Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.05 @ 20:29:48 Player: NeoBioHazard Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (20) 4000 Robots Destroyed (58) 290 Value Destroyed (1981) 1981 Prototype IDs (20) 400 Alien Tech Used (2) 400 Bonus (5218) 5218 TOTAL SCORE: 16789 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 111 Met Data Miner 300 Scanned by Researcher 500 Win 3000 Win Speed 1255 Cogmind --------- Core Integrity 780/1600 Matter 286/300 Energy 98/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (14) ----- Spectral Analyzer Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Target Analyzer Advanced Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Heavy Rocket Launcher Shock Maul Core Stripper Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Q-thruster Q-thruster Electron Diverter Improved Q-thruster > --- UTILITY ---------- Large Storage Unit Advanced Trap Scanner Spectral Analyzer Long-range Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Makeshift Salvage Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer Advanced Reaction Control System Advanced Shield Generator Advanced Hacking Suite Advanced System Shield Advanced System Shield > --- WEAPON ----------- Sigix Terminator > --- INVENTORY -------- Light Quantum Reactor Field Propulsion Drive Impulse Thruster Weight Redist. System Advanced Sensor Array Improved Transmission Jammer Improved System Restoration Module Heavy Rocket Launcher Shock Maul Shock Maul Core Stripper Scythe [Rating: 188] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Light Quantum Reactor Propulsion Nuclear Pulse Array Wheel Wheel Hover Unit Hover Unit Flight Unit Nuclear Pulse Array Utility Advanced System Shield Device Advanced Shield Generator Storage Large Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Advanced System Shield Weapon Scythe Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Impact Weapon Shock Maul Slashing Weapon Scythe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . 2 . . . . 2 2 . . 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 6 | . . 1 1 1 . . 1 . . . . . . . . . . 2 . . Utility 12 | . . 1 1 1 . . 1 . . . . 2 2 . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . Parts Attached 121 | 8 1 7 12 8 2 1 8 1 2 . 3 15 12 3 1 6 6 11 1 13 Power 10 | 1 . 1 2 1 . . . . . . . 1 . . . . 2 2 . . Engine 5 | 1 . . 2 . . . . . . . . 1 . . . . 1 . . . Core 4 | . . 1 . 1 . . . . . . . . . . . . 1 1 . . Reactor 1 | . . . . . . . . . . . . . . . . . . 1 . . Propulsion 30 | 2 . 4 2 2 2 . 1 . . . 2 4 1 1 . 1 1 2 1 4 Treads . | . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . Wheel 5 | 2 . . 2 1 . . . . . . . . . . . . . . . . Hover 3 | . . 3 . . . . . . . . . . . . . . . . . . Flight 22 | . . 1 . 1 2 . 1 . . . 2 4 1 1 . 1 1 2 1 4 Utility 49 | 2 1 2 1 4 . . 3 1 1 . . 9 11 1 1 4 3 3 . 2 Device 25 | 1 . . 1 1 . . 1 . . . . 5 5 1 1 3 3 2 . 1 Storage 6 | 1 1 1 . . . . . . . . . 3 . . . . . . . . Processor 12 | . . 1 . 2 . . 2 1 1 . . 1 2 . . . . 1 . 1 Hackware 6 | . . . . 1 . . . . . . . . 4 . . 1 . . . . Protection . | . . . . . . . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 32 | 3 . . 7 1 . 1 4 . 1 . 1 1 . 1 . 1 . 4 . 7 Energy Gun 3 | 1 . . 1 1 . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . 3 . . . . . . . . . . . . . . . . . Ballistic Gun 4 | 2 . . 2 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . 1 1 . . . . . . . . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . . . . . . . . . . . . . 3 . 3 Slashing Weapon 10 | . . . . . . . 3 . 1 . 1 1 . . . 1 . 1 . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . Unidentified Prototypes 7 | . . . . . . . . . . . . 