Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 21:57:50 Player: C0GU55Y Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (22) 4400 Robots Destroyed (129) 645 Value Destroyed (4432) 4432 Prototype IDs (52) 1040 Alien Tech Used (2) 400 Bonus (2307) 2307 TOTAL SCORE: 17224 Bonus ------- High Alert Combat Kills 207 Follower Combat Kills 731 Entered DSFs 500 Aligned with FarCom 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -31 Cogmind --------- Core Integrity 0/1450 Matter 96/300 Energy 79/100 System Corruption 29% Temperature Cool (45) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- Advanced Target Analyzer Core Analyzer Advanced System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- GAL Module Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Heavy Armored Exoskeleton Impulse Thruster Q-thruster > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Advanced Trap Scanner Advanced Melee Analysis Suite Advanced Target Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer Improved Armor Integrity Analyzer Improved System Shield Advanced System Shield > --- WEAPON ----------- Improved Arc Thrower Advanced Datajack Enhanced Force Lance > --- INVENTORY -------- Heavy Armored Exoskeleton GAL Module [Rating: 143] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Armored Leg Wheel Compact Wheel Hover Unit Backup Propulsion III Flight Unit Nuclear Pulse Thruster Utility Experimental Sensor Array Device Experimental Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Experimental Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Backup Laser III Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Katana Piercing Weapon Enhanced Force Lance Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Slots Evolved 16 | . . . . . 4 2 . . . . 2 . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 4 | . . . . . 1 . . . . . 1 . . . . 1 . . . . 1 . Utility 10 | . . . . . 2 2 . . . . 1 . . . 2 1 . . . . 1 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Parts Attached 142 | 7 2 7 1 . 24 16 4 2 8 3 . 6 . 6 17 10 4 1 3 1 . 20 Power 11 | 1 . 2 . . 3 2 . . . . . . . . 1 . . . 1 . . 1 Engine 7 | 1 . 2 . . 2 1 . . . . . . . . 1 . . . . . . . Core 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . 1 . . 1 Propulsion 33 | 2 1 1 . . 3 1 1 1 . 3 . 3 . 2 6 3 1 . . . . 5 Treads 13 | 1 . 1 . . 2 . . 1 . . . 1 . . 4 2 . . . . . 1 Leg 3 | . . . . . . . . . . 2 . . . . . . . . . . . 1 Wheel 7 | 1 1 . . . 1 1 1 . . . . . . 2 . . . . . . . . Hover 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . Flight 7 | . . . . . . . . . . . . 2 . . . 1 1 . . . . 3 Utility 62 | 2 1 1 1 . 6 8 2 1 8 . . 1 . 2 9 4 2 1 2 1 . 10 Device 20 | 1 . . . . 3 5 1 . 1 . . 1 . . 4 1 . . . . . 3 Storage 6 | 1 1 . . . 1 1 . . . . . . . . . . . . 1 . . 1 Processor 24 | . . . . . . 2 . 1 6 . . . . . 3 3 2 1 . 1 . 5 Hackware 7 | . . . . . . . . . 1 . . . . 2 2 . . . 1 . . 1 Protection 5 | . . 1 1 . 2 . 1 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 36 | 2 . 3 . . 12 5 1 . . . . 2 . 2 1 3 1 . . . . 4 Energy Gun 8 | . . . . . 2 3 . . . . . 1 . . . 1 . . . . . 1 Energy Cannon 6 | . . . . . 3 1 . . . . . . . . . 2 . . . . . . Ballistic Gun 8 | 2 . 1 . . 3 . . . . . . . . 2 . . . . . . . . Ballistic Cannon 4 | . . . . . 1 . 1 . . . . 1 . . 1 . . . . . . . Launcher 6 | . . 2 . . 2 1 . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Unidentified Prototypes 19 | . . . . . 6 2 . . 5 . . . . . . 2 . . 3 1 . . Parts Lost 46 | . . . . . 4 2 5 . . 5 . . . . 8 4 . . . 3 1 14 Power 3 | . . . . . 1 1 . . . . . . . . 1 . . . . . . . Propulsion 17 | . . . . . . . 4 . . 4 . . . . 2 3 . . . 1 . 3 Utility 22 | . . . . . 3 1 1 . . 1 . . . . 3 1 . . . 2 1 9 Weapon 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 Highest Loss Streak 7 | . . . . . 2 2 3 . . 1 . . . . 6 4 . . . 2 1 7 To Critical Strikes 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Average Backups 6 | 3 7 9 8 8 10 13 9 4 3 2 2 2 3 3 2 3 4 4 4 3 3 1 Power . | . 1 1 1 1 . . . . . . . . . . . . . . . 1 1 . Propulsion . | 1 2 1 1 1 . . . . . . . . . . . 1 . . . . . . Utility 1 | . 2 4 4 4 3 1 2 1 . . . . . . . . 1 1 1 1 1 . Weapon 3 | 1 2 2 2 2 5 10 6 3 2 2 2 2 3 2 1 1 2 2 1 1 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 16 | . 1 2 1 . 6 . 1 . 2 . . . . . . . . 1 1 . . 1 Power . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . 1 . . . 1 . . . . . . . . . . . . . . . . 1 Utility 3 | . . 1 . . . . 1 . 1 . . . . . . . . . . . . . Weapon 10 | . . 1 1 . 5 . . . 1 . . . . . . . . 1 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 69 | . 99 100 100 100 97 94 58 13 40 61 40 75 80 90 75 34 17 28 35 33 21 41 Engine 3 | . 14 14 14 14 2 3 4 . . . . 4 6 6 4 . . . . . . . Core 1 | . . . . . 6 1 . . . . . . . . . . . . . . . . Treads 6 | . 13 14 14 14 8 7 . 3 7 2 . 4 6 6 5 12 . . . . . . Leg 1 | . . . . . . . . . . 10 6 6 6 1 . . . . . . . . Wheel 6 | . 