Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.24 @ 13:56:42

Player: Peace

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (16)      80
Value Destroyed (302)      302
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (402)                402
              TOTAL SCORE: 2784

 Bonus
-------
Follower Combat Kills      402

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (14)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>       --- POWER (1) --------
            (None)
>       --- PROPULSION (4) ---
            (None)
>       --- UTILITY (4) ------
            (None)
>       --- WEAPON (2) -------
            (None)
>       --- INVENTORY (5) ----
  Small Storage Unit
  Large Storage Unit
  Heavy Assault Rifle
        Hammer

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
   Compact Wheel
>          --- UTILITY ----------
     Large Storage Unit
    Medium Armor Plating
  Improved Light Armor Plating
           Drone Bay
>          --- WEAPON -----------
     Heavy Assault Rifle
           Maul
>          --- INVENTORY --------
     Small Storage Unit
     Heavy Assault Rifle
           Hammer
[Rating: 19]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Drone Bay
  Device                   Drone Bay
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   1   
  Utility                  2    | .   .   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             24   | 5   3   .   6   2   8   
  Power                    4    | 1   .   .   2   .   1   
    Engine                 4    | 1   .   .   2   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               9    | 2   2   .   2   .   3   
    Treads                 2    | .   .   .   .   .   2   
    Leg                    2    | .   2   .   .   .   .   
    Wheel                  3    | 2   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   .   2   .   .   
  Utility                  4    | .   .   .   .   1   3   
    Device                 1    | .   .   .   .   1   .   
    Storage                1    | .   .   .   .   .   1   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   1   .   2   1   1   
    Energy Gun             3    | 2   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   .   1   5   .   9   
  Power                    2    | .   .   .   1   .   1   
  Propulsion               5    | .   .   .   2   .   3   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   5    | .   .   1   2   .   2   
  Highest Loss Streak      8    | .   .   1   3   .   8   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     43   | .   71  57  29  19  52  
  Engine                   8    | .   14  14  7   1   7   
  Treads                   1    | .   .   .   .   .   3   
  Leg                      7    | .   6   28  8   .   .   
  Wheel                    4    | .   22  .   .   .   6   
  Flight                   1    | .   .   .   3   3   .   
  Device                   3    | .   .   .   .   7   5   
  Storage                  1    | .   .   .   .   .   6   
  Protection               2    | .   .   .   .   .   10  
  Energy Gun               6    | .   21  14  7   .   .   
  Ballistic Gun            3    | .   .   .   .   7   9   
  Impact Weapon            1    | .   .   .   2   .   3   
Naked Turns                45   | .   .   .   1   40  4   
Heaviest Build             47   | 6   7   4   7   9   47  
  Greatest Support         42   | 26  26  20  20  8   42  
  Greatest Overweight (x)  2    | .   .   .   1   2   2   
  Average Overweight (x)   .    | .   .   .   .   .   1   
Largest Inventory Capacity 15   | 5   5   5   5   5   15  
  Average Capacity         6    | 5   5   5   5   5   12  
  Most Carried             5    | 5   5   5   5   4   4   
  Average Carried          3    | 3   4   4   3   3   3   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 5   5   4   4   3   4   

