Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.31 @ 23:02:24 Player: pakman Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (176) 880 Value Destroyed (5087) 5087 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (388) 388 TOTAL SCORE: 11555 Bonus ------- High Alert Combat Kills 73 Follower Combat Kills 552 Friendly Fire -237 Cogmind --------- Core Integrity 0/1150 Matter 277/300 Energy 29/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Component Analysis Suite Improved System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Relay Coupler [Sentry] (18) Relay Coupler [Hunter] (13) Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved VSS Leg Gravmag Array > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Medium Storage Unit Improved Sensor Array Advanced Sensor Array Advanced Signal Interpreter System Shield Improved Recalibrator > --- WEAPON ----------- Heavy Laser Thermic Laser Plasma Cannon > --- INVENTORY -------- Carbon-fiber Leg Armored Leg Gravmag Array Relay Coupler [Cutter] Relay Coupler [Sentry] Relay Coupler [Hunter] Remote Datajack [Rating: 76] Favorites ----------- Power Micro Nuclear Core Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Wheel Treads Heavy Treads Leg Armored Leg Wheel Wheel Hover Unit Gravmag Array Flight Unit Cooled VTOL Module Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Transport Network Coupler Hackware System Shield Protection Improved Light Armor Plating Weapon Backup Laser III Energy Gun Backup Laser III Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Special Weapon Mining Laser Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Slots Evolved 12 | . . . 2 2 2 . . 2 2 2 Power 2 | . . . . 1 . . . . 1 . Propulsion 2 | . . . 1 . . . . . . 1 Utility 7 | . . . 1 1 1 . . 2 1 1 Weapon 1 | . . . . . 1 . . . . . Parts Attached 162 | 8 14 2 15 33 26 8 9 29 7 11 Power 38 | 1 3 1 1 9 6 4 6 5 2 . Engine 18 | 1 3 . . 3 4 3 2 . 2 . Core 20 | . . 1 1 6 2 1 4 5 . . Reactor . | . . . . . . . . . . . Propulsion 38 | 2 1 . 4 8 9 1 1 9 1 2 Treads 3 | . . . . . . 1 1 1 . . Leg 9 | . . . . 2 1 . . 6 . . Wheel 14 | 2 1 . 4 4 3 . . . . . Hover 3 | . . . . . . . . . 1 2 Flight 9 | . . . . 2 5 . . 2 . . Utility 40 | 2 1 . 5 5 4 1 2 10 3 7 Device 22 | 1 . . 2 5 2 . 1 4 3 4 Storage 7 | 1 1 . 1 . . 1 1 2 . . Processor 7 | . . . 1 . . . . 3 . 3 Hackware 3 | . . . 1 . 1 . . 1 . . Protection 1 | . . . . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 46 | 3 9 1 5 11 7 2 . 5 1 2 Energy Gun 16 | 3 . . . 6 3 . . 1 1 2 Energy Cannon 2 | . . . . 1 . . . 1 . . Ballistic Gun 12 | . 6 1 . 2 1 . . 2 . . Ballistic Cannon 6 | . . . 3 . 1 1 . 1 . . Launcher 6 | . 1 . 1 2 1 1 . . . . Special Weapon 2 | . . . 1 . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . 2 . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 6 . . . . . . Parts Lost 53 | . 2 . 4 10 4 3 1 15 7 7 Power 14 | . 1 . 1 3 2 1 1 3 2 . Propulsion 13 | . 1 . 1 6 1 1 . 2 . 1 Utility 18 | . . . 2 1 . 1 . 7 3 4 Weapon 8 | . . . . . 1 . . 3 2 2 Highest Loss Streak 5 | . 2 . 1 4 1 3 1 4 5 3 To Critical Strikes 1 | . . . . 1 . . . . . . Average Slot Usage (%) 90 | . 99 100 99 96 87 81 90 92 75 16 Engine 5 | . 13 8 . 6 4 11 9 . 5 . Core 7 | . . 5 11 11 9 2 5 12 5 . Treads 3 | . . . . . . 5 13 1 . . Leg 5 | . . . . . 