Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 02:45:35 // AFD2020/Player2 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (16) 3200 Robots Destroyed (69) 345 Value Destroyed (2090) 2090 Prototype IDs (48) 960 Alien Tech Used (0) 0 Bonus (10697) 10697 TOTAL SCORE: 19292 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 2212 Aligned with FarCom 300 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 7500 Friendly Fire -1159 Cogmind --------- Core Integrity 0/850 Matter 245/300 Energy 166/300 System Corruption 0% Temperature Cool (0) Movement Treading (210) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Angular Momentum Engine > --- PROPULSION (3) --- Armored Treads Armored Treads Armored Wheel > --- UTILITY (7) ------ Experimental Heat Sink Humpback Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Phase Shifter Medium Reflective Plating > --- WEAPON (3) ------- Improved EM Pulse Cannon Improved EM Pulse Cannon Katana > --- INVENTORY (24) --- Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell (518) Armor Integrity Analyzer Energy Filter Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Improved Medium Armor Plating GOLEM Unit GOLEM Unit GOLEM Unit Phasing AFG Shock Rifle Zionite Phaser-S Zionite Phaser-S Advanced Beam Cannon Gauss Rifle Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine Angular Momentum Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Wheel > --- UTILITY ---------- Experimental Heat Sink Humpback Experimental Signal Interpreter Advanced Terrain Scan Processor Advanced Phase Shifter Zionite Light Carapace > --- WEAPON ----------- AWS/Thermal Advanced Beam Cannon > --- INVENTORY -------- Zionite Light DM Reactor Zionite Light DM Reactor Experimental Heat Sink Zionite Biocell Zionite Biocell Armor Integrity Analyzer Energy Filter Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Zionite Heavy Carapace Improved Medium Armor Plating Medium Reflective Plating Phasing AFG Shock Rifle Zionite Phaser-S Zionite Phaser-S Improved EM Pulse Cannon Improved EM Pulse Cannon Gauss Rifle Mini Grenade Launcher Katana [Rating: 81] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Armored Wheel Treads Armored Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Cooled Aerolev Unit Utility Humpback Device Advanced Heat Sink Storage Humpback Processor Advanced Terrain Scan Processor Protection Improved Medium Armor Plating Weapon Lightning Gun Energy Gun Lightning Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . . 4 . 2 . . . . 2 . . . . Power 1 | . . . . . . . 1 . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . Utility 5 | . . . . . 2 . 1 . . . . 2 . . . . Weapon 1 | . . . . . 1 . . . . . . . . . . . Parts Attached 144 | 6 1 . 4 2 10 24 7 13 5 1 4 9 21 12 9 16 Power 7 | 1 . . . . 1 1 1 . 1 . . 1 . . . 1 Engine 4 | 1 . . . . 1 1 . . . . . . . . . 1 Core 3 | . . . . . . . 1 . 1 . . 1 . . . . Reactor . | . . . . . . . . . . . . . . . . . Propulsion 17 | 2 . . 2 . 2 6 1 . . . . . 2 . 2 . Treads 4 | . . . . . . 2 1 . . . . . . . 1 . Leg 2 | 2 . . . . . . . . . . . . . . . . Wheel 10 | . . . 2 . 2 3 . . . . . . 2 . 1 . Hover 1 | . . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 63 | 1 1 . 1 . 2 6 2 6 4 1 1 5 14 9 2 8 Device 35 | . . . . . 1 2 1 3 2 . 1 2 11 7 2 3 Storage 5 | 1 1 . 1 . . 1 . . . . . . 1 . . . Processor 3 | . . . . . . . . 1 . . . 1 1 . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 20 | . . . . . 1 3 1 2 2 1 . 2 1 2 . 5 Artifact . | . . . . . . . . . . . . . . . . . Weapon 57 | 2 . . 1 2 5 11 3 7 . . 3 3 5 3 5 7 Energy Gun 18 | . . . . . 2 . 3 4 . . 1 2 2 1 2 1 Energy Cannon 7 | . . . . . . 2 . . . . . . . . 1 4 Ballistic Gun 13 | 2 . . . 