Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.15 @ 04:05:10 Player: Odd Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (109) 545 Value Destroyed (3444) 3444 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (2171) 2171 TOTAL SCORE: 10080 Bonus ------- High Alert Combat Kills 771 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 850/850 Matter 260/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (114) Location -6/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (7) --- Light Treads Improved Medium Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Autogun Autogun Gauss Rifle > --- INVENTORY (15) --- Aluminum Leg Aluminum Leg Carbon-fiber Leg Kinecellerator Improved Hardlight Generator Improved Hardlight Generator Heavy Plasma Cannon Heavy Phase Cannon Heavy Assault Rifle High-powered Shotgun Flak Gun Rocket Launcher Rocket Launcher Mining Claw Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Improved Medium Treads Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Autogun Autogun Gauss Rifle > --- INVENTORY -------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Improved Hardlight Generator Improved Hardlight Generator Heavy Plasma Cannon Heavy Phase Cannon Heavy Assault Rifle High-powered Shotgun Flak Gun Rocket Launcher Rocket Launcher Mining Claw [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Slots Evolved 8 | . . 2 . . . 4 . . 2 Power . | . . . . . . . . . . Propulsion 5 | . . 2 . . . 2 . . 1 Utility 2 | . . . . . . 2 . . . Weapon 1 | . . . . . . . . . 1 Parts Attached 77 | 6 5 15 9 20 . 4 14 2 2 Power 3 | 1 . . 1 . . . 1 . . Engine 1 | 1 . . . . . . . . . Core 2 | . . . 1 . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 37 | 2 1 10 5 10 . 2 6 . 1 Treads 3 | . . . . . . 2 1 . . Leg 34 | 2 1 10 5 10 . . 5 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 11 | 1 2 . 1 2 . 2 2 1 . Device 1 | . . . . . . . 1 . . Storage 2 | 1 1 . . . . . . . . Processor 1 | . . . . 1 . . . . . Hackware . | . . . . . . . . . . Protection 7 | . 1 . 1 1 . 2 1 1 . Artifact . | . . . . . . . . . . Weapon 26 | 2 2 5 2 8 . . 5 1 1 Energy Gun 7 | 2 . 1 1 2 . . 1 . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 17 | . 2 4 1 4 . . 4 1 1 Ballistic Cannon . | . . . . . . . . . . Launcher 2 | . . . . 2 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 1 . . . . . . Corrupted Parts 1 | . . . . 1 . . . . . System Corruption 3 | . . . . 3 . . . . . Parts Lost 7 | . . 2 2 2 . . 1 . . Power 1 | . . . 1 . . . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 3 | . . 1 . 1 . . 1 . . Weapon 1 | . . . . 1 . . . . . Highest Loss Streak 2 | . . 2 2 1 . . 1 . . To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 86 99 98 98 100 92 97 95 100 Engine 4 | . 14 11 4 . . . . . . Core 5 | . . . 5 11 11 7 7 7 6 Treads 4 | . . . . . . 15 15 15 13 Leg 36 | . 28 44 44 44 44 30 30 30 33 Device 1 | . . . . . . . 6 7 6 Storage 10 | . 14 11 11 11 11 7 7 7 6 Protection 9 | . 1 10 10 9 11 15 13 11 13 Energy Gun 1 | . 5 . . 2 . . . . . Ballistic Gun 19 | . 22 21 21 16 22 15 14 13 20 Naked Turns . | . . . . . . . . . . Heaviest Build 51 | 14 32 32 38 40 40 48 49 48 51 Greatest Support 62 | 20 20 40 40 52 52 52 52 52 62 Greatest Overweight (x) 1 | . 1 . . 1 . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 Most Carried 15 | 2 15 15 15 15 15 14 15 15 14 Average Carried 13 | 1 12 14 14 14 14 12 14 15 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Final Carried 15 | 2 15 15 15 15 15 12 15 15 14 Class Distribution -------------------- 69% | Scavenger-Mutant 29% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Matter Collected 2686 | 260 154 506 210 610 53 . 