Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.28 @ 01:50:03

Player: VVRLD_D35TR0YER

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (11)       2200
Robots Destroyed (222)     1110
Value Destroyed (6570)     6570
Prototype IDs (19)         380
Alien Tech Used (0)        0
Bonus (484)                484
              TOTAL SCORE: 13244

 Bonus
-------
High Alert Combat Kills    758
Follower Combat Kills      164
Friendly Fire              -438

 Cogmind 
---------
Core Integrity             0/1000
Matter                     285/300
Energy                     90/100
System Corruption          22%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (4) ---
                (None)
>           --- UTILITY (7) ------
            Scrap Engine
   Enhanced Optical Array
   Advanced Targeting Computer
>           --- WEAPON (4) -------
                (None)
>           --- INVENTORY (5) ----
   Improved Cooling System
            Weapon Mount
  Precision Matter Filter
   Improved Heavy Armor Plating

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
                Neutrino-Deuterium Core
>               --- PROPULSION -------
                Hovering Combat-FC Exoskeleton
>               --- UTILITY ----------
        Armored Scrap Engine
       Improved Cooling System
  High-capacity Storage Unit
       Enhanced Optical Array
       Advanced Targeting Computer
       Improved Thermal Shield
>               --- WEAPON -----------
                Laser Wave Construct/G
                KE Linear Construct/G
                Hpw. Thermic Tesla Construct/G
                Power Sword
>               --- INVENTORY --------
       Improved Cooling System
       Improved Cooling System
       Improved Coolant Injector
       Improved Coolant Injector
                Energy Well
                Matter Compressor
                Seismic Detector
       Advanced Targeting Computer
                Weapon Mount
      Precision Matter Filter
       Improved Medium Armor Plating
       Improved Heavy Armor Plating
       Improved Thermal Shield
                EM Disruption Field
                Point Defense System
     Long-range Tractor Beam
                Drone Bay
                Drone Bay
       Improved Grenade Launcher
[Rating: 112]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Reinforced Ion Engine
  Power Core               Nuclear Core
Propulsion                 Carbon-fiber Leg
  Leg                      Carbon-fiber Leg
  Hover Unit               Constructs
Utility                    Advanced Targeting Computer
  Device                   Cooling System
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Gatling Laser
  Energy Gun               Gatling Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Machine Gun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Impact Weapon            Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Slots Evolved              10   | .   .   .   2   .   2   .   .   4   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   .   .   .   .   
  Utility                  5    | .   .   .   1   .   .   .   .   3   1   .   .   
  Weapon                   2    | .   .   .   1   .   .   .   .   .   1   .   .   
Parts Attached             256  | 7   16  20  77  6   24  26  8   36  2   .   34  
  Power                    25   | 1   .   2   9   .   1   1   1   7   .   .   3   
    Engine                 20   | 1   .   2   9   .   1   .   1   3   .   .   3   
    Core                   5    | .   .   .   .   .   .   1   .   4   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   2   3   16  .   10  3   2   1   .   .   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    39   | 2   2   3   16  .   10  3   2   1   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   .   .   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  63   | 1   3   3   13  .   5   .   2   13  1   .   22  
    Device                 33   | .   .   3   3   .   4   .   1   4   1   .   17  
    Storage                8    | 1   3   .   2   .   .   .   1   .   .   .   1   
    Processor              7    | .   .   .   3   .   1   .   .   2   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             15   | .   .   .   5   .   .   .   .   7   .   .   3   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   127  | 3   11  12  39  6   8   22  3   15  1   .   7   
    Energy Gun             71   | 2   9   7   18  2   7   21  3   .   .   .   2   
    Energy Cannon          7    | .   .   .   5   .   .   .   .   1   1   .   .   
    Ballistic Gun          15   | 1   .   .   7   .   .   .   .   7   .   .   .   
    Ballistic Cannon       4    | .   .   .   .   .   .   .   .   4   .   .   .   
