Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 01:50:03 Player: VVRLD_D35TR0YER Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (222) 1110 Value Destroyed (6570) 6570 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (484) 484 TOTAL SCORE: 13244 Bonus ------- High Alert Combat Kills 758 Follower Combat Kills 164 Friendly Fire -438 Cogmind --------- Core Integrity 0/1000 Matter 285/300 Energy 90/100 System Corruption 22% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Scrap Engine Enhanced Optical Array Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Improved Cooling System Weapon Mount Precision Matter Filter Improved Heavy Armor Plating Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino-Deuterium Core > --- PROPULSION ------- Hovering Combat-FC Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Advanced Targeting Computer Improved Thermal Shield > --- WEAPON ----------- Laser Wave Construct/G KE Linear Construct/G Hpw. Thermic Tesla Construct/G Power Sword > --- INVENTORY -------- Improved Cooling System Improved Cooling System Improved Coolant Injector Improved Coolant Injector Energy Well Matter Compressor Seismic Detector Advanced Targeting Computer Weapon Mount Precision Matter Filter Improved Medium Armor Plating Improved Heavy Armor Plating Improved Thermal Shield EM Disruption Field Point Defense System Long-range Tractor Beam Drone Bay Drone Bay Improved Grenade Launcher [Rating: 112] Favorites ----------- Power Nuclear Core Engine Reinforced Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Hover Unit Constructs Utility Advanced Targeting Computer Device Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Special Weapon Mining Laser Impact Weapon Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Slots Evolved 10 | . . . 2 . 2 . . 4 2 . . Power 1 | . . . . . . . . 1 . . . Propulsion 2 | . . . . . 2 . . . . . . Utility 5 | . . . 1 . . . . 3 1 . . Weapon 2 | . . . 1 . . . . . 1 . . Parts Attached 256 | 7 16 20 77 6 24 26 8 36 2 . 34 Power 25 | 1 . 2 9 . 1 1 1 7 . . 3 Engine 20 | 1 . 2 9 . 1 . 1 3 . . 3 Core 5 | . . . . . . 1 . 4 . . . Reactor . | . . . . . . . . . . . . Propulsion 41 | 2 2 3 16 . 10 3 2 1 . . 2 Treads . | . . . . . . . . . . . . Leg 39 | 2 2 3 16 . 10 3 2 1 . . . Wheel . | . . . . . . . . . . . . Hover 2 | . . . . . . . . . . . 2 Flight . | . . . . . . . . . . . . Utility 63 | 1 3 3 13 . 5 . 2 13 1 . 22 Device 33 | . . 3 3 . 4 . 1 4 1 . 17 Storage 8 | 1 3 . 2 . . . 1 . . . 1 Processor 7 | . . . 3 . 1 . . 2 . . 1 Hackware . | . . . . . . . . . . . . Protection 15 | . . . 5 . . . . 7 . . 3 Artifact . | . . . . . . . . . . . . Weapon 127 | 3 11 12 39 6 8 22 3 15 1 . 7 Energy Gun 71 | 2 9 7 18 2 7 21 3 . . . 2 Energy Cannon 7 | . . . 5 . . . . 1 1 . . Ballistic Gun 15 | 1 . . 7 . . . . 7 . . . Ballistic Cannon 4 | . . . . . . . . 4 . . . Launcher 21 | . 2 3 7 3 1 1 . 2 . . 2 Special Weapon 4 | . . 2 2 . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 13 | . 1 . 3 . 1 3 1 3 . . 1 Parts Lost 32 | . . 1 8 . 2 . 1 3 . . 17 Power 5 | . . . 1 . . . . 1 . . 3 Propulsion 12 | . . . 