 Class Distribution 
--------------------
 73% | Mutant
 26% | Commander-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Commander-Mutant | -9/Storage
           Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Jun Mat Min Mat Sto Mat 
Matter Collected           426  | 217 3   70  16  55  65  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            295  | .   20  1   173 .   101 
  Parts                    16   | .   3   1   8   .   4   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Combat Hostiles Destroyed  16   | .   3   3   8   .   2   
  Melee                    3    | .   .   .   1   .   2   
  Guns                     5    | .   .   .   5   .   .   
  AOE                      6    | .   3   3   .   .   .   
Classes Destroyed          2    | .   1   .   1   .   .   
  Swarmer                  12   | .   3   3   6   .   .   
  Grunt                    4    | .   .   .   2   .   2   
Best Kill Streak           3    | .   3   3   3   .   2   
  Combat Bots Only         3    | .   3   3   3   .   2   
Max Kills in Single Turn   3    | .   2   3   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 3    | .   2   3   .   .   .   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  
Damage Taken               2575 | .    17   149  626  180  1603 
  Core                     980  | .    .    41   243  145  551  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         62   | 100  .    83   .    3    .    
Volleys Fired              29   | .    2    2    25   .    .    
  Largest                  2    | .    2    1    2    .    .    
  Hottest                  80   | .    70   30   80   .    .    
Shots Fired                39   | .    4    2    33   .    .    
  Gun                      35   | .    2    .    33   .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 4    | .    2    2    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  20   | .    2    .    18   .    .    
  Explosive                4    | .    2    2    .    .    .    
  Electromagnetic          15   | .    .    .    15   .    .    
  Robot Hit Streak         6    | .    1    1    6    .    .    
  Robot Miss Streak        4    | .    .    1    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           26   | .    1    1    21   .    3    
  Core Hits                15   | .    3    3    7    .    2    
  Critical Kills           1    | .    .    .    .    .    1    
  Critical Parts Destroyed 2    | .    .    .    2    .    .    
  Critical Strikes         3    | .    .    .    2    .    1    
    Smash                  3    | .    .    .    2    .    1    
Melee Attacks              17   | .    .    .    9    .    8    
  Impact                   17   | .    .    .    9    .    8    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           837  | .    139  278  326  2    92   
  Guns                     185  | .    .    .    185  .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               415  | .    139  276  .    .    .    
  Melee                    233  | .    .    .    141  .    92   
  Ramming                  4    | .    .    2    .    2    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Thermal                  252  | .    .    119  133  .    .    
  Explosive                296  | .    139  157  .    .    .    
  Electromagnetic          52   | .    .    .    52   .    .    
  Impact                   233  | .    .    .    141  .    92   
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    .    
  Average Corruption       1    | .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    .    
    Message Errors         1    | .    .    .    .    1    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            103  | .    .    41   62   .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               41   | .    .    41   .    .    .    
  Melee                    62   | .    .    .    62   .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      82   | .    .    81   .    1    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   1    | .    .    .    .    1    .    
Targets Rammed             2    | .    .    1    .    1    .    
  Kicked                   1    | .    .    1    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        96   | .    18   7    96   .    16   
  Average Temperature      29   | .    10   4    34   .    10   
  Received Heat Transfer   657  | .    .    .    111  21   525  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    .    4    .    .    
  Impact Corruptions       5    | .    .    .    5    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         450  | .    .    150  300  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Peak Influence             540  | .   78  142 272 540 359 
  Initial                  228  | .   .   30  47  120 228 
  Average                  214  | .   37  140 151 389 297 
Maximum Alert Level        2    | .   .   .   1   2   1   
  Low Security (%)         50   | 100 100 100 67  25  .   
  Level 1                  39   | .   .   .   32  16  100 
  Level 2                  10   | .   .   .   .   58  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   .   .   1   2   2   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Sto Mat 
Distress Signals           6    | .   .   .   2   2   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              72   | .   3   10  23  11  25  
  Peak Tracking Total      14   | .   3   4   8   7   14  
  Tactical Retreats        6    | .   .   .   2   1   3   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Traps Triggered            4    | .   .   .   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Jun Mat Min Mat Sto Mat 
Machines Disabled          2    | .   .   1   1   .   .   
  Max in Single Turn       1    | .   .   1   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Sto Mat 
Machines Accessed          5    | .   1   .   1   3   .   
  Terminals                5    | .   1   .   1   3   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                15   | .   5   .   5   5   .   
  Successful               7    | .   2   .   3   2   .   
  Failed                   8    | .   3   .   2   3   .   
    Catastrophic           1    | .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   3    | .   3   .   .   .   .   
  Terminals                15   | .   5   .   5   5   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   2   .   3   2   .   
  Record                   4    | .   2   .   1   1   .   