    Launcher               21   | .   2   3   7   3   1   1   .   2   .   .   2   
    Special Weapon         4    | .   .   2   2   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   .   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   1   .   3   .   1   3   1   3   .   .   1   
Parts Lost                 32   | .   .   1   8   .   2   .   1   3   .   .   17  
  Power                    5    | .   .   .   1   .   .   .   .   1   .   .   3   
  Propulsion               12   | .   .   .   4   .   2   .   .   .   .   .   6   
  Utility                  8    | .   .   1   2   .   .   .   .   2   .   .   3   
  Weapon                   7    | .   .   .   1   .   .   .   1   .   .   .   5   
  Highest Loss Streak      7    | .   .   1   3   .   2   .   1   2   .   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     83   | .   84  99  95  100 95  99  74  65  67  58  63  
  Engine                   5    | .   14  14  8   11  9   1   .   5   5   5   2   
  Core                     2    | .   .   .   .   .   .   7   7   2   .   .   .   
  Leg                      20   | .   27  28  21  22  32  36  25  5   .   .   .   
  Device                   9    | .   .   13  6   11  8   9   8   8   16  17  17  
  Storage                  9    | .   14  14  10  11  9   9   9   6   5   5   5   
  Processor                6    | .   .   .   7   11  9   9   3   11  5   5   7   
  Protection               1    | .   .   .   6   .   .   .   .   5   5   5   1   
  Energy Gun               17   | .   25  25  20  26  26  26  16  .   .   5   12  
  Ballistic Gun            3    | .   .   .   8   .   .   .   .   13  14  6   .   
Peak Build Rating          112  | 6   11  18  23  21  35  37  51  85  85  79  112 
  Average Rating           40   | 4   7   15  19  20  30  36  37  71  82  77  93  
  On Entrance              34   | .   6   7   13  21  21  35  37  36  78  79  77  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             91   | 14  35  24  39  32  34  32  62  86  76  72  91  
  Greatest Support         81   | 20  20  25  25  20  62  62  64  81  78  78  78  
  Greatest Overweight (x)  13   | 1   1   1   8   1   11  .   1   2   .   .   13  
  Average Overweight (x)   .    | .   .   .   .   1   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  10  10  10  10  10  20  20  20  20  20  
  Average Capacity         14   | 7   9   10  9   10  10  10  19  20  20  20  20  
  Most Carried             20   | 6   10  10  10  10  10  10  16  20  20  20  20  
  Average Carried          12   | 2   8   9   9   9   9   9   12  19  19  20  19  
  Final Capacity           20   | 8   10  10  10  10  10  10  20  20  20  20  5   
  Final Carried            20   | 6   10  9   10  10  10  10  14  20  20  20  5   
Scrap Engine Consumption   82   | .   .   .   .   .   .   .   24  32  2   3   21  
  Constructs Created       10   | .   .   .   .   .   .   .   3   3   1   .   3   
  Constructs Modified      24   | .   .   .   .   .   .   .   6   9   2   1   6   

 Class Distribution 
--------------------
 27% | Construct
 20% | Scavenger-Gunner
 19% | Gunner
 12% | Mutant
  9% | Scavenger-Mutant
  3% | Commander-Gunner
  3% | Commander-Construct

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
           Gunner | -8/Storage
        Construct | -8/Recycling
        Construct | -6/Factory
        Construct | -5/Factory
        Construct | -5/Waste
        Construct | -5/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Fac  Was  Fac  
Matter Collected           4662 | 198  164  381  1248 263  251  265  164  825  66   .    837  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8454 | .    183  197  1836 45   1794 1008 940  872  66   .    1513 
  Parts                    433  | .    12   14   112  .    95   47   38   46   4    .    65   
Haulers Intercepted        16   | .    .    .    4    .    5    5    .    .    .    .    2    
Recyclers Shooed           11   | .    1    1    2    .    .    .    2    2    .    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Combat Hostiles Destroyed  154  | .   5   9   40  9   32  11  10  15  1   .   22  
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Guns                     100  | .   2   2   24  1   27  11  10  12  1   .   10  
  Cannons                  2    | .   .   .   .   .   .   .   .   2   .   .   .   
  AOE                      50   | .   3   7   16  8   4   .   .   .   .   .   12  
Classes Destroyed          19   | .   4   2   6   .   2   .   4   .   .   .   1   
  Worker                   11   | .   1   .   3   .   3   2   1   .   .   .   1   
  Builder                  7    | .   .   .   1   .   1   .   1   .   .   .   4   
  Tunneler                 5    | .   .   1   1   1   1   .   .   1   .   .   .   
  Hauler                   16   | .   .   .   4   .   5   5   .   .   .   .   2   
  Recycler                 19   | .   1   .   4   .   3   2   6   1   .   .   2   
  Mechanic                 3    | .   .   .   .   .   1   .   .   1   .   .   1   
  Operator                 2    | .   .   .   2   .   .   .   .   .   .   .   .   
