Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.12 @ 20:42:33 Player: Blaf Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (123) 615 Value Destroyed (2696) 2696 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (46) 46 TOTAL SCORE: 4977 Bonus ------- High Alert Combat Kills 46 Cogmind --------- Core Integrity 0/550 Matter 142/300 Energy 125/125 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (3) --- Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Large Storage Unit Improved Targeting Computer Field Recycling Unit > --- WEAPON (4) ------- Light Assault Rifle Light Assault Rifle > --- INVENTORY (15) --- Reinforced Ion Engine Medium Storage Unit Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Field Recycling Unit > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon Heavy Missile Launcher > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Improved Aluminum Leg Medium Storage Unit Improved Targeting Computer Improved Targeting Computer Assault Cannon Heavy Missile Launcher [Rating: 35] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Assault Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 1 | . . 1 . Weapon 2 | . . 1 1 Parts Attached 58 | 5 17 15 21 Power 11 | 1 6 3 1 Engine 9 | 1 5 3 . Core 2 | . 1 . 1 Reactor . | . . . . Propulsion 13 | 2 4 3 4 Treads 4 | 2 2 . . Leg 9 | . 2 3 4 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 13 | 1 3 4 5 Device 2 | . 1 . 1 Storage 5 | 1 2 . 2 Processor 4 | . . 2 2 Hackware 1 | . . 1 . Protection 1 | . . 1 . Artifact . | . . . . Weapon 21 | 1 4 5 11 Energy Gun . | . . . . Energy Cannon . | . . . . Ballistic Gun 8 | 1 4 1 2 Ballistic Cannon 8 | . . 4 4 Launcher 5 | . . . 5 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 19 | . 5 3 11 Power 4 | . 2 1 1 Propulsion 6 | . 2 1 3 Utility . | . . . . Weapon 9 | . 1 1 7 Highest Loss Streak 9 | . 2 2 9 To Critical Strikes 1 | . . . 1 Average Backups 7 | . 2 9 7 Power 1 | . 1 1 1 Propulsion 2 | . 1 2 1 Utility 1 | . . 2 2 Weapon 1 | . . 2 2 Tool/Special . | . . . . Unused Backups 11 | . . 5 6 Power 4 | . . 1 3 Propulsion 1 | . . 1 . Utility 5 | . . 3 2 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 94 | . 87 97 96 Engine 8 | . 12 11 2 Core 2 | . 1 . 6 Treads 5 | . 20 . . Leg 18 | . 7 20 26 Device 5 | . 10 1 6 Storage 10 | . 11 11 9 Processor 11 | . . 19 11 Ballistic Gun 7 | . 22 3 1 Ballistic Cannon 19 | . . 29 23 Launcher 2 | . . . 8 Peak Build Rating 35 | 5 9 20 35 Average Rating 18 | 4 6 18 29 On Entrance 8 | . 5 7 20 Avg Prop Armor Cover (%) 6 | . . . 6 Naked Turns . | . . . . Heaviest Build 89 | 9 89 29 60 Greatest Support 40 | 40 40 26 39 Greatest Overweight (x) 5 | . 4 5 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 25 | 8 25 10 25 Average Capacity 12 | 6 14 10 12 Most Carried 10 | 1 7 10 10 Average Carried 7 | . 2 9 7 Final Capacity 15 | 8 10 10 15 Final Carried 10 | 1 7 10 5 Class Distribution -------------------- 62% | Gunner 26% | Mutant 5% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 3059 | 211 477 1504 867 Remotely . | . . . . Salvage Created 3270 | . 899 1282 1089 Parts 199 | . 52 73 74 Haulers Intercepted 13 | . 2 6 5 Recyclers Shooed 2 | . 1 . 1 Parts Field Recycled 67 | . . . 67 Retrieved Matter 577 | . . . 577 Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 69 | . 18 27 24 Guns 21 | . 18 3 . Cannons 36 | . . 24 12 AOE 12 | . . . 12 Classes Destroyed 13 | . 6 4 3 Worker 14 | . 1 5 8 Builder 6 | . . 2 4 Tunneler 2 | . . . 2 Hauler 13 | . 2 6 5 Recycler 7 | . 2 3 2 Operator 1 | . . 1 . Watcher 11 | . 2 5 4 Swarmer 18 | . 6 10 2 Grunt 37 | . 12 12 13 Brawler 2 | . . . 2 Duelist 2 | . . 1 1 Sentry 9 | . . 4 5 Hunter 1 | . . . 1 Best Kill Streak 12 | . 4 8 12 Combat Bots Only 5 | . 3 4 5 Max Kills in Single Turn 4 | . 1 2 4 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 414 | . 139 108 167 Missed 107 | . 37 28 42 Hits 307 | . 102 80 125 Projectile 307 | . 102 80 125 Critical Strikes 11 | . 2 3 6 Damage Taken 4085 | . 1109 853 2123 Core 907 | . 231 97 579 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 182 | . . . 182 Core Remaining (%) 60 | 100 7 75 . Volleys Fired 313 | . 139 95 79 Largest 4 | . 