Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.09.18 @ 10:10:59 // AFD2019/Pay2Buy Player: SmallBrainBigPP Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (206) 1030 Value Destroyed (5526) 5526 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (39) 39 TOTAL SCORE: 11495 Bonus ------- High Alert Combat Kills 39 Cogmind --------- Core Integrity 970/1000 Matter 295/300 Energy 800/800 System Corruption 0% Temperature Cool (0) Movement Treading (240) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (3) -------- Heavy Deuterium Engine Cooled Fission Core Heavy Antimatter Reactor > --- PROPULSION (2) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (8) ------ Experimental Heat Sink Experimental Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Force Field > --- WEAPON (4) ------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun > --- INVENTORY (10) --- Fusion Compressor Core Analyzer Improved System Restoration Module Antimatter Cannon Light Antimatter Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Cooled Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Experimental Heat Sink Experimental Heat Sink Advanced Targeting Computer Advanced Targeting Computer Improved Heavy Armor Plating Force Field Improved System Restoration Module > --- WEAPON ----------- Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun Improved Lightning Gun > --- INVENTORY -------- Fusion Compressor Core Analyzer Antimatter Cannon Light Antimatter Cannon [Rating: 96] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Cooled Fission Core Reactor Heavy Antimatter Reactor Propulsion Improved Medium Treads Treads Improved Medium Treads Utility Advanced Targeting Computer Device Experimental Heat Sink Processor Advanced Targeting Computer Protection Improved Heavy Armor Plating Weapon Improved Lightning Gun Energy Gun Improved Lightning Gun Ballistic Cannon Antimatter Cannon Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Slots Evolved 10 | . . 2 . 2 2 2 . . 2 . Power 2 | . . . . . . 1 . . 1 . Propulsion . | . . . . . . . . . . . Utility 6 | . . 2 . 2 1 1 . . . . Weapon 2 | . . . . . 1 . . . 1 . Parts Attached 29 | . . . . 4 6 11 . 1 6 1 Power 3 | . . . . 1 2 . . . . . Engine 2 | . . . . 1 1 . . . . . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . . Treads 1 | . . . . 1 . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 5 | . . . . 1 . 3 . . . 1 Device 3 | . . . . . . 2 . . . 1 Storage . | . . . . . . . . . . . Processor . | . . . . . . . . . . . Hackware . | . . . . . . . . . . . Protection 2 | . . . . 1 . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 20 | . . . . 1 4 8 . 1 6 . Energy Gun 11 | . . . . 1 2 4 . . 4 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon 9 | . . . . . 2 4 . 1 2 . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 10 | . . 3 1 4 . . . 1 . 1 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 2 . . . . . . Utility 4 | . . 1 1 1 . . . 1 . . Weapon 4 | . . 2 . 1 . . . . . 1 Highest Loss Streak 3 | . . 3 1 1 . . . 1 . 1 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 80 77 73 84 85 86 85 86 89 Engine 7 | . 14 11 11 9 6 6 6 6 5 5 Core 2 | . . . . . . 6 6 6 5 5 Treads 14 | . 28 22 22 12 15 13 13 13 11 11 Device 10 | . 14 6 . 7 7 13 13 16 17 18 Processor 13 | . . 7 11 18 15 13 13 13 11 11 Protection 11 | . 14 11 11 9 15 12 13 9 5 5 Energy Gun 20 | . 28 21 22 17 22 19 20 15 20 22 Naked Turns . | . . . . . . . . . . . Heaviest Build 88 | 19 19 19 29 39 63 78 75 75 88 87 Greatest Support 60 | 46 46 46 46 46 60 60 60 60 60 60 Greatest Overweight (x) 1 | . . . . 1 1 1 1 1 1 1 Average Overweight (x) . | . . . . . 