Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.06 @ 16:29:22 Player: Occam Result: Destroyed by as-90287 with Assembled Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (15) 3000 Robots Destroyed (254) 1270 Value Destroyed (8035) 8035 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (956) 956 TOTAL SCORE: 15861 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 386 Met Data Miner 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -1741 Cogmind --------- Core Integrity 0/850 Matter 226/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (320) Ox2 Location -6/Deep Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (2) --- Medium Treads Improved Medium Treads > --- UTILITY (9) ------ Huge Storage Unit Graphene Brace GOLEM Unit > --- WEAPON (2) ------- Flak Cannon Makeshift Hammer > --- INVENTORY (25) --- Angular Momentum Engine Energy Well (350) Zionite Biocell (600) Structural Scanner Improved Hacking Suite Makeshift System Shield Authchip [Device] Improved System Restoration Module Improved System Restoration Module GOLEM Unit GOLEM Unit GOLEM Unit Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Assault Cannon Datajack Peak State ------------ > --- POWER ------------ Angular Momentum Engine Zionite Light DM Reactor > --- PROPULSION ------- Armored Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink Huge Storage Unit Advanced Particle Charger Improved Weapon Shielding Zionite Light Carapace Layered Light Armor Plating Layered Medium Armor Plating Graphene Brace Improved Hardlight Generator > --- WEAPON ----------- Proton Cannon Proton Cannon > --- INVENTORY -------- Micro Nuclear Core Angular Momentum Engine Medium Treads Wheel Compact Wheel Armored Wheel Energy Well Zionite Biocell Matter Compressor Structural Scanner Shield Generator Improved Hacking Suite Makeshift System Shield Authchip [Device] Improved System Restoration Module Improved System Restoration Module Hypervelocity Gauss Rifle Heavy Machine Gun Heavy Assault Cannon Flak Cannon Rocket Launcher Rocket Launcher Datajack Makeshift Hammer [Rating: 84] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Compact Wheel Treads Armored Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Utility Huge Storage Unit Device Advanced Heat Sink Storage Huge Storage Unit Processor Advanced Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Heavy Armor Plating Weapon Heavy Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . . . . Power 1 | . . . . . . 1 . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . Utility 7 | . . . 2 . 2 1 . . . . 2 . . . . Weapon . | . . . . . . . . . . . . . . . . Parts Attached 243 | 2 6 11 36 26 34 5 1 11 1 18 35 8 9 6 34 Power 22 | . . 1 4 2 3 1 . . . 1 4 2 1 1 2 Engine 16 | . . 1 4 2 3 1 . . . . 4 . . 1 . Core 4 | . . . . . . . . . . . . 2 1 . 1 Reactor 2 | . . . . . . . . . . 1 . . . . 1 Propulsion 50 | . 2 3 9 8 7 . . 1 . 3 10 . . . 7 Treads 31 | . 2 3 8 6 4 . . . . 3 2 . . . 3 Leg . | . . . . . . . . . . . . . . . . Wheel 18 | . . . 1 2 2 . . 1 . . 8 . . . 4 Hover 1 | . . . . . 1 . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 82 | 1 2 4 7 5 15 2 1 4 1 9 13 3 2 3 10 Device 50 | 1 . 1 3 4 5 1 1 3 1 7 11 2 1 3 6 Storage 9 | . 2 2 2 . 1 . . . . . . . . . 2 Processor 5 | . . 1 1 . 1 1 . . . . 1 . . . . Hackware 1 | . . . . . . . . . . . 1 . . . . Protection 17 | . . . 1 1 8 . . 1 . 2 . 1 1 . 2 Artifact . | . . . . . . . . . . . . . . . . Weapon 89 | 1 2 3 16 11 9 2 . 6 . 5 8 3 6 2 15 Energy Gun 17 | . . 1 5 4 1 1 . 1 . 1 3 . . . . Energy Cannon 11 | . . . 2 . . . . . . 1 1 1 . 1 5 Ballistic Gun 22 | 1 . 1 6 3 1 . . 2 . 1 1 1 3 . 2 Ballistic Cannon 12 | . 2 1 . . 4 1 . 1 . 1 1 . . . 1 Launcher 11 | . . . . 1 . . . 2 . 1 . 1 2 . 4 Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 13 | . . . 3 3 . . . . . . 2 . 1 1 3 Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 3 | . . . . . 3 . . . . . . . . . . Unidentified Prototypes 11 | . . 1 3 . . 1 . . . 1 . . . 