1 2 5 . . . . . . 2 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . Launcher 10 | . . . . 1 1 2 . 3 . . 1 . 1 . . 1 Special Weapon 2 | . . . . . . . . . . . . 1 . . 1 . Impact Weapon 1 | . . . . . . 1 . . . . . . . . . . Slashing Weapon 5 | . . . . . . 1 . . . . 1 . . 1 1 1 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 1 2 . . . . . 1 . . . 2 Parts Lost 7 | . . 1 . . 2 1 . . . . . . 1 . . 2 Power 1 | . . . . . . . . . . . . . . . . 1 Propulsion . | . . . . . . . . . . . . . . . . . Utility 2 | . . . . . . 1 . . . . . . . . . 1 Weapon 4 | . . 1 . . 2 . . . . . . . 1 . . . Highest Loss Streak 1 | . . 1 . . 1 1 . . . . . . 1 . . 1 Average Slot Usage (%) 88 | . 92 97 86 85 73 89 92 92 92 92 92 91 92 93 85 86 Engine 8 | . 14 14 14 14 9 9 7 7 7 7 7 6 6 6 6 11 Core 3 | . . . . . . . 7 7 7 7 7 6 6 6 6 1 Treads 7 | . . . . . . 7 7 7 7 7 7 6 6 6 12 13 Leg 2 | . 28 28 7 . . . . . . . . . . . . . Wheel 12 | . . . 20 28 26 19 15 15 15 15 15 13 13 13 6 6 Device 9 | . . . . . 5 9 15 13 12 15 15 14 13 11 12 10 Storage 8 | . 20 28 16 14 9 9 7 7 7 7 7 6 6 6 6 6 Processor 7 | . . . . . . . . 6 7 7 7 12 13 13 13 13 Protection 4 | . . . . . . 7 7 1 2 . . 4 6 7 6 8 Energy Gun 9 | . . . . . 11 1 21 22 23 23 21 19 13 13 6 5 Energy Cannon 2 | . . . . . . 6 . . . . . . . . 3 5 Ballistic Gun 6 | . 28 26 14 8 5 18 . . . . . . 5 4 . . Ballistic Cannon 1 | . . . 12 14 4 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 130 | 11 19 19 89 91 100 105 120 120 115 115 115 122 124 128 121 130 Greatest Support 36 | 20 20 20 24 24 36 36 24 24 24 24 24 24 24 24 24 12 Greatest Overweight (x) 10 | . . . 3 3 3 4 4 4 4 4 4 5 5 5 9 10 Average Overweight (x) 4 | . . . 2 3 2 3 4 4 4 4 4 4 4 4 8 9 Largest Inventory Capacity 44 | 6 10 10 24 24 24 44 24 24 24 24 24 24 44 24 24 24 Average Capacity 22 | 5 7 10 19 24 24 24 24 24 24 24 24 24 24 24 24 24 Most Carried 24 | 4 8 8 13 14 23 24 24 24 24 24 24 24 24 24 24 24 Average Carried 20 | 2 1 8 8 13 18 23 23 23 23 24 24 23 23 23 23 21 Final Capacity 24 | 6 10 10 24 24 24 24 24 24 24 24 24 24 24 24 24 24 Final Carried 24 | 4 8 8 13 14 22 24 24 24 24 24 24 24 24 24 24 24 Class Distribution -------------------- 40% | Hauler-Skirmisher 25% | Hauler-Mutant 20% | Hauler-Tank 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -8/Storage Hauler-Tank | -7/Factory Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Data Miner Hauler-Skirmisher | -6/Proximity Caves Hauler-Skirmisher | -6/Factory Hauler-Skirmisher | -6/Lower Caves Hauler-Skirmisher | -6/Lower Caves Hauler-Mutant | -6/Zion Hauler-Tank | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 2227 | 212 125 29 58 85 224 489 . 205 95 . 54 6 285 140 60 160 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2652 | . 420 52 . 41 365 489 . 202 179 . . 71 . . . 833 Parts 132 | . 21 3 . 7 26 31 . 11 7 . . 3 . . . 23 Haulers Intercepted 5 | . 1 . . . 2 2 . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 47 | . . . . . . . . 10 15 . 4 . 9 9 . . Prevented 5 | . . . . . . . . . 5 . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 56 | . 8 2 . 4 6 10 . 6 3 . . 1 . . . 16 Guns 23 | . 8 2 . . 2 5 . . 2 . . 1 . . . 3 Cannons 13 | . . . . . . 3 . . . . . . . . . 10 AOE 16 | . . . . 4 4 2 . 5 . . . . . . . 1 Classes Destroyed 16 | . 4 . . 1 2 4 . . 1 . . . . . . 4 Worker 2 | . . . . 1 . 1 . . . . . . . . . . Builder 1 | . . . . . . 1 . . . . . . . . . . Hauler 5 | . 1 . . . 2 2 . . . . . . . . . . Recycler 2 | . 1 . . . 1 . . . . . . . . . . . Watcher 1 | . . . . . 1 . . . . . . . . . . . Swarmer 15 | . 2 1 . 3 3 3 . 3 . . . . . . . . Grunt 16 | . 6 1 . 1 2 2 . 2 2 . . . . . . . Duelist 2 | . . . . . 1 1 . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . Sentry 4 | . . . . . . 