11 . . 15 11 . Wheel 10 | . 28 28 32 23 9 . . . . . Device 15 | . 14 14 11 17 14 15 22 11 16 4 Storage 8 | . 14 14 11 9 6 6 6 8 4 . Processor 6 | . . . 6 9 7 7 . 13 5 9 Hackware 4 | . . . 2 . 1 7 7 7 4 . Energy Gun 10 | . 12 . . 11 8 12 15 10 8 . Ballistic Gun 3 | . 12 28 1 1 3 . . 2 . . Ballistic Cannon 5 | . . . 19 4 1 4 7 3 . . Naked Turns 109 | . . . . . . . . . 109 . Heaviest Build 59 | 15 19 19 35 43 59 31 42 41 50 7 Greatest Support 98 | 20 20 20 38 38 37 70 98 98 47 20 Greatest Overweight (x) 4 | . . . . 3 2 2 . 4 2 2 Average Overweight (x) . | . . . . 1 . . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 15 5 10 10 10 5 Average Capacity 10 | 7 8 10 11 15 14 5 9 10 9 5 Most Carried 15 | 6 10 10 12 15 15 5 10 10 10 5 Average Carried 8 | 2 7 9 9 11 10 3 6 9 7 3 Final Capacity 15 | 8 10 10 15 15 5 5 10 10 5 5 Final Carried 10 | 5 10 10 9 10 5 4 10 7 5 3 Class Distribution -------------------- 32% | Skirmisher 25% | Scavenger-Mutant 14% | Mutant 12% | Scavenger-Skirmisher 6% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Skirmisher | -7/Waste Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Mutant | -4/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Matter Collected 3715 | 280 261 153 582 818 357 321 280 547 116 . Remotely . | . . . . . . . . . . . Salvage Created 6071 | 185 394 12 668 1027 1453 70 394 1227 600 41 Parts 331 | 9 38 1 40 61 83 3 15 58 19 4 Haulers Intercepted 11 | . 2 . 4 4 1 . . . . . Recyclers Shooed 6 | . . . 2 1 1 . . 2 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Combat Hostiles Destroyed 100 | . 8 1 15 18 19 . 8 20 9 2 Guns 36 | . 5 1 . 11 . . 2 9 6 2 Cannons 31 | . . . 9 4 1 . 5 9 3 . AOE 29 | . 3 . 6 3 15 . 1 1 . . Classes Destroyed 12 | 2 6 . 2 1 1 . . . . . Worker 13 | . 4 . . 2 5 . . 2 . . Builder 14 | . . . 1 1 10 . . 1 1 . Tunneler 4 | 3 . . . . . . . 1 . . Hauler 11 | . 2 . 4 4 1 . . . . . Recycler 10 | 1 . . 3 . 4 . . 2 . . Operator 5 | . 1 . . 1 . . . 2 1 . Watcher 18 | . 2 . 3 1 3 . 3 4 2 . Swarmer 30 | . 3 1 7 . 7 . . 8 2 2 Grunt 41 | . 5 . 4 15 9 . . 3 5 . Sentry 14 | . . . 4 2 2 . 2 4 . . Hunter 4 | . . . . 1 . . 1 2 . . Programmer 11 | . . . . . 1 . 5 3 2 . Thug 1 | . . . . . . 1 . . . . Best Kill Streak 11 | 4 6 1 7 3 11 . 2 4 4 1 Combat Bots Only 7 | . 5 1 7 3 4 . 2 4 4 1 Max Kills in Single Turn 4 | 1 3 1 2 2 4 1 1 4 1 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . 2 . 2 2 2 . 1 1 . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Hostile Shots Fired 893 | . 30 . 76 75 107 1 70 263 110 161 Missed 312 | . 6 . 23 15 52 . 36 87 38 55 Damage Taken 8822 | . 410 . 576 980 673 81 581 2270 1544 1707 Core 3023 | . 73 . 65 175 141 . 41 617 751 1160 Absorbed by Shields . | . . . . . . . . . . . Regen/Repaired (Parts) 54 | . . . . 48 . 6 . . . . Core Remaining (%) 63 | 100 . 70 83 68 . . 74 27 24 . Volleys Fired 410 | 11 54 3 57 70 50 9 25 85 36 10 Largest 3 | 2 2 2 2 2 3 3 3 3 3 1 Hottest 234 | 90 90 40 100 118 136 128 128 193 234 88 Shots Fired 853 | 22 103 6 104 141 70 11 72 217 97 10 Gun 542 | 22 100 6 2 104 20 2 47 161 68 10 Cannon 253 | . . . 93 37 12 1 25 56 29 . Launcher 50 | . 3 . 8 . 31 8 . . . . Special 8 | . . . 1 . 7 . . . . . Kinetic 304 | . 37 6 95 47 25 1 25 59 9 . Thermal 435 | 11 31 . 1 74 13 2 47 158 88 10 Explosive 3 | . 