Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.05 @ 18:39:23 Player: FLOYDBLASTER9001 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (42) 210 Value Destroyed (1170) 1170 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3740 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 88/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Armor Integrity Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Treads Light Treads Light Treads Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Microactuators Light Armor Plating Light Armor Plating Chronowheel > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Ion Engine Armor Integrity Analyzer Kinecellerator Light Armor Plating System Shield [Rating: 33] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Targeting Computer Device Microactuators Storage Small Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 1 | . . . . . 1 Parts Attached 67 | 7 16 8 . 3 33 Power 6 | 1 2 1 . . 2 Engine 6 | 1 2 1 . . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 20 | 2 3 . . . 15 Treads 9 | 2 3 . . . 4 Leg 11 | . . . . . 11 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 24 | 2 3 4 . 2 13 Device 3 | . 1 . . 1 1 Storage 2 | 2 . . . . . Processor 5 | . 2 2 . . 1 Hackware 1 | . . . . . 1 Protection 13 | . . 2 . 1 10 Artifact . | . . . . . . Weapon 17 | 2 8 3 . 1 3 Energy Gun 1 | 1 . . . . . Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon 1 | . . 1 . . . Launcher 6 | . 6 . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . . 1 Slashing Weapon 4 | . 1 . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 12 | . . . . . 12 Power 1 | . . . . . 1 Propulsion 4 | . . . . . 4 Utility 5 | . . . . . 5 Weapon 2 | . . . . . 2 Highest Loss Streak 8 | . . . . . 8 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 91 | . 96 98 100 98 78 Engine 11 | . 13 14 14 14 8 Treads 22 | . 26 28 28 28 15 Leg 3 | . . . . . 8 Device 3 | . 4 . . 1 7 Storage 1 | . 10 . . . . Processor 17 | . 12 26 28 24 7 Protection 7 | . . . . 1 19 Energy Gun 1 | . 11 . . . . Ballistic Gun 6 | . 3 10 14 12 . Ballistic Cannon 5 | . . 10 14 12 . Launcher 1 | . 10 3 . . . Slashing Weapon 5 | . 1 3 . 1 11 Naked Turns . | . . . . . . Heaviest Build 25 | 13 16 15 13 17 25 Greatest Support 60 | 40 40 40 40 40 60 Greatest Overweight (x) 4 | . 2 . . . 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 7 6 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 Average Carried 3 | . 2 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | . 3 5 5 3 4 Class Distribution -------------------- 62% | Mutant 19% | Scavenger-Mutant 9% | Scavenger-Gladiator 8% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Exi Min Mat Matter Collected 951 | 307 66 197 . 51 330 Remotely . | . . . . . . Salvage Created 1543 | 80 128 91 . 20 1224 Parts 105 | 8 16 5 . 2 74 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Combat Hostiles Destroyed 27 | . 3 3 . 1 20 Melee 21 | . 1 . . . 20 Guns 3 | . 2 . . 1 . Cannons 3 | . . 3 . . . Classes Destroyed 12 | 2 3 . . 1 6 Worker 7 | 2 . . . . 5 Builder 1 | . . . . . 1 Tunneler 1 | . . . . . 1 Recycler 2 | 1 . . . . 1 Mechanic 1 | . 1 . . . . Watcher 3 | . 2 . . . 1 Swarmer 5 | . . . . 1 4 Grunt 11 | . 3 3 . . 5 Brawler 1 | . . . . . 1 Duelist 1 | . . . . . 1 Sentry 3 | . . . . . 3 Specialist 6 | . . . . . 6 Best Kill Streak 5 | 3 2 3 . 1 5 Combat Bots Only 5 | . 2 3 . 1 5 Max Kills in Single Turn 1 | 1 1 1 . 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee 1 | . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Hostile Shots Fired 204 | . 17 9 . 6 172 Missed 54 | . 2 4 . 1 47 Damage Taken 2414 | . 162 73 . 38 2141 Core 531 | . 33 36 . . 462 Absorbed by Shields . | . . . . . . Redirected to Shielding 143 | . . . . . 143 Regen/Repaired (Parts) 137 | . 43 . . . 94 Core Remaining (%) 86 | 100 . . . 72 . Volleys Fired 34 | 7 18 6 . 3 . Largest 2 | 2 2 2 . 2 . Hottest 70 | 70 70 58 . 58 . Shots Fired 63 | 14 31 12 . 6 . Gun 54 | 14 31 6 . 3 . Cannon 9 | . . 6 . 3 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 38 | 7 13 12 . 6 . Thermal 25 | 7 18 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | 8 10 7 . 4 . Robot Miss Streak 3 | 1 3 1 . 1 . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 118 | 11 20 9 . 3 75 Core Hits 49 | 4 11 5 . 1 28 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | 1 2 . . . 