Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.23 @ 03:47:28 Player: NOGames Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (9) 1800 Robots Destroyed (94) 470 Value Destroyed (3112) 3112 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-52) -52 TOTAL SCORE: 8390 Bonus ------- High Alert Combat Kills 71 Follower Combat Kills 140 Friendly Fire -263 Cogmind --------- Core Integrity 1118/1150 Matter 3/300 Energy 505/505 System Corruption 9% Temperature Cool (0) Movement Treading (160) Location -4/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Neutrino Core > --- PROPULSION (4) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (9) ------ Medium Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Kinecellerator Improved Transmission Jammer Improved Core Shielding Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- Improved Heavy Machine Gun Improved Light Cannon Heavy Flak Cannon Heavy Flak Cannon > --- INVENTORY (10) --- Cooled Ion Engine Reinforced Deuterium Engine Improved Kinecellerator Hacking Suite System Shield Minigun Flak Gun Heavy Rocket Launcher Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Neutrino Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Medium Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Kinecellerator Improved Transmission Jammer Improved Core Shielding Hacking Suite Hacking Suite Advanced Hacking Suite > --- WEAPON ----------- Improved Heavy Machine Gun Heavy Flak Cannon Heavy Flak Cannon Great Axe > --- INVENTORY -------- Cooled Ion Engine Reinforced Deuterium Engine Medium Treads Improved Kinecellerator Hacking Suite System Shield Minigun Flak Gun Improved Light Cannon Heavy Rocket Launcher [Rating: 86] Favorites ----------- Power Nuclear Core Engine Reinforced Deuterium Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Improved Aluminum Leg Utility Hacking Suite Device Structural Scanner Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Core Shielding Weapon Precision Assault Rifle Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Heavy Rocket Launcher Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Slots Evolved 12 | . . . 2 . 2 2 2 2 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . 1 . . . 1 Utility 7 | . . . 1 . 1 1 1 2 1 Weapon 2 | . . . 1 . . 1 . . . Parts Attached 76 | 2 9 . 12 8 5 16 11 4 9 Power 10 | . 2 . 2 1 . 2 1 . 2 Engine 7 | . 2 . 1 1 . 1 1 . 1 Core 3 | . . . 1 . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 17 | . 5 . 2 1 2 2 3 . 2 Treads 5 | . . . . . . . 3 . 2 Leg 12 | . 5 . 2 1 2 2 . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 19 | 2 . . 2 2 1 6 2 3 1 Device 7 | 2 . . 1 . 1 . 1 1 1 Storage 1 | . . . . 1 . . . . . Processor 3 | . . . 1 . . 1 . 1 . Hackware 3 | . . . . . . 2 . 1 . Protection 5 | . . . . 1 . 3 1 . . Artifact . | . . . . . . . . . . Weapon 30 | . 2 . 6 4 2 6 5 1 4 Energy Gun 5 | . 1 . 3 1 . . . . . Energy Cannon 1 | . . . 1 . . . . . . Ballistic Gun 16 | . 1 . 2 3 2 4 3 . 1 Ballistic Cannon 3 | . . . . . . . 1 1 1 Launcher 2 | . . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 3 | . . . . . . 2 . . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . 1 . . Parts Lost 19 | . 2 . . 4 . 6 2 3 2 Power 3 | . 1 . . . . 1 . 1 . Propulsion 6 | . . . . 1 . 3 . . 2 Utility 5 | . . . . 1 . 2 1 1 . Weapon 5 | . 1 . . 2 . . 1 1 . Highest Loss Streak 5 | . 1 . . 2 . 5 2 2 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 100 98 100 94 98 90 96 Engine 6 | . 13 14 9 . 9 3 6 5 8 Core 4 | . . . 1 10 . 3 6 2 1 Treads 7 | . . . . . . . 18 17 18 Leg 13 | . 28 28 22 21 27 18 . . . Device 4 | . 