Cogmind - Beta 15 X4 @@@ ROGUE MODE // 2025.05.03 @ 20:26:32 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (121) 605 Value Destroyed (3772) 3772 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-7) -7 TOTAL SCORE: 8750 Bonus ------- High Alert Combat Kills 133 Friendly Fire -140 Cogmind --------- Core Integrity 1000/1000 Matter 251/300 Energy 310/310 System Corruption 0% Temperature Warm (167) Movement Core (300) Ox5 Location -5/Waste Parts ------- > --- POWER (2) -------- Heavy Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Improved Targeting Computer Particle Charger > --- WEAPON (4) ------- Advanced Beam Rifle > --- INVENTORY (5) ---- Advanced Treads Medium Matter Pod (100) Medium Reactive Plating Heavy Plasma Cannon Antimatter Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Medium Treads > --- UTILITY ---------- Improved Cooling System Coolant Injector High-capacity Storage Unit Improved Targeting Computer Particle Charger Thermal Shield Improved Shield Generator > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Improved Heavy Laser > --- INVENTORY -------- Micro Nuclear Core Fission Core Advanced Treads Coolant Injector Energy Well Medium Matter Pod Particle Charger Medium Reactive Plating Improved Field Recycling Unit Improved EM Pulse Cannon Heavy Ion Cannon Heavy Plasma Cannon Antimatter Cannon Heavy Missile Launcher Heavy Missile Launcher [Rating: 70] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Utility Improved Cooling System Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Medium Reactive Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Antimatter Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 1 | . . . . . 1 . . . Propulsion 2 | . . . . 2 . . . . Utility 5 | . . . . . 1 2 2 . Weapon 2 | . . 2 . . . . . . Parts Attached 71 | . 5 10 4 20 7 21 2 2 Power 11 | . . 2 . 4 1 3 . 1 Engine 8 | . . 2 . 2 1 3 . . Core 3 | . . . . 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 16 | . . 4 . 6 1 5 . . Treads 14 | . . 2 . 6 1 5 . . Leg 2 | . . 2 . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | . 3 . 1 4 1 9 2 . Device 9 | . 1 . 1 . . 5 2 . Storage 5 | . 2 . . 1 1 1 . . Processor 1 | . . . . . . 1 . . Hackware . | . . . . . . . . . Protection 5 | . . . . 3 . 2 . . Artifact . | . . . . . . . . . Weapon 24 | . 2 4 3 6 4 4 . 1 Energy Gun 13 | . 2 1 . 4 4 2 . . Energy Cannon . | . . . . . . . . . Ballistic Gun 8 | . . 3 3 2 . . . . Ballistic Cannon 1 | . . . . . . 1 . . Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . . 3 1 3 . . Parts Lost 18 | . 2 2 . 2 . 5 . 7 Power 3 | . 1 . . 1 . 1 . . Propulsion 5 | . . . . . . 2 . 3 Utility 5 | . . . . . . 2 . 3 Weapon 5 | . 1 2 . 1 . . . 1 Highest Loss Streak 7 | . 2 2 . 1 . 3 . 7 To Critical Strikes 1 | . . . . . . . . 1 Average Backups 14 | . 8 9 10 9 16 19 15 14 Power 1 | . 1 . . . . 2 2 2 Propulsion 1 | . 4 6 4 1 . 1 1 1 Utility 5 | . 1 3 3 4 5 7 6 6 Weapon 6 | . 1 . 1 3 10 8 6 5 Tool/Special . | . . . . . . . . . Unused Backups 29 | . 5 2 . 5 1 8 . 8 Power 2 | . 1 . . . . . . 1 Propulsion 7 | . 2 2 . 3 . . . . Utility 9 | . . . . 2 1 2 . 4 Weapon 11 | . 2 . . . . 6 . 3 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 84 90 100 98 95 96 98 89 Engine 7 | . 13 10 11 1 6 9 11 10 Core 2 | . . . . 7 3 . . . Treads 25 | . . 2 22 35 30 26 23 18 Leg 3 | . 28 19 . . . . . . Device 8 | . . 11 11 1 7 13 27 26 Storage 8 | . 