4 . 2 . . . . . 6 Utility 8 | . . 1 2 . . . . 2 . . 3 Weapon 7 | . . . 1 . . . 1 . . . 5 Highest Loss Streak 7 | . . 1 3 . 2 . 1 2 . . 7 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 83 | . 84 99 95 100 95 99 74 65 67 58 63 Engine 5 | . 14 14 8 11 9 1 . 5 5 5 2 Core 2 | . . . . . . 7 7 2 . . . Leg 20 | . 27 28 21 22 32 36 25 5 . . . Device 9 | . . 13 6 11 8 9 8 8 16 17 17 Storage 9 | . 14 14 10 11 9 9 9 6 5 5 5 Processor 6 | . . . 7 11 9 9 3 11 5 5 7 Protection 1 | . . . 6 . . . . 5 5 5 1 Energy Gun 17 | . 25 25 20 26 26 26 16 . . 5 12 Ballistic Gun 3 | . . . 8 . . . . 13 14 6 . Peak Build Rating 112 | 6 11 18 23 21 35 37 51 85 85 79 112 Average Rating 40 | 4 7 15 19 20 30 36 37 71 82 77 93 On Entrance 34 | . 6 7 13 21 21 35 37 36 78 79 77 Naked Turns . | . . . . . . . . . . . . Heaviest Build 91 | 14 35 24 39 32 34 32 62 86 76 72 91 Greatest Support 81 | 20 20 25 25 20 62 62 64 81 78 78 78 Greatest Overweight (x) 13 | 1 1 1 8 1 11 . 1 2 . . 13 Average Overweight (x) . | . . . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 15 10 10 10 10 10 20 20 20 20 20 Average Capacity 14 | 7 9 10 9 10 10 10 19 20 20 20 20 Most Carried 20 | 6 10 10 10 10 10 10 16 20 20 20 20 Average Carried 12 | 2 8 9 9 9 9 9 12 19 19 20 19 Final Capacity 20 | 8 10 10 10 10 10 10 20 20 20 20 5 Final Carried 20 | 6 10 9 10 10 10 10 14 20 20 20 5 Scrap Engine Consumption 82 | . . . . . . . 24 32 2 3 21 Constructs Created 10 | . . . . . . . 3 3 1 . 3 Constructs Modified 24 | . . . . . . . 6 9 2 1 6 Class Distribution -------------------- 27% | Construct 20% | Scavenger-Gunner 19% | Gunner 12% | Mutant 9% | Scavenger-Mutant 3% | Commander-Gunner 3% | Commander-Construct Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Gunner | -8/Storage Construct | -8/Recycling Construct | -6/Factory Construct | -5/Factory Construct | -5/Waste Construct | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Matter Collected 4662 | 198 164 381 1248 263 251 265 164 825 66 . 837 Remotely . | . . . . . . . . . . . . Salvage Created 8454 | . 183 197 1836 45 1794 1008 940 872 66 . 1513 Parts 433 | . 12 14 112 . 95 47 38 46 4 . 65 Haulers Intercepted 16 | . . . 4 . 5 5 . . . . 2 Recyclers Shooed 11 | . 1 1 2 . . . 2 2 . . 3 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Combat Hostiles Destroyed 154 | . 5 9 40 9 32 11 10 15 1 . 22 Melee 1 | . . . . . . . . 1 . . . Guns 100 | . 2 2 24 1 27 11 10 12 1 . 10 Cannons 2 | . . . . . . . . 2 . . . AOE 50 | . 3 7 16 8 4 . . . . . 12 Classes Destroyed 19 | . 4 2 6 . 2 . 4 . . . 1 Worker 11 | . 1 . 3 . 3 2 1 . . . 1 Builder 7 | . . . 1 . 1 . 1 . . . 4 Tunneler 5 | . . 1 1 1 1 . . 1 . . . Hauler 16 | . . . 4 . 5 5 . . . . 2 Recycler 19 | . 1 . 4 . 3 2 6 1 . . 2 Mechanic 3 | . . . . . 1 . . 1 . . 1 Operator 2 | . . . 2 . . . . . . . . Watcher 13 | . . . 5 . 3 1 . 2 . . 2 Swarmer 31 | . 3 6 9 . 8 . 1 3 . . 1 Grunt 66 | . 2 2 22 . 16 4 . 6 . . 14 Brawler 1 | . . . 1 . . . . . . . . Duelist 1 | . . . . . . . . . . . 1 Sentry 27 | . . . 8 . 6 6 5 1 . . 1 Demolisher 2 | . . . . . . . 1 1 . . . Hunter 8 | . . . . . 