Cogmind - Beta 12 @@@ ROGUE MODE // 2024.01.28 @ 22:37:02 Player: tengan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (30) 150 Value Destroyed (1066) 1066 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2816 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 69/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Trap Scanner Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Compact Wheel > --- UTILITY ---------- Huge Storage Unit Signal Interpreter Seismic Detector > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Light Treads High-capacity Storage Unit High-capacity Storage Unit Trap Scanner Trap Scanner Small Laser Small Laser Small Laser Rocket Launcher [Rating: 24] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Signal Interpreter Weapon Small Laser Energy Gun Small Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Slashing Weapon Greatsword Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 1 | . . 1 . Weapon 1 | . . . 1 Parts Attached 50 | 7 8 10 25 Power 8 | 2 . 1 5 Engine 5 | 2 . 1 2 Core 3 | . . . 3 Reactor . | . . . . Propulsion 11 | 2 2 . 7 Treads 4 | . . . 4 Leg 4 | 2 . . 2 Wheel 2 | . 2 . . Hover . | . . . . Flight 1 | . . . 1 Utility 11 | 1 2 5 3 Device 3 | . . 1 2 Storage 7 | 1 2 4 . Processor 1 | . . . 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 20 | 2 4 4 10 Energy Gun 10 | 2 2 2 4 Energy Cannon . | . . . . Ballistic Gun 4 | . 1 1 2 Ballistic Cannon . | . . . . Launcher 4 | . 1 1 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 23 | . 1 2 20 Power 5 | . . 1 4 Propulsion 6 | . 1 . 5 Utility 1 | . . . 1 Weapon 11 | . . 1 10 Highest Loss Streak 11 | . 1 1 11 To Critical Strikes . | . . . . Average Slot Usage (%) 84 | . 91 82 81 Engine 9 | . 14 11 6 Core 4 | . . . 7 Treads 5 | . . . 9 Leg 7 | . 20 . 3 Wheel 9 | . 5 22 6 Device 6 | . . 11 8 Storage 13 | . 23 16 7 Processor 4 | . . . 8 Energy Gun 16 | . 20 19 12 Ballistic Gun 6 | . 6 2 8 Naked Turns . | . . . . Heaviest Build 104 | 12 27 88 104 Greatest Support 40 | 20 26 26 40 Greatest Overweight (x) 30 | . 2 3 30 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 25 | 8 10 25 25 Average Capacity 17 | 6 9 17 21 Most Carried 12 | 6 8 12 12 Average Carried 8 | 3 6 10 8 Final Capacity 25 | 8 10 25 5 Final Carried 12 | 6 8 12 1 Class Distribution -------------------- 57% | Mutant 30% | Gunner 7% | Scavenger-Gunner 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 952 | 215 199 102 436 Remotely . | . . . . Salvage Created 1171 | . 299 224 648 Parts 55 | . 12 13 30 Haulers Intercepted . | . . . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 28 | . 7 5 16 Melee 1 | . . . 1 Guns 20 | . 7 2 11 AOE 7 | . . 3 4 Classes Destroyed 5 | . 1 1 3 Worker 1 | . . . 1 Watcher 1 | . . . 1 Swarmer 5 | . . . 5 Grunt 18 | . 7 3 8 Sentry 5 | . . 2 3 Best Kill Streak 4 | . 3 3 4 Combat Bots Only 4 | . 3 3 4 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . 2 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3164 | . 485 257 2422 Core 736 | . 121 64 551 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 51 84 . Volleys Fired 97 | . 33 10 54 Largest 3 | . 2 2 3 Hottest 136 | . 80 96 136 Shots Fired 209 | . 66 20 123 Gun 199 | . 66 18 115 Cannon . | . . . . Launcher 10 | . . 2 8 Special . | . . . . Kinetic 62 | . 16 . 46 Thermal 130 | . 50 18 62 Explosive 10 | . . 2 8 Electromagnetic 7 | . . . 7 Robot Hit Streak 22 | . 6 22 12 Robot Miss Streak 4 | . 4 1 3 Penetration Max . | . . . . Secondary Targets 4 | . . . 4 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 143 | . 46 18 79 Core Hits 67 | . 18 9 40 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 3 | . . . 3 Burn 3 | . . . 3 Melee Attacks 7 | . . . 7 Impact . | . . . . Slashing 7 | . . . 7 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2443 | . 487 311 1645 Guns 1732 | . 487 174 1071 Cannons . | . . . . Explosions 549 | . . 137 412 Melee 162 | . . . 162 Ramming . | . . . . Kinetic 525 | . 80 . 445 Thermal 1092 | . 407 174 511 Explosive 549 | . . 137 412 Electromagnetic 115 | . . . 115 Impact . | . . . . Slashing 162 | . . . 162 Piercing . | . . . . Highest Corruption 2 | . 2 . . Average Corruption 2 | . 2 . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . 2 . . Message Errors 1 | . 1 . . Matter Fused 1 | . 1 . . Overload Shots . | . . . . Overflow Damage 37 | . . . 37 Projectiles . | . . . . Explosions 6 | . . . 6 Melee 31 | . . . 31 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 19 | . . . 19 Shots 1 | . . . 1 Rammed 3 | . . 1 2 Targets Rammed 4 | . 1 1 2 Kicked 1 | . 1 . . Crushed . | . . . . Highest Temperature 468 | . 420 102 468 Average Temperature 164 | . 151 43 190 Received Heat Transfer 1461 | . 270 111 1080 Effects 17 | . 4 . 13 Shutdowns 6 | . 1 . 5 Energy Bleed 3 | . . . 3 Interference 5 | . 2 . 3 Matter Decay 2 | . 1 . 1 Short Circuit 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 9 | . 4 2 3 Heat Transferred 2822 | . 925 400 1497 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 314 | . 145 199 314 Initial 83 | . . 12 83 Average 99 | . 28 137 129 Maximum Alert Level 1 | . . . 1 Low Security (%) 86 | 100 100 100 74 Level 1 13 | . . . 25 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 5 | . 1 . 4 Investigation 4 | . 1 . 3 Extermination . | . . . . Reinforcement 1 | . . . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 3 | . 1 . 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 53 | . 9 8 36 Peak Tracking Total 7 | . 3 3 7 Tactical Retreats 4 | . . . 4 Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 3 | . 1 1 1 Terminals 3 | . 1 1 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 11 | . 3 3 5 Successful 6 | . 2 1 3 Failed 5 | . 1 2 2 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 11 | . 3 3 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 6 | . 2 1 3 Record 1 | . . 1 . Alert Level 2 | . 1 . 1 Unreport Threat 1 | . . . 1 Maintenance Status 2 | . 1 . 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 2 | . . 1 1 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 2129 | 90 556 398 1085 Spaces Moved 1028 | 62 309 291 366 Core 105 | 5 . . 100 Treads 128 | . . . 128 Legs 296 | 57 209 . 30 Wheels 497 | . 100 291 106 Hover . | . . . . Flight 2 | . . . 2 Fastest Speed 50 | 50 90 90 50 Average Speed 160 | 114 134 118 223 Slowest Speed 1550 | 120 260 135 1550 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 40 22 23 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 9 | . . . 9 Terrain Destroyed 85 | . . 20 65 Melee . | . . . . Projectile . | . . . . AOE 85 | . . 20 65 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 1297 | 79 383 321 514 Wait 68 | . 28 1 39 Move 1025 | 61 308 290 366 Hop . | . . . . Pick Up 25 | 10 2 5 8 Fast Attach 13 | 3 1 2 7 Attach 19 | 3 3 2 11 Detach 4 | . 2 1 1 Swap 18 | 1 4 6 7 Drop 17 | 1 1 3 12 Fire 97 | . 33 10 54 Melee 7 | . . . 7 Ram 1 | . . 1 . Kick 1 | . 1 . . Crush 2 | . . . 2 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 91 | -11/Junkyard | Entered Materials 308 | -10/Materials | Build established: Mutant 603 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Entered another Materials area 647 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 849 | -9/Materials | Discovered new exit (range 5) 1045 | -9/Materials | Entered another Materials area 1045 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 1346 | -8/Materials | Build established: Gunner 1879 | -8/Materials | Lost 3 parts (1n2w) 2000 | -8/Materials | Core integrity fell below 50% 2061 | -8/Materials | Core integrity fell below 20% 2068 | -8/Materials | Lost 11 parts (3p2n1u5w) 2130 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 02037_ R-06 Scavenger collects Lgt. Assault Rifle. 02037_ K-01 Serf collects debris. 02038_ U-05 Engineer lays Concrete. 02038_ Acquired Lgt. Treads. 02038_ K-01 Serf collects debris. 02039_ Critical hit (Burn: +37). 02040_ U-05 Engineer lays Concrete. 02040_ R-06 Scavenger collects Trap Scanner. 02041_ U-05 Engineer lays Concrete. 02043_ Acquired 13 matter. 02043_ U-05 Engineer lays Concrete. 02044_ The unstable cave ceiling collapses. 02071_ Acquired 38 matter. 02075_ Acquired 29 matter. 02084_ Acquired Hvy. EM Pulse Gun. 02091_ G-47 Trooper destroyed. 02100_ Lgt. Treads destroyed. 02102_ G-50 Soldier misfires. 02102_ Hvy. EM Pulse Gun destroyed. 02103_ Acquired Corrupted Lgt. Nuclear Core. 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