Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.29 @ 00:21:01

Player: THN-L0C

Result: Destroyed 0b10!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (23)       4600
Robots Destroyed (149)     745
Value Destroyed (7068)     7068
Prototype IDs (70)         1400
Alien Tech Used (9)        1800
Bonus (19651)              19651
              TOTAL SCORE: 39764

 Bonus
-------
High Alert Combat Kills    97
Follower Combat Kills      3324
Forged Quantum Companion   2000
Registered with UFD        300
Met Imprinter              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      312
Used Core Reset Matrix     3000
Scanned by Researcher      500
Met Sigix                  2000
Escaped with Sigix         5000
Win                        3000
Friendly Fire              -1482

 Cogmind 
---------
Core Integrity             1361/1600
Matter                     277/300
Energy                     162/170
System Corruption          3%
Temperature                Cool (16)
Movement                   Flying (33)
Location                   Tau Ceti IV Orbit

 Parts 
-------
>          --- POWER (3) --------
     Light Antimatter Reactor
>          --- PROPULSION (8) ---
           Nuclear Pulse Array
           Field Propulsion Array
           Impulse Thruster Array
           Impulse Thruster Array
>          --- UTILITY (10) -----
  Advanced Targeting Computer
  Advanced Targeting Computer
  Improved Melee Analysis Suite
  Advanced Transmission Jammer
  Advanced Cloaking Device
           Phase Armor
  Advanced Corruption Screen
           Amulet of Y3-NDR
>          --- WEAPON (4) -------
           Superquantum Companion
     Heavy Pick
>          --- INVENTORY (5) ----
  Improved Matter Compressor (300)
           Terrabomb
           Terrabomb
           Sigix Containment Pod

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
          Light Antimatter Reactor
          Light Particle Reactor
>               --- PROPULSION -------
       Advanced Heavy Siege Treads
                Flexi-carbon Leg
                Flexi-carbon Leg
                Myomer Leg
                Biometal Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
                Huge Storage Unit
   Experimental Armor Integrity Analyzer
        Layered Medium Armor Plating
       Improved Shock Absorption System
       Improved System Shield
       Advanced Corruption Screen
       Advanced Corruption Screen
       Advanced Corruption Screen
       Advanced Corruption Screen
>               --- WEAPON -----------
                Multirail
                Dirty Datajack
                Molecular Scythe
                Superquantum Companion
>               --- INVENTORY --------
     Reinforced Antimatter Reactor
                Matter Drive
                Field Propulsion Array
                Impulse Thruster Array
       Improved Matter Compressor
                Phase Armor
                Amulet of Y3-NDR
                Transdimensional Reconstructor
   High-powered Transdimensional Reconstructor
                Terrabomb
                Terrabomb
                Terrabomb
                Phase Gun
        Compact HERF Cannon
                Core Cannon
       Enhanced Coil Gun
  Hypervelocity Mass Driver
                Rocket Array
                Sigix Containment Pod
[Rating: 190]

 Favorites 
-----------
Power                      Neutrino Core
  Engine                   Improved Ion Engine
  Power Core               Neutrino Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Overtuned Huge Scrapsphere
  Treads                   Spiked Treads
  Leg                      Cargo Legs
  Wheel                    Overtuned Huge Scrapsphere
  Hover Unit               Improved Antigrav System
  Flight Unit              Field Propulsion Array
Utility                    High-capacity Storage Unit
  Device                   Deep Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Improved Melee Analysis Suite
  Hackware                 Improved System Shield
  Protection               Enhanced Scrap Shield
  Artifact                 Phase Armor
Weapon                     Companion Sword
  Energy Gun               Riot Gun
  Energy Cannon            Subdweller Beam Cannon
  Ballistic Gun            Overtuned Coil Gun
  Ballistic Cannon         Bore Cannon
  Launcher                 Grenade Launcher
  Special Weapon           Junk Cannon
  Impact Weapon            Heavy Mace
  Slashing Weapon          Companion Sword
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Dirty Datajack

 Build                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Slots Evolved              18   | .   .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   2   
  Power                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  8    | .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
Parts Attached             362  | 6   11  28  4   17  38  8   6   8   3   2   10  1   4   12  11  3   3   3   5   7   68  70  34  
  Power                    57   | 1   3   4   1   2   9   .   .   .   .   1   5   .   .   2   1   .   .   .   1   2   7   13  5   
    Engine                 13   | 1   3   4   1   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   18   | .   .   .   .   .   6   .   .   .   .   1   5   .   .   1   .   .   .   .   .   .   3   2   .   
    Reactor                26   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   1   2   4   11  5   
  Propulsion               73   | 2   .   7   1   4   7   .   .   1   .   1   2   .   .   .   .   .   1   .   .   .   21  18  8   
    Treads                 16   | 2   .   3   1   3   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   
    Leg                    12   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   4   .   
    Wheel                  17   | .   .   4   .   .   2   .   .   1   .   1   2   .   .   .   .   .   1   .   .   .   6   .   .   
    Hover                  18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   10  2   
    Flight                 10   | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   6   
  Utility                  153  | 2   3   6   2   4   18  3   6   4   3   .   3   1   2   10  5   3   1   3   4   3   22  27  18  
    Device                 77   | 1   1   4   .   1   6   1   4   2   2   .   2   1   .   5   2   3   1   1   4   1   15  9   11  
    Storage                10   | 1   2   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   3   .   
    Processor              17   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   12  2   
    Hackware               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Protection             45   | .   .   2   2   1   10  2   2   2   1   .   1   .   2   5   3   .   .   1   .   2   4   1   4   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Weapon                   79   | 1   5   11  .   7   4   5   .   3   .   .   .   .   2   .   5   .   1   .   .   2   18  12  3   
    Energy Gun             10   | 1   2   3   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   
    Energy Cannon          11   | .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   6   1   .   
    Ballistic Gun          14   | .   1   3   .   2   1   1   .   1   .   .   .   .   1   .   1   .   .   .   .   1   .   2   .   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   
    Launcher               7    | .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Special Weapon         7    | .   .   .   .   1   .   2   .   .   .   .   .   .   .   .   1   .   1   .   .   .   2   .   .   
    Impact Weapon          7    | .   .   .   .   2   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        7    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   3   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Special Melee Weapon   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   1   1   
  Unidentified Prototypes  20   | .   .   1   .   2   1   1   1   .   .   .   .   .   1   .   .   .   .   2   .   1   7   3   .   
Parts Lost                 100  | .   1   6   .   .   7   .   .   .   .   .   .   .   .   .   6   .   1   .   .   6   38  31  4   
  Power                    15   | .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   5   1   
  Propulsion               35   | .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   14  15  1   
  Utility                  38   | .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   4   .   1   .   .   5   15  6   2   
  Weapon                   12   | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   5   .   
  Highest Loss Streak      12   | .   1   1   .   .   6   .   .   .   .   .   .   .   .   .   4   .   1   .   .   6   12  7   3   
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
Average Slot Usage (%)     82   | .   98  93  100 84  87  81  82  81  82  78  76  73  73  73  71  77  76  73  73  71  71  78  61  
  Engine                   6    | .   13  10  14  13  3   5   5   5   5   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   4   5   5   5   5   5   9   10  10  5   4   5   5   5   5   .   1   .   .   
  Reactor                  1    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   4   3   5   5   5   5   8   6   8   2   
  Treads                   12   | .   28  22  24  27  18  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
  Leg                      2    | .   .   .   .   .   .   5   5   5   5   5   5   5   5   5   4   5   4   .   .   .   5   9   .   
  Wheel                    4    | .   .   2   3   .   .   5   5   5   5   10  10  10  10  10  9   10  10  15  15  14  8   .   .   
  Device                   14   | .   14  13  .   9   13  5   8   14  22  15  18  24  24  23  21  26  26  26  26  26  15  4   7   
  Storage                  9    | .   14  14  14  13  5   5   5   5   5   5   5   5   5   5   4   5   5   5   5   4   8   6   2   
  Processor                3    | .   .   .   .   .   10  11  11  11  11  10  6   .   .   .   .   .   .   .   .   .   .   20  21  
  Protection               5    | .   .   .   13  3   10  22  19  13  5   10  9   6   6   7   9   5   5   5   5   6   5   1   .   
  Energy Gun               4    | .   9   12  14  3   .   .   .   .   .   .   .   .   .   .   1   5   3   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   12  14  3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Slashing Weapon          3    | .   .   .   .   1   5   5   5   5   5   5   5   5   5   5   4   5   5   5   5   4   4   7   6   
Peak Build Rating          190  | 6   8   18  18  29  72  85  89  93  95  98  111 114 124 124 132 128 130 122 122 132 158 190 181 
  Average Rating           68   | 4   6   12  16  20  55  82  87  91  94  97  105 113 117 123 127 127 127 120 120 126 116 157 151 
  On Entrance              83   | .   6   8   18  17  27  72  83  89  92  89  98  111 114 120 117 122 128 120 122 118 96  113 126 
Naked Turns                2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             210  | 11  30  42  41  62  87  88  90  99  99  92  107 107 110 102 117 99  100 96  101 98  210 195 68  
  Greatest Support         110  | 40  40  40  43  43  83  28  28  28  28  56  56  40  40  40  40  40  68  68  68  68  110 95  60  
  Greatest Overweight (x)  27   | 3   .   3   3   3   3   3   3   3   3   1   2   2   2   2   2   2   2   1   1   2   15  27  1   
  Average Overweight (x)   1    | .   .   1   1   .   .   2   2   2   3   1   1   2   2   2   2   2   1   1   1   1   3   1   .   
Largest Inventory Capacity 25   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  10  
  Average Capacity         18   | 7   9   15  15  17  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  24  23  8   
  Most Carried             25   | .   10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  25  10  
  Average Carried          17   | .   4   14  14  17  19  19  19  19  20  19  19  20  19  19  18  19  19  19  19  19  19  22  8   
  Final Capacity           25   | 8   15  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  25  10  5   
  Final Carried            24   | .   10  15  15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  19  24  10  5   