2 . 1 . . . 1 . . . . Demolisher 1 | . . . . . . 1 . . . . . . . . . . Hunter 1 | . . . . . . . . . 1 . . . . . . . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . 1 Z-Light 4 | . . . . . . . . . . . . . . . . 4 Assembler 1 | . . . . . . . . . . . . . . . . 1 Assembled 10 | . . . . . . . . . . . . . . . . 10 Golem 2 | . . . . . . . . . . . . . . . . 2 Best Kill Streak 6 | . 4 1 . 3 4 5 . 3 2 . . 1 . . . 6 Combat Bots Only 6 | . 4 1 . 3 3 4 . 3 2 . . 1 . . . 6 Max Kills in Single Turn 3 | . 1 1 . 2 2 2 . 3 1 . . 1 . . . 2 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 2 2 . 3 . . . . . . . 1 Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Damage Taken 2803 | . 229 144 . 108 236 761 115 235 . . 79 94 73 . . 729 Core 286 | . 58 34 . 10 . 85 9 12 . . . . . . . 78 Absorbed by Shields 61 | . . . . . . . 33 . . . . 5 23 . . . Core Remaining (%) 73 | 100 . . . 26 . 69 . . . . 97 . . . . . Volleys Fired 194 | . 48 12 . 7 27 36 3 8 9 . 3 6 . 1 2 32 Largest 3 | . 2 2 . 2 3 3 3 3 3 . 3 3 . 2 1 3 Hottest 188 | . 40 40 . 55 165 159 165 165 165 . 165 165 . 105 . 188 Shots Fired 449 | . 96 23 . 8 57 96 9 20 27 . 5 16 . 2 2 88 Gun 333 | . 96 23 . 1 39 66 9 15 27 . 3 16 . 2 . 36 Cannon 89 | . . . . 1 12 26 . . . . . . . . . 50 Launcher 25 | . . . . 6 6 4 . 5 . . 2 . . . . 2 Special 2 | . . . . . . . . . . . . . . . 2 . Kinetic 208 | . 96 23 . 2 21 66 . . . . . . . . . . Thermal 90 | . . . . . 30 26 . . . . . . . . . 34 Explosive 25 | . . . . 6 6 4 . 5 . . 2 . . . . 2 Electromagnetic 124 | . . . . . . . 9 15 27 . 3 16 . 2 . 52 Robot Hit Streak 17 | . 11 5 . 5 4 17 3 4 5 . 7 4 . 6 . 9 Robot Miss Streak 7 | . 4 5 . 2 3 6 7 4 2 . 1 2 . . . 6 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 2 . . . 2 . . 1 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . 1 . . . . . . . Autonomous 24 | . . . . . . . . . . . . . . . . 24 Shots Hit Robots 249 | . 57 13 . 5 28 53 3 7 18 . 2 10 . 2 . 51 Core Hits 161 | . 21 6 . 11 19 27 1 15 7 . 4 4 . 1 . 45 Critical Hits 2 | . . . . . . 2 . . . . . . . . . . Critical Kills . | . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 . . . . . . . . . . Melee Attacks 29 | . . . . . . 5 . . . . 2 . . 10 9 3 Impact 3 | . . . . . . 3 . . . . . . . . . . Slashing 26 | . . . . . . 2 . . . . 2 . . 10 9 3 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6566 | . 439 89 . 349 859 1230 75 636 351 . 234 265 . 31 . 2008 Guns 2822 | . 439 89 . 6 340 514 75 150 351 . 42 224 . 31 . 561 Cannons 1215 | . . . . . 158 270 . . . . . . . . . 787 Explosions 2529 | . . . . 343 361 446 . 486 . . 192 41 . . . 660 Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 1220 | . 439 89 . 6 172 514 . . . . . . . . . . Thermal 1427 | . . . . . 326 270 . . . . . 41 . . . 790 Explosive 2273 | . . . . 343 361 446 . 486 . . 192 . . . . 445 Electromagnetic 1646 | . . . . . . . 75 150 351 . 42 224 . 31 . 773 Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 1 | . 1 1 1 1 . . . . . . . . . . . . Average Corruption 1 | . 1 1 1 1 . . . . . . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Effects 8 | . 4 1 . 3 . . . . . . . . . . . . Message Errors 5 | . 2 . . 3 . . . . . . . . . . . . Energy Discharges 1 | . 1 . . . . . . . . . . . . . . . Targeting Errors 2 | . 1 1 . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 126 | . . . . . 38 16 . 11 . . . 11 . . . 50 Projectiles 39 | . . . . . 6 10 . . . . . . . . . 23 Explosions 87 | . . . . . 32 6 . 11 . . . 11 . . . 27 Melee . | . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . . 2 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 1 | . . . . . 1 . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . Self-Inflicted Damage 49 | . . . . . . . . . . . . . . . . 