14 14 11 2 9 3 . 2 8 Storage 8 | . 14 14 11 11 9 7 6 5 5 Processor 11 | . . . 11 11 9 15 13 12 10 Hackware 7 | . . . . . . 7 13 12 15 Protection 4 | . . . . 7 9 2 4 5 5 Energy Gun 2 | . 9 . 11 10 . . . . . Ballistic Gun 18 | . 18 28 19 22 27 24 15 6 5 Ballistic Cannon 2 | . . . . . . . 3 9 10 Slashing Weapon 3 | . . . . . . 5 6 5 4 Peak Build Rating 86 | 9 7 7 19 20 26 41 59 70 86 Average Rating 39 | 6 6 7 14 19 24 39 56 63 81 On Entrance 26 | 6 7 7 7 19 19 26 40 59 70 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 13 13 13 22 31 32 40 54 58 69 Greatest Support 112 | 20 20 20 26 26 41 41 84 84 112 Greatest Overweight (x) 1 | . . . . 1 . 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Average Capacity 9 | 8 8 8 8 9 10 10 10 10 10 Most Carried 10 | 8 8 8 8 10 10 10 10 9 10 Average Carried 8 | 7 7 8 7 8 9 8 9 7 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 10 10 Final Carried 10 | 8 8 8 8 9 10 9 9 9 9 Class Distribution -------------------- 50% | Hacker-Gunner 12% | Mutant 11% | Scavenger-Gunner 6% | Tank 5% | Skirmisher 4% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Tank | -9/Storage Commander-Tank | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Matter Collected 2591 | 223 166 . 134 349 255 590 517 305 52 Remotely 225 | . . . 10 215 . . . . . Salvage Created 3852 | 113 592 . 358 601 237 920 479 321 231 Parts 226 | 6 36 . 34 43 14 52 25 10 6 Haulers Intercepted 4 | . 1 . . 1 1 . . 1 . Recyclers Shooed 2 | . . . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Combat Hostiles Destroyed 69 | . 14 . 8 15 2 15 9 3 3 Guns 59 | . 14 . 6 15 2 15 6 1 . Cannons 8 | . . . 2 . . . 1 2 3 AOE 2 | . . . . . . . 2 . . Classes Destroyed 14 | 2 5 . 2 1 . 3 1 . . Worker 3 | . 1 . . . 1 . 1 . . Builder 1 | . . . . 1 . . . . . Tunneler 2 | 1 . . . . . 1 . . . Hauler 4 | . 1 . . 1 1 . . 1 . Recycler 8 | 1 1 . 1 . . 2 1 1 1 Operator 1 | . . . 1 . . . . . . Watcher 4 | . 1 . . 2 1 . . . . Swarmer 16 | . 6 . 3 4 . . 3 . . Grunt 28 | . 8 . 3 4 3 7 3 . . Brawler 1 | . . . . . . 1 . . . Duelist 1 | . . . . . . 1 . . . Sentry 16 | . . . 2 7 . 5 . 1 1 Hunter 1 | . . . . . . . 1 . . Programmer 8 | . . . . . . 2 2 2 2 Best Kill Streak 6 | 1 5 . 6 6 5 5 5 3 2 Combat Bots Only 4 | . 3 . 4 4 2 4 3 2 2 Max Kills in Single Turn 2 | 1 1 . 2 1 1 2 2 1 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 2 | . . . . . . . 2 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Hostile Shots Fired 457 | . 67 . 36 70 9 141 66 24 44 Missed 142 | . 15 . 13 22 1 51 16 7 17 Damage Taken 4804 | . 576 . 256 663 169 1241 957 360 582 Core 696 | . 101 . 32 119 15 184 184 29 32 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 40 | . . . . . . . 16 11 13 Core Remaining (%) 80 | 100 . 59 . 62 97 73 78 97 . Volleys Fired 229 | 7 66 . 16 38 19 40 20 11 12 Largest 4 | 2 2 . 3 3 3 4 3 3 4 Hottest 160 | 60 60 . 128 113 74 109 96 121 160 Shots Fired 625 | 14 132 . 48 110 57 135 55 32 42 Gun 558 | 14 132 . 41 110 57 135 37 14 18 Cannon 62 | . . . 7 . . . 14 18 23 Launcher 5 | . . . . . . . 4 . 1 Special . | . . . . . . . . . . Kinetic 506 | 7 82 . 22 79 57 135 51 32 41 Thermal 114 | 7 50 . 26 31 . . . . . Explosive 5 | . . . . . . . 4 . 1 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | 7 11 . 11 8 8 10 10 11 4 Robot Miss Streak 16 | 3 6 . 9 9 3 6 6 12 16 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . . . 2 . . 2 . . . Max Gunslinging Chain 1 | . . . 1 . . 1 . . . Shots Hit Robots 438 | 11 89 . 30 77 36 109 36 25 25 Core Hits 262 | 4 40 . 22 51 10 62 32 22 19 Critical Kills 1 | . . . . . . 1 . . . Critical Parts Destroyed 4 | . 