Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.23 @ 11:34:36

Player: thrax

Result: Self-destructed

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (29)      145
Value Destroyed (672)      672
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1937

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             400/400
Matter                     217/300
Energy                     92/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (260) Ox2
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
    Cooled Ion Engine
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (2) ------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON (2) -------
           Rocket Launcher
     Heavy Hammer
>          --- INVENTORY (8) ----
   Compact Wheel
           Flight Unit
           Flight Unit
           Terrain Scan Processor
  Improved Targeting Computer
    Medium Laser
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Rocket Launcher
     Heavy Hammer
>          --- INVENTORY --------
   Compact Wheel
           Flight Unit
           Flight Unit
           Terrain Scan Processor
  Improved Targeting Computer
    Medium Laser
      Mini Grenade Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    Small Storage Unit
  Device                   Structural Scanner
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
Weapon                     Heavy Hammer
  Energy Gun               Medium Laser
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Heavy Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             27   | 6   12  5   4   
  Power                    7    | 1   2   3   1   
    Engine                 7    | 1   2   3   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   4   1   2   
    Treads                 .    | .   .   .   .   
    Leg                    8    | 2   4   1   1   
    Wheel                  1    | .   .   .   1   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   2   1   .   
    Device                 2    | .   1   1   .   
    Storage                1    | 1   .   .   .   
    Processor              1    | .   1   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   7    | 2   4   .   1   
    Energy Gun             2    | 2   .   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               3    | .   2   .   1   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   2   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
  Corrupted Parts          2    | .   1   1   .   
    System Corruption      9    | .   1   8   .   
Parts Lost                 2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   2   .   
  Utility                  .    | .   .   .   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     89   | .   99  85  65  
  Engine                   13   | .   14  14  11  
  Leg                      19   | .   28  14  10  
  Device                   8    | .   1   14  11  
  Storage                  13   | .   14  14  11  
  Processor                5    | .   12  .   .   
  Energy Gun               2    | .   4   .   .   
  Launcher                 12   | .   10  14  11  
  Impact Weapon            13   | .   12  14  11  
Peak Build Rating          13   | 6   11  11  13  
  Average Rating           9    | 4   9   9   10  
  On Entrance              6    | .   6   10  11  
Naked Turns                .    | .   .   .   .   
Heaviest Build             16   | 14  16  13  16  
  Greatest Support         20   | 20  20  20  10  
  Greatest Overweight (x)  5    | .   1   4   5   
  Average Overweight (x)   .    | .   .   1   1   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 6   8   8   8   
  Most Carried             8    | 4   8   8   8   
  Average Carried          7    | 2   7   7   6   
  Final Capacity           8    | 8   8   8   8   
  Final Carried            8    | 4   8   8   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Yrd Mat Min Mat 
Matter Collected           620  | 170 205 245 .   
  Remotely                 .    | .   .   .   .   
Salvage Created            717  | .   265 424 28  
  Parts                    32   | .   15  17  .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Combat Hostiles Destroyed  16   | .   8   7   1   
  Melee                    2    | .   2   .   .   
  AOE                      11   | .   5   5   1   
Classes Destroyed          8    | .   4   3   1   
  Worker                   3    | .   .   3   .   
  Builder                  2    | .   1   1   .   
  Tunneler                 3    | .   1   2   .   
  Recycler                 2    | .   .   2   .   
  Watcher                  3    | .   3   .   .   
  Swarmer                  3    | .   .   3   .   
  Grunt                    12   | .   8   4   .   
  Sentry                   1    | .   .   .   1   
Best Kill Streak           4    | .   4   4   1   
  Combat Bots Only         3    | .   3   3   1   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 2    | .   1   2   1   
  Melee                    1    | .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Yrd  Mat  Min  Mat  
Hostile Shots Fired        71   | .    39   28   4    
  Missed                   21   | .    11   6    4    
Damage Taken               701  | .    379  322  .    
  Core                     137  | .    59   78   .    
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         72   | 100  .    45   .    
Volleys Fired              27   | .    18   6    3    
  Largest                  2    | .    2    1    1    
  Hottest                  100  | .    100  30   33   
Shots Fired                32   | .    22   7    3    
  Gun                      8    | .    8    .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 24   | .    14   7    3    
  Special                  .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  8    | .    8    .    .    
  Explosive                24   | .    14   7    3    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         5    | .    5    3    2    
  Robot Miss Streak        3    | .    3    1    1    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           38   | .    20   16   2    
  Core Hits                31   | .    20   8    3    
  Critical Kills           1    | .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    1    .    .    
    Smash                  1    | .    1    .    .    
Melee Attacks              23   | .    7    15   1    
  Impact                   23   | .    7    15   1    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            9    | .    .    9    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2202 | .    963  1171 68   
  Guns                     50   | .    50   .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               1016 | .    685  263  68   
  Melee                    1134 | .    226  908  .    
  Ramming                  2    | .    2    .    .    
  Kinetic                  .    | .    .    .    .    
  Thermal                  50   | .    50   .    .    
  Explosive                1016 | .    685  263  68   
  Electromagnetic          .    | .    .    .    .    
  Impact                   1134 | .    226  908  .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         9    | .    1    9    .    
  Average Corruption       1    | .    1    1    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  8    | .    1    7    .    
    Message Errors         3    | .    1    2    .    
    Energy Discharges      1    | .    .    1    .    
    Data Loss (minor)      1    | .    .    1    .    
    Data Loss (major)      2    | .    .    2    .    
    Misfires               1    | .    .    1    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            341  | .    6    335  .    
  Projectiles              .    | .    .    .    .    
  Explosions               1    | .    1    .    .    
  Melee                    340  | .    5    335  .    
Knockbacks                 6    | .    1    5    .    
  Impact                   6    | .    1    5    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      76   | .    12   64   .    
  Shots                    4    | .    1    3    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             1    | .    1    .    .    
  Kicked                   1    | .    1    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        228  | .    228  4    .    
  Average Temperature      86   | .    91   4    .    
  Received Heat Transfer   327  | .    207  120  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           6    | .    1    5    .    
  Combat Hostiles          3    | .    1    2    .    
  Parts Fried              5    | .    .    5    .    
  Impact Corruptions       15   | .    2    13   .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             1    | .    1    .    .    
  Heat Transferred         148  | .    148  .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Peak Influence             255  | .   203 255 84  
  Initial                  20   | .   .   20  .   
  Average                  65   | .   69  82  18  
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         90   | 100 87  88  100 
  Level 1                  9    | .   12  11  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          1    | .   1   .   .   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            .    | .   .   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              22   | .   14  7   1   
  Peak Tracking Total      5    | .   5   3   1   
  Tactical Retreats        .    | .   .   .   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Traps Triggered            1    | .   1   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Yrd Mat Min Mat 
Machines Disabled          3    | .   .   1   2   
  Max in Single Turn       1    | .   .   1   1   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Machines Accessed          4    | .   3   .   1   
  Terminals                2    | .   2   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   5   .   3   
  Successful               6    | .   4   .   2   
  Failed                   2    | .   1   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                3    | .   3   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          2    | .   2   .   .   
  Scanalyzers              3    | .   .   .   3   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             2    | .   2   .   .   
  Unreport Threat          1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Recycle Component        1    | .   1   .   .   
  Report Inventory         1    | .   1   .   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   1   .   .   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             1    | .   1   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Yrd Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Yrd Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Yrd Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Yrd Mat Min Mat 
Turns Passed               2005 | 94  819 860 232 
Spaces Moved               1151 | 71  517 457 106 
  Core                     155  | 5   .   145 5   
  Treads                   .    | .   .   .   .   
  Legs                     996  | 66  517 312 101 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  120 120 190 
  Average Speed            145  | 115 120 166 195 
  Slowest Speed            300  | 120 190 250 300 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       35   | 4   50  78  10  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          168  | .   78  70  20  
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      168  | .   78  70  20  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Yrd Mat Min Mat 
Total                      1415 | 80  680 526 129 
  Wait                     144  | .   101 39  4   
  Move                     1148 | 70  516 456 106 
  Hop                      .    | .   .   .   .   
  Pick Up                  21   | 4   12  1   4   
  Fast Attach              14   | 6   5   3   .   
  Attach                   7    | .   3   .   4   
  Detach                   3    | .   1   .   2   
  Swap                     6    | .   4   2   .   
  Drop                     21   | .   12  4   5   
  Fire                     27   | .   18  6   3   
  Melee                    23   | .   7   15  1   
  Ram                      .    | .   .   .   .   
  Kick                     1    | .   1   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat / [*Min] / [Sub])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 15)
   95 | -11/Scrapyard | Entered Materials
  313 | -10/Materials | Build established: Mutant
  427 | -10/Materials | Discovered new exit (range 4)
  835 | -10/Materials | Discovered new exit (range 11)
  851 | -10/Materials | Discovered new exit (range 10)
  914 | -10/Materials | Entered Mines
 1092 | -10/Mines     | Discovered new exit (range 10)
 1306 | -10/Mines     | Core integrity fell below 50%
 1316 | -10/Mines     | Discovered new exit (range 12)
 1774 | -10/Mines     | Entered Materials
 1774 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2006 | -9/Materials  | Self-destructed

