Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.17 @ 00:00:34 Player: Crehl Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (52) 260 Value Destroyed (1831) 1831 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3911 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 258/300 Energy 265/265 System Corruption 12% Temperature Cool (16) Movement Treading (160) Location -8/Storage Parts ------- > --- POWER (1) -------- Reinforced Ion Engine > --- PROPULSION (4) --- Light Treads Light Treads Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Large Storage Unit Experimental Targeting Computer > --- WEAPON (2) ------- Particle Gun Heavy Assault Rifle > --- INVENTORY (15) --- Compact Battery (200) Large Matter Pod (150) Structural Scanner Improved Sensor Array Signal Interpreter Improved Terrain Scanner Improved Lightning Gun Beam Rifle Particle Gun Heavy Assault Rifle Mini Grenade Launcher Remote Datajack Mining Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Disposable Heat Sink Large Storage Unit Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle > --- INVENTORY -------- Aluminum Leg Compact Battery Large Matter Pod Structural Scanner Improved Sensor Array Signal Interpreter Improved Terrain Scanner Reflective Plating Reflective Plating Particle Gun Heavy Assault Rifle Mini Grenade Launcher Remote Datajack Mining Laser [Rating: 26] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Disposable Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Mining Laser Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 52 | 9 7 5 8 23 Power 7 | 1 1 . 1 4 Engine 6 | 1 1 . 1 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 18 | 2 3 3 1 9 Treads 6 | . 3 1 . 2 Leg 12 | 2 . 2 1 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 3 2 . 3 6 Device 3 | 2 . . 1 . Storage 2 | 1 1 . . . Processor 4 | . 1 . 1 2 Hackware . | . . . . . Protection 5 | . . . 1 4 Artifact . | . . . . . Weapon 13 | 3 1 2 3 4 Energy Gun 7 | 2 1 2 . 2 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 1 . . 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Parts Lost 27 | . 4 . 2 21 Power 3 | . . . 1 2 Propulsion 11 | . 1 . 1 9 Utility 6 | . . . . 6 Weapon 7 | . 3 . . 4 Highest Loss Streak 9 | . 2 . 1 9 To Critical Strikes . | . . . . . Average Backups 13 | 4 12 14 14 14 Power . | . 1 1 . . Propulsion 2 | 2 4 1 1 1 Utility 6 | . 4 9 8 7 Weapon 3 | . 2 2 3 4 Tool/Special . | . . . . . Unused Backups 14 | . . 2 . 12 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 6 | . . . . 6 Weapon 5 | . . . . 5 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 98 91 97 89 Engine 8 | . 14 11 8 3 Core 1 | . . . . 4 Treads 7 | . 24 15 . 2 Leg 25 | . 2 22 35 30 Device 9 | . 12 . 15 7 Storage 10 | . 14 11 9 9 Processor 6 | . 2 11 9 5 Protection 3 | . . . 1 8 Energy Gun 9 | . 14 20 10 2 Energy Cannon 2 | . . . . 5 Ballistic Gun 7 | . 14 . 5 8 Peak Build Rating 26 | 9 10 14 23 26 Average Rating 16 | 5 9 11 20 21 On Entrance 10 | . 9 7 14 23 Avg Prop Armor Cover (%) 9 | . . 10 . 8 Naked Turns . | . . . . . Heaviest Build 43 | 15 30 29 34 43 Greatest Support 60 | 20 40 60 43 48 Greatest Overweight (x) 3 | 1 1 1 . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 Most Carried 15 | 7 15 15 15 15 Average Carried 13 | 4 12 14 14 14 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 7 12 15 15 13 Class Distribution -------------------- 51% | Mutant 48% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1347 | 269 319 107 179 473 Remotely . | . . . . . Salvage Created 2171 | 52 368 114 443 1194 Parts 104 | 6 16 7 19 56 Haulers Intercepted 1 | . 1 . . . Recyclers Shooed 5 | . 2 . 1 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 49 | . 9 3 12 25 Guns 42 | . 9 3 11 19 Cannons 6 | . . . . 6 Classes Destroyed 7 | 1 3 1 . 2 Tunneler 2 | 2 . . . . Hauler 1 | . 1 . . . Swarmer 10 | . 3 . 4 3 Grunt 24 | . 6 2 6 10 Brawler 2 | . . . . 2 Duelist 2 | . . . . 2 Sentry 11 | . . 1 2 8 Best Kill Streak 7 | 2 5 2 4 7 Combat Bots Only 7 | . 5 2 4 7 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 349 | . 82 15 60 192 Missed 65 | . 15 4 10 36 Hits 284 | . 67 11 50 156 Melee 18 | . . . . 18 Projectile 266 | . 67 11 50 138 Critical Strikes 11 | . . 1 3 7 Damage Taken 4150 | . 744 143 703 2560 Core 696 | . 122 18 114 442 Absorbed by Shields . | . . . . . Ignored by Resistances 40 | . . . . 40 Regen/Repaired (Parts) 240 | . 