  Watcher                  13   | .   .   .   5   .   3   1   .   2   .   .   2   
  Swarmer                  31   | .   3   6   9   .   8   .   1   3   .   .   1   
  Grunt                    66   | .   2   2   22  .   16  4   .   6   .   .   14  
  Brawler                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   27   | .   .   .   8   .   6   6   5   1   .   .   1   
  Demolisher               2    | .   .   .   .   .   .   .   1   1   .   .   .   
  Hunter                   8    | .   .   .   .   .   2   1   .   2   1   .   2   
  Programmer               7    | .   .   .   .   .   .   .   2   2   .   .   3   
  Scientist                1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Scrapper                 1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Assembled                10   | .   .   1   .   9   .   .   .   .   .   .   .   
  Thug                     2    | .   .   2   .   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | .   3   3   8   7   9   5   4   3   1   .   12  
  Combat Bots Only         8    | .   3   3   8   7   5   2   3   3   1   .   6   
Max Kills in Single Turn   6    | .   3   2   6   2   4   2   2   2   1   .   2   
  Gunslinging              2    | .   .   .   .   .   2   .   .   1   .   .   .   
  Exploded                 5    | .   3   2   5   2   4   .   .   .   .   .   1   
  Melee                    1    | .   .   .   .   .   .   .   .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Fac  Was  Fac  
Hostile Shots Fired        841   | .    10   26   156  16   80   20   41   130  23   1    338  
  Missed                   265   | .    4    7    45   8    29   5    6    40   7    1    113  
Damage Taken               9752  | .    70   295  1578 161  754  238  504  1548 278  .    4326 
  Core                     1780  | .    .    62   268  65   138  29   56   136  35   .    991  
  Absorbed by Shields      22    | .    .    .    .    .    .    .    22   .    .    .    .    
  Ignored by Resistances   312   | .    .    .    .    .    .    .    .    77   .    .    235  
  Regen/Repaired (Parts)   1158  | .    .    .    156  .    70   145  36   369  .    70   312  
Core Remaining (%)         66    | 100  .    75   .    16   .    .    59   84   .    .    .    
Volleys Fired              453   | 5    19   38   117  14   58   38   40   47   4    .    73   
  Largest                  4     | 2    2    2    3    3    3    3    3    3    4    .    3    
  Hottest                  240   | 60   106  131  211  187  240  240  240  107  158  .    235  
Shots Fired                995   | 10   28   53   255  23   164  100  72   116  9    1    164  
  Gun                      872   | 10   19   30   214  5    163  100  71   104  8    1    147  
  Cannon                   33    | .    .    .    20   .    .    .    1    11   1    .    .    
  Launcher                 79    | .    9    16   17   18   1    .    .    1    .    .    17   
  Special                  11    | .    .    7    4    .    .    .    .    .    .    .    .    
  Kinetic                  244   | 5    .    .    65   .    .    .    9    91   5    1    68   
  Thermal                  660   | .    19   37   173  5    163  100  63   24   1    .    75   
  Explosive                79    | .    9    16   17   18   1    .    .    1    .    .    17   
  Electromagnetic          12    | 5    .    .    .    .    .    .    .    .    3    .    4    
  Robot Hit Streak         44    | 4    8    4    13   4    19   25   44   13   2    3    12   
  Robot Miss Streak        8     | 2    1    5    8    2    4    5    3    3    2    .    4    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        9     | .    .    .    1    .    4    1    .    2    .    .    1    
    Max Gunslinging Chain  2     | .    .    .    1    .    2    1    .    1    .    .    1    
Shots Hit Robots           613   | 6    15   18   142  11   122  63   52   84   3    1    96   
  Core Hits                467   | 2    13   24   84   22   105  49   41   45   2    .    80   
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         26    | .    1    2    11   .    .    2    1    2    .    .    7    
    Burn                   19    | .    1    2    11   .    .    2    1    2    .    .    .    
    Blast                  6     | .    .    .    .    .    .    .    .    .    .    .    6    
    Sever                  1     | .    .    .    .    .    .    .    .    .    .    .    1    
Melee Attacks              60    | .    .    .    .    47   .    .    .    4    .    .    9    
  Impact                   47    | .    .    .    .    47   .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    .    .    4    .    .    9    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6     | .    .    .    .    1    .    .    .    3    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19433 | 66   406  768  4272 765  2875 1477 1343 2470 95   22   4874 
  Guns                     12494 | 64   215  257  2314 36   2727 1463 1273 1611 95   22   2417 
  Cannons                  468   | .    .    .    184  .    .    .    .    284  .    .    .    
