Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.03 @ 23:20:43 Player: Calazard Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (1176) 1176 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 3068 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/550 Matter 284/300 Energy 92/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (3) ------- Field Laser > --- INVENTORY (5) ---- Improved Heat Sink Small Storage Unit High-capacity Matter Pod (134) Improved Signal Interpreter Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Improved Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Beam Rifle Beam Rifle Particle Gun > --- INVENTORY -------- Improved Heat Sink Small Storage Unit High-capacity Matter Pod Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Improved Targeting Computer Particle Charger Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Long-range Tractor Beam Field Recycling Unit Shock Rifle Heavy Particle Gun Heavy Particle Cannon Rocket Launcher Rocket Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Wheel Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Plasma Cutter Energy Gun Beam Rifle Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . . 2 Weapon 1 | . . 1 . Parts Attached 48 | 6 3 22 17 Power 5 | 1 . 1 3 Engine 3 | 1 . 1 1 Core 2 | . . . 2 Reactor . | . . . . Propulsion 13 | 2 1 6 4 Treads 6 | . . 5 1 Leg 6 | 2 1 . 3 Wheel 1 | . . 1 . Hover . | . . . . Flight . | . . . . Utility 14 | 1 1 6 6 Device 6 | 1 . 4 1 Storage 1 | . . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 6 | . 1 1 4 Artifact . | . . . . Weapon 16 | 2 1 9 4 Energy Gun 5 | . . 3 2 Energy Cannon 2 | . . 1 1 Ballistic Gun 3 | 2 . 1 . Ballistic Cannon . | . . . . Launcher 2 | . 1 . 1 Special Weapon 4 | . . 4 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 9 | . . 2 7 Power 1 | . . . 1 Propulsion 2 | . . . 2 Utility 2 | . . . 2 Weapon 4 | . . 2 2 Highest Loss Streak 7 | . . 2 7 To Critical Strikes . | . . . . Average Slot Usage (%) 96 | . 96 98 93 Engine 9 | . 14 11 5 Core 1 | . . . 2 Treads 16 | . . 26 6 Leg 12 | . 28 4 18 Device 10 | . 14 11 8 Storage 7 | . . 7 8 Processor 3 | . . . 9 Protection 5 | . 10 3 8 Energy Gun 8 | . . 2 18 Energy Cannon 2 | . . 4 . Ballistic Gun 5 | . 15 2 5 Launcher 2 | . 12 1 . Special Weapon 11 | . . 21 . Naked Turns . | . . . . Heaviest Build 62 | 7 12 57 62 Greatest Support 66 | 20 20 63 66 Greatest Overweight (x) 3 | . . . 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 5 5 20 20 Average Capacity 15 | 5 5 15 19 Most Carried 20 | 5 5 20 20 Average Carried 14 | 2 4 14 18 Final Capacity 20 | 5 5 20 5 Final Carried 19 | 3 5 19 5 Class Distribution -------------------- 49% | Gunner 47% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 910 | 264 70 230 346 Remotely . | . . . . Salvage Created 1275 | 46 123 340 766 Parts 73 | 2 10 28 33 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . . 2 Parts Field Recycled 9 | . . 9 . Retrieved Matter 42 | . . 42 . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 30 | 1 5 6 18 Guns 17 | 1 . 2 14 Cannons 5 | . . 4 1 AOE 7 | . 5 . 2 Classes Destroyed 7 | 1 1 1 4 Recycler 1 | . . . 1 Operator 3 | . 1 . 2 Swarmer 5 | . . . 5 Grunt 17 | 1 5 3 8 Brawler 1 | . . . 1 Duelist 3 | . . . 3 Sentry 4 | . . 3 1 Best Kill Streak 6 | 1 3 2 6 Combat Bots Only 6 | 1 2 2 6 Max Kills in Single Turn 2 | 1 1 1 2 Gunslinging 1 | . . . 1 Exploded 1 | . 1 . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2580 | 64 44 548 1924 Core 651 | 12 10 73 556 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 50 | . . . 