Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.18 @ 16:32:04 Player: sentrybuster Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (1769) 1769 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (124) 124 TOTAL SCORE: 4698 Bonus ------- High Alert Combat Kills 124 Cogmind --------- Core Integrity 700/700 Matter 189/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (163) Location -7/Factory Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (3) --- Light Treads Improved Treads Armored Treads > --- UTILITY (6) ------ Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Reactive Plating > --- WEAPON (3) ------- Advanced Beam Cannon Ion Cannon Improved Assault Rifle > --- INVENTORY (15) --- Huge Storage Unit High-capacity Battery (250) Improved Sensor Array Improved Medium Armor Plating Hacking Suite Hacking Suite Hacking Suite Heavy Particle Gun Improved Assault Rifle Shock Bomb Launcher Hammer Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Improved Treads Armored Treads Advanced Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Advanced Beam Rifle Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Improved Treads Huge Storage Unit High-capacity Battery Improved Sensor Array Improved Signal Interpreter Improved Medium Armor Plating Hacking Suite Heavy EM Pulse Gun Heavy Particle Gun Ion Cannon Improved Assault Rifle Improved Assault Rifle Shock Bomb Launcher Hammer [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Advanced Targeting Computer Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Shock Bomb Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 56 | 7 4 12 31 2 Power 4 | 1 . 1 2 . Engine 4 | 1 . 1 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 . 3 4 . Treads 7 | . . 3 4 . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 18 | 2 1 3 10 2 Device 4 | 1 . . 2 1 Storage 6 | 1 1 1 3 . Processor 4 | . . 1 3 . Hackware . | . . . . . Protection 4 | . . 1 2 1 Artifact . | . . . . . Weapon 25 | 2 3 5 15 . Energy Gun 12 | 1 2 3 6 . Energy Cannon 3 | . . . 3 . Ballistic Gun 4 | 1 . 1 2 . Ballistic Cannon . | . . . . . Launcher 4 | . . 1 3 . Special Weapon . | . . . . . Impact Weapon 2 | . 1 . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 5 | . . 1 4 . Corrupted Parts 2 | . . . 2 . System Corruption 3 | . . . 3 . Parts Lost 8 | . . 3 5 . Power 2 | . . 1 1 . Propulsion 1 | . . . 1 . Utility 1 | . . 1 . . Weapon 4 | . . 1 3 . Highest Loss Streak 2 | . . 2 2 . To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 100 89 96 100 Engine 9 | . 14 10 8 7 Treads 21 | . . 21 26 23 Leg 5 | . 28 8 . . Device 3 | . 14 . 1 7 Storage 10 | . 14 13 9 7 Processor 12 | . . 8 16 23 Protection 5 | . . 4 7 7 Energy Gun 14 | . 24 17 12 . Energy Cannon 3 | . . . 4 15 Ballistic Gun 6 | . 3 3 8 7 Naked Turns . | . . . . . Heaviest Build 52 | 12 19 26 48 52 Greatest Support 66 | 20 20 66 66 63 Greatest Overweight (x) 3 | 3 . 1 1 . Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 10 10 25 15 Average Capacity 11 | 7 8 10 13 15 Most Carried 15 | 7 8 10 15 12 Average Carried 11 | 4 7 9 12 11 Final Capacity 15 | 8 10 10 15 15 Final Carried 13 | 7 8 10 13 11 Class Distribution -------------------- 51% | Gunner 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1084 | 228 64 153 639 . Remotely . | . . . . . Salvage Created 2662 | 66 228 594 1774 . Parts 162 | 5 9 53 95 . Haulers Intercepted 3 | . 1 1 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 49 | . 6 17 26 . Melee 2 | . . . 2 . Guns 22 | . 6 5 11 . Cannons 3 | . . . 3 . AOE 20 | . . 11 9 . Classes Destroyed 11 | 2 3 5 1 . Worker 3 | . . 1 2 . Builder 4 | . . 2 2 . Tunneler 1 | 1 . . . . Hauler 3 | . 1 1 1 . Recycler 7 | 1 . 1 5 . Operator 3 | . . 1 2 . Watcher 3 | . . 1 2 . Swarmer 19 | . 3 11 5 . Grunt 21 | . 3 4 14 . Sentry 8 | . . 2 6 . Hunter 1 | . . . 