14 11 11 9 7 6 5 5 Protection 7 | . . . . 7 6 12 . . Energy Gun 20 | . 16 18 13 11 29 25 23 20 Ballistic Gun 10 | . 11 17 30 24 . . . . Peak Build Rating 70 | . 7 16 21 35 45 65 70 70 Average Rating 38 | . 6 12 17 29 42 56 69 63 On Entrance 29 | 6 6 6 15 18 35 44 61 70 Naked Turns . | . . . . . . . . . Heaviest Build 95 | 14 22 29 32 49 82 95 84 84 Greatest Support 100 | 20 20 40 40 84 84 100 90 90 Greatest Overweight (x) 1 | . 1 1 . . . 1 . 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | . 10 10 10 10 20 20 20 20 Average Capacity 15 | . 9 10 10 10 19 20 20 19 Most Carried 20 | . 10 10 10 10 20 20 16 15 Average Carried 14 | . 8 9 9 9 16 19 15 14 Final Capacity 20 | 8 10 10 10 10 20 20 20 5 Final Carried 20 | 6 9 10 10 10 20 17 15 5 Class Distribution -------------------- 44% | Tank 23% | Gunner 16% | Scavenger-Tank 7% | Mutant 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -5/Factory Gunner | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Matter Collected 2079 | 200 155 239 61 946 88 390 . . Remotely . | . . . . . . . . . Salvage Created 5090 | . 336 387 41 1748 687 1891 . . Parts 266 | . 26 22 3 109 39 67 . . Haulers Intercepted 6 | . 1 . . 3 1 1 . . Recyclers Shooed 4 | . . . . 1 . 3 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Combat Hostiles Destroyed 82 | . 11 8 1 27 11 24 . . Guns 75 | . 11 8 1 27 9 19 . . AOE 2 | . . . . . . 2 . . Classes Destroyed 15 | . 5 1 . 5 2 2 . . Worker 10 | . 1 . . 3 1 5 . . Builder 8 | . . . . 2 2 4 . . Tunneler 3 | . . . . . 1 2 . . Hauler 6 | . 1 . . 3 1 1 . . Recycler 6 | . . . . 3 . 3 . . Operator 1 | . . . . . . 1 . . Watcher 4 | . 1 1 . 1 1 . . . Swarmer 15 | . 8 . . 3 2 2 . . Grunt 40 | . 3 6 1 10 4 16 . . Brawler 3 | . . . . 2 1 . . . Duelist 1 | . . . . 1 . . . . Sentry 10 | . . 2 . 6 2 . . . Hunter 8 | . . . . 5 1 2 . . Programmer 5 | . . . . . 2 3 . . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 8 | . 5 3 1 8 4 5 . . Combat Bots Only 6 | . 4 3 1 6 3 3 . . Max Kills in Single Turn 2 | . 1 2 1 2 2 2 . . Gunslinging 1 | . . 1 . . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Hostile Shots Fired 423 | . 57 55 1 99 66 141 . 4 Missed 117 | . 17 15 . 28 15 42 . . Hits 306 | . 40 40 1 71 51 99 . 4 Melee 4 | . . . . . . . . 4 Projectile 302 | . 40 40 1 71 51 99 . . Critical Strikes 14 | . . 1 . 1 . 9 . 3 Actively Blocked 2 | . . . . . . 2 . . Part Disruptions 1 | . . . . . 1 . . . Damage Taken 4447 | . 349 497 10 1152 532 1684 . 223 Core 454 | . 93 102 . 61 9 189 . . Absorbed by Shields 31 | . . . . . . . . 31 Redirected to Shielding 150 | . . . . . . 150 . . Ignored by Resistances 193 | . . . . 19 111 63 . . Regen/Repaired (Parts) 293 | . . . . 219 74 . . . Core Remaining (%) 83 | 100 62 . 74 88 98 77 . . Volleys Fired 222 | . 26 21 1 57 27 84 . 6 Largest 4 | . 2 4 4 4 4 4 . 4 Hottest 248 | . 100 133 130 178 244 248 . 248 Shots Fired 733 | . 49 58 4 224 107 270 . 21 Gun 729 | . 49 58 4 224 107 267 . 20 Cannon . | . . . . . . . . . Launcher 4 | . . . . . . 3 . 1 Special . | . . . . . . . . . Kinetic 246 | . 18 34 3 191 . . . . Thermal 473 | . 30 15 1 33 107 267 . 20 Explosive 4 | . . . . . . 3 . 1 Electromagnetic 10 | . 1 9 . . . . . . Robot Hit Streak 15 | . 5 11 9 15 11 9 . 5 Robot Miss Streak 5 | . 5 2 . 4 5 4 . 2 Penetration Max 1 | . . . . 1 . . . . Secondary Targets 25 | . 4 3 . 