Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 21:19:41 Player: Kate+Gabe4evr Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (48) 240 Value Destroyed (2666) 2666 Prototype IDs (16) 320 Alien Tech Used (1) 200 Bonus (2494) 2494 TOTAL SCORE: 13220 Bonus ------- Pacifist 200 High Alert Combat Kills 165 Follower Combat Kills 1229 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 0/100 System Corruption 50% Temperature Cool (0) Movement Walking (120) Location -3/Testing Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- Flexi-carbon Leg > --- UTILITY (6) ------ Experimental Power Amplifier Core Analyzer Hacking Suite > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Advanced Sensor Array Peak State ------------ > --- POWER ------------ Antimatter Reactor Zionite Light DM Reactor > --- PROPULSION ------- High-density Centrium Wheel Gyrokinetic Inverter Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Cryofiber Web Quantum Shading Machine Zionite Light Carapace Hardened Medium Armor Plating Hacking Suite Advanced Dynamic Insulation System > --- WEAPON ----------- Gamma Rifle Field Laser Compact HERF Cannon Neutron Cannon Nova Cannon > --- INVENTORY -------- Light Antimatter Reactor Flexi-carbon Leg Experimental Power Amplifier Advanced Sensor Array Core Analyzer [Rating: 145] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Antigrav System Treads Improved Heavy Siege Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Xenon Bombardment Thruster Utility 0b10 Decoder Chip [Skirmisher] Device Cryofiber Web Storage Medium Storage Unit Processor 0b10 Decoder Chip [Skirmisher] Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun Field Laser Energy Cannon Compact HERF Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Mini Assault Cannon Special Weapon RU-N14's Throwing Claymores Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Slots Evolved 14 | . . 2 2 2 . . . . 2 . . 2 . . . . 2 2 . Power 1 | . . . . . . . . . 1 . . . . . . . . . . Propulsion 6 | . . 2 2 . . . . . 1 . . 1 . . . . . . . Utility 4 | . . . . 2 . . . . . . . 1 . . . . . 1 . Weapon 3 | . . . . . . . . . . . . . . . . . 2 1 . Parts Attached 135 | 5 1 3 8 5 1 . 3 . 4 1 12 6 5 2 . 4 12 41 22 Power 19 | 1 . . 1 . . . . . . . 2 1 . 1 . . 3 7 3 Engine 7 | 1 . . . . . . . . . . 1 1 . 1 . . 2 1 . Core 2 | . . . 1 . . . . . . . 1 . . . . . . . . Reactor 10 | . . . . . . . . . . . . . . . . . 1 6 3 Propulsion 46 | 2 . . 3 3 . . . . 4 1 2 1 2 . . 2 3 18 5 Treads 1 | . . . . . . . . . . . . . . . . . . 1 . Leg 7 | 2 . . . . . . . . . . . . . . . . 3 1 1 Wheel 2 | . . . . . . . . . . . . . . . . 1 . 1 . Hover 19 | . . . . . . . . . . . . . . . . . . 15 4 Flight 17 | . . . 3 3 . . . . 4 1 2 1 2 . . 1 . . . Utility 27 | . 1 . . . 1 . 2 . . . 6 4 1 . . . . 7 5 Device 20 | . . . . . 1 . 1 . . . 6 2 1 . . . . 5 4 Storage 1 | . 1 . . . . . . . . . . . . . . . . . . Processor 2 | . . . . . . . 1 . . . . . . . . . . . 1 Hackware 2 | . . . . . . . . . . . . 2 . . . . . . . Protection 2 | . . . . . . . . . . . . . . . . . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 43 | 2 . 3 4 2 . . 1 . . . 2 . 2 1 . 2 6 9 9 Energy Gun 8 | 1 . . . . . . . . . . . . . . . . 2 2 3 Energy Cannon 3 | . . . . . . . . . . . . . . . . . . 3 . Ballistic Gun 23 | 1 . 3 4 2 . . . . . . 1 . . 1 . . 1 4 6 Ballistic Cannon 5 | . . . . . . . . . . . 1 . . . . 1 3 . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . 1 . . . . . 2 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 17 | . . . . 1 . . 2 . 1 . 3 . 1 . . . . 6 3 Corrupted Parts 4 | . . . . . . . . . . . . . . . . . . 