1 . . . . . 2 1 3 Parts Lost 36 | . . . 5 . 3 . 5 2 1 . 2 . . 3 . . . . . 15 Power 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Propulsion 13 | . . . . . 1 . 2 . . . 1 . . 1 . . . . . 8 Utility 15 | . . . 2 . 1 . 1 2 1 . 1 . . 1 . . . . . 6 Weapon 6 | . . . 2 . 1 . 2 . . . . . . 1 . . . . . . Highest Loss Streak 15 | . . . 2 . 2 . 3 1 1 . 2 . . 3 . . . . . 15 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 76 | . 100 82 75 57 54 53 47 50 40 40 39 75 91 92 89 85 84 87 91 90 Engine 2 | . 14 3 4 1 . . . . . . . 3 5 5 5 4 3 . . . Wheel 3 | . 28 20 12 3 . . . . . . . . . . . . . . . . Hover 1 | . . 2 8 . . . . . . . . . . . . . . . . . Flight 15 | . . 3 . 5 10 15 8 6 . . . 20 26 25 26 21 19 26 26 23 Device 10 | . 14 11 12 5 2 . . 2 . . . 9 10 9 10 11 14 13 17 19 Storage 4 | . 14 11 9 1 . . . . . . . 1 5 5 5 4 4 4 4 3 Processor 20 | . . . 9 19 23 23 29 33 34 33 32 28 26 26 26 23 23 18 17 18 Hackware 6 | . . . . 4 7 7 2 . . . . . 9 10 10 13 14 13 13 12 Ballistic Gun 2 | . 28 22 2 7 2 . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 4 6 5 6 6 9 7 4 . 3 4 3 4 3 Peak Build Rating 188 | 7 7 11 31 33 20 19 30 30 28 21 26 69 98 104 95 110 113 145 155 188 Average Rating 74 | 5 7 8 23 20 18 19 22 25 21 21 21 55 90 102 94 101 111 136 150 166 On Entrance 52 | . 7 7 11 25 20 18 19 30 24 21 21 19 68 98 91 95 110 113 145 155 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 59 | 13 28 28 25 19 5 6 6 3 2 2 2 34 37 38 36 38 43 49 49 59 Greatest Support 61 | 20 20 20 56 56 9 8 8 4 4 3 8 39 42 36 36 48 48 55 59 61 Greatest Overweight (x) 9 | 1 1 9 1 . . . 1 . . . . . 1 1 . 1 1 . . 1 Average Overweight (x) . | . . 2 . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 8 8 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 15 Average Capacity 10 | 7 8 14 8 5 5 5 5 5 5 5 5 7 15 15 15 15 15 15 15 14 Most Carried 15 | 2 5 6 8 8 5 5 5 5 5 4 5 9 15 15 15 15 15 15 15 15 Average Carried 8 | 1 3 5 6 4 4 5 4 4 4 4 4 5 10 15 14 13 14 13 14 13 Final Capacity 15 | 8 15 8 8 5 5 5 5 5 5 5 5 15 15 15 15 15 15 15 15 5 Final Carried 15 | 2 5 4 8 4 5 5 5 5 4 4 5 9 15 15 14 15 15 12 15 5 Class Distribution -------------------- 41% | Mutant 29% | Hacker-Ninja 12% | Sprinter 11% | Hacker-Scout 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Sprinter | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -4/Upper Caves Hacker-Ninja | -4/Upper Caves Hacker-Assassin | -3/Research Hacker-Scout | -3/Testing Hacker-Ninja | -2/Research Hacker-Ninja | -2/Quarantine Hacker-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Matter Collected 1481 | 245 . 131 180 . 118 10 46 83 20 . 28 70 73 106 . . 45 . 75 251 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 1864 | 78 . 161 722 . 101 . 88 67 . . 23 78 73 106 . . 45 . 182 140 Parts 106 | 3 . 13 39 . 5 . 11 3 . . 1 7 6 7 . . 2 . 5 4 Haulers Intercepted 2 | . . . . . . . . . . . . . . . . . . . . 2 Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . 5 . . 3 . . 5 . . 6 . . . . . . Prevented 2 | . . . . . . 2 . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Combat Hostiles Destroyed 36 | . . 6 17 . 4 . 3 1 . . 1 . . 3 . . . . . 1 Melee 5 | . . . . . . . . 1 . . 1 . . 3 . . . . . . Guns 14 | . . 6 4 . 4 . . . . . . . . . . . . . . . Cannons 9 | . . . 9 . . . . . . . . . . . . . . . . . AOE 8 | . . . 4 . . . 3 . . . . . . . . . . . . 1 Classes Destroyed 15 | 2 . 2 5 . . . 1 . . . . . . 1 . . . . 1 3 Worker 2 | . . . 1 . . . . . . . . . . . . . . . . 1 Builder 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . . . . . . . . . Hauler 2 | . . . . . . . . . . . . . . . . . . . . 