2 1 . 2 1 . 2 Programmer 7 | . . . . . . . 2 2 . . 3 Scientist 1 | . . . . . . . 1 . . . . Scrapper 1 | . . . . . . . 1 . . . . Assembled 10 | . . 1 . 9 . . . . . . . Thug 2 | . . 2 . . . . . . . . . Best Kill Streak 12 | . 3 3 8 7 9 5 4 3 1 . 12 Combat Bots Only 8 | . 3 3 8 7 5 2 3 3 1 . 6 Max Kills in Single Turn 6 | . 3 2 6 2 4 2 2 2 1 . 2 Gunslinging 2 | . . . . . 2 . . 1 . . . Exploded 5 | . 3 2 5 2 4 . . . . . 1 Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Hostile Shots Fired 841 | . 10 26 156 16 80 20 41 130 23 1 338 Missed 265 | . 4 7 45 8 29 5 6 40 7 1 113 Damage Taken 9752 | . 70 295 1578 161 754 238 504 1548 278 . 4326 Core 1780 | . . 62 268 65 138 29 56 136 35 . 991 Absorbed by Shields 22 | . . . . . . . 22 . . . . Ignored by Resistances 312 | . . . . . . . . 77 . . 235 Regen/Repaired (Parts) 1158 | . . . 156 . 70 145 36 369 . 70 312 Core Remaining (%) 66 | 100 . 75 . 16 . . 59 84 . . . Volleys Fired 453 | 5 19 38 117 14 58 38 40 47 4 . 73 Largest 4 | 2 2 2 3 3 3 3 3 3 4 . 3 Hottest 240 | 60 106 131 211 187 240 240 240 107 158 . 235 Shots Fired 995 | 10 28 53 255 23 164 100 72 116 9 1 164 Gun 872 | 10 19 30 214 5 163 100 71 104 8 1 147 Cannon 33 | . . . 20 . . . 1 11 1 . . Launcher 79 | . 9 16 17 18 1 . . 1 . . 17 Special 11 | . . 7 4 . . . . . . . . Kinetic 244 | 5 . . 65 . . . 9 91 5 1 68 Thermal 660 | . 19 37 173 5 163 100 63 24 1 . 75 Explosive 79 | . 9 16 17 18 1 . . 1 . . 17 Electromagnetic 12 | 5 . . . . . . . . 3 . 4 Robot Hit Streak 44 | 4 8 4 13 4 19 25 44 13 2 3 12 Robot Miss Streak 8 | 2 1 5 8 2 4 5 3 3 2 . 4 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 9 | . . . 1 . 4 1 . 2 . . 1 Max Gunslinging Chain 2 | . . . 1 . 2 1 . 1 . . 1 Shots Hit Robots 613 | 6 15 18 142 11 122 63 52 84 3 1 96 Core Hits 467 | 2 13 24 84 22 105 49 41 45 2 . 80 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . Critical Strikes 26 | . 1 2 11 . . 2 1 2 . . 7 Burn 19 | . 1 2 11 . . 2 1 2 . . . Blast 6 | . . . . . . . . . . . 6 Sever 1 | . . . . . . . . . . . 1 Melee Attacks 60 | . . . . 47 . . . 4 . . 9 Impact 47 | . . . . 47 . . . . . . . Slashing 13 | . . . . . . . . 4 . . 9 Piercing . | . . . . . . . . . . . . Sneak Attacks 6 | . . . . 1 . . . 3 . . 2 Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 19433 | 66 406 768 4272 765 2875 1477 1343 2470 95 22 4874 Guns 12494 | 64 215 257 2314 36 2727 1463 1273 1611 95 22 2417 Cannons 468 | . . . 184 . . . . 284 . . . Explosions 5578 | . 191 493 1750 665 134 . . 180 . . 2165 Melee 703 | . . . . 64 . . . 367 . . 272 Ramming 190 | 2 . 18 24 . 14 14 70 28 . . 20 Kinetic 3319 | 16 . . 583 . . . 62 1506 24 22 1106 Thermal 9390 | . 215 257 1915 36 2727 1463 1211 389 . . 1177 Explosive 5578 | . 191 493 1750 665 134 . . 180 . . 2165 Electromagnetic 253 | 48 . . . . . . . . 71 . 134 Impact 64 | . . . . 64 . . . . . . . Slashing 639 | . . . . . . . . 367 . . 272 Piercing . | . . . . . . . . . . . . Highest Corruption 22 | . . . 5 5 1 1 2 4 . 9 22 Average Corruption 3 | . . . 5 5 1 1 1 3 . 9 11 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 169 | . . . 