2 3 4 Hottest 159 | . 40 111 159 Shots Fired 673 | . 187 279 207 Gun 250 | . 187 54 9 Cannon 398 | . . 225 173 Launcher 25 | . . . 25 Special . | . . . . Kinetic 648 | . 187 279 182 Thermal . | . . . . Explosive 25 | . . . 25 Electromagnetic . | . . . . Robot Hit Streak 10 | . 10 10 8 Robot Miss Streak 12 | . 9 12 6 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 320 | . 95 122 103 Core Hits 169 | . 48 52 69 Critical Kills 1 | . 1 . . Critical Parts Destroyed 1 | . 1 . . Critical Strikes 10 | . 2 2 6 Destroy 2 | . 2 . . Blast 8 | . . 2 6 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 7919 | . 938 2954 4027 Guns 1314 | . 929 336 49 Cannons 4952 | . . 2614 2338 Explosions 1640 | . . . 1640 Melee . | . . . . Ramming 13 | . 9 4 . Kinetic 6266 | . 929 2950 2387 Thermal . | . . . . Explosive 1640 | . . . 1640 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 115 | . . 49 66 Projectiles 92 | . . 49 43 Explosions 23 | . . . 23 Melee . | . . . . Knockbacks 30 | . . 12 18 Impact . | . . . . Kinetic 30 | . . 12 18 Secondary . | . . . . Self-Inflicted Damage 2 | . . . 2 Shots 1 | . . . 1 Rammed 1 | . 1 . . Targets Rammed 3 | . 1 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 553 | . 46 272 553 Average Temperature 113 | . 8 88 159 Received Heat Transfer 1569 | . 504 273 792 Effects 28 | . . 6 22 Shutdowns 2 | . . . 2 Energy Bleed 5 | . . 3 2 Interference 5 | . . 3 2 Matter Decay 3 | . . . 3 Short Circuit 5 | . . . 5 Damage (minor) 1 | . . . 1 Damage (major) 4 | . . . 4 Damage (core) 3 | . . . 3 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 1 2 Low Security (%) 74 | 100 100 65 63 Level 1 21 | . . 34 25 Level 2 3 | . . . 11 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 564 | . 86 324 564 Initial 131 | . . 12 131 Average 123 | . 26 147 184 Influence Increases 2489 | . 485 931 1073 Destroy 0b10 Robot/C 1380 | . 360 540 480 Destroy 0b10 Robot/NC 270 | . 35 110 125 Destroy Leader 378 | . 88 142 148 Successful Hack 14 | . 2 5 7 Disable Machine 105 | . . 60 45 Destroy Structure 312 | . . 59 253 Lose Combat Pursuer 30 | . . 15 15 Influence Decreases 1957 | . 455 648 854 Entered New Map 200 | . . 18 182 Time Decay 1577 | . 415 600 562 Lost Part 180 | . 40 30 110 Squads Dispatched 14 | . 4 4 6 Investigation 5 | . 2 2 1 Extermination . | . . . . Reinforcement 8 | . 2 2 4 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 7 | . 3 1 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 110 | . 32 42 36 Peak Tracking Total 5 | . 4 5 4 Tactical Retreats 2 | . . 1 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 6 | . 2 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 8 | . . 5 3 Max in Single Turn 2 | . . 1 2 Garrison Access 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 5 | . 1 1 3 Terminals 1 | . . 1 . Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Total Hacks 12 | . 3 3 6 Successful 8 | . 1 1 6 Failed 4 | . 2 2 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 3 | . . 3 . Fabricators . | . . . . Repair Stations 8 | . 3 . 5 Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access 1 | . . . 1 Terminal Hacks 1 | . . 1 . Hauler Manifests 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 6 | . 1 . 5 Scan Component 4 | . 1 . 3 Repair 2 | . . . 2 Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks 1 | . . . 1 Seal Access 1 | . . . 1 Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 1 1 2 Full Trace Events 2 | . . 1 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired . | . . . . Parts Repaired 2 | . . . 2 Time 76 | . . . 76 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2013 | . 1599 414 . Sensors 2013 | . 1599 414 . Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 7810 | 83 2135 3287 2305 Spaces Moved 3782 | 53 978 1541 1210 Core 10 | 8 . 2 . Treads 583 | 45 538 . . Legs 3189 | . 440 1539 1210 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 176 | 143 182 188 157 Slowest Speed 480 | 160 480 300 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 51 | 3 90 64 47 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 347 | . . 56 291 Melee . | . . . . Projectile 110 | . . 56 54 AOE 237 | . . . 