3 1 System Corruption 21 | . . . . . . . . . . . . . . . . . . 17 4 Parts Lost 76 | . . . 6 . 1 1 . . . . 3 4 2 . 5 4 16 11 23 Power 11 | . . . 1 . . . . . . . 1 . . . 1 1 2 2 3 Propulsion 30 | . . . 2 . 1 1 . . . . 2 2 1 . 4 2 4 4 7 Utility 14 | . . . . . . . . . . . . 2 1 . . 1 3 2 5 Weapon 21 | . . . 3 . . . . . . . . . . . . . 7 3 8 Highest Loss Streak 22 | . . . 6 . 1 1 . . . . 3 2 1 . 5 4 10 5 22 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 65 | . 76 66 48 53 64 61 69 69 75 85 94 75 70 79 51 42 29 68 77 Engine 2 | . 14 11 5 . . . . . . 5 4 3 5 8 6 . . 1 . Core 3 | . . . 2 7 7 7 7 7 6 6 7 2 . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 6 7 Leg 2 | . 28 22 8 . . . . . . . . . . . . . 1 1 . Hover 5 | . . . . . . . . . . . . . . . . . . 20 26 Flight 18 | . . . 7 30 38 30 30 30 41 46 45 31 34 35 13 5 . . . Device 8 | . . . . . 2 7 7 7 6 6 15 15 6 11 11 5 . 12 17 Processor 3 | . . . . . . . 6 7 6 6 6 5 5 5 5 5 1 . 3 Hackware 3 | . . . . . . . . . . . . 5 11 11 11 11 9 4 4 Energy Gun 2 | . 14 4 . . . . . . . . . . . . . . . 6 6 Ballistic Gun 6 | . 14 17 17 15 15 15 9 7 6 6 3 . . . . . . 2 9 Ballistic Cannon 1 | . . . . . . . . . . . 3 2 . . . 4 7 . . Special Weapon 2 | . . . . . . . 4 7 6 6 6 5 4 5 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 78 | 8 18 21 21 11 12 12 42 17 17 19 32 35 30 33 33 19 50 78 66 Greatest Support 92 | 20 20 20 20 29 29 25 21 21 41 42 42 37 45 33 33 19 40 91 92 Greatest Overweight (x) 16 | . . 1 5 . . . 1 . . . . 1 . . 1 2 13 3 16 Average Overweight (x) . | . . . . . . . . . . . . . . . . 1 1 . . Largest Inventory Capacity 10 | 5 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 6 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 1 1 8 8 5 4 4 5 5 5 5 5 5 5 4 4 4 4 5 5 Average Carried 2 | . 1 4 6 4 4 4 4 5 5 5 4 4 3 3 4 2 1 2 4 Final Capacity 10 | 5 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 7 | 1 1 7 5 4 4 4 5 5 5 5 4 5 3 4 4 2 4 5 5 Class Distribution -------------------- 52% | Mutant 25% | Sprinter 7% | Hacker-Mutant 3% | Scavenger-Tank 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Sprinter | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Waste Sprinter | -6/Factory Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Mutant | -5/Zhirov Hacker-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Mutant | -3/Research Scavenger-Gunner | -3/Testing Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Matter Collected 2640 | 200 . . 252 . 29 . 60 191 . 80 92 . 136 15 . 62 351 822 350 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2227 | . . 111 254 . . . . . . . 235 . 188 . . 78 446 517 398 Parts 105 | . . 8 12 . . . . . . . 8 . 12 . . 8 11 28 18 Haulers Intercepted . | . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 22 | . . . . . . 1 2 4 . . . . 8 . . 7 . . . Prevented 8 | . . . . . . . . 8 . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Combat Hostiles Destroyed 45 | . . 2 4 . . . . . . . 3 . 9 . . 4 10 8 5 Guns 19 | . . 2 4 . . . . . . . . . . . . . 1 7 5 Cannons 10 | . . . . . . . . . . . 1 . . . . 4 5 . . AOE 16 | . . . . . . . . . . . 2 . 9 . . . 4 1 . Classes Destroyed 9 | . . 1 3 . . . . . . . 2 . 1 . . . . 1 1 Recycler 2 | . . . 1 . . . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . . . . . . . . . . . 1 Swarmer 11 | . . . 1 . . . . . . . . . 5 . . 4 . 1 . Cutter 1 | . . . . . . . . . . . 1 . . . . . . . . Grunt 17 | . . . 3 . . . . . . . . . 1 . . . 8 . 5 Sentry 4 | . . 2 . . . . . . . . 1 . . . . . . 1 . Hunter 5 | . . . . . . . . . . . . . 3 . . . 2 . . Programmer 6 | . . . . . . . . . . . 1 . . . . . . 5 . Fireman 1 | . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 6 | . . 1 5 . . . . . . . 2 . 5 . . 4 4 2 6 Combat Bots Only 5 | . . 1 3 . . . . . . . 1 . 5 . . 4 4 2 5 Max Kills in Single Turn 5 | . . 1 1 . . . . . . . 2 . 5 . . 1 3 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . 1 . 5 . . . 3 1 . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Hostile Shots Fired 742 | . 9 24 113 1 7 5 . 2 18 . 29 45 11 . 54 25 197 73 129 Missed 246 | . 5 3 41 . 3 3 . 1 12 . 19 30 6 . 13 5 65 16 24 Damage Taken 10194 | . 52 300 920 13 69 32 . 26 51 . 670 277 92 . 477 292 2810 1556 2557 Core 3409 | . 11 32 240 13 . 14 . . 18 . 344 38 . . 144 157 1092 276 1030 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 20 | . . . . . . . . . . 19 1 . . . . . . . . Core Remaining (%) 70 | 100 95 92 56 . . . . 96 . . 57 . . . . 66 5 . . Volleys Fired 157 | . . 11 24 . . . . . 1 4 7 . 6 . 4 7 36 36 21 Largest 5 | . . 2 2 . . . . . 2 2 2 . 2 . 1 1 3 4 5 Hottest 322 | . . 60 48 . . . . . 25 25 48 . . . . 48 138 322 230 Shots Fired 326 | . . 20 44 . . . . . 2 5 9 . 7 . 4 7 65 94 69 Gun 228 | . . 20 44 . . . . . 1 4 2 . . . . . 8 80 69 Cannon 83 | . . . . . . . . . . . 5 . . . . 7 57 14 . Launcher . | . . . . . . . . . . . . . . . . . . . . Special 15 | . . . . . . . . . 1 1 2 . 7 . 4 . . . . Kinetic 222 | . . 14 44 . . . . . 1 4 7 . . . . 7 63 37 45 Thermal 60 | . . 6 . . . . . . . . . . . . . . 2 37 15 Explosive 15 | . . . . . . . . . 1 1 2 . 7 . 4 . . . . Electromagnetic 29 | . . . . . . . . . . . . . . . . . . 20 9 Robot Hit Streak 14 | . . 8 9 . . . . . . 3 1 . 3 . 2 3 6 14 6 Robot Miss Streak 4 | . . 1 4 . . . . . . 3 1 . 1 . 1 2 3 4 4 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 1 . . . . . . . . . . . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . . . 1 Shots Hit Robots 178 | . . 17 24 . . . . . . 4 2 . 4 . 2 4 41 51 29 Core Hits 97 | . . 4 10 . . . . . . . 5 . 11 . 4 4 21 21 17 Critical Kills 2 | . . . . . . . . . . . . . . . . . 1 . 1 Critical Parts Destroyed 1 | . . . 1 . . . . . . . . . . . . . . . . Critical Strikes 9 | . . . 1 . . . . . . . . . 1 . 1 . 3 1 2 Burn 2 | . . . . . . . . . . . . . . . . . . 1 1 Destroy 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 Blast 2 | . . . . . . . . . . . . . . . . . 2 . . Sever 2 | . . . . . . . . . . . . . 1 . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6926 | . . 220 413 . . . . . 64 372 427 . 1167 . 448 112 1696 1400 607 Guns 2326 | . . 220 413 . . . . . . 77 . . . . . . 13 1003 600 Cannons 1311 | . . . . . . . . . . . 38 . . . . 112 977 184 . Explosions 2960 | . . . . . . . . . 64 276 344 . 1050 . 310 . 706 210 . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 10 | . . . . . . . . . . . . . . . . . . 3 7 Kinetic 2812 | . . 166 413 . . . . . . 77 38 . . . . 112 990 543 473 Thermal 1784 | . . 54 . . . . . . . . 301 . . . . . 706 654 69 Explosive 1743 | . . . . . . . . . 64 276 43 . 1050 . 310 . . . . Electromagnetic 258 | . . . . . . . . . . . . . . . . . . 200 58 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 319 | . . . . . . . . . . 19 45 . 117 . 138 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 46 | . . 1 . . . . . . . . . . . . . . 13 24 46 Average Corruption 16 | . . 1 . . . . . . . . . . . . . . 5 14 25 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 43 | . . 1 . . . . . . . . . . . . . . 3 20 19 Message Errors 7 | . . . . . . . . . . . . . . . . . 1 3 3 Matter Fused 8 | . . . . . . . . . . . . . . . . . . 8 . Heat Flow Errors 9 | . . . . . . . . . . . . . . . . . . 6 3 Energy Discharges 6 | . . . . . . . . . . . . . . . . . . 