1 1 1 1 1 1 Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Most Carried 7 | . . . 2 5 7 7 5 5 5 5 Average Carried 3 | . . . 1 3 5 4 5 5 4 4 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 10 Final Carried 5 | . . . 2 3 3 5 5 5 5 5 Class Distribution -------------------- 49% | Gunner 38% | Mutant 12% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Generator-Gunner | -5/Factory Generator-Gunner | -5/Upper Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Matter Collected 745 | 180 20 . . 35 50 204 26 19 64 147 Remotely . | . . . . . . . . . . . Salvage Created 8403 | 180 567 1017 110 2239 1622 766 51 4 1646 201 Parts . | . . . . . . . . . . . Haulers Intercepted 16 | . 1 5 . 5 1 1 . . 3 . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Combat Hostiles Destroyed 104 | . 6 13 2 29 23 8 1 1 18 3 Guns 71 | . 5 10 2 25 12 2 1 . 12 2 Cannons 10 | . . . . . 2 4 . 1 3 . AOE 9 | . 1 2 . 4 . 1 . . 1 . Classes Destroyed 15 | 2 5 2 1 1 3 1 . . . . Worker 24 | . 1 3 . 6 3 5 . . 6 . Builder 28 | . 1 4 . 8 6 2 . . 7 . Tunneler 7 | 5 1 . . . . . . . 1 . Hauler 16 | . 1 5 . 5 1 1 . . 3 . Recycler 8 | 1 1 . . . 2 1 . . 3 . Mechanic 1 | . . . . . 1 . . . . . Operator 2 | . . . . 1 . 1 . . . . Watcher 16 | . 2 2 . 4 5 2 . . 1 . Swarmer 22 | . . 4 . 6 4 . . . 8 . Grunt 46 | . 6 4 1 15 10 3 . . 7 . Duelist 1 | . . . 1 . . . . . . . Sentry 19 | . . 5 . 8 5 . . . . 1 Hunter 6 | . . . . . 2 . 1 . 1 2 Programmer 9 | . . . . . 2 4 . 1 2 . Behemoth 1 | . . . . . . 1 . . . . Best Kill Streak 14 | 6 4 10 2 9 7 3 1 1 14 2 Combat Bots Only 6 | . 4 6 2 5 5 3 1 1 4 2 Max Kills in Single Turn 3 | 1 1 3 1 2 2 2 1 1 3 1 Gunslinging 1 | . . 1 . 1 1 1 . . 1 . Exploded 1 | . 1 1 . 1 . 1 . . 1 . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Damage Taken 3131 | . 148 564 26 850 652 521 41 36 241 52 Core 319 | . 26 85 9 94 47 12 16 . 14 16 Absorbed by Shields 312 | . . . . . . . . . 258 54 Core Remaining (%) 89 | 100 89 . 76 82 93 . . 96 . . Volleys Fired 331 | 8 20 48 5 102 55 36 2 4 46 5 Largest 4 | 2 2 2 2 2 3 3 3 3 4 4 Hottest 240 | 90 90 90 90 90 180 180 180 160 240 240 Shots Fired 857 | 16 40 95 10 204 165 108 6 12 183 18 Gun 815 | 16 40 95 10 204 160 97 6 8 161 18 Cannon 42 | . . . . . 5 11 . 4 22 . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 42 | . . . . . 5 11 . 4 22 . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic 815 | 16 40 95 10 204 160 97 6 8 161 18 Robot Hit Streak 63 | 11 16 30 19 63 39 26 12 24 25 37 Robot Miss Streak 3 | 2 2 3 . 2 2 1 . . 1 . Penetration Max . | . . . . . . . . . . . Secondary Targets 22 | . . 3 . 9 4 2 . . 4 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . . 1 . Shots Hit Robots 631 | 12 31 64 8 131 130 88 4 12 136 15 Core Hits 328 | 7 21 43 6 103 54 34 2 4 48 6 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 11 | . . . . . 5 . . 1 5 . Blast 5 | . . . . . 1 . . 1 3 . Corrupt 6 | . . . . . 4 . . . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 16027 | 225 679 1527 138 3333 3525 1923 107 226 3974 370 Guns 12553 | 194 530 1121 138 2569 3165 1427 107 40 2892 370 Cannons 1696 | . . . . . 229 443 . 186 838 . Explosions 1778 | 31 149 406 . 764 131 53 . . 244 . Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 1696 | . . . . . 229 443 . 186 838 . Thermal 1686 | 31 149 314 . 764 131 53 . . 244 . Explosive 92 | . . 92 . . . . . . . . Electromagnetic 12553 | 194 530 1121 138 2569 3165 1427 107 40 2892 370 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . . . . . 2 1 . . 5 5 Average Corruption 2 | . . . . . 1 1 . . 4 3 Corruption Purged 6 | . . . . . . 1 . . . 5 Corruption Blocked . | . . . . . . . . . . . Effects 9 | . . . . . 7 . . . 1 1 Message Errors 4 | . . . . . 