Cogmind - Beta 9.4 *** ADVENTURER MODE // 2020.02.05 @ 10:45:33 Player: lcbb_tuk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (37) 185 Value Destroyed (1009) 1009 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2894 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 253/300 Energy 100/100 System Corruption 0% Temperature Cool (350) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Light Ion Engine Heavy Ion Engine Light Nuclear Core Improved Medium Laser [Rating: 21] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Special Weapon Welding Torch Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 2 | . . 1 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 46 | 6 18 17 5 Power 12 | 1 4 5 2 Engine 10 | 1 3 4 2 Core 2 | . 1 1 . Reactor . | . . . . Propulsion 7 | 2 2 3 . Treads 2 | . . 2 . Leg 5 | 2 2 1 . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | . 4 4 . Device 3 | . 2 1 . Storage 2 | . 2 . . Processor . | . . . . Hackware . | . . . . Protection 3 | . . 3 . Artifact . | . . . . Weapon 19 | 3 8 5 3 Energy Gun 10 | 2 4 3 1 Energy Cannon 2 | . . . 2 Ballistic Gun 3 | 1 1 1 . Ballistic Cannon 1 | . . 1 . Launcher . | . . . . Special Weapon 3 | . 3 . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 17 | . 1 2 14 Power 4 | . . . 4 Propulsion 3 | . . 1 2 Utility 4 | . 1 . 3 Weapon 6 | . . 1 5 Highest Loss Streak 14 | . 1 1 14 Average Slot Usage (%) 85 | . 71 92 64 Engine 16 | . 9 19 12 Core 1 | . . 1 6 Treads 7 | . . 8 12 Leg 15 | . 27 12 . Device 10 | . 2 13 . Storage 7 | . 3 9 . Protection 4 | . . 4 19 Energy Gun 16 | . 14 19 1 Ballistic Gun 2 | . . 2 4 Special Weapon 2 | . 12 . . Naked Turns 2 | . 2 . . Heaviest Build 44 | 8 36 42 44 Greatest Support 40 | 20 20 40 40 Greatest Overweight (x) 10 | . 1 3 10 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 16 | 4 16 10 4 Average Capacity 7 | 4 5 9 4 Most Carried 10 | 2 5 10 3 Average Carried 4 | 1 3 4 1 Final Capacity 10 | 4 10 4 4 Final Carried 3 | 2 2 3 . Class Distribution -------------------- 67% | Mutant 32% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 586 | 165 150 271 . Remotely . | . . . . Salvage Created 1499 | . 237 1227 35 Parts 75 | . 11 63 1 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | . 5 19 1 Guns 24 | . 5 19 . Cannons 1 | . . . 1 Classes Destroyed 8 | . 4 4 . Worker 2 | . . 2 . Recycler 4 | . 1 3 . Operator 1 | . . 1 . Watcher 5 | . 1 4 . Swarmer 3 | . 3 . . Grunt 17 | . 2 14 1 Duelist 1 | . . 1 . Sentry 4 | . . 4 . Best Kill Streak 7 | . 3 7 1 Combat Bots Only 3 | . 3 3 1 Max Kills in Single Turn 2 | . 1 2 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2421 | . 276 472 1673 Core 757 | . 73 124 560 Absorbed by Shields . | . . . . Core Remaining (%) 79 | 100 70 69 . Volleys Fired 97 | . 27 55 15 Largest 2 | . 2 2 2 Hottest 112 | . 70 112 68 Shots Fired 170 | . 36 110 24 Gun 146 | . 27 110 9 Cannon 15 | . . . 15 Launcher . | . . . . Special 9 | . 9 . . Kinetic 29 | . . 6 23 Thermal 141 | . 36 104 1 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 19 | . 9 19 9 Robot Miss Streak 4 | . 3 1 4 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 120 | . 23 82 15 Core Hits 54 | . 14 37 3 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1926 | . 261 1392 273 Guns 1655 | . 249 1343 63 Cannons 210 | . . . 210 Explosions . | . . . . Melee . | . . . . Ramming 49 | . . 49 . Kinetic 296 | . . 44 252 Thermal 1581 | . 261 1299 21 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 2 | . . . 2 Projectiles 2 | . . . 2 Explosions . | . . . . Melee . | . . . . Knockbacks 4 | . . . 4 Impact . | . . . . Kinetic 4 | . . . 4 Secondary . | . . . . Self-Inflicted Damage 6 | . . 6 . Shots . | . . . . Rammed 5 | . . 5 . Targets Rammed 10 | . . 10 . Kicked 5 | . . 5 . Crushed . | . . . . Highest Temperature 980 | . 219 348 980 Average Temperature 216 | . 61 127 459 Received Heat Transfer 1479 | . 138 252 1089 Effects 53 | . . 3 50 Shutdowns 16 | . . 1 15 Energy Bleed 4 | . . . 4 Interference 5 | . . 2 3 Matter Decay 5 | . . . 5 Short Circuit 3 | . . . 3 Damage (minor) 4 | . . . 4 Damage (major) 14 | . . . 14 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 3 | . . 3 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 7 | . 2 5 . Heat Transferred 3726 | . 840 2849 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 284 | . 