10 2 6 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . Shots Hit Robots 440 | . 28 43 2 153 56 144 . 14 Core Hits 206 | . 17 17 1 70 30 69 . 2 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . 2 . . . . Critical Strikes 25 | . 1 . . 3 5 15 . 1 Burn 23 | . 1 . . 1 5 15 . 1 Destroy 2 | . . . . 2 . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10364 | . 436 668 31 2921 1275 4401 . 632 Guns 9102 | . 436 668 31 2888 1235 3396 . 448 Cannons . | . . . . . . . . . Explosions 1085 | . . . . . . 901 . 184 Melee . | . . . . . . . . . Ramming 177 | . . . . 33 40 104 . . Kinetic 2922 | . 155 363 16 2388 . . . . Thermal 6044 | . 265 185 15 500 1235 3396 . 448 Explosive 1085 | . . . . . . 901 . 184 Electromagnetic 136 | . 16 120 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . 8 . . . 1 4 . . Average Corruption 2 | . 7 . . . 1 2 . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 31 | . 8 . . . 6 17 . . Message Errors 11 | . 4 . . . 2 5 . . Matter Fused 6 | . 1 . . . 2 3 . . Heat Flow Errors 5 | . 2 . . . . 3 . . Energy Discharges 3 | . 1 . . . . 2 . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 3 | . . . . . 1 2 . . Misfires 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 82 | . . . . . . 82 . . Projectiles . | . . . . . . . . . Explosions 82 | . . . . . . 82 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . 1 . . Impact 1 | . . . . . . 1 . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 63 | . . . . . . . . 63 Shots 1 | . . . . . . . . 1 Rammed 16 | . . . . 5 6 5 . . Targets Rammed 22 | . . . . 6 6 10 . . Kicked . | . . . . . . . . . Crushed 6 | . . . . 1 . 5 . . Highest Temperature 503 | . 289 156 33 388 440 503 . 197 Average Temperature 110 | . 81 84 17 97 147 122 . 135 Received Heat Transfer 1747 | . 60 285 6 315 156 925 . . Effects 13 | . 1 . . 2 6 4 . . Shutdowns 2 | . . . . 1 1 . . . Energy Bleed 2 | . . . . . 2 . . . Interference 5 | . 1 . . 1 3 . . . Damage (major) 4 | . . . . . . 4 . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 6 | . . . . . 2 4 . . Combat Hostiles 5 | . . . . . 2 3 . . Parts Melted 30 | . 1 1 . 1 6 21 . . Heat Transferred 12284 | . 814 518 37 999 2664 6512 . 740 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Maximum Alert Level 2 | . . . . 1 . 2 1 . Low Security (%) 58 | . 100 100 100 27 100 33 . 100 Level 1 33 | . . . . 72 . 40 100 . Level 2 8 | . . . . . . 26 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 540 | . 139 131 43 385 186 540 261 87 Initial 261 | . . 53 43 . 171 63 261 87 Average 197 | . 70 77 9 253 114 288 257 67 Influence Increases 2933 | . 299 228 20 855 429 1086 . 16 Destroy 0b10 Robot/C 1640 | . 220 160 20 540 220 480 . . Destroy 0b10 Robot/NC 190 | . 15 5 . 60 30 80 . . Destroy Leader 410 | . 44 42 . 158 64 102 . . Allied During Kill 16 | . . . . 3 13 . . . Trap Triggered on 0b10 10 | . . 10 . . . . . . Successful Hack 69 | . 20 10 . 15 12 12 . . Select Force Hacks 30 | . . . . . . 30 . . Disable Machine 75 | . . . . 45 . 30 . . Anti-Garrison Action 200 | . . . . . . 200 . . Destroy Structure 53 | . . 1 . 4 . 32 . 16 Lose Combat Pursuer 240 | . . . . 30 90 120 . . Influence Decreases 2930 | . 170 246 131 478 676 682 283 264 Entered New Map 854 | . . 76 68 . 206 67 273 164 Time Decay 1836 | . 150 150 63 458 410 565 10 30 Lost Part 180 | . 20 20 . 20 . 50 . 70 Lost Ally 60 | . . . . . 60 . . . Squads Dispatched 23 | . 1 1 1 5 6 9 . . Investigation 12 | . 