893 . . Remotely . | . . . . . . . . . . Salvage Created 4230 | 165 410 1225 344 884 44 . 1158 . . Parts 253 | 12 26 88 16 44 5 . 62 . . Haulers Intercepted 3 | . 1 1 1 . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Combat Hostiles Destroyed 93 | . 8 25 6 26 3 . 25 . . Guns 76 | . 7 25 6 10 3 . 25 . . AOE 17 | . 1 . . 16 . . . . . Classes Destroyed 14 | 2 5 1 . 4 1 . 1 . . Builder 3 | . 1 2 . . . . . . . Tunneler 3 | 3 . . . . . . . . . Hauler 3 | . 1 1 1 . . . . . . Recycler 1 | 1 . . . . . . . . . Drone 3 | . . . . . 3 . . . . Watcher 6 | . 3 3 . . . . . . . Swarmer 19 | . 3 4 . 3 . . 9 . . Grunt 48 | . 5 15 4 14 . . 10 . . Brawler 3 | . . . . 3 . . . . . Duelist 6 | . . . . 2 . . 4 . . Sentry 9 | . . 6 2 . . . 1 . . Specialist 3 | . . . . 3 . . . . . Hunter 1 | . . . . 1 . . . . . Behemoth 1 | . . . . . . . 1 . . Best Kill Streak 9 | 4 5 6 4 9 2 . 5 . . Combat Bots Only 9 | . 4 6 4 9 2 . 5 . . Max Kills in Single Turn 3 | 1 2 2 1 3 1 . 2 . . Gunslinging 1 | . 1 1 . . . . 1 . . Exploded 3 | . 1 . . 3 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Damage Taken 3027 | . 114 759 375 561 . . 1218 . . Core 245 | . 25 50 28 44 . . 98 . . Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 50 | . . 50 . . . . . . . Regen/Repaired (Parts) 100 | . . . . . . . . 100 . Core Remaining (%) 86 | 100 90 . . . 69 . . 86 . Volleys Fired 283 | 12 21 64 25 56 5 . 100 . . Largest 2 | 2 2 2 2 2 2 . 2 . . Hottest 88 | 80 80 88 79 80 51 . 63 . . Shots Fired 540 | 24 42 125 50 97 11 . 191 . . Gun 522 | 24 42 125 50 79 11 . 191 . . Cannon . | . . . . . . . . . . Launcher 18 | . . . . 18 . . . . . Special . | . . . . . . . . . . Kinetic 451 | . 30 122 45 62 11 . 181 . . Thermal 8 | . . 3 5 . . . . . . Explosive 18 | . . . . 18 . . . . . Electromagnetic 63 | 24 12 . . 17 . . 10 . . Robot Hit Streak 53 | 10 8 18 21 26 7 . 53 . . Robot Miss Streak 2 | 1 1 2 1 1 2 . 2 . . Penetration Max 1 | . . . . 1 . . 1 . . Secondary Targets 10 | . 1 4 . 1 . . 4 . . Max Gunslinging Chain 1 | . 1 1 . 1 . . 1 . . Shots Hit Robots 420 | 10 31 96 43 68 6 . 166 . . Core Hits 201 | 5 16 46 11 58 3 . 62 . . Critical Kills 4 | . . 2 . . . . 2 . . Critical Parts Destroyed 1 | . . . . . . . 1 . . Critical Strikes 5 | . . 2 . . . . 3 . . Destroy 5 | . . 2 . . . . 3 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7694 | 148 640 1488 663 1733 108 . 2914 . . Guns 6432 | 148 472 1488 663 698 108 . 2855 . . Cannons . | . . . . . . . . . . Explosions 1262 | . 168 . . 1035 . . 59 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 5840 | . 335 1472 577 574 108 . 2774 . . Thermal 329 | . 168 16 86 . . . 59 . . Explosive 1035 | . . . . 1035 . . . . . Electromagnetic 490 | 148 137 . . 124 . . 81 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 3 | . 1 . . 3 3 . . . . Average Corruption 2 | . 1 . . 3 3 . . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 28 | . 5 . . 9 14 . . . . Message Errors 5 | . 1 . . 1 3 . . . . Matter Fused 8 | . 2 . . 3 3 . . . . Heat Flow Errors 4 | . . . . 1 3 . . . . Energy Discharges 2 | . . . . 1 1 . . . . Data Loss (minor) 5 | . 1 . . 2 2 . . . . Data Loss (major) 2 | . . . . 1 1 . . . . Misfires 1 | . . . . . 1 . . . . Alerts 1 | . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 9 | . . . . 9 . . . . . Projectiles . | . . . . . . . . . . Explosions 9 | . . . . 