1 . . . 1 2 . . . Critical Strikes 5 | . 1 . . . 1 3 . . . Destroy 5 | . 1 . . . 1 3 . . . Melee Attacks 45 | . . . . . . 12 26 2 5 Impact . | . . . . . . . . . . Slashing 45 | . . . . . . 12 26 2 5 Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . 3 2 2 . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7933 | 110 829 . 380 1154 630 2372 1143 719 596 Guns 5736 | 110 829 . 280 1154 630 1964 415 199 155 Cannons 1074 | . . . 100 . . . 167 366 441 Explosions 475 | . . . . . . 113 362 . . Melee 645 | . . . . . . 292 199 154 . Ramming 3 | . . . . . . 3 . . . Kinetic 5742 | 53 431 . 145 776 630 1964 582 565 596 Thermal 1068 | 57 398 . 235 378 . . . . . Explosive 362 | . . . . . . . 362 . . Electromagnetic 113 | . . . . . . 113 . . . Impact . | . . . . . . . . . . Slashing 645 | . . . . . . 292 199 154 . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . 1 2 6 3 4 9 Average Corruption 4 | . . . . 1 2 5 2 3 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 49 | . . . . . 2 23 15 6 3 Message Errors 7 | . . . . . 1 4 . 1 1 Matter Fused 14 | . . . . . . 6 7 1 . Heat Flow Errors 5 | . . . . . . 1 4 . . Energy Discharges 8 | . . . . . 1 3 . 3 1 Data Loss (minor) 11 | . . . . . . 6 3 1 1 Misfires 2 | . . . . . . 1 1 . . Alerts 1 | . . . . . . 1 . . . Weapon Failures 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 210 | . . . . . . 69 91 50 . Projectiles 4 | . . . . . . . 4 . . Explosions 10 | . . . . . . . 10 . . Melee 196 | . . . . . . 69 77 50 . Knockbacks 10 | . . . . . . . 3 . 7 Impact . | . . . . . . . . . . Kinetic 10 | . . . . . . . 3 . 7 Secondary . | . . . . . . . . . . Self-Inflicted Damage 138 | . . . . . . 62 51 . 25 Shots 4 | . . . . . . 2 1 . 1 Rammed . | . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . Kicked 1 | . . . . . . 1 . . . Crushed . | . . . . . . . . . . Highest Temperature 431 | 40 128 . 282 312 38 257 213 153 431 Average Temperature 70 | 17 37 . 105 85 16 56 62 49 151 Received Heat Transfer 975 | . 276 . 87 147 99 240 99 18 9 Effects 2 | . . . 1 . . . . . 1 Energy Bleed 1 | . . . 1 . . . . . . Matter Decay 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 1950 | 125 900 . 450 475 . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Peak Influence 635 | 10 338 120 327 635 363 379 217 111 232 Initial 179 | . 6 120 46 137 179 155 117 19 53 Average 189 | 5 180 120 189 436 224 234 95 75 101 Maximum Alert Level 2 | . 1 . 1 2 1 1 1 . 1 Low Security (%) 56 | 100 59 100 41 6 14 34 86 100 95 Level 1 34 | . 40 . 58 13 85 65 13 . 4 Level 2 8 | . . . . 79 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 2 . 1 3 1 7 6 . 1 Investigation 3 | . 1 . . 2 . . . . . Extermination 5 | . . . . . . 2 2 . 1 Reinforcement 6 | . 1 . 1 . 1 2 1 . . Assault . | . . . . . . . . . . Garrison 7 | . . . . 1 . 3 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Distress Signals 5 | . . . 1 2 2 . . . . Communications Jammed 3 | . . . . . . . . . 3 Distress Signals 3 | . . . . . . . . . 3 Times Spotted 113 | . 24 . 13 20 13 17 15 4 7 Peak Tracking Total 6 | . 4 . 6 6 6 3 5 2 2 Tactical Retreats 6 | . 3 . . 1 1 . 1 . . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Traps Triggered 9 | . 2 . . 4 . 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Disabled 13 | . . . 1 . . 5 3 . 4 Max in Single Turn 4 | . . . 1 . . 2 1 . 4 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Machines Accessed 28 | . 4 . 4 8 3 5 3 . 1 Terminals 26 | . 4 . 4 7 3 4 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Total Hacks 59 | . 12 . 10 14 8 7 7 . 1 Successful 20 | . 5 . 