1 . 1 3 3 4 . . Extermination 5 | . . . . . 2 3 . . Reinforcement 4 | . . 1 . . 1 2 . . Assault . | . . . . . . . . . Garrison 2 | . . . . 2 . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Distress Signals 11 | . 1 1 . 5 1 3 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | . 16 10 1 43 19 37 . 5 Peak Tracking Total 7 | . 7 5 1 7 4 6 . 6 Tactical Retreats 10 | . . . . 2 3 5 . . Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Traps Triggered 8 | . 4 . . 1 1 1 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 6 | . . 6 . . . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Machines Disabled 5 | . . . . 3 . 2 . . Max in Single Turn 1 | . . . . 1 . 1 . . Garrison Access 1 | . . . . . . 1 . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Machines Accessed 28 | . 2 3 1 8 7 7 . . Terminals 17 | . 2 2 . 5 5 3 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 3 | . . 1 . 1 . 1 . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access 3 | . . . . 1 1 1 . . Total Hacks 97 | . 10 12 1 34 18 22 . . Successful 42 | . 7 7 1 15 5 7 . . Failed 55 | . 3 5 . 19 13 15 . . Catastrophic 9 | . . . . 5 2 2 . . Database Lockouts . | . . . . . . . . . Manual 37 | . 2 . . 14 8 13 . . Terminals 64 | . 10 11 . 21 12 10 . . Fabricators 5 | . . . . . . 5 . . Repair Stations 10 | . . . . 7 3 . . . Recycling Units 4 | . . 1 . 2 . 1 . . Scanalyzers 4 | . . . . . . 4 . . Garrison Access 9 | . . . . 4 3 2 . . Terminal Hacks 24 | . 7 6 1 5 2 3 . . Robot Analysis 4 | . 3 1 . . . . . . Prototype ID Bank 4 | . 1 2 . 1 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . . 1 . . Branch Access Points 1 | . . . . . . 1 . . Emergency Access Points 1 | . 1 . . . . . . . Alert Level 2 | . . . . 1 1 . . . Locate Traps 3 | . 1 1 . . 1 . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 2 | . . 1 . 1 . . . . Transport Status 1 | . . . . 1 . . . . Recall Investigation 1 | . . . . . . 1 . . Registered Components 1 | . . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 8 | . . . . 6 2 . . . Scan Component 4 | . . . . 3 1 . . . Repair 4 | . . . . 3 1 . . . Recycling Unit Hacks 4 | . . 1 . 2 . 1 . . Report Inventory 3 | . . 1 . 1 . 1 . . Retrieve Components 1 | . . . . 1 . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . . . . 2 1 3 . . Terminals 2 | . . . . 1 . 1 . . Botnet 2 | . . . . 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . Extract 1 | . . . . . . 1 . . Garrison Access 3 | . . . . 1 1 1 . . Reprogram 2 | . . . . 1 1 . . . Jam 1 | . . . . . . 1 . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 22 | . 2 2 . 6 7 5 . . Full Trace Events 7 | . 1 . . 2 2 2 . . Feedback Events 2 | . . . . . 1 1 . . Corruption 2 | . . . . . 1 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 7 | . . . . . . 7 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 4 | . . . . 3 1 . . . Time 164 | . . . . 120 44 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 3 | . . . . 3 . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 4 | . . . . . 4 . . . Programmers 4 | . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Total Allies 4 | . . . . 2 2 . . . Largest Group 3 | . . . . 2 3 . . . Highest-Rated Group 50 | . . . . 28 50 . . . Highest-Rated Ally 18 | . . . . 18 18 . . . Total Orders . | . . . . . . . . . Ally Attacks 17 | . . . . . 17 . . . Total Damage 162 | . . . . . 