Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.28 @ 00:13:00 Player: Bbenedict8 Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (94) 470 Value Destroyed (2424) 2424 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (691) 691 TOTAL SCORE: 5325 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 183 Registered with UFD 300 Friendly Fire -33 Cogmind --------- Core Integrity 11/400 Matter 277/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Rolling (115) Ox1 Location -9/Scraptown Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Compact Wheel (fused) Compact Wheel > --- UTILITY (3) ------ High-capacity Storage Unit Advanced Signal Interpreter Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Heavy Assault Rifle Power Maul > --- INVENTORY (20) --- Deuterium Engine Heat Sink Improved Heat Sink Cooling System Medium Matter Pod (100) Sensor Array Seismic Detector Light Armor Plating Hacking Suite Improved Hacking Suite Authchip [R/Combat] Authchip [Weapon] Heavy EM Pulse Gun Improved EM Shotgun Beam Rifle Advanced Beam Cannon Autogun Improved Assault Rifle EMP Blaster Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Compact Wheel Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Heavy Assault Rifle Power Maul > --- INVENTORY -------- Deuterium Engine Heat Sink Improved Heat Sink Cooling System Medium Matter Pod Sensor Array Seismic Detector Light Armor Plating Hacking Suite Improved Hacking Suite Authchip [R/Combat] Authchip [Weapon] Heavy EM Pulse Gun Improved EM Shotgun Beam Rifle Advanced Beam Cannon Autogun Improved Assault Rifle EMP Blaster [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 93 | 6 28 23 24 6 6 Power 6 | 1 1 3 1 . . Engine 5 | 1 . 3 1 . . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 17 | 2 6 2 4 3 . Treads 5 | . . . 4 1 . Leg . | . . . . . . Wheel 12 | 2 6 2 . 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 25 | 1 10 5 5 3 1 Device 14 | . 8 3 3 . . Storage 3 | 1 2 . . . . Processor 2 | . . . . 1 1 Hackware . | . . . . . . Protection 6 | . . 2 2 2 . Artifact . | . . . . . . Weapon 45 | 2 11 13 14 . 5 Energy Gun 9 | . 4 2 2 . 1 Energy Cannon 3 | . . 3 . . . Ballistic Gun 19 | 2 3 6 6 . 2 Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon 4 | . 4 . . . . Impact Weapon 8 | . . 2 4 . 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 2 2 . . Parts Lost 19 | . 2 5 9 3 . Power 1 | . . 1 . . . Propulsion 9 | . 2 1 4 2 . Utility 4 | . . . 3 1 . Weapon 5 | . . 3 2 . . Highest Loss Streak 3 | . 2 2 3 2 . To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 93 | . 97 98 92 94 88 Engine 9 | . 9 6 11 11 11 Core 1 | . 4 4 . . . Treads 4 | . . . 16 9 . Wheel 16 | . 26 21 . 10 22 Device 6 | . 13 11 10 6 . Storage 11 | . 14 11 11 11 11 Processor 4 | . . . . 4 11 Protection 9 | . . 11 10 11 11 Energy Gun 9 | . 13 7 12 9 7 Energy Cannon 1 | . . 4 2 . . Ballistic Gun 15 | . 11 19 11 19 13 Peak Build Rating 25 | 6 13 22 22 20 25 Average Rating 16 | 4 10 17 17 18 18 On Entrance 12 | . 6 13 22 19 12 Naked Turns . | . . . . . . Heaviest Build 66 | 12 52 65 66 62 61 Greatest Support 40 | 26 26 26 40 40 32 Greatest Overweight (x) 20 | . 16 3 20 3 1 Average Overweight (x) 1 | . . 2 2 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 6 17 20 20 20 20 Most Carried 20 | 7 17 20 20 20 20 Average Carried 17 | 3 10 19 17 18 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 7 16 19 20 20 19 Class Distribution -------------------- 34% | Commander-Tank 17% | Commander-Mutant 17% | Tank 14% | Mutant 10% | Scavenger-Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Commander-Tank | -9/Recycling Commander-Tank | -9/Scraptown Resources | -11 -10 -9 -9 -9 -9 ----------- Run | Yrd Mat Mat Sto Rec Scr Matter Collected 2010 | 235 423 643 476 188 45 Remotely . | . . . . . . Salvage Created 3322 | 80 459 861 1624 298 . Parts 209 | 4 25 65 105 10 . Haulers Intercepted 3 | . . 