1 5 Parts Rejected 2 | . . 1 . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . 1 Misfires 2 | . . . . . . . . . . . . . . . . . 1 . 1 Alerts 1 | . . . . . . . . . . . . . . . . . . 1 . Misdirections 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 5 | . . . . . . . . . . . . . . . . . 1 1 3 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 152 | . . . . . . . . . . . 75 . 30 . . . 17 30 . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 152 | . . . . . . . . . . . 75 . 30 . . . 17 30 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . . . . . . . . . 14 . 1 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 13 | . . . . . . . . . . . . . . . . . 13 . . Secondary 1 | . . . . . . . . . . . . . . . . . 1 . . Self-Inflicted Damage 559 | . . . . . . . . . . . 214 . . . . . 280 62 3 Shots 8 | . . . . . . . . . . . 3 . . . . . 4 1 . Rammed 4 | . . . . . . . . . . . . . . . . . . . 4 Targets Rammed 7 | 1 . . . . . . . . . . . . . . . . . 2 4 Kicked 3 | 1 . . . . . . . . . . . . . . . . . 2 . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 806 | . . 9 45 10 42 . . . 63 284 666 . 7 . . . 72 806 654 Average Temperature 216 | . . 6 14 7 20 . . . 28 118 210 . 6 . . . 25 332 303 Received Heat Transfer 1560 | . 27 108 459 9 54 18 . . 18 . 9 72 27 . 36 . 138 267 318 Effects 71 | . . . . . . . . . . . 16 . . . . . . 18 37 Shutdowns 12 | . . . . . . . . . . . 1 . . . . . . . 11 Energy Bleed 7 | . . . . . . . . . . . 5 . . . . . . . 2 Interference 15 | . . . . . . . . . . . 8 . . . . . . 6 1 Matter Decay 4 | . . . . . . . . . . . . . . . . . . 3 1 Short Circuit 5 | . . . . . . . . . . . . . . . . . . 1 4 Damage (minor) 6 | . . . . . . . . . . . . . . . . . . 1 5 Damage (major) 19 | . . . . . . . . . . . 1 . . . . . . 6 12 Damage (core) 3 | . . . . . . . . . . . 1 . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . Heat Transferred 1828 | . . 125 . . . . . . . . 250 . . . . . 400 803 250 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Peak Influence 749 | . . 90 222 100 . . . . 534 235 723 749 . . . . 461 543 369 Initial 450 | . . . 37 100 . . . . 450 186 164 354 . . . . 50 207 235 Average 132 | . . 41 92 100 . . . . 501 220 359 491 . . . . 263 336 282 Maximum Alert Level 3 | . . . 1 . . . . . 2 1 3 3 . . . . 2 2 1 Low Security (%) 64 | 100 100 100 98 100 . . . . . 15 6 . . . . . 23 . 4 Level 1 23 | . . . 1 . . . . . . 84 57 32 . . . . 57 64 95 Level 2 11 | . . . . . . . . . 100 . 34 63 . . . . 19 35 . Level 3 . | . . . . . . . . . . . . 4 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 25 | . 1 . 2 . . . . . 1 . 8 . . . . . 3 7 3 Investigation 6 | . . . . . . . . . 1 . 3 . . . . . 1 . 1 Extermination 6 | . . . . . . . . . . . 1 . . . . . 1 3 1 Reinforcement 10 | . 1 . 2 . . . . . . . 4 . . . . . 1 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Distress Signals 8 | . . . 1 . . . . . . . 1 2 . . . . 2 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 170 | . 3 3 23 2 4 4 . 10 3 6 19 27 7 . 3 4 17 22 13 Peak Tracking Total 15 | . 2 2 12 2 4 4 . 6 2 4 13 15 5 . 3 4 7 5 4 Tactical Retreats 19 | . . . 3 . 1 2 . 3 1 . 2 6 . . . . . 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Traps Triggered 6 | . . 1 . . . . . . 1 . 2 . . . . . . 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Fabricated Traps 2 | . . . . . . . 2 . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 2 . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Machines Disabled 19 | . . . 1 . . . . . . . 3 . 2 . 3 . 7 2 1 Max in Single Turn 5 | . . . 1 . . . . . . . 3 . 2 . 2 . 5 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Machines Accessed 1 | . . . . . . . . . . . 