3 . . . 1 . Matter Fused 1 | . . . . . 1 . . . . . Heat Flow Errors 2 | . . . . . 2 . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 393 | . . 15 . 63 44 109 . 23 139 . Projectiles 298 | . . . . . 44 109 . 23 122 . Explosions 95 | . . 15 . 63 . . . . 17 . Melee . | . . . . . . . . . . . Knockbacks 11 | . . . . . 1 2 . 2 6 . Impact . | . . . . . . . . . . . Kinetic 11 | . . . . . 1 2 . 2 6 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 330 | . 40 154 . 136 . . . . . . Shots 11 | . 2 5 . 4 . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 392 | 42 4 132 146 180 392 12 . . 89 82 Average Temperature 67 | 22 2 44 72 51 105 6 . . 31 35 Received Heat Transfer 1021 | . 78 189 18 414 219 63 . . 36 4 Siege Activations . | . . . . . . . . . . . Robots Corrupted 22 | . . 1 . 1 10 2 . . 7 1 Combat Hostiles 14 | . . 1 . . 9 1 . . 2 1 Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1950 | 50 200 450 . 800 200 . . . 250 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 35 | 1 4 6 . 12 5 2 . . 5 . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Peak Influence 680 | 30 236 680 149 301 409 250 . . 299 . Initial 85 | . 16 48 76 48 17 85 . . 16 . Average 139 | 16 92 269 142 126 166 97 . . 136 . Maximum Alert Level 2 | . 1 2 . 1 2 1 . . 1 . Low Security (%) 70 | 100 98 40 100 75 52 91 . . 59 . Level 1 27 | . 1 37 . 24 42 8 . . 40 . Level 2 2 | . . 21 . . 5 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . . 2 6 4 . . 4 . Investigation 3 | . 1 . . 1 . . . . 1 . Extermination 6 | . . . . . 2 3 . . 1 . Reinforcement 6 | . . . . 1 2 1 . . 2 . Assault 1 | . . . . . 1 . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . . 1 . 1 . . 1 . Haulers Reinforced 2 | . . . . . 1 . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Distress Signals 4 | . . 3 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 132 | . 8 17 2 39 30 11 1 2 19 3 Peak Tracking Total 5 | . 2 4 2 4 5 4 1 1 4 2 Tactical Retreats 3 | . . . . 2 1 . . . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Traps Triggered 1 | . 1 . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Machines Disabled 18 | . 2 3 2 6 2 2 . . 1 . Max in Single Turn 2 | . 2 2 2 1 1 1 . . 1 . Garrison Access 1 | . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Machines Accessed 18 | . 5 2 . 8 1 1 . . 1 . Terminals 17 | . 5 2 . 7 1 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 65 | . 16 9 . 31 2 4 . . 3 . Successful 41 | . 9 5 . 21 1 4 . . 1 . Failed 24 | . 7 4 . 10 1 . . . 2 . Catastrophic 3 | . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual . | . . . . . . . . . . . Terminals 57 | . 16 9 . 23 2 4 . . 3 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 8 | . . . . 8 . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 33 | . 9 5 . 13 1 4 . . 1 . Record 1 | . . . . 1 . . . . . . Prototype ID Bank 6 | . 2 . . 2 1 1 . . . . Level Access Points 1 | . . . . 1 . . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . Alert Level 2 | . . 1 . 1 . . . . . . Unreport Threat 5 | . . 2 . 2 . . . . 1 . Locate Traps 4 | . 2 . . 2 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . Dispatch Records 2 | . 1 . . . . 1 . . . . Transport Status 1 | . 1 . . . . . . . . . Investigation Status 1 | . . . . . . 1 . . . . Recall Investigation 2 | . . 1 . 1 . . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Hauler Manifests 2 | . 1 . . 1 . . . . . . Registered Components 2 | . 1 . . 1 . . . . . . Zone Layout 1 | . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 8 | . . . . 8 . . . . . . Insert Component 4 | . . . . 4 . . . . . . Analyze 4 | . . . . 4 . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 4 2 . 