Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.23 @ 07:02:27 Player: GFYguy Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (109) 545 Value Destroyed (3166) 3166 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (103) 103 TOTAL SCORE: 6994 Bonus ------- High Alert Combat Kills 103 Cogmind --------- Core Integrity 542/850 Matter 73/300 Energy 150/150 System Corruption 1% Temperature Cool (38) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (4) --- Armored Treads > --- UTILITY (6) ------ Large Storage Unit Weapon Cycler Graphene Brace > --- WEAPON (3) ------- Flak Gun > --- INVENTORY (15) --- Armored Treads Improved Heat Sink Coolant Injector Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating Recalibrator Improved EM Pulse Cannon Improved EM Pulse Cannon Flak Gun Flak Gun Peak State ------------ > --- POWER ------------ Improved Deuterium Engine F-cell Engine > --- PROPULSION ------- Light Treads Armored Treads Armored Treads Advanced Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Weapon Cycler Hardened Heavy Armor Plating Graphene Brace > --- WEAPON ----------- High-powered Shock Rifle Improved EM Pulse Cannon Proton Cannon > --- INVENTORY -------- Micro Nuclear Core Armored Treads Improved Heat Sink Coolant Injector Advanced Targeting Computer Transmission Jammer Improved Light Armor Plating Improved Medium Armor Plating Recalibrator Improved EM Pulse Cannon Improved EM Pulse Cannon Flak Gun Flak Gun Flak Gun Flak Gun [Rating: 63] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved EM Pulse Cannon Energy Gun Improved Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 141 | 9 8 51 29 31 13 Power 15 | 1 1 5 4 1 3 Engine 12 | 1 1 5 3 . 2 Core 3 | . . . 1 1 1 Reactor . | . . . . . . Propulsion 47 | 4 2 27 6 6 2 Treads 31 | 2 . 15 6 6 2 Leg 15 | 2 2 11 . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 33 | 1 3 3 13 11 2 Device 17 | . . . 7 8 2 Storage 3 | 1 1 1 . . . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 12 | . 1 2 6 3 . Artifact . | . . . . . . Weapon 46 | 3 2 16 6 13 6 Energy Gun 6 | 2 . 3 . . 1 Energy Cannon 14 | . . 4 2 6 2 Ballistic Gun 18 | 1 2 6 1 5 3 Ballistic Cannon 6 | . . 2 2 2 . Launcher 2 | . . 1 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 8 | . . 7 . . 1 Corrupted Parts 2 | . . . . 1 1 System Corruption 7 | . . . . 6 1 Parts Lost 22 | . . 3 3 5 11 Power 4 | . . 1 . 1 2 Propulsion 6 | . . 2 . 1 3 Utility 7 | . . . 3 2 2 Weapon 5 | . . . . 1 4 Highest Loss Streak 11 | . . 2 1 2 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 94 99 94 93 84 Engine 9 | . 14 10 8 6 7 Treads 25 | . . 27 35 28 23 Leg 10 | . 28 16 . . . Device 7 | . . . 14 19 19 Storage 9 | . 14 11 9 7 6 Processor 3 | . 4 5 . . . Protection 6 | . 5 5 11 6 5 Energy Gun 2 | . 6 4 . . 2 Energy Cannon 6 | . . 6 4 8 13 Ballistic Gun 10 | . 20 9 3 13 2 Ballistic Cannon 1 | . . 1 6 . . Naked Turns . | . . . . . . Heaviest Build 86 | 14 22 42 62 70 86 Greatest Support 86 | 40 20 80 80 86 82 Greatest Overweight (x) 4 | 4 1 1 1 1 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 Average Capacity 13 | 7 9 13 15 15 15 Most Carried 15 | 5 10 15 15 15 15 Average Carried 12 | 2 7 13 14 14 13 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 2 10 15 15 12 11 Class Distribution -------------------- 57% | Scavenger-Mutant 15% | Mutant 15% | Tank 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2983 | 246 225 1195 717 440 160 Remotely . | . . . . . . Salvage Created 4098 | . 478 2145 540 469 466 Parts 229 | . 37 111 42 32 7 Haulers Intercepted 7 | . 1 5 1 . . Recyclers Shooed 5 | . . 5 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 75 | . 9 32 12 13 9 Guns 42 | . 9 20 2 8 3 Cannons 25 | . . 11 7 5 2 AOE 5 | . . . 3 . 2 Classes Destroyed 14 | . 5 4 3 2 . Worker 1 | . . . 1 . . Builder 2 | . 1 . 1 . . Tunneler 2 | . . . 1 1 . Hauler 7 | . 1 5 1 . . Recycler 9 | . . 8 . 1 . Operator 2 | . 1 . 1 . . Watcher 11 | . 3 5 2 1 . Swarmer 22 | . . 10 4 8 . Grunt 32 | . 9 12 5 . 6 Duelist 3 | . . 1 . . 2 Sentry 13 | . . 9 2 1 1 Hunter 1 | . . . . 1 . Programmer 2 | . . . . 2 . Heavy 2 | . . . 1 1 . Best Kill Streak 8 | . 3 7 6 5 8 Combat Bots Only 8 | . 2 6 4 5 8 Max Kills in Single Turn 4 | . 1 1 4 2 1 Gunslinging . | . . . . . . Exploded 3 | . . . 3 . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 679 | . 39 245 66 130 199 Missed 203 | . 