2 5 3 2 3 . . Failed 39 | . 7 . 8 9 5 5 4 . 1 Catastrophic 13 | . 2 . 3 5 1 2 . . . Database Lockouts . | . . . . . . . . . . Manual 29 | . 6 . 6 7 3 2 5 . . Terminals 57 | . 12 . 10 13 8 6 7 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . Terminal Hacks 15 | . 4 . 1 5 2 1 2 . . Record 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . . 1 . . 1 . . Alert Level 1 | . . . . 1 . . . . . Locate Traps 3 | . 1 . . 1 1 . . . . Disarm Traps 1 | . . . . . 1 . . . . Zone Layout 5 | . 2 . 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 5 | . 1 . 1 . 1 1 1 . . Terminals 5 | . 1 . 1 . 1 1 1 . . Botnet 5 | . 1 . 1 . 1 1 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 25 | . 4 . 4 6 3 5 2 . 1 Full Trace Events 1 | . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . Programmers 4 | . . . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Total Allies 10 | . . . . 10 . . . . . Largest Group 10 | . . . . 10 6 1 . . . Highest-Rated Group 88 | . . . . 88 56 8 . . . Highest-Rated Ally 16 | . . . . 16 16 8 . . . Total Orders . | . . . . . . . . . . Ally Attacks 57 | . . . . . 55 2 . . . Total Damage 452 | . . . . . 440 12 . . . Kills 4 | . . . . . 4 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Turns Passed 5973 | 89 668 22 275 658 319 1599 1639 303 401 Spaces Moved 3281 | 52 352 19 159 283 206 939 915 155 201 Core . | . . . . . . . . . . Treads 1220 | . . . . . . . 864 155 201 Legs 2061 | 52 352 19 159 283 206 939 51 . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 120 | 120 120 120 120 120 120 120 160 160 160 Average Speed 148 | 120 120 120 120 167 120 147 161 160 165 Slowest Speed 240 | 120 120 120 120 190 120 190 240 160 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 4 59 11 17 79 32 25 30 6 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 33 | . . . . . . 7 21 . 5 Terrain Destroyed 92 | . . . . . . 7 74 . 11 Melee 33 | . . . . . . 7 21 . 5 Projectile 6 | . . . . . . . . . 6 AOE 53 | . . . . . . . 53 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Fac Fac Fac Total 3857 | 66 483 18 221 388 235 1043 988 183 232 Wait 141 | . 44 . 8 51 . 20 6 10 2 Move 3272 | 51 351 18 158 282 205 938 914 154 201 Hop . | . . . . . . . . . . Pick Up 47 | 4 5 . 10 5 3 9 6 2 3 Fast Attach 19 | 1 2 . 4 3 2 . 4 2 1 Attach 23 | . 2 . 2 2 2 7 3 2 3 Detach . | . . . . . . . . . . Swap 34 | 1 5 . 6 3 1 9 4 . 5 Drop 45 | 2 8 . 17 3 3 7 5 . . Fire 229 | 7 66 . 16 38 19 40 20 11 12 Melee 45 | . . . . . . 12 26 2 5 Ram . | . . . . . . . . . . Kick 1 | . . . . . . 1 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . 1 . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory (discovered 2 exits: *Fac x2) -6/Factory (discovered 6 exits: *Fac x4 / Low x2) -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 90 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 10) 310 | -10/Materials | Build established: Mutant 598 | -10/Materials | Discovered new exit (range 9) 731 | -10/Materials | Discovered new exit (range 12) 758 | -10/Materials | Entered Mines 766 | -10/Mines | Discovered new exit (range 9) 780 | -10/Mines | Entered Materials 780 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 850 | -9/Materials | Discovered new exit (range 13) 1055 | -9/Materials | Entered Storage 1331 | -9/Storage | Garrison activated, responded to threat 1448 | -9/Storage | Identified exit to Recycling 1572 | -9/Storage | Build established: Tank 1633 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1675 | -9/Storage | Discovered new exit (range 17) 1713 | -9/Storage | Entered Materials 1713 | -8/Materials | Accompanied