Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.28 @ 22:20:04 Player: Rubbe Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (68) 340 Value Destroyed (2157) 2157 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (112) 112 TOTAL SCORE: 4449 Bonus ------- High Alert Combat Kills 112 Cogmind --------- Core Integrity 0/550 Matter 257/300 Energy 160/160 System Corruption 11% Temperature Cool (27) Movement Treading (480) Ox4 Location -8/Storage Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Light Treads > --- UTILITY (2) ------ Huge Storage Unit Targeting Computer > --- WEAPON (5) ------- Particle Gun Particle Gun Axe > --- INVENTORY (25) --- Improved Ion Engine Improved Ion Engine Light Nuclear Core Light Nuclear Core Light Nuclear Core Light Treads Heat Sink Heat Sink Small Storage Unit Large Storage Unit Trap Scanner Terrain Scanner Light Armor Plating Light Armor Plating Hardened Light Armor Plating Particle Gun Particle Gun Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Aluminum Leg > --- UTILITY ---------- Huge Storage Unit Visual Processing Unit > --- WEAPON ----------- Particle Gun Particle Gun Improved Assault Rifle Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Small Storage Unit Large Storage Unit Trap Scanner Terrain Scanner Light Armor Plating Hardened Light Armor Plating Shock Rifle Particle Gun Heavy Particle Gun Particle Cannon Particle Cannon Particle Cannon Heavy Assault Rifle EMP Blaster [Rating: 27] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Huge Storage Unit Device Terrain Scanner Storage Huge Storage Unit Processor Visual Processing Unit Protection Backup Plating I Weapon Particle Gun Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 3 | . . 2 1 . Parts Attached 60 | 6 7 16 7 24 Power 6 | . 1 1 2 2 Engine 4 | . 1 1 1 1 Core 2 | . . . 1 1 Reactor . | . . . . . Propulsion 12 | 2 . 4 2 4 Treads 9 | 2 . 2 2 3 Leg 3 | . . 2 . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 2 3 1 1 Device 2 | . 1 1 . . Storage 3 | 1 . 1 1 . Processor 3 | . 1 1 . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 34 | 3 4 8 2 17 Energy Gun 15 | 2 1 3 1 8 Energy Cannon 5 | . . . . 5 Ballistic Gun 10 | 1 1 5 1 2 Ballistic Cannon . | . . . . . Launcher 3 | . 2 . . 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . . 1 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 . 1 Corrupted Parts 2 | . 1 . . 1 System Corruption 7 | . 2 . . 5 Parts Lost 15 | . . 2 1 12 Power 3 | . . . 1 2 Propulsion 3 | . . . . 3 Utility . | . . . . . Weapon 9 | . . 2 . 7 Highest Loss Streak 7 | . . 1 1 7 To Critical Strikes . | . . . . . Average Slot Usage (%) 92 | . 93 95 95 88 Engine 8 | . 12 11 7 6 Core 1 | . . . 1 2 Treads 17 | . 28 16 6 19 Leg 5 | . . 4 16 2 Device 2 | . 9 6 . . Storage 8 | . 5 7 9 9 Processor 7 | . 8 5 9 9 Energy Gun 18 | . 14 12 17 24 Energy Cannon 1 | . . . . 2 Ballistic Gun 18 | . 8 26 27 11 Launcher 1 | . 5 1 . . Naked Turns . | . . . . . Heaviest Build 102 | 9 13 35 102 101 Greatest Support 60 | 40 40 43 40 60 Greatest Overweight (x) 28 | . . 3 4 28 Average Overweight (x) 1 | . . . 3 1 Largest Inventory Capacity 25 | 8 8 15 25 25 Average Capacity 18 | 6 6 12 23 25 Most Carried 22 | 4 5 15 18 22 Average Carried 13 | 2 4 9 15 18 Final Capacity 25 | 8 5 15 25 25 Final Carried 18 | 3 5 12 18 17 Class Distribution -------------------- 23% | Scavenger-Skirmisher 21% | Scavenger-Gunner 17% | Skirmisher 17% | Mutant 11% | Tank 7% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -8/Materials Scavenger-Gunner | -8/Storage Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Sto Matter Collected 1635 | 157 93 666 135 584 Remotely . | . . . . . Salvage Created 2677 | . 172 961 144 1400 Parts 176 | . 14 69 9 84 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Combat Hostiles Destroyed 48 | . 3 19 3 23 Guns 44 | . 2 19 3 20 Cannons 2 | . . . . 2 AOE 2 | . 1 . . 1 Classes Destroyed 8 | . 3 2 1 2 Worker 11 | . . 5 . 6 Builder 3 | . . . . 3 Recycler 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 4 | . 1 1 . 2 Grunt 31 | . 3 14 2 12 Brawler 3 | . . . 1 2 Sentry 14 | . . 5 . 9 Best Kill Streak 6 | . 3 5 2 6 Combat Bots Only 5 | . 2 4 2 5 Max Kills in Single Turn 2 | . 2 2 1 2 Gunslinging 1 | . . 1 . . Exploded 1 | . 1 . . 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Hostile Shots Fired 301 | . 18 99 11 173 Missed 82 | . 