2 Recycler 2 | 1 . . . . . . . . . . . . . . . . . . . 1 Mechanic 1 | . . . . . . . . . . . . . . . . . . . . 1 Watcher 11 | . . . . . . . 2 . . . . 2 2 . . . 1 . 3 1 Swarmer 17 | . . 3 4 . 4 . 3 . . . 1 . . 2 . . . . . . Grunt 14 | . . 3 10 . . . . 1 . . . . . . . . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . . . . . 1 . Sentry 1 | . . . 1 . . . . . . . . . . . . . . . . . Hunter 1 | . . . . . . . . . . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . . . . 1 . . . . . . Best Kill Streak 6 | 1 . 3 6 . 3 . 4 1 . . 1 2 1 2 . . 1 . 2 5 Combat Bots Only 5 | . . 3 5 . 3 . 3 1 . . 1 . . 2 . . . . . 1 Max Kills in Single Turn 5 | 1 . 1 2 . 1 . 2 1 . . 1 1 1 1 . . 1 . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 2 | . . . 1 . . . 2 . . . . . . . . . . . . 1 Melee 1 | . . . . . . . . 1 . . 1 . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Hostile Shots Fired 464 | . . 38 101 12 42 . 37 31 13 . 31 12 2 20 . 2 42 . 7 74 Missed 173 | . . 9 27 8 19 . 19 15 4 . 9 8 2 4 . 2 13 . 2 32 Damage Taken 5339 | . . 332 1093 33 328 . 361 273 73 . 434 63 . 189 . . 268 . 62 1830 Core 2389 | . . 124 242 33 169 . 187 207 71 . 372 32 . 23 . . 109 . . 820 Absorbed by Shields 84 | . . . . . . . . . . . . 16 . 50 . . . . . 18 Core Remaining (%) 75 | 100 100 69 56 . . 71 . . . . 1 96 . . 98 . 91 . 100 48 Volleys Fired 96 | 7 6 24 38 . 13 . 7 . . . . . . . . . . . . 1 Largest 2 | 2 2 2 2 . 2 . 1 . . . . . . . . . . . . 1 Hottest 128 | 40 40 40 128 . 76 . 36 . . . . . . . . . . . . . Shots Fired 171 | 14 12 48 70 . 19 . 7 . . . . . . . . . . . . 1 Gun 131 | 14 12 48 38 . 19 . . . . . . . . . . . . . . . Cannon 30 | . . . 30 . . . . . . . . . . . . . . . . . Launcher 10 | . . . 2 . . . 7 . . . . . . . . . . . . 1 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 107 | 14 12 48 27 . 6 . . . . . . . . . . . . . . . Thermal 30 | . . . 16 . 13 . . . . . . . . . . . . . . 1 Explosive 9 | . . . 2 . . . 7 . . . . . . . . . . . . . Electromagnetic 25 | . . . 25 . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 3 7 6 16 . 4 . 1 . . . . . . . . . . . . . Robot Miss Streak 4 | 2 2 3 4 . 3 . 3 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 4 | . . 3 . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 140 | 8 8 27 51 . 12 . 3 4 1 . 1 2 3 5 . 1 4 . 7 3 Core Hits 117 | 4 1 15 52 . 7 . 15 3 . . 1 2 2 3 . . 2 . 2 8 Critical Kills 1 | . . . . . . . . . . . . . . . . . . . 1 . Critical Parts Destroyed 5 | 1 . . . . . . . . . . . . . . . . . . 2 2 Critical Strikes 9 | 1 . . . . 1 . . . . . . . . . . . 1 . 3 3 Burn 1 | . . . . . 1 . . . . . . . . . . . . . . . Destroy 1 | 1 . . . . . . . . . . . . . . . . . . . . Smash 5 | . . . . . . . . . . . . . . . . . . . 3 2 Sever 2 | . . . . . . . . . . . . . . . . . 1 . . 1 Melee Attacks 309 | . . . . . . . 12 4 3 . 3 73 25 13 . 12 21 28 43 72 Impact 110 | . . . . . . . . . . . . . . . . . . 22 38 50 Slashing 199 | . . . . . . . 12 4 3 . 3 73 25 13 . 12 21 6 5 22 Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 4 | . . . . . . . . . 1 . . . 1 . . 1 . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . Follow-up Attacks 7 | . . . . . . . 1 . . . . 2 . . . . . . 3 1 Damage Inflicted 8153 | 65 65 219 1227 . 178 . 429 140 67 . 38 64 170 196 . 66 137 . 388 4704 Guns 818 | 65 65 219 291 . 178 . . . . . . . . . . . . . . . Cannons 548 | . . . 548 . . . . . . . . . . . . . . . . . Explosions 5248 | . . . 380 . . . 362 . . . . . . . . . . . . 4506 Melee 1531 | . . . . . . . 67 140 67 . 38 64 170 196 . 66 137 . 388 198 Ramming 8 | . . . 8 . . . . . . . . . . . . . . . . . Kinetic 498 | 65 65 219 118 . 