 Class Distribution 
--------------------
 52% | Mutant
 17% | Scavenger-Scrapper
  7% | Scavenger-Mutant
  6% | Commander-Mutant
  3% | Gladiator
  3% | Derelict-Mutant
  3% | Commander-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Subcaves
              Mutant | -9/Recycling
              Mutant | -9/Scraptown
           Gladiator | -6/Factory
 Commander-Gladiator | -6/Lower Caves
           Gladiator | -6/Lower Caves
    Commander-Mutant | -6/Zion
              Mutant | -5/Proximity Caves
              Mutant | -5/Factory
     Derelict-Mutant | -5/Upper Caves
  Scavenger-Scrapper | -5/Upper Caves
  Scavenger-Scrapper | -5/Warlord
  Scavenger-Scrapper | -4/Proximity Caves
    Scavenger-Mutant | -4/Factory
  Scavenger-Scrapper | -4/Upper Caves
  Scavenger-Scrapper | -4/Upper Caves
  Scavenger-Scrapper | -4/Zhirov
  Scavenger-Scrapper | -3/Proximity Caves
     Derelict-Mutant | -3/Research
              Mutant | -3/Quarantine
    Scavenger-Mutant | -2/Research
     Alien-Gladiator | -1/Access

 Resources                      | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-----------                Run  | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Matter Collected           6611 | 161  208  793  242  140  729  151  70   70   89   .    120  10   108  208  255  96   51   383  83   76   1233 610  725  
  Remotely                 193  | .    .    .    .    .    168  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    25   .    
Salvage Created            6779 | 117  301  337  .    .    333  .    .    .    70   .    65   .    145  711  791  .    .    182  60   224  1317 1487 639  
  Parts                    347  | 4    24   14   .    .    27   .    .    .    2    .    3    .    9    31   39   .    .    1    1    13   51   89   39   
Haulers Intercepted        1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      127  | .    .    17   .    .    .    15   13   3    15   .    10   3    .    20   .    1    23   1    6    .    .    .    .    
  Prevented                86   | .    .    .    .    .    .    1    6    .    11   .    1    4    .    29   .    9    14   .    11   .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Combat Hostiles Destroyed  113  | .   10  16  .   .   8   .   .   .   .   .   .   .   3   9   10  .   .   .   2   3   22  20  10  
  Melee                    50   | .   .   .   .   .   8   .   .   .   .   .   .   .   1   2   4   .   .   .   .   1   11  14  9   
  Guns                     18   | .   3   3   .   .   .   .   .   .   .   .   .   .   2   7   1   .   .   .   .   .   .   2   .   
  Cannons                  13   | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   1   1   5   .   1   
  AOE                      27   | .   7   10  .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   4   .   
Classes Destroyed          20   | 2   5   2   .   .   2   .   .   .   1   .   .   .   2   .   1   .   .   .   .   .   2   2   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   
  Builder                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   4   2   .   
  Tunneler                 6    | 1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Hauler                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Watcher                  6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   1   
  Swarmer                  22   | .   6   3   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   4   3   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Grunt                    30   | .   4   2   .   .   .   .   .   .   .   .   .   .   1   4   6   .   .   .   .   .   8   3   2   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   1   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   8    | .   .   1   .   .   2   .   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   1   1   
  Hunter                   11   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   7   .   .   
  Programmer               21   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   2   .   .   .   .   1   6   9   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Lightning                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Subdweller               10   | .   .   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scrapoid                 2    | .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Wizard                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           8    | 1   7   4   .   .   4   .   .   .   .   .   .   .   2   3   8   .   .   .   1   1   7   5   4   
  Combat Bots Only         5    | .   4   4   .   .   4   .   .   .   .   .   .   .   2   3   5   .   .   .   1   1   4   4   3   
Max Kills in Single Turn   3    | 1   3   1   .   .   1   .   .   .   1   .   1   .   1   1   2   .   .   .   1   1   2   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   2   .   
  Melee                    2    | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   .   .   1   1   1   2   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Hostile Shots Fired        1583  | .    32   73   .    .    219  18   2    .    .    1    .    .    7    47   132  6    2    .    .    122  483  356  83   
  Missed                   475   | .    7    23   .    .    76   8    2    .    .    .    .    .    .    9    40   2    1    .    .    34   142  109  22   
  Deflected                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    4    5    
Damage Taken               19962 | .    275  869  .    .    1453 74   .    .    .    18   .    .    94   709  2094 79   30   30   .    1860 6106 4888 1383 
  Core                     2758  | .    17   154  .    .    109  .    .    .    .    .    .    .    23   .    301  .    .    30   .    186  800  899  239  
  Absorbed by Shields      993   | .    .    .    .    .    .    .    .    .    .    .    .    .    15   56   .    .    .    .    .    .    202  673  47   
  Redirected to Core       107   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    107  
  Redirected to Shielding  277   | .    .    10   .    .    .    11   .    .    .    5    .    .    .    22   119  .    .    .    .    .    .    .    110  
  Ignored by Resistances   445   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    71   332  42   .    
  Regen/Repaired (Parts)   48    | .    .    .    .    .    .    .    .    10   .    .    .    .    5    3    20   10   .    .    .    .    .    .    .    
Core Remaining (%)         64    | 100  .    .    .    31   .    .    .    .    87   .    .    .    .    97   .    .    .    .    71   .    16   30   85   
Volleys Fired              276   | 8    26   85   .    .    2    3    .    .    7    .    .    .    17   27   27   3    1    .    4    5    38   23   .    
  Largest                  2     | 1    2    2    .    .    1    1    .    .    1    .    .    .    1    1    2    2    2    .    1    1    2    1    .    
  Hottest                  166   | 50   80   130  .    .    33   33   .    .    57   .    .    .    32   32   132  166  154  .    .    .    115  69   .    
Shots Fired                319   | 8    34   100  .    .    2    3    .    .    7    .    .    .    17   27   33   4    2    .    4    5    50   23   .    
  Gun                      137   | 8    21   15   .    .    2    1    .    .    .    .    .    .    17   27   30   1    1    .    .    .    .    14   .    
  Cannon                   118   | .    .    61   .    .    .    .    .    .    7    .    .    .    .    .    3    3    1    .    .    .    37   6    .    
  Launcher                 44    | .    13   24   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    
  Special                  20    | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    4    5    9    .    .    
  Kinetic                  159   | .    16   23   .    .    2    1    .    .    7    .    .    .    17   27   27   3    1    .    .    .    17   18   .    
  Thermal                  85    | 8    5    64   .    .    .    .    .    .    .    .    .    .    .    .    5    1    1    .    .    .    .    1    .    
  Explosive                28    | .    13   8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    3    .    
  Electromagnetic          8     | .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  Impact                   9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    5    .    .    .    
  Entropic                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    18   .    .    
  Robot Hit Streak         16    | 4    5    9    .    .    .    5    .    .    .    .    .    .    4    11   6    2    1    .    3    8    16   5    .    
  Robot Miss Streak        8     | 2    1    2    .    .    .    .    .    .    .    .    .    .    3    1    1    2    1    .    1    .    3    8    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Autonomous               27    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    8    .    .    .    .    .    6    10   2    
Shots Hit Robots           386   | 5    19   28   .    .    22   3    .    .    1    .    7    .    11   29   43   2    1    7    3    12   102  66   25   
  Core Hits                237   | 3    26   24   .    .    10   .    .    .    1    .    1    .    9    15   14   1    .    1    .    3    75   43   11   
  Critical Kills           7     | .    .    1    .    .    .    .    .    .    .    .    .    .    1    3    1    .    .    .    .    1    .    .    .    
  Critical Parts Destroyed 6     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    1    3    .    .    .    .    .    .    .    .    
  Critical Strikes         23    | .    1    1    .    .    .    .    .    .    .    .    .    .    3    4    4    .    .    .    .    1    7    2    .    