161 284 97 Average Influence 99 | . 84 111 62 Maximum Alert Level 1 | . . 1 . Low Security (%) 87 | 100 100 82 100 Level 1 12 | . . 17 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . . 4 2 Investigation 2 | . . 1 1 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . 2 2 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 45 | . 8 30 7 Peak Tracking Total 7 | . 5 3 7 Tactical Retreats 5 | . . 5 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 6 | . 4 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused 1 | . . 1 . Traps Extracted . | . . . . Installed . | . . . . Triggered 1 | . . 1 . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled . | . . . . Max in Single Turn . | . . . . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 9 | . 2 7 . Terminals 7 | . 2 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 37 | . 10 27 . Successful 29 | . 5 24 . Failed 8 | . 5 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 10 18 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 6 | . . 6 . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 20 | . 5 15 . Record 1 | . . 1 . Robot Analysis 1 | . 1 . . Prototype ID Bank 1 | . 1 . . Alert Level 5 | . . 5 . Reprogram Traps 2 | . . 2 . Dispatch Records 2 | . 1 1 . Patrol Status 1 | . . 1 . Investigation Status 1 | . . 1 . Recall Investigation 2 | . . 2 . Hauler Manifests 2 | . 1 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 6 | . . 6 . Recycle Component 6 | . . 6 . Scanalyzer 3 | . . 3 . Insert Component 1 | . . 1 . Analyze 2 | . . 2 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 5 . Full Trace Events 6 | . 1 5 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled 6 | . . 6 . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2200 | 54 458 1537 151 Spaces Moved 1181 | 36 287 812 46 Core 17 | 3 3 . 11 Treads 325 | . . 290 35 Legs 839 | 33 284 522 . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 50 150 150 Average Speed 147 | 114 124 155 197 Slowest Speed 550 | 120 150 210 550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 23 | 3 32 50 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 2 | . . . 2 Melee . | . . . . Projectile 2 | . . . 2 AOE . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1452 | 46 347 976 83 Wait 77 | 3 8 49 17 Move 1178 | 35 286 811 46 Hop . | . . . . Pick Up 21 | 2 3 16 . Fast Attach 28 | 5 10 11 2 Attach 9 | . 4 2 3 Detach 1 | . 1 . . Swap 10 | 1 4 5 . Drop 21 | . 4 17 . Fire 97 | . 27 55 15 Melee . | . . . . Ram . | . . . . Kick 8 | . . 8 . Crush 2 | . . 2 . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 14) 55 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 505 | -10/Materials | Discovered new exit (range 5) 513 | -10/Materials | Entered another Materials area 513 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1736 | -9/Materials | Build established: Scavenger-Mutant 1927 | -9/Materials | Discovered new exit (range 7) 2050 | -9/Materials | Entered another Materials area 2050 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2155 | -8/Materials | Core integrity fell below 50% 2195 | -8/Materials | Core integrity fell below 20% 2201 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Power failure, Hvy. Ion Engine shutdown. Overheating: Hrd. Medium Armor Plating damaged (-17). Hrd. Medium Armor Plating destroyed. Power failure, Hvy. Ion Engine shutdown. Overheating: Energy bleed (-43). Acquired Particle Cannon. Overheating: System interference. Particle Cannon temporarily disabled. Overheating: Particle Cannon damaged (-26). Acquired Particle Cannon. Power failure, Hvy. Ion Engine shutdown. Overheating: Matter decay (-52). Overheating: System interference. Particle Cannon temporarily disabled. Overheating: Particle Cannon damaged (-20). Overheating: Energy bleed (-11). Overheating: Short circuit. Broken Hvy. Ion Engine permanently disabled. Particle Cannon destroyed. Broken Hvy. Ion Engine destroyed. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlloyDeuteriumMegatreads Manual? 0 Play Time 00:28:54 Cumulative 14.8 hours Start 2020.02.04 @ 20:00:52 End 2020.02.05 @ 10:45:33 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 22 Rogue 0 Adventurer 22 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Fuzzy Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 10c23241-d6dc-4e2f-86a1-12f59dfaf4e1