Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.11 @ 11:03:19 Player: ZergFTW Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (14) 2800 Robots Destroyed (200) 1000 Value Destroyed (5204) 5204 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1356) 1356 TOTAL SCORE: 15160 Bonus ------- High Alert Combat Kills 501 Follower Combat Kills 254 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Friendly Fire -499 Cogmind --------- Core Integrity 0/1600 Matter 272/300 Energy 99/100 System Corruption 16% Temperature Cool (9) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (13) ----- Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Antimatter Reactor Micro Antimatter Reactor Large Storage Unit Carbide Saw Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Impulse Thruster Field Propulsion Array Field Propulsion Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Structural Scanner Triangulator Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter 0b10 Decoder Chip [Scout] Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced ECM Suite > --- WEAPON ----------- Linear Accelerator Gravity Flail > --- INVENTORY -------- Light Ion Engine Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Micro Antimatter Reactor Improved Linear Gravjet Antigrav Array Advanced Sensor Array Advanced Melee Analysis Suite Improved Reaction Control System Advanced Recalibrator Railgun [Rating: 154] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Targeting Computer Device Weight Redist. System Storage Large Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Minigun Energy Gun Particle Gun Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Slashing Weapon Falx Build | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Slots Evolved 18 | . . 2 2 . 2 . . . 4 2 . 2 2 2 Power 1 | . . . . . . . . . 1 . . . . . Propulsion 6 | . . 1 1 . 1 . . . 2 . . 1 . . Utility 11 | . . 1 1 . 1 . . . 1 2 . 1 2 2 Weapon . | . . . . . . . . . . . . . . . Parts Attached 370 | 7 14 61 61 21 19 6 11 . 39 5 23 24 36 43 Power 47 | 1 2 6 7 3 1 . . . 3 . 3 4 9 8 Engine 15 | 1 2 6 2 1 . . . . 1 . 1 . . 1 Core 11 | . . . 5 2 1 . . . 2 . 1 . . . Reactor 21 | . . . . . . . . . . . 1 4 9 7 Propulsion 90 | 2 3 26 25 2 2 . . . 3 1 7 8 3 8 Treads 44 | 2 3 24 15 . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . Wheel 1 | . . 1 . . . . . . . . . . . . Hover 7 | . . . 5 . . . . . . . . . . 2 Flight 38 | . . 1 5 2 2 . . . 3 1 7 8 3 6 Utility 136 | 2 3 13 17 . 11 5 5 . 20 4 7 11 15 23 Device 83 | 1 . 4 6 . 8 4 5 . 14 2 5 6 12 16 Storage 12 | 1 2 2 2 . . . . . 1 . . 1 2 1 Processor 17 | . 1 2 3 . . . . . 2 . . 2 1 6 Hackware 5 | . . . . . 2 . . . . . 1 2 . . Protection 19 | . . 5 6 . 1 1 . . 3 2 1 . . . Artifact . | . . . . . . . . . . . . . . . Weapon 97 | 2 6 16 12 16 5 1 6 . 13 . 6 1 9 4 Energy Gun 6 | . 3 3 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 24 | 2 1 6 8 3 1 . . . 2 . . . . 1 Ballistic Cannon 12 | . 1 4 . . . 1 . . . . 1 . 3 2 Launcher 21 | . 1 2 4 3 2 . 4 . 4 . 1 . . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon 16 | . . . . . 1 . 2 . 5 . 2 1 5 . Slashing Weapon 18 | . . 1 . 10 1 . . . 2 . 2 . 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . 3 3 1 . . 4 . 2 . . 1 1 . Corrupted Parts 1 | . . . . . . . . . . . . . . 1 System Corruption 2 | . . . . . . . . . . . . . . 2 Parts Lost 78 | . 1 6 2 2 . . . . 1 . 17 9 14 26 Power 12 | . . 1 . . . . . . . . 3 . 4 4 Propulsion 28 | . . 3 . 2 . . . . . . 7 4 6 6 Utility 29 | . . 1 2 . . . . . . . 5 5 3 13 Weapon 9 | . 1 1 . . . . . . 1 . 2 . 1 3 Highest Loss Streak 19 | . 1 2 1 1 . . . . 1 . 12 6 5 19 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 96 94 98 99 98 100 96 85 49 72 73 72 Engine 6 | . 14 10 6 . 1 . . . . . . . . . Core 2 | . . . 3 8 5 7 7 7 10 10 3 . . . Treads 19 | . 28 32 30 . . . . . . . . . . . Flight 10 | . . . 2 35 37 38 38 38 40 26 13 17 14 13 Device 7 | . . 2 7 18 17 8 13 15 11 13 8 9 19 13 Storage 9 | . 14 11 9 9 7 7 7 7 5 5 2 . 2 2 Processor 12 | . 