14 14 14 14 18 15 8 . . . . . . 10 . . . . . . . . Hover 1 | . . . . . . . . . 5 6 . . . . 7 . . . . . . . Device 8 | . 14 . . . 9 19 13 7 7 7 6 11 13 9 7 5 . . . . . 4 Storage 5 | . 14 14 14 14 9 14 9 . . . . . . . . . . . . . . . Processor 10 | . . . . . . 7 2 2 15 23 20 20 20 20 14 15 13 23 26 24 17 22 Hackware 3 | . . . . . . . . . 3 7 6 6 6 14 17 . . . 2 5 4 5 Protection 4 | . . 14 14 14 16 . 2 . . . . . . . . . . . . . . . Energy Gun 2 | . . . . . 4 3 3 . . . . 11 13 10 2 . . . . . . . Energy Cannon 1 | . . . . . 3 5 1 . . . . . . . . . . . . . . . Ballistic Gun 6 | . 28 15 28 14 11 7 . . . 1 . . . 8 7 . . . . . . . Ballistic Cannon 1 | . . . . . 1 3 7 . . . . 3 . . 1 . . . . . . . Launcher 1 | . . 12 . 14 1 1 . . . . . . . . . . . . . . . . Peak Build Rating 143 | 7 7 11 11 12 45 46 56 15 48 67 57 78 73 77 98 58 22 29 49 42 27 143 Average Rating 39 | 5 6 9 10 12 31 40 30 12 30 53 43 69 73 73 77 38 17 25 35 34 26 68 On Entrance 30 | . 7 7 10 11 12 36 42 11 15 48 43 43 73 73 77 35 13 22 29 42 27 25 Avg Prop Armor Cover (%) 20 | 13 13 9 9 9 5 7 8 32 33 31 . 21 24 13 20 44 . . . . . 20 Naked Turns 65 | . . . . . . . 1 . . . . . . . 64 . . . . . . . Heaviest Build 76 | 14 19 24 22 24 57 56 76 1 8 11 11 18 9 15 31 9 . . 4 4 . 76 Greatest Support 108 | 16 16 16 16 16 32 32 28 3 8 36 16 16 16 70 23 108 4 4 4 4 3 90 Greatest Overweight (x) 6 | 1 1 1 1 1 1 1 6 . 2 3 . 1 . 1 3 . . . . . . 1 Average Overweight (x) . | . . 1 1 1 1 1 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 20 Average Capacity 8 | 7 9 10 10 10 13 15 11 5 5 5 5 5 5 5 5 5 5 5 5 5 5 6 Most Carried 15 | 7 9 10 10 10 15 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 4 5 Average Carried 7 | 4 7 9 9 10 12 14 10 5 4 4 4 4 5 4 4 4 4 4 4 4 4 3 Final Capacity 15 | 8 10 10 10 10 15 15 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 15 | 7 9 10 10 10 14 15 5 5 5 5 5 5 5 5 4 5 5 5 5 4 4 1 Class Distribution -------------------- 47% | Mutant 19% | Skirmisher 11% | Scout 10% | Tank 3% | Hacker-Skirmisher 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Scout | -6/Proximity Caves Mutant | -6/Factory Skirmisher | -6/Waste Skirmisher | -6/Factory Hacker-Skirmisher | -6/DSF Hacker-Scout | -5/Factory Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Matter Collected 4006 | 294 73 482 . 34 1128 234 489 21 84 80 . 343 . 118 188 104 239 . . 35 . 60 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4582 | 83 142 131 . 30 2130 371 465 . . 726 . . . . 234 125 . . . . . 145 Parts 233 | 5 8 14 . 1 107 19 18 . . 30 . . . . 10 11 . . . . . 10 Haulers Intercepted 11 | . 1 . . . 5 4 . . . . . . . . 1 . . . . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 67 | . . . . . . . 27 . . 29 . . . . . . 11 . . . . . Prevented 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Combat Hostiles Destroyed 91 | . 2 6 . 2 32 7 10 . . 17 . . . . 4 6 . . . . . 5 Melee 5 | . . . . . . . . . . . . . . . . 4 . . . . . 1 Guns 48 | . 2 2 . . 17 2 3 . . 17 . . . . 4 1 . . . . . . Cannons 12 | . . . . . 6 . 5 . . . . . . . . 1 . . . . . . AOE 25 | . . 4 . 2 9 5 1 . . . . . . . . . . . . . . 4 Classes Destroyed 17 | 2 3 2 . . 6 2 1 . . 1 . . . . . . . . . . . . Worker 12 | . . 1 . . 7 2 . . . . . . . . 2 . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Tunneler 4 | 1 . . . 1 1 . . . . . . . . . 1 . . . . . . . Hauler 11 | . 1 . . . 5 4 . . . . . . . . 1 . . . . . . . Recycler 6 | 1 . . . . 5 . . . . . . . . . . . . . . . . . Watcher 4 | . 1 . . . 2 1 . . . . . . . . . . . . . . . . Swarmer 27 | . . 4 . 2 . 4 3 . . 8 . . . . . 2 . . . . . 4 Cutter 6 | . . . . . 4 . . . . . . . . . . 2 . . . . . . Saboteur 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Grunt 34 | . 2 2 . . 17 1 5 . . 5 . . . . 2 . . . . . . . Brawler 5 | . . . . . 3 . 1 . . 1 . . . . . . . . . . . . Duelist 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . . Protector 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Sentry 7 | . . . . . 6 . . . . 1 . . . . . . . . . . . . Hunter 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Programmer 6 | . . . . . . 1 . . . . . . . . 2 2 . . . . . 1 Behemoth 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 10 | 2 3 3 . 3 10 6 5 . . 5 . . . . 3 3 . . . . . 4 Combat Bots Only 7 | . 2 3 . 2 7 4 5 . . 5 . . . . 3 3 . . . . . 4 Max Kills in Single Turn 4 | 1 1 2 . 3 3 2 1 . . 2 . . . . 1 1 . . . . . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 2 2 2 1 . . . . . . . . . . . . . . 4 Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Hostile Shots Fired 924 | . 5 12 . 2 65 42 88 10 . 83 . . . 3 144 206 9 . . 50 8 197 Missed 353 | . 1 4 . 1 15 14 25 7 . 36 . . . 1 62 85 8 . . 17 3 74 Hits 571 | . 4 8 . 1 50 28 63 3 . 47 . . . 2 82 121 1 . . 33 5 123 Melee 10 | . . . . . 3 . . . . . . . . . . 7 . . . . . . Projectile 561 | . 4 8 . 1 47 28 63 3 . 47 . . . 2 82 114 1 . . 33 5 123 AOE 6 | . . . . . 3 . . . . . . . . . 1 2 . . . . . . Critical Strikes 31 | . . . . . 