11 60 Core Hits 114 | 1 40 1 . 14 26 1 8 23 Critical Hits 3 | . . . . . . . . 3 Critical Kills 1 | . . . . . . . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4553 | 15 983 10 . 633 1022 63 597 1230 Guns 3211 | 15 893 . . 8 1007 63 . 1225 Cannons 212 | . . . . 18 . . 194 . Explosions 1064 | . 54 . . 607 . . 403 . Melee . | . . . . . . . . . Ramming 66 | . 36 10 . . 15 . . 5 Kinetic 2864 | . 641 . . 8 1007 63 . 1145 Thermal 957 | . 103 . . 177 . . 597 80 Explosive 430 | . . . . 430 . . . . Electromagnetic 236 | 15 203 . . 18 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 24 | . . . . . . . 17 24 Average Corruption 14 | . . . . . . . 9 17 Corruption Purged . | . . . . . . . . . Effects 52 | . . . . . . . 9 43 Message Errors 8 | . . . . . . . 2 6 Matter Fused 6 | . . . . . . . 1 5 Heat Flow Errors 1 | . . . . . . . . 1 Energy Discharges 3 | . . . . . . . . 3 Data Loss (minor) 6 | . . . . . . . 2 4 Misfires 4 | . . . . . . . 2 2 Misdirections 3 | . . . . . . . 2 1 Targeting Errors 17 | . . . . . . . . 17 Weapon Failures 4 | . . . . . . . . 4 Overload Shots . | . . . . . . . . . Overflow Damage . | . . . . . . . . . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 161 | . 35 . . 119 7 . . . Shots 5 | . 1 . . 4 . . . . Rammed 11 | . 6 3 . . 2 . . . Targets Rammed 12 | . 6 3 . . 2 . . 1 Kicked 1 | . . . . . . . . 1 Crushed . | . . . . . . . . . Highest Temperature 258 | 20 102 . . 105 10 . 258 177 Average Temperature 54 | 10 37 . . 43 7 . 93 126 Received Heat Transfer 732 | . 261 . . 15 216 . . 240 Effects 1 | . . . . . . . 1 . Interference 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . . . . 5 . Combat Hostiles 5 | . . . . . . . 5 . Parts Melted 15 | . . . . . . . 15 . Heat Transferred 3709 | . 211 . . 150 . . 3200 148 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 2 . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Peak Influence 245 | 5 245 28 . 193 218 6 2 181 Average Influence 56 | 2 71 20 . 66 67 6 2 46 Maximum Alert Level 1 | . 1 . . . 1 . . . Low Security (%) 96 | 100 91 100 . 100 96 100 100 100 Level 1 3 | . 8 . . . 3 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . 3 . . 1 2 . . 5 Investigation 4 | . 2 . . . 1 . . 1 Extermination . | . . . . . . . . . Reinforcement 2 | . 1 . . . 1 . . . Assault 1 | . . . . 1 . . . . Garrison 4 | . . . . . . . . 4 Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Distress Signals 9 | . 5 . . . 2 . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 86 | . 40 7 . 7 16 . 3 13 Peak Tracking Total 10 | . 7 10 . 5 8 . 2 5 Tactical Retreats 8 | . 4 . . . 1 . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Traps Triggered 5 | . 2 . . . 1 1 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Disabled 3 | . . . . 2 . . . 1 Max in Single Turn 2 | . . . . 2 . . . 1 Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Machines Accessed 16 | . 7 . 2 . 5 . . 2 Terminals 10 | . 6 . . . 4 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . . . . 1 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . 1 . . 1 Total Hacks 48 | . 22 . 2 . 20 . . 4 Successful 26 | . 8 . 2 . 14 . . 2 Failed 22 | . 14 . . . 6 . . 2 Catastrophic 2 | . 2 . . . . . . . Database Lockouts . | . . . . . . . . . Manual 26 | . 12 . 1 . 11 . . 2 Terminals 37 | . 19 . . . 18 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . 3 . . . . . . 2 Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . 2 . . 2 Terminal Hacks 16 | . 6 . 2 . 8 . . . Record 1 | . . . 1 . . . . . Part Schematic 2 | . 