13 11 10 9 7 7 7 7 12 15 11 13 15 29 Hackware 1 | . . . . . 3 13 7 7 2 . . 12 8 3 Protection 3 | . . 7 6 . . . . . . 3 1 . . . Energy Gun 2 | . 9 1 . . . . . . . . . . . . Ballistic Gun 10 | . 16 16 17 . . . . . . . . . . . Ballistic Cannon 1 | . 1 4 . . . . . . . . . . 2 . Launcher 1 | . . . . 8 6 7 7 7 3 5 1 . . . Impact Weapon 1 | . . . . . 1 6 6 7 3 5 2 3 . 3 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 99 | 12 47 99 95 30 33 34 35 31 37 41 41 37 51 54 Greatest Support 86 | 40 40 69 86 30 33 33 33 33 48 50 45 61 60 60 Greatest Overweight (x) 5 | . 1 5 2 1 . 1 1 . . . 3 . . 3 Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 20 25 25 15 15 15 15 15 15 15 15 5 15 15 Average Capacity 17 | 7 17 23 19 15 15 15 15 15 15 15 9 5 9 12 Most Carried 25 | 2 20 25 24 15 15 15 15 15 15 15 15 5 7 15 Average Carried 16 | 1 14 23 19 14 14 14 14 15 13 14 7 3 4 7 Final Capacity 25 | 8 20 25 15 15 15 15 15 15 15 15 5 5 5 5 Final Carried 25 | 2 20 25 15 15 15 15 15 15 15 15 2 3 5 4 Class Distribution -------------------- 45% | Mutant 19% | Scavenger-Mutant 16% | Sprinter 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Sprinter | -8/Storage Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Sprinter | -6/Zion Sprinter | -5/Proximity Caves Scout | -5/Factory Scout | -4/Factory Mutant | -4/DSF Hacker-Sprinter | -3/Research Hacker-Sprinter | -2/Research Infiltrator-Ninja | -1/Access Resources | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Matter Collected 6850 | 266 627 1644 1594 333 377 13 112 22 524 . 174 314 309 541 Remotely 10 | . . 10 . . . . . . . . . . . . Salvage Created 6310 | 72 625 1696 1768 385 137 19 . . 236 . 136 440 178 618 Parts 423 | 8 42 130 137 20 14 1 . . 18 . 9 31 7 6 Haulers Intercepted 21 | . 2 6 6 3 . . . . 1 . . 2 . 1 Recyclers Shooed 6 | . 2 1 . 1 . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . . . . . . . . Prevented 3 | . . . . . . 3 . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Combat Hostiles Destroyed 104 | . 12 37 32 6 1 2 . . 4 . 9 1 . . Melee 6 | . . . . 2 . . . . 1 . 2 1 . . Guns 56 | . 8 21 25 1 . . . . 1 . . . . . Cannons 13 | . . 13 . . . . . . . . . . . . AOE 24 | . 3 3 7 3 1 2 . . 2 . 3 . . . Classes Destroyed 16 | 2 6 4 1 . 1 . . . 2 . . . . . Worker 20 | . 5 3 6 . . . . . . . . 1 2 3 Builder 8 | . . 1 3 . . . . . 1 . . 3 . . Tunneler 3 | 1 1 . 1 . . . . . . . . . . . Hauler 21 | . 2 6 6 3 . . . . 1 . . 2 . 1 Recycler 5 | 1 . 1 . . 1 . . . . . . . . 2 Operator 10 | . 1 3 3 . 1 . . . . . . 1 1 . Drone 1 | . . . . . . . . . 1 . . . . . Watcher 28 | . 3 5 4 2 2 . . . 1 . . 2 2 7 Swarmer 30 | . 3 7 10 3 . 2 . . . . 5 . . . Cutter 5 | . . . . . . . . . 1 . 4 . . . Grunt 44 | . 9 18 12 4 . . . . 1 . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . Sentry 18 | . . 10 7 1 . . . . . . . . . . Hunter 3 | . . . 3 . . . . . . . . . . . Programmer 3 | . . . . . 1 . . . 1 . . 1 . . Best Kill Streak 8 | 2 3 8 8 4 3 2 . . 2 . 5 2 1 2 Combat Bots Only 7 | . 3 7 7 2 1 2 . . 2 . 5 1 . . Max Kills in Single Turn 7 | 1 3 2 7 3 2 1 . . 1 . 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 6 | . 3 2 6 2 1 1 . . 1 . 1 . . . Melee 1 | . . . . 1 . . . . 1 . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Hostile Shots Fired 1186 | . 63 209 120 40 12 4 . . 56 . 75 78 270 259 Missed 478 | . 14 61 29 24 9 2 . . 23 . 24 37 151 104 Damage Taken 14075 | . 601 1972 1193 318 51 53 . . 667 . 1918 1077 2823 3402 Core 4395 | . 135 179 62 68 21 17 . . 243 . 855 219 972 1624 Absorbed by Shields 100 | . . . 100 . . . . . . . . . . . Redirected to Shielding 115 | . . . . . . . . . 38 . 77 . . . Ignored by Resistances 176 | . . . . . . . . . . . . . 176 . Regen/Repaired (Parts) 528 | . 161 166 . 35 20 . 137 . 9 . . . . . Core Remaining (%) 65 | 100 46 55 . 76 . . . 94 75 . 25 83 32 . Volleys Fired 430 | 5 90 145 125 11 2 8 . . 11 . 10 . 15 8 Largest 2 | 2 2 2 2 2 1 1 . . 2 . 2 . 2 1 Hottest 132 | 40 105 85 58 50 30 48 . . 60 . 106 . 132 66 Shots Fired 802 | 10 178 285 250 13 2 8 . . 16 . 11 . 21 8 Gun 620 | 10 171 183 248 2 . . . . 