Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.21 @ 11:15:20 Player: Ae Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (2975) 2975 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 5998 Bonus ------- High Alert Combat Kills 89 Follower Combat Kills 224 Cogmind --------- Core Integrity 325/550 Matter 286/300 Energy 265/265 System Corruption 0% Temperature Cool (0) Movement Treading (158) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Armored Treads Advanced Treads Medium Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Light Armor Plating Hacking Suite > --- WEAPON (2) ------- Heavy Laser Enhanced Autogun > --- INVENTORY (20) --- Improved Ion Engine Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Recoil Stabilizer Energy Filter Weapon Cycler Improved Medium Armor Plating Hacking Suite Improved Trap Extractor (0/6) Heavy Laser Minigun Gauss Cannon Gauss Cannon Missile Launcher Datajack Great Maul Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Treads Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Weapon Cycler Hacking Suite > --- WEAPON ----------- Heavy Laser Enhanced Autogun > --- INVENTORY -------- Improved Ion Engine Improved Cooling System High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Advanced Terrain Scan Processor Recoil Stabilizer Energy Filter Advanced ECM Suite Improved Medium Armor Plating Hacking Suite Improved Trap Extractor Heavy Laser Minigun Gauss Cannon Gauss Cannon Missile Launcher Datajack Axe [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Propulsion Compact Wheel Treads Improved Treads Leg Improved Aluminum Leg Wheel Compact Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 1 | . . . . . 1 Utility 3 | . . . 2 . 1 Weapon . | . . . . . . Parts Attached 76 | 7 10 . 31 6 22 Power 13 | 1 1 . 7 1 3 Engine 12 | 1 1 . 6 1 3 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 15 | 2 . . 7 . 6 Treads 6 | . . . 1 . 5 Leg 2 | . . . 2 . . Wheel 7 | 2 . . 4 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 2 3 . 8 4 6 Device 12 | 1 1 . 4 4 2 Storage 3 | 1 2 . . . . Processor 1 | . . . . . 1 Hackware 3 | . . . 2 . 1 Protection 4 | . . . 2 . 2 Artifact . | . . . . . . Weapon 25 | 2 6 . 9 1 7 Energy Gun 5 | 1 . . 2 . 2 Energy Cannon 2 | . . . 2 . . Ballistic Gun 8 | 1 3 . 2 1 1 Ballistic Cannon 2 | . . . . . 2 Launcher 4 | . 3 . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon 2 | . . . 2 . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Corrupted Parts 5 | . . . . 5 . System Corruption 23 | . . . . 23 . Parts Lost 11 | . 1 . 5 . 5 Power . | . . . . . . Propulsion 3 | . . . . . 3 Utility 6 | . 1 . 3 . 2 Weapon 2 | . . . 2 . . Highest Loss Streak 2 | . 1 . 2 . 2 To Critical Strikes . | . . . . . . Average Backups 17 | 4 11 18 18 19 19 Power 1 | . 1 2 1 2 1 Propulsion 2 | 2 3 4 3 3 . Utility 7 | . 1 5 7 10 11 Weapon 5 | . 5 6 5 3 4 Tool/Special . | . . . . . . Unused Backups 28 | . 1 . 13 1 13 Power 2 | . . . 1 . 1 Propulsion 5 | . . . 5 . . Utility 13 | . . . 4 1 8 Weapon 7 | . 1 . 3 . 3 Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 98 | . 96 100 99 100 98 Engine 11 | . 14 14 10 11 9 Treads 4 | . . . . . 18 Leg 1 | . . . 4 . . Wheel 19 | . 28 28 17 22 8 Device 16 | . 10 14 16 20 17 Storage 11 | . 14 14 11 11 9 Processor 1 | . . . . . 7 Hackware 3 | . . . 6 1 4 Protection 6 | . . . 9 10 5 Energy Gun 1 | . . . . . 6 Energy Cannon 3 | . . . 5 9 2 Ballistic Gun 13 | . 24 26 9 11 6 Launcher 1 | . 2 1 2 . . Slashing Weapon 1 | . . . 3 1 . Peak Build Rating 41 | 7 11 11 23 28 41 Average Rating 21 | 5 9 11 20 23 35 On Entrance 13 | . 7 11 11 22 28 Naked Turns . | . . . . . . Heaviest Build 69 | 12 69 51 67 67 68 Greatest Support 73 | 32 32 32 32 26 73 Greatest Overweight (x) 5 | . 