Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.01 @ 03:30:38 Player: sentrybuster Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (69) 345 Value Destroyed (1669) 1669 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4811 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/700 Matter 1/300 Energy 66/100 System Corruption 28% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Deuterium Engine Heavy Laser Plasma Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Small Storage Unit Structural Scanner Improved Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Autogun Minigun Gauss Rifle Mini Assault Cannon > --- INVENTORY -------- Deuterium Engine Improved Treads Assault Cannon Scythe [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Titanium Leg Treads Improved Treads Leg Titanium Leg Wheel Compact Wheel Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Advanced Signal Interpreter Weapon EM Shotgun Energy Gun EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Autogun Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power . | . . . . . . . Propulsion 2 | . . . 1 1 . . Utility 2 | . . 2 . . . . Weapon 2 | . . . 1 1 . . Parts Attached 61 | 6 2 15 18 18 . 2 Power 7 | 1 . 1 2 3 . . Engine 6 | 1 . 1 1 3 . . Core 1 | . . . 1 . . . Reactor . | . . . . . . . Propulsion 11 | 2 . 2 3 4 . . Treads 1 | . . . . 1 . . Leg 8 | . . 2 3 3 . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 9 | 1 1 3 2 1 . 1 Device 5 | . . 3 . 1 . 1 Storage 1 | 1 . . . . . . Processor 3 | . 1 . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 34 | 2 1 9 11 10 . 1 Energy Gun 11 | 1 . 3 6 1 . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 12 | 1 1 4 1 5 . . Ballistic Cannon 2 | . . . 1 1 . . Launcher 5 | . . 1 1 3 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . 1 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 27 | . 1 2 8 13 . 3 Power 2 | . . . 1 1 . . Propulsion 9 | . . 2 3 3 . 1 Utility 5 | . . . 2 2 . 1 Weapon 11 | . 1 . 2 7 . 1 Highest Loss Streak 7 | . 1 2 2 7 . 1 Average Slot Usage (%) 84 | . 98 96 90 93 29 21 Engine 6 | . 14 11 2 6 . . Core 1 | . . . 6 . . . Leg 17 | . . 15 23 25 7 4 Wheel 3 | . 28 4 . . . . Device 13 | . . 21 15 12 7 7 Storage 7 | . 14 11 9 6 . . Processor 9 | . 12 11 8 9 7 7 Energy Gun 8 | . 6 13 20 1 . . Ballistic Gun 8 | . 21 7 . 15 . . Ballistic Cannon 4 | . . . 3 9 6 . Naked Turns . | . . . . . . . Heaviest Build 32 | 11 11 15 27 32 5 7 Greatest Support 64 | 32 32 32 35 64 17 17 Greatest Overweight (x) 4 | . . 4 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 6 5 4 4 Most Carried 6 | 4 6 6 6 6 4 4 Average Carried 5 | 2 5 5 5 5 4 3 Final Capacity 6 | 6 6 6 6 4 4 4 Final Carried 6 | 4 6 6 4 4 4 3 Class Distribution -------------------- 56% | Mutant 30% | Skirmisher 12% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Fac Matter Collected 1670 | 105 243 296 241 785 . . Remotely . | . . . . . . . Salvage Created 1985 | . 269 267 651 798 . . Parts 129 | . 18 22 41 48 . . Haulers Intercepted 1 | . 1 . . . . . Recyclers Shooed 4 | . 1 3 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 44 | . 5 10 10 19 . . Guns 20 | . 5 4 6 5 . . Cannons 9 | . . . . 9 . . AOE 14 | . . 6 3 5 . . Classes Destroyed 13 | . 5 4 2 2 . . Worker 6 | . . 2 2 2 . . Builder 7 | . 1 . 3 3 . . Hauler 1 | . 1 . . . . . Recycler 5 | . 1 1 2 1 . . Mechanic 1 | . . 1 . . . . Operator 1 | . . 1 . . . . Watcher 4 | . . 1 1 2 . . Swarmer 23 | . 