21 . 219 . Core Remaining (%) 82 | 100 51 95 . . Volleys Fired 168 | 2 36 7 37 86 Largest 2 | 2 2 2 2 2 Hottest 130 | 80 70 121 121 130 Shots Fired 322 | 4 69 14 73 162 Gun 263 | 4 69 14 72 104 Cannon 49 | . . . . 49 Launcher . | . . . . . Special 10 | . . . 1 9 Kinetic 128 | . 33 . 19 76 Thermal 178 | 2 22 14 54 86 Explosive . | . . . . . Electromagnetic 16 | 2 14 . . . Robot Hit Streak 33 | 3 8 10 33 15 Robot Miss Streak 5 | . 5 1 1 3 Penetration Max . | . . . . . Secondary Targets 6 | . 2 . 2 2 Max Gunslinging Chain 1 | . 1 . 1 1 Shots Hit Robots 242 | 3 45 13 61 120 Core Hits 97 | 2 17 6 26 46 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | . . . 4 1 Burn 5 | . . . 4 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3947 | 34 619 187 911 2196 Guns 3029 | 34 619 184 911 1281 Cannons 900 | . . . . 900 Explosions . | . . . . . Melee . | . . . . . Ramming 18 | . . 3 . 15 Kinetic 1545 | . 345 . 234 966 Thermal 2290 | 21 193 184 677 1215 Explosive . | . . . . . Electromagnetic 94 | 13 81 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 12 | . . . . 12 Average Corruption 6 | . . . . 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 13 | . . . . 13 Message Errors 4 | . . . . 4 Matter Fused 4 | . . . . 4 Energy Discharges 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 2 | . . . . 2 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 7 | . . . . 7 Projectiles . | . . . . . Explosions 7 | . . . . 7 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 155 | . . . . 155 Shots 2 | . . . . 2 Rammed . | . . . . . Targets Rammed 3 | . . 1 . 2 Kicked 3 | . . 1 . 2 Crushed . | . . . . . Highest Temperature 310 | 36 302 234 306 310 Average Temperature 108 | 20 148 99 100 102 Received Heat Transfer 1524 | . 336 54 387 747 Effects 5 | . 5 . . . Energy Bleed 1 | . 1 . . . Interference 3 | . 3 . . . Short Circuit 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 7 | . 1 2 2 2 Heat Transferred 5161 | 50 485 445 1998 2183 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Maximum Alert Level 1 | . . . . 1 Low Security (%) 97 | 100 100 100 100 92 Level 1 2 | . . . . 7 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 245 | 10 117 50 194 245 Initial 37 | . . 37 12 . Average 50 | 1 26 10 56 79 Influence Increases 1445 | 10 247 80 367 741 Destroy 0b10 Robot/C 980 | . 180 60 240 500 Destroy 0b10 Robot/NC 15 | 10 5 . . . Destroy Leader 222 | . 42 20 40 120 Successful Hack 35 | . 5 . 8 22 Disable Machine 45 | . . . . 45 Destroy Structure 43 | . . . 4 39 Partial Spotted 15 | . . . 15 . Lose Combat Pursuer 90 | . 15 . 60 15 Influence Decreases 1414 | 10 158 139 396 711 Entered New Map 71 | . . 52 18 1 Time Decay 759 | 10 118 87 194 350 Lost Part 260 | . 40 . 10 210 Purge Threat 324 | . . . 174 150 Squads Dispatched 16 | . 3 1 5 7 Investigation 2 | . . 1 1 . Extermination . | . . . . . Reinforcement 5 | . 3 . 1 1 Assault . | . . . . . Garrison 9 | . . . 3 6 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 6 | . 2 . 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 16 7 24 30 Peak Tracking Total 6 | . 4 2 4 6 Tactical Retreats 4 | . 1 . 2 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 2 | . 1 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 3 | . . . . 3 Max in Single Turn 2 | . . . . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 14 | . 1 2 5 6 Terminals 7 | . . . 2 5 Fabricators . | . . . . . Repair Stations 3 | . 1 . 1 1 Recycling Units 2 | . . 1 1 . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 41 | . 4 5 20 12 Successful 25 | . 3 4 12 6 Failed 15 | . 1 . 8 6 Catastrophic 4 | . . . 3 1 Database Lockouts 1 | . . 1 . . Manual 8 | . . . 5 3 Terminals 19 | . . . 8 11 Fabricators . | . . . . . Repair Stations 11 | . 4 . 6 1 Recycling Units 4 | . . 1 3 . Scanalyzers 7 | . . 4 3 . Garrison Access . | . . . . . Terminal Hacks 10 | . . . 4 6 Open Door 2 | . . . . 2 Branch Access Points 1 | . . . 1 . Emergency Access Points 1 | . . . 1 . Unreport Threat 3 | . . . 2 1 Locate Traps 1 | . . . . 1 Dispatch Records 1 | . . . . 1 Investigation Status 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 9 | . 3 . 6 . Scan Component 5 | . 2 . 3 . Repair 4 | . 1 . 3 . Recycling Unit Hacks 2 | . . 1 1 . Report Inventory 2 | . . 1 1 . Scanalyzer 4 | . . 3 1 . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Retrieve Study 2 | . . 