2 1 5 2 2 Average Overweight (x) 1 | . . 1 2 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 19 | 7 15 20 20 20 20 Most Carried 20 | 6 16 19 20 20 20 Average Carried 17 | 4 11 18 18 19 19 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 20 | 6 16 19 19 20 20 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 3169 | 297 655 360 993 103 761 Remotely . | . . . . . . Salvage Created 3820 | 153 587 169 1661 . 1250 Parts 252 | 10 55 13 104 . 70 Haulers Intercepted 10 | . 1 . 6 . 3 Recyclers Shooed 7 | 1 1 . 3 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 81 | . 21 8 27 . 25 Melee 6 | . . . 5 . 1 Guns 24 | . 2 5 4 . 13 Cannons 14 | . . . 8 . 6 AOE 37 | . 19 3 10 . 5 Classes Destroyed 12 | 3 6 1 1 . 1 Worker 10 | 1 4 . 5 . . Builder 4 | . 1 1 2 . . Tunneler 5 | 2 1 . 1 . 1 Hauler 10 | . 1 . 6 . 3 Recycler 8 | 1 2 . 4 . 1 Operator 2 | . 1 . 1 . . Watcher 9 | . 3 . 5 . 1 Swarmer 25 | . 9 3 7 . 6 Grunt 34 | . 12 2 13 . 7 Sentry 18 | . . . 7 . 11 Hunter 1 | . . . . . 1 Assembled 3 | . . 3 . . . Best Kill Streak 17 | 3 17 5 5 . 7 Combat Bots Only 12 | . 12 3 4 . 7 Max Kills in Single Turn 3 | 1 3 2 2 . 3 Gunslinging . | . . . . . . Exploded 3 | . 3 2 2 . 3 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 296 | . 30 11 118 8 129 Missed 70 | . 9 2 23 . 36 Hits 226 | . 21 9 95 8 93 Projectile 226 | . 21 9 95 8 93 Critical Strikes 9 | . . . 4 1 4 Damage Taken 3370 | . 363 117 1360 129 1401 Core 511 | . 43 8 220 15 225 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 246 | . 94 . 152 . . Core Remaining (%) 73 | 100 . 79 . 41 . Volleys Fired 255 | 10 46 14 108 2 75 Largest 2 | 2 2 2 2 2 2 Hottest 109 | 60 46 46 90 88 109 Shots Fired 417 | 20 66 24 166 4 137 Gun 254 | 20 42 20 68 2 102 Cannon 99 | . . . 75 2 22 Launcher 64 | . 24 4 23 . 13 Special . | . . . . . . Kinetic 196 | 10 42 20 60 2 62 Thermal 149 | 10 . . 75 2 62 Explosive 64 | . 24 4 23 . 13 Electromagnetic 8 | . . . 8 . . Robot Hit Streak 18 | 9 9 7 14 6 18 Robot Miss Streak 5 | 3 3 2 5 2 5 Penetration Max . | . . . . . . Secondary Targets 3 | . . 2 . . 1 Max Gunslinging Chain 1 | . . 1 . . 1 Shots Hit Robots 281 | 12 35 14 119 3 98 Core Hits 163 | 5 43 8 56 1 50 Critical Kills . | . . . . . . Critical Parts Destroyed 3 | . . . 2 . 1 Critical Strikes 4 | . . . 2 . 2 Burn 1 | . . . . . 1 Smash 3 | . . . 2 . 1 Melee Attacks 56 | . . . 41 . 15 Impact 7 | . . . 5 . 2 Slashing 49 | . . . 36 . 13 Piercing . | . . . . . . Sneak Attacks 11 | . . . 9 . 2 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9721 | 157 2060 477 3991 100 2936 Guns 2889 | 157 377 219 692 50 1394 Cannons 1537 | . . . 1069 50 418 Explosions 3870 | . 1683 248 1184 . 755 Melee 1410 | . . . 1046 . 364 Ramming 15 | . . 10 . . 5 Kinetic 2160 | 78 377 219 590 50 846 Thermal 2328 | 79 . . 1233 50 966 Explosive 3690 | . 1683 248 1004 . 755 Electromagnetic 118 | . . . 118 . . Impact 417 | . . . 320 . 97 Slashing 993 | . . . 726 . 267 Piercing . | . . . . . . Highest Corruption 23 | . . . . 23 . Average Corruption 6 | . . . . 6 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 23 | . . . . 23 . Message Errors 6 | . . . . 6 . Matter Fused 4 | . . . . 4 . Heat Flow Errors 4 | . . . . 4 . Energy Discharges 3 | . . . . 3 . Parts Fused 2 | . . . . 2 . Data Loss (minor) 2 | . . . . 2 . Data Loss (major) 1 | . . . . 1 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 596 | . 37 39 373 . 147 Projectiles 13 | . . . 13 . . Explosions 242 | . 37 39 116 . 50 Melee 341 | . . . 244 . 97 Knockbacks 7 | . . 1 2 . 4 Impact 5 | . . 1 2 . 2 Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 253 | . . 5 188 . 60 Shots 7 | . . . 