2 1 . . Recyclers Shooed 4 | 1 2 . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Combat Hostiles Destroyed 70 | . 13 23 33 1 . Guns 56 | . 13 20 22 1 . Cannons 4 | . . 3 1 . . AOE 8 | . . . 8 . . Classes Destroyed 14 | 2 4 4 4 . . Worker 4 | . . 2 2 . . Builder 1 | . . . 1 . . Tunneler 1 | 1 . . . . . Hauler 3 | . . 2 1 . . Recycler 5 | 1 . . . 4 . Mechanic 2 | . 1 . 1 . . Operator 2 | . 1 . 1 . . Watcher 6 | . . 4 2 . . Swarmer 24 | . 3 13 7 1 . Grunt 26 | . 10 5 11 . . Brawler 2 | . . . 2 . . Duelist 2 | . . . 2 . . Protector 1 | . . . 1 . . Sentry 15 | . . 5 10 . . Best Kill Streak 11 | 1 5 4 11 3 . Combat Bots Only 9 | . 5 4 9 1 . Max Kills in Single Turn 3 | 1 1 2 3 1 . Gunslinging 1 | . . . 1 . . Exploded 2 | . . . 2 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Hostile Shots Fired 346 | . 64 117 146 19 . Missed 80 | . 16 35 25 4 . Damage Taken 3332 | . 575 858 1681 218 . Core 595 | . 206 132 210 47 . Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 308 | . 9 19 . . 280 Core Remaining (%) 58 | 100 17 . . . . Volleys Fired 220 | 12 55 68 71 13 1 Largest 3 | 2 2 3 3 3 2 Hottest 165 | 40 165 136 136 111 79 Shots Fired 475 | 24 104 165 141 39 2 Gun 435 | 24 96 148 126 39 2 Cannon 23 | . . 17 6 . . Launcher 9 | . . . 9 . . Special 8 | . 8 . . . . Kinetic 289 | 24 48 116 73 27 1 Thermal 125 | . 56 7 49 12 1 Explosive . | . . . . . . Electromagnetic 61 | . . 42 19 . . Robot Hit Streak 13 | 5 12 13 13 11 . Robot Miss Streak 7 | 4 2 7 3 6 . Penetration Max . | . . . . . . Secondary Targets 10 | . 3 3 4 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 307 | 16 65 98 106 22 . Core Hits 151 | 4 27 44 65 11 . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 6 | . 3 . 2 1 . Burn 4 | . 3 . . 1 . Destroy 2 | . . . 2 . . Melee Attacks 53 | . . 8 9 . 36 Impact 53 | . . 8 9 . 36 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5623 | 135 826 1551 2696 415 . Guns 4285 | 135 826 1350 1559 415 . Cannons 326 | . . 201 125 . . Explosions 920 | . . . 920 . . Melee 92 | . . . 92 . . Ramming . | . . . . . . Kinetic 2581 | 135 319 963 866 298 . Thermal 1536 | . 507 72 840 117 . Explosive . | . . . . . . Electromagnetic 1414 | . . 516 898 . . Impact 92 | . . . 92 . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . . . 5 5 . Average Corruption 5 | . . . 5 5 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 65 | . . . 25 40 . Message Errors 17 | . . . 8 9 . Matter Fused 11 | . . . 5 6 . Heat Flow Errors 9 | . . . 3 6 . Energy Discharges 11 | . . . 4 7 . Parts Rejected 1 | . . . 1 . . Parts Fused 1 | . . . . 1 . Data Loss (minor) 10 | . . . 3 7 . Data Loss (major) 2 | . . . . 2 . Misfires 1 | . . . . 1 . Weapon Failures 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage 41 | . . . 41 . . Projectiles . | . . . . . . Explosions 34 | . . . 34 . . Melee 7 | . . . 7 . . Knockbacks 1 | . . . 1 . . Impact 1 | . . . 1 . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 85 | . . . 85 . . Shots 3 | . . . 3 . . Rammed 1 | . . 1 . . . Targets Rammed 1 | . . 1 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 399 | . 159 367 399 258 21 Average Temperature 89 | . 34 90 113 95 11 Received Heat Transfer 1155 | . 276 234 618 27 . Effects 5 | . . 1 4 . . Shutdowns 2 | . . 1 1 . . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted 2 | . . . 2 . . Combat Hostiles 2 | . . . 2 . . Parts Fried 9 | . . 1 8 . . Impact Corruptions 1 | . . . 1 . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 6 | . 5 . 1 . . Heat Transferred 3694 | . 1480 148 1696 370 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . 5 . . Alert | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Peak Influence 786 | 10 294 429 786 227 . Initial 207 | . 6 67 126 207 . Average 230 | 2 89 199 522 98 . Maximum Alert Level 3 | . 