31 . . . . . . . . . . . . . . . Thermal 5193 | . . . 540 . 147 . . . . . . . . . . . . . . 4506 Explosive 436 | . . . 74 . . . 362 . . . . . . . . . . . . . Electromagnetic 487 | . . . 487 . . . . . . . . . . . . . . . . . Impact 457 | . . . . . . . . . . . . . . . . . . . 295 162 Slashing 1074 | . . . . . . . 67 140 67 . 38 64 170 196 . 66 137 . 93 36 Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 3 | . . . . . . . . 1 1 1 1 . 1 1 1 . . . 1 3 Average Corruption 1 | . . . . . . . . 1 1 1 1 . 1 1 1 . . . 1 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 17 | . . . . . . . . . 1 1 1 . . 3 . . . . . 11 Message Errors 1 | . . . . . . . . . . . . . . . . . . . . 1 Matter Fused 6 | . . . . . . . . . . . . . . 2 . . . . . 4 Heat Flow Errors 1 | . . . . . . . . . . 1 . . . . . . . . . . Energy Discharges 2 | . . . . . . . . . . . . . . 1 . . . . . 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . . 1 . . . . . . . . . . 2 Data Loss (major) 3 | . . . . . . . . . . . 1 . . . . . . . . 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1645 | . . . 20 . . . 1 . 17 . . . 47 . . 26 . . 152 1382 Projectiles . | . . . . . . . . . . . . . . . . . . . . . Explosions 1241 | . . . 20 . . . 1 . . . . . . . . . . . . 1220 Melee 404 | . . . . . . . . . 17 . . . 47 . . 26 . . 152 162 Knockbacks 1 | . . . . . . . . . . . . . . . . . . . 1 . Impact 1 | . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 1129 | . . . 93 . . . 96 . . . . . . . . . . . . 940 Shots 5 | . . . 2 . . . 2 . . . . . . . . . . . . 1 Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 181 | . . 28 72 . 20 . . . . 181 . 7 . . . . . . . 20 Average Temperature 17 | . . 11 20 . 9 . . . . 107 . 7 . . . . . . . 4 Received Heat Transfer 826 | . . 156 414 15 9 . 45 63 . . 84 40 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . . . . . . . . . . . . . . 3 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . 1 . . . . . . . . . . . . . . . 3 1 Impact Corruptions 8 | . . . . . . . . . . . . . . . . . . . 6 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . . . . . . . . . . . . Heat Transferred 1415 | . . . 731 . 444 . . . . . . . . . . . . . . 240 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . 2 . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . 3 . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Peak Influence 1304 | 10 10 143 645 296 . . 492 . . . . 388 295 . . 234 219 180 225 1304 Initial 266 | . 6 3 59 266 . . 155 . . . . 176 164 . . 185 131 123 23 134 Average 224 | 3 9 87 355 267 . . 320 . . . . 276 220 . . 204 172 132 139 241 Maximum Alert Level 4 | . . . 2 1 . . 2 . . . . 1 1 . . 1 1 . 1 4 Low Security (%) 43 | 100 100 100 20 . . . 14 . . . . 11 34 . . 34 84 100 81 26 Level 1 49 | . . . 39 100 . . 51 . . . . 89 65 . . 65 15 . 18 72 Level 2 7 | . . . 40 . . . 34 . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . . . 5 . . . 3 . . . . 2 2 . . 1 1 2 1 3 Investigation 6 | . . . 1 . . . . . . . . 2 2 . . . . . . 1 Extermination 2 | . . . . . . . 1 . . . . . . . . . . . . 1 Reinforcement 9 | . . . 1 . . . 2 . . . . . . . . 1 1 2 1 1 Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . 3 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . 1 . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Distress Signals 7 | . . 1 4 . . . . . . . . . . . . . . . 1 1 Communications Jammed 31 | . . . . . . . . . . . . . . . . . 19 . 6 6 Distress Signals 31 | . . . . . . . . . . . . . . . . . 19 . 6 6 Times Spotted 164 | . 1 8 35 2 14 . 18 6 4 . 17 11 4 10 . 3 6 . 6 19 Peak Tracking Total 11 | . 1 4 10 2 11 . 10 5 3 . 8 3 2 5 . 3 5 . 2 7 Tactical Retreats 37 | . . . 9 . 