5 . 2 Rammed 3 | . . 2 . . 1 Targets Rammed 3 | . . 2 . . 1 Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 152 | . 12 18 141 152 90 Average Temperature 26 | . 5 6 29 66 27 Received Heat Transfer 1212 | . 81 24 531 54 522 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 3 | . . . 2 . 1 Combat Hostiles . | . . . . . . Parts Fried 8 | . . . 7 . 1 Impact Corruptions 9 | . . . 6 . 3 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 1 . 2 Heat Transferred 3914 | 175 . . 1852 74 1813 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level 2 | . 2 1 2 . 2 Low Security (%) 38 | 100 13 87 19 100 9 Level 1 48 | . 36 12 64 . 84 Level 2 12 | . 50 . 15 . 5 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 545 | 10 460 257 507 127 545 Initial 157 | . 3 157 . 127 . Average 229 | 1 342 83 283 20 314 Influence Increases 3573 | 20 769 183 1372 46 1183 Destroy 0b10 Robot/C 1760 | . 420 100 600 40 600 Destroy 0b10 Robot/NC 245 | 20 65 5 120 . 35 Destroy Leader 460 | . 78 20 182 . 180 Allied During Kill 54 | . . 3 13 6 32 Successful Hack 39 | . 17 . 18 . 4 Select Force Hacks 90 | . 30 . 30 . 30 Disable Machine 210 | . 15 30 120 . 45 Anti-Garrison Action 150 | . . . . . 150 Destroy Structure 430 | . 129 25 199 . 77 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 120 | . . . 90 . 30 Influence Decreases 3032 | 15 369 588 1044 374 642 Entered New Map 451 | . 2 248 . 201 . Time Decay 2091 | 15 357 340 674 173 532 Lost Part 110 | . 10 . 50 . 50 Lost Ally 80 | . . . 20 . 60 Purge Threat 300 | . . . 300 . . Squads Dispatched 17 | . 4 . 4 . 9 Investigation 6 | . 3 . 2 . 1 Extermination . | . . . . . . Reinforcement 5 | . 1 . 2 . 2 Assault 2 | . . . . . 2 Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . 2 . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 10 | . 5 . 1 . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 118 | . 27 6 43 2 40 Peak Tracking Total 4 | . 4 3 4 2 4 Tactical Retreats 7 | . . . 5 . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 5 | . 3 . 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 16 | . 2 2 8 . 4 Max in Single Turn 4 | . 1 1 4 . 1 Garrison Access 1 | . . . . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 25 | . 3 . 15 2 5 Terminals 16 | . 1 . 10 1 4 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 2 . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers 2 | . . . 2 . . Garrison Access . | . . . . . . Total Hacks 60 | . 8 . 37 3 12 Successful 36 | . 6 . 25 2 3 Failed 24 | . 2 . 12 1 9 Catastrophic 7 | . . . 3 . 4 Database Lockouts . | . . . . . . Manual 35 | . 3 . 18 2 12 Terminals 39 | . 4 . 23 2 10 Fabricators . | . . . . . . Repair Stations 10 | . 3 . 7 . . Recycling Units 4 | . 1 . 1 . 2 Scanalyzers 6 | . . . 6 . . Garrison Access . | . . . . . . Terminal Hacks 8 | . 2 . 5 1 . Robot Analysis 2 | . 1 . 1 . . Prototype ID Bank 1 | . 1 . . . . Open Door 1 | . . . . 1 . Unreport Threat 2 | . . . 2 . . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . 2 . 6 . . Scan Component 4 | . 1 . 3 . . Repair 4 | . 1 . 3 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . 6 . . Insert Component 3 | . . . 3 . . Analyze 3 | . . . 3 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 14 | . 2 . 8 1 3 Terminals 11 | . 1 . 7 1 2 Botnet 11 | . 1 . 7 1 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 1 . 1 . 1 Tunnel 3 | . 1 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 19 | . 2 . 12 1 4 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . 1 . 3 . . Time 118 | . 16 . 102 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 3 | . . . 3 . . Part Schematics Acquired 3 | . . . 3 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . . 2 Machine Destruction 2 | . . . . . 2 Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies 5 | . . 2 . 3 . Largest Group 3 | . . 2 1 3 3 Highest-Rated Group 48 | . . 48 31 40 40 Highest-Rated Ally 31 | . . 31 31 16 16 Total Orders 1 | . . . . . 1 GUARD 1 | . . . . . 1 Ally Attacks 81 | . . 4 14 8 55 Total Damage 944 | . . 63 211 101 569 Kills 12 | . . 1 3 2 6 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 5859 | 21 638 1034 1789 835 1542 Optics 1354 | . . . . . 1354 Terrain 169 | . . . . . 169 Structural 996 | . . . 996 . . Seismic 4517 | 21 638 1034 1538 835 451 Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered 4 | . . 2 . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 7253 | 116 860 1034 2736 960 1547 Spaces Moved 4631 | 69 641 844 1583 741 753 Core 1 | 1 . . . . . Treads 453 | . . . 2 . 451 Legs 74 | . . . 74 . . Wheels 4103 | 68 641 844 1507 741 302 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 100 115 115 120 120 Average Speed 126 | 99 107 115 130 120 157 Slowest Speed 320 | 100 130 115 320 120 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 72 | 5 80 100 97 99 55 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 4 | . 1 . 1 1 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . 1 . 3 . Spaces Dug 81 | . 7 . 70 . 4 Terrain Destroyed 463 | . 140 33 207 . 83 Melee 12 | . . . 8 . 4 Projectile 15 | . . . 10 . 5 AOE 436 | . 140 33 189 . 74 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 5538 | 93 750 886 2029 807 973 Wait 322 | 2 20 22 174 41 63 Move 4626 | 68 640 843 1582 740 753 Hop . | . . . . . . Pick Up 73 | 6 14 3 32 7 11 Fast Attach 29 | 7 6 . 5 3 8 Attach 16 | . 1 . 8 1 6 Detach 9 | . 2 . 3 1 3 Swap 80 | . 12 2 39 6 21 Drop 69 | . 9 . 37 6 17 Fire 255 | 10 46 14 108 2 75 Melee 56 | . . . 41 . 15 Ram 2 | . . 2 . . . Kick . | . . . . . . Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Destroyed 12 combat bots 305 | -10/Materials | Build established: Mutant 431 | -10/Materials | Discovered new exit (range 11) 578 | -10/Materials | Discovered new exit (range 10) 658 | -10/Materials | Discovered new exit (range 16) 866 | -10/Materials | Repaired Autogun 977 | -10/Materials | Entered Mines 1016 | -10/Mines | Learned Materials security intel 1046 | -10/Mines | Assembled infested the area 1051 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1141 | -10/Mines | Discovered new exit (range 13) 1709 | -10/Mines | Discovered new exit (range 10) 1928 | -10/Mines | Discovered new exit (range 15) 2011 | -10/Mines | Entered Materials 2011 | -9/Materials | Accompanied by 1 ally 2011 | -9/Materials | Evolved 2 slots: Utility x2 2016 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 3314 | -9/Materials | Core integrity fell below 50% 3443 | -9/Materials | Discovered new exit (range 3) 3512 | -9/Materials | Repaired Imp. Heat Sink 3579 | -9/Materials | Build established: Scavenger-Mutant 3671 | -9/Materials | Discovered new exit (range 13) 4143 | -9/Materials | Repaired Hrd. Medium Armor Plating 4172 | -9/Materials | Repaired Seismic Detector 4280 | -9/Materials | Build established: Mutant 4378 | -9/Materials | Discovered new exit (range 13) 4747 | -9/Materials | Entered Mines 4761 | -9/Mines | Learned Materials machine intel 4792 | -9/Mines | Learned location of Storage (-7) 4797 | -9/Mines | Met a Derelict bent on vengeance 4823 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 5037 | -9/Mines | Discovered new exit (range 8) 5183 | -9/Mines | Discovered new exit (range 7) 5203 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5459 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5684 | -9/Mines | System corruption reached 10% 5707 | -9/Mines | Entered Materials 5707 | -8/Materials | Accompanied by 3 allies 5707 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5708 | -8/Materials | Loaded intel: 54 machine locations 6246 | -8/Materials | Garrison activated, responded to threat 6284 | -8/Materials | Destroyed 7 combat bots 6563 | -8/Materials | Discovered new exit (range 8) 7135 | -8/Materials | Build established: Scavenger-Mutant 7180 | -8/Materials | Garrison activated, responded to threat 7254 | -8/Materials | Self-destructed Last Messages --------------- 07064_ Destroyed Wheel. 07064_ T-07 Excavator system corrupted by crushing effect. 07064_ T-07 Excavator knocked back. 07065_ T-07 Excavator system terminally corrupted. 07065_ Lgt. Ion Engine fried. 07168_ Dropped Lgt. Treads. 07172_ Y-45 Defender suffers critical hit (Burn). 07180_ Y-45 Defender heat short circuits Heat Sink. 07180_ Y-45 Defender calls for garrison reinforcements. 07180_ ALERT: Activating Garrison Access M001. 07181_ Y-45 Defender emerges from the garrison. 07183_ Broken Heat Sink melted. 07183_ Y-45 Defender destroyed. 07202_ Acquired 50 matter. 07215_ Acquired 18 matter. 07223_ Dropped Imp. Ion Engine. 07237_ ALERT: Garrison Access compromised, dispatching multiple assault carriers. 07237_ Garrison Access disabled. 07237_ Relay Coupler [NC] tumbles out of Garrison Access. 07237_ Relay Coupler [Sentry] tumbles out of Garrison Access. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????################?#????#??? | | ????????????????????????# = = = #??????????? | | ????????????????????????# =%[*[ [!!" #??????????? | | ??????????????????????### """ """%"G"!##?????????? | | ??????????????????????## """!"""*"! #########??? | | ????????????????????#??## """="""= = ##!!!!]]##?? | | ????????????????????????#@ *% ##! !!]]#??# | | ?????????????????????###############+### #??? | | #####???????????????? [= #[[%*## ###? | | # #????????????????""" """ [= # %==%![ #? | | #??????????????# """ """ ! # !* =%! #? | | #???????????#??# """ """ !#!=[*##+########? | | # #???######?????# ##[ ##???? ?????? | | # #?? #?????# ] =# *#??? ????? ?? | | # #?? #?????############+###[%#??"""""""?#? | | # #? #??????########?# %## """"""" ?? | | # #? #??????# ?# %% + """""""??# | | # # #?#????# ?#* """ %## """""""??? | | # # #?#????# #=!""" #? %""""""?#? | | + + #??????# # =""" #?? ?????? | | # # #????### +== ! #??#+##?????# | | # # #??????# #!! #??# ##?????? | | # ##############??# # #### #??# ######## | | ####### ##?# # #??# #??# ## | | #??# ?# #??# #??# ##""" | | " #??##########+#### ##?# ##"T * | | #??????# ! !# #??# ##""" ! | | ####### #??????# # #??# ## | | ########???## ##??????# # #### ## | | ?????# ??# #???????# """ """ # ##+#+## | | ?????# # #???????# """ """ + #? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 40 Recoil Reduction 3 Energy Filtering 30 Offensive Hacking 10 Trap Extractor Capacity 6 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Autogun | -9/Materials | Scanalyzed Hcp. Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Autogun | 18% | -10/Materials Imp. Heat Sink | 12% | -9/Materials Hrd. Medium Armor Plating | 55% | -9/Materials Seismic Detector | 45% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportCompanionFragment Manual? 0 Play Time 02:35:05 Cumulative 98.1 hours Start 2025.10.20 @ 11:21:55 End 2025.10.21 @ 11:15:20 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 164 Rogue 136 Adventurer 28 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 32 Achievement% 34 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 28/SmallcapsGlow Map View 84x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc74c260-0a00-47aa-9c63-584d9e8ce3a6