Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.25 @ 11:08:19 Player: Hydro Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (53) 265 Value Destroyed (1911) 1911 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (-51) -51 TOTAL SCORE: 5545 Bonus ------- Friendly Fire -51 Cogmind --------- Core Integrity 435/850 Matter 59/300 Energy 44/615 System Corruption 8% Temperature Cool (35) Movement Flying (912) Ox11 Location -6/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Gravmag System VTOL Module VTOL Module > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Energy Well Advanced Signal Interpreter Weapon Cycler > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Advanced Heat Sink Improved Cooling System Small Storage Unit Compact Matter Pod (0) Visual Processing Unit Improved Sensor Array Recoil Stabilizer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Improved Treads Improved Medium Treads Improved Medium Treads Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Cooling System Huge Storage Unit Energy Well Advanced Signal Interpreter > --- WEAPON ----------- Improved Light Cannon Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Angular Momentum Engine Improved Treads Improved Treads Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg Improved Hover Unit Gravmag System VTOL Module VTOL Module Advanced Heat Sink Small Storage Unit Compact Matter Pod Visual Processing Unit Improved Sensor Array Recoil Stabilizer Weapon Cycler Advanced ECM Suite Advanced ECM Suite Force Field Particle Gun Autogun Improved Light Cannon [Rating: 61] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Fusion Compressor Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Light Armor Plating Device Improved Cooling System Storage Small Storage Unit Processor Advanced Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Build | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Slots Evolved 8 | . . . 2 . . . 6 Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 4 | . . . . . . . 4 Weapon 2 | . . . . . . . 2 Parts Attached 65 | 7 6 1 3 13 . . 35 Power 10 | 1 1 1 1 . . . 6 Engine 8 | 1 1 1 1 . . . 4 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 21 | 2 . . 2 8 . . 9 Treads 7 | . . . . 4 . . 3 Leg 10 | 2 . . 2 4 . . 2 Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight 2 | . . . . . . . 2 Utility 19 | 2 1 . . 3 . . 13 Device 13 | 1 1 . . 2 . . 9 Storage 3 | 1 . . . . . . 2 Processor 1 | . . . . . . . 1 Hackware . | . . . . . . . . Protection 2 | . . . . 1 . . 1 Artifact . | . . . . . . . . Weapon 15 | 2 4 . . 2 . . 7 Energy Gun 3 | 2 . . . . . . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | . 2 . . . . . 1 Ballistic Cannon 9 | . 2 . . 2 . . 5 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . Parts Lost 27 | . . . . 4 . . 23 Power 3 | . . . . . . . 3 Propulsion 10 | . . . . 3 . . 7 Utility 6 | . . . . 1 . . 5 Weapon 8 | . . . . . . . 8 Highest Loss Streak 15 | . . . . 2 . . 15 To Critical Strikes 1 | . . . . . . . 1 Average Backups 12 | 4 7 7 6 7 7 8 17 Power 1 | 1 . 1 2 1 1 1 1 Propulsion 3 | 2 2 1 . . 2 2 5 Utility 3 | . . . . . 1 1 6 Weapon 3 | . 4 4 4 4 3 4 3 Tool/Special . | . . . . . . . . Unused Backups 22 | . 4 3 . 9 1 . 5 Power 3 | . . . . 3 . . . Propulsion 5 | . 2 2 . 1 . . . Utility 6 | . . . . 1 . . 5 Weapon 8 | . 2 1 . 4 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 97 | . 100 100 97 98 100 100 94 Engine 7 | . 14 14 11 11 11 11 3 Treads 17 | . . . . 3 44 44 22 Leg 15 | . 28 28 41 39 . . 2 Device 11 | . 14 14 11 8 . . 16 Storage 10 | . 14 14 11 11 11 11 10 Processor 1 | . . . . . . . 2 Protection 5 | . . . . 2 11 11 6 Ballistic Cannon 23 | . 22 28 22 22 22 22 24 Peak Build Rating 61 | 7 10 10 14 18 18 18 61 Average Rating 29 | 3 9 10 12 14 18 18 46 On Entrance 11 | . 7 10 10 14 18 18 18 Avg Prop Armor Cover (%) 4 | . . . . . . . 4 Naked Turns . | . . . . . . . . Heaviest Build 121 | 12 17 19 22 24 24 24 121 Greatest Support 113 | 20 20 20 40 92 92 92 113 Greatest Overweight (x) 2 | 2 . . . 1 . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 25 | 8 8 8 8 8 8 8 25 Average Capacity 15 | 7 8 8 8 8 8 8 24 Most Carried 25 | 8 8 8 8 8 8 8 25 Average Carried 12 | 4 7 7 6 7 7 8 17 Final Capacity 25 | 8 8 8 8 8 8 8 25 Final Carried 8 | 6 8 8 8 8 8 8 8 Class Distribution -------------------- 41% | Mutant 34% | Tank 13% | Scavenger-Mutant 10% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Mutant | -9/Scraptown Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Matter Collected 2043 | 270 72 118 . 536 . . 1047 Remotely 159 | 87 72 . . . . . . Salvage Created 1342 | 74 45 101 . 468 . . 654 Parts 66 | 2 2 4 . 33 . . 25 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Combat Hostiles Destroyed 41 | . 2 1 . 18 . . 20 Melee 3 | . . . . . . . 3 Guns 1 | . . . . . . . 1 Cannons 37 | . 2 1 . 18 . . 16 Classes Destroyed 10 | 1 1 1 . 2 . . 5 Worker 5 | . . 1 . . . . 4 Builder 3 | . . . . . . . 3 Tunneler 1 | . . . . . . . 1 Recycler 2 | 1 . 1 . . . . . Watcher 1 | . . . . . . . 1 Swarmer 4 | . . . . 2 . . 2 Grunt 26 | . 2 1 . 8 . . 15 Duelist 1 | . . . . . . . 1 Sentry 8 | . . . . 8 . . . Programmer 2 | . . . . . . . 2 Best Kill Streak 5 | 1 1 3 . 5 . . 4 Combat Bots Only 5 | . 1 1 . 5 . . 3 Max Kills in Single Turn 2 | 1 1 1 . 1 . . 2 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Hostile Shots Fired 413 | . 10 8 2 97 . . 296 Missed 118 | . 4 2 . 33 . . 79 Hits 295 | . 6 6 2 64 . . 217 Melee 6 | . . . . . . . 6 Projectile 289 | . 6 6 2 64 . . 211 AOE 1 | . . . . . . . 1 Critical Strikes 22 | . 1 . . 4 . . 17 Damage Taken 5018 | . 91 83 31 854 . . 3959 Core 536 | . 48 26 . 47 . . 415 Absorbed by Shields 52 | . . . . . . . 52 Regen/Repaired (Parts) 519 | . 17 . . 113 . . 389 Core Remaining (%) 86 | 100 . 70 . . . 88 . Volleys Fired 135 | 4 10 7 . 56 2 . 56 Largest 4 | 1 2 2 . 2 2 . 4 Hottest 153 | 50 66 66 . 66 66 . 153 Shots Fired 318 | 4 20 14 . 112 4 . 164 Gun 11 | 4 . . . . . . 7 Cannon 307 | . 20 14 . 112 4 . 157 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 310 | . 20 14 . 112 4 . 160 Thermal 8 | 4 . . . . . . 4 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 15 | 2 4 4 . 14 3 . 15 Robot Miss Streak 4 | 1 2 1 . 3 1 . 4 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 199 | 3 12 9 . 70 3 . 102 Core Hits 89 | 2 3 4 . 25 1 . 54 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 16 | 2 1 1 . 6 . . 6 Burn 2 | 2 . . . . . . . Blast 14 | . 1 1 . 6 . . 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4687 | 37 236 196 . 1506 53 . 2659 Guns 139 | 37 . . . . . . 102 Cannons 4314 | . 236 196 . 1467 53 . 2362 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming 234 | . . . . 39 . . 195 Kinetic 4365 | . 236 196 . 1467 53 . 2413 Thermal 88 | 37 . . . . . . 51 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . . 8 Average Corruption 4 | . . . . . . . 4 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 25 | . . . . . . . 25 Message Errors 8 | . . . . . . . 8 Matter Fused 3 | . . . . . . . 3 Heat Flow Errors 4 | . . . . . . . 4 Energy Discharges 4 | . . . . . . . 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . 3 Misfires 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 63 | . . . . . . . 63 Projectiles 57 | . . . . . . . 57 Explosions . | . . . . . . . . Melee 6 | . . . . . . . 6 Knockbacks 57 | . 4 1 . 11 2 . 39 Impact . | . . . . . . . . Kinetic 52 | . 4 1 . 10 1 . 36 Secondary 5 | . . . . 1 1 . 3 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 21 | . . . . . . . 21 Targets Rammed 35 | . . . . 7 . . 28 Kicked 7 | . . . . 7 . . . Crushed 7 | . . . . . . . 7 Highest Temperature 478 | . 90 7 . 153 18 . 478 Average Temperature 78 | . 40 2 . 53 9 . 130 Received Heat Transfer 1880 | . 69 48 9 354 . . 1400 Effects 1 | . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 370 | 259 . . . . . . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Maximum Alert Level 1 | . . . . 1 . . . Low Security (%) 88 | 100 100 100 100 62 100 . 100 Level 1 11 | . . . . 37 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 247 | 5 40 43 . 247 86 . 135 Initial 80 | . . 13 . . 80 . . Average 63 | . 13 11 . 129 22 . 43 Influence Increases 1298 | 5 65 40 . 592 6 . 590 Destroy 0b10 Robot/C 820 | . 40 20 . 360 . . 400 Destroy 0b10 Robot/NC 65 | 5 . 10 . 5 . . 45 Destroy Leader 222 | . 10 10 . 110 . . 92 Successful Hack 54 | . . . . 