1 4 Parts Lost 61 | . 1 2 3 3 2 . . 3 . 10 12 3 1 . 21 Power 9 | . . 1 . . . . . . . 2 2 . 1 . 3 Propulsion 10 | . . . 1 1 . . . 1 . 1 2 . . . 4 Utility 32 | . . . 2 2 2 . . 1 . 5 8 2 . . 10 Weapon 10 | . 1 1 . . . . . 1 . 2 . 1 . . 4 Highest Loss Streak 17 | . 1 2 2 1 2 . . 3 . 4 7 3 1 . 17 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 100 99 99 82 84 84 85 92 76 86 98 99 99 95 Engine 9 | . 14 14 10 11 8 15 15 15 15 9 10 3 . 4 5 Core 1 | . . . . . . . . . . . . 9 12 8 1 Treads 10 | . 27 28 15 10 9 7 7 7 7 10 6 6 6 6 5 Wheel 6 | . . . 6 10 8 7 7 6 7 3 5 6 6 6 5 Device 20 | . 14 10 19 21 16 16 15 14 15 19 31 32 27 25 25 Storage 8 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 Processor 5 | . . 3 4 . 2 13 15 15 15 4 3 6 6 6 4 Hackware 1 | . . . . . . . . . . . 5 6 6 6 . Protection 9 | . . . 9 11 15 7 7 7 7 7 3 4 11 13 17 Energy Gun 3 | . . 2 9 10 2 . . 1 7 3 1 . . . . Energy Cannon 1 | . . . 5 . . . . . . 1 1 . . . 4 Ballistic Gun 5 | . 18 2 6 10 2 . . 1 7 2 . 5 7 6 5 Ballistic Cannon 3 | . 9 23 . . 6 7 7 5 . 3 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 159 | 14 32 32 102 100 132 133 133 133 127 159 128 120 128 131 149 Greatest Support 60 | 20 40 40 40 20 56 16 16 16 16 48 60 16 16 16 58 Greatest Overweight (x) 12 | . . . 8 8 8 8 8 8 7 9 12 7 7 8 12 Average Overweight (x) 6 | . . . 4 7 7 7 8 7 7 4 6 6 7 7 10 Largest Inventory Capacity 25 | 8 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 8 14 15 21 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 6 15 15 25 25 25 25 25 25 20 20 25 25 25 25 25 Average Carried 22 | 6 11 14 20 24 24 24 25 23 20 16 21 24 24 25 24 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 15 13 25 24 25 25 25 20 20 15 25 25 25 25 20 Class Distribution -------------------- 60% | Mutant 32% | Scavenger-Mutant 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Mutant | -6/Deep Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Matter Collected 5839 | 256 491 289 530 478 947 224 114 483 . 383 379 414 280 10 561 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 9347 | 134 595 152 1981 1469 1387 257 85 534 . 725 749 297 263 . 719 Parts 501 | 11 52 16 110 84 89 22 2 27 . 16 49 9 3 . 11 Haulers Intercepted 18 | . 2 . 5 6 4 1 . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 51 | . . . . . . . 9 22 . 14 . 2 2 2 . Prevented 1 | . . . . . . . 1 . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Combat Hostiles Destroyed 206 | . 13 9 30 22 26 6 3 20 . 13 11 6 7 . 40 Melee 2 | . . . . . . . . . . . . . . . 2 Guns 85 | . 12 1 21 22 14 . . 3 . 7 3 . 2 . . Cannons 59 | . 1 8 9 . 11 6 3 11 . 3 4 . . . 3 AOE 49 | . . . . . . . . 6 . 2 . 6 4 . 31 Classes Destroyed 27 | 2 6 3 1 . 3 1 2 1 . . 3 . 1 . 4 Worker 11 | . 3 2 1 2 2 . . . . . 1 . . . . Builder 21 | . 2 1 4 4 2 1 . . . . 7 . . . . Tunneler 3 | 2 . 1 . . . . . . . . . . . . . Hauler 18 | . 2 . 5 6 4 1 . . . . . . . . . Recycler 6 | 1 . . 3 1 . . . . . . 1 . . . . Mechanic 2 | . . . . . . . . 1 . 1 . . . . . Operator 5 | . . . . . 3 2 . . . . . . . . . Watcher 15 | . 3 . 5 2 5 . . . . . . . . . . Swarmer 32 | . 6 3 4 3 3 2 . 5 . . . 6 . . . Saboteur 1 | . . . . . . . . . . . 1 . . . . Grunt 58 | . 7 . 12 8 11 2 2 10 . 3 . . 3 . . Brawler 3 | . . . . . 1 1 . . . . . . 1 . . Duelist 11 | . . . 4 . . . . 2 . 5 . . . . . Sentry 37 | . . 2 10 11 9 . . 1 . 1 3 . . . . Demolisher 2 | . . 2 . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . 2 . . . . Hunter 11 | . . . . . 2 . . 1 . 4 2 . 2 . . Programmer 3 | . . . . . . 1 . . . . 2 . . . . Heavy 1 | . . . . . . . . . . . 1 . . . . Enhanced Grunt 2 | . . . . . . . . . . . . . . . 2 Z-Light 2 | . . . . . . . . . . . . . . . 2 Packrat 3 | . . . . . . . . . . 1 . 2 . . . Samaritan 3 | . . . . . . . 1 . . . . 2 . . . Thief 2 | . . . . . . . 1 1 . . . . . . . Assembler 1 | . . . . . . . . . . . . . . . 1 Assembled 38 | . . 2 . . . . . . . . . . . . 36 Golem 2 | . . . . . . . . . . . . . . . 2 Fireman 2 | . . . . . . . . . . . . . . . 