6 . . . . . Cannon 144 | . 5 98 . . . 6 . . . . 6 . 21 8 Launcher 38 | . 2 4 2 11 2 2 . . 10 . 5 . . . Special . | . . . . . . . . . . . . . . . Kinetic 661 | 10 105 249 248 2 . 6 . . 6 . 6 . 21 8 Thermal 103 | . 71 32 . . . . . . . . . . . . Explosive 38 | . 2 4 2 11 2 2 . . 10 . 5 . . . Electromagnetic . | . . . . . . . . . . . . . . . Robot Hit Streak 25 | 6 13 25 25 1 3 . . . 7 . 2 . 3 . Robot Miss Streak 5 | 1 3 5 3 1 . . . . 2 . 1 . 2 . Penetration Max 1 | . . . 1 . . . . . 1 . . . . . Secondary Targets 5 | . . 4 1 . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . . . . Shots Hit Robots 589 | 8 114 198 174 16 5 . . . 11 . 15 18 17 13 Core Hits 262 | 3 35 75 80 21 8 2 . . 17 . 5 9 4 3 Critical Kills 1 | . . . . . . . . . . . 1 . . . Critical Parts Destroyed 9 | . . . 2 . . . . . 1 . 2 . . 4 Critical Strikes 22 | . 3 4 2 3 . . . . 1 . 3 2 . 4 Burn 4 | . 3 1 . . . . . . . . . . . . Destroy 2 | . . . 2 . . . . . . . . . . . Blast 3 | . . 3 . . . . . . . . . . . . Smash 8 | . . . . . . . . . 1 . 3 . . 4 Sever 5 | . . . . 3 . . . . . . . 2 . . Melee Attacks 199 | . . 1 . 34 21 . . . 20 . 15 38 44 26 Impact 72 | . . . . . 1 . . . 20 . 15 4 7 25 Slashing 127 | . . 1 . 34 20 . . . . . . 34 37 1 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 21 | . . . . 3 . . . . 2 . . 7 3 6 Combat Hostiles 2 | . . . . 1 . . . . 1 . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . Damage Inflicted 16416 | 85 1759 3403 3865 1494 256 120 . . 916 . 883 1121 968 1546 Guns 6714 | 85 1522 1864 3078 19 . . . . 146 . . . . . Cannons 1617 | . 16 1267 . . . . . . . . 87 . 247 . Explosions 3289 | . 221 272 787 836 124 120 . . 555 . 374 . . . Melee 4783 | . . . . 639 132 . . . 215 . 422 1121 721 1533 Ramming 13 | . . . . . . . . . . . . . . 13 Kinetic 7094 | 85 660 2772 3078 19 . . . . 146 . 87 . 247 . Thermal 1601 | . 878 359 364 . . . . . . . . . . . Explosive 2925 | . 221 272 423 836 124 120 . . 555 . 374 . . . Electromagnetic . | . . . . . . . . . . . . . . . Impact 2250 | . . . . . . . . . 215 . 422 80 . 1533 Slashing 2533 | . . . . 639 132 . . . . . . 1041 721 . Piercing . | . . . . . . . . . . . . . . . Highest Corruption 16 | . . 4 . 2 1 . 3 . 2 . . 3 9 16 Average Corruption 3 | . . 4 . 1 1 . 2 . 1 . . 2 4 2 Corruption Purged 8 | . . . . . 1 . 3 . 4 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 121 | . . 89 . 9 1 . 2 . 3 . . 2 10 5 Message Errors 23 | . . 16 . 2 . . . . 2 . . . 2 1 Matter Fused 32 | . . 22 . 3 . . 1 . . . . 1 4 1 Heat Flow Errors 17 | . . 12 . . 1 . 1 . . . . . 1 2 Energy Discharges 18 | . . 15 . 1 . . . . 1 . . 1 . . Parts Rejected 1 | . . . . 1 . . . . . . . . . . Parts Fused 1 | . . 1 . . . . . . . . . . . . Data Loss (minor) 14 | . . 10 . 1 . . . . . . . . 2 1 Data Loss (major) 4 | . . 3 . . . . . . . . . . 1 . Misfires 4 | . . 3 . 1 . . . . . . . . . . Alerts 2 | . . 2 . . . . . . . . . . . . Weapon Failures 5 | . . 5 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 1994 | . 2 23 137 120 . . . . 185 . 205 154 171 997 Projectiles 52 | . . 10 . . . . . . . . . . 42 . Explosions 269 | . 2 13 137 102 . . . . . . 15 . . . Melee 1673 | . . . . 18 . . . . 185 . 190 154 129 997 Knockbacks 17 | . . 4 . . . . . . . . 4 . 4 5 Impact 6 | . . . . . . . . . . . 1 . . 5 Kinetic 11 | . . 4 . . . . . . . . 3 . 4 . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 285 | . . . . 83 . 21 . . . . 175 . . 6 Shots 7 | . . . . 2 . 1 . . . . 4 . . . Rammed 1 | . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 505 | . 505 310 75 33 135 48 298 . 457 . 64 18 375 254 Average Temperature 97 | . 95 71 15 6 67 28 162 . 161 . 23 7 89 118 Received Heat Transfer 2486 | . 303 762 473 117 . . . . 204 . . 57 453 117 Effects 22 | . 5 3 . . . . . . 10 . . . 1 3 Shutdowns 7 | . 2 . . . . . . . 5 . . . . . Energy Bleed 4 | . 1 . . . . . . . 2 . . . . 1 Interference 8 | . 2 3 . . . . . . 1 . . . . 2 Matter Decay 1 | . . . . . . . . . 1 . . . . . Short Circuit 2 | . . . . . . . . . 1 . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 22 | . . . . . . . . . . . 