1 . Best Kill Streak 14 | 1 4 11 14 . Combat Bots Only 10 | . 4 10 10 . Max Kills in Single Turn 4 | 1 2 4 3 . Gunslinging 1 | . 1 . . . Exploded 3 | . . 3 3 . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2519 | . 223 532 1764 . Core 347 | . 50 74 223 . Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 24 | . . . 24 . Core Remaining (%) 80 | 100 80 81 59 . Volleys Fired 163 | 5 20 38 100 . Largest 3 | 2 2 2 3 . Hottest 178 | 70 95 95 178 . Shots Fired 307 | 10 33 68 196 . Gun 242 | 10 33 62 137 . Cannon 49 | . . . 49 . Launcher 16 | . . 6 10 . Special . | . . . . . Kinetic 107 | 5 7 10 85 . Thermal 82 | 5 20 8 49 . Explosive 9 | . . 6 3 . Electromagnetic 109 | . 6 44 59 . Robot Hit Streak 18 | 7 10 12 18 . Robot Miss Streak 5 | 1 3 5 4 . Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 213 | 8 23 42 140 . Core Hits 109 | 3 12 28 66 . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 5 | 1 . 2 2 . Burn 1 | 1 . . . . Corrupt 4 | . . 2 2 . Melee Attacks 8 | . 3 . 5 . Impact 8 | . 3 . 5 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 1 | . . . 1 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5371 | 86 309 1497 3479 . Guns 2744 | 86 309 640 1709 . Cannons 689 | . . . 689 . Explosions 1808 | . . 855 953 . Melee 128 | . . . 128 . Ramming 2 | . . 2 . . Kinetic 1098 | 22 24 94 958 . Thermal 1698 | 64 200 298 1136 . Explosive 747 | . . 606 141 . Electromagnetic 1698 | . 85 497 1116 . Impact 128 | . . . 128 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 3 . Average Corruption 1 | . . . 1 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 224 | . . 138 86 . Projectiles 22 | . . . 22 . Explosions 202 | . . 138 64 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 267 | . . 159 108 . Shots 8 | . . 4 4 . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 405 | 80 202 225 405 . Average Temperature 113 | 41 71 81 135 . Received Heat Transfer 1062 | . 108 99 855 . Effects 8 | . . . 8 . Energy Bleed 2 | . . . 2 . Interference 4 | . . . 4 . Matter Decay 1 | . . . 1 . Short Circuit 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 2 | . . 1 1 . Parts Fried 10 | . 1 3 6 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 1 1 . . Heat Transferred 2896 | 259 592 448 1597 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . . 2 5 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 799 | 10 191 799 518 235 Initial 252 | . 6 80 252 235 Average 210 | 3 97 368 208 235 Maximum Alert Level 3 | . . 3 2 1 Low Security (%) 55 | 100 100 8 56 . Level 1 21 | . . 70 12 100 Level 2 20 | . . 8 31 . Level 3 2 | . . 12 . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 1 3 3 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 6 | . 1 2 3 . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 77 | . 10 23 44 . Peak Tracking Total 9 | . 3 6 9 . Tactical Retreats 3 | . . 1 2 . Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 3 3 . Max in Single Turn 2 | . . 2 1 . Garrison Access 1 | . . . 1 . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 10 | . 2 1 7 . Terminals 6 | . 2 1 3 . Fabricators . | . . . . . Repair Stations 2 | . . . 2 . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access 1 | . . . 1 . Total Hacks 30 | . 6 1 23 . Successful 18 | . 2 . 16 . Failed 12 | . 4 1 7 . Catastrophic 1 | . . 1 . . Database Lockouts . | . . . . . Manual 16 | . 6 1 9 . Terminals 23 | . 6 1 16 . Fabricators . | . . . . . Repair Stations 4 | . . . 4 . Recycling Units . | . . . . . Scanalyzers 2 | . . . 2 . Garrison Access 1 | . . . 1 . Terminal Hacks 7 | . . . 7 . Branch Access Points 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 3 | . . . 3 . Zone Layout 2 | . . . 2 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . . 3 . Scan Component 2 | . . . 2 . Repair 1 | . . . 1 . Recycling Unit Hacks . | . . . . . Scanalyzer 2 | . . . 