    Burn                   1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Meltdown               1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Destroy                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    3    4    4    .    .    .    .    .    .    .    .    
    Blast                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Smash                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Sunder                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    
Melee Attacks              450   | .    .    .    .    .    32   1    2    .    4    2    8    10   10   6    34   2    1    8    7    30   128  90   75   
  Impact                   7     | .    .    .    .    .    6    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 404   | .    .    .    .    .    26   1    1    .    4    2    8    10   10   6    34   2    1    8    7    30   93   86   75   
  Piercing                 39    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    35   4    .    
  Sneak Attacks            42    | .    .    .    .    .    .    .    .    .    1    .    7    .    1    1    4    .    .    .    .    2    21   3    2    
    Combat Hostiles        13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    .    
  Follow-up Attacks        7     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    2    .    2    
Damage Inflicted           25504 | 77   902  1825 4    .    906  7    .    .    84   .    519  .    561  1234 2956 40   .    654  306  1069 6418 5634 2308 
  Guns                     2676  | 77   117  148  .    .    .    7    .    .    .    .    .    .    466  824  671  .    .    .    .    .    .    366  .    
  Cannons                  4019  | .    .    276  .    .    .    .    .    .    .    .    .    .    .    86   679  40   .    .    .    .    1920 867  151  
  Explosions               3881  | .    785  1401 .    .    .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    1045 536  .    
  Melee                    14076 | .    .    .    .    .    906  .    .    .    84   .    519  .    95   324  1492 .    .    654  .    542  3438 3865 2157 
  Ramming                  19    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    
  Kinetic                  3875  | .    89   1089 .    .    .    7    .    .    .    .    .    .    466  824  617  40   .    .    .    .    377  366  .    
  Thermal                  461   | 77   28   302  .    .    .    .    .    .    .    .    .    .    .    .    54   .    .    .    .    .    .    .    .    
  Explosive                2839  | .    785  359  .    .    .    .    .    .    .    .    .    .    .    .    114  .    .    .    .    .    1045 536  .    
  Electromagnetic          162   | .    .    75   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    87   .    .    
  Impact                   898   | .    .    .    .    .    65   .    .    .    .    .    .    .    .    .    .    .    .    .    306  527  .    .    .    
  Slashing                 13930 | .    .    .    .    .    841  .    .    .    84   .    519  .    95   324  1492 .    .    654  .    542  3364 3858 2157 
  Piercing                 81    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    74   7    .    
  Entropic                 966   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    966  .    .    
  Phasic                   2273  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    86   679  .    .    .    .    .    490  867  151  
Highest Corruption         23    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    5    5    5    5    15   23   .    3    
  Average Corruption       8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    5    5    5    5    9    18   .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    18   11   
  Effects                  148   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    7    22   14   5    23   3    67   .    6    
    Message Errors         33    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    9    5    1    7    .    10   .    .    
    Matter Fused           49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    5    6    2    8    .    22   .    1    
    Heat Flow Errors       15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    1    8    .    2    
    Energy Discharges      19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    5    .    .    3    .    8    .    2    
    Parts Rejected         3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    
    Parts Fused            2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
    Data Loss (minor)      14    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    2    1    1    8    .    .    
    Data Loss (major)      5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    2    .    1    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    
    Misdirections          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    3    .    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            2213  | .    2    13   .    .    42   .    .    .    .    .    .    .    .    153  294  4    .    41   168  247  339  553  357  
  Projectiles              693   | .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    91   4    .    .    168  60   133  212  21   
  Explosions               13    | .    2    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Melee                    1507  | .    .    .    .    .    42   .    .    .    .    .    .    .    .    153  203  .    .    41   .    187  206  339  336  
Knockbacks                 12    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    .    3    7    .    .    
  Impact                   4     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    
  Kinetic                  6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    5    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Self-Inflicted Damage      212   | .    36   134  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    42   .    
  Shots                    10    | .    2    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Rammed                   3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
Targets Rammed             3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        355   | 30   54   261  .    .    .    .    .    .    60   .    .    .    16   30   355  211  .    .    137  237  230  110  194  
  Average Temperature      65    | 12   20   60   .    .    .    .    .    .    26   .    .    .    10   13   135  83   .    .    64   237  102  36   86   
  Received Heat Transfer   2283  | .    78   557  .    .    216  24   .    .    .    9    .    .    .    139  422  58   9    .    .    57   387  237  90   
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
  Parts Fried              5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    2    2    .    .    .    
  Impact Corruptions       5     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    
Robots Melted              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             8     | 1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    3    .    
  Heat Transferred         914   | 222  148  444  .    .    .    .    .    .    .    .    .    .    .    .    100  .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Peak Influence             510  | 10  255 .   181 .   120 .   .   .   .   222 .   .   .   .   510 .   .   .   .   84  174 267 435 
  Initial                  136  | .   6   .   46  .   .   .   .   .   .   136 .   .   .   .   127 .   .   .   .   17  9   87  69  
  Average                  99   | 3   111 .   64  .   17  .   .   .   .   141 .   .   .   .   190 .   .   .   .   25  74  131 231 
Maximum Alert Level        2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   1   2   
  Low Security (%)         90   | 100 89  .   100 .   100 .   .   .   .   98  .   .   .   .   70  .   .   .   .   100 100 92  38  
  Level 1                  8    | .   10  .   .   .   .   .   .   .   .   1   .   .   .   .   19  .   .   .   .   .   .   7   61  
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   7   .   .   .   .   3   8   9   3   
  Investigation            6    | .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   
  Extermination            14   | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   4   5   2   
  Reinforcement            12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   4   4   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Distress Signals           10   | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   .   .   .   .   1   4   2   
Communications Jammed      39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   16  
  Distress Signals         39   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   23  .   .   .   .   .   .   .   16  
Times Spotted              279  | .   15  23  1   .   10  2   9   .   2   1   2   .   13  22  23  5   9   .   10  9   47  55  21  
  Peak Tracking Total      10   | .   5   3   1   .   4   2   6   .   4   1   2   .   10  5   7   2   4   .   4   4   8   9   6   
  Tactical Retreats        24   | .   1   3   .   .   .   .   .   .   .   .   .   .   .   2   4   .   1   .   .   1   3   5   4   

 Traps                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Traps Triggered            9    | .   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   2    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                3    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Triggered                24   | .   .   .   .   .   .   2   .   .   2   .   .   .   13  2   .   3   1   .   .   .   1   .   .   
Most Traps Carried         2    | .   .   2   .   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   1   .   .   