2 2 1 17 Impact Corruptions 37 | . . . . . . . . . 3 . 12 1 . 21 Robots Melted 1 | . 1 . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . Parts Melted 6 | . 4 2 . . . . . . . . . . . . Heat Transferred 3508 | . 2296 962 250 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Peak Influence 1183 | 10 196 670 1059 1183 755 . . . 601 294 359 552 710 564 Initial 537 | . 6 . 279 431 537 . . . . 294 205 201 234 345 Average 408 | 2 55 418 663 836 660 . . . 240 294 281 342 456 383 Maximum Alert Level 4 | . . 2 3 4 3 . . . 2 1 1 2 3 2 Low Security (%) 24 | 100 100 9 . . . . . . 50 . . . . . Level 1 26 | . . 28 25 . . . . . 43 100 100 69 35 77 Level 2 34 | . . 61 18 30 73 . . . 6 . . 30 58 22 Level 3 13 | . . . 54 54 26 . . . . . . . 6 . Level 4 . | . . . . 14 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . Squads Dispatched 56 | . 2 7 5 7 6 . . . 10 2 1 4 8 4 Investigation 23 | . 1 4 1 1 5 . . . 4 2 . 1 3 1 Extermination 4 | . . . . . . . . . 1 . . 1 1 1 Reinforcement 23 | . 1 3 4 3 1 . . . 4 . 1 2 3 1 Assault 5 | . . . . 2 . . . . 1 . . . 1 1 Garrison 1 | . . . . 1 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered 4 | . . . . . 1 . . . . . . . 2 1 Construction Impeded 3 | . . . 1 1 . . . . 1 . . . . . Haulers Reinforced 4 | . . . . . . . . . 2 . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Distress Signals 27 | . 2 3 1 5 1 . . . 5 . . 3 4 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 415 | . 29 62 46 44 15 3 . 5 43 . 14 33 71 50 Peak Tracking Total 20 | . 5 7 7 9 5 3 . 7 15 . 6 13 20 16 Tactical Retreats 55 | . 1 8 1 6 3 . . . 7 . 4 5 14 6 Traps | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Traps Triggered 18 | . 1 4 1 2 4 . . . . . 1 2 1 2 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Machines Disabled 17 | . . 1 7 3 1 . . . 2 . . . 1 2 Max in Single Turn 4 | . . 1 4 1 1 . . . 1 . . . 1 1 Garrison Access 7 | . . . . 1 1 . . . 1 . . 2 1 1 Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Machines Accessed 73 | . 11 9 7 10 17 1 . . 5 2 . 4 4 3 Terminals 36 | . 8 6 5 8 8 . . . . 1 . . . . Fabricators 4 | . . . . . 2 . . . . . . 1 1 . Repair Stations 8 | . 1 2 . 1 2 . . . 2 . . . . . Recycling Units 14 | . 2 1 2 . 2 . . . 2 1 . . 2 2 Scanalyzers 1 | . . . . . . . . . . . . 1 . . Garrison Access 9 | . . . . 1 3 . . . 1 . . 2 1 1 Total Hacks 186 | . 23 22 22 24 46 1 . . 17 8 . 5 11 7 Successful 86 | . 16 12 11 9 17 1 . . 8 4 . 3 3 2 Failed 99 | . 6 10 11 15 29 . . . 9 4 . 2 8 5 Catastrophic 16 | . 2 1 1 2 7 . . . 2 . . . 1 . Database Lockouts 1 | . 1 . . . . . . . . . . . . . Manual 115 | . 14 12 17 11 24 . . . 15 . . 5 13 4 Terminals 98 | . 16 13 19 21 25 . . . . 4 . . . . Fabricators 9 | . . . . . 5 . . . . . . 1 3 . Repair Stations 24 | . 4 8 . 2 4 . . . 6 . . . . . Recycling Units 33 | . 3 1 3 . 4 . . . 9 4 . . 5 4 Scanalyzers 1 | . . . . . . . . . . . . 1 . . Garrison Access 20 | . . . . 1 8 . . . 2 . . 3 3 3 Terminal Hacks 17 | . 4 . 4 4 3 1 . . . 1 . . . . Robot Analysis 3 | . 1 . 2 . . . . . . . . . . . Open Door 4 | . . . . 3 . 1 . . . . . . . . Open DSF 1 | . . . . . . . . . . 1 . . . . Level Access Points 2 | . . . 1 1 . . . . . . . . . . Branch Access Points 3 | . 1 . 1 . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . Locate Traps 2 | . 1 . . . 1 . . . . . . . . . Fabricator Hacks 4 | . . . . . 1 . . . . . . 1 2 . Network Status 2 | . . . . . 1 . . . . . . 1 . . Load Schematic 1 | . . . . . . . . . . . . . 1 . Build 1 | . . . . . . . . . . . . . 1 . Repair Station Hacks 17 | . 4 6 . 2 2 . . . 3 . . . . . Scan Component 9 | . 2 3 . 1 1 . . . 2 . . . . . Repair 8 | . 2 3 . 1 1 . . . 1 . . . . . Recycling Unit Hacks 19 | . 3 1 2 . 2 . . . 5 3 . . 1 2 Process 2 | . . . . . . . . . 1 1 . . . . Report Inventory 12 | . 2 1 2 . 2 . . . 2 1 . . 1 1 Retrieve Matter 3 | . . . . . . . . . 1 1 . . . 1 Retrieve Components 2 | . 1 . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . 1 1 . . . . . . 2 . . Seal Access 4 | . . . . 1 1 . . . . . . 2 . . Unauthorized Hacks 25 | . 