1 . . . . . . . . Terminals 1 | . . . . . . . . . . . 1 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 4 | . . . . . . . . . . . 4 . . . . . . . . Successful . | . . . . . . . . . . . . . . . . . . . . Failed 4 | . . . . . . . . . . . 4 . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 8 | . . . . . . . . . . . . . . . . . . 8 . Terminals 4 | . . . . . . . . . . . 4 . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 1 | . . . . . . . . . . . 1 . . . . . . . . Full Trace Events 1 | . . . . . . . . . . . 1 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . . . . . 1 Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Total Allies 33 | . . . . . . . 4 . . 20 . . . . . . . 8 1 Largest Group 20 | . . . . . . . 4 4 . 20 12 . . . . . . 5 1 Highest-Rated Group 733 | . . . . . . . 158 158 . 733 504 . . . . . . 480 153 Highest-Rated Ally 153 | . . . . . . . 40 40 . 50 50 . . . . . . 96 153 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . 2 . Light 1 | . . . . . . . . . . . . . . . . . . 1 . Fire 1 | . . . . . . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 335 | . . . . . . . . 27 . 149 84 . . . . . . 64 11 Total Damage 12395 | . . . . . . . . 623 . 5980 1988 . . . . . . 3081 723 Kills 49 | . . . . . . . . 9 . 13 10 . . . . . . 14 3 Allies Corrupted 3 | . . . . . . . . 2 . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 1 1 . . . . . . 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . . 4 . 1 . . . . . 4 . . Garrisons 1 | . . . . . . . . . 1 . . . . . . . . . . Patrols 3 | . . . . . . . . . . . 1 . . . . . 2 . . Investigations 2 | . . . . . . . . . . . . . . . . . 2 . . Guards 3 | . . . . . . . . . 3 . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Turns Passed 8870 | 3588 74 225 274 88 104 160 550 634 170 182 346 200 130 73 108 293 399 916 356 Spaces Moved 8171 | 498 61 113 165 255 321 517 1269 478 466 311 869 681 418 267 243 200 194 546 299 Core 547 | 467 . . 2 . . . . . . . . . . . . 1 54 14 9 Treads 1 | . . . . . . . . . . . . . . . . . . 1 . Legs 495 | 31 61 113 66 . . . . . . . . . . . . . 81 143 . Wheels 156 | . . . . . . . . . . . . . . . . 31 59 66 . Hover 612 | . . . . . . . . . . . . . . . . . . 322 290 Flight 6360 | . . . 97 255 321 517 1269 478 466 311 869 681 418 267 243 168 . . . Fastest Speed 19 | 50 120 120 34 25 25 28 31 31 22 22 21 24 19 25 25 37 50 40 40 Average Speed 47 | 54 120 158 122 31 27 30 31 31 24 22 22 27 24 25 36 137 139 129 68 Slowest Speed 850 | 120 120 190 300 34 28 31 108 31 31 22 27 107 27 25 37 195 700 260 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 24 | . . . . 1 3 . . . 3 . 11 1 4 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 44 | 76 21 18 20 8 57 71 90 68 14 94 27 29 58 53 97 41 4 16 18 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 3 | . . . . . 1 . 1 . . . . . . 1 . . . . . Known Exits Taken 1 | . . . . . . . . . . . 1 . . . . . . . . Unknown Exits Taken 16 | 1 1 1 1 1 1 1 1 1 . . . 1 1 1 1 1 1 1 . Scrap Searched 12 | . . . . . 3 2 3 1 . . . . 2 1 . . . . . Spaces Dug 1 | . . . . . . . . . . . . . . . . . . 1 . Terrain Destroyed 287 | . . . . . . . . . 16 13 61 . 89 . 4 1 84 16 3 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 28 | . . . . . . . . . 1 . 1 . 2 . 1 1 12 7 3 AOE 259 | . . . . . . . . . 15 13 60 . 87 . 3 . 72 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Was Fac Fac Upp Upp Zhi Pro Fac Res Tes Total 12832 | 3812 61 141 197 260 331 516 1419 963 516 419 1003 692 431 270 258 210 255 675 403 Wait 4330 | 3308 . 9 . . 13 . 136 486 47 101 116 4 6 2 11 . 