Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.27 @ 21:22:14 Player: Findu Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (17) 85 Value Destroyed (342) 342 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1227 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 222/300 Energy 80/100 System Corruption 0% Temperature Cool (49) Movement Treading (170) Location -8/Recycling Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (2) --- Armored Treads VSS Leg > --- UTILITY (2) ------ Sensor Array Signal Interpreter > --- WEAPON (2) ------- Flamer > --- INVENTORY (5) ---- VSS Leg VSS Leg Small Storage Unit Advanced Visual Processing Unit Terrain Scanner Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Sensor Array Signal Interpreter > --- WEAPON ----------- Flamer > --- INVENTORY -------- Armored Treads VSS Leg Small Storage Unit Advanced Visual Processing Unit Terrain Scanner [Rating: 13] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Signal Interpreter Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Subdweller Laser Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Flamer Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 28 | 7 6 1 5 9 Power 6 | 2 1 . . 3 Engine 6 | 2 1 . . 3 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 1 . . 5 Treads 5 | 2 1 . . 2 Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 3 1 . . Device 2 | . 1 1 . . Storage 1 | . 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 10 | 3 1 . 5 1 Energy Gun 4 | 1 . . 3 . Energy Cannon . | . . . . . Ballistic Gun 4 | 2 . . 2 . Ballistic Cannon . | . . . . . Launcher 1 | . 1 . . . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 8 | . . . 8 . Power 1 | . . . 1 . Propulsion 2 | . . . 2 . Utility . | . . . . . Weapon 5 | . . . 5 . Highest Loss Streak 5 | . . . 5 . To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 95 100 96 72 Engine 13 | . 14 14 13 12 Treads 22 | . 28 28 25 12 Leg 1 | . . . . 6 Device 13 | . 11 14 14 14 Processor 12 | . 1 14 14 14 Energy Gun 6 | . . . 12 . Ballistic Gun 10 | . 15 14 13 . Launcher 3 | . 12 14 1 . Special Weapon 3 | . . . . 12 Peak Build Rating 13 | 5 7 7 10 13 Average Rating 8 | 3 6 7 8 10 On Entrance 4 | . 5 7 7 2 Naked Turns . | . . . . . Heaviest Build 16 | 8 16 11 13 8 Greatest Support 40 | 40 40 40 40 24 Greatest Overweight (x) 1 | 1 . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 5 5 Average Capacity 5 | 5 7 5 5 5 Most Carried 5 | 3 5 4 5 5 Average Carried 3 | 2 4 4 3 3 Final Capacity 8 | 5 8 5 5 5 Final Carried 5 | 3 5 4 4 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 512 | 249 154 . 109 . Remotely . | . . . . . Salvage Created 398 | . 312 . 86 . Parts 25 | . 19 . 6 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 12 | . 8 . 4 . Guns 6 | . 4 . 2 . AOE 6 | . 4 . 2 . Classes Destroyed 7 | . 6 . 1 . Worker 2 | . 2 . . . Builder 1 | . 1 . . . Recycler 1 | . 1 . . . Watcher 1 | . 1 . . . Swarmer 5 | . 3 . 2 . Grunt 5 | . 5 . . . Subdweller 2 | . . . 2 . Best Kill Streak 13 | . 13 . 2 . Combat Bots Only 8 | . 8 . 2 . Max Kills in Single Turn 3 | . 3 . 2 . Gunslinging 1 | . . . 1 . Exploded 2 | . 2 . 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 144 | . 26 . 112 6 Missed 54 | . 8 . 45 1 Damage Taken 958 | . 191 . 688 79 Core 252 | . 23 . 181 48 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 23 | . 11 . 10 2 Largest 2 | . 2 . 2 1 Hottest 100 | . 50 . 80 100 Shots Fired 39 | . 18 . 19 2 Gun 27 | . 11 . 16 . Cannon . | . . . . . Launcher 10 | . 7 . 3 . Special 2 | . . . . 2 Kinetic 20 | . 11 . 9 . Thermal 5 | . . . 3 2 Explosive 10 | . 7 . 3 . Electromagnetic 4 | . . . 4 . Robot Hit Streak 5 | . 3 . 5 1 Robot Miss Streak 4 | . 2 . 4 1 Penetration Max . | . . . . . Secondary Targets 1 | . . . 1 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 23 | . 10 . 12 1 Core Hits 28 | . 20 . 7 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 909 | . 559 . 331 19 Guns 198 | . 91 . 107 . Cannons . | . . . . . Explosions 692 | . 468 . 224 . Melee . | . . . . . Ramming 7 | . . . . 7 Kinetic 138 | . 91 . 47 . Thermal 51 | . . . 39 12 Explosive 692 | . 468 . 224 . Electromagnetic 21 | . . . 21 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 40 | . 9 . 27 40 Average Temperature 13 | . 4 . 15 24 Received Heat Transfer 444 | . 90 . 336 18 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 130 | . . . 50 80 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Peak Influence 307 | . 307 119 . 