 Machines                       | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Machines Disabled          27   | .   2   1   .   .   .   1   1   .   1   2   .   .   1   2   7   .   1   .   .   .   6   1   1   
  Max in Single Turn       1    | .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Machines Accessed          70   | .   7   3   12  4   5   .   .   .   1   2   .   .   5   .   3   2   1   4   .   3   4   5   9   
  Terminals                33   | .   6   .   5   .   2   .   .   .   1   1   .   .   .   .   1   1   .   .   .   2   4   4   6   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          13   | .   1   .   7   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   3   
Total Hacks                205  | .   25  12  39  25  14  .   .   .   7   5   .   .   14  .   5   2   6   17  .   5   6   13  10  
  Successful               145  | .   15  12  27  25  8   .   .   .   7   3   .   .   14  .   1   2   6   17  .   .   3   2   3   
  Failed                   59   | .   10  .   11  .   6   .   .   .   .   2   .   .   .   .   4   .   .   .   .   5   3   11  7   
    Catastrophic           12   | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   3   4   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   67   | .   19  .   26  .   4   1   .   .   .   2   .   .   1   .   3   .   .   .   .   2   1   3   5   
  Terminals                86   | .   23  .   21  .   6   .   .   .   7   3   .   .   .   .   1   1   .   .   .   3   6   8   7   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          30   | .   2   .   18  .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   5   3   
Terminal Hacks             103  | .   6   12  5   25  2   .   .   .   7   2   .   .   14  .   .   2   6   17  .   .   3   1   1   
  Record                   59   | .   .   9   .   23  .   .   .   .   7   .   .   .   6   .   .   1   6   5   .   .   2   .   .   
  Part Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Robot Schematic          3    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           7    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Prototype ID Bank        11   | .   .   .   1   .   .   .   .   .   .   .   .   .   6   .   .   .   .   4   .   .   .   .   .   
  Open Door                7    | .   .   1   .   1   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   1   .   1   
  Emergency Access Points  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Derelict Proto ID Bank   2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Release Object           1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 4    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         31   | .   9   .   16  .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   2   
  Terminals                20   | .   9   .   8   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Botnet                 9    | .   3   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Skim                   11   | .   6   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Recycling Units          8    | .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 6    | .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Scrapoids              3    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         44   | .   7   .   9   .   5   .   .   .   .   1   .   .   .   .   3   1   .   .   .   3   3   3   9   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   8    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
------------               Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             8    | .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   2   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
--------                   Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Total Allies               78    | .    .    3    .    .    5    .    9    .    2    5    4    1    4    7    5    6    7    .    5    .    4    11   .    
  Largest Group            9     | .    .    2    2    2    5    5    8    6    8    5    6    5    9    4    5    4    6    6    5    1    1    6    .    
  Highest-Rated Group      549   | .    .    38   38   38   143  143  427  270  432  235  418  342  549  324  235  324  401  401  371  47   49   283  .    
  Highest-Rated Ally       81    | .    .    19   19   19   31   31   81   81   81   47   81   81   81   81   47   81   81   81   81   47   49   81   .    
Total Orders               2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  STAY                     1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               392   | .    .    3    4    .    1    16   36   .    31   1    29   16   50   73   32   15   36   .    28   2    5    14   .    
  Total Damage             13145 | .    .    56   19   .    22   335  1108 .    1225 340  776  527  1472 2476 802  833  907  .    1730 60   136  321  .    
  Kills                    99    | .    .    1    .    .    .    2    10   .    11   2    9    5    10   19   3    5    11   .    11   .    .    .    .    
Allies Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Allies Melted              2     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    

 Intel                          | -11 -10 -10 -9  -9  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Sub Rec Scr Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc 
Robot Analysis Total       7    | .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
Derelict Logs Recovered    18   | .   .   2   .   4   .   2   2   2   1   .   .   1   .   2   .   1   1   .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Turns Passed               35801 | 119  1069 6585 1207 7530 1378 622  978  2275 1152 257  697  628  889  1457 856  988  710  181  991  697  1813 2012 710  
Spaces Moved               22044 | 61   591  2242 751  3753 624  404  676  1475 742  176  580  658  783  1507 761  1077 738  170  1029 576  741  824  1105 
  Core                     85    | 11   .    .    .    73   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Treads                   6750  | 50   591  1561 494  3473 504  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    77   .    .    
  Legs                     599   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    148  451  .    
  Wheels                   12926 | .    .    681  257  .    120  404  676  1475 742  176  580  658  783  1507 761  1077 738  170  1029 576  516  .    .    
  Hover                    172   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    172  .    
  Flight                   1512  | .    .    .    .    207  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    200  1105 
  Fastest Speed            32    | 50   160  120  125  40   115  130  130  130  145  115  90   90   90   90   90   90   90   91   91   91   91   35   32   
  Average Speed            136   | 152  160  167  148  199  190  144  136  142  145  115  108  90   90   90   90   90   90   91   91   91   174  201  34   
  Slowest Speed            1400  | 200  160  250  160  300  460  145  145  145  145  115  115  90   90   90   90   90   91   91   91   130  465  1400 117  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    
  Teleports                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
Exploration Rate (%)       61    | 4    91   95   96   96   19   59   70   85   86   5    41   71   87   87   14   91   85   60   93   17   81   23   31   
  Regions Visited          23
    Branch Regions         16
  Pre-discovered Areas     21    | .    1    .    7    5    .    .    1    2    1    .    .    .    .    .    .    .    1    3    .    .    .    .    .    
  Known Exits Taken        13    | .    1    .    1    .    1    1    .    .    1    1    1    1    .    1    .    1    .    .    1    1    1    .    .    
  Unknown Exits Taken      10    | 1    .    1    .    1    .    .    1    1    .    .    .    .    1    .    1    .    1    1    .    .    .    1    .    
Scrap Searched             35    | .    .    3    .    3    .    2    3    4    2    .    2    1    .    3    .    3    4    .    5    .    .    .    .    
Spaces Dug                 199   | .    .    2    .    .    3    .    1    .    9    2    1    10   6    .    20   2    1    .    7    20   27   48   40   
Terrain Destroyed          534   | .    52   189  .    .    3    .    1    .    9    2    1    10   8    9    52   2    1    .    7    20   64   64   40   
  Melee                    152   | .    .    .    .    .    3    .    1    .    3    2    1    10   6    .    11   2    1    .    7    20   24   21   40   
  Projectile               53    | .    .    8    .    .    .    .    .    .    6    .    .    .    2    9    19   .    .    .    .    .    9    .    .    
  AOE                      329   | .    52   181  .    .    .    .    .    .    .    .    .    .    .    .    22   .    .    .    .    .    31   43   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Sub  Rec  Scr  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Qua  Res  Acc  
Total                      27040 | 76   680  4959 845  3813 776  436  728  1657 807  228  638  678  945  1580 871  1089 782  191  1068 695  1074 1058 1366 
  Wait                     3429  | 2    40   2571 86   .    29   11   3    148  48   42   23   10   82   26   28   .    12   5    18   67   50   17   111  
  Move                     22019 | 60   590  2241 750  3752 623  403  675  1474 741  175  579  657  782  1506 759  1076 737  169  1028 575  740  823  1104 
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  162   | .    10   18   2    26   25   5    1    13   2    4    4    .    4    1    6    1    6    3    3    2    19   3    4    
  Fast Attach              140   | 6    3    1    .    12   11   1    .    1    .    .    5    .    .    .    2    .    1    1    .    1    37   34   24   
  Attach                   72    | .    1    6    .    .    12   1    .    1    .    1    .    .    .    .    8    .    2    .    .    2    22   13   3    
  Detach                   37    | .    .    1    .    1    4    .    .    .    .    .    2    .    .    .    5    .    1    .    .    .    8    10   5    
  Swap                     159   | .    7    21   4    5    15   6    6    6    3    1    5    1    4    12   1    3    .    3    5    4    14   26   7    
  Drop                     172   | .    3    13   2    17   27   5    1    14   2    3    12   .    4    2    2    4    6    3    3    3    5    19   22   
  Fire                     276   | 8    26   85   .    .    2    3    .    .    7    .    .    .    17   27   27   3    1    .    4    5    38   23   .    
  Melee                    438   | .    .    .    .    .    28   1    1    .    4    2    8    10   10   6    32   2    1    7    7    30   126  90   73   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Escape Stasis            26    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    12   .    13   
  Rewire                   103   | .    .    .    .    .    .    .    41   .    .    .    .    .    42   .    .    .    14   .    .    6    .    .    .    
  Trap                     3     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / [*Min] / *Sub)
-10/Subcaves (discovered 3 exits: *Mat x2 / *Rec)
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory (discovered 4 exits: Fac / *Low / Ext x2)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x3 / *Upp)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 4 exits: Res / Arm / *Qua x2)
-3/Quarantine
-2/Research
-1/Access
Tau Ceti IV Orbit