7 34 1 40 Damage Taken 3296 | . 137 733 170 2256 Core 646 | . 11 82 . 553 Absorbed by Shields 81 | . . 81 . . Regen/Repaired (Parts) 28 | . . 28 . . Core Remaining (%) 91 | 100 95 79 . . Volleys Fired 141 | . 18 43 7 73 Largest 5 | . 2 4 5 5 Hottest 285 | . 70 140 201 285 Shots Fired 432 | . 31 149 35 217 Gun 405 | . 27 146 35 197 Cannon 18 | . . . . 18 Launcher 9 | . 4 3 . 2 Special . | . . . . . Kinetic 226 | . 9 113 21 83 Thermal 169 | . 3 29 14 123 Explosive 7 | . 4 3 . . Electromagnetic 30 | . 15 4 . 11 Robot Hit Streak 17 | . 4 17 3 10 Robot Miss Streak 7 | . 4 4 7 4 Penetration Max . | . . . . . Secondary Targets 11 | . . 9 1 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 249 | . 12 91 15 131 Core Hits 117 | . 7 40 7 63 Critical Kills . | . . . . . Critical Parts Destroyed 2 | . . . . 2 Critical Strikes 9 | . . 3 1 5 Burn 7 | . . 3 1 3 Destroy 2 | . . . . 2 Melee Attacks 3 | . . . . 3 Impact . | . . . . . Slashing 3 | . . . . 3 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4388 | . 235 1318 227 2608 Guns 3737 | . 168 1282 227 2060 Cannons 246 | . . . . 246 Explosions 285 | . 67 36 . 182 Melee 114 | . . . . 114 Ramming 6 | . . . . 6 Kinetic 2140 | . 54 1006 111 969 Thermal 1735 | . 13 252 116 1354 Explosive 103 | . 67 36 . . Electromagnetic 290 | . 101 24 . 165 Impact . | . . . . . Slashing 114 | . . . . 114 Piercing . | . . . . . Highest Corruption 11 | . 2 . 5 11 Average Corruption 5 | . 2 . 5 6 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 32 | . . . . 32 Message Errors 9 | . . . . 9 Matter Fused 7 | . . . . 7 Heat Flow Errors 4 | . . . . 4 Energy Discharges 2 | . . . . 2 Parts Rejected 4 | . . . . 4 Data Loss (minor) 2 | . . . . 2 Misdirections 1 | . . . . 1 Weapon Failures 3 | . . . . 3 Overload Shots . | . . . . . Overflow Damage 10 | . . . . 10 Projectiles . | . . . . . Explosions 10 | . . . . 10 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 81 | . 15 . . 66 Shots 4 | . 1 . . 3 Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 850 | . 42 193 339 850 Average Temperature 163 | . 16 48 135 230 Received Heat Transfer 1333 | . 66 331 81 855 Effects 42 | . . . . 42 Shutdowns 10 | . . . . 10 Energy Bleed 7 | . . . . 7 Interference 11 | . . . . 11 Matter Decay 2 | . . . . 2 Short Circuit 4 | . . . . 4 Damage (minor) 3 | . . . . 3 Damage (major) 3 | . . . . 3 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 8 | . . 2 . 6 Heat Transferred 4357 | . 37 927 333 3060 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . . 2 Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Peak Influence 561 | . 161 486 295 561 Initial 204 | . . 67 204 124 Average 236 | . 89 228 224 290 Maximum Alert Level 2 | . . 2 1 2 Low Security (%) 35 | 100 100 48 . 25 Level 1 53 | . . 43 100 56 Level 2 10 | . . 8 . 17 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 15 | . 3 6 . 6 Investigation 7 | . 1 5 . 1 Extermination . | . . . . . Reinforcement 4 | . 2 1 . 1 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Distress Signals 3 | . . 1 . 2 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | . 8 22 5 34 Peak Tracking Total 5 | . 3 4 3 5 Tactical Retreats 4 | . 1 1 1 1 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Traps Triggered 4 | . . 1 . 3 Indirectly 1 | . . . . 1 Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Sto Machines Disabled 4 | . . 2 . 2 Max in Single Turn 2 | . . 1 . 2 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Machines Accessed 8 | . 2 5 . 1 Terminals 6 | . 2 4 . . Fabricators . | . . . . . Repair Stations 1 | . . 1 . . Recycling Units 1 | . . . . 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 26 | . 5 18 . 3 Successful 13 | . 1 10 . 2 Failed 13 | . 4 8 . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 19 | . 5 14 . . Fabricators . | . . . . . Repair Stations 4 | . . 4 . . Recycling Units 3 | . . . . 3 Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 1 6 . . Record 5 | . . 5 . . Alert Level 1 | . . 1 . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . 4 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Refit 1 | . . 1 . . Recycling Unit Hacks 2 | . . . . 2 Report Inventory 1 | . . . . 1 Retrieve Components 1 | . . . . 1 Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 2 5 . . Full Trace Events 6 | . 1 5 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 10 | . . . . 