2 Mutant 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 30 | 2 9 6 8 6 5 4 2 7 . 7 4 3 4 . 30 Combat Bots Only 29 | . 7 3 5 5 3 3 2 7 . 7 4 3 4 . 29 Max Kills in Single Turn 12 | 1 2 2 3 2 2 1 1 2 . 2 1 2 1 . 12 Gunslinging 1 | . 1 . 1 . . . . 1 . . . . . . . Exploded 12 | . . . . . . . . 2 . 2 . 2 1 . 12 Melee 1 | . . . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Hostile Shots Fired 1288 | . 72 54 105 103 124 11 6 132 . 215 207 9 37 . 213 Missed 333 | . 17 15 25 21 32 3 1 30 . 58 63 1 9 . 58 Damage Taken 11962 | . 386 690 891 755 758 94 51 1120 . 2857 1374 100 226 . 2660 Core 1579 | . 63 79 110 95 74 14 . 113 . 177 229 14 23 . 588 Absorbed by Shields 1427 | . . . . 98 293 . 19 223 . 34 118 32 132 . 478 Redirected to Shielding 111 | . . . . . . . . . . . . . 36 . 75 Ignored by Resistances 3833 | . 126 190 256 256 303 28 19 388 . 808 459 40 103 . 857 Regen/Repaired (Parts) 293 | . . . 60 218 15 . . . . . . . . . . Core Remaining (%) 66 | 100 . 43 . 48 86 . . . . 56 . . . . . Volleys Fired 638 | 9 57 31 106 75 111 18 13 49 . 57 40 21 14 . 37 Largest 2 | 2 2 2 2 2 2 1 1 2 . 2 2 2 2 . 2 Hottest 165 | 40 70 79 136 122 89 60 60 89 . 151 165 165 66 . 150 Shots Fired 1072 | 18 114 62 208 149 167 18 13 56 . 104 69 21 24 . 49 Gun 688 | 18 108 10 146 148 112 . . 14 . 66 35 13 12 . 6 Cannon 333 | . 6 52 62 . 55 18 13 34 . 35 34 3 . . 21 Launcher 51 | . . . . 1 . . . 8 . 3 . 5 12 . 22 Special . | . . . . . . . . . . . . . . . . Kinetic 587 | 18 114 57 52 70 111 18 13 41 . 43 11 12 12 . 15 Thermal 422 | . . 5 156 78 56 . . 7 . 58 58 4 . . . Explosive 51 | . . . . 1 . . . 8 . 3 . 5 12 . 22 Electromagnetic 12 | . . . . . . . . . . . . . . . 12 Robot Hit Streak 57 | 7 14 11 48 57 33 7 16 20 . 32 26 20 13 . 13 Robot Miss Streak 6 | 1 3 3 6 1 3 1 . 2 . 2 1 1 1 . 4 Penetration Max 1 | . . . . . . . . 1 . 1 1 . . . . Secondary Targets 17 | . 4 . 4 4 1 . . 1 . 2 . . 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . 1 . 1 . . 1 . . Shots Hit Robots 884 | 15 82 40 167 128 135 15 13 49 . 87 66 17 22 . 48 Core Hits 514 | 5 40 17 84 48 48 10 5 39 . 50 19 15 18 . 116 Critical Kills 4 | 1 . . . 1 1 . . . . . . . 1 . . Critical Parts Destroyed 7 | . 1 . . 2 . . . . . 1 2 . . . 1 Critical Strikes 58 | 1 1 2 4 16 15 3 1 4 . 6 3 . 1 . 1 Burn 34 | . . . 4 13 10 . . 2 . 4 1 . . . . Destroy 7 | 1 1 . . 2 1 . . . . 1 . . 1 . . Blast 13 | . . 2 . . 4 3 1 2 . 1 . . . . . Smash 4 | . . . . 1 . . . . . . 2 . . . 1 Melee Attacks 56 | . . . 5 5 . . . . . . 17 . 4 5 20 Impact 56 | . . . 5 5 . . . . . . 17 . 4 5 20 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . 1 . . . . . . . . . . 5 Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 28214 | 157 947 766 3012 2621 4225 749 635 2675 . 3144 2263 881 1027 . 5112 Guns 9966 | 157 841 114 1950 2487 1707 . . 290 . 1280 690 244 145 . 61 Cannons 10071 | . 92 651 1062 . 2518 749 635 1308 . 1193 1206 137 . . 520 Explosions 6618 | . . . . 58 . . . 1077 . 671 . 500 769 . 3543 Melee 1544 | . . . . 76 . . . . . . 367 . 113 . 988 Ramming 15 | . 14 1 . . . . . . . . . . . . . Kinetic 11199 | 157 933 692 567 873 3097 749 635 1458 . 938 410 218 145 . 327 Thermal 8809 | . . 73 2445 1614 1128 . . 140 . 1712 1486 163 . . 48 Explosive 6257 | . . . . 58 . . . 1077 . 494 . 364 769 . 3495 Electromagnetic 390 | . . . . . . . . . . . . 136 . . 254 Impact 1544 | . . . . 76 . . . . . . 367 . 113 . 988 Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . . . 1 . . . Average Corruption 1 | . . . . . . . . . . . . 1 . . . Corruption Purged 1 | . . . . . . . . . . . . 1 . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 1 | . . . . . . . . . . . . 1 . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 1332 | . . 20 40 76 224 21 61 98 . 137 281 36 20 . 318 Projectiles 734 | . . 20 40 . 224 21 61 98 . 124 143 . . . 3 Explosions 176 | . . . . . . . . . . 13 . 36 . . 127 Melee 422 | . . . . 76 . . . . . . 138 . 20 . 188 Knockbacks 63 | . 2 7 . 1 7 1 4 14 . 3 2 . . . 22 Impact 10 | . . . . 