  Robot Analysis           1    | .   .   .   1   .   .   
  Open Door                1    | .   .   .   .   1   .   
  Locate Traps             1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   .   1   3   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Jun Mat Min Mat Sto Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Jun Mat Min Mat Sto Mat 
Total Allies               13   | .   .   3   .   10  .   
  Largest Group            10   | .   .   3   2   10  5   
  Highest-Rated Group      88   | .   .   40  32  88  48  
  Highest-Rated Ally       16   | .   .   16  16  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               149  | .   .   28  15  77  29  
  Total Damage             1507 | .   .   305 148 698 356 
  Kills                    22   | .   .   5   1   12  4   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Jun Mat Min Mat Sto Mat 
Robot Analysis Total       1    | .   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   2   .   
  Drone Recoveries         2    | .   .   .   .   .   2   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Jun Mat Min Mat Sto Mat 
Turns Passed               1218 | 48  139 162 311 217 341 
Spaces Moved               1137 | 46  134 130 330 258 239 
  Core                     309  | 14  .   .   96  169 30  
  Treads                   25   | .   .   .   .   .   25  
  Legs                     242  | .   24  130 88  .   .   
  Wheels                   326  | 32  110 .   .   .   184 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   235  | .   .   .   146 89  .   
  Fastest Speed            34   | 50  90  120 34  34  50  
  Average Speed            92   | 78  95  120 65  80  127 
  Slowest Speed            225  | 100 120 120 120 150 225 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            4    | .   .   .   4   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 2   32  29  41  66  24  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   .   
Spaces Dug                 4    | .   .   .   .   .   4   
Terrain Destroyed          39   | .   11  24  .   .   4   
  Melee                    4    | .   .   .   .   .   4   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      35   | .   11  24  .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Jun Mat Min Mat Sto Mat 
Total                      1225 | 55  140 135 372 267 256 
  Wait                     7    | .   .   .   .   7   .   
  Move                     1125 | 45  133 130 321 257 239 
  Hop                      4    | .   .   .   4   .   .   
  Pick Up                  11   | 5   1   1   4   .   .   
  Fast Attach              15   | 5   .   .   1   1   8   
  Attach                   6    | .   .   .   5   1   .   
  Detach                   3    | .   .   .   2   .   1   
  Swap                     3    | .   3   .   .   .   .   
  Drop                     4    | .   1   2   1   .   .   
  Fire                     29   | .   2   2   25  .   .   
  Melee                    17   | .   .   .   9   .   8   
  Ram                      1    | .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials (discovered 2 exits: [*Min] / *Sto)
-9/Storage
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Discovered new exit (range 16)
   49 | -11/Junkyard  | Entered Materials
  171 | -10/Materials | Discovered new exit (range 6)
  188 | -10/Materials | Entered Mines
  265 | -10/Mines     | Assembled infested the area
  270 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
  296 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  313 | -10/Mines     | Build established: Mutant
  316 | -10/Mines     | Discovered new exit (range 5)
  350 | -10/Mines     | Entered Materials
  350 | -9/Materials  | Accompanied by 2 allies
  350 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  545 | -9/Materials  | Core integrity fell below 50%
  565 | -9/Materials  | Lost 3 parts (1p2w)
  622 | -9/Materials  | Discovered new exit (range 7)
  653 | -9/Materials  | Discovered new exit (range 11)
  661 | -9/Materials  | Entered Storage
  713 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
  713 | -9/Storage    | Core integrity fell below 20%
  856 | -9/Storage    | Discovered new exit (range 16)
  878 | -9/Storage    | Entered Materials
  878 | -8/Materials  | Accompanied by 7 allies
  878 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1013 | -8/Materials  | Build established: Commander-Mutant
 1025 | -8/Materials  | Garrison activated, responded to threat
 1203 | -8/Materials  | Discovered new exit (range 12)
 1217 | -8/Materials  | Core integrity fell below 50%
 1219 | -8/Materials  | Core integrity fell below 20%
 1219 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
01197_ G-47 Trooper suffers critical hit (Smash).
01197_ G-47 Trooper destroyed.
01198_ U-05 Engineer builds a Wall.
01203_ G-47 Trooper destroyed.
01203_ W-25 Informer sends out distress signal.
01203_ EXIT=FOUND
01205_ Lgt. Treads destroyed.
01205_ Imp. Light Armor Plating destroyed.
01208_ Penetrated by Slug.
01212_ Slug penetrates Wall.
01214_ Nuclear Reactor explodes.
01214_ Fusion Modulator explodes.
01214_ W-25 Informer destroyed.
01214_ Hvy. Assault Rifle destroyed.
01214_ Maul destroyed.
01214_ Adv. Treads destroyed.
01214_ C-30 ARC bursts open, deploying its payload.
01214_ G-47 Trooper unfolds itself. <x2>
01216_ Knocked back.
01218_ U-05 Engineer builds a Wall.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|   #          # [==          #????????????????????? |
|   ##  """   =#" *           #????????????????????? |
|   ## """""   #"             #????????????????????? |
|   ## """"" [ ""             #????????????????????? |
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|       #??????????# ###??#   #????????????????????? |
| #+### #??????????# ?????#   #????????????????????? |
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| ?????????????????  ?????     #???????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                63
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssembledLinearCanceller
  Manual?         0
Play Time         00:19:54
  Cumulative      88.3 hours
  Start           2023.10.24 @ 13:38:54
  End             2023.10.24 @ 13:56:42
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          131
  Rogue           131
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             36
Gallery%          53
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eb8a160f-c69d-451f-a7ec-5878c919cc78