7 1 1 . . 1 . Full Trace Events 2 | . . . . 1 . . . . 1 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . 3 . . . . . Machine Destruction 3 | . . . . . 3 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Turns Passed 8555 | 127 508 536 79 2012 1678 1129 1068 164 968 286 Spaces Moved 2906 | 65 272 226 39 760 488 323 443 59 151 80 Core . | . . . . . . . . . . . Treads 2906 | 65 272 226 39 760 488 323 443 59 151 80 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 160 | 160 160 160 160 160 240 240 240 240 240 240 Average Speed 213 | 160 160 160 160 202 240 240 240 240 240 240 Slowest Speed 240 | 160 160 160 160 240 240 240 240 240 240 240 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 3 63 30 18 70 21 12 73 15 5 20 Regions Visited 10 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . Unknown Exits Taken 9 | 1 1 1 1 . 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 164 | 6 18 60 . 44 14 8 . . 14 . Melee . | . . . . . . . . . . . Projectile 1 | . . . . . . . . . 1 . AOE 163 | 6 18 60 . 44 14 8 . . 13 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Fac Upp Total 4548 | 72 305 306 47 1032 873 594 444 73 640 162 Wait 1275 | . 14 33 1 164 318 222 . 10 438 75 Move 2896 | 64 271 225 38 759 487 322 442 58 150 80 Hop . | . . . . . . . . . . . Pick Up 1 | . . . 1 . . . . . . . Fast Attach . | . . . . . . . . . . . Attach 9 | . . . . 3 1 3 . . 1 1 Detach 10 | . . . 1 3 3 2 . . . 1 Swap 20 | . . . . 1 5 8 . 1 5 . Drop 6 | . . . 1 . 4 1 . . . . Fire 331 | 8 20 48 5 102 55 36 2 4 46 5 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 13) 546 | -10/Materials | Discovered new exit (range 6) 614 | -10/Materials | Discovered new exit (range 3) 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Utility x2 985 | -9/Materials | Lost 3 parts (1u2w) 1129 | -9/Materials | Discovered new exit (range 12) 1172 | -9/Materials | Entered Mines 1240 | -9/Mines | Discovered new exit (range 8) 1251 | -9/Mines | Entered Materials 1251 | -8/Materials | Evolved 2 slots: Utility x2 2194 | -8/Materials | Discovered new exit (range 11) 2779 | -8/Materials | Identified exit to Factory 3263 | -8/Materials | Entered Factory 3263 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3559 | -7/Factory | Build established: Gunner 4021 | -7/Factory | Garrison activated, responded to threat 4845 | -7/Factory | Discovered new exit (range 3) 4941 | -7/Factory | Entered another Factory area 4941 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5116 | -6/Factory | Spotted B-75 Beast 5155 | -6/Factory | Destroyed B-75 Beast 5993 | -6/Factory | Discovered new exit (range 15) 6070 | -6/Factory | Entered Lower Caves 7107 | -6/Lower Caves | Discovered new exit (range 13) 7138 | -6/Lower Caves | Entered another Lower Caves area 7139 | -6/Lower Caves | Encountered a Warlord checkpoint 7281 | -6/Lower Caves | Discovered new exit (range 8) 7302 | -6/Lower Caves | Entered Factory 7302 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 7745 | -5/Factory | Discovered new exit (range 12) 7789 | -5/Factory | Build established: Generator-Gunner 8270 | -5/Factory | Entered Upper Caves 8358 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8556 | -5/Upper Caves | Self-destructed Last Messages --------------- 08341_ Imp. System Restoration Module purges 1% system corruption (1%). 08351_ Imp. System Restoration Module purges 1% system corruption (0%). 08358_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 08364_ Penetrated by Slug. 08367_ Y-64 Sentinel misfires. 08367_ Y-64 Sentinel destroyed. 08380_ Acquired 59 matter. 08383_ Acquired 73 matter. 08444_ U7-WTI(k) breaks down the debris. 