3 . . . . . . . . . Electromagnetic 111 | 11 32 . 8 20 32 8 . . . . Robot Hit Streak 18 | 8 10 5 8 18 6 6 10 12 10 2 Robot Miss Streak 6 | 2 4 2 5 5 3 2 5 6 4 5 Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . 1 . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . Shots Hit Robots 520 | 13 64 4 78 94 31 8 38 133 54 3 Core Hits 339 | 4 30 1 54 69 48 7 15 77 26 8 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . . . . . Critical Strikes 19 | 1 4 1 . 2 1 . 3 1 6 . Burn 15 | 1 4 . . 2 1 . . 1 6 . Destroy 1 | . . 1 . . . . . . . . Blast 3 | . . . . . . . 3 . . . Melee Attacks 18 | . 18 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 18 | . 18 . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12634 | 184 1168 37 1461 1996 2717 229 888 2612 1231 111 Guns 5128 | 153 853 37 15 1292 256 13 279 1366 784 80 Cannons 3616 | . . . 1234 447 246 30 484 750 425 . Explosions 3833 | 31 315 . 212 253 2215 186 125 496 . . Melee . | . . . . . . . . . . . Ramming 57 | . . . . 4 . . . . 22 31 Kinetic 3860 | . 300 37 1249 553 420 30 484 655 132 . Thermal 5591 | 91 339 . 52 1079 447 65 404 1957 1077 80 Explosive 250 | . 250 . . . . . . . . . Electromagnetic 2876 | 93 279 . 160 360 1850 134 . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . . 2 1 1 2 2 8 2 Average Corruption 1 | . . . . 2 1 1 1 1 3 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 73 | . . . . 15 . 3 29 20 5 1 Message Errors 13 | . . . . 1 . 1 6 4 1 . Matter Fused 13 | . . . . 3 . . 7 3 . . Heat Flow Errors 7 | . . . . 2 . . 2 2 1 . Energy Discharges 14 | . . . . 3 . 1 5 4 1 . Parts Rejected 1 | . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 11 | . . . . . . 1 5 4 1 . Data Loss (major) 2 | . . . . . . . 1 1 . . Misfires 5 | . . . . 3 . . 1 1 . . Alerts 3 | . . . . 1 . . 1 1 . . Weapon Failures 3 | . . . . 2 . . . . 1 . Overload Shots . | . . . . . . . . . . . Overflow Damage 384 | . 1 . 7 4 96 . 80 191 5 . Projectiles 49 | . . . 7 . 23 . . 14 5 . Explosions 335 | . 1 . . 4 73 . 80 177 . . Melee . | . . . . . . . . . . . Knockbacks 50 | . . . 27 10 . . 3 9 1 . Impact 1 | . . . . . . . . . 1 . Kinetic 44 | . . . 22 10 . . 3 9 . . Secondary 5 | . . . 5 . . . . . . . Self-Inflicted Damage 669 | . 109 . 12 47 66 28 59 326 10 12 Shots 17 | . 4 . 1 1 3 3 1 4 . . Rammed 21 | . . . . 1 . . . . 5 15 Targets Rammed 21 | . . . . 1 . . . . 5 15 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 612 | 180 160 . 171 505 458 . 192 470 612 23 Average Temperature 107 | 66 48 . 42 121 123 . 63 116 224 6 Received Heat Transfer 1777 | . 159 . 153 477 117 . 54 273 333 211 Effects 49 | . . . . 12 7 . . 9 21 . Shutdowns 21 | . . . . 6 2 . . 3 10 . Energy Bleed 9 | . . . . 3 . . . 2 4 . Interference 11 | . . . . 1 4 . . 4 2 . Matter Decay 4 | . . . . 2 1 . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 3 | . . . . . . . . . 3 . Siege Activations . | . . . . . . . . . . . Robots Corrupted 3 | . . . . . 3 . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . Parts Fried 14 | . . . . 1 11 2 . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 1 . Combat Hostiles 1 | . . . . . . . . 1 . . Parts Melted 25 | . 2 . . . . . 5 8 10 . Heat Transferred 12355 | 309 1210 . 50 2137 585 87 827 4108 2931 111 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 16 | 1 2 . 