 History 
---------
  Turn | Location           | Event
     6 | -11/Scrapyard      | Discovered new exit (range 16)
   120 | -11/Scrapyard      | Entered Materials
   265 | -10/Materials      | Discovered new exit (range 16)
   306 | -10/Materials      | Build established: Mutant
   330 | -10/Materials      | Discovered new exit (range 7)
   505 | -10/Materials      | Discovered new exit (range 8)
   906 | -10/Materials      | Discovered new exit (range 15)
   958 | -10/Materials      | Learned 2 Mines zone layouts
   994 | -10/Materials      | Learned location of 2 exits from Mines
  1021 | -10/Materials      | Identified exit to Subcaves
  1037 | -10/Materials      | Learned Storage stockpile data
  1041 | -10/Materials      | Learned 2 Mines zone layouts
  1043 | -10/Materials      | Loaded intel: 8 terminal locations
  1067 | -10/Materials      | Learned Storage trap positions
  1189 | -10/Materials      | Entered Subcaves
  1190 | -10/Subcaves       | Identified exit to Materials
  1218 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  1333 | -10/Subcaves       | Learned Materials emergency access door positions
  1484 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Shrapnel Launcher
  1498 | -10/Subcaves       | Shifting Twisted Machinery released Shrapnel Trap
  1537 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Beam Cannon
  1567 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Power Source
  1773 | -10/Subcaves       | Discovered new exit (range 9)
  2286 | -10/Subcaves       | Learned Materials emergency access door positions
  2341 | -10/Subcaves       | Core integrity fell below 50%
  2664 | -10/Subcaves       | A swath of the cavern ceiling suddenly collapsed
  3219 | -10/Subcaves       | Visited 4L-MR0's lab
  3252 | -10/Subcaves       | Found Cargo Legs
  6548 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  6556 | -10/Subcaves       | Shifting Twisted Machinery released Sub. Optics
  7163 | -10/Subcaves       | Visited triangular shrine
  7171 | -10/Subcaves       | Found Prototype Device
  7180 | -10/Subcaves       | Identified V3-11A's Pendant
  7185 | -10/Subcaves       | Befriended Subdweller
  7626 | -10/Subcaves       | Approached by friendly Subdweller
  7681 | -10/Subcaves       | Befriended Subdweller
  7774 | -10/Subcaves       | Entered Recycling
  7774 | -9/Recycling       | Accompanied by 2 allies
  7775 | -9/Recycling       | Joined Warlord attack on 0b10 via Recycling
  7973 | -9/Recycling       | Discovered new exit (range 16)
  8066 | -9/Recycling       | Scanned before Scraplab entrance
  8718 | -9/Recycling       | Learned location of Mines (-9)
  8763 | -9/Recycling       | Learned Storage emergency access door positions
  8800 | -9/Recycling       | Learned Materials stockpile data
  8829 | -9/Recycling       | Identified exit to Scraptown
  8908 | -9/Recycling       | Learned location of 1 exit from Storage
  8959 | -9/Recycling       | Entered Scraplab
  8981 | -9/Recycling       | Entered Scraptown
  8981 | -9/Scraptown       | Accompanied by 2 allies
  9055 | -9/Scraptown       | Heard Great Nut preacher, LISTEN AND RECITE!
  9196 | -9/Scraptown       | Visited UFD Registry
  9196 | -9/Scraptown       | Registered with UFD as "Toolcore"
  9209 | -9/Scraptown       | Visited CPS Storage
  9229 | -9/Scraptown       | Visited SPCMW
  9265 | -9/Scraptown       | Visited Symbiants
  9324 | -9/Scraptown       | Visited Fellowship of the Rings
  9361 | -9/Scraptown       | Visited Assassins FH
  9381 | -9/Scraptown       | Visited Shadow of the Wyrm
  9415 | -9/Scraptown       | Visited Comm Corps
  9549 | -9/Scraptown       | Delivered V3-11A's Pendant to T0-NE2 in exchange for information
  9815 | -9/Scraptown       | Scanned Subdweller tech in exchange for log data
  9821 | -9/Scraptown       | Learned location of Quarantine (-3)
  9823 | -9/Scraptown       | Learned 8 Research zone layouts
  9826 | -9/Scraptown       | Learned 8 Factory zone layouts
  9849 | -9/Scraptown       | Discovered new exit (range 13)
  9906 | -9/Scraptown       | Guru changed UFD alias to "Beambomber"
 10130 | -9/Scraptown       | Visited Junk Repository
 10175 | -9/Scraptown       | Visited Sword Containment
 10212 | -9/Scraptown       | Visited Junk Cannon Lab
 10292 | -9/Scraptown       | Delivered Scrap Shield to a Scientist
 10429 | -9/Scraptown       | Visited Observation Area
 10508 | -9/Scraptown       | Visited Derelict Rescue Squad
 10521 | -9/Scraptown       | Found DRS Beacon
 10614 | -9/Scraptown       | Visited Scrap Suit Storage
 10645 | -9/Scraptown       | Visited Curators Association
 10709 | -9/Scraptown       | Visited Scrapoid Research Area
 10768 | -9/Scraptown       | Visited Science Guys
 11033 | -9/Scraptown       | Released all parts (7)
 11175 | -9/Scraptown       | Visited Cartography Club
 11192 | -9/Scraptown       | Learned location of Recycling (-9)
 11192 | -9/Scraptown       | Learned location of Proximity Caves (-5)
 11192 | -9/Scraptown       | Learned location of Warlord (-5)
 11192 | -9/Scraptown       | Learned 20 Factory zone layouts
 11192 | -9/Scraptown       | Learned 16 Research zone layouts
 11192 | -9/Scraptown       | Learned 4 Storage zone layouts
 11192 | -9/Scraptown       | Learned 16 Lower Caves zone layouts
 11192 | -9/Scraptown       | Learned 12 Upper Caves zone layouts
 11192 | -9/Scraptown       | Learned 16 Upper Caves zone layouts
 11192 | -9/Scraptown       | Learned Storage emergency access door positions
 11192 | -9/Scraptown       | Learned location of 1 exit from Factory
 11192 | -9/Scraptown       | Learned location of 2 exits from Upper Caves
 11192 | -9/Scraptown       | Learned location of 3 exits from Upper Caves
 11202 | -9/Scraptown       | Found Deep Structural Scanner
 13884 | -9/Scraptown       | Found Prototype Special Weapon
 13884 | -9/Scraptown       | Identified Junk Cannon
 15629 | -9/Scraptown       | Discovered new exit (range 12)
 16511 | -9/Scraptown       | Entered Factory
 16511 | -6/Factory         | Accompanied by 2 allies
 16511 | -6/Factory         | Evolved 8 slots: Power x1, Propulsion x2, Utility x5
 16512 | -6/Factory         | Identified exit to Extension
 16513 | -6/Factory         | Identified exit to Factory
 16514 | -6/Factory         | Identified exit to Lower Caves
 16897 | -6/Factory         | Build established: Assassin
 17213 | -6/Factory         | Build established: Gladiator
 17258 | -6/Factory         | Lost 6 parts (3n3u)
 17695 | -6/Factory         | Build established: Scavenger-Gladiator
 17724 | -6/Factory         | Attached Cargo Legs, gained temporary slots: Utility x2
 17880 | -6/Factory         | Scrapoids reinforcements arrived?
 17889 | -6/Factory         | Entered Lower Caves
 17889 | -6/Lower Caves     | Accompanied by 5 allies
 17890 | -6/Lower Caves     | Identified exit to Lower Caves
 17891 | -6/Lower Caves     | UFD Scientist delivered a prototype
 17896 | -6/Lower Caves     | Found Prototype Protection
 17896 | -6/Lower Caves     | Identified Enh. Scrap Shield
 18137 | -6/Lower Caves     | Learned location of 1 exit from Factory
 18176 | -6/Lower Caves     | Build established: Commander-Gladiator
 18232 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 18234 | -6/Lower Caves     | Spotted B-75 Beast