12 36 43 Move 8108 | 497 60 112 164 252 316 516 1268 477 460 310 847 678 409 264 242 199 193 545 299 Hop 21 | . . . . 1 1 . . . 3 . 10 1 4 1 . . . . . Pick Up 16 | 1 . 5 . . . . 5 . . 1 1 . . . . . . 3 . Fast Attach 95 | 5 1 1 4 4 1 . 3 . 4 . 8 5 4 2 . 2 10 29 12 Attach 22 | . . 1 3 1 . . . . . . 1 1 2 . . 2 1 6 4 Detach 12 | . . 1 . . . . . . . . . 2 . 1 . . 2 3 3 Swap 19 | . . 1 1 . . . . . . 1 3 . . . . . 1 6 6 Drop 41 | . . . 1 2 . . 7 . 1 2 10 1 . . . . . 9 8 Fire 157 | . . 11 24 . . . . . 1 4 7 . 6 . 4 7 36 36 21 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 4 | . . . . . . . . . . . . . . . . . . . 4 Kick 3 | 1 . . . . . . . . . . . . . . . . . 2 . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . . . . Rewire 3 | . . . . . . . . . . . . . . . . . . . 3 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: [*Fac] / [*Zhi]) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Arm) -3/Research -3/Testing History --------- Turn | Location | Event 583 | -11/Scrapyard | Discovered new exit (range 16) 3589 | -11/Scrapyard | Entered Materials 3590 | -10/Materials | Build established: Mutant 3645 | -10/Materials | Discovered new exit (range 16) 3663 | -10/Materials | Entered another Materials area 3663 | -9/Materials | Evolved 2 slots: Propulsion x2 3883 | -9/Materials | Discovered new exit (range 3) 3888 | -9/Materials | Entered another Materials area 3888 | -8/Materials | Evolved 2 slots: Propulsion x2 4085 | -8/Materials | Lost 6 parts (1p2n3w) 4160 | -8/Materials | Discovered new exit (range 5) 4162 | -8/Materials | Entered Factory 4162 | -7/Factory | Evolved 2 slots: Utility x2 4249 | -7/Factory | Discovered new exit (range 4) 4250 | -7/Factory | Entered Lower Caves 4320 | -7/Lower Caves | Encountered a Warlord checkpoint 4343 | -7/Lower Caves | Discovered new exit (range 12) 4354 | -7/Lower Caves | Entered another Lower Caves area 4400 | -7/Lower Caves | Learned 8 Factory zone layouts 4406 | -7/Lower Caves | Encountered a Warlord checkpoint 4442 | -7/Lower Caves | Spotted B-75 Beast 4512 | -7/Lower Caves | Discovered new exit (range 8) 4514 | -7/Lower Caves | Entered Zion 4534 | -7/Zion | Found Prototype Device 4534 | -7/Zion | Identified Bomb Factory No. 2 4611 | -7/Zion | Learned Factory stockpile data 4668 | -7/Zion | Imprinted 4670 | -7/Zion | Declared Zion's savior 4692 | -7/Zion | Given A8's code to call for help 4707 | -7/Zion | Received a visual enhancement algorithm 4717 | -7/Zion | Found Prototype Special Weapon 4717 | -7/Zion | Identified RU-N14's Throwing Claymores 4721 | -7/Zion | Found RU-N14's Throwing Claymores 4722 | -7/Zion | Found RU-N14's Throwing Claymores 4724 | -7/Zion | Found RU-N14's Throwing Claymores 4779 | -7/Zion | Found CR-A16's Pointy Stick 4851 | -7/Zion | Discovered new exit (range 12) 4876 | -7/Zion | Build established: Sprinter 5064 | -7/Zion | Entered Proximity Caves 5064 | -6/Proximity Caves | Accompanied by 4 allies 5170 | -6/Proximity Caves | Spotter reported a threat 5189 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 5340 | -6/Proximity Caves | Spotter reported a threat 5393 | -6/Proximity Caves | Spotter reported a threat 5462 | -6/Proximity Caves | Spotted B-75 Beast 5669 | -6/Proximity Caves | Discovered new exit (range 12) 5698 | -6/Proximity Caves | Entered Factory 5698 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5699 | -6/Factory | Identified exit to Factory 5868 | -6/Factory | Sucked down chute 5868 | -6/Factory | Entered Waste 5869 | -6/Waste | Met a frightened Derelict 5871 | -6/Waste | Spotted C-40 Crusher 5879 | -6/Waste | Spotted C-40 Crusher 5886 | -6/Waste | Warlord forces began an assault 5918 | -6/Waste | Allies destroyed C-40 Crusher 5927 | -6/Waste | Allies destroyed C-40 Crusher 5929 | -6/Waste | Spotted C-40 Crusher 5941 | -6/Waste | Spotted C-40 Crusher 5943 | -6/Waste | Allies destroyed C-40 Crusher 5945 | -6/Waste | Spotted C-40 Crusher 5949 | -6/Waste | Spotted C-40 Crusher 5953 | -6/Waste | Allies destroyed C-40 Crusher 5955 | -6/Waste | Allies destroyed C-40 Crusher 5978 | -6/Waste | Lost 7 allies 6009 | -6/Waste | Discovered new exit (range 12) 6050 | -6/Waste | Entered Factory 6050 | -6/Factory | Accompanied by 12 allies 6394 | -6/Factory | Discovered exit to Factory (range 10) 6396 | -6/Factory | Entered another Factory area 6396 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6418 | -5/Factory | Lost 3 parts (1p2n) 6518 | -5/Factory | Spotted B-75 Beast 6590 | -5/Factory | Discovered new exit (range 4) 6596 | -5/Factory | Entered Upper Caves 6666 | -5/Upper Caves | Found Alien Artifact 6666 | -5/Upper Caves | Identified Dimensional Node Initializer 6666 | -5/Upper Caves | Initialized slip node 6718 | -5/Upper Caves | Discovered new exit (range 13) 6726 | -5/Upper Caves | Entered another Upper Caves area 6726 | -5/Upper Caves | Discovered new exit (range 12) 6737 | -5/Upper Caves | Learned location of Armory (-4) 6777 | -5/Upper Caves | Spotted B-75 Beast 6795 | -5/Upper Caves | Discovered new exit (range 15) 6799 | -5/Upper Caves | Entered Zhirov 6799 | -5/Zhirov | Discovered new exit (range 3) 6802 | -5/Zhirov | Cloak Generator disabled 6802 | -5/Zhirov | Attacked by Zhirov 6807 | -5/Zhirov | Met Zhirov 6826 | -5/Zhirov | Zhirov detonated his lab 6844 | -5/Zhirov | Lost 5 parts (1p4n) 6857 | -5/Zhirov | Lost 8 allies 6907 | -5/Zhirov | Entered Proximity Caves 6967 | -4/Proximity Caves | Lost 4 parts (1p2n1u) 7099 | -4/Proximity Caves | Build established: Hacker-Mutant 7114 | -4/Proximity Caves | Spotted B-86 Titan 7189 | -4/Proximity Caves | Discovered new exit (range 15) 7200 | -4/Proximity Caves | Entered Factory 7200 | -4/Factory | Evolved 2 slots: Weapon x2 7201 | -4/Factory | Identified exit to Armory 7300 | -4/Factory | Lost 3 parts (2n1u) 7413 | -4/Factory | Lost 3 parts (1u2w) 7518 | -4/Factory | Discovered new exit (range 7) 7532 | -4/Factory | Core integrity fell below 50% 7589 | -4/Factory | Core integrity fell below 20% 7589 | -4/Factory | System corruption reached 10% 7599 | -4/Factory | Entered Research 7599 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7626 | -3/Research | Lost 10 parts (2p2n1u5w) 7657 | -3/Research | Zion Light squad teleported in 7759 | -3/Research | Enhanced Grunt warped into view, answering call for help 7762 | -3/Research | Enhanced Grunt warped into view, answering call for help 7788 | -3/Research | Build established: Mutant 7953 | -3/Research | Garrison activated, responded to threat 8115 | -3/Research | System corruption reached 10% 8236 | -3/Research | Spotted B-86 Titan 8312 | -3/Research | Zion Fire squad teleported in 8320 | -3/Research | P-80 Master assimilated allied V5-J0Q(i) 8383 | -3/Research | Lost 5 parts (1p2n2w) 8426 | -3/Research | Discovered new exit (range 13) 8457 | -3/Research | Build established: Scavenger-Tank 8508 | -3/Research | Lost 5 parts (1p2n1u1w) 8515 | -3/Research | Entered Testing 8584 | -3/Testing | Spotted PY-JPL1R9Q00A 8591 | -3/Testing | Rewired PY-JPL1R9Q00A 8789 | -3/Testing | Build established: Scavenger-Gunner 8833 | -3/Testing | System corruption reached 30% 8839 | -3/Testing | Core integrity fell below 50% 8861 | -3/Testing | Core integrity fell below 20% 8871 | -3/Testing | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 08840_ Acquired 60 matter. 