  Explosions               5578  | .    191  493  1750 665  134  .    .    180  .    .    2165 
  Melee                    703   | .    .    .    .    64   .    .    .    367  .    .    272  
  Ramming                  190   | 2    .    18   24   .    14   14   70   28   .    .    20   
  Kinetic                  3319  | 16   .    .    583  .    .    .    62   1506 24   22   1106 
  Thermal                  9390  | .    215  257  1915 36   2727 1463 1211 389  .    .    1177 
  Explosive                5578  | .    191  493  1750 665  134  .    .    180  .    .    2165 
  Electromagnetic          253   | 48   .    .    .    .    .    .    .    .    71   .    134  
  Impact                   64    | .    .    .    .    64   .    .    .    .    .    .    .    
  Slashing                 639   | .    .    .    .    .    .    .    .    367  .    .    272  
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         22    | .    .    .    5    5    1    1    2    4    .    9    22   
  Average Corruption       3     | .    .    .    5    5    1    1    1    3    .    9    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  169   | .    .    .    13   21   3    6    48   33   .    3    42   
    Message Errors         43    | .    .    .    2    5    .    2    13   8    .    .    13   
    Matter Fused           39    | .    .    .    1    4    1    1    15   7    .    .    10   
    Heat Flow Errors       23    | .    .    .    2    6    .    .    2    8    .    1    4    
    Energy Discharges      18    | .    .    .    2    .    1    1    7    2    .    1    4    
    Parts Rejected         1     | .    .    .    .    .    .    .    .    1    .    .    .    
    Parts Fused            3     | .    .    .    1    .    .    .    1    .    .    .    1    
    Data Loss (minor)      24    | .    .    .    3    6    1    1    9    1    .    .    3    
    Data Loss (major)      5     | .    .    .    1    .    .    .    1    2    .    .    1    
    Misfires               6     | .    .    .    1    .    .    .    .    3    .    1    1    
    Alerts                 2     | .    .    .    .    .    .    .    .    .    .    .    2    
    Misdirections          1     | .    .    .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        4     | .    .    .    .    .    .    1    .    1    .    .    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            516   | .    2    .    147  50   .    .    .    205  .    .    112  
  Projectiles              13    | .    .    .    13   .    .    .    .    .    .    .    .    
  Explosions               184   | .    2    .    134  16   .    .    .    .    .    .    32   
  Melee                    319   | .    .    .    .    34   .    .    .    205  .    .    80   
Knockbacks                 7     | .    .    .    .    1    .    1    .    5    .    .    .    
  Impact                   2     | .    .    .    .    1    .    1    .    .    .    .    .    
  Kinetic                  4     | .    .    .    .    .    .    .    .    4    .    .    .    
  Secondary                1     | .    .    .    .    .    .    .    .    1    .    .    .    
Self-Inflicted Damage      453   | .    3    87   198  67   .    .    .    1    .    .    97   
  Shots                    13    | .    1    3    5    2    .    .    .    .    .    .    2    
  Rammed                   4     | .    .    .    .    .    .    .    .    1    .    .    3    
Targets Rammed             38    | 2    .    4    7    .    5    1    12   4    .    .    3    
  Kicked                   34    | 2    .    4    7    .    5    1    12   3    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        453   | 20   228  108  386  212  407  388  370  453  .    156  380  
  Average Temperature      103   | 12   88   39   99   58   133  97   95   116  .    81   107  
  Received Heat Transfer   2576  | .    33   21   501  60   297  108  145  369  30   .    1012 
  Effects                  15    | .    1    .    4    .    5    .    .    3    .    .    2    
    Shutdowns              5     | .    .    .    1    .    .    .    .    2    .    .    2    
    Energy Bleed           2     | .    .    .    1    .    .    .    .    1    .    .    .    
    Interference           5     | .    1    .    .    .    4    .    .    .    .    .    .    
    Matter Decay           1     | .    .    .    1    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    2    .    .    .    .    .    .    1    
  Impact Corruptions       2     | .    .    .    .    2    .    .    .    .    .    .    .    