49 Shots 1 | . . . . . . . . . . . . . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 329 | . 12 9 . 20 210 285 165 223 189 . 72 108 . . . 329 Average Temperature 79 | . 6 6 . 9 71 85 73 81 80 . 47 41 . . . 108 Received Heat Transfer 894 | . 75 33 . 39 54 85 34 63 . . 27 9 9 . . 466 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . 1 1 . . . . . . 3 Combat Hostiles 4 | . . . . . . . . 1 1 . . . . . . 2 Parts Fried 13 | . . . . . . 2 . 1 1 . . . . . . 9 Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 5 | . . . . . . . . . . . . . . . . 5 Heat Transferred 2058 | . . . . . 740 425 . . . . . 50 . . . 843 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . 1 . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 593 | . 242 225 . 177 593 582 331 . . . . 239 . . . . Average Influence 202 | . 134 160 . 57 348 277 283 . . . . 67 . . . . Maximum Alert Level 2 | . 1 1 . . 2 2 1 . . . . 1 . . . . Low Security (%) 51 | 100 68 76 . 100 23 29 . . . . . 94 . . . . Level 1 38 | . 31 23 . . 27 61 100 . . . . 5 . . . . Level 2 9 | . . . . . 49 8 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 3 . . . 4 8 2 . . . . 3 . . . . Investigation 6 | . 2 . . . . 2 . . . . . 2 . . . . Extermination 1 | . . . . . . . 1 . . . . . . . . . Reinforcement 8 | . 1 . . . 3 2 1 . . . . 1 . . . . Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 4 | . . . . . 1 3 . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 8 | . 1 . . . 3 3 . . 1 . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 178 | . 14 5 . 4 29 35 2 8 4 . 3 7 3 2 . 62 Peak Tracking Total 41 | . 5 2 . 2 5 5 2 4 1 . 3 4 2 2 . 41 Tactical Retreats 2 | . . . . . . . . . . . . . . . . 2 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 4 | . 2 . . . . 2 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 4 | . . . . . 4 . . . . . . . . . . . Reprogrammed 3 | . 3 . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . 1 . . . . . . . Triggered 4 | . . . . . . . . . 2 . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 19 | . . . . . 4 9 . . 1 . . 1 . . 1 3 Max in Single Turn 1 | . . . . . 1 1 . . . . . 1 . . 1 1 Garrison Access 2 | . . . . . 1 1 . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 36 | . 6 . 2 . 3 13 . 2 1 4 . 3 1 1 . . Terminals 19 | . 5 . . . 2 10 . . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . 1 . . . . . . . . . . Recycling Units 3 | . 1 . . . . 1 . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 1 1 . . . . . 1 . . . . Total Hacks 122 | . 16 . 2 . 8 46 . 9 2 27 . 10 1 1 . . Successful 75 | . 4 . 2 . 4 23 . 9 2 27 . 2 1 1 . . Failed 46 | . 11 . . . 4 23 . . . . . 8 . . . . Catastrophic 6 | . . . . . 1 5 . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . Manual 44 | . 5 . 1 . 6 28 . . 1 . . 2 . . 1 . Terminals 64 | . 15 . . . 5 38 . . 2 . . 4 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . 2 . . . . . . . . . . Recycling Units 8 | . 1 . . . . 4 . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 3 2 . . . . . 3 . . . . Terminal Hacks 64 | . 3 . 2 . 3 15 . 9 2 27 . 1 1 1 . . Record 22 | . . . 1 . . . . 8 2 11 . . . . . . Part Schematic 6 | . . . . . . . . . . 6 . . . . . . Robot Schematic 7 | . . . . . . . . . . 7 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . 1 . . . 3 . . . . . . Open Door 4 | . . . . . . 1 . 1 . . . . 1 1 . . Branch Access Points 1 | . . . . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . Unreport Threat 5 | . . . . . 1 4 . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Disarm Traps 1 | . . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . . . . . . 1 . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . 1 . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . . . . . Zone Layout 3 | . . . . . . 2 . . . . . 1 . . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . 1 . . . . . . . . . . Retrieve Components 2 | . 1 . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . 5 . . . . . 1 . . . . Terminals 4 | . . . . . . 3 . . . . . 1 . . . . Track 1 | . . . . . . 1 . . . . . . . . . . Botnet 3 | . . . . . . 2 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . . . Mask 1 | . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . Reprogram 1 | . . . . . . 1 . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . Used 1 | . . . . . . . . . . . . 1 . . . . Hacking Detections 21 | . 6 . . . 2 9 . . 1 . . 3 . . . . Full Trace Events 6 | . 2 . . . . 2 . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 7 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . 6 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 10 | . 7 . . . . 3 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . . . . . . . . Machine Destruction 1 | . . . . . . 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 17 | . 1 . . 3 . 10 . . . . 1 . . . 2 . Largest Group 11 | . 1 1 1 4 4 11 1 1 1 1 2 2 2 2 4 4 Highest-Rated Group 409 | . 58 57 57 98 102 248 90 90 94 94 188 204 205 209 398 409 Highest-Rated Ally 127 | . 58 57 57 58 74 79 90 90 94 94 94 110 111 115 116 127 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 489 | . 42 12 . 11 101 123 1 5 6 . 6 16 9 10 . 147 Total Damage 12113 | . 362 94 . 126 1452 3346 51 326 267 . 196 590 371 365 . 4567 Kills 126 | . 5 3 . 1 16 38 1 2 2 . 3 5 3 5 . 42 Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . 1 . . . 2 1 . 1 . . 1 2 . Drone Launches 1 | . . . 1 . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 11754 | 68 704 142 488 542 502 1295 326 827 413 105 413 377 1045 1090 1428 1989 Spaces Moved 6785 | 49 319 76 341 390 327 615 216 571 267 80 296 216 650 670 762 940 Core 5 | 5 . . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 527 | 44 319 76 88 . . . . . . . . . . . . . Wheels 6253 | . . . 253 390 327 615 216 571 267 80 296 216 650 670 762 940 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 120 110 110 130 130 130 130 130 130 130 130 130 180 Average Speed 139 | 112 120 120 123 120 111 124 130 130 130 130 130 130 130 131 173 183 Slowest Speed 190 | 120 120 120 150 120 120 130 130 130 130 130 130 140 140 140 180 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 53 | 3 51 23 71 78 35 90 8 66 43 69 55 8 76 77 81 75 Regions Visited 16 Branch Regions 12 Pre-discovered Areas 3 | . . . 1 . . . . . . 1 . . . . 1 . Known Exits Taken 10 | . . . . . 1 . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . Scrap Searched 16 | . . . . 2 . . . 2 1 . . . 7 3 1 . Spaces Dug 19 | . . . . . . 7 . . . . 2 . . 10 . . Terrain Destroyed 154 | . . . . 38 29 17 . 31 . . 26 . . 10 . 3 Melee 12 | . . . . . . . . . . . 2 . . 10 . . Projectile 5 | . . . . . . 2 . . . . . . . . . 3 AOE 137 | . . . . 38 29 15 . 31 . . 24 . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Total 8686 | 58 565 108 409 455 421 1063 257 636 315 80 315 297 841 862 851 1153 Wait 1344 | . 186 21 45 56 41 354 20 39 23 . 11 62 156 161 54 115 Move 6769 | 48 318 75 340 389 326 614 215 570 266 79 295 215 649 669 761 940 Hop . | . . . . . . . . . . . . . . . . . Pick Up 96 | 4 8 . 12 1 11 11 5 2 4 . . 1 7 4 7 19 Fast Attach 34 | 6 1 . 1 . 5 9 1 . 1 . . 4 2 1 . 3 Attach 21 | . . . 1 . 3 2 2 . . . . 2 2 . 4 5 Detach 15 | . . . . . 2 4 1 . . . . 1 1 . 1 5 Swap 89 | . . . 2 2 2 13 4 13 4 1 4 3 17 11 5 8 Drop 93 | . 4 . 7 . 4 15 6 4 7 . . 3 7 5 8 23 Fire 194 | . 48 12 . 7 27 36 3 8 9 . 3 6 . 1 2 32 Melee 29 | . . . . . . 5 . . . . 2 . . 