162 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Active Infowar (turns) . | . . . . . . . . . Robot Analysis Total 4 | . 3 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Turns Passed 5042 | . 330 317 297 1325 990 1684 30 69 Spaces Moved 2510 | 1 203 147 174 603 525 813 18 26 Core . | . . . . . . . . . Treads 2178 | . . 19 174 603 525 813 18 26 Legs 332 | 1 203 128 . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 120 | 120 120 120 160 152 152 155 161 161 Average Speed 153 | 120 120 160 160 153 153 159 161 163 Slowest Speed 240 | 120 190 240 160 160 155 235 161 232 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 28 | 2 38 14 36 65 15 26 . 30 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . . 2 . . . . . Spaces Dug 5 | . . . . . . 5 . . Terrain Destroyed 46 | . . . . . . 37 . 9 Melee . | . . . . . . . . . Projectile 23 | . . . . . . 23 . . AOE 23 | . . . . . . 14 . 9 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Was Total 3208 | . 239 187 191 866 641 1028 20 36 Wait 251 | . . 1 3 146 53 47 . 1 Move 2503 | . 202 146 173 602 524 812 18 26 Hop . | . . . . . . . . . Pick Up 51 | . 2 3 2 10 14 20 . . Fast Attach 20 | . 4 5 . 5 3 3 . . Attach 18 | . 1 2 . 2 1 9 2 1 Detach 4 | . 3 1 . . . . . . Swap 59 | . . 3 7 21 6 20 . 2 Drop 58 | . 1 5 5 17 7 23 . . Fire 222 | . 26 21 1 57 27 84 . 6 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 22 | . . . . 6 6 10 . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: [*Fac] / Low x2) -5/Factory -5/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 244 | -10/Materials | Discovered new exit (range 16) 295 | -10/Materials | Discovered new exit (range 15) 310 | -10/Materials | Build established: Mutant 331 | -10/Materials | Entered another Materials area 331 | -9/Materials | Evolved 2 slots: Weapon x2 511 | -9/Materials | Discovered new exit (range 9) 648 | -9/Materials | Entered Mines 717 | -9/Mines | Met a Derelict shopkeep closing up shop 891 | -9/Mines | Discovered new exit (range 11) 945 | -9/Mines | Entered Materials 945 | -8/Materials | Evolved 2 slots: Propulsion x2 1825 | -8/Materials | Repaired Adv. Treads 1871 | -8/Materials | Repaired Gauss Rifle 1910 | -8/Materials | Repaired Lgt. Nuclear Core 2129 | -8/Materials | Garrison activated, responded to threat 2181 | -8/Materials | Build established: Scavenger-Tank 2261 | -8/Materials | Discovered new exit (range 4) 2270 | -8/Materials | Entered Factory 2270 | -7/Factory | Accompanied by 2 allies 2270 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2569 | -7/Factory | Build established: Tank 2985 | -7/Factory | Repaired Med. Reactive Plating 3252 | -7/Factory | Discovered new exit (range 6) 3260 | -7/Factory | Entered another Factory area 3260 | -6/Factory | Evolved 2 slots: Utility x2 3741 | -6/Factory | Identified exit to Lower Caves 4537 | -6/Factory | Build established: Gunner 4723 | -6/Factory | Spotted B-75 Beast 4747 | -6/Factory | Destroyed B-75 Beast 4921 | -6/Factory | Lost 3 parts (1n2u) 4925 | -6/Factory | Discovered new exit (range 7) 4944 | -6/Factory | Entered another Factory area 4944 | -5/Factory | Evolved 2 slots: Utility x2 4974 | -5/Factory | Sucked down chute 4974 | -5/Factory | Entered Waste 5015 | -5/Waste | Spotted C-40 Crusher 5021 | -5/Waste | Spotted C-40 Crusher 5028 | -5/Waste | Spotted C-40 Crusher 5029 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5034 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5034 | -5/Waste | Spotted C-40 Crusher 5037 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5038 | -5/Waste | Spotted C-40 Crusher 5040 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5043 | -5/Waste | Self-destructed Last Messages --------------- LOCATION=UNKNOWN GOAL=ESCAPE 05029_ Arm. Treads crushed. 