Robots Melted              2     | .    .    .    .    .    1    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    
  Parts Melted             41    | .    2    .    12   .    7    9    8    .    .    .    3    
  Heat Transferred         19699 | .    666  703  4736 74   6133 3379 2408 1000 .    .    600  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    .    .    .    .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Peak Influence             957  | .   176 258 957 440 703 704 358 399 153 68  733 
  Initial                  373  | .   .   .   .   373 46  296 219 350 93  53  47  
  Average                  267  | .   51  101 595 302 281 547 89  205 110 65  315 
Maximum Alert Level        3    | .   .   1   3   2   3   3   1   1   .   .   3   
  Low Security (%)         49   | 100 100 84  17  10  34  .   80  49  100 100 46  
  Level 1                  26   | .   .   15  7   71  55  9   19  50  .   .   6   
  Level 2                  15   | .   .   .   23  18  8   88  .   .   .   .   42  
  Level 3                  8    | .   .   .   51  .   .   2   .   .   .   .   4   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          29   | .   .   .   6   .   6   2   .   9   .   .   6   
  Investigation            11   | .   .   .   2   .   4   2   .   2   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   .   2   .   .   2   
  Reinforcement            9    | .   .   .   3   .   1   .   .   2   .   .   3   
  Assault                  1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   .   1   .   .   3   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       4    | .   .   .   1   .   .   .   .   1   .   .   2   
Haulers Reinforced         2    | .   .   .   .   .   .   .   .   1   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Distress Signals           10   | .   .   1   3   .   1   1   1   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              246  | .   7   12  58  9   41  17  14  26  11  4   47  
  Peak Tracking Total      10   | .   3   5   7   5   5   3   4   4   10  4   10  
  Tactical Retreats        22   | .   .   1   4   .   4   3   1   3   .   .   6   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Traps Triggered            8    | .   1   .   1   .   1   .   .   3   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Machines Disabled          20   | .   .   .   8   1   2   4   1   1   .   .   3   
  Max in Single Turn       3    | .   .   .   3   1   1   1   1   1   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Machines Accessed          47   | .   2   .   8   .   7   8   10  9   .   .   3   
  Terminals                28   | .   1   .   5   .   4   5   5   7   .   .   1   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   2   
  Repair Stations          6    | .   .   .   2   .   1   2   .   1   .   .   .   
  Recycling Units          8    | .   1   .   1   .   1   1   4   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   .   
Total Hacks                125  | .   6   .   21  .   16  22  31  19  .   .   10  
  Successful               65   | .   4   .   12  .   4   14  19  6   .   .   6   
  Failed                   60   | .   2   .   9   .   12  8   12  13  .   .   4   
    Catastrophic           10   | .   .   .   1   .   .   1   4   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   77   | .   3   .   13  .   7   17  22  6   .   .   9   
  Terminals                75   | .   4   .   14  .   7   12  19  17  .   .   2   
  Fabricators              9    | .   .   .   .   .   .   .   .   1   .   .   8   
  Repair Stations          18   | .   .   .   5   .   4   8   .   1   .   .   .   
  Recycling Units          17   | .   2   .   2   .   1   2   10  .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   4   .   .   .   .   .   .   
Terminal Hacks             19   | .   1   .   4   .   .   3   7   4   .   .   .   
  Robot Analysis           3    | .   1   .   .   .   .   1   1   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler Manifests         2    | .   .   .   1   .   .   .   .   1   .   .   .   
  Zone Layout              7    | .   .   .   2   .   .   1   2   2   .   .   .   
  Release Object           2    | .   .   .   .   .   .   .   2   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   2   .   2   4   .   .   .   .   .   
  Scan Component           4    | .   .   .   1   .   1   2   .   .   .   .   .   
  Repair                   4    | .   .   .   1   .   1   2   .   .   .   .   .   
Recycling Unit Hacks       11   | .   2   .   1   .   1   1   6   .   .   .   .   
  Report Inventory         10   | .   2   .   1   .   1   1   5   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         26   | .   1   .   5   .   1   6   6   2   .   .   5   
  Terminals                12   | .   1   .   3   .   .   3   3   1   .   .   1   
    Track                  1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Botnet                 11   | .   1   .   3   .   .   2   3   1   .   .   1   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   4   
    Report                 1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Liberate               1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Haulers                1    | .   .   .   .   .   .   .   .   .   .   .   1   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          6    | .   .   .   2   .   1   2   .   1   .   .   .   