5 1 3 . . 2 . . . 1 . 8 . . . 1 . 10 Part Disruptions 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Damage Taken 11547 | . 48 121 . 9 1151 688 1369 23 . 570 . . . 35 1526 2346 13 . . 651 129 2868 Core 3813 | . . 9 . . 93 59 494 23 . 91 . . . . 319 559 13 . . 553 128 1472 Absorbed by Shields 62 | . . . . . . . . . . . . . . . 29 . . . . . . 33 Regen/Repaired (Parts) 19 | . . . . . . . . . 11 . . 8 . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 96 83 . . . . 4 . . . 100 68 . . . . . 90 . Volleys Fired 242 | 6 13 11 . 1 75 28 28 . 1 . . 45 . 2 24 3 . . 1 3 . 1 Largest 3 | 2 2 2 . 2 3 3 3 . 1 . . 2 . 1 3 1 . . 1 1 . 1 Hottest 155 | 40 40 50 . 53 95 140 155 . 30 . . 81 . 25 134 88 . . 7 7 . 52 Shots Fired 586 | 12 26 18 . 2 196 67 79 . 1 68 6 49 . 2 52 3 . . 1 3 . 1 Gun 372 | 12 26 12 . 1 124 40 27 . . 68 6 10 . 2 43 1 . . . . . . Cannon 168 | . . . . . 48 20 49 . 1 . . 39 . . 9 2 . . . . . . Launcher 42 | . . 6 . 1 24 7 3 . . . . . . . . . . . . . . 1 Special 4 | . . . . . . . . . . . . . . . . . . . 1 3 . . Kinetic 406 | 12 26 12 . 1 117 27 53 . . 68 6 39 . 2 43 . . . . . . . Thermal 90 | . . . . . 39 18 12 . 1 . . 10 . . 9 1 . . . . . . Explosive 33 | . . 6 . 1 18 7 . . . . . . . . . . . . . . . 1 Electromagnetic 53 | . . . . . 22 15 14 . . . . . . . . 2 . . . . . . Robot Hit Streak 18 | 2 7 3 . . 15 15 18 . . 13 8 5 . 1 5 2 . . 3 6 . 7 Robot Miss Streak 7 | 1 2 2 . 2 4 3 5 . . 1 3 1 . 1 6 7 . . . . . . Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 . . . . . . . Secondary Targets 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Autonomous 136 | . . . . . 45 . 16 . . 68 6 . . . 1 . . . . . . . Shots Hit Robots 366 | 7 20 8 . . 140 39 50 . . 53 3 6 . 1 26 2 . . 1 3 . 7 Core Hits 205 | 3 8 8 . 3 85 22 20 . . 27 1 2 . . 16 4 . . . . 1 5 Critical Kills 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . . 1 . . . . 2 . . . . . . . Critical Strikes 10 | . . . . . 2 1 2 . . 1 . . . . 3 . . . . . . 1 Meltdown 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Destroy 4 | . . . . . . . . . . 1 . . . . 3 . . . . . . . Blast 4 | . . . . . 2 . 2 . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Melee Attacks 18 | . . . . . 10 . . . . . . . . . . . . . . . . 8 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 10 | . . . . . 10 . . . . . . . . . . . . . . . . . Piercing 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Sneak Attacks 6 | . . . . . 5 . . . . . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 12086 | 82 190 330 . 164 4731 1439 1452 . . 1628 76 79 . 20 896 75 . . . 3 5 916 Guns 5756 | 82 190 65 . . 1975 470 616 . . 1628 76 79 . 20 528 27 . . . . . . Cannons 1967 | . . . . . 945 254 618 . . . . . . . 122 28 . . . . . . Explosions 3573 | . . 265 . 164 1406 715 218 . . . . . . . 245 . . . . . . 560 Melee 759 | . . . . . 405 . . . . . . . . . . . . . . . . 354 Ramming 31 | . . . . . . . . . . . . . . . 1 20 . . . 3 5 2 Kinetic 5662 | 82 190 65 . . 1874 272 882 . . 1628 76 . . 20 573 . . . . . . . Thermal 1784 | . . . . . 923 460 218 . . . . 79 . . 77 27 . . . . . . Explosive 2739 | . . 265 . 164 1032 473 . . . . . . . . 245 . . . . . . 560 Electromagnetic 1111 | . . . . . 497 234 352 . . . . . . . . 28 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing 405 | . . . . . 405 . . . . . . . . . . . . . . . . . Piercing 354 | . . . . . . . . . . . . . . . . . . . . . . 354 Highest Corruption 29 | . . . . . 5 . 2 2 2 . . . . . 6 7 7 7 7 11 4 29 Average Corruption 5 | . . . . . 5 . 1 2 2 . . . . . 3 4 7 7 7 9 4 17 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Effects 96 | . . . . . 39 . 4 4 2 . . . . . 5 6 8 4 1 8 . 15 Message Errors 19 | . . . . . 7 . 2 2 . . . . . . 1 1 1 . 1 1 . 3 Matter Fused 22 | . . . . . 8 . . 1 . . . . . . . 2 3 1 . 2 . 5 Heat Flow Errors 13 | . . . . . 5 . 1 . 1 . . . . . . 1 2 1 . 2 . . Energy Discharges 18 | . . . . . 9 . . . 1 . . . . . 1 2 1 . . 1 . 3 Parts Fused 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . Data Loss (minor) 9 | . . . . . 3 . 1 . . . . . . . 2 . 1 1 . 1 . . Data Loss (major) 5 | . . . . . 2 . . 1 . . . . . . . . . . . 1 . 1 Misfires 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Weapon Failures 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Overload Shots 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Effects 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Overflow Damage 330 | . . 11 . . 34 243 17 . . . . . . . . . . . . . . 25 Projectiles 25 | . . . . . 21 . 4 . . . . . . . . . . . . . . . Explosions 280 | . . 11 . . 13 243 13 . . . . . . . . . . . . . . . Melee 25 | . . . . . . . . . . . . . . . . . . . . . . 25 Knockbacks 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 344 | . . 29 . . 81 141 57 . . . . . . . . 4 . . . 1 2 29 Shots 11 | . . 1 . . 4 2 3 . . . . . . . . . . . . . . 1 Rammed 14 | . . . . . . . . . . . . . . . 1 10 . . . 