1 3 8 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Peak Influence 578 | 20 149 77 313 295 578 195 322 282 339 170 Initial 186 | . 13 57 29 37 100 186 . 96 137 90 Average 152 | 7 50 68 127 153 257 100 195 130 202 111 Maximum Alert Level 2 | . . . 1 1 2 . 1 1 1 . Low Security (%) 67 | 100 100 100 67 72 44 100 42 71 58 100 Level 1 30 | . . . 32 27 28 . 57 28 41 . Level 2 2 | . . . . . 26 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 34 | . 3 . 2 5 4 . 9 6 3 2 Investigation 13 | . 1 . 2 3 1 . 4 1 . 1 Extermination 11 | . . . . . 1 . 5 4 1 . Reinforcement 10 | . 2 . . 2 2 . . 1 2 1 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 2 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Distress Signals 5 | . . . . 1 . . 1 . 1 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 197 | . 18 2 21 27 22 6 18 31 33 19 Peak Tracking Total 10 | . 5 2 4 4 5 3 3 5 10 10 Tactical Retreats 14 | . . . 1 3 . . . 1 6 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Traps Triggered 7 | . 1 . 1 1 3 . 1 . . . Indirectly 2 | . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Machines Disabled 24 | . 2 . 1 4 8 . 3 6 . . Max in Single Turn 4 | . 2 . 1 2 4 . 1 3 . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Machines Accessed 39 | . 6 . 7 6 1 . 9 7 1 2 Terminals 20 | . 4 . 4 4 . . 3 3 1 1 Fabricators 3 | . . . . . . . 2 1 . . Repair Stations 2 | . . . . 1 . . . 1 . . Recycling Units 8 | . 2 . 2 . 1 . 1 2 . . Scanalyzers 5 | . . . 1 . . . 3 . . 1 Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 112 | . 18 . 22 19 1 . 23 18 6 5 Successful 59 | . 7 . 11 12 1 . 16 10 2 . Failed 53 | . 11 . 11 7 . . 7 8 4 5 Catastrophic 5 | . 1 . . 1 . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 27 | . 5 . 5 8 . . . 5 4 . Terminals 60 | . 15 . 12 11 . . 6 7 6 3 Fabricators 11 | . . . . . . . 6 5 . . Repair Stations 8 | . . . . 6 . . . 2 . . Recycling Units 14 | . 3 . 5 . 1 . 1 4 . . Scanalyzers 17 | . . . 5 . . . 10 . . 2 Garrison Access 2 | . . . . 2 . . . . . . Terminal Hacks 15 | . 4 . 3 1 . . 4 1 2 . Record 5 | . . . 1 . . . 1 1 2 . Robot Analysis 2 | . 1 . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open DSF 1 | . . . . . . . 1 . . . Branch Access Points 1 | . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . Alert Level 2 | . 1 . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Fabricator Hacks 7 | . . . . . . . 4 3 . . Network Status 1 | . . . . . . . . 1 . . Load Schematic 3 | . . . . . . . 2 1 . . Build 3 | . . . . . . . 2 1 . . Repair Station Hacks 7 | . . . . 6 . . . 1 . . Scan Component 4 | . . . . 3 . . . 1 . . Repair 3 | . . . . 3 . . . . . . Recycling Unit Hacks 11 | . 2 . 4 . 1 . 1 3 . . Process 1 | . . . 1 . . . . . . . Report Inventory 8 | . 2 . 2 . 1 . 1 2 . . Retrieve Components 2 | . . . 1 . . . . 1 . . Scanalyzer 10 | . . . 3 . . . 7 . . . Insert Component 5 | . . . 2 . . . 3 . . . Analyze 5 | . . . 1 . . . 4 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 8 | . 1 . 1 4 . . . 2 . . Terminals 8 | . 1 . 1 4 . . . 2 . . Assimilate 1 | . . . . 1 . . . . . . Botnet 7 | . 1 . 1 3 . . . 2 . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . Used 2 | . . . . . . . 1 1 . . Hacking Detections 28 | . 4 . 6 5 . . 5 5 1 2 Full Trace Events 9 | . 1 . 1 2 . . 3 1 . 