    Patch                  6    | .   .   .   2   .   1   2   .   1   .   .   .   
  Recycling Units          4    | .   .   .   .   .   .   1   3   .   .   .   .   
    Reject                 1    | .   .   .   .   .   .   1   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         38   | .   1   .   7   .   7   6   7   8   .   .   2   
  Full Trace Events        7    | .   .   .   .   .   2   .   4   1   .   .   .   
  Feedback Events          1    | .   .   .   .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   1   .   1   2   .   .   .   .   .   
  Time                     154  | .   .   .   38  .   50  66  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   10  .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             16   | .   .   .   .   .   .   .   16  .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Total Allies               16   | .   .   .   .   .   .   .   16  .   .   .   .   
  Largest Group            8    | .   .   .   .   .   .   .   8   7   .   .   .   
  Highest-Rated Group      148  | .   .   .   .   .   .   .   148 97  .   .   .   
  Highest-Rated Ally       27   | .   .   .   .   .   .   .   27  16  .   .   .   
Total Orders               19   | .   .   .   .   .   .   .   11  3   .   .   5   
  STAY                     9    | .   .   .   .   .   .   .   9   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   1   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   1   .   .   .   .   
  EXPLORE                  4    | .   .   .   .   .   .   .   .   1   .   .   3   
  RETURN                   4    | .   .   .   .   .   .   .   .   2   .   .   2   
Ally Attacks               40   | .   .   .   .   .   .   .   21  19  .   .   .   
  Total Damage             612  | .   .   .   .   .   .   .   244 368 .   .   .   
  Kills                    6    | .   .   .   .   .   .   .   4   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  -8  -6  -5  -5  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Sto Rec Fac Fac Was Fac 
Robot Analysis Total       3    | .   1   .   .   .   .   1   1   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   .   .   2   .   .   4   
  Drone Recoveries         6    | .   .   .   .   .   .   .   .   2   .   .   4   

 Exploration                     | -11  -10  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Fac  Was  Fac  
Turns Passed               12685 | 104  482  908  1829 889  1452 927  2928 1796 188  91   1091 
Spaces Moved               7269  | 61   317  430  711  312  858  579  1704 1087 205  127  878  
  Core                     6     | 2    .    .    1    .    2    .    .    .    .    .    1    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     5651  | 59   317  430  710  312  856  579  1704 684  .    .    .    
  Wheels                   468   | .    .    .    .    .    .    .    .    403  65   .    .    
  Hover                    933   | .    .    .    .    .    .    .    .    .    .    56   877  
  Flight                   211   | .    .    .    .    .    .    .    .    .    140  71   .    
  Fastest Speed            50    | 50   120  120  120  190  120  122  103  111  71   71   55   
  Average Speed            134   | 118  120  175  172  190  125  122  145  137  83   71   86   
  Slowest Speed            700   | 120  190  190  450  190  600  122  193  226  111  71   700  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       49    | 6    38   83   68   53   49   59   99   27   5    75   26   
  Regions Visited          11
    Branch Regions         4
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        2     | .    .    .    1    1    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    .    .    1    1    1    1    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    
Spaces Dug                 66    | .    17   7    19   22   .    .    .    .    .    .    1    
Terrain Destroyed          501   | .    47   111  127  138  3    .    .    8    .    .    67   
  Melee                    23    | .    .    .    .    22   .    .    .    .    .    .    1    
  Projectile               6     | .    .    .    4    .    .    .    .    .    .    .    2    
  AOE                      472   | .    47   111  123  116  3    .    .    8    .    .    64   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -8   -8   -6   -5   -5   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Sto  Rec  Fac  Fac  Was  Fac  
Total                      9143 | 80   389  512  1083 490  1080 713  2093 1299 217  128  1059 
  Wait                     610  | .    7    8    108  108  104  33   160  52   2    .    28   