13 21 3 6 48 33 . 3 42 Message Errors 43 | . . . 2 5 . 2 13 8 . . 13 Matter Fused 39 | . . . 1 4 1 1 15 7 . . 10 Heat Flow Errors 23 | . . . 2 6 . . 2 8 . 1 4 Energy Discharges 18 | . . . 2 . 1 1 7 2 . 1 4 Parts Rejected 1 | . . . . . . . . 1 . . . Parts Fused 3 | . . . 1 . . . 1 . . . 1 Data Loss (minor) 24 | . . . 3 6 1 1 9 1 . . 3 Data Loss (major) 5 | . . . 1 . . . 1 2 . . 1 Misfires 6 | . . . 1 . . . . 3 . 1 1 Alerts 2 | . . . . . . . . . . . 2 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 4 | . . . . . . 1 . 1 . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 516 | . 2 . 147 50 . . . 205 . . 112 Projectiles 13 | . . . 13 . . . . . . . . Explosions 184 | . 2 . 134 16 . . . . . . 32 Melee 319 | . . . . 34 . . . 205 . . 80 Knockbacks 7 | . . . . 1 . 1 . 5 . . . Impact 2 | . . . . 1 . 1 . . . . . Kinetic 4 | . . . . . . . . 4 . . . Secondary 1 | . . . . . . . . 1 . . . Self-Inflicted Damage 453 | . 3 87 198 67 . . . 1 . . 97 Shots 13 | . 1 3 5 2 . . . . . . 2 Rammed 4 | . . . . . . . . 1 . . 3 Targets Rammed 38 | 2 . 4 7 . 5 1 12 4 . . 3 Kicked 34 | 2 . 4 7 . 5 1 12 3 . . . Crushed . | . . . . . . . . . . . . Highest Temperature 453 | 20 228 108 386 212 407 388 370 453 . 156 380 Average Temperature 103 | 12 88 39 99 58 133 97 95 116 . 81 107 Received Heat Transfer 2576 | . 33 21 501 60 297 108 145 369 30 . 1012 Effects 15 | . 1 . 4 . 5 . . 3 . . 2 Shutdowns 5 | . . . 1 . . . . 2 . . 2 Energy Bleed 2 | . . . 1 . . . . 1 . . . Interference 5 | . 1 . . . 4 . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . . . . 1 Impact Corruptions 2 | . . . . 2 . . . . . . . Robots Melted 2 | . . . . . 1 1 . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . Parts Melted 41 | . 2 . 12 . 7 9 8 . . . 3 Heat Transferred 19699 | . 666 703 4736 74 6133 3379 2408 1000 . . 600 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Peak Influence 957 | . 176 258 957 440 703 704 358 399 153 68 733 Initial 373 | . . . . 373 46 296 219 350 93 53 47 Average 267 | . 51 101 595 302 281 547 89 205 110 65 315 Maximum Alert Level 3 | . . 1 3 2 3 3 1 1 . . 3 Low Security (%) 49 | 100 100 84 17 10 34 . 80 49 100 100 46 Level 1 26 | . . 15 7 71 55 9 19 50 . . 6 Level 2 15 | . . . 23 18 8 88 . . . . 42 Level 3 8 | . . . 51 . . 2 . . . . 4 Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 29 | . . . 6 . 6 2 . 9 . . 6 Investigation 11 | . . . 2 . 4 2 . 2 . . 1 Extermination 4 | . . . . . . . . 2 . . 2 Reinforcement 9 | . . . 3 . 1 . . 2 . . 3 Assault 1 | . . . 1 . . . . . . . . Garrison 4 | . . . . . 1 . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . 1 . . . . 1 . . 2 Haulers Reinforced 2 | . . . . . . . . 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Distress Signals 10 | . . 1 3 . 1 1 1 1 . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 246 | . 7 12 58 9 41 17 14 26 11 4 47 Peak Tracking Total 10 | . 3 5 7 5 5 3 4 4 10 4 10 Tactical Retreats 22 | . . 1 4 . 4 3 1 3 . . 6 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Traps Triggered 8 | . 1 . 1 . 1 . . 3 1 . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Machines Disabled 20 | . . . 