1 2 3 1 . Low Security (%) 55 | 100 93 55 10 68 . Level 1 24 | . 6 43 12 31 . Level 2 17 | . . . 69 . . Level 3 2 | . . . 8 . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 1 2 6 . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 3 | . . 2 1 . . Assault 2 | . . . 2 . . Garrison 3 | . . . 3 . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Distress Signals 7 | . 2 3 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 102 | . 21 36 39 4 2 Peak Tracking Total 9 | . 9 8 7 2 3 Tactical Retreats 3 | . 1 2 . . . Traps | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Traps Triggered 6 | . 3 . 3 . . Indirectly 3 | . . . 3 . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 4 | . . 4 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 1 | . . . . . 1 Triggered . | . . . . . . Machines | -11 -10 -9 -9 -9 -9 ---------- Run | Yrd Mat Mat Sto Rec Scr Machines Disabled 7 | . . 3 4 . . Max in Single Turn 1 | . . 1 1 . . Garrison Access 1 | . . . 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Machines Accessed 37 | . 4 9 9 7 8 Terminals 22 | . 3 8 7 4 . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access 1 | . . . 1 . . Total Hacks 127 | . 7 20 14 32 54 Successful 107 | . 6 14 6 27 54 Failed 20 | . 1 6 8 5 . Catastrophic 10 | . 1 2 5 2 . Database Lockouts . | . . . . . . Manual 14 | . 1 5 3 5 . Terminals 39 | . 5 18 10 6 . Fabricators . | . . . . . . Repair Stations 4 | . 2 2 . . . Recycling Units 3 | . . . 2 1 . Scanalyzers . | . . . . . . Garrison Access 2 | . . . 2 . . Terminal Hacks 98 | . 4 10 4 26 54 Record 73 | . 1 1 . 24 47 Robot Analysis 7 | . . 1 . . 6 Prototype ID Bank 1 | . . 1 . . . Open Door 1 | . . . 1 . . Level Access Points 1 | . 1 . . . . Branch Access Points 3 | . 1 1 1 . . Alert Level 1 | . . 1 . . . Unreport Threat 2 | . . 1 1 . . Locate Traps 1 | . . 1 . . . Disarm Traps 1 | . . 1 . . . Dispatch Records 1 | . . . 1 . . Surveillance Status 1 | . . 1 . . . Transport Status 1 | . . 1 . . . Zone Layout 2 | . 1 . . 1 . Derelict Proto ID Bank 1 | . . . . . 1 Release Object 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . 2 2 . . . Scan Component 2 | . 1 1 . . . Repair 2 | . 1 1 . . . Recycling Unit Hacks 1 | . . . 1 . . Process 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 4 | . . 2 1 1 . Terminals 2 | . . 2 . . . Botnet 2 | . . 2 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Reject 2 | . . . 1 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections 18 | . 1 7 5 5 . Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 1 1 . . . Time 52 | . 26 26 . . . Parts Recycled . | . . . . . . Recycled Matter 40 | . . . 40 . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 ------------ Run | Yrd Mat Mat Sto Rec Scr Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 3 | . . . 3 . . Machine Destruction 3 | . . . 3 . . Fabnet Peak Effective % . | . . . . . . Robots Rewired 7 | . . . . 7 . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -9 -9 -------- Run | Yrd Mat Mat Sto Rec Scr Total Allies 17 | . . . 10 7 . Largest Group 17 | . . . 10 17 17 Highest-Rated Group 162 | . . . 88 162 162 Highest-Rated Ally 18 | . . . 16 18 18 Total Orders . | . . . . . . Ally Attacks 29 | . . . . 6 23 Total Damage 316 | . . . . 89 227 Kills 6 | . . . . 3 3 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -9 -9 ------- Run | Yrd Mat Mat Sto Rec Scr Robot Analysis Total 7 | . . 1 . . 6 Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -9 -9 ------------- Run | Yrd Mat Mat Sto Rec Scr Turns Passed 7604 | 113 925 1429 1254 1265 2618 Spaces Moved 4402 | 65 537 826 324 598 2052 Core 20 | 3 3 . 14 . . Treads 491 | . . . 