10 Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Sto Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Sto Turns Passed 2320 | 72 167 719 387 975 Spaces Moved 744 | 49 66 303 98 228 Core 19 | 18 . . . 1 Treads 598 | 31 66 250 25 226 Legs 127 | . . 53 73 1 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 190 243 Average Speed 230 | 119 160 170 352 300 Slowest Speed 1450 | 160 160 330 490 1450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 3 21 33 6 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 64 | . 23 30 . 11 Melee . | . . . . . Projectile . | . . . . . AOE 64 | . 23 30 . 11 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Sto Total 1053 | 62 94 412 121 364 Wait 4 | . . . . 4 Move 740 | 48 65 302 97 228 Hop . | . . . . . Pick Up 72 | 8 4 31 9 20 Fast Attach . | . . . . . Attach 46 | 5 2 11 4 24 Detach 4 | . . . 1 3 Swap 14 | 1 5 5 3 . Drop 26 | . . 20 . 6 Fire 141 | . 18 43 7 73 Melee 3 | . . . . 3 Ram . | . . . . . Kick . | . . . . . Crush 3 | . . . . 3 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Discovered new exit (range 15) 240 | -10/Materials | Entered another Materials area 240 | -9/Materials | Evolved 2 slots: Weapon x2 559 | -9/Materials | Repaired Shield Generator? 927 | -9/Materials | Discovered new exit (range 16) 959 | -9/Materials | Entered another Materials area 959 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 959 | -8/Materials | Discovered new exit (range 6) 1270 | -8/Materials | Build established: Skirmisher 1346 | -8/Materials | Entered Storage 1889 | -8/Storage | Garrison activated, responded to threat 1938 | -8/Storage | Build established: Scavenger-Gunner 2079 | -8/Storage | Core integrity fell below 50% 2115 | -8/Storage | Garrison activated, responded to threat 2139 | -8/Storage | System corruption reached 10% 2181 | -8/Storage | Core integrity fell below 20% 2224 | -8/Storage | Lost 7 parts (1p1n5w) 2321 | -8/Storage | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- R-06 Scavenger collects Welding Torch. Acquired Heat Sink. R-06 Scavenger collects Med. Matter Pod. Acquired 34 matter. Acquired Axe. R-06 Scavenger collects Tractor Beam. Dropped Broken Particle Cannon. R-06 Scavenger collects Corrupted Imp. Ion Engine. Critical hit (Burn: +37). System corrupted: Matter fused (-7). Y-45 Defender destroyed. Acquired 55 matter. System corrupted: Heat flow error (+136). U-05 Engineer builds a Door. Acquired Heat Sink. Acquired Lgt. Treads. Hvy. Assault Rifle destroyed. Aluminum Leg destroyed. Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????# #????????????????? | | ?????????????????????????# """ #????????????????? | | ?????????????????????????# """ #????????????????? | | ????????????????????????## """ #??????######????? | | ????????????????????????# #???? ???? | | ?????????????????????????# ] #??? ???? | | ?????????????????????????###"####? ! ??? | | ???????????????????????####*] ###![% % ?????? | | ???????????????????????# @ Y[ %%=%*=#????????????? | | ???????????????????????#Y## % ####+##????????????? | | ???????????????????? r ## ###?????????????????? | | ????????????????# "T" ##%##??????????????????? | | ????????????????# """ ## #???????????????????? | | ?????????????????? ## #???????????????????? | | ????????????????############ #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# ! %*#???????????????????? | | ????????????????# % #???????????????????? | | ????????????????# #??????????????????#? | | ????????????????#^ ! #???????????????? #? | | ????????????????# " =^%= " #??????????????? #? | | ????????????????# "" [==Y" ############### ## | | ????????????????# " !% % % ! | | ????????????????# ! *[ !%! | | ????????????????# ![ *= | | ????????????????#######""+#########+##+######+###? | | ??????????????????????### #?# %#?????????? | | ????????????????????????T #?# #?????????? | | ????????????????????????#"""##?# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | | ???????????????????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 80 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockDimensionalFlail Manual? 0 Play Time 00:25:11 Cumulative 3.3 hours Start 2024.04.28 @ 21:55:41 End 2024.04.28 @ 22:20:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 10 Rogue 10 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4224ca3-a2d1-4b1b-9e76-0657d08faf50