8 1 2 4 1 1 . . 3 Max in Single Turn 3 | . . . 3 1 1 1 1 1 . . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Machines Accessed 47 | . 2 . 8 . 7 8 10 9 . . 3 Terminals 28 | . 1 . 5 . 4 5 5 7 . . 1 Fabricators 3 | . . . . . . . . 1 . . 2 Repair Stations 6 | . . . 2 . 1 2 . 1 . . . Recycling Units 8 | . 1 . 1 . 1 1 4 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 125 | . 6 . 21 . 16 22 31 19 . . 10 Successful 65 | . 4 . 12 . 4 14 19 6 . . 6 Failed 60 | . 2 . 9 . 12 8 12 13 . . 4 Catastrophic 10 | . . . 1 . . 1 4 4 . . . Database Lockouts . | . . . . . . . . . . . . Manual 77 | . 3 . 13 . 7 17 22 6 . . 9 Terminals 75 | . 4 . 14 . 7 12 19 17 . . 2 Fabricators 9 | . . . . . . . . 1 . . 8 Repair Stations 18 | . . . 5 . 4 8 . 1 . . . Recycling Units 17 | . 2 . 2 . 1 2 10 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 4 | . . . . . 4 . . . . . . Terminal Hacks 19 | . 1 . 4 . . 3 7 4 . . . Robot Analysis 3 | . 1 . . . . 1 1 . . . . Open Door 1 | . . . . . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . . . . . Terminal Index 1 | . . . . . . . 1 . . . . Recycling Unit Index 1 | . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . 1 . . . Hauler Manifests 2 | . . . 1 . . . . 1 . . . Zone Layout 7 | . . . 2 . . 1 2 2 . . . Release Object 2 | . . . . . . . 2 . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 Network Status 1 | . . . . . . . . . . . 1 Repair Station Hacks 8 | . . . 2 . 2 4 . . . . . Scan Component 4 | . . . 1 . 1 2 . . . . . Repair 4 | . . . 1 . 1 2 . . . . . Recycling Unit Hacks 11 | . 2 . 1 . 1 1 6 . . . . Report Inventory 10 | . 2 . 1 . 1 1 5 . . . . Retrieve Components 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 26 | . 1 . 5 . 1 6 6 2 . . 5 Terminals 12 | . 1 . 3 . . 3 3 1 . . 1 Track 1 | . . . . . . 1 . . . . . Botnet 11 | . 1 . 3 . . 2 3 1 . . 1 Fabricators 4 | . . . . . . . . . . . 4 Report 1 | . . . . . . . . . . . 1 Liberate 1 | . . . . . . . . . . . 1 Haulers 1 | . . . . . . . . . . . 1 Overload 1 | . . . . . . . . . . . 1 Repair Stations 6 | . . . 2 . 1 2 . 1 . . . Patch 6 | . . . 2 . 1 2 . 1 . . . Recycling Units 4 | . . . . . . 1 3 . . . . Reject 1 | . . . . . . 1 . . . . . Tunnel 3 | . . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 38 | . 1 . 7 . 7 6 7 8 . . 2 Full Trace Events 7 | . . . . . 2 . 4 1 . . . Feedback Events 1 | . . . . . 1 . . . . . . Corruption 1 | . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired 4 | . . . 1 . 1 2 . . . . . Time 154 | . . . 38 . 50 66 . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . 10 . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 16 | . . . . . . . 16 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Total Allies 16 | . . . . . . . 16 . . . . Largest Group 8 | . . . . . . . 8 7 . . . Highest-Rated Group 148 | . . . . . . . 148 97 . . . Highest-Rated Ally 27 | . . . . . . . 27 16 . . . Total Orders 19 | . . . . . . . 11 3 . . 5 STAY 9 | . . . . . . . 9 . . . . ROAM 1 | . . . . . . . 1 . . . . FOLLOW 1 | . . . . . . . 1 . . . . EXPLORE 4 | . . . . . . . . 1 . . 