15 60 22 40 66 Damage Taken 7286 | . 285 2201 840 2066 1894 Core 718 | . 46 186 68 110 308 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 189 | . . 189 . . . Core Remaining (%) 81 | 100 81 53 87 84 . Volleys Fired 300 | . 45 143 59 36 17 Largest 3 | . 2 2 2 3 3 Hottest 207 | . 70 136 138 207 204 Shots Fired 568 | . 90 275 78 86 39 Gun 383 | . 90 200 13 57 23 Cannon 182 | . . 75 62 29 16 Launcher 3 | . . . 3 . . Special . | . . . . . . Kinetic 415 | . 72 193 69 64 17 Thermal 100 | . 18 82 . . . Explosive . | . . . . . . Electromagnetic 53 | . . . 9 22 22 Robot Hit Streak 27 | . 11 27 11 9 12 Robot Miss Streak 9 | . 3 6 3 6 9 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 1 1 . 2 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 Shots Hit Robots 376 | . 58 170 49 67 32 Core Hits 205 | . 26 67 20 64 28 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 10 | . 2 4 2 2 . Burn 4 | . 1 3 . . . Destroy 1 | . 1 . . . . Blast 5 | . . 1 2 2 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7766 | . 682 2831 1910 1363 980 Guns 4039 | . 682 1986 189 839 343 Cannons 3337 | . . 844 1604 524 365 Explosions 389 | . . . 117 . 272 Melee . | . . . . . . Ramming 1 | . . 1 . . . Kinetic 5261 | . 507 1763 1673 1066 252 Thermal 1514 | . 175 1067 . . 272 Explosive . | . . . . . . Electromagnetic 990 | . . . 237 297 456 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . 1 1 . 13 1 Average Corruption 3 | . 1 1 . 5 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . 1 1 . 16 4 Message Errors 3 | . . . . 3 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 5 | . . 1 . 3 1 Energy Discharges 1 | . . . . 1 . Parts Rejected 2 | . . . . 1 1 Parts Fused 1 | . . . . 1 . Data Loss (minor) 4 | . 1 . . 2 1 Data Loss (major) 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 227 | . . 12 192 5 18 Projectiles 209 | . . 12 192 5 . Explosions 18 | . . . . . 18 Melee . | . . . . . . Knockbacks 13 | . . 3 10 . . Impact . | . . . . . . Kinetic 10 | . . 2 8 . . Secondary 3 | . . 1 2 . . Self-Inflicted Damage 191 | . . . . 73 118 Shots 3 | . . . . 1 2 Rammed . | . . . . . . Targets Rammed 1 | . . 1 . . . Kicked 1 | . . 1 . . . Crushed . | . . . . . . Highest Temperature 584 | . 160 584 31 206 473 Average Temperature 88 | . 59 100 9 71 140 Received Heat Transfer 1818 | . 147 663 324 24 660 Effects 6 | . . 4 . . 2 Shutdowns 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Matter Decay 1 | . . . . . 1 Short Circuit 1 | . . 1 . . . Damage (minor) 1 | . . . . . 1 Damage (core) 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . . . 2 Combat Hostiles 2 | . . . . . 2 Parts Fried 5 | . . . . 3 2 Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 4 | . 1 3 . . . Heat Transferred 3347 | . 592 2405 . . 350 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . 1 . 2 Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 551 | . 263 551 432 440 314 Initial 217 | . . 61 217 154 109 Average 271 | . 127 317 340 243 161 Maximum Alert Level 2 | . 1 2 2 2 1 Low Security (%) 34 | 100 83 27 . 31 85 Level 1 42 | . 16 33 72 62 14 Level 2 23 | . . 38 27 5 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 14 | . 2 4 3 4 1 Investigation 4 | . . 2 1 1 . Extermination 1 | . . . . 1 . Reinforcement 7 | . 2 2 2 1 . Assault . | . . . . . . Garrison 2 | . . . . 1 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . 1 . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 116 | . 17 50 16 19 14 Peak Tracking Total 8 | . 2 5 5 5 8 Tactical Retreats 5 | . 1 2 1 1 . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 6 | . 1 1 3 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . 3 1 Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 14 | . . 1 4 8 1 Max in Single Turn 6 | . . 1 2 6 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 15 | . 4 6 1 3 1 Terminals 8 | . 2 3 1 2 . Fabricators . | . . . . . . Repair Stations 2 | . . 1 . 1 . Recycling Units 4 | . 2 1 . . 1 Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 55 | . 16 22 4 12 1 Successful 29 | . 10 14 2 2 1 Failed 26 | . 6 8 2 10 . Catastrophic 3 | . . 1 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 31 | . 12 7 4 8 . Fabricators . | . . . . . . Repair Stations 11 | . . 7 . 4 . Recycling Units 7 | . 4 2 . . 1 Scanalyzers 6 | . . 6 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 8 1 2 1 . Robot Analysis 1 | . 