1 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . Parts Built 4 | . . . . . . . 2 2 . . Authchips . | . . . . . . . . . . . Time 219 | . . . . . . . 146 73 . . Total Part Build Rating 12 | . . . . . . . 6 6 . . Parts Repaired 3 | . . . . 3 . . . . . . Time 117 | . . . . 117 . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter 317 | . . . 317 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 15 | . . . 9 . . . . 6 . . Parts Scanalyzed 5 | . . . 2 . . . 3 . . . Part Schematics Acquired 3 | . . . 1 . . . 2 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 . . . Programmers 4 | . . . . . . . 4 . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Total Allies 20 | . . . . . . 20 . . . . Largest Group 19 | . . . . . . 19 8 . . . Highest-Rated Group 465 | . . . . . . 465 217 . . . Highest-Rated Ally 35 | . . . . . . 35 31 . . . Total Orders . | . . . . . . . . . . . Ally Attacks 246 | . . . . . . 146 100 . . . Total Damage 5089 | . . . . . . 3715 1374 . . . Kills 23 | . . . . . . 10 13 . . . Allies Corrupted 1 | . . . . . . . 1 . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Robot Analysis Total 2 | . 1 . 1 . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Turns Passed 11110 | 92 982 354 1062 1299 976 483 2386 2345 916 215 Spaces Moved 6967 | 52 659 404 733 768 527 314 1276 1372 630 232 Core 343 | 2 . . . . . . . . 199 142 Treads 1616 | . . . . . . 222 1276 118 . . Legs 1700 | . . . . 11 229 . . 1170 290 . Wheels 2827 | 50 659 404 733 741 240 . . . . . Hover 231 | . . . . . . . . . 141 90 Flight 250 | . . . . 16 58 92 . 84 . . Fastest Speed 30 | 50 80 80 80 86 30 30 160 110 50 50 Average Speed 116 | 78 80 80 87 107 130 141 160 128 100 70 Slowest Speed 330 | 80 80 80 90 330 193 192 160 292 170 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 4 74 75 58 37 14 89 29 28 13 9 Regions Visited 10 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 . 1 . Scrap Searched 1 | . . 1 . . . . . . . . Spaces Dug 14 | . 13 . 1 . . . . . . . Terrain Destroyed 177 | 4 28 . 6 12 44 3 20 60 . . Melee 13 | . 13 . . . . . . . . . Projectile 14 | . . . 1 . 3 . 5 5 . . AOE 150 | 4 15 . 5 12 41 3 15 55 . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Fac Fac Fac Total 9166 | 77 974 432 1051 1104 745 344 1570 1766 833 270 Wait 1424 | . 214 18 230 196 114 10 230 262 149 1 Move 6956 | 51 658 403 732 767 525 313 1275 1371 629 232 Hop 1 | . . . . . 1 . . . . . Pick Up 84 | 6 8 2 8 17 12 1 18 10 2 . Fast Attach 54 | 7 4 . 2 9 6 1 2 8 6 9 Attach 49 | . 2 . 6 12 7 5 2 12 1 2 Detach 25 | . 1 . 2 7 6 2 2 2 2 1 Swap 59 | 1 8 2 7 12 13 2 5 9 . . Drop 65 | 1 7 4 7 13 11 1 11 7 3 . Fire 410 | 11 54 3 57 70 50 9 25 85 36 10 Melee 18 | . 18 . . . . . . . . . Ram 21 | . . . . 1 . . . . 5 15 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / [*Sto]) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 599 | -10/Materials | Discovered new exit (range 16) 818 | -10/Materials | Discovered new exit (range 11) 1063 | -10/Materials | Discovered new exit (range 9) 1075 | -10/Materials | Entered Mines 1076 | -10/Mines | Learned location of Storage (-9) 1146 | -10/Mines | Learned Materials security intel 1152 | -10/Mines | Found a hidden stash of uninstalled traps 1177 | -10/Mines | Met a Derelict bent on vengeance 1191 | -10/Mines | Discovered new exit (range 11) 1196 | -10/Mines | Learned location of Mines (-9) 1284 | -10/Mines | Build established: Scavenger-Mutant 1391 | -10/Mines | Discovered new exit (range 14) 1398 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1429 | -10/Mines | Entered Materials 1429 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1496 | -9/Materials | Discovered new exit (range 15) 1743 | -9/Materials | Discovered new exit (range 15) 1950 | -9/Materials | Discovered new exit (range 3) 2007 | -9/Materials | Destroyed 7 combat bots 2475 | -9/Materials | Discovered new exit (range 8) 2491 | -9/Materials | Entered another Materials area 2491 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2964 | -8/Materials | Repaired Com. Wheel 3233 | -8/Materials | Discovered new exit (range 8) 3504 | -8/Materials | Repaired Broken Imp. Terrain Scanner 3543 | -8/Materials | Repaired Lgt. Nuclear Core 3745 | -8/Materials | Lost 4 parts (1p3n) 3790 | -8/Materials | Entered Factory 3790 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4766 | -7/Factory | Sucked down chute 4766 | -7/Factory | Entered Waste 4767 | -7/Waste | Met a frightened Derelict 4785 | -7/Waste | Spotted C-40 Crusher 4794 | -7/Waste | Spotted C-40 Crusher 4814 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4826 | -7/Waste | Spotted C-40 Crusher 4832 | -7/Waste | Warlord forces began an assault 4835 | -7/Waste | Allies destroyed C-40 Crusher 4841 | -7/Waste | Spotted C-40 Crusher 4845 | -7/Waste | Lost 3 parts (1p1n1u) 4852 | -7/Waste | Allies destroyed C-40 Crusher 4853 | -7/Waste | Allies destroyed C-40 Crusher 4856 | -7/Waste | Allies destroyed C-40 Crusher 4885 | -7/Waste | Lost 5 allies 4934 | -7/Waste | Spotted C-40 Crusher 4934 | -7/Waste | Spotted C-40 Crusher 4939 | -7/Waste | Allies destroyed C-40 Crusher 4946 | -7/Waste | Allies destroyed C-40 Crusher 4973 | -7/Waste | Lost 5 allies 5169 | -7/Waste | Discovered new exit (range 16) 5206 | -7/Waste | Build established: Skirmisher 5249 | -7/Waste | Entered Factory 5249 | -7/Factory | Accompanied by 8 allies 5861 | -7/Factory | Lost 7 allies 6300 | -7/Factory | Fabricated Lgt. Nuclear Core? 6365 | -7/Factory | Identified exit to Lower Caves 7077 | -7/Factory | Discovered new exit (range 14) 7635 | -7/Factory | Entered another Factory area 7635 | -6/Factory | Evolved 2 slots: Utility x2 7901 | -6/Factory | Lost 4 parts (2n2u) 8185 | -6/Factory | Fabricated Lgt. Nuclear Core? 8337 | -6/Factory | Build established: Hacker-Mutant 8654 | -6/Factory | Build established: Scavenger-Gunner 9145 | -6/Factory | Build established: Gunner 9271 | -6/Factory | Core integrity fell below 50% 9790 | -6/Factory | Build established: Skirmisher 9940 | -6/Factory | Discovered new exit (range 14) 9979 | -6/Factory | Identified exit to Factory 9980 | -6/Factory | Entered another Factory area 9980 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 10481 | -5/Factory | Build established: Scavenger-Skirmisher 10787 | -5/Factory | Cargo convoy interrupted 10787 | -5/Factory | Released all parts (11) 10817 | -5/Factory | Lost 5 parts (1p3u1w) 10858 | -5/Factory | Core integrity fell below 50% 10876 | -5/Factory | Discovered new exit (range 9) 10896 | -5/Factory | Entered another Factory area 10896 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11019 | -4/Factory | Found Quantum Capacitor 11034 | -4/Factory | Core integrity fell below 50% 11073 | -4/Factory | Build established: Mutant 11103 | -4/Factory | Core integrity fell below 20% 11111 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 11052_ Acquired Component Analysis Suite. 