1 . 3 2 1 . 7 7 . 2 . . . . . 5 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Traps Triggered 7 | . . . 1 . . . . . . . . . 1 . . . 1 . 2 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Machines Disabled 14 | . . . . . . . 2 . . . . . . . . . 1 . 2 9 Max in Single Turn 9 | . . . . . . . 1 . . . . . . . . . 1 . 1 9 Garrison Access 3 | . . . . . . . . . . . . . 1 . . . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Machines Accessed 39 | . 1 . . 1 . . 1 2 1 2 . 5 9 1 . 2 3 3 4 4 Terminals 28 | . 1 . . 1 . . 1 . . . . 4 7 . . 2 2 3 4 3 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 1 . . . 1 . . 1 Total Hacks 115 | . 3 . . 2 . . 3 8 1 21 . 10 34 1 . 5 5 6 7 9 Successful 60 | . 2 . . . . . 1 8 1 21 . 2 10 1 . 1 3 2 4 4 Failed 55 | . 1 . . 2 . . 2 . . . . 8 24 . . 4 2 4 3 5 Catastrophic 18 | . . . . 1 . . 1 . . . . 5 8 . . 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 50 | . 3 . . . . . 3 . . . . 5 30 . . 5 . 1 . 3 Terminals 77 | . 3 . . 2 . . 3 . . . . 9 32 . . 5 3 6 7 7 Fabricators 1 | . . . . . . . . . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . 1 . . . 2 . . 2 Terminal Hacks 47 | . . . . . . . 1 8 1 21 . 2 4 1 . . 2 2 4 1 Record 12 | . . . . . . . . 7 . . . 1 1 . . . . . 3 . Part Schematic 11 | . . . . . . . . . . 11 . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . . . . 3 . . . . . . . 1 . . Open Door 4 | . . . . . . . . 1 1 . . . . 1 . . . . 1 . Open DSF 1 | . . . . . . . . . . . . 1 . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . 1 Branch Access Points 2 | . . . . . . . 1 . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . 1 . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . 1 . . Zone Layout 2 | . . . . . . . . . . . . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . . Report Inventory 1 | . . . . . . . . . . . . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . . . . . . 1 . . . 1 . . 1 Seal Access 3 | . . . . . . . . . . . . . 1 . . . 1 . . 1 Unauthorized Hacks 9 | . 2 . . . . . . . . . . . 4 . . 1 . . . 2 Terminals 9 | . 2 . . . . . . . . . . . 4 . . 1 . . . 2 Botnet 8 | . 1 . . . . . . . . . . . 4 . . 1 . . . 2 Skim 1 | . 1 . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . . 1 . . 1 . . . . 4 7 . . 2 . 3 2 3 Full Trace Events 5 | . . . . . . . . . . . . 2 2 . . . . . . 1 Feedback Events 1 | . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 11 . . . . . . . . 2 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Total Allies 1 | . . . . . . . . . . . 1 . . . . . . . . . Largest Group 1 | . . . . . . . . . . . 1 . . . . . . . . . Highest-Rated Group 96 | . . . . . . . . . . . 96 . . . . . . . . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 6 | . . . . . . . . . . . 6 . . . . . . . . . Total Damage 613 | . . . . . . . . . . . 613 . . . . . . . . . Kills 3 | . . . . . . . . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . . 2 . . 1 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Turns Passed 4795 | 82 114 276 493 150 154 15 264 162 146 38 151 600 252 249 21 184 291 213 231 709 Spaces Moved 7732 | 65 113 107 283 158 348 41 567 428 273 77 278 1242 491 727 72 243 226 327 342 1324 Core 616 | 7 . 16 . . . . . . 266 77 244 . . . . . . . . 6 Treads . | . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . Wheels 479 | 58 113 68 214 26 . . . . . . . . . . . . . . . . Hover 92 | . . 23 69 . . . . . . . . . . . . . . . . . Flight 6545 | . . . . 132 348 41 567 428 7 . 34 1242 491 727 72 243 226 327 342 1318 Fastest Speed 22 | 50 80 52 52 35 32 32 32 35 35 50 35 25 25 26 27 27 32 25 25 22 Average Speed 36 | 77 81 149 97 45 33 32 35 35 49 50 50 31 25 26 27 45 32 25 25 25 Slowest Speed 500 | 100 95 500 112 100 35 32 115 35 50 50 55 37 95 107 27 104 112 25 25 99 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . 1 . . . 1 . . . 1 . . . . . . . 7 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 25 19 48 4 56 4 23 68 48 74 60 35 18 90 15 10 48 11 43 37 Regions Visited 20 Branch Regions 10 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . . . . . . Known Exits Taken 18 | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . . 3 1 . 2 1 . 4 . . . 1 . . . . . Spaces Dug 201 | . . . . . . . 3 . . . . 62 19 4 . 11 13 23 22 44 Terrain Destroyed 734 | . . . 23 . . . 8 . . . . 62 19 4 . 11 13 23 22 549 Melee 201 | . . . . . . . 3 . . . . 62 19 4 . 11 13 23 22 44 Projectile . | . . . . . . . . . . . . . . . . . . . . . AOE 533 | . . . 23 . . . 5 . . . . . . . . . . . . 505 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Low Low Dat Pro Fac Fac Upp Upp Res Tes Res Qua Acc Total 9063 | 81 124 182 439 237 366 41 602 433 278 76 284 1381 588 765 72 298 409 410 410 1587 Wait 714 | . 3 41 87 63 3 . . . 1 . . 49 35 23 . 33 141 41 8 186 Move 7691 | 64 112 106 282 155 347 40 566 425 272 76 277 1239 490 726 71 242 225 326 341 1309 Hop 10 | . . . . 1 . . . 1 . . . 1 . . . . . . . 7 Pick Up 45 | 2 2 . 8 1 1 . 5 . . . . 7 6 . . 1 3 3 3 3 Fast Attach 55 | 7 . 4 6 4 2 . 7 1 1 . 3 9 . 2 . 1 3 3 1 1 Attach 34 | . . 1 3 3 . . 1 . 1 . . 3 3 . 1 3 1 4 . 10 Detach 16 | . . . 2 1 . . . 1 . . 1 2 1 . . 3 . . . 5 Swap 32 | 1 1 2 3 1 . 1 . . . . . 3 9 1 . 2 2 4 . 2 Drop 51 | . . 4 8 8 . . 5 1 . . . 2 2 . . 1 2 6 3 9 Fire 96 | 7 6 24 38 . 13 . 7 . . . . . . . . . . . . 1 Melee 272 | . . . . . . . 11 4 3 . 3 66 24 13 . 12 21 23 38 54 Ram 2 | . . . 2 . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . . . . . . . . 18 . . . 11 . 16 . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -4/Factory (discovered 4 exits: Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves -3/Research -3/Testing -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 172 | -10/Materials | Discovered new exit (range 11) 197 | -10/Materials | Entered another Materials area 197 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 471 | -9/Materials | Discovered new exit (range 5) 472 | -9/Materials | Identified exit to Materials 473 | -9/Materials | Entered another Materials area 473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 699 | -8/Materials | Garrison activated, responded to threat 938 | -8/Materials | Discovered new exit (range 15) 965 | -8/Materials | Identified exit to Factory 966 | -8/Materials | Entered Factory 966 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1106 | -7/Factory | Discovered new exit (range 12) 1116 | -7/Factory | Identified exit to Lower Caves 1116 | -7/Factory | Entered Lower Caves 1246 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 1268 | -7/Lower Caves | Discovered new exit (range 5) 1269 | -7/Lower Caves | Identified exit to Lower Caves 1270 | -7/Lower Caves | Entered another Lower Caves area 1279 | -7/Lower Caves | Discovered new exit (range 5) 1284 | -7/Lower Caves | Identified exit to Factory 1285 | -7/Lower Caves | Entered Factory 1285 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1362 | -6/Factory | Identified exit to Lower Caves 1362 | -6/Factory | Identified exit to Extension 1365 | -6/Factory | Spotted B-75 Beast 1420 | -6/Factory | Lost 3 parts (1n1u1w) 1549 | -6/Factory | Entered Lower Caves 1678 | -6/Lower Caves | Learned location of Extension (-6) 1682 | -6/Lower Caves | Learned Factory stockpile data 1692 | -6/Lower Caves | Learned Factory trap positions 1692 | -6/Lower