10 9 3 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . Trap 1 | . . . . . . . . . 1 . . . . . . . Miscellaneous 1 | . . . 1 . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 2 exits: [*Mat] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Zio) -6/Zion -6/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 434 | -10/Materials | Discovered new exit (range 15) 499 | -10/Materials | Central database locked down 726 | -10/Materials | Discovered new exit (range 11) 773 | -10/Materials | Entered Mines 773 | -10/Mines | Accompanied by 1 ally 780 | -10/Mines | Core integrity fell below 50% 859 | -10/Mines | Discovered new exit (range 16) 904 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 905 | -10/Mines | Discovered new exit (range 5) 915 | -10/Mines | Entered Exiles 915 | -10/Exiles | Accompanied by 1 ally 931 | -10/Exiles | Discovered new exit (range 15) 952 | -10/Exiles | Met 8R-AWN 974 | -10/Exiles | Met EX-HEX 1095 | -10/Exiles | Met EX-DEC 1117 | -10/Exiles | Learned location of Zion (-6) 1141 | -10/Exiles | Met EX-BIN 1158 | -10/Exiles | Aligned with FarCom system 1159 | -10/Exiles | Given EX-Vault access code 1187 | -10/Exiles | Opened EX-Vault 1196 | -10/Exiles | Found AWS/Thermal 1224 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1334 | -10/Exiles | Build established: Hauler-Mutant 1363 | -10/Exiles | Discovered new exit (range 15) 1403 | -10/Exiles | Left Exiles lab with AWS/Thermal 1403 | -10/Exiles | Entered Mines 1403 | -9/Mines | Accompanied by 2 allies 1415 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1891 | -9/Mines | Discovered new exit (range 21) 1945 | -9/Mines | Entered Materials 1945 | -8/Materials | Accompanied by 5 allies 1945 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2091 | -8/Materials | Garrison activated, responded to threat 2251 | -8/Materials | Identified exit to Storage 2263 | -8/Materials | Discovered new exit (range 12) 2437 | -8/Materials | Build established: Hauler-Skirmisher 2447 | -8/Materials | Entered Storage 2447 | -8/Storage | Accompanied by 1 ally 2479 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 2751 | -8/Storage | Repaired Katana 3057 | -8/Storage | Discovered new exit (range 5) 3124 | -8/Storage | Assembled infested ambush trap array 3147 | -8/Storage | Garrison activated, responded to threat 3742 | -8/Storage | Entered Factory 3742 | -7/Factory | Accompanied by 1 ally 3742 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3743 | -7/Factory | Identified exit to Lower Caves 3995 | -7/Factory | Discovered exit to Lower Caves (range 9) 4065 | -7/Factory | Build established: Hauler-Tank 4068 | -7/Factory | Entered Lower Caves 4068 | -7/Lower Caves | Accompanied by 1 ally 4144 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4248 | -7/Lower Caves | Encountered a Warlord checkpoint 4302 | -7/Lower Caves | Learned Factory interactive machine intel 4497 | -7/Lower Caves | Learned Extension trap positions 4497 | -7/Lower Caves | Learned Factory emergency access door positions 4497 | -7/Lower Caves | Learned Extension security intel 4497 | -7/Lower Caves | Learned Extension garrison access intel 4552 | -7/Lower Caves | Build established: Hauler-Skirmisher 4757 | -7/Lower Caves | Learned Factory stockpile data 4842 | -7/Lower Caves | Discovered new exit (range 14) 4892 | -7/Lower Caves | Identified exit to Lower Caves 4895 | -7/Lower Caves | Entered another Lower Caves area 4895 | -7/Lower Caves | Accompanied by 1 ally 4916 | -7/Lower Caves | Encountered a Warlord checkpoint 4916 | -7/Lower Caves | Discovered new exit (range 12) 4943 | -7/Lower Caves | Identified exit to Factory 5001 | -7/Lower Caves | Spotted B-75 Beast 5009 | -7/Lower Caves | Allies destroyed B-75 Beast 5100 | -7/Lower Caves | Learned location of 1 exit from Factory 5223 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5248 | -7/Lower Caves | Found Prototype Special Weapon 5276 | -7/Lower Caves | Discovered new exit (range 5) 5282 | -7/Lower Caves | Identified exit to Data Miner 5308 | -7/Lower Caves | Entered Data Miner 5308 | -7/Data Miner | Accompanied by 1 ally 5308 | -7/Data Miner | Discovered new exit (range 6) 5333 | -7/Data Miner | Met Data Miner 5357 | -7/Data Miner | Learned location of Section 7 (-2) 5357 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5377 | -7/Data Miner | Received God Mode back door access code from Data Miner 5410 | -7/Data Miner | Identified exit to Proximity Caves 5413 | -7/Data Miner | Entered Proximity Caves 5413 | -6/Proximity Caves | Accompanied by 1 ally 5471 | -6/Proximity Caves | Learned Factory stockpile data 5694 | -6/Proximity Caves | Escorted by Enhanced Grunt 5734 | -6/Proximity Caves | Discovered exit to Factory (range 12) 5826 | -6/Proximity Caves | Entered Factory 5826 | -6/Factory | Accompanied by 2 allies 5826 | -6/Factory | Evolved 2 slots: Utility x2 5827 | -6/Factory | Identified exit to Lower Caves 5830 | -6/Factory | Loaded intel: 46 interactive machine locations 5892 | -6/Factory | Found Prototype Processor 6057 | -6/Factory | Identified Molecular Deconstructor 6175 | -6/Factory | Incoming investigation squad redirected 6203 | -6/Factory | Entered Lower Caves 6203 | -6/Lower Caves | Accompanied by 2 allies 6830 | -6/Lower Caves | Identified Exp. Signal Interpreter 7003 | -6/Lower Caves | Discovered new exit (range 16) 7244 | -6/Lower Caves | Identified exit to Lower Caves 7248 | -6/Lower Caves | Entered another Lower Caves area 7248 | -6/Lower Caves | Accompanied by 2 allies 7334 | -6/Lower Caves | Discovered new exit (range 5) 7471 | -6/Lower Caves | Learned Factory terminal intel 8271 | -6/Lower Caves | Discovered new exit (range 15) 8332 | -6/Lower Caves | Identified exit to Zion 8338 | -6/Lower Caves | Entered Zion 8338 | -6/Zion | Accompanied by 2 allies 8351 | -6/Zion | Given A8's code to call for help 8670 | -6/Zion | Build established: Hauler-Mutant 8783 | -6/Zion | Found Prototype Device 9269 | -6/Zion | Learned 8 Factory zone layouts 9713 | -6/Zion | Discovered new exit (range 3) 9713 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 9727 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9736 | -6/Zion | Enhanced Grunt warped into view, answering call for help 9751 | -6/Zion | Identified exit to Deep Caves 9766 | -6/Zion | Entered Deep Caves 9766 | -6/Deep Caves | Accompanied by 4 allies 10114 | -6/Deep Caves | Attacked by Z-Imprinter 10115 | -6/Deep Caves | Z-Facility disabled 10120 | -6/Deep Caves | Allies destroyed Z-Imprinter 10162 | -6/Deep Caves | Found Prototype Protection 10162 | -6/Deep Caves | Identified Zio. Weapon Casing 10301 | -6/Deep Caves | Build established: Hauler-Tank 10681 | -6/Deep Caves | Identified Phasing AFG 10856 | -6/Deep Caves | Found Zio. Weapon Casing 10899 | -6/Deep Caves | Found Prototype Protection 10951 | -6/Deep Caves | Found Prototype Protection 11422 | -6/Deep Caves | Discovered new exit (range 6) 11429 | -6/Deep Caves | Identified exit to Proximity Caves 11627 | -6/Deep Caves | Exposed GOLEM chamber 11628 | -6/Deep Caves | Spotted as-10455 11638 | -6/Deep Caves | Destroyed as-10455 11660 | -6/Deep Caves | Triggered Deep Caves wall 11696 | -6/Deep Caves | Spotted AS-09486 11710 | -6/Deep Caves | Found GOLEM Unit 11715 | -6/Deep Caves | Found GOLEM Unit 11717 | -6/Deep Caves | Core integrity fell below 50% 11720 | -6/Deep Caves | Found GOLEM Unit 11723 | -6/Deep Caves | Spotted AS-03135 11745 | -6/Deep Caves | Core integrity fell below 20% 11748 | -6/Deep Caves | Destroyed AS-09486 11755 | -6/Deep Caves | Core destroyed Last Messages --------------- 11742_ Slug penetrates Player 2. 