 18247 | -6/Lower Caves     | Allies destroyed B-75 Beast
 18267 | -6/Lower Caves     | Learned Factory non-interactive machine intel
 18313 | -6/Lower Caves     | Found Scrap Suit
 18388 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 18401 | -6/Lower Caves     | Found Prototype Special Weapon
 18511 | -6/Lower Caves     | Entered another Lower Caves area
 18511 | -6/Lower Caves     | Accompanied by 3 allies
 18589 | -6/Lower Caves     | Prototype Device suddenly appears!
 18601 | -6/Lower Caves     | Found Prototype Device
 18606 | -6/Lower Caves     | Identified Amulet of Y3-NDR
 18647 | -6/Lower Caves     | Joined by bewildered Wizard
 18648 | -6/Lower Caves     | Joined by bewildered Wizard
 18648 | -6/Lower Caves     | Joined by bewildered Wizard
 18719 | -6/Lower Caves     | Joined by bewildered Wizard
 18748 | -6/Lower Caves     | Build established: Gladiator
 18753 | -6/Lower Caves     | Learned Factory interactive machine intel
 19118 | -6/Lower Caves     | Joined by bewildered Wizard
 19118 | -6/Lower Caves     | Joined by bewildered Wizard
 19347 | -6/Lower Caves     | Build established: Commander-Gladiator
 19427 | -6/Lower Caves     | Discovered new exit (range 14)
 19489 | -6/Lower Caves     | Entered Zion
 19489 | -6/Zion            | Accompanied by 6 allies
 19555 | -6/Zion            | Found Prototype Device
 19581 | -6/Zion            | Discovered new exit (range 10)
 19750 | -6/Zion            | Given A8's code to call for help
 19951 | -6/Zion            | Learned Factory non-interactive machine intel
 20044 | -6/Zion            | Given the Hacking Drone Bay
 20049 | -6/Zion            | Learned Factory terminal intel
 20102 | -6/Zion            | Found Prototype Device
 20157 | -6/Zion            | Build established: Commander-Mutant
 20595 | -6/Zion            | Identified Hacking Drone Bay
 20619 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 20644 | -6/Zion            | Identified Molecular Deconstructor
 20789 | -6/Zion            | Found Prototype Launcher
 20790 | -6/Zion            | Identified Rocket Array
 20800 | -6/Zion            | Found Prototype Launcher
 20835 | -6/Zion            | Identified Gui. Missile Launcher
 21010 | -6/Zion            | Turned away by Imprinter
 21228 | -6/Zion            | Found Prototype Device
 21241 | -6/Zion            | Identified Bomb Factory No. 2
 21764 | -6/Zion            | Entered Proximity Caves
 21764 | -5/Proximity Caves | Accompanied by 6 allies
 21777 | -5/Proximity Caves | Unaware initiated a cargo recovery operation
 21794 | -5/Proximity Caves | Joined by bewildered Wizard
 21796 | -5/Proximity Caves | Joined by bewildered Wizard
 22341 | -5/Proximity Caves | Discovered exit to Factory (range 17)
 22424 | -5/Proximity Caves | Learned 4 Factory zone layouts
 22438 | -5/Proximity Caves | Build established: Mutant
 22760 | -5/Proximity Caves | Learned Research emergency access door positions
 22760 | -5/Proximity Caves | Learned Extension terminal intel
 22760 | -5/Proximity Caves | Learned Research garrison access intel
 22916 | -5/Proximity Caves | Entered Factory
 22916 | -5/Factory         | Evolved 2 slots: Propulsion x2
 22917 | -5/Factory         | Identified exit to Upper Caves
 22918 | -5/Factory         | Identified exit to Factory
 22920 | -5/Factory         | Loaded intel: 185 non-interactive machine locations
 22921 | -5/Factory         | Loaded intel: 52 interactive machine locations
 22922 | -5/Factory         | Loaded intel: 26 terminal locations
 23145 | -5/Factory         | Scrapoid reinforcements arrived
 23173 | -5/Factory         | Entered Upper Caves
 23173 | -5/Upper Caves     | Accompanied by 4 allies
 23174 | -5/Upper Caves     | Identified exit to Upper Caves
 23181 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 23211 | -5/Upper Caves     | Lost 3 allies
 23243 | -5/Upper Caves     | Joined by bewildered Wizard
 23243 | -5/Upper Caves     | Joined by bewildered Wizard
 23280 | -5/Upper Caves     | Encountered a Warlord checkpoint
 23284 | -5/Upper Caves     | Joined by bewildered Wizard
 23287 | -5/Upper Caves     | Joined by bewildered Wizard
 23564 | -5/Upper Caves     | Build established: Derelict-Mutant
 23656 | -5/Upper Caves     | Found Scrap Suit
 23870 | -5/Upper Caves     | Entered another Upper Caves area
 23870 | -5/Upper Caves     | Accompanied by 4 allies
 23871 | -5/Upper Caves     | Identified exit to Warlord
 24041 | -5/Upper Caves     | Build established: Scavenger-Scrapper
 24345 | -5/Upper Caves     | Learned Factory trap positions
 24498 | -5/Upper Caves     | Entered Warlord
 24498 | -5/Warlord         | Accompanied by 5 allies
 24598 | -5/Warlord         | Warlord's base attacked by MAIN.C
 24860 | -5/Warlord         | Rebuked by Warlord
 24948 | -5/Warlord         | Warlord forces counterattacked
 25009 | -5/Warlord         | Forged Quantum Companion
 25037 | -5/Warlord         | Found Prototype Energy Cannon
 25037 | -5/Warlord         | Identified Vortex Cannon
 25040 | -5/Warlord         | Found Vortex Cannon
 25247 | -5/Warlord         | Lost 5 allies
 25254 | -5/Warlord         | Spotted Striker
 25273 | -5/Warlord         | Warlord base infiltrated, sounded retreat
 25301 | -5/Warlord         | Lost 5 allies
 25375 | -5/Warlord         | Discovered new exit (range 8)
 25387 | -5/Warlord         | Entered Proximity Caves
 25387 | -4/Proximity Caves | Accompanied by 1 ally
 25414 | -4/Proximity Caves | Attracted the attention of an 0b10 base
 25454 | -4/Proximity Caves | Joined by bewildered Wizard
 25454 | -4/Proximity Caves | Joined by bewildered Wizard
 25486 | -4/Proximity Caves | Joined by bewildered Wizard
 25487 | -4/Proximity Caves | Joined by bewildered Wizard
 25611 | -4/Proximity Caves | Joined by bewildered Wizard
 25639 | -4/Proximity Caves | Lost 3 allies
 26111 | -4/Proximity Caves | Discovered exit to Factory (range 8)
 26134 | -4/Proximity Caves | Learned Research stockpile data
 26259 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 26844 | -4/Proximity Caves | Entered Factory
 26844 | -4/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 26845 | -4/Factory         | Identified exit to Research
 26846 | -4/Factory         | Loaded intel: 112 trap records
 26847 | -4/Factory         | Loaded intel: 206 non-interactive machine locations
 27136 | -4/Factory         | Build established: Scavenger-Mutant
 27439 | -4/Factory         | Crushed by falling debris
 27444 | -4/Factory         | Scrapoid reinforcements arrived
 27482 | -4/Factory         | Found Scrap Suit
 27492 | -4/Factory         | Lost 5 allies
 27581 | -4/Factory         | Build established: Scavenger-Scrapper
 27594 | -4/Factory         | First assault squad dispatched
 27606 | -4/Factory         | Discovered new exit (range 11)
 27700 | -4/Factory         | Entered Upper Caves
 27701 | -4/Upper Caves     | Identified exit to Upper Caves
 27720 | -4/Upper Caves     | Lost 4 parts (1p2u1w)
 27797 | -4/Upper Caves     | Encountered a Warlord checkpoint
 27854 | -4/Upper Caves     | Joined by bewildered Wizard
 27856 | -4/Upper Caves     | Joined by bewildered Wizard
 27857 | -4/Upper Caves     | Joined by bewildered Wizard
 27960 | -4/Upper Caves     | Joined by bewildered Wizard