  Move                     7260 | 61   316  429  710  311  857  578  1703 1086 205  126  878  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  124  | 6    13   4    28   2    11   12   8    29   1    .    10   
  Fast Attach              96   | 6    8    3    22   .    14   10   3    15   1    .    14   
  Attach                   27   | .    .    2    8    .    1    1    1    11   1    .    2    
  Detach                   32   | .    4    .    2    .    .    .    11   11   1    .    3    
  Swap                     133  | 1    8    15   47   6    9    15   4    10   .    .    18   
  Drop                     173  | .    14   9    34   2    21   25   13   30   2    2    21   
  Fire                     453  | 5    19   38   117  14   58   38   40   47   4    .    73   
  Melee                    60   | .    .    .    .    47   .    .    .    4    .    .    9    
  Ram                      4    | .    .    .    .    .    .    .    .    1    .    .    3    
  Kick                     33   | 1    .    4    7    .    5    1    12   3    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   138  | .    .    .    .    .    .    .    138  .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min x2])
-10/Mines (discovered 3 exits: *Mat x2 / [*Exi])
-9/Materials (discovered 4 exits: *Mat x3 / *Min)
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials
-8/Storage (discovered 2 exits: [*Fac] / *Rec)
-8/Recycling
-6/Factory
-5/Factory
-5/Waste
-5/Factory

 History 
---------
  Turn | Location      | Event
    15 | -11/Scrapyard | Discovered new exit (range 15)
   105 | -11/Scrapyard | Entered Materials
   318 | -10/Materials | Build established: Mutant
   331 | -10/Materials | Discovered new exit (range 16)
   520 | -10/Materials | Discovered new exit (range 7)
   575 | -10/Materials | Discovered new exit (range 13)
   587 | -10/Materials | Entered Mines
   587 | -10/Mines     | Discovered new exit (range 10)
   593 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
   601 | -10/Mines     | Met a Derelict bent on vengeance
   803 | -10/Mines     | Learned 8 Materials zone layouts
   881 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
   881 | -10/Mines     | Discovered new exit (range 5)
  1156 | -10/Mines     | Build established: Scavenger-Mutant
  1414 | -10/Mines     | Excavation squad dispatched
  1414 | -10/Mines     | A large section of the Mines collapsed
  1488 | -10/Mines     | Discovered new exit (range 6)
  1495 | -10/Mines     | Entered Materials
  1495 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  1496 | -9/Materials  | Identified exit to Mines
  1730 | -9/Materials  | Repaired Carbon-fiber Leg
  1841 | -9/Materials  | Lost 3 parts (1n1u1w)
  1850 | -9/Materials  | Destroyed 8 combat bots
  1924 | -9/Materials  | Identified exit to Materials
  2085 | -9/Materials  | Core integrity fell below 50%
  2196 | -9/Materials  | Build established: Scavenger-Gunner
  3006 | -9/Materials  | Build established: Gunner
  3095 | -9/Materials  | First assault squad dispatched
  3324 | -9/Materials  | Entered Mines
  3456 | -9/Mines      | Build established: Scavenger-Gunner
  3534 | -9/Mines      | Assembled infested the area
  3539 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
  3599 | -9/Mines      | Destroyed 7 combat bots
  3916 | -9/Mines      | Build established: Scavenger-Mutant
  4110 | -9/Mines      | Core integrity fell below 20%
  4152 | -9/Mines      | Discovered exit to Materials (range 9)
  4201 | -9/Mines      | Discovered exit to Materials (range 3)
  4213 | -9/Mines      | Entered Materials
  4213 | -8/Materials  | Evolved 2 slots: Propulsion x2
  4486 | -8/Materials  | Repaired Beamcaster
  4795 | -8/Materials  | Build established: Scavenger-Gunner
  5421 | -8/Materials  | Discovered new exit (range 15)
  5620 | -8/Materials  | Garrison activated, responded to threat
  5665 | -8/Materials  | Entered Storage
  5694 | -8/Storage    | Build established: Gunner
  5880 | -8/Storage    | Repaired Gatling Laser
  5913 | -8/Storage    | Repaired Gatling Laser
  6169 | -8/Storage    | Used back door to open Recycling access
  6169 | -8/Storage    | Discovered new exit (range 5)
  6282 | -8/Storage    | Discovered new exit (range 15)
  6592 | -8/Storage    | Entered Recycling
  6796 | -8/Recycling  | Discovered new exit (range 15)
  6901 | -8/Recycling  | Scanned before Scraplab entrance
  7566 | -8/Recycling  | Build established: Commander-Gunner
  7722 | -8/Recycling  | Angered Scraplab inhabitants
  7820 | -8/Recycling  | Lost 6 allies
  7821 | -8/Recycling  | Found Prototype Device
  7821 | -8/Recycling  | Identified Scrap Engine
  8239 | -8/Recycling  | Build established: Construct
  9431 | -8/Recycling  | Build established: Commander-Construct
