Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.21 @ 22:40:54 Player: arctifire Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (14) 70 Value Destroyed (377) 377 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2287 Bonus ------- None Cogmind --------- Core Integrity 550/550 Matter 164/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Hovering (116) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved Hover Unit Improved Hover Unit > --- UTILITY (5) ------ Improved Heat Sink Small Storage Unit Targeting Computer Hacking Suite > --- WEAPON (2) ------- Assault Rifle Assault Rifle > --- INVENTORY (8) ---- Improved Ion Engine Improved Ion Engine Improved Ion Engine Compact Wheel Improved Hover Unit Improved Hover Unit Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Targeting Computer Hacking Suite > --- WEAPON ----------- Assault Rifle Assault Rifle > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Improved Ion Engine Compact Wheel Improved Hover Unit Improved Hover Unit Assault Rifle [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . . 1 2 Weapon . | . . . . . Parts Attached 21 | . 10 4 6 1 Power 2 | . 1 1 . . Engine 1 | . 1 . . . Core 1 | . . 1 . . Reactor . | . . . . . Propulsion 8 | . 4 1 3 . Treads . | . . . . . Leg 5 | . 4 1 . . Wheel . | . . . . . Hover 3 | . . . 3 . Flight . | . . . . . Utility 6 | . 1 1 3 1 Device 2 | . 1 1 . . Storage 2 | . . . 2 . Processor 1 | . . . 1 . Hackware 1 | . . . . 1 Protection . | . . . . . Artifact . | . . . . . Weapon 5 | . 4 1 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 5 | . 4 1 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . . 3 . 1 Power 1 | . . 1 . . Propulsion 2 | . . 1 . 1 Utility . | . . . . . Weapon 1 | . . 1 . . Highest Loss Streak 3 | . . 3 . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 88 | . 89 95 84 90 Engine 8 | . 14 8 . . Core 4 | . . 4 11 9 Leg 21 | . 28 24 11 . Hover 5 | . . . 15 27 Device 7 | . 4 14 11 9 Storage 12 | . 14 14 11 9 Processor 1 | . . . 2 9 Energy Gun 4 | . 8 . . . Ballistic Gun 21 | . 19 28 22 18 Naked Turns . | . . . . . Heaviest Build 20 | 10 17 17 20 15 Greatest Support 21 | 20 20 20 21 21 Greatest Overweight (x) 2 | . 1 1 2 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 8 | 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 Average Carried 7 | 6 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 6 8 8 8 7 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 524 | 186 137 105 96 . Remotely . | . . . . . Salvage Created 475 | . 274 105 96 . Parts 35 | . 23 5 7 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 13 | . 9 2 2 . Guns 13 | . 9 2 2 . Classes Destroyed 3 | . 3 . . . Operator 1 | . 1 . . . Swarmer 5 | . 5 . . . Grunt 8 | . 4 2 2 . Best Kill Streak 3 | . 3 1 2 . Combat Bots Only 3 | . 3 1 2 . Max Kills in Single Turn 1 | . 1 1 1 . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 899 | . 301 333 251 14 Core 119 | . 51 38 30 . Absorbed by Shields . | . . . . . Core Remaining (%) 85 | 100 . 64 92 . Volleys Fired 55 | . 31 12 12 . Largest 2 | . 2 2 2 . Hottest 60 | . 60 40 40 . Shots Fired 110 | . 62 24 24 . Gun 110 | . 62 24 24 . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 98 | . 50 24 24 . Thermal 12 | . 12 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 13 | . 7 8 13 . Robot Miss Streak 5 | . 2 2 5 . Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 77 | . 41 18 18 . Core Hits 27 | . 17 5 5 . Critical Kills . | . . . . . Critical Parts Destroyed 2 | . 2 . . . Critical Strikes 2 | . 2 . . . Destroy 2 | . 2 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 937 | . 463 233 241 . Guns 937 | . 463 233 241 . Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 873 | . 399 233 241 . Thermal 64 | . 64 . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 59 | . 59 11 8 . Average Temperature 25 | . 26 11 8 . Received Heat Transfer 456 | . 102 204 150 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 150 | . 150 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 140 | . 140 105 135 61 Initial 56 | . . 45 40 56 Average 48 | . 36 70 60 55 Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 2 . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 3 | . 2 . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 32 | . 14 4 9 5 Peak Tracking Total 5 | . 3 4 5 5 Tactical Retreats 4 | . 2 2 . . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 3 | . 2 . 1 . Terminals 3 | . 2 . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 4 . 4 . Successful 2 | . 2 . . . Failed 6 | . 2 . 4 . Catastrophic 2 | . 1 . 1 . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 8 | . 4 . 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 2 . . . Prototype ID Bank 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 1 . 1 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1196 | 2 661 123 343 67 Spaces Moved 927 | 2 437 67 358 63 Core . | . . . . . Treads . | . . . . . Legs 654 | 2 437 67 148 . Wheels . | . . . . . Hover 273 | . . . 210 63 Flight . | . . . . . Fastest Speed 52 | 120 120 120 52 52 Average Speed 100 | 120 120 122 80 53 Slowest Speed 190 | 120 190 190 180 116 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 21 | 1 55 18 31 4 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1081 | 1 515 82 387 96 Wait 57 | . 21 . 4 32 Move 923 | 1 436 66 357 63 Hop . | . . . . . Pick Up 8 | . 6 . 2 . Fast Attach 14 | . 6 2 6 . Attach 2 | . . 1 . 1 Detach . | . . . . . Swap 5 | . 4 1 . . Drop 17 | . 11 . 6 . Fire 55 | . 31 12 12 . Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 10) 305 | -10/Materials | Build established: Mutant 523 | -10/Materials | Identified exit to Mines 664 | -10/Materials | Entered Mines 680 | -10/Mines | Discovered new exit (range 14) 763 | -10/Mines | Lost 3 parts (1p1n1w) 787 | -10/Mines | Entered Materials 787 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1114 | -9/Materials | Discovered new exit (range 13) 1130 | -9/Materials | Entered another Materials area 1130 | -8/Materials | Evolved 2 slots: Utility x2 1197 | -8/Materials | Self-destructed Last Messages --------------- 01058_ Acquired Targeting Computer. 01087_ G-34 Mercenary destroyed. 01087_ Switching to secondary target: G-47 Trooper. 01088_ Critical hit (Burn: +37). 01090_ G-47 Trooper destroyed. 01091_ K-01 Serf collects debris. 01093_ Acquired 45 matter. 01094_ K-01 Serf collects debris. 01095_ Acquired 51 matter. 01098_ K-01 Serf collects debris. 01110_ Connecting with Terminal... 01110_ Current location identified: Materials 01112_ Triggered EMP Trap. 01112_ A bubble of electromagnetic force engulfs the area. 01112_ Terminal disabled. 01114_ EXIT=FOUND PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 01195_ Imp. Hover Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????###########??????????????????? | | ????????????????????# ! #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ????????????????????# """ """ #??????????????????? | | ??????????????###########@######+####????????????? | | ??????????????# #????????????? | | ??????????????# #????????????? | | ??????????????# s #????????????? | | ??????????????################### #????????????? | | ????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ?????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ??????????????????????????????????? #????????????? | | ????????????????????????????????????#????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinearSensorShearcannon Manual? 0 Play Time 00:10:05 Cumulative 38.9 hours Start 2022.07.21 @ 22:28:53 End 2022.07.21 @ 22:40:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 55 Rogue 24 Adventurer 25 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 44 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 21fc774b-47fe-489c-ad78-a4c71f8a6333