Caves | Learned Armory garrison access intel 1699 | -6/Lower Caves | Discovered new exit (range 11) 1702 | -6/Lower Caves | Identified exit to Lower Caves 1711 | -6/Lower Caves | Entered another Lower Caves area 1722 | -6/Lower Caves | Spotted B-75 Beast 1725 | -6/Lower Caves | Core integrity fell below 50% 1771 | -6/Lower Caves | Found DCF Scrap (14 items) 1834 | -6/Lower Caves | Discovered new exit (range 17) 1842 | -6/Lower Caves | Identified exit to Data Miner 1857 | -6/Lower Caves | Entered Data Miner 1857 | -6/Data Miner | Discovered new exit (range 6) 1864 | -6/Data Miner | Met Data Miner 1884 | -6/Data Miner | Received God Mode back door access code from Data Miner 1895 | -6/Data Miner | Identified exit to Proximity Caves 1895 | -6/Data Miner | Entered Proximity Caves 1905 | -5/Proximity Caves | Escorted by Enhanced Grunt 1978 | -5/Proximity Caves | Learned Factory emergency access door positions 2024 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2029 | -5/Proximity Caves | Core integrity fell below 20% 2041 | -5/Proximity Caves | Discovered new exit (range 6) 2045 | -5/Proximity Caves | Identified exit to Factory 2046 | -5/Proximity Caves | Entered Factory 2046 | -5/Factory | Evolved 2 slots: Utility x2 2047 | -5/Factory | Loaded intel: 75 trap records 2566 | -5/Factory | Build established: Sprinter 2621 | -5/Factory | Discovered new exit (range 15) 2629 | -5/Factory | Identified exit to Factory 2646 | -5/Factory | Entered another Factory area 2646 | -4/Factory | Evolved 2 slots: Utility x2 2647 | -4/Factory | Identified exit to Research 2849 | -4/Factory | Identified exit to Upper Caves 2849 | -4/Factory | Identified exit to Armory 2898 | -4/Factory | Entered Upper Caves 2967 | -4/Upper Caves | Learned 4 Research zone layouts 3145 | -4/Upper Caves | Discovered new exit (range 8) 3147 | -4/Upper Caves | Identified exit to Upper Caves 3147 | -4/Upper Caves | Entered another Upper Caves area 3165 | -4/Upper Caves | Lost 3 parts (1n1u1w) 3165 | -4/Upper Caves | Discovered exit to Research (range 12) 3168 | -4/Upper Caves | Entered Research 3168 | -3/Research | Evolved 2 slots: Utility x2 3169 | -3/Research | Identified exit to Testing 3352 | -3/Research | Entered Testing 3413 | -3/Testing | Found Prototype Processor 3560 | -3/Testing | Build established: Hacker-Scout 3565 | -3/Testing | Discovered new exit (range 5) 3565 | -3/Testing | Identified exit to Research 3615 | -3/Testing | Scanned by Researcher 3643 | -3/Testing | Entered Research 3643 | -2/Research | Evolved 2 slots: Propulsion x2 3722 | -2/Research | Spotted B-90 Cyclops 3800 | -2/Research | Discovered new exit (range 9) 3804 | -2/Research | Identified exit to Quarantine 3804 | -2/Research | Identified Spectral Analyzer 3856 | -2/Research | Entered Quarantine 3884 | -2/Quarantine | Build established: Hacker-Ninja 3888 | -2/Quarantine | Found Alien Impact Weapon 3906 | -2/Quarantine | Spotted Alpha 7 3923 | -2/Quarantine | Found Alien Launcher 4066 | -2/Quarantine | Discovered new exit (range 13) 4087 | -2/Quarantine | Identified exit to Access 4087 | -2/Quarantine | Entered Access 4087 | -1/Access | Evolved 2 slots: Utility x2 4092 | -1/Access | Identified Core Stripper 4207 | -1/Access | Identified exit to Surface 4595 | -1/Access | Identified Sigix Terminator 4789 | -1/Access | Fired Sigix Terminator 4789 | -1/Access | Spotted B-99 Colossus 4790 | -1/Access | Spotted B-99 Colossus 4796 | -1/Access | Core integrity fell below 50% 4796 | *** | Escaped! Last Messages --------------- 04789_ A-15 Conveyor destroyed. 04789_ M-36 Artificer destroyed. 