8 Burn 3 | 1 2 . . . . Sever 8 | . . . . . 8 Melee Attacks 101 | . . . . . 101 Impact 6 | . . . . . 6 Slashing 95 | . . . . . 95 Piercing . | . . . . . . Sneak Attacks 11 | . . . . . 11 Combat Hostiles . | . . . . . . Follow-up Attacks 6 | . . . . . 6 Damage Inflicted 3456 | 128 251 147 . 48 2882 Guns 417 | 118 207 52 . 40 . Cannons 86 | . . 86 . . . Explosions . | . . . . . . Melee 2882 | . . . . . 2882 Ramming 71 | 10 44 9 . 8 . Kinetic 277 | 30 69 138 . 40 . Thermal 226 | 88 138 . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 53 | . . . . . 53 Slashing 2829 | . . . . . 2829 Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 224 | . . . . . 224 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 224 | . . . . . 224 Knockbacks 1 | . . . . 1 . Impact 1 | . . . . 1 . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 28 | 4 19 4 . 1 . Targets Rammed 30 | 5 20 4 . 1 . Kicked . | . . . . . . Crushed 2 | 1 1 . . . . Highest Temperature 146 | 70 146 24 . . 13 Average Temperature 38 | 31 47 15 . . 12 Received Heat Transfer 420 | . 90 33 . . 297 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 888 | 333 555 . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Peak Influence 395 | 15 147 75 . 50 395 Initial 9 | . 9 . . . . Average 127 | 6 65 27 . 38 229 Maximum Alert Level 1 | . . . . . 1 Low Security (%) 67 | 100 100 100 . 100 29 Level 1 32 | . . . . . 70 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 11 | . 1 . . 1 9 Investigation 4 | . 1 . . 1 2 Extermination . | . . . . . . Reinforcement 4 | . . . . . 4 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Distress Signals 7 | . . . . . 7 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 7 5 . 3 35 Peak Tracking Total 6 | . 4 3 . 3 6 Tactical Retreats 8 | . 1 . . 1 6 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Exi Min Mat Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Machines Accessed 12 | . 4 . 4 1 3 Terminals 3 | . 2 . . . 1 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 69 | . 7 . 49 1 12 Successful 62 | . 5 . 49 1 7 Failed 7 | . 2 . . . 5 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 1 | . . . 1 . . Terminals 8 | . 4 . . . 4 Fabricators . | . . . . . . Repair Stations 9 | . 2 . . . 7 Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 53 | . 2 . 49 1 1 Record 50 | . 1 . 49 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . 1 . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 2 . . . 5 Scan Component 4 | . 1 . . . 3 Repair 3 | . 1 . . . 2 Recycling Unit Hacks 2 | . 1 . . . 1 Report Inventory 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . . . 1 Used 1 | . . . . . 1 Hacking Detections 4 | . 2 . . . 2 Full Trace Events 3 | . 1 . . . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 3 | . 1 . . . 2 Time 78 | . 26 . . . 52 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Yrd Mat Min Exi Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Yrd Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Exi Min Mat Turns Passed 3783 | 201 524 399 784 495 1380 Spaces Moved 1975 | 101 243 219 487 297 628 Core 28 | 4 13 . . . 11 Treads 1760 | 97 230 219 487 297 430 Legs 187 | . . . . . 187 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 50 160 160 160 50 Average Speed 157 | 155 157 160 160 160 152 Slowest Speed 260 | 160 160 160 160 160 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 42 | 7 35 38 83 68 26 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . 1 1 . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Yrd Mat Min Exi Min Mat Total 2461 | 130 343 255 493 312 928 Wait 165 | . 26 1 3 . 135 Move 1970 | 100 242 218 486 296 628 Hop . | . . . . . . Pick Up 57 | 9 13 8 2 4 21 Fast Attach 13 | . 3 2 . . 8 Attach 18 | 7 4 . . 1 6 Detach 1 | . 1 . . . . Swap 36 | . 9 6 . 2 19 Drop 44 | 2 7 10 2 5 18 Fire 34 | 7 18 6 . 3 . Melee 93 | . . . . . 93 Ram . | . . . . . . Kick . | . . . . . . Crush 30 | 5 20 4 . 