1 . . . . . . 1 . . . 8 Kinetic 49 | . 2 7 . . 7 1 4 11 . 3 1 . . . 13 Secondary 4 | . . . . . . . . 3 . . . . . . 1 Self-Inflicted Damage 172 | . . . . 26 . . . . . 74 . 48 . . 24 Shots 7 | . . . . 1 . . . . . 3 . 2 . . 1 Rammed 4 | . 2 1 . . . . . . . . 1 . . . . Targets Rammed 4 | . 2 1 . . . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 398 | . 27 135 264 108 285 398 165 273 . 373 183 45 . . 322 Average Temperature 78 | . 11 41 89 17 73 209 80 96 . 112 44 16 . . 104 Received Heat Transfer 2888 | . 168 72 360 314 345 . 30 323 . 610 192 . 55 . 419 Effects 7 | . . . 3 . . . . 3 . . . . . . 1 Interference 6 | . . . 3 . . . . 3 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . . . . . . . 2 Parts Fried 14 | . . . . 1 . . . . . . 8 1 3 . 1 Impact Corruptions 15 | . . . . 2 . . . . . . 6 . 1 . 6 Robots Melted 3 | . . . . . 1 . . . . 1 1 . . . . Combat Hostiles 3 | . . . . . 1 . . . . 1 1 . . . . Parts Melted 30 | . . . 12 9 1 . . . . 3 5 . . . . Heat Transferred 14954 | . . 185 4870 3700 2701 . . 407 . 1419 1572 50 . . 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . 1 . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . . . . 1 . 2 . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Peak Influence 420 | 15 332 85 279 420 395 128 . . . . 162 . . . . Initial 50 | . 8 24 . 3 50 . . . . . . . . . . Average 90 | 7 120 49 100 132 102 36 . . . . 32 . . . . Maximum Alert Level 2 | . 1 . 1 2 1 . . . . . . . . . . Low Security (%) 85 | 100 92 100 85 72 75 100 . . . . 100 . . . . Level 1 13 | . 7 . 14 23 24 . . . . . . . . . . Level 2 . | . . . . 3 . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 3 . 3 4 2 4 . 1 . 1 4 . . . . Investigation 13 | . 3 . 3 4 1 2 . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . 1 . . . . Reinforcement 5 | . . . . . 1 1 . . . . 3 . . . . Assault 2 | . . . . . . . . 1 . 1 . . . . . Garrison . | . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Distress Signals 8 | . 1 . 2 . 3 . . . . . 2 . . . . Communications Jammed 1 | . . . . . . . . . . . 1 . . . . Distress Signals 1 | . . . . . . . . . . . 1 . . . . Times Spotted 289 | . 19 9 37 29 44 6 5 24 . 18 17 4 7 . 70 Peak Tracking Total 37 | . 7 3 5 5 4 3 3 7 . 10 7 3 4 . 37 Tactical Retreats 12 | . . . . . . . 3 . . . 2 . . . 7 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Traps Triggered 10 | . 1 . 1 4 2 1 . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 26 | . . . . . 26 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 5 | . . . . . 5 . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . . 1 Traps Extracted 5 | . . . . . 5 . . . . . . . . . . Installed 2 | . . . . . . . . . . . . . . . 2 Triggered 2 | . . . . . . . 1 . . 1 . . . . . Most Traps Carried 3 | . . . . . 3 2 2 2 2 2 2 2 2 2 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Disabled 13 | . 3 . . 2 4 . . 1 . . . . 1 . 2 Max in Single Turn 1 | . 1 . . 1 1 . . 1 . . . . 1 . 1 Garrison Access 3 | . . . . 1 1 . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Machines Accessed 69 | . 11 . 14 16 11 5 . . 4 . 5 2 1 . . Terminals 43 | . 8 . 11 12 6 3 . . . . 3 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Repair Stations 6 | . 1 . 1 2 2 . . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . . . . . . Scanalyzers 3 | . . . 1 . 2 . . . . . . . . . . Garrison Access 5 | . . . . 1 1 1 . . . . 2 . . . . Total Hacks 200 | . 27 . 46 34 40 11 . . 28 . 11 2 1 . . Successful 129 | . 18 . 25 19 27 4 . . 28 . 5 2 1 . . Failed 70 | . 9 . 20 15 13 7 . . . . 6 . . . . Catastrophic 10 | . 1 . 2 2 1 3 . . . . 1 . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . Manual 89 | . 21 . 26 8 20 5 . . . . 8 . . 1 . Terminals 122 | . 23 . 35 24 26 6 . . . . 8 . . . . Fabricators 3 | . . . . . . 3 . . . . . . . . . Repair Stations 20 | . 2 . 6 6 6 . . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . . . . . . Scanalyzers 10 | . . . 4 . 6 . . . . . . . . . . Garrison Access 10 | . . . . 3 2 2 . . . . 3 . . . . Terminal Hacks 83 | . 