3 9 3 8 . . Grunt 14 | . 2 1 3 8 . . Brawler 1 | . . . . 1 . . Sentry 3 | . . . 3 . . . Hunter 1 | . . . 1 . . . Programmer 2 | . . . . 2 . . Best Kill Streak 9 | . 8 7 9 5 . . Combat Bots Only 6 | . 5 6 4 4 . . Max Kills in Single Turn 4 | . 1 3 4 4 . . Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 3 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Damage Taken 3791 | . 152 394 877 1862 . 506 Core 940 | . 47 68 122 356 . 347 Absorbed by Shields . | . . . . . . . Core Remaining (%) 85 | 100 81 83 77 . . . Volleys Fired 143 | . 21 40 28 50 . 4 Largest 4 | . 2 2 3 4 . 1 Hottest 160 | . 60 90 140 160 . 63 Shots Fired 366 | . 41 73 78 171 . 3 Gun 274 | . 41 70 65 98 . . Cannon 74 | . . . 10 61 . 3 Launcher 18 | . . 3 3 12 . . Special . | . . . . . . . Kinetic 240 | . 33 45 12 150 . . Thermal . | . . . . . . . Explosive 18 | . . 3 3 12 . . Electromagnetic 108 | . 8 25 63 9 . 3 Robot Hit Streak 12 | . 7 12 7 9 . 8 Robot Miss Streak 6 | . 1 5 3 6 . . Penetration Max 1 | . . . . 1 . . Secondary Targets . | . . . . . . . Shots Hit Robots 208 | . 24 43 56 82 . 3 Core Hits 135 | . 13 23 41 55 . 3 Critical Hits 1 | . . . . 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . Melee Attacks 6 | . . 1 5 . . . Impact 6 | . . 1 5 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5175 | . 282 984 1294 2528 . 87 Guns 2354 | . 282 599 641 832 . . Cannons 792 | . . . 35 678 . 79 Explosions 2021 | . . 385 618 1018 . . Melee . | . . . . . . . Ramming 8 | . . . . . . 8 Kinetic 2068 | . 217 382 44 1425 . . Thermal 316 | . . . 232 84 . . Explosive 1705 | . . 385 386 934 . . Electromagnetic 1078 | . 65 217 632 85 . 79 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 28 | . . . 8 1 26 28 Average Corruption 12 | . . . 8 1 13 26 Corruption Purged . | . . . . . . . Effects 49 | . . . 11 1 14 23 Message Errors 9 | . . . 1 1 3 4 Matter Fused 8 | . . . 3 . 2 3 Heat Flow Errors 2 | . . . . . 1 1 Energy Discharges 4 | . . . 2 . 1 1 Parts Rejected 2 | . . . 1 . 1 . Data Loss (minor) 3 | . . . 1 . . 2 Data Loss (major) 2 | . . . . . 1 1 Misfires 1 | . . . 1 . . . Alerts 1 | . . . . . 1 . Misdirections 13 | . . . . . 4 9 Targeting Errors 2 | . . . 1 . . 1 Weapon Failures 2 | . . . 1 . . 1 Overload Shots . | . . . . . . . Overflow Damage 86 | . . 21 8 57 . . Projectiles . | . . . . . . . Explosions 86 | . . 21 8 57 . . Melee . | . . . . . . . Knockbacks 8 | . . . 1 7 . . Impact . | . . . . . . . Kinetic 8 | . . . 1 7 . . Secondary . | . . . . . . . Self-Inflicted Damage 246 | . . 15 102 125 . 4 Shots 7 | . . 1 3 3 . . Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 411 | . 6 63 276 411 74 158 Average Temperature 91 | . 4 20 73 124 42 58 Received Heat Transfer 786 | . 30 36 90 387 . 243 Effects 1 | . . . . 1 . . Energy Bleed 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Parts Fried 6 | . . 1 5 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 250 | . . . 200 50 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Peak Influence 507 | . 184 194 459 507 167 156 Initial 152 | . . 77 8 118 152 116 Average 189 | . 93 84 188 322 165 122 Maximum Alert Level 2 | . . . 2 2 . . Low Security (%) 63 | 100 100 100 42 20 100 100 Level 1 25 | . . . 54 49 . . Level 2 10 | . . . 3 30 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 1 2 6 . . Investigation 1 | . . . . 1 . . Extermination 2 | . . . . 2 . . Reinforcement 6 | . 1 1 2 2 . . Assault 1 | . . . . 