9 . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 182 | . 17 . . 165 . . . . . Shots 7 | . 1 . . 6 . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 222 | 108 78 54 156 173 222 . 18 . . Average Temperature 49 | 43 31 8 56 51 81 . 10 . . Received Heat Transfer 1263 | . 21 423 240 180 . . 399 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 2 | . . . 2 . . . . . . Heat Transferred 429 | . 200 20 185 . . . 24 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Peak Influence 1163 | 20 236 500 341 1021 442 913 1163 529 222 Initial 913 | . 11 1 145 193 392 913 563 529 222 Average 473 | 8 73 271 227 678 183 913 1033 529 222 Maximum Alert Level 4 | . 1 2 1 3 2 3 4 2 1 Low Security (%) 34 | 100 91 31 38 3 49 . . . . Level 1 20 | . 8 44 61 21 34 . . . 100 Level 2 12 | . . 23 . 15 15 . 8 100 . Level 3 21 | . . . . 59 . 100 45 . . Level 4 11 | . . . . . . . 46 . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . 4 2 . . . . . . Investigation 1 | . . 1 . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . 3 1 . . . . . . Assault . | . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Distress Signals 3 | . . 2 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 131 | . 14 37 9 24 20 . 27 . . Peak Tracking Total 9 | . 5 6 4 8 4 . 9 . . Tactical Retreats 2 | . . . . . . . 2 . . Traps | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Traps Triggered 13 | . 1 1 . 3 . . 8 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Machines Disabled 1 | . 1 . . . . . . . . Max in Single Turn 1 | . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Machines Accessed 21 | . 7 5 3 . 4 1 . 1 . Terminals 15 | . 6 4 1 . 4 . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . Total Hacks 55 | . 15 16 6 . 14 1 . 3 . Successful 36 | . 14 11 3 . 5 1 . 2 . Failed 19 | . 1 5 3 . 9 . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 45 | . 14 13 4 . 14 . . . . Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . 1 . . . . 3 . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 3 | . . 3 . . . . . . . Garrison Access 2 | . . . 1 . . 1 . . . Terminal Hacks 28 | . 13 8 2 . 5 . . . . Record 4 | . 4 . . . . . . . . Part Schematic 2 | . . . 1 . 1 . . . . Prototype ID Bank 3 | . 2 1 . . . . . . . Level Access Points 1 | . 1 . . . . . . . . Branch Access Points 2 | . 1 1 . . . . . . . Emergency Access Points 1 | . . 1 . . . . . . . Alert Level 3 | . 2 1 . . . . . . . Unreport Threat 2 | . . . . . 2 . . . . Locate Traps 2 | . 1 1 . . . . . . . Dispatch Records 2 | . . 1 . . 1 . . . . Security Status 1 | . . . 1 . . . . . . Extermination Status 1 | . . . . . 1 . . . . Recall Investigation 1 | . . 1 . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . Scan Component 1 | . . . . . . . . 1 . Repair 1 | . . . . . . . . 1 . Recycling Unit Hacks 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 3 | . . 3 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 2 | . . 2 . . . . . . . Garrison Access Hacks 2 | . . . 1 . . 1 . . . Unlock Access 2 | . . . 1 . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 3 2 1 . 4 . . 1 . Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . 1 1 . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . Time 22 | . . . . . . . . 22 . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Used RIF Installer 2 | . . . . 1 . . 1 . . Signal Jammer 1 | . . . . . . . 1 . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 -------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Turns Passed 5134 | 113 1034 849 237 782 656 55 1251 133 24 Spaces Moved 3196 | 59 550 496 115 497 568 45 751 97 18 Core 6 | 6 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3190 | 53 550 496 115 497 568 45 751 97 18 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 110 112 112 112 112 114 Average Speed 124 | 112 173 120 120 114 112 112 112 112 114 Slowest Speed 190 | 120 190 120 120 185 112 112 112 112 114 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 5 92 47 21 70 91 2 74 3 1 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . . . Unknown Exits Taken 3 | 1 . . . . 1 . . 1 . Scrap Searched . | . . . . . . . . . . Spaces Dug 1 | . . . . 1 . . . . . Terrain Destroyed 53 | . 8 . . 36 . . 9 . . Melee . | . . . . . . . . . . Projectile 5 | . . . . 2 . . 3 . . AOE 48 | . 8 . . 34 . . 6 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -7 -7 -6 --------- Run | Scr Mat Mat Sto Gar Rec Fac Gar Fac Fac Total 3824 | 78 589 629 163 613 578 50 983 120 21 Wait 153 | . . 37 11 10 2 . 71 22 . Move 3188 | 58 549 495 115 495 567 45 750 96 18 Hop . | . . . . . . . . . . Pick Up 33 | 2 11 5 . 5 2 . 7 . 1 Fast Attach 22 | 6 3 3 2 3 . . 3 2 . Attach 16 | . . 3 3 3 . 4 1 . 2 Detach 3 | . 2 . . . . 1 . . . Swap 39 | . 2 9 4 14 . . 10 . . Drop 42 | . 1 13 3 12 2 . 11 . . Fire 283 | 12 21 64 25 56 5 . 100 . . Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 45 | . . . . 15 . . 30 . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 3 | -11/Scrapyard | Discovered new exit (range 16) 114 | -11/Scrapyard | Entered Materials 120 | -10/Materials | Identified exit to Materials 325 | -10/Materials | Build established: Mutant 357 | -10/Materials | Discovered new exit (range 5) 940 | -10/Materials | Identified exit to Mines 1148 | -10/Materials | Entered another Materials area 1148 | -9/Materials | Evolved 2 slots: Propulsion x2 1606 | -9/Materials | Discovered new exit (range 15) 1723 | -9/Materials | Identified exit to Mines 1723 | -9/Materials | Identified exit to Storage 1851 | -9/Materials | Build established: Scavenger-Mutant 1997 | -9/Materials | Entered Storage 2144 | -9/Storage | Garrison activated, responded to threat 2234 | -9/Storage | Identified exit to Garrison 2234 | -9/Storage | Entered Garrison 2258 | -9/Garrison | Triggered checkpoint 2342 | -9/Garrison | Triggered checkpoint 2373 | -9/Garrison | Triggered checkpoint 2410 | -9/Garrison | Triggered checkpoint 2429 | -9/Garrison | Triggered checkpoint 2544 | -9/Garrison | Triggered checkpoint 2554 | -9/Garrison | Triggered checkpoint 2603 | -9/Garrison | Destroyed 9 combat bots 2770 | -9/Garrison | Discovered new exit (range 9) 2840 | -9/Garrison | Discovered new exit (range 10) 2852 | -9/Garrison | Triggered checkpoint 2989 | -9/Garrison | Discovered new exit (range 13) 3011 | -9/Garrison | Installed Relay Interface Framework 3016 | -9/Garrison | Entered Recycling 3067 | -9/Recycling | Spotter reported a threat 3082 | -9/Recycling | Spotter reported a threat 3100 | -9/Recycling | Spotter reported a threat 3120 | -9/Recycling | Spotter reported a threat 3129 | -9/Recycling | Spotter reported a threat 3135 | -9/Recycling | Spotter reported a threat 3168 | -9/Recycling | Spotter reported a threat 3173 | -9/Recycling | Spotter reported a threat 3181 | -9/Recycling | Spotter reported a threat 3209 | -9/Recycling | Spotter reported a threat 3230 | -9/Recycling | Spotter reported a threat 3238 | -9/Recycling | Spotter reported a threat 3283 | -9/Recycling | Spotter reported a threat 