304 187 . Legs . | . . . . . . Wheels 3891 | 62 534 826 6 411 2052 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 120 120 115 115 Average Speed 134 | 88 106 121 299 163 115 Slowest Speed 1050 | 90 850 145 1050 400 115 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 69 | 4 76 67 74 99 94 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched 4 | . . . . . 4 Spaces Dug 14 | . 8 3 2 . 1 Terrain Destroyed 28 | . 8 3 16 . 1 Melee 6 | . . 3 2 . 1 Projectile 8 | . 8 . . . . AOE 14 | . . . 14 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -9 -9 --------- Run | Yrd Mat Mat Sto Rec Scr Total 5535 | 98 769 1117 459 857 2235 Wait 574 | 9 131 152 17 130 135 Move 4397 | 64 536 825 323 597 2052 Hop . | . . . . . . Pick Up 58 | 7 15 22 10 2 2 Fast Attach 21 | 6 5 3 4 2 1 Attach 20 | . 3 6 6 2 3 Detach 3 | . . 1 . 2 . Swap 52 | . 20 14 14 2 2 Drop 31 | . 4 17 4 5 1 Fire 220 | 12 55 68 71 13 1 Melee 53 | . . 8 9 . 36 Ram 1 | . . 1 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 104 | . . . 1 102 1 Trap 1 | . . . . . 1 Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 4 exits: [*Mat] / *Min / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 14 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 160 | -10/Materials | Repaired Com. Wheel 338 | -10/Materials | Build established: Mutant 464 | -10/Materials | Identified exit to Mines 820 | -10/Materials | Discovered new exit (range 15) 855 | -10/Materials | Core integrity fell below 50% 899 | -10/Materials | Core integrity fell below 20% 911 | -10/Materials | Identified exit to Materials 1039 | -10/Materials | Entered another Materials area 1039 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1531 | -9/Materials | Identified exit to Mines 1531 | -9/Materials | Identified exit to Storage 2083 | -9/Materials | Build established: Tank 2089 | -9/Materials | Repaired Sensor Array 2346 | -9/Materials | Discovered new exit (range 4) 2468 | -9/Materials | Entered Storage 2510 | -9/Storage | Lost 3 parts (2n1u) 2653 | -9/Storage | Garrison activated, responded to threat 2715 | -9/Storage | Core integrity fell below 50% 2868 | -9/Storage | First assault squad dispatched 2973 | -9/Storage | Destroyed 9 combat bots 3462 | -9/Storage | Discovered new exit (range 14) 3534 | -9/Storage | Core integrity fell below 20% 3599 | -9/Storage | Build established: Scavenger-Tank 3672 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 3675 | -9/Storage | Identified exit to Recycling 3711 | -9/Storage | Used back door to open Recycling access 3722 | -9/Storage | Entered Recycling 3722 | -9/Recycling | Accompanied by 10 allies 3959 | -9/Recycling | Build established: Commander-Tank 4467 | -9/Recycling | Discovered new exit (range 16) 4512 | -9/Recycling | Identified exit to Factory 4859 | -9/Recycling | Scanned before Scraplab entrance 4878 | -9/Recycling | Entered Scraplab 4888 | -9/Recycling | Discovered new exit (range 3) 4921 | -9/Recycling | Identified exit to Scraptown 4987 | -9/Recycling | Entered Scraptown 4987 | -9/Scraptown | Accompanied by 17 allies 4987 | -9/Scraptown | System corruption cleaned by C-Scrubber 5150 | -9/Scraptown | Build established: Commander-Mutant 5303 | -9/Scraptown | Discovered new exit (range 7) 5408 | -9/Scraptown | Identified exit to Factory 5531 | -9/Scraptown | Visited Fellowship of the Rings 5552 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5559 | -9/Scraptown | Visited Cyclists 5601 | -9/Scraptown | Visited UFD Registry 5631 | -9/Scraptown | Visited Comm Corps 5715 | -9/Scraptown | Visited Red Mages 5775 | -9/Scraptown | Visited Assassins FH 5865 | -9/Scraptown | Visited Shadow of the Wyrm 5886 | -9/Scraptown | Visited CR-KLE's Repair Center 5899 | -9/Scraptown | CR-KLE repaired 5 parts 6204 | -9/Scraptown | Build established: Commander-Tank 6328 | -9/Scraptown | Registered with UFD as "Hellspawn" 6388 | -9/Scraptown | Entered Cyclist Reading Room 6503 | -9/Scraptown | Visited Science Testing Area 6562 | -9/Scraptown | Visited Analyses Database 6589 | -9/Scraptown | Visited Junk Repository 6599 | -9/Scraptown | Visited Curators Association 6747 | -9/Scraptown | Visited Scrapoid Pod Storage 6771 | -9/Scraptown | Visited Supply Room 6818 | -9/Scraptown | Visited Science Guys 6844 | -9/Scraptown | Warned about trapping Scraptown 7159 | -9/Scraptown | Discovered exit to Factory (range 3) 7581 | -9/Scraptown | Attacked by Scraptown defenders 7605 | -9/Scraptown | Self-destructed Last Messages --------------- DZ-UR3(E): We are 0bPrime. We are one. 56-QH9(E): We are 0bPrime. We are one. 07226_ B8-67U(p) scrutinizes some mainframe outputs. 07336_ A sign before the barrier simply reads "NO DIGGING". 07475_ RG-MLF(c): "Come one, come all! See for yourself a fine selection of the many wondrous pieces in our collection!" 07486_ Dropped Great Maul. 07486_ Acquired Power Maul. 07581_ ANNOUNCEMENT: Intruder alert! Defend Scraptown! 07585_ Scavenger 2b suffers critical hit (Burn). 07585_ Scavenger 2b destroyed. 07585_ FX-E5K(j) destroyed. 07588_ Mercenary 2f destroyed. 07589_ QZ-5KG(j) heat short circuits Ovr. Titanium Leg. 07589_ Rogue 2a destroyed. 07589_ QZ-5KG(j) destroyed. 07594_ Bruiser 2a destroyed. 07597_ Slug penetrates Engineer 2a. 07599_ Mercenary 2e suffers critical hit (Destroy). 07601_ Engineer 2a destroyed. Map ----- +----------------------------------------------------+ | ??????###"" "## "#???????????????????????? | | ####### #"" "## "#???????????????????????? | | !"#???????????????????????? | | "## "#???????????????????????? | | ####### #"" "## "#???????????????????????? | | ??????###"" "##"""" #???????????????????????? | | ????????#"" "########???????????????????????? | | ????????#"" "########???????????????????????? | | ????????#"" "## "!!!#??????????????????????? | | #########"" "## ""#??????????????????????? | | """"""""""" "## ""**"#??????????????????????? | | """"""""""" "**"#??????????????????????? | | "## #??????????????????????? | | "## "" #??????????????????????? | | "## "" #??????????????????????? | | ##""!!! #??????????????????????? | | ########??????????????????????? | | """"""" """""" ##?????????????????????????????? | | ####### ###### #??????????????????????????????? | | ?# "# #??????????????????????????????? | | ?#" # #??????????????????????????????? | | ?#&" "" ""# #??????????????????????????????? | | ?# " "" ""# #??????????????????????????????? | | ?#^ ""# #??????????????????????????????? | | ?#"" """"# !############???????????????????? | | ?#"""" """# =!%=a gg@ #???????????????????? | | ?#""!" "# !!=*% ! gg ##???????????????????? | | ?#"""" """# * r %=g #???????????????????? | | ?#""" X """""# g* u * g #???????????????????? | | ?#"""""""""""# ! !% #???????????????????? | | ?############# g##########;#???????????????????? | | ####?######### #####????###???????????????????? | | """##"""##"|"# """"#??????????????????????????? | | """##""|##" # "" "#??????????????????????????? | | "#??????????????????????????? | | " "#??????????????????????????? | | % """"#??????????????????????????? | | " "##!!%##""|## ######??????????????????????????? | | """##"""##"""####???????????????????????????????? | | ##############??????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 280 Matter Stores 377 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 4 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- \\IAMDERELICT Challenges ------------ None Game ------ Seed BackupElectronCleaver Manual? 0 Play Time 01:57:32 Cumulative 27.9 hours Start 2025.03.16 @ 14:24:35 End 2025.03.28 @ 00:13:00 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 28 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 25 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 5% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e118b33-45a1-4659-a05b-3425c3f9d20c