5 5 5 2 8 . . . . . . . . . Terminals 24 | . 5 5 5 2 7 . . . . . . . . . Assimilate 2 | . . 1 . . 1 . . . . . . . . . Botnet 22 | . 5 4 5 2 6 . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . Hacking Detections 58 | . 9 8 6 7 14 . . . 4 2 . 1 4 3 Full Trace Events 19 | . 1 1 . 3 5 . . . 3 2 . . 3 1 Feedback Events 1 | . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . . . . Robots Built 3 | . . . . . . . . . . . . . 3 . Authchips . | . . . . . . . . . . . . . . . Time 84 | . . . . . . . . . . . . . 84 . Total Robot Build Rating 18 | . . . . . . . . . . . . . 18 . Part Schematics Acquired 13 | . . . . . . . . . . . . . 13 . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 8 | . 2 3 . 1 1 . . . 1 . . . . . Time 240 | . 52 90 . 32 22 . . . 44 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter 158 | . . . . . . . . . 134 24 . . . . Retrieved Matter 158 | . . . . . . . . . 134 24 . . . . Retrieved Components 9 | . 1 . . . . . . . 8 . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . . . . 2 . . . 2 3 Machine Destruction 7 | . . . . . . . . . 2 . . . 2 3 Fabnet Peak Effective % 3 | . . . . . . . 3 1 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Total Allies 24 | . . . . 10 . . 4 . 4 . . . 4 2 Largest Group 10 | . . . . 10 . . 4 4 4 . . . 2 2 Highest-Rated Group 244 | . . . . 173 . . 151 151 112 . . . 60 244 Highest-Rated Ally 122 | . . . . 29 . . 40 40 28 . . . 30 122 Zionite Dispatches 3 | . . . . . . . . . 1 . . . 1 1 Heavy 1 | . . . . . . . . . . . . . . 1 Fire 1 | . . . . . . . . . 1 . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . 1 . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 73 | . . . . 63 . . . 1 . . . . 7 2 Total Damage 1144 | . . . . 835 . . . . . . . . 177 132 Kills 13 | . . . . 11 . . . . . . . . 1 1 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Robot Analysis Total 3 | . 1 . 2 . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 2 1 1 . . . . . . Drone Launches 3 | . . . . . . . . . . . . . 3 . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 54 | . . . . . . . . . 12 . 4 6 16 16 Traps 46 | . . . . . . . . . 11 . 4 5 14 12 Emergency Access 7 | . . . . . . . . . 1 . . 1 2 3 Exits 1 | . . . . . . . . . . . . . . 1 Zionite Intel Received 8 | . . . . . . . . . 4 . . 1 3 . Branch Access 1 | . . . . . . . . . 1 . . . . . Prototype Stockpiles 2 | . . . . . . . . . 1 . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . 1 . . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . Active Garrisons 2 | . . . . . . . . . 1 . . 1 . . Exploration | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Turns Passed 15788 | 87 2578 4856 2556 522 804 170 866 330 795 26 220 414 786 778 Spaces Moved 15970 | 39 1099 1827 1476 811 1583 527 2233 422 1407 53 231 954 1730 1578 Core 88 | 4 . . . . . . . . . . 35 . 6 43 Treads 4015 | 35 1099 1824 1057 . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . Wheels 3 | . . 3 . . . . . . . . . . . . Hover 371 | . . . 304 . . . . . . . . . . 67 Flight 11493 | . . . 115 811 1583 527 2233 422 1407 53 196 954 1724 1468 Fastest Speed 19 | 50 160 155 31 28 25 25 25 25 19 25 25 22 25 29 Average Speed 71 | 148 197 225 131 30 25 25 25 25 19 25 38 27 29 33 Slowest Speed 320 | 160 240 320 240 106 25 101 101 25 22 25 200 31 50 200 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 71 | . . . . 5 14 . . . 12 . . 9 19 12 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 56 | 5 98 96 75 85 49 52 91 49 41 1 96 32 41 29 Regions Visited 14 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 . 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . Scrap Searched 8 | . . . . . . 1 5 2 . . . . . . Spaces Dug 109 | . . 1 . 21 15 4 . . 16 . . 9 28 15 Terrain Destroyed 420 | . 20 29 59 93 21 22 . . 61 . 58 9 33 15 Melee 81 | . . 1 . 12 15 . . . 16 . . 9 19 9 Projectile 32 | . . . 3 . . 4 . . 1 . 4 . 14 6 AOE 307 | . 20 28 56 81 6 18 . . 44 . 