1 1 1 Targets Rammed 18 | . . . . . . . . . . . . . . . 1 14 . . . 1 1 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 4 | . . . . . . . . . . . . . . . . 4 . . . . . . Highest Temperature 645 | . 6 21 . . 351 160 645 . 447 . . 36 . . 162 257 163 125 . 223 . . Average Temperature 110 | . 6 15 . . 76 39 236 . 186 . . 19 . . 66 118 80 66 . 113 . . Received Heat Transfer 1143 | . 24 36 . . 333 81 333 6 . 120 . . . . 75 27 . . . . 18 90 Effects 27 | . . . . . . . 26 . 1 . . . . . . . . . . . . . Shutdowns 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Interference 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . 1 . 1 . . . . . . . . . . . . . Damage (minor) 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Damage (major) 11 | . . . . . . . 11 . . . . . . . . . . . . . . . Damage (core) 4 | . . . . . . . 4 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . 1 2 1 . . . . . . . . . . . . . . . Heat Transferred 2372 | . . . . . 1236 433 333 . . . . 222 . . 111 37 . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Maximum Alert Level 3 | . . . . . 2 2 . . . . . . . 1 3 1 . . . . . . Low Security (%) 50 | 100 100 100 . 100 11 . . . . . 100 100 100 55 34 . . . . . 100 100 Level 1 27 | . . . . . 44 52 . . . . . . . 44 20 100 . . . . . . Level 2 21 | . . . . . 44 47 . . . . . . . . 38 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . 7 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 720 | 5 40 91 . 89 688 661 . . . . 64 14 . 231 720 349 . . . . . 142 Initial 294 | . . . . . 18 294 . . . . 60 . . 2 121 294 . . . . . . Average 216 | 1 5 28 . 68 382 419 . . . . 21 . . 147 361 290 . . . . . 7 Influence Increases 5016 | 10 54 300 . 89 1247 670 300 105 . 475 4 43 3 269 956 260 15 . . . . 216 Destroy 0b10 Robot/C 2180 | . 40 200 . 60 660 120 200 . . 340 . . . 120 220 120 . . . . . 100 Destroy 0b10 Robot/NC 200 | 10 10 5 . 5 105 40 . . . . . . . . 25 . . . . . . . Destroy Leader 440 | . 4 40 . 10 174 30 40 . . 30 . . . 20 52 20 . . . . . 20 Allied During Kill 179 | . . 20 . 4 12 . . . . . . . . 105 38 . . . . . . . Successful Hack 63 | . . . . . 26 26 . . . . . . 3 . 8 . . . . . . . Disable Machine 705 | . . 15 . . 90 210 . . . . . . . 15 375 . . . . . . . Anti-Garrison Action 150 | . . . . . . 150 . . . . . . . . . . . . . . . . Destroy Structure 514 | . . 20 . 10 165 94 . . . . 4 43 . 9 148 . . . . . . 21 Partial Spotted 45 | . . . . . . . . . . . . . . . . 30 . . . . . 15 Lose Combat Pursuer 540 | . . . . . 15 . 60 105 . 105 . . . . 90 90 15 . . . . 60 Influence Decreases 4919 | 10 54 242 58 40 648 966 537 103 117 378 101 43 . 41 585 554 321 2 . . . 119 Entered New Map 1287 | . . . 58 . 31 354 131 23 117 . 37 . . 1 110 308 115 2 . . . . Time Decay 2803 | 10 54 202 . 40 537 362 356 80 . 338 64 43 . . 276 206 206 . . . . 29 Lost Part 360 | . . . . . 40 20 50 . . 40 . . . . 80 40 . . . . . 90 Lost Ally 240 | . . 40 . . 40 80 . . . . . . . 40 40 . . . . . . . Purge Threat 229 | . . . . . . 150 . . . . . . . . 79 . . . . . . . Squads Dispatched 35 | . 1 . . . 10 3 . . . 1 1 . . 1 5 5 . . . . 2 6 Investigation 5 | . . . . . 2 . . . . . . . . . 2 1 . . . . . . Extermination 6 | . . . . . . 1 . . . . . . . . 2 1 . . . . . 2 Reinforcement 15 | . 1 . . . 3 . . . . . 1 . . 1 . 3 . . . . 2 4 Assault 5 | . . . . . 1 2 . . . 1 . . . . 1 . . . . . . . Garrison 4 | . . . . . 4 . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Distress Signals 7 | . 1 . . . 2 . . . . 1 . . . . 1 . . . . . 1 1 Communications Jammed 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Distress Signals 3 | . . . . . . . . . . . . . . . 3 . . . . . . . Times Spotted 229 | . 5 10 . 2 39 24 14 5 . 27 1 4 . 5 33 17 4 1 . 6 6 26 Peak Tracking Total 16 | . 4 3 . 3 7 6 5 7 . 7 1 2 . 2 9 8 3 1 . 4 4 16 Tactical Retreats 20 | . . . . . 1 . 3 3 . 3 . . . . 3 5 1 . . . . 1 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Traps Triggered 18 | . 3 . . . 4 2 . . . . 1 . . 3 2 1 . . . . . 2 Indirectly 3 | . . . . . 3 . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Machines Disabled 48 | . . 1 . . 6 15 . . . . . . . 1 25 . . . . . . . Max in Single Turn 8 | . . 1 . . 1 5 . . . . . . . . 8 . . . . . . . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Machines Accessed 39 | . 2 2 1 . 5 3 1 1 1 1 2 . 1 . 4 1 . 1 8 . . 5 Terminals 17 | . 1 1 . . 4 3 . 1 . 1 . . 1 . 3 1 . . . . . 1 Fabricators 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . 1 . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . 1 . . . . . . . . . . 2 Total Hacks 98 | . 5 5 1 . 18 9 1 1 3 1 3 . 1 . 16 3 . 1 24 . . 6 Successful 66 | . 1 2 1 . 11 4 1 1 3 1 3 . 1 . 10 1 . 1 24 . . 1 Failed 32 | . 4 3 . . 7 5 . . . . . . . . 6 2 . . . . . 5 Catastrophic 5 | . . . . . 1 . . . . . . . . . . 1 . . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 26 | . . 2 1 . 11 5 . 1 . . . . . . 4 2 . . . . . . Terminals 52 | . 2 4 . . 16 9 . 1 . 1 . . 1 . 14 3 . . . . . 