11055_ S-27 Virus destroyed. 11062_ Critical hit (Burn: +50). 11075_ Quantum Capacitor destroyed. 11078_ W-44 Eye sends out distress signal. 11081_ Acquired Phase Gun. 11083_ ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. 11088_ S-27 Virus destroyed. 11092_ Imp. System Guard destroyed. 11092_ Critical hit (Burn: +37). 11093_ Connecting with Terminal... Feedback: System corruption (+1%). 11093_ ALERT: Suspicious activity at Terminal F009. Dispatching Investigation squad. 11105_ System corrupted: FCS attempts to trigger Phase Gun. 11105_ Phase Gun destroyed. 11106_ Slammed into S-27 Virus. 11111_ Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ########### # #????????????????????????? | | # ! # #[% !!! !#????????????????????????? | | # # # = !! #????????????????????????? | | # """ """ # + !!! #????????????????????????? | | # """ """ # # #?? ?????????????????????? | | # """ """ # #########"### ??????????????????????? | | # # ?????????????????????? | | # """ """ # ?????????????????????? | | # """ """ + ????????????????????? | | # """ """ # ???????????????????? | | # # % #??????????????????? | | # """ """ ####+########## k#??????????????????? | | # """ """*# =[ T #??? #??????????????????? | | # """ """%#"""" #??? #??????????????????? | | # =#"""" =#??? #??????????????????? | | # ! ! #"""" #??? #??????????????????? | | # #"""" #??? #??????????????????? | | ###########"""" #### ###????????????????? | | ??????????#"""" ## #????????????????? | | ??????????# ## #????????????????? | | ??????????#"""" ## #????????????????? | | ??????????#"""" ## #????????????????? | | ??????????#"""" + H +????????????????? | | ???????????"""" ## #????????????????? | | ???????????"""" ## #????????????????? | | ???????????"""" ## @ #????????????????? | | ??????????? #; A #????????????????? | | ??????????############## ##????????????????? | | ???????????????????????#hh #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????? #?????????????????? | | ???????????????????????? ???????????????????? | | ???????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 37 Energy Capacity 430 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 100 Corruption Containment 36 Armor Coverage 150 Evasion (%) 64 Targeting Accuracy 6 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 20 Item Schematics ----------------- Lgt. Nuclear Core | -9/Materials | Scanalyzed Adv. ECM Suite | -7/Factory | Scanalyzed Ion Burst Cannon | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Lgt. Nuclear Core | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Part-time Excavator Universal Adapter Challenges ------------ None Game ------ Seed EtherialCoolantRedistributor Manual? 0 Play Time 02:32:00 Cumulative 29.6 hours Start 2024.05.29 @ 17:49:43 End 2024.05.31 @ 23:02:24 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 24 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46fa87c9-00aa-4ca5-b997-d855979e74b5