3 RETURN 4 | . . . . . . . . 2 . . 2 Ally Attacks 40 | . . . . . . . 21 19 . . . Total Damage 612 | . . . . . . . 244 368 . . . Kills 6 | . . . . . . . 4 2 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Robot Analysis Total 3 | . 1 . . . . 1 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches 6 | . . . . . . . . 2 . . 4 Drone Recoveries 6 | . . . . . . . . 2 . . 4 Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Turns Passed 12685 | 104 482 908 1829 889 1452 927 2928 1796 188 91 1091 Spaces Moved 7269 | 61 317 430 711 312 858 579 1704 1087 205 127 878 Core 6 | 2 . . 1 . 2 . . . . . 1 Treads . | . . . . . . . . . . . . Legs 5651 | 59 317 430 710 312 856 579 1704 684 . . . Wheels 468 | . . . . . . . . 403 65 . . Hover 933 | . . . . . . . . . . 56 877 Flight 211 | . . . . . . . . . 140 71 . Fastest Speed 50 | 50 120 120 120 190 120 122 103 111 71 71 55 Average Speed 134 | 118 120 175 172 190 125 122 145 137 83 71 86 Slowest Speed 700 | 120 190 190 450 190 600 122 193 226 111 71 700 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 49 | 6 38 83 68 53 49 59 99 27 5 75 26 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 3 . . . . Known Exits Taken 2 | . . . 1 1 . . . . . . . Unknown Exits Taken 7 | 1 1 1 . . 1 1 1 1 . . . Scrap Searched 2 | . . 1 . 1 . . . . . . . Spaces Dug 66 | . 17 7 19 22 . . . . . . 1 Terrain Destroyed 501 | . 47 111 127 138 3 . . 8 . . 67 Melee 23 | . . . . 22 . . . . . . 1 Projectile 6 | . . . 4 . . . . . . . 2 AOE 472 | . 47 111 123 116 3 . . 8 . . 64 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac Total 9143 | 80 389 512 1083 490 1080 713 2093 1299 217 128 1059 Wait 610 | . 7 8 108 108 104 33 160 52 2 . 28 Move 7260 | 61 316 429 710 311 857 578 1703 1086 205 126 878 Hop . | . . . . . . . . . . . . Pick Up 124 | 6 13 4 28 2 11 12 8 29 1 . 10 Fast Attach 96 | 6 8 3 22 . 14 10 3 15 1 . 14 Attach 27 | . . 2 8 . 1 1 1 11 1 . 2 Detach 32 | . 4 . 2 . . . 11 11 1 . 3 Swap 133 | 1 8 15 47 6 9 15 4 10 . . 18 Drop 173 | . 14 9 34 2 21 25 13 30 2 2 21 Fire 453 | 5 19 38 117 14 58 38 40 47 4 . 73 Melee 60 | . . . . 47 . . . 4 . . 9 Ram 4 | . . . . . . . . 1 . . 3 Kick 33 | 1 . 4 7 . 5 1 12 3 . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire 138 | . . . . . . . 138 . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -8/Storage (discovered 2 exits: [*Fac] / *Rec) -8/Recycling -6/Factory -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 16) 520 | -10/Materials | Discovered new exit (range 7) 575 | -10/Materials | Discovered new exit (range 13) 587 | -10/Materials | Entered Mines 587 | -10/Mines | Discovered new exit (range 10) 593 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 601 | -10/Mines | Met a Derelict bent on vengeance 803 | -10/Mines | Learned 8 Materials zone layouts 881 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 881 | -10/Mines | Discovered new exit (range 5) 1156 | -10/Mines | Build established: Scavenger-Mutant 1414 | -10/Mines | Excavation squad dispatched 1414 | -10/Mines | A large section of the Mines collapsed 1488 | -10/Mines | Discovered new