237 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 4366 | 58 1161 1705 1442 Wait 119 | . 5 14 100 Move 3779 | 52 977 1540 1210 Hop . | . . . . Pick Up 32 | 1 12 12 7 Fast Attach 30 | 5 6 12 7 Attach 24 | . 4 6 14 Detach 4 | . . 4 . Swap 24 | . 8 6 10 Drop 38 | . 9 14 15 Fire 313 | . 139 95 79 Melee . | . . . . Ram . | . . . . Kick 2 | . . 2 . Crush 1 | . 1 . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 567 | -10/Materials | Core integrity fell below 50% 830 | -10/Materials | Core integrity fell below 20% 911 | -10/Materials | Discovered new exit (range 5) 953 | -10/Materials | Discovered new exit (range 16) 1599 | -10/Materials | Discovered new exit (range 16) 2158 | -10/Materials | Discovered new exit (range 10) 2219 | -10/Materials | Entered another Materials area 2219 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2924 | -9/Materials | Discovered new exit (range 15) 2942 | -9/Materials | Build established: Gunner 3708 | -9/Materials | Discovered new exit (range 7) 5506 | -9/Materials | Entered another Materials area 5506 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 5873 | -8/Materials | Garrison activated, responded to threat 6338 | -8/Materials | Repaired Imp. Aluminum Leg 7249 | -8/Materials | Repaired Adv. Assault Cannon 7521 | -8/Materials | Core integrity fell below 50% 7546 | -8/Materials | Core integrity fell below 20% 7580 | -8/Materials | Lost 9 parts (1p3n5w) 7811 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 07736_ R-06 Scavenger collects Transport Network Coupler. 07738_ Field Recycling Unit collects Adv. EMP Blaster, recycling 11 matter... 07740_ R-06 Scavenger collects Weight Redist. System. 07742_ Field Recycling Unit collects Ion Engine, recycling 6 matter... 07742_ K-01 Serf cleans the Neutrino Reactor. 07746_ Field Recycling Unit collects Adv. EMP Blaster, recycling 11 matter... 07755_ Acquired Med. Storage Unit. 07759_ U-05 Engineer lays Concrete. 07771_ Acquired Imp. Targeting Computer. 07808_ Penetrated by Slug. 07808_ Hvy. Missile Launcher destroyed. 07808_ Knocked back. 07811_ H-61 Shepherd calls for reinforcements. 07811_ ALERT: Hostile activity reported, dispatching reinforcements to area. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????#####???????????????????? | | ????????????????????????? #???????????????????? | | ????????????????????????? #????#??????????????? | | ?????????????????????????"" ???? #??????????????? | | ?????????????????????????Y ??? #??????????????? | | ?????????????????????????"" ??? #??????????????? | | ???????????????# ?????? ??# ##?????????????? | | #??????????????# #######+### #?????????????? | | ???????????????# %% #?????????????? | | ???????????????+ H +?????????????? | | ???????????????# @ #?????????????? | | ???????????????# #######+### #?????????????? | | ###????????????# #??# #???????????????????? | | # #??########### #??# "#???????????????????? | | ###### # #??# T#???????????????????? | | * + # #??# "#???????????????????? | | ###### # #??# #???????????????????? | | # ## # #??# #???????????????????? | | ## ## ########+#####????????????????? | | # ### # #????????????????? | | # """"" #????????????????? | | # ### + """"" #????????????????? | | ##### ##/### # [ """"" #????????????????? | | + # # #????????????????? | | # " # ######+#######????????????????? | | # " + ##### ######?????????????????? | | # " # ?????????????????? | | # ????????????????? | | """ # ????????????????? | | # * R" # ????????????????? | | "" # ####+#############??????????????????? | | ! # ## #???????????????????????????? | | ####### ## """ #???????????????????????????? | | ?????????# ## """ #??????????? ???????????????? | | ?????????# ## """ #?????????? ??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 12 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 41% | -8/Materials Adv. Assault Cannon | 23% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Throw Away The Key Challenges ------------ None Game ------ Seed BattleWeldingJoltstriker Manual? 0 Play Time 00:52:40 Cumulative 16.7 hours Start 2026.07.12 @ 19:51:44 End 2026.07.12 @ 20:42:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 143e2ffa-cab7-4cd5-a671-fbae2225924f