50 Core Remaining (%) 89 | 95 91 81 . Volleys Fired 91 | 8 12 25 46 Largest 3 | 2 2 3 3 Hottest 177 | 40 40 99 177 Shots Fired 193 | 16 15 52 110 Gun 138 | 16 6 10 106 Cannon 2 | . . . 2 Launcher 11 | . 9 . 2 Special 42 | . . 42 . Kinetic 43 | 16 6 5 16 Thermal 136 | . . 44 92 Explosive 11 | . 9 . 2 Electromagnetic 3 | . . 3 . Robot Hit Streak 15 | 6 2 8 15 Robot Miss Streak 3 | 2 2 3 3 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 123 | 12 6 33 72 Core Hits 72 | 2 15 13 42 Critical Kills 1 | 1 . . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 14 | 1 1 2 10 Burn 10 | . . . 10 Destroy 2 | 1 1 . . Sever 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2409 | 130 488 397 1394 Guns 1307 | 130 16 105 1056 Cannons 50 | . . . 50 Explosions 740 | . 472 . 268 Melee . | . . . . Ramming 20 | . . . 20 Kinetic 358 | 130 16 43 169 Thermal 1244 | . . 307 937 Explosive 740 | . 472 . 268 Electromagnetic 47 | . . 47 . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . 1 . 2 Average Corruption 1 | . 1 . 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 1 . 1 Message Errors 1 | . . . 1 Heat Flow Errors 1 | . 1 . . Overload Shots . | . . . . Overflow Damage . | . . . . Projectiles . | . . . . Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 88 | . . . 88 Shots 2 | . . . 2 Rammed 4 | . . . 4 Targets Rammed 6 | 1 . . 5 Kicked 2 | 1 . . 1 Crushed . | . . . . Highest Temperature 412 | 12 204 . 412 Average Temperature 112 | 8 102 . 116 Received Heat Transfer 1155 | 36 24 249 846 Effects 4 | . . . 4 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . . 1 . Impact Corruptions . | . . . . Robots Melted 1 | . . . 1 Combat Hostiles 1 | . . . 1 Parts Melted 12 | . . 5 7 Heat Transferred 4033 | . . 999 3034 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 403 | 20 345 190 403 Initial 145 | . 13 145 52 Average 133 | 2 189 98 183 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 85 | 100 56 100 73 Level 1 13 | . 43 . 26 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 9 | . 2 . 7 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . 1 . 3 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . . 2 5 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 62 | 1 8 10 43 Peak Tracking Total 13 | 1 3 5 13 Tactical Retreats 1 | . . . 1 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered . | . . . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 2 | . 1 . 1 Max in Single Turn 1 | . 1 . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 12 | . 2 4 6 Terminals 9 | . 2 4 3 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units . | . . . . Scanalyzers 1 | . . . 1 Garrison Access 1 | . . . 1 Total Hacks 32 | . 4 10 18 Successful 21 | . 3 8 10 Failed 11 | . 1 2 8 Catastrophic 1 | . 1 . . Database Lockouts . | . . . . Manual . | . . . . Terminals 22 | . 4 10 8 Fabricators . | . . . . Repair Stations 5 | . . . 5 Recycling Units . | . . . . Scanalyzers 2 | . . . 2 Garrison Access 3 | . . . 3 Terminal Hacks 15 | . 3 8 4 Record 4 | . . 4 . Prototype ID Bank 4 | . 1 2 1 Emergency Access Points 1 | . 1 . . Alert Level 2 | . 1 . 1 Zone Layout 4 | . . 2 2 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . . 1 Used . | . . . . Hacking Detections 10 | . 2 3 5 Full Trace Events 2 | . 1 . 1 Feedback Events 1 | . 1 . . Corruption 1 | . 1 . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 70 | . . . 70 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2061 | 99 233 1022 707 Spaces Moved 1062 | 71 165 526 300 Core 81 | 34 . . 47 Treads 474 | . . 395 79 Legs 507 | 37 165 131 174 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 50 Average Speed 145 | 86 120 150 166 Slowest Speed 340 | 120 120 160 340 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 25 | 6 37 27 32 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 63 | . 