exit (range 6) 1495 | -10/Mines | Entered Materials 1495 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1496 | -9/Materials | Identified exit to Mines 1730 | -9/Materials | Repaired Carbon-fiber Leg 1841 | -9/Materials | Lost 3 parts (1n1u1w) 1850 | -9/Materials | Destroyed 8 combat bots 1924 | -9/Materials | Identified exit to Materials 2085 | -9/Materials | Core integrity fell below 50% 2196 | -9/Materials | Build established: Scavenger-Gunner 3006 | -9/Materials | Build established: Gunner 3095 | -9/Materials | First assault squad dispatched 3324 | -9/Materials | Entered Mines 3456 | -9/Mines | Build established: Scavenger-Gunner 3534 | -9/Mines | Assembled infested the area 3539 | -9/Mines | Assisted by a Guerilla fighting off Assembled 3599 | -9/Mines | Destroyed 7 combat bots 3916 | -9/Mines | Build established: Scavenger-Mutant 4110 | -9/Mines | Core integrity fell below 20% 4152 | -9/Mines | Discovered exit to Materials (range 9) 4201 | -9/Mines | Discovered exit to Materials (range 3) 4213 | -9/Mines | Entered Materials 4213 | -8/Materials | Evolved 2 slots: Propulsion x2 4486 | -8/Materials | Repaired Beamcaster 4795 | -8/Materials | Build established: Scavenger-Gunner 5421 | -8/Materials | Discovered new exit (range 15) 5620 | -8/Materials | Garrison activated, responded to threat 5665 | -8/Materials | Entered Storage 5694 | -8/Storage | Build established: Gunner 5880 | -8/Storage | Repaired Gatling Laser 5913 | -8/Storage | Repaired Gatling Laser 6169 | -8/Storage | Used back door to open Recycling access 6169 | -8/Storage | Discovered new exit (range 5) 6282 | -8/Storage | Discovered new exit (range 15) 6592 | -8/Storage | Entered Recycling 6796 | -8/Recycling | Discovered new exit (range 15) 6901 | -8/Recycling | Scanned before Scraplab entrance 7566 | -8/Recycling | Build established: Commander-Gunner 7722 | -8/Recycling | Angered Scraplab inhabitants 7820 | -8/Recycling | Lost 6 allies 7821 | -8/Recycling | Found Prototype Device 7821 | -8/Recycling | Identified Scrap Engine 8239 | -8/Recycling | Build established: Construct 9431 | -8/Recycling | Build established: Commander-Construct 9520 | -8/Recycling | Entered Factory 9520 | -6/Factory | Accompanied by 7 allies 9520 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 9776 | -6/Factory | Garrison activated, responded to threat 9855 | -6/Factory | Lost 5 allies 10087 | -6/Factory | Build established: Mutant 10220 | -6/Factory | Discovered new exit (range 10) 10582 | -6/Factory | Build established: Construct 11316 | -6/Factory | Entered another Factory area 11316 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 11498 | -5/Factory | Spotted B-75 Beast 11504 | -5/Factory | Sucked down chute 11504 | -5/Factory | Entered Waste 11519 | -5/Waste | EMP discharged 11522 | -5/Waste | Spotted C-40 Crusher 11556 | -5/Waste | Spotted C-40 Crusher 11556 | -5/Waste | Spotted C-40 Crusher 11557 | -5/Waste | Spotted C-40 Crusher 11589 | -5/Waste | Discovered new exit (range 10) 11595 | -5/Waste | Entered Factory 12052 | -5/Factory | System corruption reached 10% 12458 | -5/Factory | Lost 3 parts (1p2w) 12491 | -5/Factory | Spotted B-75 Beast 12602 | -5/Factory | Lost 6 parts (2p2n2w) 12647 | -5/Factory | Core integrity fell below 50% 12680 | -5/Factory | Core integrity fell below 20% 12686 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- 12677_ Imp. Gravmag System destroyed. 