1 Fabricators 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . 1 . . . . . . . . . . 3 Terminal Hacks 46 | . . 2 1 . 4 1 1 1 3 1 . . 1 . 5 1 . 1 24 . . . Record 13 | . . . . . . . . 1 . . . . . . . . . . 12 . . . Part Schematic 7 | . . . . . . . . . 3 . . . . . . . . . 4 . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Open Door 4 | . . 1 . . . . 1 . . 1 . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Branch Access Points 2 | . . . . . 2 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . . 2 1 . . . . . . Unreport Threat 2 | . . . . . . 1 . . . . . . . . 1 . . . . . . . Hauler Manifests 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Registered Components 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 . . . . . 2 . . . . . . . . . . . Insert Component 1 | . . . . . . . . . . . 1 . . . . . . . . . . . Retrieve Study 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Seal Access 2 | . . . . . . . . . . . 1 . . . . . . . . . . 1 Unauthorized Hacks 11 | . . . . . 5 3 . . . . . . . . 3 . . . . . . . Terminals 11 | . . . . . 5 3 . . . . . . . . 3 . . . . . . . Track 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Botnet 8 | . . . . . 3 3 . . . . . . . . 2 . . . . . . . Operators 2 | . . . . . 1 . . . . . . . . . 1 . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 20 | . 2 1 . . 4 3 . 1 . . . . . . 4 1 . . . . . 4 Full Trace Events 2 | . . . . . . . . . . . . . . . 1 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 67 | . . . . . . . . . . . . . . . 67 . . . . . . . Total Robot Build Rating 4 | . . . . . . . . . . . . . . . 4 . . . . . . . Part Schematics Acquired 22 | . . . . . . . . . 18 . . . . . . . . . 4 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 3 | . . . . . 2 . . . . . 1 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Total Allies 23 | . . 3 . . . . . . . . . 19 . . 1 . . . . . . . Largest Group 19 | . . 3 1 1 1 . . . . . . 19 8 8 4 . . . . . . . Highest-Rated Group 702 | . . 40 16 16 16 . . . . . . 702 256 256 150 . . . . . . . Highest-Rated Ally 50 | . . 16 16 16 16 . . . . . . 50 50 50 50 . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 270 | . . 20 . 2 15 11 . . . . . 166 . 39 17 . . . . . . . Total Damage 6010 | . . 217 . 13 127 . . . . . . 3568 . 925 1160 . . . . . . . Kills 27 | . . 4 . 1 1 . . . . . . 7 . 6 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Active Infowar (turns) 5492 | 38 403 . . . 89 23 319 165 591 948 219 823 12 219 704 200 232 124 78 59 . 246 Optics 34 | . . . . . . . . . . . . . . . 34 . . . . . . . Sensors 3664 | . . . . . . 23 319 165 591 948 219 823 12 219 145 200 . . . . . . Terrain 122 | . . . . . . . . . . . . . . . 122 . . . . . . . Traps 246 | . . . . . . . . . . . . . . . . . . . . . . 246 Seismic 530 | 38 403 . . . 89 . . . . . . . . . . . . . . . . . Decoding 877 | . . . . . . . . . 264 120 . . . . . . 232 124 78 59 . . Machine Analysis 2988 | . . . . . . . . . 117 948 219 823 12 219 650 . . . . . . . Jamming 105 | . . . . . . . . . . . . . . . 105 . . . . . . . Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . . . Derelict Logs Recovered 11 | . . . . . . . 1 1 3 2 . . . . . . 2 2 . . . . Drone Launches 16 | . . . . . 6 10 . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Turns Passed 10371 | 95 407 589 255 92 1653 836 816 165 611 948 219 823 12 219 815 420 423 124 78 185 85 501 Spaces Moved 11213 | 63 312 444 219 75 1118 663 904 324 1004 865 163 517 12 163 749 692 1044 345 187 400 141 809 Core 4481 | 4 . . . . . . 580 324 991 571 . 136 . . 267 689 175 . . 249 141 354 Treads 59 | . . . . . . . . . . . . . . 56 . 3 . . . . . . Legs 635 | . . . . . . . . . . 56 163 342 12 23 . . . . . . . 39 Wheels 3396 | 59 312 444 219 75 1118 663 324 . . . . . . 84 98 . . . . . . . Hover 674 | . . . . . . . . . 13 238 . 39 . . 384 . . . . . . . Flight 1968 | . . . . . . . . . . . . . . . . . 869 345 187 151 . 416 Fastest Speed 35 | 50 100 115 115 115 105 105 50 50 50 50 105 50 105 80 50 50 35 35 35 35 50 40 Average Speed 75 | 97 110 115 115 115 112 105 78 50 51 64 119 123 105 111 90 50 37 35 35 44 50 49 Slowest Speed 200 | 100 115 115 115 115 115 105 180 50 150 200 120 175 105 160 171 170 50 35 35 50 50 140 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . . . . 1 3 . . . . Potential Cave-ins 5 | . . . . . . . . . . . . 5 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 52 | 4 44 84 62 22 89 20 93 53 85 70 5 96 . 96 18 20 98 43 62 51 7 27 Regions Visited 22 Branch Regions 11 Pre-discovered Areas 5 | . . . . . . . . . . 1 . . . . . . . 1 3 . . . Known Exits Taken 10 | . . . . . . 1 . . 1 1 . . 1 . 1 1 1 1 1 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 . 1 1 . . . . . . . . . . . . 1 . Scrap Searched 19 | . . 1 . 1 . . 3 2 2 3 . . . . . . 4 1 . 2 . . Spaces Dug 28 | . . . . . 1 . . . . . . 26 . . . . . . . . . 1 Terrain Destroyed 492 | . . 21 . 12 217 119 23 . . 33 5 27 . . 28 . . . . . . 