12 . 13 13 13 . . . 28 . 1 2 1 . . Record 12 | . . . . . . . . . 11 . . 1 . . . Part Schematic 13 | . . . 1 . 2 . . . 10 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . Robot Analysis 9 | . 4 . 4 . 1 . . . . . . . . . . Prototype ID Bank 9 | . 1 . 3 1 1 . . . 3 . . . . . . Open Door 5 | . . . . 3 . . . . . . . 1 1 . . Level Access Points 2 | . . . 1 . 1 . . . . . . . . . . Branch Access Points 4 | . 1 . 1 . 1 . . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . . . . . . Alert Level 7 | . 1 . . 4 2 . . . . . . . . . . Unreport Threat 4 | . . . . 3 1 . . . . . . . . . . Locate Traps 8 | . 3 . 2 1 2 . . . . . . . . . . Hauler Manifests 4 | . 1 . 1 1 1 . . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . . . . . . Fabricator Hacks 2 | . . . . . . 2 . . . . . . . . . Network Status 1 | . . . . . . 1 . . . . . . . . . Load Schematic 1 | . . . . . . 1 . . . . . . . . . Repair Station Hacks 14 | . 1 . 4 4 5 . . . . . . . . . . Scan Component 8 | . 1 . 2 2 3 . . . . . . . . . . Repair 6 | . . . 2 2 2 . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 9 | . . . 4 . 5 . . . . . . . . . . Insert Component 4 | . . . 2 . 2 . . . . . . . . . . Analyze 5 | . . . 2 . 3 . . . . . . . . . . Garrison Access Hacks 3 | . . . . 1 1 . . . . . 1 . . . . Seal Access 3 | . . . . 1 1 . . . . . 1 . . . . Unauthorized Hacks 18 | . 5 . 4 1 3 2 . . . . 3 . . . . Terminals 13 | . 3 . 3 . 3 1 . . . . 3 . . . . Botnet 13 | . 3 . 3 . 3 1 . . . . 3 . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . Recompile 1 | . . . . . . 1 . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 1 . . . . . . . . . . . Tunnel 4 | . 2 . 1 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 48 | . 9 . 11 11 9 4 . . . . 4 . . . . Full Trace Events 7 | . . . 3 3 . 1 . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . 4 . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . 3 . 4 . . . 10 . . . . 12 . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 6 | . . . 2 2 2 . . . . . . . . . . Time 340 | . . . 140 32 168 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . . 2 . 2 . . . . . . . . . . Part Schematics Acquired 4 | . . . 2 . 2 . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total Allies 17 | . . . . 10 . . . . . 1 . . . 6 . Largest Group 10 | . . . . 10 5 . . . . 1 . . . 6 6 Highest-Rated Group 296 | . . . . 88 48 . . . . 96 . . . 296 296 Highest-Rated Ally 96 | . . . . 16 16 . . . . 96 . . . 96 96 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 128 | . . . . 41 20 . . . . 2 . . . . 65 Total Damage 1701 | . . . . 379 157 . . . . 47 . . . . 1118 Kills 26 | . . . . 7 3 . . . . 1 . . . . 15 Allies Corrupted 2 | . . . . . . . . . . . . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Robot Analysis Total 9 | . 4 . 4 . 1 . . . . . . . . . . Derelict Logs Recovered 9 | . . 1 . . . . 2 . . 2 . 1 1 2 . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Turns Passed 23850 | 67 1342 1209 2950 1867 3651 833 739 1803 250 1133 1552 871 1118 2197 2268 Spaces Moved 9974 | 26 727 568 1300 728 1419 333 313 770 122 351 590 413 514 1042 758 Core . | . . . . . . . . . . . . . . . . Treads 2066 | . 698 568 571 1 2 . . . . 151 68 . . . 7 Legs 55 | 26 29 . . . . . . . . . . . . . . Wheels 7853 | . . . 729 727 1417 333 313 770 122 200 522 413 514 1042 751 Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 160 160 190 190 205 220 205 205 205 145 190 205 205 145 Average Speed 203 | 120 158 160 188 204 206 219 220 216 205 256 215 197 205 205 246 Slowest Speed 480 | 120 160 160 240 480 320 220 220 220 205 325 325 205 205 220 320 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 64 | 2 98 97 95 94 98 7 42 72 73 52 12 65 59 82 78 Regions Visited 15 Branch Regions 10 Pre-discovered Areas 9 | . 2 1 1 1 . . 1 . 1 . . . . 2 . Known Exits Taken 14 | . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . . . . Scrap Searched 12 | . . 1 . . . . 1 4 . 1 . 3 . 2 . Spaces Dug 32 | . . . 3 11 . . . . . 