 27968 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 28017 | -4/Upper Caves     | Joined by bewildered Wizard
 28017 | -4/Upper Caves     | Joined by bewildered Wizard
 28235 | -4/Upper Caves     | Learned 8 Research zone layouts
 28688 | -4/Upper Caves     | Entered another Upper Caves area
 28688 | -4/Upper Caves     | Accompanied by 3 allies
 28697 | -4/Upper Caves     | Activated DRS Beacon
 28787 | -4/Upper Caves     | Joined by bewildered Wizard
 28798 | -4/Upper Caves     | Learned location of 1 exit from Research
 28823 | -4/Upper Caves     | Learned 8 Research zone layouts
 28823 | -4/Upper Caves     | Learned Armory stockpile data
 28823 | -4/Upper Caves     | Learned Armory terminal intel
 28942 | -4/Upper Caves     | Attracted the attention of an 0b10 outpost
 28951 | -4/Upper Caves     | Joined by bewildered Wizard
 29007 | -4/Upper Caves     | Lost 5 allies
 29044 | -4/Upper Caves     | Joined by bewildered Wizard
 29045 | -4/Upper Caves     | Joined by bewildered Wizard
 29111 | -4/Upper Caves     | Joined by bewildered Wizard
 29382 | -4/Upper Caves     | Discovered new exit (range 8)
 29398 | -4/Upper Caves     | Entered Zhirov
 29398 | -4/Zhirov          | Accompanied by 6 allies
 29398 | -4/Zhirov          | Discovered new exit (range 3)
 29415 | -4/Zhirov          | Met Zhirov
 29431 | -4/Zhirov          | Learned location of Testing (-2)
 29440 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 29455 | -4/Zhirov          | Found Alien Artifact
 29455 | -4/Zhirov          | Identified Integrated Reactor
 29455 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 29470 | -4/Zhirov          | Found Alien Artifact
 29579 | -4/Zhirov          | Entered Proximity Caves
 29579 | -3/Proximity Caves | Accompanied by 5 allies
 29705 | -3/Proximity Caves | Spotted B-86 Titan
 29713 | -3/Proximity Caves | Allies destroyed B-86 Titan
 29774 | -3/Proximity Caves | Joined by bewildered Wizard
 29923 | -3/Proximity Caves | Joined by bewildered Wizard
 29923 | -3/Proximity Caves | Joined by bewildered Wizard
 30193 | -3/Proximity Caves | Joined by bewildered Wizard
 30194 | -3/Proximity Caves | Joined by bewildered Wizard
 30348 | -3/Proximity Caves | Discovered exit to Research (range 12)
 30570 | -3/Proximity Caves | Entered Research
 30570 | -3/Research        | Accompanied by 1 ally
 30570 | -3/Research        | Evolved 2 slots: Utility x2
 30571 | -3/Research        | Identified exit to Armory
 30571 | -3/Research        | Identified exit to Quarantine
 30572 | -3/Research        | Identified exit to Research
 30576 | -3/Research        | Loaded intel: 4 garrison access locations
 30918 | -3/Research        | Build established: Derelict-Mutant
 31225 | -3/Research        | System corruption reached 10%
 31267 | -3/Research        | Entered Quarantine
 31294 | -3/Quarantine      | Lost 6 parts (5u1w)
 31412 | -3/Quarantine      | Found Alien Artifact
 31412 | -3/Quarantine      | Identified Core Reset Matrix
 31412 | -3/Quarantine      | Identified Transdimensional Reconstructor
 31412 | -3/Quarantine      | Used Core Reset Matrix
 31416 | -3/Quarantine      | Detected hypermatrix surge
 31416 | -3/Quarantine      | Sensed 14 artifacts in vicinity
 31473 | -3/Quarantine      | Met incapacitated Sigix Warrior
 31473 | -3/Quarantine      | Lockdown squad dispatched
 31482 | -3/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 31484 | -3/Quarantine      | Unlocked Sigix quarantine chamber
 31488 | -3/Quarantine      | Found Sigix Containment Pod
 31524 | -3/Quarantine      | Found Phase Armor
 31579 | -3/Quarantine      | Build established: Scavenger-Mutant
 31593 | -3/Quarantine      | Spotted Lightning
 31593 | -3/Quarantine      | Spotted Lightning
 31593 | -3/Quarantine      | Spotted Lightning
 31625 | -3/Quarantine      | Warped through subspace
 31655 | -3/Quarantine      | Lost 4 parts (1p1n2u)
 31744 | -3/Quarantine      | Destroyed Lightning
 31766 | -3/Quarantine      | Destroyed Lightning
 31778 | -3/Quarantine      | Core integrity fell below 50%
 31796 | -3/Quarantine      | Destroyed Lightning
 31817 | -3/Quarantine      | Lost 12 parts (1p2n6u3w)
 31913 | -3/Quarantine      | Found Core Cannon
 32016 | -3/Quarantine      | Build established: Mutant
 32063 | -3/Quarantine      | Found Matter Drive
 32085 | -3/Quarantine      | Found Unknown Protection
 32184 | -3/Quarantine      | Identified Hvy. Reflective Plating
 32245 | -3/Quarantine      | Lost 5 parts (1p2n2u)
 32321 | -3/Quarantine      | Scanned by Researcher
 32478 | -3/Quarantine      | Discovered exit to Research (range 12)
 32520 | -3/Quarantine      | Lost 3 parts (2n1u)
 32686 | -3/Quarantine      | Lost 5 parts (1p3n1u)
 32756 | -3/Quarantine      | Found Subatomic Replicator
 32758 | -3/Quarantine      | Forged Prototype Slashing Weapon
 32864 | -3/Quarantine      | Found Terrabomb
 32874 | -3/Quarantine      | Found Terrabomb
 32887 | -3/Quarantine      | Found Terrabomb
 32951 | -3/Quarantine      | Core integrity fell below 20%
 32957 | -3/Quarantine      | Found Transdimensional Reconstructor
 32959 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 32977 | -3/Quarantine      | Found Hpw. Transdimensional Reconstructor
 32993 | -3/Quarantine      | Build established: Scavenger-Mutant
 32993 | -3/Quarantine      | Found Transdimensional Reconstructor
 32993 | -3/Quarantine      | Warped through subspace
 33017 | -3/Quarantine      | Warped through subspace
 33080 | -3/Quarantine      | Entered Research
 33080 | -2/Research        | Evolved 2 slots: Power x1, Weapon x1
 33118 | -2/Research        | Joined by bewildered Wizard
 33118 | -2/Research        | Joined by bewildered Wizard
 33585 | -2/Research        | Found Prototype Ballistic Gun
 33585 | -2/Research        | Identified Multirail
 33592 | -2/Research        | Lost 5 parts (1p1n2u1w)
 33603 | -2/Research        | Found Prototype Processor
 33603 | -2/Research        | Identified Exp. Armor Integrity Analyzer
 34264 | -2/Research        | Lost 3 parts (1u2w)
 34496 | -2/Research        | Lost 4 parts (1p2n1w)
 34550 | -2/Research        | Warped through subspace
 34631 | -2/Research        | Build established: Scavenger-Gladiator
 34696 | -2/Research        | Lost 7 parts (2p5n)
 34718 | -2/Research        | Core integrity fell below 50%
 34782 | -2/Research        | Warped through subspace
 34813 | -2/Research        | Lost 3 parts (3n)
 35075 | -2/Research        | Used Terrabomb
 35077 | -2/Research        | Emitted hypermatrix ping
 35082 | -2/Research        | Assembled emerged from beneath the floor
 35089 | -2/Research        | Discovered new exit (range 3)
 35092 | -2/Research        | Entered Access
 35092 | -1/Access          | Evolved 2 slots: Propulsion x2
 35114 | -1/Access          | Lost 3 parts (1p1n1u)
 35233 | -1/Access          | Build established: Alien-Gladiator
 35385 | -1/Access          | Crushed by falling debris
 35424 | -1/Access          | Garrison activated, responded to threat
 35435 | -1/Access          | Lost 3 parts (1p1n1u)
 35436 | -1/Access          | Spotted B-99 Colossus
 35529 | -1/Access          | Spotted B-99 Colossus
 35801 | -1/Access          | Discovered new exit (range 6)
 35802 | ***                | Destroyed 0b10!