11743_ Extracted 388 energy. 11744_ Extracted 103 energy. 11744_ Slug penetrates Player 2. 11745_ Player 2 attaches Assault Cannon. 11746_ Slug penetrates Player 2. 11746_ Acquired Zio. Biocell. 11746_ Slug penetrates Player 2. 11748_ AS-09486 system terminally corrupted. 11748_ Com. Matter Pod fried. 11748_ Lrn. Tractor Beam fried. 11748_ Lgt. Deuterium Engine fried. 11748_ Imp. Heat Sink fried. 11748_ Com. Matter Pod fried. Player 2: "Wow, I just noticed how fast I am, and how SLOW you are..." 11750_ Slug penetrates Player 2. 11750_ as-14303 destroyed. 11750_ Penetrated by Slug. 11750_ Rnf. Ion Engine destroyed. 11752_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????????????# | | ????????????????????????????????# | | ?????????????????????????????##### | | ?????????????????????????????# | | ?????????????????????????????# " | | ?????????????????????????????# """ | | ?????????????????????????????# " | | ?????????????????????????????# | | ?????????? ????????????????###### | | ????????# =????????????????### | | ???????? ?????????????## | | ??????? = ??????????## | | ??????? = = ??????????# | | ??????? ! [ ?????????# | | ??????? ! [ ????????# | | ??????? = ??? #??## | | ??????? * ???# | | ???????? a = ???# | | ???????? @ =[ ! l #??# | | ??????### [ [ == #??# | | ??????#GG #??# [ | | ??????#GGG !][ #??## ! | | ??????# G = ! #???## | | ??????#G G !! ] ##??## | | ??????# == b #??# | | ??????### @ #??# | | ????????" ] #??## | | ????????" ###### | | ????????" ! | | ????????""" ] s | | ????????" ! # | | ????????"" ! ! ## | | ????????" ## | | ????????"" ### | | ????????" # # #?## # | | ????????" #### ## ## ##??#### | | ????????""" ###??# ## ####??????? | | ?????????" ????#### #?????????? | | ?????????######????????#??????????? | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 25 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 18 Terrain Scan Density 210 Jamming Range 8 Armor Coverage 625 Resistance: KI 20 Resistance: TH 15 Phase Shifting 15 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Flexi-carbon Leg | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Plasma Sword | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . . 4 . 2 . . . . 2 . . . . . Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 3 | . . . . 3 . . . . . . . . . . . . Utility 3 | . . . . 1 . 1 . . . . 1 . . . . . Weapon 1 | . . . . . . 1 . . . . . . . . . . Parts Attached 99 | . 19 . 2 2 15 13 6 . 4 . . 9 2 2 1 24 Parts Lost 35 | . 3 . . . 2 2 . . . . . . . 2 . 26 Damage Taken 6112 | . 530 112 . . 185 561 . 13 221 . 22 82 86 526 . 3774 Core 937 | . 65 18 . . 23 58 . . . . . 14 . 42 . 717 Player 2/Cogmind (%) 76 | . 52 34 . . 100 40 . . . . . 100 . 100 . 90 Absorbed by Shields 84 | . . . . . . . . . . . . 23 22 39 . . Damage Inflicted 6105 | . 362 94 . 7 792 2051 51 326 267 . 104 271 183 224 . 1373 Player 2/Cogmind (%) 48 | . 45 51 . 1 47 62 40 33 43 . 30 50 100 87 . 40 Combat Hostiles Destroyed 52 | . 4 3 . . 8 18 1 2 1 . 2 . 1 4 . 8 Player 2/Cogmind (%) 48 | . 33 60 . . 57 64 100 25 25 . 100 . 100 100 . 33 Game ------ Seed TransmissionLightningFrame Manual? 0 Play Time 01:28:27 Cumulative 489.9 hours Start 2020.04.15 @ 01:03:01 End 2020.04.15 @ 02:45:35 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 380 Rogue 376 Adventurer 4 Explorer 0 Win Type - Total 57 Types 49/3/1/2/2/0/0 Lore% 93 Gallery% 95 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c1a4932-24cb-4623-ad41-25f0b9179996