5 11 . . 2 . Terrain Destroyed 224 | . . . 3 11 14 6 3 52 . 21 16 28 45 2 23 Melee 12 | . . . 3 . . . . . . . 7 . . 2 . Projectile 52 | . . . . . 14 6 3 12 . 6 9 . 1 . 1 AOE 160 | . . . . 11 . . . 40 . 15 . 28 44 . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Dat Pro Fac Low Low Zio Dee Total 12304 | 44 815 806 1603 948 1970 411 344 832 122 469 760 448 552 1097 1083 Wait 1081 | 8 4 186 85 98 308 41 18 . . 36 38 . . 41 218 Move 9959 | 25 726 567 1299 727 1418 332 312 769 121 350 589 412 513 1041 758 Hop . | . . . . . . . . . . . . . . . . Pick Up 126 | . 14 4 37 6 23 6 . 1 . 3 21 4 3 . 4 Fast Attach 71 | 1 . 1 9 4 15 3 . 1 . 8 13 2 4 4 6 Attach 79 | . 3 4 10 4 12 2 . 6 . 9 13 3 . . 13 Detach 38 | . . . 4 1 8 2 . 1 . 5 7 1 3 . 6 Swap 93 | 1 3 6 17 18 7 . 1 4 1 1 9 3 5 2 15 Drop 131 | . 6 6 31 10 42 7 . 1 . . 12 2 6 4 4 Fire 638 | 9 57 31 106 75 111 18 13 49 . 57 40 21 14 . 37 Melee 56 | . . . 5 5 . . . . . . 17 . 4 5 20 Ram 1 | . . . . . . . . . . . 1 . . . . Kick . | . . . . . . . . . . . . . . . . Crush 3 | . 2 1 . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap 28 | . . . . . 26 . . . . . . . . . 2 Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion (discovered 2 exits: *Dee / *Pro) -6/Deep Caves (discovered 1 exit: *Pro) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 2) 68 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 301 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 13) 582 | -10/Materials | Destroyed 7 combat bots 648 | -10/Materials | Discovered new exit (range 15) 1040 | -10/Materials | Discovered new exit (range 12) 1043 | -10/Materials | Discovered new exit (range 14) 1313 | -10/Materials | Identified exit to Mines 1410 | -10/Materials | Entered Mines 1546 | -10/Mines | Learned location of Zion (-6) 1652 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1656 | -10/Mines | Found Prototype Device 1656 | -10/Mines | Identified Exp. Sensor Array 1679 | -10/Mines | Assembled infested the area 1684 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2157 | -10/Mines | Core integrity fell below 50% 2235 | -10/Mines | Discovered new exit (range 16) 2272 | -10/Mines | Discovered new exit (range 15) 2329 | -10/Mines | Identified exit to Materials 2619 | -10/Mines | Entered Materials 2619 | -9/Materials | Evolved 2 slots: Utility x2 2717 | -9/Materials | Build established: Scavenger-Mutant 3034 | -9/Materials | Repaired Beam Rifle 3078 | -9/Materials | Build established: Mutant 3143 | -9/Materials | Repaired Exp. Sensor Array 3252 | -9/Materials | Discovered new exit (range 4) 3948 | -9/Materials | Discovered new exit (range 7) 4209 | -9/Materials | Central database locked down 4483 | -9/Materials | Identified exit to Materials 5035 | -9/Materials | Identified exit to Mines 5035 | -9/Materials | Identified exit to Storage 5569 | -9/Materials | Entered Storage 6939 | -9/Storage | Discovered exit to Materials (range 15) 6969 | -9/Storage | Core integrity fell below 50% 7156 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 7219 | -9/Storage | Repaired Imp. Treads 7280 | -9/Storage | Lost 5 allies 7332 | -9/Storage | Repaired Hrd. Light Armor Plating 7436 | -9/Storage | Entered Materials 7436 | -8/Materials | Accompanied by 5 allies 7436 | -8/Materials | Evolved 2 slots: Utility x2 7457 | -8/Materials | Build established: Commander-Mutant 7564 | -8/Materials | Lost 4 allies 7821 | -8/Materials | Build established: Mutant 8286 | -8/Materials | Identified exit to Factory 8360 | -8/Materials | Build established: Scavenger-Mutant 8846 | -8/Materials | Build established: Mutant 9938 | -8/Materials | Repaired Broken Exp. Sensor Array 9971 | -8/Materials | Repaired Shield Generator 11087 | -8/Materials | Entered Factory 11087 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 11727 | -7/Factory | Discovered new exit (range 15) 11802 | -7/Factory | Identified exit to Lower Caves 11920 | -7/Factory | Entered Lower Caves 12410 | -7/Lower Caves | Learned