54 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -6 -5 -5 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Sto Fac Low Zio Pro Fac Fac DSF Res Res Acc Total 19190 | 56 1334 2293 1886 1025 1944 554 2540 645 1861 65 323 1027 1880 1757 Wait 1803 | 4 91 184 137 129 247 8 276 224 360 . 23 6 39 75 Move 15824 | 38 1098 1826 1475 800 1555 526 2232 421 1383 52 230 939 1691 1558 Hop 61 | . . . . 5 13 . . . 11 . . 5 19 8 Pick Up 190 | 2 29 33 28 5 14 . 9 . 16 5 9 8 13 19 Fast Attach 93 | 7 . 8 11 4 8 4 3 . 3 . 4 12 10 19 Attach 123 | . 1 9 14 12 4 1 7 . 13 4 18 8 17 15 Detach 49 | . . . 2 12 1 1 1 . 5 . 2 6 10 9 Swap 154 | . 13 44 36 5 7 1 1 . 23 1 1 4 9 9 Drop 216 | . 12 43 58 8 18 5 11 . 16 3 11 6 15 10 Fire 430 | 5 90 145 125 11 2 8 . . 11 . 10 . 15 8 Melee 192 | . . 1 . 34 21 . . . 20 . 15 33 42 26 Ram 1 | . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 54 | . . . . . 54 . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials (discovered 5 exits: *Fac x3 / *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / Upp x2) -4/Factory -4/DSF -3/Research (discovered 2 exits: *Res x2) -2/Research -1/Access (discovered 1 exit: Sur) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 88 | -11/Scrapyard | Entered Materials 265 | -10/Materials | Discovered new exit (range 11) 313 | -10/Materials | Build established: Mutant 748 | -10/Materials | Discovered new exit (range 13) 789 | -10/Materials | Identified exit to Mines 1012 | -10/Materials | Core integrity fell below 50% 1074 | -10/Materials | Central database locked down 1382 | -10/Materials | Discovered new exit (range 7) 1960 | -10/Materials | Repaired Lgt. Treads 1988 | -10/Materials | Repaired Lgt. Treads 2666 | -10/Materials | Entered another Materials area 2666 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3033 | -9/Materials | Destroyed 7 combat bots 3073 | -9/Materials | Discovered new exit (range 16) 3432 | -9/Materials | Discovered new exit (range 14) 3566 | -9/Materials | Build established: Scavenger-Mutant 3605 | -9/Materials | Repaired Lgt. Treads 3638 | -9/Materials | Repaired Hrd. Light Armor Plating 3667 | -9/Materials | Discovered new exit (range 16) 3754 | -9/Materials | Repaired Beam Rifle 4404 | -9/Materials | Build established: Mutant 4406 | -9/Materials | Discovered new exit (range 16) 4956 | -9/Materials | Discovered new exit (range 16) 7519 | -9/Materials | Identified exit to Materials 7522 | -9/Materials | Entered another Materials area 7522 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 7930 | -8/Materials | Build established: Scavenger-Mutant 8098 | -8/Materials | Discovered new exit (range 15) 8236 | -8/Materials | Identified exit to Storage 8363 | -8/Materials | Destroyed 7 combat bots 8423 | -8/Materials | Discovered new exit (range 10) 8644 | -8/Materials | Identified exit to Factory 10078 | -8/Materials | Entered Storage 10158 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 10224 | -8/Storage | Lost 3 allies 10273 | -8/Storage | Repaired Mni. Grenade Launcher 10305 | -8/Storage | Garrison activated, responded to threat 10478 | -8/Storage | First assault squad dispatched 10600 | -8/Storage | Entered Factory 10600 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10624 | -7/Factory | Build established: Sprinter 10804 | -7/Factory | Identified exit to Lower Caves 10876 | -7/Factory | Repaired Xenon Bombardment Thruster 10933 | -7/Factory | Discovered new exit (range 5) 10933 | -7/Factory | Identified exit to Factory 11400 | -7/Factory | Search patrols dispatched 11404 | -7/Factory | Entered Lower Caves 11406 | -7/Lower Caves | Learned Factory garrison access intel 11492 | -7/Lower Caves | Learned 4 Factory zone layouts 11513 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 11572 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 11574 | -7/Lower Caves | Identified exit to Zion 11574 | -7/Lower Caves | Entered Zion 11604 | -6/Zion | Discovered new exit (range 10) 11607 | -6/Zion | Identified exit to Proximity Caves 11634 | -6/Zion | Learned 4 Factory zone layouts 11702 | -6/Zion | Visited the Megawrench Repair Shop 11702 | -6/Zion | Megawrench repaired 8 parts 