 Last Messages 
---------------
35691_ Destroyed Prototype Flight Unit.
35691_ Swarm Drone destroyed.
35694_ K-01 Serf collects debris. <x4>
35704_ W-44 Eye distress signal jammed.
35704_ Destroyed Antigrav System.
35704_ W-44 Eye distress signal jammed.
35707_ K-01 Serf collects debris. <x7>
35732_ Acquired 30 matter.
35735_ K-01 Serf collects debris. <x2>
35751_ System corrupted: Energy discharge (-62).
35755_ Acquired 18 matter.
35757_ Acquired 3 matter.
35773_ System corrupted: Heat flow error (+145).
35800_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
35801_ The Access Shell folds into the floor.
35801_ EXIT=FOUND
[Achievement: Payload Armed]
[Achievement: Overachiever]

 Map 
-----
+----------------------------------------------------+
|    + #???#      "     #    #       """""#????????? |
|    # #???#            #    #       """""#????????? |
| #### #???#            #    #       """""#????????? |
|      #???##############    #       """""#????????? |
| ######????????????????#    #       """""#????????? |
| #?????????????????????#    +%           #????????? |
| #?????????????????????+    #            #????????? |
| #?????????????????????#    #      /    =#????????? |
| #?????????????????????#    #            #????????? |
| #?????????????????????#    ##############????????? |
| ?????????????????????       ??????!! ????????????? |
| ????????????????????        ??????!!  ???????????? |
| ???????????????????#         ?????!    ??????????? |
| ???????????????????#  ?      ?????       ????????? |
| ???????????????????# BB    BB?????        ???????? |
| ???????????????????# BB   ?BB??????        ??????? |
| ???????????????????#???????????????          ????? |
| ????????????????????????????????????          ???? |
| ????????????????????????????????????         ????? |
| ???????????????????????????????????????      ????? |
| ???????????????????#""""""""""#????????    ??????? |
| ???????????????????#          #????????? ????????? |
| ???????????????????#          #??????????????????? |
| ########???????????#          #??????????????????? |
| #      #???????????#    ""    #??????????????????? |
| #      #???????????#    "@    #??????????????????? |
| "      #???????????#          #??????????????????? |
| #      #???????????#          #??????????????????? |
| #      ###########?#          #??????????????????? |
| #      #         ###          ##?????????????????? |
| #      "         ";            #?????????????????? |
| #      #         ##;""        ##?????????????????? |
| #      #         ###""        #??????????????????? |
| #      #         #?#""        #??????????????????? |
| #      #         #?#T         #??????????????????? |
| #      #         ###""        #??????????????????? |
| #      #         "##""        #??????????????????? |
| #####+########+###"#""        #??????????????????? |
| ????                                  ???????????? |
| ????                                  ???????????? |
| ????         ########################????????????? |
| ????"    ????????????????????????????????????????? |
| ????"   ?????????????????????????????????????????? |
| ????"  ??????????????????????????????????????????? |
| ?????  ??????????????????????????????????????????? |
| ?????  ??????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Energy Generation          72
Energy Capacity            640
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       10
Jamming Range              16
Cloak Strength             4
Power Amplification        70
Corruption Block           80
Armor Coverage             1025
Resistance: TH             30
Resistance: EX             50
Propulsion Shielding       33
Utility Shielding          66
Weapon Shielding           66
Point Defense Rating       80
Phase Shifting             10
Evasion (%)                73
Targeting Accuracy         16
Melee Accuracy             12
Target Analysis            12
Armor Integrity Analysis   50
Recoil Reduction           4
Particle Charging          25
Defensive Hacking          22

 Item Schematics 
-----------------
 Cld. Gravmag System | -3/Quarantine | Archive
 Mni. Fusion Reactor | -3/Quarantine | Archive

 Robot Schematics 
------------------
 A-02 Transporter | -3/Quarantine | Archive
    B-74 Champion | -3/Quarantine | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Core Reset Matrix
Transdimensional Reconstructor
Core Cannon
Subatomic Replicator
High-powered Transdimensional Reconstructor
Terrabomb
Phase Armor
Matter Drive

 Achievements 
--------------
Collateral Damage
False Reunion
Overachiever
Payload Armed
Sunderer

 Challenges 
------------
None

 Game 
------
Seed              HypercooledGravmagRouter
  Manual?         0
Play Time         05:08:26
  Cumulative      156.2 hours
  Start           2024.08.28 @ 16:38:36
  End             2024.08.29 @ 00:21:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          120
  Rogue           120
  Adventurer      0
  Explorer        0
Win Type          3
  Total           1
  Types           0/0/0/1/0/0/0/0/0
Lore%             60
Gallery%          67
Achievement%      50
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          77x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8861bf55-52fe-45a5-899a-a32d10dcdb5a