Factory terminal intel 12470 | -7/Lower Caves | Discovered new exit (range 5) 12481 | -7/Lower Caves | Identified exit to Lower Caves 12659 | -7/Lower Caves | Entered another Lower Caves area 14019 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14084 | -7/Lower Caves | Destroyed 7 combat bots 14089 | -7/Lower Caves | Lost 3 parts (1n1u1w) 14254 | -7/Lower Caves | Encountered a Warlord checkpoint 14345 | -7/Lower Caves | Discovered new exit (range 11) 14370 | -7/Lower Caves | Identified exit to Data Miner 14462 | -7/Lower Caves | Entered Data Miner 14462 | -7/Data Miner | Discovered new exit (range 6) 14501 | -7/Data Miner | Met Data Miner 14553 | -7/Data Miner | Learned location of Section 7 (-2) 14553 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 14588 | -7/Data Miner | Received God Mode back door access code from Data Miner 14649 | -7/Data Miner | Identified exit to Proximity Caves 14712 | -7/Data Miner | Entered Proximity Caves 15005 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 15047 | -6/Proximity Caves | Escorted by Enhanced Grunt 15076 | -6/Proximity Caves | Lost 4 parts (1p3u) 15083 | -6/Proximity Caves | Destroyed 7 combat bots 15163 | -6/Proximity Caves | Lost 4 parts (1p2u1w) 15567 | -6/Proximity Caves | Learned Factory garrison access intel 15600 | -6/Proximity Caves | Identified exit to Factory 15845 | -6/Proximity Caves | Entered Factory 15845 | -6/Factory | Evolved 2 slots: Utility x2 15846 | -6/Factory | Loaded intel: 28 terminal locations 15847 | -6/Factory | Loaded intel: 4 garrison access locations 16150 | -6/Factory | Build established: Hacker-Mutant 16672 | -6/Factory | Build established: Hacker-Skirmisher 16779 | -6/Factory | Cargo convoy interrupted 16871 | -6/Factory | Lost 7 parts (1p1n5u) 17057 | -6/Factory | Identified exit to Lower Caves 17057 | -6/Factory | Identified exit to Extension 17119 | -6/Factory | Build established: Hacker-Mutant 17195 | -6/Factory | Lost 4 parts (1p1n2u) 17397 | -6/Factory | Entered Lower Caves 17439 | -6/Lower Caves | Lost 3 parts (2u1w) 17481 | -6/Lower Caves | Build established: Scavenger-Mutant 17874 | -6/Lower Caves | Learned Factory trap positions 18234 | -6/Lower Caves | Discovered new exit (range 9) 18264 | -6/Lower Caves | Identified exit to Lower Caves 18268 | -6/Lower Caves | Entered another Lower Caves area 18293 | -6/Lower Caves | Discovered new exit (range 15) 18320 | -6/Lower Caves | Identified exit to Factory 18770 | -6/Lower Caves | Learned Factory stockpile data 19081 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 19365 | -6/Lower Caves | Discovered new exit (range 11) 19383 | -6/Lower Caves | Identified exit to Zion 19386 | -6/Lower Caves | Entered Zion 19401 | -6/Zion | Learned 4 Factory zone layouts 19444 | -6/Zion | Given A8's code to call for help 19708 | -6/Zion | Discovered new exit (range 9) 19724 | -6/Zion | Identified exit to Proximity Caves 20331 | -6/Zion | Received a visual enhancement algorithm 20576 | -6/Zion | Found Prototype Device 20576 | -6/Zion | Identified Bomb Factory No. 2 20722 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 20804 | -6/Zion | Gained Derelict followers 21526 | -6/Zion | Discovered new exit (range 5) 21528 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 21552 | -6/Zion | Enhanced Grunt warped into view, answering call for help 21565 | -6/Zion | Enhanced Grunt warped into view, answering call for help 21579 | -6/Zion | Identified exit to Deep Caves 21583 | -6/Zion | Entered Deep Caves 21583 | -6/Deep Caves | Accompanied by 6 allies 22311 | -6/Deep Caves | Z-Facility disabled 23053 | -6/Deep Caves | Discovered new exit (range 7) 23069 | -6/Deep Caves | Identified exit to Proximity Caves 23320 | -6/Deep Caves | Spotted AG-03032 23366 | -6/Deep Caves | Destroyed AG-03032 23452 | -6/Deep Caves | Spotted AG-27623 23520 | -6/Deep Caves | Lost 3 parts (3u) 23717 | -6/Deep Caves | Triggered Deep Caves wall 23717 | -6/Deep Caves | Spotted AS-34161 