11844 | -6/Zion | Found Prototype Launcher 11846 | -6/Zion | Identified Gui. Missile Launcher 11853 | -6/Zion | Found Prototype Launcher 11853 | -6/Zion | Identified Rocket Array 11902 | -6/Zion | Imprinted 11904 | -6/Zion | Declared Zion's savior 12127 | -6/Zion | Found Prototype Device 12127 | -6/Zion | Identified Bomb Factory No. 2 12440 | -6/Zion | Entered Proximity Caves 12440 | -5/Proximity Caves | Accompanied by 4 allies 12673 | -5/Proximity Caves | Learned 4 Factory zone layouts 12734 | -5/Proximity Caves | Discovered new exit (range 9) 12770 | -5/Proximity Caves | Identified exit to Factory 12770 | -5/Proximity Caves | Entered Factory 12770 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 12771 | -5/Factory | Identified exit to Factory 12771 | -5/Factory | Identified exit to Upper Caves 12772 | -5/Factory | Loaded intel: 4 garrison access locations 12812 | -5/Factory | Retrieved Zion intel report: Branch Access 12911 | -5/Factory | Repaired System Restoration Module 13146 | -5/Factory | Retrieved Zion intel report: Active Garrisons 13158 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13512 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13527 | -5/Factory | Zion Fire squad teleported in 13565 | -5/Factory | Entered another Factory area 13565 | -4/Factory | Evolved 2 slots: Utility x2 13591 | -4/Factory | Identified exit to DSF 13591 | -4/Factory | Entered DSF 13612 | -4/DSF | Additional patrols routed to DSF 13702 | -4/DSF | Lost 12 parts (1p5n4u2w) 13724 | -4/DSF | Core integrity fell below 50% 13730 | -4/DSF | Sterilization system engaged 13750 | -4/DSF | Ambient heat levels rising (+10) 13765 | -4/DSF | Ambient heat levels rising (+10) 13765 | -4/DSF | Lost 5 parts (2p2n1u) 13768 | -4/DSF | Discovered new exit (range 17) 13780 | -4/DSF | Ambient heat levels rising (+10) 13795 | -4/DSF | Ambient heat levels rising (+10) 13810 | -4/DSF | Ambient heat levels rising (+10) 13811 | -4/DSF | Entered Research 13811 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 13952 | -3/Research | Retrieved Zion intel report: Active Garrisons 14057 | -3/Research | Discovered new exit (range 15) 14079 | -3/Research | Spotted B-86 Titan 14099 | -3/Research | Lost 6 parts (2n4u) 14221 | -3/Research | Discovered new exit (range 8) 14225 | -3/Research | Identified exit to Research 14225 | -3/Research | Entered another Research area 14225 | -2/Research | Evolved 2 slots: Utility x2 14274 | -2/Research | Spotted B-90 Cyclops 14326 | -2/Research | Found Quantum Capacitor 14365 | -2/Research | Build established: Hacker-Sprinter 14451 | -2/Research | Retrieved Zion intel report: Active Terminals 14568 | -2/Research | Retrieved Zion intel report: Prototype Stockpiles 14668 | -2/Research | Retrieved Zion intel report: Component Schematics 14693 | -2/Research | Fabricated B-60 Warrior? 14725 | -2/Research | Search patrols dispatched 14874 | -2/Research | Spotted B-90 Cyclops 14903 | -2/Research | Zion Explosive Resupply teleported in 14919 | -2/Research | Lost 3 parts (1p1n1w) 14975 | -2/Research | Search patrols dispatched 14990 | -2/Research | Core integrity fell below 50% 15001 | -2/Research | Discovered new exit (range 13) 15010 | -2/Research | Identified exit to Access 15011 | -2/Research | Entered Access 15011 | -1/Access | Evolved 2 slots: Utility x2 15038 | -1/Access | Lost 5 parts (1p3n1u) 15261 | -1/Access | Search patrols dispatched 15417 | -1/Access | Identified exit to Surface 15645 | -1/Access | Found Prototype Device 15692 | -1/Access | Zion Heavy squad teleported in 15726 | -1/Access | Lost 7 parts (1p1n4u1w) 15771 | -1/Access | Core integrity fell below 50% 15787 | -1/Access | Core integrity fell below 20% 15787 | -1/Access | System corruption reached 10% 15789 | -1/Access | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 15785_ Adv. Melee Analysis Suite destroyed. 15786_ Slammed into P-80 Master. 15786_ Enh. Optical Array destroyed. 15786_ System corrupted by crushing effect (+4). 15786_ Destabilizing: System corrupted (+2). 