2 . Insert Component 2 | . . . 2 . Garrison Access Hacks 1 | . . . 1 . Seal Access 1 | . . . 1 . Unauthorized Hacks 5 | . 2 . 3 . Terminals 5 | . 2 . 3 . Track 2 | . 1 . 1 . Botnet 2 | . 1 . 1 . Operators 1 | . . . 1 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 1 5 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . . 1 . Time 38 | . . . 38 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 2474 | 111 368 423 1535 37 Spaces Moved 1137 | 58 202 169 687 21 Core 7 | 7 . . . . Treads 841 | . . 133 687 21 Legs 289 | 51 202 36 . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 158 163 Average Speed 154 | 124 120 161 165 163 Slowest Speed 245 | 200 120 190 245 163 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 51 24 64 1 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 11 | . 1 10 . . Terrain Destroyed 107 | . 1 53 53 . Melee 1 | . 1 . . . Projectile 2 | . . . 2 . AOE 104 | . . 53 51 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 1560 | 84 294 249 910 23 Wait 125 | 8 47 18 52 . Move 1133 | 57 201 168 686 21 Hop . | . . . . . Pick Up 36 | 7 9 5 15 . Fast Attach 26 | 7 1 6 12 . Attach 11 | . . 2 7 2 Detach 8 | . . 2 6 . Swap 19 | . 3 4 12 . Drop 30 | . 10 5 15 . Fire 163 | 5 20 38 100 . Melee 8 | . 3 . 5 . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 5) 277 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 446 | -10/Materials | Discovered new exit (range 16) 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 488 | -9/Materials | Discovered new exit (range 16) 694 | -9/Materials | Discovered new exit (range 15) 874 | -9/Materials | Destroyed 10 combat bots 880 | -9/Materials | First assault squad dispatched 898 | -9/Materials | Discovered new exit (range 4) 903 | -9/Materials | Entered another Materials area 903 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1259 | -8/Materials | Build established: Gunner 1983 | -8/Materials | Destroyed 10 combat bots 2031 | -8/Materials | Repaired Shock Bomb Launcher 2406 | -8/Materials | Discovered new exit (range 15) 2438 | -8/Materials | Identified exit to Factory 2438 | -8/Materials | Entered Factory 2438 | -7/Factory | Evolved 2 slots: Utility x2 2475 | -7/Factory | Self-destructed Last Messages --------------- 02365_ Critical hit (Burn: +37). 02365_ K-01 Serf collects debris. 02366_ R-06 Scavenger collects Lgt. Ion Engine. 02369_ R-06 Scavenger destroyed. 02370_ K-01 Serf collects debris. 02383_ Destroyed Aluminum Leg. 02383_ Destroyed Lgt. Nuclear Core. 02386_ U-05 Engineer builds a Wall. 02386_ Destroyed Imp. Heat Sink. 02386_ G-47 Trooper destroyed. 02389_ K-01 Serf collects debris. 02396_ R-06 Scavenger collects Aluminum Leg. 02406_ EXIT=FOUND 02413_ K-01 Serf collects debris. 02435_ Integrated Corrupted Imp. Sensor Array (+1). 02437_ Integrated Corrupted Imp. Signal Interpreter (+2). 02438_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ??????????????##############????????? | | ??????????????#! #????????? | | ??????????????# ! #????????? | | ????????####### #????????? | | ????????# # """" """" #????????? | | ######### # """" """" #????????? | | # """" """" #????????? | | + """" """" #????????? | | # """" """"@ #????????? | | # """" """" #????????? | | # """" """" #????????? | | ############### #????????? | | ??????????????# #????????? | | ??????????????##############????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 16 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldNeutronShearcannon Manual? 0 Play Time 00:26:11 Cumulative 317.5 hours Start 2022.03.14 @ 09:57:58 End 2022.03.18 @ 16:32:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 406 Rogue 402 Adventurer 0 Explorer 4 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 77 Gallery% 85 Achievement% 63 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 80eb2d61-1188-4ef1-b8d2-eb30cc257f3b