by 6 allies 1713 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1735 | -8/Materials | Lost 3 allies 1977 | -8/Materials | Lost 3 allies 2013 | -8/Materials | Discovered new exit (range 4) 2032 | -8/Materials | Entered Factory 2032 | -7/Factory | Accompanied by 1 ally 2032 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2180 | -7/Factory | Discovered new exit (range 6) 2339 | -7/Factory | Build established: Scavenger-Gunner 2690 | -7/Factory | Garrison activated, responded to threat 2843 | -7/Factory | Lost 5 parts (1p3n1u) 3112 | -7/Factory | Build established: Hacker-Gunner 3625 | -7/Factory | Discovered new exit (range 4) 3631 | -7/Factory | Entered another Factory area 3631 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4192 | -6/Factory | Spotted B-75 Beast 4698 | -6/Factory | Garrison activated, responded to threat 5041 | -6/Factory | Identified exit to Lower Caves 5041 | -6/Factory | Identified exit to Factory 5270 | -6/Factory | Entered another Factory area 5270 | -5/Factory | Evolved 2 slots: Utility x2 5521 | -5/Factory | Discovered new exit (range 8) 5533 | -5/Factory | Identified exit to Factory 5573 | -5/Factory | Entered another Factory area 5573 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5974 | -4/Factory | Self-destructed Last Messages --------------- 05881_ Acquired 43 matter. 05899_ FV&TSYFET&A6D EJ1A4CPIX0#KN=VE 05903_ U-05 Engineer builds a Wall. 05905_ Acquired 9 matter. 05907_ U-05 Engineer builds a Wall. 05907_ K-01 Serf collects debris. 05910_ U-05 Engineer builds a Wall. 05911_ K-01 Serf collects debris. 05914_ U-05 Engineer builds a Wall. 05914_ K-01 Serf collects debris. 05915_ System corrupted: Component data lost. 05915_ U-05 Engineer builds a Door. 05920_ U-05 Engineer builds a Wall. 05946_ K-01 Serf cleans the Pressure Siphon. 05951_ Connecting with Terminal... 05954_ Pressure Siphon disabled. 05956_ Terminal disabled. 05960_ System corrupted: Energy discharge (-136). 05969_ U-05 Engineer lays Concrete. 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"""" "" | | ????????# "" "" # #???????# """" """" "" | | ????????# "" "" # #???????# """" """" "" | | ????????# # #???????# """" """" "" | | ????????# # #???????# """" """" "" | | ????????# + #???????# """" """" "" | | ????????# ##### #???????# """" """" "" | | ????????#######/######???# #???????# | | ??????????????# ???###???# #????#### | | ??????????????# ?????????# #????+ | | ??????????????#??????????# #????######/#+######### | | ?????????????????????????# #????# #???? | | ?????????????????????????# #????# """" """" #???? | | ?????????????????????????# #????# """" """" #???? | | ???????????????????????### ###??# """" """" #???? | | ??????????? ######## #??# """" """" #???? | | ????????? ^ % #### """" """" #???? | | ???????????# ^ % + """ """" #???? | | ???????????# #"## """" """" #???? | | ???????????# ####### #### #???? | | ???????????# ????????###+###??# #???? | | ?????????? ???????????????????# #???? | | ????????????????????????????????# #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 30 Energy Capacity 505 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 150 Core Shielding 30 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 40 Offensive Hacking 34 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionFlakMultirail Manual? 0 Play Time 01:10:10 Cumulative 43.6 hours Start 2025.04.23 @ 02:36:39 End 2025.04.23 @ 03:47:28 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 37 Rogue 37 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c21ebe3-e271-4e9b-b5b2-f1101636dbba