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 202 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 420 | -10/Materials | Repaired Lgt. Treads 710 | -10/Materials | Discovered new exit (range 9) 726 | -10/Materials | Entered Mines 781 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 880 | -10/Mines | Learned location of Storage (-9) 991 | -10/Mines | Excavation squad dispatched 991 | -10/Mines | A large section of the Mines collapsed 1008 | -10/Mines | Discovered new exit (range 6) 1067 | -10/Mines | Learned location of 1 exit from Materials 1118 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1118 | -10/Mines | Discovered new exit (range 5) 1125 | -10/Mines | Entered Exiles 1165 | -10/Exiles | Met 8R-AWN 1202 | -10/Exiles | Met EX-HEX 1282 | -10/Exiles | Met EX-DEC 1346 | -10/Exiles | Visited The Gauntlet 1573 | -10/Exiles | Learned location of Zion (-6) 1612 | -10/Exiles | Met EX-BIN 1653 | -10/Exiles | Aligned with FarCom system 1655 | -10/Exiles | Given EX-Vault access code 1724 | -10/Exiles | Opened EX-Vault 1734 | -10/Exiles | Found Prototype Device 1780 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1890 | -10/Exiles | Discovered new exit (range 14) 1909 | -10/Exiles | Left Exiles lab with Chronowheel 1909 | -10/Exiles | Entered Mines 1967 | -9/Mines | Met a Derelict bent on vengeance 2109 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2226 | -9/Mines | Discovered new exit (range 11) 2231 | -9/Mines | Learned 2 Materials zone layouts 2340 | -9/Mines | Met a Derelict shopkeep closing up shop 2404 | -9/Mines | Entered Materials 2404 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2405 | -8/Materials | Identified exit to Factory 2442 | -8/Materials | Repaired Lgt. Treads 2579 | -8/Materials | Garrison activated, responded to threat 2656 | -8/Materials | Build established: Gladiator 2694 | -8/Materials | Identified Chronowheel 2694 | -8/Materials | Activated Chronowheel 2850 | -8/Materials | Lost 4 parts (1n2u1w) 2928 | -8/Materials | Repaired Lgt. Armor Plating 3126 | -8/Materials | Build established: Scavenger-Mutant 3771 | -8/Materials | Core integrity fell below 50% 3783 | -8/Materials | Core integrity fell below 20% 3784 | -8/Materials | Self-destructed Last Messages --------------- 03760_ Knocked back. 03761_ Slug penetrates Wall. 03762_ Hammer follow-up attack on H-61 Shepherd. 03763_ Wall collapses. 03764_ Slug penetrates H-61 Shepherd. 03765_ Knocked back. 03767_ Slug penetrates H-61 Shepherd. 03767_ Core Shielding destroyed. 03769_ Hammer follow-up attack on H-61 Shepherd. 03770_ Knocked back. 03770_ Penetrated by Slug. 03773_ Hammer follow-up attack on H-61 Shepherd. 03773_ Penetrated by Slug. 03773_ Imp. Weapon Shielding destroyed. 03776_ Hammer follow-up attack on H-61 Shepherd. 03779_ Penetrated by Slug. 03779_ Katana destroyed. 03780_ Hammer blasted off. 03780_ Knocked back. 03782_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????###############;;#;#####?????????????????? | | ????????# ! !# #?????????????????? | | ????????# "!!""" # % @ % #?????????????????? | | ????????# "G" """ + =|=% #?????????????????? | | ????????# "!"%""" * # *%!! #?????????????????? | | ????????# *!![ ####/H#######???????????????? | | ????????#+#####"####"#### h!#[!![###############?? | | ?????+ % a =%+%T%=# # #?? | | ????????# ######### #= !%# # """ #?? | | ????????# ##+########??## ##*! *# # "R" #?? | | ????????# ????? #???#%##!*/!# + " " """ #?? | | ?????????????g? #???# ##! = # # """ #?? | | ??????????????? #???# ## # # """ #?? | | ??????????????? #???# ## # # #?? | | ??????????????? #???#%## # # [ #?? | | ??????????????? #???#%####### #####+#####?? | | ??????????????? #???# #?????# #???#=#?????? | | ??????????????? #???#%#?????# #???# #?????? | | ??????????????? #?###+####### #???#*#?????? | | ???????????????##+####?# ## #???#=#?????? | | ??????????????? #????# """## ##??#!#?????# | | ???????????????## #????# """# #### ###???# | | ????????????????# #????# """# ##### | | ???????????????????????# * % + + | | ???????????????????????# %"""# ##### | | ???????????????????????# % """# ###+####???# | | ???????????????????????# """####### ?????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 391 Matter Capacity 400 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Core Shielding 20 Weapon Shielding 66 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 10 Armor Integrity Analysis 30 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key Challenges ------------ None Game ------ Seed ZioniteRecoilAutocannon Manual? 0 Play Time 01:28:53 Cumulative 1.4 hours Start 2024.06.05 @ 16:54:23 End 2024.06.05 @ 18:39:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ad90548-d01a-4714-85dc-12fb22376b23