37 Initial 119 | . . 119 . 26 Average 66 | . 166 113 . 16 Maximum Alert Level 1 | . 1 . . . Low Security (%) 91 | 100 48 100 . 100 Level 1 8 | . 51 . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . 1 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 23 | . 11 . 11 1 Peak Tracking Total 5 | . 3 . 5 1 Tactical Retreats 2 | . . . 2 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 4 | . 2 . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 2 | . . . 2 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 6 | . . . 1 5 Terminals 3 | . . . . 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 12 | . . . 4 8 Successful 9 | . . . 4 5 Failed 3 | . . . . 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 6 | . . . . 6 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . . . . 2 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . . . 4 3 Record 4 | . . . 4 . Part Schematic 1 | . . . . 1 Alert Level 1 | . . . . 1 Zone Layout 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 2 | . . . . 2 Retrieve Components 2 | . . . . 2 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . . . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . . 1 Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 2 | . . . . 2 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 2 1 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 3029 | 54 245 418 1498 814 Spaces Moved 1873 | 33 129 260 917 534 Core 137 | 11 . . 11 115 Treads 1709 | 22 129 260 906 392 Legs 27 | . . . . 27 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 50 50 Average Speed 153 | 130 160 160 158 140 Slowest Speed 170 | 160 160 160 160 170 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 53 | 4 37 66 67 92 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 60 | . 49 . 11 . Melee . | . . . . . Projectile . | . . . . . AOE 60 | . 49 . 11 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 1985 | 41 148 262 939 595 Wait 42 | . . 1 4 37 Move 1869 | 32 128 259 916 534 Hop . | . . . . . Pick Up 7 | 1 1 . 2 3 Fast Attach 18 | 6 5 . 2 5 Attach 6 | . 1 . 2 3 Detach 7 | 1 2 . 1 3 Swap 4 | 1 . 1 1 1 Drop 6 | . . 1 1 4 Fire 23 | . 11 . 10 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Subcaves -8/Recycling (discovered 1 exit: *Fac) History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 207 | -10/Materials | Destroyed 8 combat bots 282 | -10/Materials | Discovered new exit (range 12) 298 | -10/Materials | Identified exit to Mines 300 | -10/Materials | Entered Mines 322 | -10/Mines | Build established: Mutant 428 | -10/Mines | Learned Materials emergency access door positions 521 | -10/Mines | Learned Materials terminal intel 695 | -10/Mines | Discovered new exit (range 15) 716 | -10/Mines | Identified exit to Subcaves 718 | -10/Mines | Entered Subcaves 734 | -10/Subcaves | Learned Materials emergency access door positions 763 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1022 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1258 | -10/Subcaves | Learned location of Zion (-7) 1258 | -10/Subcaves | Met a Zionite searching for "candidates" 1389 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1699 | -10/Subcaves | Visited Clippyterm 1703 | -10/Subcaves | Learned Research security intel 2195 | -10/Subcaves | Discovered new exit (range 12) 2206 | -10/Subcaves | Core integrity fell below 50% 2215 | -10/Subcaves | Core integrity fell below 20% 2216 | -10/Subcaves | Identified exit to Recycling 2216 | -10/Subcaves | Entered Recycling 2217 | -8/Recycling | Met a Zionite searching for Scraptown 2241 | -8/Recycling | Lost 5 parts (1p1n3w) 2676 | -8/Recycling | Discovered new exit (range 8) 2705 | -8/Recycling | Identified exit to Factory 3030 | -8/Recycling | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 02498_ Acquired Adv. Visual Processing Unit. 02523_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 9R layout... Downloaded map data. 02610_ Sub. Power Source shoots sparks and powers down. 02615_ Dropped Broken Sub. Power Source. 02615_ Acquired Broken Sub. Power Source. 02676_ EXIT=FOUND 02685_ Acquired VSS Leg. 02692_ Dropped Arm. Treads. 02693_ Acquired VSS Leg. 02694_ Dropped VSS Leg. 02696_ Acquired VSS Leg. 02705_ EXIT=IDENTIFIED: FACTORY 02717_ Dropped VSS Leg. 02719_ Acquired Arm. Treads. 02721_ R-06 Scavenger collects VSS Leg. 02753_ Slammed into R-06 Scavenger. 03022_ Y-45 Defender springs to life. 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