04789_ Backup Laser VII tumbles out of repair station. 04789_ Backup Propulsion VII tumbles out of repair station. 04789_ Backup Laser VII tumbles out of repair station. 04789_ Backup Power VII tumbles out of repair station. 04789_ Terminal disabled. 04789_ R-10 Processor destroyed. 04789_ Sealed Freight Elevator disabled. 04790_ U-05 Engineer lays Concrete. 04791_ Penetrated by Slug. 04792_ Adv. Signal Interpreter destroyed. 04793_ Q-thruster destroyed. 04794_ The Access Shell folds into the floor. 04795_ U-05 Engineer lays Concrete. 04795_ Slug penetrates Wall. 04795_ Adv. System Shield destroyed. 04795_ Slug penetrates Wall. 04796_ U-05 Engineer lays Concrete. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ?????# = #???? # ] ??????# # | | ?????# #???? # ????# # | | ?????#######+######????? # ### # | | ?????????? ????????? # + # | | ???????? ????????? # ### ###### | | ?????? ??????????k / " ????# #????? | | ????? ??????? # """ ??????# ????? | | ????########????????#?# # """????????# ##???? | | ??????????????????????# # ??????????# #????? | | ???????????????????#### ####???????????# #####+ | | ???????????????????# #???????????# ## | | ???????????????????# #???????????# ## | | ???????????????###?# #???????????# ## ! | | ?????????????### # #???????????# ## | | ??????????#### # #?###########+## | | ????????### # BB BB ## ; # | | ???????## ; BB BB # ; + | | ???????# ; # ; #] | | ???????# ; ; ; # = | | ???????# ; ; ; # | | ??????## ; ; ; # | | ?????## ; ; ; # | | ?????# ; ; ; ###+# | | ??? ##;;;;;;;; ; ; ;;;;;;#+### | | ??Y ; ; "" ; ; | | ?? ; ; "@ ; ; u | | ?? #####;; ; ; ; ; h | | ???#; ; ; ; ; # h """"" | | #+##;;;;;;; ; ; % ; ## """"" | | ; ; ;; ;;####" """" | | ? ; ; ; " """ | | ? " ; ; ;; % ;; " """ | | ? " ; ; ; ; ; """ | | "" ; ; ; ; ; | | "" ; ; ; ; ; | | "" ; ; ; % ; | | ; *; ; ; ; | | ;!**;;;;;; !;;;;;;; | | ;!* / | | ;* h | | ######"";;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;######### | | ?????##" ;;;;;;;;;;; ; ????? | | ??????#" == ; ; ; #???? | | ??????#" *!=[ ; ; ; " #???? | | ??????## [= ; ; ; "" #???? | | ???????# ! ; ! ; ; "" #???? | | ???????# ";;;;;;;;;;; ; """ #???? | | ???????# " " ; ; " """"" #???? | | ???????# "" " " " " #???? | | ???????###+#####""" """ """## = #???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 18 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 6 Corruption Containment 8 Evasion (%) 77 Melee Accuracy 14 Target Analysis 8 Salvage Targeting 4 Offensive Hacking 14 Defensive Hacking 28 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Exp. Heat Sink | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Imp. Force Field | -6/Data Miner | Free Dispersion Rifle | -6/Data Miner | Free Biometal Leg | -6/Data Miner | Free Imp. Shock Absorption System | -6/Data Miner | Free Linear Accelerator | -6/Data Miner | Free Exp. Shield Generator | -2/Quarantine | Archive Hdn. Centrium Heavy Treads | -2/Quarantine | Archive Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free A-27 Freighter | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free X-77 Beamer | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Core Stripper Sigix Terminator Achievements -------------- Hard Hitter Overachiever Challenges ------------ None Game ------ Seed HardlightForceVibroblade Manual? 0 Play Time 01:43:34 Cumulative 143.0 hours Start 2025.04.05 @ 07:37:09 End 2025.04.05 @ 20:29:48 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 212 Adventurer 15 Explorer 53 Win Type 0 Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 42 Gallery% 63 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0da2b68b-4996-46c3-8038-d64af606d7f2