23717 | -6/Deep Caves | Spotted AS-56925 23733 | -6/Deep Caves | Destroyed AS-34161 23735 | -6/Deep Caves | Core integrity fell below 50% 23747 | -6/Deep Caves | Exposed GOLEM chamber 23752 | -6/Deep Caves | Destroyed 29 combat bots 23755 | -6/Deep Caves | Destroyed AG-27623 23774 | -6/Deep Caves | Core integrity fell below 20% 23783 | -6/Deep Caves | Found GOLEM Unit 23797 | -6/Deep Caves | Found GOLEM Unit 23807 | -6/Deep Caves | Found GOLEM Unit 23828 | -6/Deep Caves | Lost 17 parts (3p4n6u4w) 23838 | -6/Deep Caves | Found GOLEM Unit 23851 | -6/Deep Caves | Destroyed by as-90287 with Assembled Gauss Rifle Last Messages --------------- 23832_ as-84040 destroyed. 23834_ Discarded Asb. Alloy Leg. 23834_ Penetrated by Slug. 23834_ A GOLEM Unit tumbles out of the Wall Chamber. 23838_ Acquired GOLEM Unit. 23840_ GOLEM Unit beginning Asb. Flux Generator integration. 23840_ Penetrated by Slug. 23840_ A GOLEM Unit tumbles out of the Wall Chamber. 23841_ Slug penetrates Wall Chamber. 23841_ A GOLEM Unit tumbles out of the Wall Chamber. 23843_ as-81191 knocked back. 23843_ Penetrated by Slug. 23845_ as-52838 knocked back. 23845_ Slug penetrates as-52838. 23847_ as-81191 knocked back. 23847_ as-81191 destroyed. 23847_ AG-19030 knocked back. 23849_ GOLEM Unit springs to life. 23850_ AG-93488 GOLEM Unit beginning Asb. Alloy Leg integration. 23851_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????? | | ???????????? ????????????????????? | | ??????????? ??????????????????? | | ??????????" ???????????????? | | ?????????? #?#?????????????? | | ????????? # # ????????????? | | ?????????? # # #???????????? | | ?????????? # #?##????????? | | ?????????? # #? #????????? | | ?????????? #? #????????? | | ????????""" #? #????????? | | ????????" ## #????????? | | ????????" # ####????## | | ????????" ???## | | ??????### #???## | | ??????#G G #????# | | ??????# G ###????# | | ??????# "G #????# | | ??????#" @ G ;;###???## | | ???????"" / # # #????# | | ??????### ! ### ####?# | | ???"""" / # #?## | | ??" a / ####??# | | ??" * = ###?## | | ??" / ### | | ??" a = #### | | ??" g ##?# | | ??" ! #?## | | ??" == = #?## | | ??""""" = ### | | ??????### ] ## | | ????????"" = ] ## # | | ?????????" ] ## # | | ?????????" ## | | ?????????" ] ## | | ?????????" ] ## | | ????????# ] ## | | ????????" # | | ????????" # | | ?????????? | | ?????????"" | | ????????? * | | ?????????" ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 40 Energy Capacity 505 Matter Stores 510 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 12 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 40 Resistance: EX 20 Resistance: EM 45 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 25 Offensive Hacking 21 Authchip Count 1 Trap Extractor Capacity 4 Item Schematics ----------------- Shield Generator | -9/Materials | Hacked Structural Scanner | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Trap Extractor | -8/Materials | Hacked Exp. Sensor Array | -8/Materials | Scanalyzed Lgt. Assault Rifle | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Imp. Trap Scanner | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Force Field | -6/Zion | Archive KE Penetrator | -6/Zion | Archive Enh. Optical Array | -6/Zion | Archive EM Disruption Field | -6/Zion | Archive Tesla Rifle | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Mak. Hover Unit | -6/Zion | Archive Adv. Cooling System | -6/Zion | Archive Hyp. Coil Gun | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free X-82 Rainmaker | -6/Zion | Archive A-02 Transporter | -6/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionThunderScanner Manual? 0 Play Time 03:18:46 Cumulative 196.1 hours Start 2024.04.06 @ 12:28:20 End 2024.04.06 @ 16:29:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 142 Rogue 0 Adventurer 142 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 67 Achievement% 58 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 5f7563ad-6af1-4d0e-bebd-0ba66979e604