 Last Messages 
---------------
01807_ Dropped Mni. Grenade Launcher.
01809_ Acquired Mni. Grenade Launcher.
01810_ Dropped Utility Shielding.
01810_ Dropped Assault Rifle.
01816_ Connecting with Scanalyzer...
01816_ Current location identified: Materials
01817_ Connecting with Scanalyzer...
>>Insert(Aluminum Leg)
Scanning Aluminum Leg...
  Ready to analyze.
>>Scanalyze
Scanning: Aluminum Leg...
  Schematic downloaded.
01821_ Connecting with Scanalyzer... <x2>
01921_ Acquired Flight Unit.
01990_ Atomic Centrifuge disabled.
01994_ Y-45 Defender destroyed.
02003_ Acquired Prototype Engine.
02004_ Dropped Lgt. Ion Engine.
02005_ Identified Cld. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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|             ??????# ![        #??????????????????? |
|             ???#??#           #??????????????????? |
|             ???#??#       %   ##???#?????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Evasion (%)                55

 Item Schematics 
-----------------
 Aluminum Leg | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SwarmScanDisintegrator
  Manual?         0
Play Time         00:45:47
  Cumulative      17.5 hours
  Start           2024.08.14 @ 14:04:53
  End             2024.08.23 @ 11:34:36
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          17
  Rogue           11
  Adventurer      6
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          22
Achievement%      24
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5366dae0-0ba1-4a60-86b0-077a54e1a181