43 . 20 Melee . | . . . . Projectile . | . . . . AOE 63 | . 43 . 20 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1380 | 94 186 677 423 Wait 57 | . . 45 12 Move 1059 | 70 164 525 300 Hop . | . . . . Pick Up 66 | 9 4 34 19 Fast Attach 13 | . 1 8 4 Attach 18 | 6 . 5 7 Detach . | . . . . Swap 17 | . 2 9 6 Drop 53 | . 3 26 24 Fire 91 | 8 12 25 46 Melee . | . . . . Ram 4 | . . . 4 Kick 2 | 1 . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 64 | -11/Scrapyard | Discovered new exit (range 8) 100 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 324 | -10/Materials | Discovered new exit (range 9) 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1080 | -9/Materials | Discovered new exit (range 4) 1187 | -9/Materials | Build established: Gunner 1355 | -9/Materials | Entered another Materials area 1355 | -8/Materials | Evolved 2 slots: Utility x2 1769 | -8/Materials | Garrison activated, responded to threat 1812 | -8/Materials | Repaired Lgt. Nuclear Core 1844 | -8/Materials | Repaired Hvy. Assault Rifle? 2033 | -8/Materials | Core integrity fell below 50% 2041 | -8/Materials | Core integrity fell below 20% 2062 | -8/Materials | Lost 7 parts (1p2n2u2w) 2062 | -8/Materials | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 02035_ Destabilizing: Short circuit. 02036_ K-01 Serf collects debris. 02036_ U-05 Engineer builds a Wall. 02037_ K-01 Serf collects debris. 02037_ Slammed into K-01 Serf. 02038_ K-01 Serf destroyed. 02038_ U-05 Engineer lays Concrete. 02039_ 2L8KS7L/AT H28RVY|V/U5VY6QOPYZ#HE|EYUZ7 02039_ U-05 Engineer lays Concrete. 02039_ Acquired 16 matter. 02041_ U-05 Engineer lays Concrete. 02041_ K-01 Serf collects debris. 02042_ U-05 Engineer lays Concrete. 02043_ Critical hit (Burn: +37). 02045_ W-25 Informer sends out distress signal. 02047_ U-05 Engineer builds a Wall. 02047_ U-05 Engineer lays Concrete. 02050_ Acquired Field Laser. 02053_ Slammed into O-16 Technician. 02062_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ########????????????????+ +????????????????????? | | # ! ]#????????????????#a #????????????????????? | | # " #????????????????# #????????????????????? | | # T * #????????????????# #????????????????????? | | # " #??????########### #????????????????????? | | # ! #??????# # #????????????????????? | | ? ?######## """ # #????????????????????? | | ###+#### + """"" /@ #????????????????????? | | # ## # """"" k # #????????????????????? | | ## # """"" # #????????????????????? | | ] + """ # #????????????????????? | | ##+###### # #????????????????????? | | # # #?# # #????????????????????? | | ### ### #?########### #????????????????????? | | ??# #?# """ #???????????# #????????????????????? | | ??# #?# """ #???????????# #????????????????????? | | ??# #?# """ #???????????? #????????????????????? | | ??# #?# #???????????? h#????????????????????? | | ??# #?#######???????????? ????????????????????? | | ??# ???????????????????? ????????????????????? | | ??+ ???????????????????? ????????????????????? | | ??? ????????????????????"" ????????????????????? | | ???##?????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- Lgt. Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Crack Shot It's Just You Troublemaker Challenges ------------ None Game ------ Seed WaveEnhancedAutogun Manual? 0 Play Time 00:52:19 Cumulative 3.0 hours Start 2022.07.03 @ 22:25:18 End 2022.07.03 @ 23:20:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 4 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 77139d1e-3729-499d-b4d9-56e960c8363c