20 6 . 28 Disable Machine 75 | . . . . 60 . . 15 Destroy Structure 17 | . . . . 7 . . 10 Lose Combat Pursuer 45 | . 15 . . 30 . . . Influence Decreases 1278 | 5 30 75 . 385 213 . 570 Entered New Map 149 | . . 22 . . 127 . . Time Decay 883 | 5 30 53 . 355 86 . 354 Lost Part 236 | . . . . 30 . . 206 Lost Ally 10 | . . . . . . . 10 Squads Dispatched 14 | . . . 1 3 . . 10 Investigation 1 | . . . . . . . 1 Extermination 4 | . . . . . . . 4 Reinforcement 2 | . . . 1 . . . 1 Assault . | . . . . . . . . Garrison 7 | . . . . 3 . . 4 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Distress Signals 3 | . 2 . . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 4 2 1 26 2 . 32 Peak Tracking Total 6 | . 3 2 2 4 1 . 6 Tactical Retreats 4 | . 1 . . 1 1 . 1 ECM-based Alert Blocks 1 | . . . . . . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Disabled 5 | . . . . 4 . . 1 Max in Single Turn 1 | . . . . 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Machines Accessed 15 | . 1 . . 6 3 1 4 Terminals 9 | . . . . 5 2 . 2 Fabricators . | . . . . . . . . Repair Stations 4 | . 1 . . 1 . . 2 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 49 | . 2 . . 13 7 10 17 Successful 37 | . 2 . . 7 6 10 12 Failed 12 | . . . . 6 1 . 5 Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 10 | . . . . 8 2 . . Terminals 16 | . . . . 10 2 . 4 Fabricators . | . . . . . . . . Repair Stations 18 | . 2 . . 3 . . 13 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 23 | . . . . 5 6 10 2 Record 18 | . . . . 1 5 10 2 Locate Traps 1 | . . . . 1 . . . Zone Layout 4 | . . . . 3 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 14 | . 2 . . 2 . . 10 Scan Component 7 | . 1 . . 1 . . 5 Repair 7 | . 1 . . 1 . . 5 Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . . . 4 1 . 4 Full Trace Events 1 | . . . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired 7 | . 1 . . 1 . . 5 Time 218 | . 26 . . 32 . . 160 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Active Infowar (turns) 39 | . . . . . . . 39 ECM 39 | . . . . . . . 39 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 2 | . . . . . . . 2 Exploration | -11 -10 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Turns Passed 4476 | 80 155 241 37 1269 364 242 2088 Spaces Moved 1931 | 45 78 179 27 575 221 152 654 Core 16 | 16 . . . . . . . Treads 1015 | . . . . 53 221 152 589 Legs 900 | 29 78 179 27 522 . . 65 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 160 160 160 Average Speed 167 | 117 120 120 120 128 160 160 230 Slowest Speed 260 | 150 120 120 120 240 160 160 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 15 28 4 77 44 22 13 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . . . . 5 . . 10 Melee . | . . . . . . . . Projectile 15 | . . . . 5 . . 10 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Total 2873 | 68 121 192 31 1001 228 151 1081 Wait 550 | . 7 . . 298 4 . 241 Move 1924 | 44 77 178 26 574 220 151 654 Hop . | . . . . . . . . Pick Up 99 | 13 12 3 2 27 1 . 41 Fast Attach . | . . . . . . . . Attach 46 | 7 1 . 2 4 . . 32 Detach . | . . . . . . . . Swap 33 | . 5 1 1 9 . . 17 Drop 45 | . 9 3 . 22 1 . 10 Fire 135 | 4 10 7 . 56 2 . 56 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 7 | . . . . 7 . . . Crush 28 | . . . . . . . 28 Escape Stasis . | . . . . . . . . Rewire 6 | . . . . 4 . . 2 Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Recycling -9/Scraptown -6/Factory History --------- Turn | Location | Event 31 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 9) 210 | -10/Materials | Repaired Lgt. Ion Engine 236 | -10/Materials | Entered Mines 314 | -10/Mines | Build established: Mutant 363 | -10/Mines | Discovered new exit (range 5) 477 | -10/Mines | Entered Materials 477 | -9/Materials | Evolved 2 slots: Propulsion x2 479 | -9/Materials | Discovered new exit (range 16) 514 | -9/Materials | Entered Storage 519 | -9/Storage | Learned location of Armory (-3) 950 | -9/Storage | Garrison activated, responded to threat 1259 | -9/Storage | Repaired Imp. Light Cannon 1329 | -9/Storage | Build established: Scavenger-Mutant 1658 | -9/Storage | Met 01-MTF 1740 | -9/Storage | Discovered new exit (range 8) 1783 | -9/Storage | Entered Recycling 1783 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1784 | -9/Recycling | Met a Zionite searching for Scraptown 1883 | -9/Recycling | Build established: Mutant 2031 | -9/Recycling | Scanned before Scraplab entrance 2115 | -9/Recycling | Entered Scraplab 2142 | -9/Recycling | Discovered new exit (range 3) 2147 | -9/Recycling | Entered Scraptown 2267 | -9/Scraptown | Visited Cyclists 2319 | -9/Scraptown | Visited Assassins FH 2378 | -9/Scraptown | Discovered new exit (range 7) 2389 | -9/Scraptown | Entered Factory 2389 | -6/Factory | Evolved 6 slots: Utility x4, Weapon x2 2471 | -6/Factory | Repaired Imp. Light Cannon 2500 | -6/Factory | Repaired Lgt. Armor Plating 2534 | -6/Factory | Repaired Imp. Light Cannon 2689 | -6/Factory | Build established: Tank 3408 | -6/Factory | Repaired Imp. Light Cannon 3923 | -6/Factory | Repaired Recoil Stabilizer? 3940 | -6/Factory | Garrison activated, responded to threat 3987 | -6/Factory | Lost 5 parts (2n1u2w) 4281 | -6/Factory | Build established: Gunner 4424 | -6/Factory | Garrison activated, responded to threat 4477 | -6/Factory | Self-destructed Last Messages --------------- 04457_ Chain reaction triggered in Lgt. Ion Engine. 04457_ M-13 Machinist destroyed. 04457_ Force Field destroyed. 04460_ Fabricator completes Lgt. Angular Momentum Engine. 04460_ Imp. Light Cannon destroyed. 04461_ Destroyed Lgt. Angular Momentum Engine. 04463_ U-05 Engineer lays Concrete. 04463_ Carbon-fiber Leg destroyed. 04464_ U-05 Engineer lays Concrete. 04466_ U-05 Engineer builds a Wall. 04466_ Lgt. Angular Momentum Engine destroyed. 04467_ Autogun destroyed. 04470_ Particle Gun destroyed. 04471_ System corrupted: Heat flow error (+258). 04471_ U-05 Engineer lays Concrete. 04474_ Imp. Hover Unit destroyed. 04475_ U-05 Engineer lays Concrete. 04476_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????? ???????????????? | | ???????????????????????????? ???????????????? | | ??????????????????????????? #??????????????? | | ???????????????????????????? +??????????????? | | ???????????????????????????? #??????????????? | | ????????????????????????????# #??????????????? | | ?????????????????????######## #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# ! # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # #??????????????? | | ?????????????????????# # % ############???? | | ?????????????????????# s]#= + #?? | | ?????????????????????# sg!u% # """ """ #?? | | ?????????????????????# !%p#% % # """ """ ??#?? | | ?????????????????????# @*%# % # """ """ #?? | | ?????????????????????###;;;## # #?? | | ?????????????????????# # """ """ #?? | | ????????????????????## ^ # """ """ ! #?? | | ????????????????????"" ^ # """ """ #?? | | ???????????????????#"** """ """ + #?? | | ???????????????????#"F* """ """ # = #?? | | ???????????????????#""* """ """ # #?? | | ??????????????######## ^ # #?? | | ??????????????# """ """ ################ | | ??????????????# """ """ #????# | | ??????????????# """ """ #????# "" | | ############### #????#! !R | | #????# !! "" | | ######### #######+#######" "# #????# ! | | ????????# ## !! #"G"# #????# | | ????????# ## ! #"""# #????# """ | | ????????# ## ! ##### #????# """ | | ????????# ## #???# #????# """ | | ????????# ## = #???# #????# """ | | ????????# ## ! #???# #????# *== | | ????????# ## #???#% % ######*! === | | ????????# ## #?### ############+### | | ????????# + #?#%#% !| * | | ????????# ## #?### % ! * | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 625 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Ion Engine | 57% | -10/Materials Imp. Light Cannon | 16% | -9/Storage Imp. Light Cannon | 34% | -6/Factory Lgt. Armor Plating | 20% | -6/Factory Imp. Light Cannon | 41% | -6/Factory Imp. Light Cannon | 2% | -6/Factory Recoil Stabilizer | 28% | -6/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Frienemies Use The Force You May Approach The Wall \\IAMDERELICT Challenges ------------ None Game ------ Seed ColdVortexDriveblaster Manual? 0 Play Time 00:48:12 Cumulative 11.5 hours Start 2026.10.25 @ 10:11:19 End 2026.10.25 @ 11:08:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: aa0df9d9-8896-4bf9-96f0-aaf5076e7193