05029_ Adv. Beam Rifle crushed. 05029_ Arm. Treads crushed. 05029_ Imp. Cooling System destroyed. 05033_ C-40 Crusher suffers critical hit (Burn). 05034_ Arm. Treads crushed. 05034_ Imp. Shield Generator crushed. 05034_ Thermal Shield crushed. 05034_ Hvy. Deuterium Engine crushed. 05034_ Hvy. Missile Launcher destroyed. 05037_ Adv. Treads crushed. 05037_ Imp. Heavy Laser crushed. 05037_ Critical hit (Destroy). 05037_ Med. Treads destroyed. 05040_ Coolant Injector crushed. 05040_ Adv. Beam Rifle crushed. 05040_ Hcp. Storage Unit crushed. 05042_ Imp. EM Pulse Cannon crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????? ????????? ??????????????????? | | ??????????????# ????????? #?????????????????? | | ????????????### #???????? #?????????????????? | | ????????????# ???????? #?????????????????? | | ????????????# ??????? #?????????????????? | | ????????????? ??????? #?????????????????? | | ?????????????? ??????? #?????????????????? | | ??????????????# #??????? #?????????????????? | | ??????????????# #??????? #?????????????????? | | ??????????????# #??????? #?????????????????? | | ??????????????# #??##### #?????????????????? | | ????????????### #### ! #?????????????????? | | ????????????# = ![CC #?????????????????? | | ????????????# *!@CC #?????????????????? | | ????????????# ]!*CC #?????????????????? | | ????????????# ]CC #?????????????????? | | ????????????### #### CC #?????????????????? | | ############??# #??# ###CC #?????????????????? | | # #??# #??##??? CC#?????????????????? | | # #??# #??????? CC#?????????????????? | | # #### #???????? #?????????????????? | | # #???????? CC?????????????????? | | # #???????? CC ????????????????? | | # #???????? ???????????????? | | # #????????? ??????????????? | | # #### #????????? #####?????????????? | | # #??# #????????? #?????????????????? | | # #??# #????????? #?????????????????? | | ############??# #?????????? ??????????????????? | | ??????????????# #?????????????????????????????? | | ??????????????######?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 66 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Phase Cannon | -6/Factory | Extracted Lgt. Fission Core | -6/Factory | Extracted Med. Storage Unit | -6/Factory | Extracted Core Analyzer | -6/Factory | Extracted Cold Fusion Reactor | -6/Factory | Extracted Scythe | -6/Factory | Extracted Gauss Cannon | -6/Factory | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Adv. Treads | 37% | -8/Materials Gauss Rifle | 40% | -8/Materials Lgt. Nuclear Core | 44% | -8/Materials Med. Reactive Plating | 69% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReflectiveSpliceMatterbank Manual? 0 Play Time 00:29:27 Cumulative 1012.4 hours Start 2025.05.03 @ 19:47:38 End 2025.05.03 @ 20:26:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1236 Rogue 954 Adventurer 124 Explorer 158 Win Type - Total 43 Types 30/0/8/3/1/0/0/1/0/0 Lore% 90 Gallery% 85 Achievement% 79 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6367f7a3-2381-480d-b2dc-80ea5fef8248