1 . . . . Prototype ID Bank 1 | . . . 1 . . Recycling Unit Index 1 | . 1 . . . . Alert Level 2 | . 1 . 1 . . Security Status 1 | . 1 . . . . Patrol Status 2 | . 1 1 . . . Investigation Status 1 | . 1 . . . . Recall Investigation 1 | . 1 . . . . Zone Layout 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . . 6 . 1 . Scan Component 4 | . . 3 . 1 . Repair 3 | . . 3 . . . Recycling Unit Hacks 4 | . 2 1 . . 1 Report Inventory 4 | . 2 1 . . 1 Scanalyzer 6 | . . 6 . . . Insert Component 3 | . . 3 . . . Analyze 3 | . . 3 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 12 | . 3 5 1 3 . Full Trace Events 3 | . 1 1 . 1 . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 3 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . . 3 . . . Time 103 | . . 103 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . 3 . . . Part Schematics Acquired 3 | . . 3 . . . Parts Damaged 1 | . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 6020 | 99 605 2842 852 1271 351 Spaces Moved 2914 | 58 334 1437 351 593 141 Core 24 | 24 . . . . . Treads 1957 | 10 . 862 351 593 141 Legs 933 | 24 334 575 . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 160 151 161 Average Speed 150 | 132 128 144 163 160 198 Slowest Speed 330 | 250 190 240 245 237 330 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 57 81 29 14 3 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 38 | . . 3 20 11 4 Melee . | . . . . . . Projectile 25 | . . 3 20 2 . AOE 13 | . . . . 9 4 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 4005 | 81 426 1941 532 842 183 Wait 428 | . 17 203 55 152 1 Move 2909 | 57 333 1436 350 592 141 Hop . | . . . . . . Pick Up 126 | 11 15 56 21 15 8 Fast Attach 13 | 1 . 2 5 5 . Attach 45 | 7 3 10 9 10 6 Detach 5 | . . 1 1 3 . Swap 83 | 1 5 39 15 16 7 Drop 95 | 4 8 50 17 13 3 Fire 300 | . 45 143 59 36 17 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . 1 . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 100 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 8) 698 | -10/Materials | Discovered new exit (range 7) 705 | -10/Materials | Entered another Materials area 705 | -9/Materials | Evolved 2 slots: Propulsion x2 1124 | -9/Materials | Discovered new exit (range 9) 1161 | -9/Materials | Repaired Aluminum Leg 1188 | -9/Materials | Repaired Aluminum Leg 1243 | -9/Materials | Build established: Scavenger-Mutant 1332 | -9/Materials | Discovered new exit (range 12) 2475 | -9/Materials | Discovered new exit (range 15) 3463 | -9/Materials | Repaired Imp. Assault Rifle 3547 | -9/Materials | Entered another Materials area 3547 | -8/Materials | Evolved 2 slots: Utility x2 4353 | -8/Materials | Discovered new exit (range 15) 4399 | -8/Materials | Entered Factory 4399 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4851 | -7/Factory | Build established: Scavenger-Tank 5163 | -7/Factory | Build established: Tank 5229 | -7/Factory | Garrison activated, responded to threat 5453 | -7/Factory | Discovered new exit (range 6) 5469 | -7/Factory | Cargo convoy interrupted 5656 | -7/Factory | System corruption reached 10% 5670 | -7/Factory | Entered another Factory area 5670 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5973 | -6/Factory | Garrison activated, responded to threat 6021 | -6/Factory | Self-destructed Last Messages --------------- Overheating: Matter decay (-18). Imp. EM Pulse Cannon destroyed. Overheating: Hpw. Shock Rifle damaged (-16). G-50 Soldier system terminally corrupted. Adv. Treads destroyed. Arm. Treads destroyed. Hpw. Shock Rifle destroyed. Proton Cannon destroyed. G-50 Soldier destroyed. Lgt. Treads destroyed. The unstable cave ceiling collapses. G-50 Soldier destroyed. Imp. Cooling System destroyed. Acquired 38 matter. L-41 Fighter destroyed. Switching to secondary target: Y-54 Guardian. Acquired 47 matter. F-cell Engine destroyed. System corrupted: Flak Gun jammed. Flak Gun destroyed. 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Armor Plating | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Adv. EMP Blaster | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed PointLightpackLink Manual? 0 Play Time 01:05:12 Cumulative 18.7 hours Start 2024.05.22 @ 22:57:47 End 2024.05.23 @ 07:02:27 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 21 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 921e9314-dd57-4e1e-8c18-e4664719989d