1 . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Distress Signals 9 | . 2 1 4 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 93 | . 7 18 23 33 6 6 Peak Tracking Total 7 | . 4 6 7 6 6 5 Tactical Retreats 7 | . 1 1 1 2 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Traps Triggered 3 | . . 1 . 2 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Fac Machines Disabled 12 | . . . 5 7 . . Max in Single Turn 4 | . . . 2 4 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Machines Accessed 8 | . 1 2 2 3 . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 4 | . . 1 1 2 . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 16 | . 1 4 5 6 . . Successful 11 | . 1 3 4 3 . . Failed 5 | . . 1 1 3 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 1 | . 1 . . . . . Terminals 2 | . 1 . 1 . . . Fabricators . | . . . . . . . Repair Stations 11 | . . 2 4 5 . . Recycling Units 3 | . . 2 . 1 . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . 1 . . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 2 3 3 . . Scan Component 5 | . . 1 2 2 . . Repair 3 | . . 1 1 1 . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . 1 . . . . . Terminals 1 | . 1 . . . . . Track 1 | . 1 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . . 1 1 2 . . Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . 1 1 1 . . Time 119 | . . 32 26 61 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 6 | . . . . 6 . . Machine Destruction 2 | . . . . 2 . . Programmers 4 | . . . . 4 . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Fac Turns Passed 3136 | 57 245 800 542 1044 224 224 Spaces Moved 1871 | 43 157 370 281 631 168 221 Core 149 | 1 . 22 . . . 126 Treads . | . . . . . . . Legs 1443 | . . 268 281 631 168 95 Wheels 279 | 42 157 80 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 100 120 120 130 50 Average Speed 118 | 98 100 123 127 125 130 87 Slowest Speed 250 | 100 100 250 150 130 130 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . Exploration Rate (%) 36 | 4 49 37 45 25 89 6 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . 1 . . . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug 18 | . . 1 2 15 . . Terrain Destroyed 220 | . . 18 52 150 . . Melee 3 | . . 1 2 . . . Projectile 20 | . . . 3 17 . . AOE 197 | . . 17 47 133 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Fac Total 2503 | 54 204 645 394 786 173 247 Wait 369 | 2 20 209 52 64 6 16 Move 1866 | 42 156 369 280 631 167 221 Hop . | . . . . . . . Pick Up 28 | 4 4 5 5 9 . 1 Fast Attach 30 | 6 1 6 8 9 . . Attach 16 | . 1 3 5 5 . 2 Detach 9 | . . 1 2 6 . . Swap 15 | . . 6 5 4 . . Drop 18 | . 1 5 4 8 . . Fire 143 | . 21 40 28 50 . 4 Melee 6 | . . 1 5 . . . Ram 3 | . . . . . . 3 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 211 | -10/Materials | Discovered new exit (range 12) 288 | -10/Materials | Discovered new exit (range 16) 303 | -10/Materials | Entered another Materials area 303 | -9/Materials | Evolved 2 slots: Utility x2 341 | -9/Materials | Build established: Mutant 574 | -9/Materials | Repaired Autogun 1088 | -9/Materials | Discovered new exit (range 14) 1103 | -9/Materials | Entered another Materials area 1103 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1304 | -8/Materials | Repaired Broken Shock Rifle 1391 | -8/Materials | Crushed by falling debris 1623 | -8/Materials | Discovered new exit (range 15) 1644 | -8/Materials | Identified exit to Factory 1645 | -8/Materials | Entered Factory 1645 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1875 | -7/Factory | Build established: Gunner 2606 | -7/Factory | Repaired Broken Imp. Deuterium Engine 2646 | -7/Factory | Build established: Skirmisher 2686 | -7/Factory | Core integrity fell below 50% 2689 | -7/Factory | Sucked down chute 2689 | -7/Factory | Entered Waste 2704 | -7/Waste | EMP discharged 2704 | -7/Waste | System corruption reached 10% 2705 | -7/Waste | Spotted C-40 Crusher 2710 | -7/Waste | Lost 7 parts (1p1n2u3w) 2722 | -7/Waste | Spotted C-40 Crusher 2730 | -7/Waste | Spotted C-40 Crusher 2734 | -7/Waste | Spotted C-40 Crusher 2778 | -7/Waste | Spotted C-40 Crusher 2786 | -7/Waste | Spotted C-40 Crusher 2804 | -7/Waste | EMP discharged 2883 | -7/Waste | Discovered new exit (range 15) 2904 | -7/Waste | EMP discharged 2911 | -7/Waste | Identified exit to Factory 2913 | -7/Waste | Entered Factory 2954 | -7/Factory | Build established: Mutant 3112 | -7/Factory | Core integrity fell below 20% 3137 | -7/Factory | Core destroyed Last Messages --------------- 02955_ System corrupted: Matter fused (-9). 02989_ DVFS65IUDSLAXK0N5: VTNKOEU 03004_ System corrupted: Component data lost. 03027_ System corrupted: Matter fused (-4). 03045_ System corrupted: Energy discharge (-33). 03050_ Titanium Leg destroyed. 03060_ System corrupted: Heat flow error (+192). 03076_ System corrupted: Component data lost. 03095_ System corrupted: Substantial component data lost. 03100_ Slammed into G-50 Soldier. 03101_ Destabilizing: System corrupted (+2). 03102_ Slammed into G-47 Trooper. 03108_ System corrupted: EM Pulse Cannon targeting data glitched. 03113_ 30WV6Y7HHXA&HFOIG68M 03119_ System corrupted: EM Pulse Cannon failed to cycle. 03123_ EM Pulse Cannon destroyed. 03128_ System corrupted: Matter fused (-8). 03131_ G-47 Trooper misfires. 03137_ Slammed into G-47 Trooper. 03137_ Destabilizing: Core damaged (-28). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????#############???????????????? | | ????# =g !#???????????????? | | ????# g #???????????????? | | ????#"""g"""""" #???????????????? | | ????#"R """""" #???????????????? | | ????#""" """""" #???????????????? | | ????#"""@"""""" #???????????????? | | ????# g #???????????????? | | ????######+###+##???????????????? | | ????????# #????????????????? | | ?????#### #????????????????? | | ?????# ####?????????????? | | ?????# +??????????? | | ?????# #####???????????? | | ######+# #???????????????? | | # # + ""????????????? | | #"" # ## ""????????????? | | #"" # #? ""????????????? | | #""" # #??""????????????? | | #""" # #????????????????? | | #""" # ##???????????????? | | # + +???????????????? | | #"" # ####???????????????? | | #"" # #??????????????????? | | #""" # ########?????????????? | | #""" # # #?????????????? | | #""" # #! #?????????????? | | ? # # #?????????????? | | ######## # #?????????????? | | ???????# # #?????????????? | | ???????# # ????????? ????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Evasion (%) 50 Targeting Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingAlertAutogun Manual? 0 Play Time 00:33:04 Cumulative 83.0 hours Start 2020.12.01 @ 02:54:28 End 2020.12.01 @ 03:30:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 155 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 58 Gallery% 63 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8771c4fb-7da0-434d-bcd6-7dd36e321626