15786_ Penetrated by Slug. 15786_ Slug penetrates Wall. 15786_ Penetrated by Slug. 15786_ P-80 Master destroyed. 15787_ Adv. Melee Analysis Suite destroyed. 15787_ K-01 Serf collects debris. 15787_ Slug penetrates Wall. 15787_ Penetrated by Slug. 15787_ Slug penetrates H-88 Terminator. 15788_ Penetrated by Slug. 15788_ Slug penetrates Y-72 Warden. 15788_ C-30 ARC bursts open, deploying its payload. 15788_ L-61 Swordsman unfolds itself. 15788_ G-73 Enforcer unfolds itself. [Achievement: Back For More] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????##?????????????? | | ??????????????????????############ #?????????????? | | ??????????????????????# """ #?????????????? | | ??????????????????????+ "T #?????????????? | | ??????????????????????# " " #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# ! #?????????????? | | ??????????????????????# ! #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????# #?????????????? | | ??????????????????????+ ! = / #?????????????? | | ??????????????????????# %! ! #?????????????? | | ??????????????????????# p #?????????????? | | ??????????????????????######/######### | | ?????????????????????????# hh / | | ?????????????????????????# h h###########????????? | | ??????????????????######## g#??????????????????? | | ??????????????????+ @ g h#??????????????????? | | ??????????????????########glYh#??????????????????? | | ?????????????????????????# gk #?????????????###### | | ??????????????????######## g ############### | | ??????????????????# " t # | | ??????????????????+ "%" =% #!* | | ??????????????????# =!* [ # * | | ??????????????????# !%! +!= | | ??????????????????####+#############+### #[ | | ???????????????????? ???# # # | | ???????????????????# ????# # # | | ???????????????????# ?????#" # # | | ???????????????????#??????#" ! # ###### | | ??????????????????????????#" ] # #????? | | ??????????????????????????# = ] # #????? | | ??????????????????????????# # #????? | | ??????????????????????????#" ! # ###### | | ??????????????????????????#" # ###### | | ??????????????????????????# # | | ??????????????????????????# # | | ????????? ????????????????# # | | ???? "" ???????????????########## ### | | ?""""" ?????????????????# ##????##?######## | | """""" ????????????????# #?????????????## | | "" ????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 39 Energy Capacity 580 Matter Stores 434 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 16 Additional Mass Support 9 Armor Coverage 600 Resistance: TH 15 Resistance: EM 25 Propulsion Shielding 66 Phase Shifting 10 Evasion (%) 84 Targeting Accuracy 8 Melee Accuracy 48 Recoil Reduction 4 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Adv. Coolant Injector | -2/Research | Z-intel Nuclear Pulse Array | -2/Research | Z-intel Imp. Target Analyzer | -2/Research | Z-intel Com. Battery | -2/Research | Z-intel Adv. Melee Analysis Suite | -2/Research | Z-intel System Shield | -2/Research | Z-intel Point Defense Array | -2/Research | Z-intel Lyr. Light Armor Plating | -2/Research | Z-intel Transmission Jammer | -2/Research | Z-intel Imp. Sensor Array | -2/Research | Z-intel Nanoactuators | -2/Research | Z-intel Imp. Heavy Siege Treads | -2/Research | Z-intel Lyr. Medium Armor Plating | -2/Research | Z-intel Robot Schematics ------------------ M-22 Extractor | -5/Factory | Z-intel S-27 Virus | -5/Factory | Z-intel A-02 Transporter | -5/Factory | Z-intel K-01 Serf | -5/Factory | Z-intel B-60 Warrior | -5/Factory | Z-intel Fabricated ------------ B-60 Warrior | x3 | -2/Research Alien Tech Used ----------------- None Achievements -------------- Back For More Dangerous Findings Decoder Ring Denied? Rockin' Loadout Treasure Hunter Challenges ------------ None Game ------ Seed ActuatorFieldChainsword Manual? 0 Play Time 05:27:43 Cumulative 70.9 hours Start 2024.07.10 @ 11:48:50 End 2024.07.11 @ 11:03:19 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 50 Rogue 49 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3eb478e6-de70-43e8-b24d-7b6939c0b0f0