2 . . . . . . . Robot Analysis 1 | . . . . . 1 . . . Prototype ID Bank 2 | . . . . . 2 . . . Unreport Threat 3 | . 1 . . . 2 . . . Recall Reinforcements 1 | . 1 . . . . . . . Hauler Manifests 3 | . 1 . . . 2 . . . Zone Layout 2 | . 1 . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . 2 Scan Component 2 | . 1 . . . . . . 1 Repair 2 | . 1 . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks 5 | . . . . . 5 . . . Terminals 5 | . . . . . 5 . . . Assimilate 1 | . . . . . 1 . . . Botnet 4 | . . . . . 4 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 6 . . . 4 . . 1 Full Trace Events 2 | . 1 . . . . . . 1 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . 1 . . . . . . 1 Time 92 | . 32 . . . . . . 60 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total Allies 2 | . . . . 1 1 . . . Largest Group 1 | . . . . 1 1 . . . Highest-Rated Group 31 | . . . . 31 26 . . . Highest-Rated Ally 31 | . . . . 31 26 . . . Total Orders . | . . . . . . . . . Ally Attacks 6 | . . . . 6 . . . . Total Damage 84 | . . . . 84 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Robot Analysis Total 1 | . . . . . 1 . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Turns Passed 5683 | 95 1689 544 756 780 999 59 264 497 Spaces Moved 2753 | 50 888 301 416 397 411 27 108 155 Core 1 | 1 . . . . . . . . Treads 2051 | 49 888 301 416 397 . . . . Legs 701 | . . . . . 411 27 108 155 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 180 180 180 183 183 183 Average Speed 173 | 157 160 179 180 180 180 183 183 183 Slowest Speed 210 | 160 160 180 180 180 210 183 183 183 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 49 | 4 97 63 70 87 29 2 88 7 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 43 | . 9 . . 34 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 43 | . 9 . . 34 . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Total 3364 | 61 1046 305 424 449 592 34 168 285 Wait 205 | . 38 . 1 17 58 . 29 62 Move 2747 | 49 887 300 415 396 411 27 107 155 Hop . | . . . . . . . . . Pick Up 70 | 4 14 . 2 12 26 1 7 4 Fast Attach 18 | 7 6 . . . 4 . . 1 Attach 24 | . 5 . . . 12 2 3 2 Detach . | . . . . . . . . . Swap 44 | . 11 1 3 8 12 2 1 6 Drop 57 | . 17 1 3 6 18 . 10 2 Fire 188 | 1 62 . . 10 50 2 11 52 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 2 | . . . . . 1 . . 1 Crush 9 | . 6 3 . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / [*Min x2]) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x2 / Sto) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 5 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 258 | -10/Materials | Discovered new exit (range 10) 314 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 7) 775 | -10/Materials | Lost 3 parts (1p1n1w) 817 | -10/Materials | Discovered new exit (range 13) 903 | -10/Materials | Discovered new exit (range 8) 1045 | -10/Materials | Discovered new exit (range 6) 1696 | -10/Materials | Repaired Imp. Treads 1785 | -10/Materials | Entered Mines 1789 | -10/Mines | Discovered new exit (range 13) 1793 | -10/Mines | Learned Materials security intel 2291 | -10/Mines | Discovered new exit (range 3) 2303 | -10/Mines | Assembled infested the area 2322 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2322 | -10/Mines | Discovered new exit (range 5) 2326 | -10/Mines | Core integrity fell below 50% 2329 | -10/Mines | Entered Exiles 2356 | -10/Exiles | Discovered new exit (range 15) 2378 | -10/Exiles | Met 8R-AWN 2405 | -10/Exiles | Met EX-HEX 2520 | -10/Exiles | Met EX-DEC 2558 | -10/Exiles | Learned location of Zion (-7) 2759 | -10/Exiles | Met EX-BIN 2846 | -10/Exiles | Aligned with FarCom system 2848 | -10/Exiles | Given EX-Vault access code 2889 | -10/Exiles | Opened EX-Vault 2900 | -10/Exiles | Build established: Hauler-Mutant 2906 | -10/Exiles | Found Firepult 2945 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3071 | -10/Exiles | Discovered new exit (range 10) 3085 | -10/Exiles | Left Exiles lab with Firepult 3085 | -10/Exiles | Entered Mines 3327 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 3333 | -9/Mines | Destroyed YI-UF0 3339 | -9/Mines | Found Prototype Launcher 3355 | -9/Mines | Identified YI-UF0's Doublenader 3390 | -9/Mines | Learned location of 1 exit from Materials 3551 | -9/Mines | Met a Derelict testing a Signal Generator 3847 | -9/Mines | Discovered new exit (range 10) 3865 | -9/Mines | Entered Materials 3865 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 3866 | -8/Materials | Identified exit to Storage 3867 | -8/Materials | Identified exit to Factory 4316 | -8/Materials | Lost 4 parts (2p1n1u) 4853 | -8/Materials | Discovered exit to Factory (range 8) 4864 | -8/Materials | Entered Factory 4864 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4923 | -7/Factory | Sucked down chute 4923 | -7/Factory | Entered Waste 4938 | -7/Waste | EMP discharged 4958 | -7/Waste | Spotted C-40 Crusher 4961 | -7/Waste | Destroyed C-40 Crusher 4967 | -7/Waste | Spotted C-40 Crusher 4987 | -7/Waste | Destroyed C-40 Crusher 4998 | -7/Waste | Destroyed C-40 Crusher 5006 | -7/Waste | Destroyed C-40 Crusher 5035 | -7/Waste | Found Damper Plating 5038 | -7/Waste | EMP discharged 5038 | -7/Waste | System corruption reached 10% 5071 | -7/Waste | Found Damper Plating 5075 | -7/Waste | Spotted C-40 Crusher 5081 | -7/Waste | Destroyed C-40 Crusher 5115 | -7/Waste | Found Damper Plating 5118 | -7/Waste | Found Damper Plating 5138 | -7/Waste | EMP discharged 5163 | -7/Waste | Discovered new exit (range 12) 5187 | -7/Waste | Entered Factory 5302 | -7/Factory | Repaired Enh. Autogun 5593 | -7/Factory | Garrison activated, responded to threat 5684 | -7/Factory | Self-destructed Last Messages --------------- 05606_ System corrupted: Enh. Autogun targeting data glitched. 05609_ System corrupted: Enh. Autogun jammed. 05609_ Slug penetrates P-60 Hacker. 05614_ Lgt. Ion Engine destroyed. 05614_ Slug penetrates P-60 Hacker. 05614_ P-60 Hacker destroyed. 05614_ System corrupted: Enh. Autogun targeting data glitched. 05625_ System corrupted: Energy discharge (-2). 05633_ K-01 Serf collects debris. 05634_ Acquired 45 matter. 05637_ System corrupted: Hvy. Particle Gun targeting data glitched. 05642_ System corrupted: Component data lost. 05664_ System corrupted: Matter fused (-9). 05668_ Knocked back. 05677_ Hvy. Particle Gun destroyed. 05679_ Aluminum Leg severed. 05682_ System corrupted: Hvy. Particle Gun targeting data glitched. 05683_ Imp. Cooling System destroyed. 05683_ System corrupted by crushing effect (+4). 05684_ Titanium Leg destroyed. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WeightThunderEdition Manual? 0 Play Time 00:27:22 Cumulative 464.7 hours Start 2020.04.15 @ 12:09:32 End 2020.04.15 @ 12:34:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 798 Rogue 798 Adventurer 0 Explorer 0 Win Type - Total 38 Types 27/0/5/4/2/0/0 Lore% 93 Gallery% 92 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cfc63467-4554-4b8f-8e11-af064bffb193