08841_ Adv. Heat Sink destroyed. 08842_ Antigrav System destroyed. 08842_ Acquired Lgt. Antimatter Reactor. 08844_ Quantum Shading Machine destroyed. 08845_ Adv. Heat Sink destroyed. 08848_ P-80 Master suffers critical hit (Burn). 08853_ R-10 Processor collects Lgt. Antimatter Reactor. 08855_ System corrupted: Heat flow error (+180). 08856_ Plasma Rifle destroyed. 08856_ Lgt. Antimatter Reactor destroyed. 08864_ Slammed into P-80 Master. 08864_ P-80 Master knocked back. 08864_ Destabilizing: System corrupted (+2). 08865_ Slammed into P-80 Master. 08871_ Acquired Corrupted Flexi-carbon Leg. 08871_ Integrated Corrupted Flexi-carbon Leg (+4). 08871_ Complication: Energy sink damages Corrupted Flexi-carbon Leg (-32). [Achievement: Just Browsing] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ????????????##??#####?????######????????????? | | ????????????# ???? / ????????????? | | ????????????# """ "??? #?????????????? | | ????????????# """" "?? ??????????????? | | ????????????# """ """ ????????????????? | | ????????????? ??????????????????? | | ??????????????? ????????????????????? | | ????????????????? ??????????????????????? | | ????????###########+#+##?????????????? ?#???? | | ????????# # ############## ! ????? | | ????????# # # [ """T""" / ?????? | | ????????# # # """ """ #???????? | | ????????# + + #???????? | | ????????# # # #???????? | | ????????# # # * #???????? | | ????????# # #####+######+#???????? | | ????????# # [ ##### #???????? | | ????????###########!% +???????? | | ??????????????????# %! #############?? | | ??????????????????# = # #?? | | ??????????????????# ### # "" #?? | | ?################## #?# # """"" #?? | | ?# ## # #?# # " #?? | | ?# """"## "" """ # ! #?# # " #?? | | ?# """"## "" "" # %* #?# # " """ #?? | | ?#! """"## "" """%#%@!=#?# =+ """ "?" #?? | | ?# """"## S """%p!p%!#?# # "" """ #?? | | ?# ## "" """ #p #?#### # "" #?? | | ?####+#### "" # = #????# # """" #?? | | ???# ### "" # #????#!#= """ #?? | | ???# + ! ######????# #%! " #?? | | ???# ##+#######?????????# #=[ #?? | | ???# #???####????????#[#############?? | | ???# #???#""#????????# #?????????????? | | ???# == #####T"########## #?????????????? | | ???# == #?????????????? | | ???# =!=! #####+########+####??????????? | | ???# #?# #?# #??????????? | | ???# #?#" #?# #??????????? | | ???########+##+###"""[ #?# " #??????????? | | ??????????# #" "#?# """ #??????????? | | ??????????#"""" *##""""##?#""""""#??????????? | | ??????????#"""" #????????#""""""#??????????? | | ??????????#"""" #????????########??????????? | | ??????????#"""" #??????????????????????????? | | ??????????# #??????????????????????????? | | ??????????########??????????????????????????? | | ????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 55 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Power Amplification 40 Additional Mass Support 20 Base Temperature (-) 200 EM Shielding 4 Armor Coverage 625 Evasion (%) 73 Core Analysis 6 Offensive Hacking 22 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Achiever Adventurer Alien Tech Exposed Just Browsing The Science Guy Universal Adapter We Are Legion Challenges ------------ None Game ------ Seed AutogunPotentialNetwork Manual? 0 Play Time 01:13:55 Cumulative 15.2 hours Start 2024.04.28 @ 18:04:41 End 2024.04.28 @ 21:19:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 25 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 27 Achievement% 26 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3fdda05e-34b9-4aee-9a72-c38149e533f1