  9520 | -8/Recycling  | Entered Factory
  9520 | -6/Factory    | Accompanied by 7 allies
  9520 | -6/Factory    | Evolved 4 slots: Power x1, Utility x3
  9776 | -6/Factory    | Garrison activated, responded to threat
  9855 | -6/Factory    | Lost 5 allies
 10087 | -6/Factory    | Build established: Mutant
 10220 | -6/Factory    | Discovered new exit (range 10)
 10582 | -6/Factory    | Build established: Construct
 11316 | -6/Factory    | Entered another Factory area
 11316 | -5/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 11498 | -5/Factory    | Spotted B-75 Beast
 11504 | -5/Factory    | Sucked down chute
 11504 | -5/Factory    | Entered Waste
 11519 | -5/Waste      | EMP discharged
 11522 | -5/Waste      | Spotted C-40 Crusher
 11556 | -5/Waste      | Spotted C-40 Crusher
 11556 | -5/Waste      | Spotted C-40 Crusher
 11557 | -5/Waste      | Spotted C-40 Crusher
 11589 | -5/Waste      | Discovered new exit (range 10)
 11595 | -5/Waste      | Entered Factory
 12052 | -5/Factory    | System corruption reached 10%
 12458 | -5/Factory    | Lost 3 parts (1p2w)
 12491 | -5/Factory    | Spotted B-75 Beast
 12602 | -5/Factory    | Lost 6 parts (2p2n2w)
 12647 | -5/Factory    | Core integrity fell below 50%
 12680 | -5/Factory    | Core integrity fell below 20%
 12686 | -5/Factory    | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
12677_ Imp. Gravmag System destroyed.
12678_ Fabricator zaps S-27 Virus with an
  electromagnetic arc. <x3>
12678_ Chain reaction triggered in Lgt. Nuclear
  Core.
12678_ S-27 Virus destroyed. <x2>
12678_ Fabricator disabled.
12681_ Slug penetrates Wall.
12681_ P-70 Sage resets Y-64 Sentinel, system
  corruption cleaned.
12683_ System corrupted: IFF burst signal
  emitted.
12683_ P-70 Sage resets S-27 Virus, system
  corruption cleaned.
12683_ S-27 Virus IFF system glitched.
12683_ Slug penetrates Wall.
12684_ P-70 Sage resets S-27 Virus, system
  corruption cleaned.
12686_ Dropped Hcp. Storage Unit.
12686_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|     ?????????????????????????????????????????????? |
|     ?????????????????????????????????????????????? |
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|     ?????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|  ^  #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     #????????????????????????????????????????????? |
|     ###########+############+###########?????????? |
|                                          ???A????? |
|                      ^                   ????????? |
|                                           ???????? |
|                                           ???????? |
|               *                           ???????? |
|     ##########/######+######+########????????????? |
|     #????????   ??#       #??    ????????????????? |
|     #???????"""" ?#  ""p  #?   ??????????????????? |
|     ######? """"  # """g k##  ???????????????????? |
|          +? """"  # "F =%!!! ????????????????????? |
|          #  """" !# """/s!!#?????????????????????? |
|          #% """"  #  "!!s@!#?????????????????????? |
|          #  """"  #  Y !g=!#?????????????????????? |
|     """  #  ?"""  #     =!!#?????????????????????? |
|     """  #??????  #       ##?????????????????????? |
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|      A   "#########   """ #??????????????????????? |
|     """  #        #   """ #??????????????????????? |
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|   #         """ #?#     ?  ????#    " #??????????? |
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|   +   ]=        #?#   """ ?????#    " #????????#?? |
|   #   !=    """ #?#   """??????#    " #?????"  #?? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Coolant Potential          80
Energy Generation          38
Energy Capacity            362
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       10
Armor Coverage             450
Resistance: KI             20
Resistance: TH             25
Resistance: EM             25
Evasion (%)                55
Targeting Accuracy         16
Salvage Targeting          1

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Gunslinger

 Challenges 
------------
None

 Game 
------
Seed              GammaAdvancedUnit
  Manual?         0
Play Time         01:52:48
  Cumulative      196.4 hours
  Start           2025.04.27 @ 23:58:42
  End             2025.04.28 @ 01:50:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          203
  Rogue           203
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             70
Gallery%          74
Achievement%      65
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 691baf87-a41a-4f7b-9a75-149ad9ae3fda