3291 | -9/Recycling | Spotter reported a threat 3343 | -9/Recycling | Spotter reported a threat 3370 | -9/Recycling | Spotter reported a threat 3410 | -9/Recycling | Spotter reported a threat 3423 | -9/Recycling | Spotter reported a threat 3470 | -9/Recycling | Spotter reported a threat 3538 | -9/Recycling | Spotter reported a threat 3625 | -9/Recycling | Spotter reported a threat 3629 | -9/Recycling | Spotter reported a threat 3655 | -9/Recycling | Discovered new exit (range 15) 3672 | -9/Recycling | Entered Factory 3672 | -7/Factory | Evolved 4 slots: Propulsion x2, Utility x2 3727 | -7/Factory | Identified exit to Garrison 3727 | -7/Factory | Entered Garrison 3749 | -7/Garrison | Triggered checkpoint 3862 | -7/Garrison | Triggered checkpoint 4187 | -7/Garrison | Discovered new exit (range 9) 4295 | -7/Garrison | Spotted B-75 Beast 4407 | -7/Garrison | Destroyed B-75 Beast 4517 | -7/Garrison | Discovered new exit (range 12) 4562 | -7/Garrison | Triggered checkpoint 4606 | -7/Garrison | Triggered checkpoint 4953 | -7/Garrison | Discovered new exit (range 11) 4974 | -7/Garrison | Expanded RIF knowledge: Signal Jamming 4978 | -7/Garrison | Entered Factory 5085 | -7/Factory | Repaired Gauss Rifle 5100 | -7/Factory | Discovered new exit (range 11) 5111 | -7/Factory | Entered another Factory area 5111 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 5135 | -6/Factory | Self-destructed Last Messages --------------- 05031_ Acquired Imp. Medium Armor Plating. 05063_ Connecting with Repair Station... 05063_ Current location identified: Factory >>Scan(Gauss Rifle) Scanning Gauss Rifle... Ready to Repair: Gauss Rifle Rating: 4 Time: 22 >>Repair Repairing Gauss Rifle... ETC: 22 05085_ Repair station completes Gauss Rifle repairs. 05085_ Acquired Gauss Rifle. 05100_ EXIT=FOUND PARAMETERS=PROPULSION+1,WEAPON+1 LOCATION=UNKNOWN GOAL=ESCAPE 05124_ Detecting nearby Garrison Access. 05134_ Acquired Kinecellerator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????"??????????????? | | ??????????????????????????????????"??????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ?????????????????????????????????? ?????????????? | | ??????????????????????????????????# ?????????????? | | ??????????????????????????????????# ?????????????? | | ???????????????????????######+##??# #????????????? | | ???????????????????????# ## #????????????? | | ???????????????????????# """" ## ######???????? | | ???????????????????????# * """" # #???????? | | ???????????????????????# """" # #???????? | | ???????????????????????# """" # #???????? | | ???????????????????????# """" # #???????? | | ???????????????????????# @ """" # #???????? | | ???????????????????????# # ###???????? | | ????????????????????## #######+### #?????????? | | ???????????????? #?????????? | | ???????????????? #?????????? | | ???????????????? #?????????? | | ????????????????? #?????????? | | ????????????????? #?????????? | | ??????????????????#####+######+#########?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed System Shield | -9/Storage | Hacked Cooling System | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CompositeTiamatDriver Manual? 0 Play Time 00:54:50 Cumulative 25.0 hours Start 2022.04.12 @ 21:13:38 End 2022.04.15 @ 04:05:10 Sessions 7 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 15 Rogue 0 Adventurer 15 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 28 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cf78df05-e740-4c9e-adc2-437f94fcbfed