7 Melee 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 Projectile 132 | . . . . . 41 . 23 . . 33 5 27 . . 3 . . . . . . . AOE 358 | . . 21 . 12 175 119 . . . . . . . . 25 . . . . . . 6 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -4 -4 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Was Fac DSF Fac Fac Upp Upp Zhi Pro Res Res Total 12731 | 82 347 506 222 78 1397 753 964 325 1095 1256 188 653 11 196 845 750 1073 346 198 406 154 886 Wait 817 | . 8 34 . 2 84 17 5 . 70 381 23 78 . 8 31 24 23 . . . 13 16 Move 11185 | 62 311 443 218 74 1117 662 903 323 1003 864 163 516 11 162 748 692 1041 338 186 399 140 809 Hop 4 | . . . . . . . . . . . . . . . . . 1 3 . . . . Pick Up 78 | 7 4 4 1 . 30 8 7 . 2 . . 1 . 1 4 1 1 2 2 . . 3 Fast Attach 115 | 7 6 1 . . 10 10 2 2 9 3 . 4 . 10 17 8 4 1 4 1 . 16 Attach 52 | . . . . . 18 4 6 . 1 4 1 1 . 1 5 4 . . 1 1 . 5 Detach 24 | . . . . . 5 2 2 . 2 4 1 1 . . 1 4 1 . . . . 1 Swap 42 | . 2 6 1 1 17 10 3 . . . . 1 . . 1 . . . . . . . Drop 110 | . 3 7 2 . 31 12 8 . 7 . . 6 . 6 10 1 2 2 3 1 . 9 Fire 242 | 6 13 11 . 1 75 28 28 . 1 . . 45 . 2 24 3 . . 1 3 . 1 Melee 18 | . . . . . 10 . . . . . . . . . . . . . . . . 8 Ram 6 | . . . . . . . . . . . . . . . 1 2 . . . 1 1 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 11 | . . . . . . . . . . . . . . . . 11 . . . . . . Escape Stasis 23 | . . . . . . . . . . . . . . 6 . . . . . . . 17 Rewire 4 | . . . . . . . . . . . . . . . 3 . . . 1 . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Waste -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -2/Research History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 96 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 9) 481 | -10/Materials | Discovered new exit (range 8) 503 | -10/Materials | Entered Mines 536 | -10/Mines | Found DCF Scrap (12 items) 577 | -10/Mines | Found the Drone Emporium 587 | -10/Mines | Found Prototype Device 635 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 780 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 784 | -10/Mines | Found Prototype Device 850 | -10/Mines | Discovered new exit (range 11) 1042 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1065 | -10/Mines | Discovered new exit (range 12) 1081 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1081 | -10/Mines | Discovered new exit (range 5) 1092 | -10/Mines | Entered Exiles 1092 | -10/Exiles | Accompanied by 1 ally 1122 | -10/Exiles | Met 8R-AWN 1142 | -10/Exiles | Met EX-HEX 1175 | -10/Exiles | Met EX-BIN 1189 | -10/Exiles | Aligned with FarCom system 1190 | -10/Exiles | Given EX-Vault access code 1219 | -10/Exiles | Opened EX-Vault 1230 | -10/Exiles | Found AWS/Gauss 1254 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1269 | -10/Exiles | Exiles lab attacked by MAIN.C 1336 | -10/Exiles | Discovered new exit (range 11) 1347 | -10/Exiles | Left Exiles lab with AWS/Gauss 1347 | -10/Exiles | Entered Mines 1347 | -9/Mines | Accompanied by 1 ally 1416 | -9/Mines | Discovered new exit (range 10) 1439 | -9/Mines | Entered Materials 1439 | -8/Materials | Accompanied by 1 ally 1439 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1441 | -8/Materials | Identified Bomb Drone Bay 1561 | -8/Materials | Garrison activated, responded to threat 1859 | -8/Materials | Destroyed 7 combat bots 1996 | -8/Materials | Build established: Tank 2040 | -8/Materials | Discovered new exit (range 15) 2626 | -8/Materials | Build established: Mutant 2631 | -8/Materials | Discovered new exit (range 16) 3032 | -8/Materials | Discovered new exit (range 13) 3032 | -8/Materials | Garrison activated, responded to threat 3039 | -8/Materials | First assault squad dispatched 3076 | -8/Materials | Lost 4 allies 3092 | -8/Materials | Entered Factory 3092 | -7/Factory | Accompanied by 1 ally 3092 | -7/Factory | Evolved 2 slots: Utility x2 3354 | -7/Factory | Lost 10 allies 3374 | -7/Factory | Build established: Skirmisher 3587 | -7/Factory | Identified Exp. Sensor Array 3715 | -7/Factory | Discovered new exit (range 15) 3730 | -7/Factory | Identified exit to Lower Caves 3786 | -7/Factory | Discovered new exit (range 8) 3792 | -7/Factory | Identified exit to Factory 3928 | -7/Factory | Entered Lower Caves 3937 | -7/Lower Caves | Spotted B-75 Beast 4024 | -7/Lower Caves | Destroyed B-75 Beast 4046 | -7/Lower Caves | Core integrity fell below 50% 4396 | -7/Lower Caves | Build established: Tank 4450 | -7/Lower Caves | Released all parts (8) 4475 | -7/Lower Caves | Lost 3 parts (2n1u) 4608 | -7/Lower Caves | Learned Factory non-interactive machine intel 4739 | -7/Lower Caves | Discovered new exit (range 9) 4744 | -7/Lower Caves | Entered another Lower Caves area 4745 | -7/Lower Caves | Build established: Mutant 4749 | -7/Lower Caves | Discovered exit to Factory (range 13) 4787 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4787 | -7/Lower Caves | Core integrity fell below 20% 4854 | -7/Lower Caves | Learned Factory non-interactive machine intel 4905 | -7/Lower Caves | Discovered new exit (range 10) 4909 | -7/Lower Caves | Entered Zion 4927 | -7/Zion | Discovered new exit (range 14) 4976 | -7/Zion | System corruption cleaned by Quarantine Array 5011 | -7/Zion | Learned Factory emergency access door positions 5039 | -7/Zion | Learned Factory emergency access door positions 5043 | -7/Zion | Found Prototype Device 5043 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 5099 | -7/Zion | Learned 4 Factory zone layouts 5122 | -7/Zion | Learned 8 Factory zone layouts 5202 | -7/Zion | Found Prototype Processor 5202 | -7/Zion | Identified Exp. Terrain Scan Processor 5216 | -7/Zion | Found Prototype Hackware 5216 | -7/Zion | Identified Exp. Hacking Suite 5218 | -7/Zion | Found Prototype Processor 5218 | -7/Zion | Identified Exp. Melee Analysis Suite 5229 | -7/Zion | Found Prototype Processor 5229 | -7/Zion | Identified Exp. Armor Integrity Analyzer 5313 | -7/Zion | Rebuked by Imprinter 5387 | -7/Zion | Found GAL Module 5519 | -7/Zion | Identified exit to Proximity Caves 5520 | -7/Zion | Entered Proximity Caves 5641 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5826 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6211 | -6/Proximity Caves | Build established: Scout 6438 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 6466 | -6/Proximity Caves | Discovered exit to Factory (range 6) 6468 | -6/Proximity Caves | Entered Factory 6468 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6469 | -6/Factory | Identified exit to Factory 6471 | -6/Factory | Loaded intel: 216 non-interactive machine locations 6540 | -6/Factory | Discovered new exit (range 15) 6557 | -6/Factory | Identified exit to Lower Caves 6687 | -6/Factory | Sucked down chute 6687 | -6/Factory | Entered Waste 6693 | -6/Waste | Spotted C-40 Crusher 6698 | -6/Waste | Warlord forces began an assault 6708 | -6/Waste | Allies destroyed C-40 Crusher 6797 | -6/Waste | Spotted C-40 Crusher 6809 | -6/Waste | Allies destroyed C-40 Crusher 6832 | -6/Waste | Spotted C-40 Crusher 6839 | -6/Waste | Allies destroyed C-40 Crusher 6868 | -6/Waste | Spotted C-40 Crusher 6877 | -6/Waste | Allies destroyed C-40 Crusher 6888 | -6/Waste | Spotted C-40 Crusher 6898 | -6/Waste | Allies destroyed C-40 Crusher 6947 | -6/Waste | Discovered new exit (range 10) 7142 | -6/Waste | Identified exit to Factory 7172 | -6/Waste | Build established: Skirmisher 7510 | -6/Waste | Entered Factory 7510 | -6/Factory | Accompanied by 8 allies 7512 | -6/Factory | Loaded intel: 232 non-interactive machine locations 7522 | -6/Factory | Identified exit to DSF 7522 | -6/Factory | Entered DSF 7522 | -6/DSF | Accompanied by 8 allies 7560 | -6/DSF | Additional patrols routed to DSF 7593 | -6/DSF | Discovered exit to Factory (range 15) 7741 | -6/DSF | Entered Factory 7741 | -5/Factory | Accompanied by 4 allies 7741 | -5/Factory | Evolved 2 slots: Utility x2 7742 | -5/Factory | Identified exit to Upper Caves 8018 | -5/Factory | Fabricated I-36 Angel? 8061 | -5/Factory | P-70 Sage assimilated allied Angel 6a 8077 | -5/Factory | Lost 4 allies 8110 | -5/Factory | Build established: Hacker-Scout 8341 | -5/Factory | First assault squad dispatched 8375 | -5/Factory | AWS/Gauss suddenly broke down 8391 | -5/Factory | Released all parts (9) 8421 | -5/Factory | Lost 6 parts (1p2n2u1w) 8553 | -5/Factory | Discovered new exit (range 7) 8556 | -5/Factory | Identified exit to Factory 8556 | -5/Factory | Entered another Factory area 8556 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8711 | -4/Factory | Spotted B-86 Titan 8816 | -4/Factory | Lost 4 parts (3n1u) 8969 | -4/Factory | Discovered new exit (range 16) 8976 | -4/Factory | Identified exit to Upper Caves 8976 | -4/Factory | Entered Upper Caves 8995 | -4/Upper Caves | Identified exit to Upper Caves 9005 | -4/Upper Caves | Entered a destroyed Warlord outpost 9027 | -4/Upper Caves | Encountered a Warlord checkpoint 9041 | -4/Upper Caves | Build established: Mutant 9080 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 9332 | -4/Upper Caves | Learned 4 Research zone layouts 9399 | -4/Upper Caves | Entered another Upper Caves area 9405 | -4/Upper Caves | Learned 4 Research zone layouts 9439 | -4/Upper Caves | Discovered new exit (range 15) 9444 | -4/Upper Caves | Identified exit to Zhirov 9446 | -4/Upper Caves | Encountered a Warlord checkpoint 9523 | -4/Upper Caves | Entered Zhirov 9523 | -4/Zhirov | Discovered new exit (range 3) 9524 | -4/Zhirov | Identified exit to Proximity Caves 9530 | -4/Zhirov | Met Zhirov 9542 | -4/Zhirov | Learned location of Quarantine (-3) 9542 | -4/Zhirov | Learned location of Testing (-2) 9542 | -4/Zhirov | Learned location of Command (-1) 9548 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9581 | -4/Zhirov | Found Alien Artifact 9581 | -4/Zhirov | Identified Integrated Dissipator 9581 