08479_ Acquired 3 matter. 08486_ Acquired 5 matter. 08500_ Acquired 4 matter. 08538_ Penetrated by Slug. 08538_ Slug penetrates Wall. 08539_ Destroyed Phase Shifter. 08540_ H-66 Slayer system terminally corrupted. 08540_ Imp. Lightning Gun destroyed. 08540_ Slug penetrates Abandoned Machinery. 08543_ Slug penetrates Wall. 08546_ H-66 Slayer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????????????????? ?????????????????? | | ?????????????????????????????? ?????????????????? | | ?????????????????????????????? #?????????????????? | | ??????????????????????#?????? #???? ???????????? | | ?????????????????????## ????? #?## ???????????? | | ?????????????????????# ??### ## ???????????? | | ????????????????????## ?? % ?????????????? | | ????????????????????# ?? #??????????????? | | ????????????????????? ?? % ????????????????? | | ?????????????????????# ?? #?????????????????? | | ?????????????????????# ?? #??????????????????? | | ????????????????????## ## #???????????????????? | | ????????????????????# @ #???????????????????? | | ????????????????????# ##???????????????????? | | ?????????????????##### ###????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????# #??????????????????????? | | ?????????????????#" """ #??????????????????????? | | ???????????????# "" """ #??????????????????????? | | ??????????????# """ """ #??????????????????????? | | ??????????????# " " #??????????????????????? | | ??????????????#?## """"" #??????????????????????? | | ?????????????????# """"" #??????????????????????? | | ???????????? #??# """ #???????????????????#### | | ???????????? #?# #??????? ???????????# | | ??????????? ######## #??????? #?????????# | | ??????????? #?????# #????? #??????????# | | ??????????? ##???# #????? #######????# | | ???????????# #### #?????# #????# | | ?????????????# #??????# #????# | | ?????????????# % #??????? #???## | | ?????????????## #?????## ? #??## | | ??????????????# ## ##???## ?? #?## | | ????????# ## ### %#??## ???# #?# | | ????????# %##??# #???# ### | | ????????# % ###?# ##### ## | | ?????????? ######## % ### ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 54 Energy Capacity 800 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hvy. Armor Plating | -8/Materials | Scanalyzed Imp. Treads | -8/Materials | Scanalyzed Imp. EM Shotgun | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Cogshop Purchases (34) ------------------------ Hvy. Ion Engine (Loot Box) Lgt. Armor Plating (Loot Box) Imp. Treads (874) Imp. Treads (874) Imp. EM Shotgun (699) Imp. EM Shotgun (699) Cooling System (699) Adv. Targeting Computer (797) Imp. EM Shotgun (702) Imp. EM Shotgun (702) Hvy. Armor Plating (681) Trap Extractor (Loot Box) Core Analyzer (Loot Box) Hvy. Deuterium Engine (737) Adv. Targeting Computer (816) Imp. Treads (877) Imp. Cooling System (866) Hrd. Heavy Armor Plating (789) Imp. Heavy Armor Plating (949) Imp. Medium Treads (1085) Imp. Medium Treads (1085) Imp. Lightning Gun (1021) Imp. Lightning Gun (1021) Imp. Lightning Gun (1021) Fusion Compressor (1009) Antimatter Cannon (660) Exp. Heat Sink (1367) Exp. Heat Sink (1367) Cld. Fission Core (2623) Imp. Lightning Gun (1564) Imp. System Restoration Module (1486) Force Field (1681) Hvy. Antimatter Reactor (1358) Lgt. Antimatter Cannon (1770) Game ------ Seed SuspensionTractorLance Manual? 0 Play Time 01:10:51 Cumulative 22.1 hours Start 2022.09.17 @ 23:01:30 End 2022.09.18 @ 10:10:59 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode AFD2019/Pay2Buy Game No. 41 Rogue 30 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 24 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 26025646-ed8c-4900-a220-c19342c0bcbd