1 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . . 2 5 4 Full Trace Events 3 | . . 1 1 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 2 | . . 1 1 . Parts Repaired 4 | . 1 . 3 . Time 138 | . 36 . 102 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Active Infowar (turns) 924 | 21 360 . 498 45 Terrain 918 | 15 360 . 498 45 Seismic 6 | 6 . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2354 | 98 417 381 571 887 Spaces Moved 1073 | 60 146 219 238 410 Core 4 | 4 . . . . Treads 287 | . 133 86 . 68 Legs 782 | 56 13 133 238 342 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 108 108 108 Average Speed 127 | 117 156 135 108 126 Slowest Speed 315 | 120 240 190 108 315 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 1 | . . . . 1 Cave-ins Triggered . | . . . . . Exploration Rate (%) 23 | 3 23 25 21 47 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 10 | . . . 1 9 Terrain Destroyed 38 | . . . 1 37 Melee . | . . . . . Projectile 21 | . . . 1 20 AOE 17 | . . . . 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1694 | 78 262 289 473 592 Wait 315 | . 64 38 169 44 Move 1069 | 59 145 218 237 410 Hop . | . . . . . Pick Up 44 | 7 8 8 9 12 Fast Attach 31 | 7 1 6 3 14 Attach 20 | . 3 2 4 11 Detach . | . . . . . Swap 25 | 3 5 1 9 7 Drop 19 | . . 8 5 6 Fire 168 | 2 36 7 37 86 Melee . | . . . . . Ram . | . . . . . Kick 3 | . . 1 . 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 3 exits: [*Fac] / *Sto x2) -8/Storage History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 99 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 330 | -10/Materials | Repaired Broken Lgt. Treads 492 | -10/Materials | Discovered new exit (range 11) 516 | -10/Materials | Entered another Materials area 516 | -9/Materials | Evolved 2 slots: Propulsion x2 807 | -9/Materials | Discovered new exit (range 4) 830 | -9/Materials | Central database locked down 897 | -9/Materials | Entered another Materials area 897 | -8/Materials | Evolved 2 slots: Utility x2 1005 | -8/Materials | Garrison activated, responded to threat 1171 | -8/Materials | Identified exit to Storage 1213 | -8/Materials | Repaired Hvy. Assault Rifle+ 1253 | -8/Materials | Repaired Imp. Terrain Scanner 1286 | -8/Materials | Repaired Imp. Aluminum Leg 1342 | -8/Materials | Build established: Scavenger-Mutant 1429 | -8/Materials | Discovered new exit (range 13) 1468 | -8/Materials | Entered Storage 1621 | -8/Storage | Garrison activated, responded to threat 1921 | -8/Storage | Core integrity fell below 50% 2085 | -8/Storage | Garrison activated, responded to threat 2133 | -8/Storage | Destroyed 7 combat bots 2191 | -8/Storage | Core integrity fell below 20% 2198 | -8/Storage | System corruption reached 10% 2243 | -8/Storage | Lost 9 parts (1p3n3u2w) 2289 | -8/Storage | Found Prototype Processor 2289 | -8/Storage | Identified Exp. Targeting Computer 2355 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02249_ R-06 Scavenger collects Melee Analysis Suite. 02250_ K-01 Serf collects debris. 02250_ Acquired 57 matter. 02253_ K-01 Serf collects debris. 02264_ Connecting with Terminal... 02269_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 02274_ Acquired Prototype Energy Gun. 02283_ System corrupted: Matter fused (-5). 02286_ Connecting with Door Terminal... >>Open(Door) Sealed Heavy Doors opened. 02289_ Acquired Prototype Processor. 02289_ Identified Exp. Targeting Computer. 02319_ K-01 Serf cleans the Component Storage. 02321_ W-25 Informer sends out distress signal. 02329_ G7RDNRO|VGFZY,NPXK5NYDPJWINCHIWEAX A 02345_ System corrupted: Energy discharge (-58). 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T ?????????????????? | | ????????? ? ?????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 50 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: TH 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 85% | -10/Materials | Broken Hvy. Assault Rifle | 5% | -8/Materials Imp. Terrain Scanner | 13% | -8/Materials Imp. Aluminum Leg | 9% | -8/Materials Studied --------- Aluminum Leg | -9/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InertialBorgScanner Manual? 0 Play Time 00:39:48 Cumulative 33.4 hours Start 2026.07.16 @ 23:09:57 End 2026.07.17 @ 00:00:34 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 29 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 181a08c5-f617-4bef-990d-5d49063bc99e