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9588 | -4/Zhirov | Found Alien Artifact 9601 | -4/Zhirov | Entered Proximity Caves 9645 | -3/Proximity Caves | Core integrity fell below 50% 9678 | -3/Proximity Caves | System corruption reached 10% 9678 | -3/Proximity Caves | Identified Transdimensional Reconstructor 9678 | -3/Proximity Caves | Warped through subspace 9751 | -3/Proximity Caves | Core integrity fell below 20% 9781 | -3/Proximity Caves | Discovered new exit (range 10) 9786 | -3/Proximity Caves | Identified exit to Research 9786 | -3/Proximity Caves | Entered Research 9786 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 9865 | -3/Research | Discovered new exit (range 12) 9871 | -3/Research | Entered another Research area 9871 | -2/Research | Evolved 2 slots: Power x1, Utility x1 10121 | -2/Research | System corruption reached 10% 10173 | -2/Research | Lost 6 parts (2n2u2w) 10334 | -2/Research | Core integrity fell below 50% 10352 | -2/Research | Found Fusion Bomb Launcher 10354 | -2/Research | Core integrity fell below 20% 10372 | -2/Research | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 10339_ System corrupted: Substantial component data lost. 10339_ O-24 Administrator sends out distress signal. 10339_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 10350_ Critical hit (Burn: +37). 10351_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R002. 10352_ Acquired Fusion Bomb Launcher. 10353_ S-43 Plague destroyed. 10355_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R005. 10355_ Dropped Fusion Bomb Launcher. 10356_ System corrupted: Energy discharge (-27). 10356_ Core Analyzer destroyed. 10369_ Dropped Enh. Force Lance. 10371_ Adv. Melee Analysis Suite destroyed. 10372_ Adv. Coolant Injector destroyed. 10372_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????## + """" !##?????###?? | | ?????????# # """" #??????????? | | ? ????#T # """ ############ | | ?? ???## # + | | ???# ???# ###############] ############ | | ???# ??# # ! #???##########??????????? | | ???# ### # #???????????????????????? | | #### + #???????????????????????? | | # """ #???????????????????????? | | # """ ?#???????????????????????? | | = # """ ?????????????????????????? | | # ??????????????????????????? | | """"""" ??????????????????????????? | | ???""""""" %* #####????????????????????????? | | ????"""""" % #?????????????????????????? | | ? %* #?????????????????????????# | | R % #?????????????????????????# | | = #??????##############??????? | | ?### ## g ] #??????# #??????? | | ???# ??# #??????# ???????? | | ???# ???# g g ######## ????????? | | ???+ ????# g # """??????????? | | ???# ????# # """"?? #??????? | | ??????????# p pp """" #??????? | | ??????????# # """ #??????? | | ??????????###############@##p# #??????? | | ??????????????????????# s # #??????? | | ??????????????????????# # !! [#??????? | | ??????????????????????# #/ !! #??????? | | ??????????????????????# ; = #??????? | | ??????????????????????# ##############??????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# ]#???????????????????? | | ??????????????????????########???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 69 Coolant Potential 100 Energy Generation 25 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 14 EM Shielding 2 Corruption Block 10 Armor Coverage 600 Phase Shifting 5 Evasion (%) 63 Targeting Accuracy 10 Melee Accuracy 8 Target Analysis 11 Core Analysis 9 Armor Integrity Analysis 50 Recoil Reduction 4 Energy Filtering 30 Offensive Hacking 38 Defensive Hacking 26 Authchip Count 1 Item Schematics ----------------- Energy Well | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Imp. Recalibrator | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Power Sword | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Trap Scanner | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive EM Disruption Field | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Fission Core | -7/Zion | Archive Tiamat Missile Launcher | -7/Zion | Archive Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Slug Cannon | -7/Zion | Free Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive I-36 Angel | -7/Zion | Archive Fabricated ------------ I-36 Angel | x1 | -5/Factory Repaired ---------- Nothing Studied --------- Com. Wheel | -8/Materials | Hacked Imp. Treads | -8/Materials | Hacked Arm. Leg | -6/Factory | Hacked Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Drive-By Physics Hates This One Trick Resistances Are Futile Well Done Window Shopping Challenges ------------ None Game ------ Seed BladePointyBrace Manual? 0 Play Time 02:22:40 Cumulative 131.4 hours Start 2026.09.04 @ 20:03:26 End 2026.09.06 @ 21:57:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 149 Rogue 149 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 65 Gallery% 51 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 50b1c4fc-6cf6-4800-b648-6cb743a2c51d