12678_ Fabricator zaps S-27 Virus with an electromagnetic arc. <x3> 12678_ Chain reaction triggered in Lgt. Nuclear Core. 12678_ S-27 Virus destroyed. <x2> 12678_ Fabricator disabled. 12681_ Slug penetrates Wall. 12681_ P-70 Sage resets Y-64 Sentinel, system corruption cleaned. 12683_ System corrupted: IFF burst signal emitted. 12683_ P-70 Sage resets S-27 Virus, system corruption cleaned. 12683_ S-27 Virus IFF system glitched. 12683_ Slug penetrates Wall. 12684_ P-70 Sage resets S-27 Virus, system corruption cleaned. 12686_ Dropped Hcp. Storage Unit. 12686_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ^ #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | ###########+############+###########?????????? | | ???A????? | | ^ ????????? | | ???????? | | ???????? | | * ???????? | | ##########/######+######+########????????????? | | #???????? ??# #?? ????????????????? | | #???????"""" ?# ""p #? ??????????????????? | | ######? """" # """g k## ???????????????????? | | +? """" # "F =%!!! ????????????????????? | | # """" !# """/s!!#?????????????????????? | | #% """" # "!!s@!#?????????????????????? | | # """" # Y !g=!#?????????????????????? | | """ # ?""" # =!!#?????????????????????? | | """ #?????? # ##?????????????????????? | | """ ##?????### """ #??????????????????????? | | A "######### """ #??????????????????????? | | """ # # """ #??????????????????????? | | """ # # #??????????????????????? | | """ # #= """ #??????????????????????? | | # # """ #??????????????????????? | | """ # # """ #??????????????????????? | | | """ # ! # #??????????????????????? | | """ " / #########??????????????????????? | | + #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | #"###### #?????????????#####????????????? | | ##?## ###############????????# ????????????? | | #?? #?# ????????# ?#??????????? | | #? #?# ????????#! " #??????????? | | #? """ #?# ????????# " #??????????? | | # """ #?# ? ????# " #??????????? | | # """ #?# """ ?????# ! " #??????????? | | + ]= #?# """ ?????# " #????????#?? | | # != """ #?# """??????# " #?????" #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 80 Energy Generation 38 Energy Capacity 362 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Resistance: TH 25 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 16 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Gunslinger Challenges ------------ None Game ------ Seed GammaAdvancedUnit Manual? 0 Play Time 01:52:48 Cumulative 196.4 hours Start 2025.04.27 @ 23:58:42 End 2025.04.28 @ 01:50:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 203 Rogue 203 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 70 Gallery% 74 Achievement% 65 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 691baf87-a41a-4f7b-9a75-149ad9ae3fda