Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.25 @ 02:37:44 Player: Sunsh1n3 Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (29) 145 Value Destroyed (751) 751 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2736 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 27% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Advanced Visual Processing Unit > --- WEAPON (2) ------- Powered Hammer Powered Hammer > --- INVENTORY (15) --- Small Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Salvage Targeting Computer Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Salvage Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Powered Hammer Powered Hammer > --- INVENTORY -------- Small Storage Unit Advanced Visual Processing Unit Improved Terrain Scanner Improved Salvage Targeting Computer Hacking Suite Light Assault Rifle Light Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Salvage Targeting Computer Protection Hardened Light Armor Plating Weapon Maul Ballistic Gun Light Assault Rifle Impact Weapon Maul Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 36 | 8 3 5 2 18 Power 4 | 1 . . 1 2 Engine 4 | 1 . . 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 . 4 . 9 Treads 6 | . . 4 . 2 Leg 9 | 2 . . . 7 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 3 1 1 . 3 Device 2 | 2 . . . . Storage 2 | 1 1 . . . Processor 2 | . . . . 2 Hackware . | . . . . . Protection 2 | . . 1 . 1 Artifact . | . . . . . Weapon 9 | 2 2 . 1 4 Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun 6 | 2 1 . 1 2 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 3 | . 1 . . 2 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Corrupted Parts 4 | . . . . 4 System Corruption 23 | . . . . 23 Parts Lost 22 | . . 4 1 17 Power 4 | . . 1 . 3 Propulsion 12 | . . 1 1 10 Utility 4 | . . 1 . 3 Weapon 2 | . . 1 . 1 Highest Loss Streak 6 | . . 3 1 6 To Critical Strikes 1 | . . . 1 . Average Backups 6 | . 3 4 3 9 Power . | . . . . . Propulsion 1 | . 2 1 1 2 Utility 1 | . . 1 1 3 Weapon 2 | . 1 1 1 3 Tool/Special . | . . . . . Unused Backups 4 | . . . . 4 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . . 4 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 83 | . 100 70 83 77 Engine 7 | . 14 4 . 8 Treads 16 | . . 19 39 16 Leg 11 | . 28 14 . 5 Device 3 | . 14 3 . . Storage 10 | . 14 11 11 9 Processor 7 | . . . . 15 Protection 4 | . . . 11 6 Ballistic Gun 10 | . 20 6 11 6 Impact Weapon 9 | . 7 11 11 10 Peak Build Rating 33 | 9 10 10 10 33 Average Rating 13 | 5 9 7 9 19 On Entrance 7 | . 9 10 10 10 Naked Turns . | . . . . . Heaviest Build 37 | 14 31 31 34 37 Greatest Support 80 | 20 20 80 80 61 Greatest Overweight (x) 9 | 3 1 1 . 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 7 10 15 15 15 Most Carried 13 | 2 5 5 7 13 Average Carried 6 | . 4 4 3 9 Final Capacity 15 | 8 15 15 15 15 Final Carried 9 | 2 5 3 6 9 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 674 | 72 107 76 118 301 Remotely . | . . . . . Salvage Created 879 | 27 91 76 128 557 Parts 56 | 5 15 5 8 23 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed 1 | . 1 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 20 | . 2 2 6 10 Melee 13 | . . 2 5 6 Guns 2 | . 2 . . . Classes Destroyed 13 | 1 3 2 1 6 Worker 2 | . . . . 2 Builder 3 | . 2 . . 1 Tunneler 1 | 1 . . . . Hauler 1 | . . . . 1 Operator 1 | . 1 . . . Watcher 1 | . . . . 1 Swarmer 7 | . 2 . 4 1 Grunt 6 | . . 1 1 4 Duelist 1 | . . . 1 . Sentry 3 | . . 1 . 2 Specialist 1 | . . . . 1 Hunter 1 | . . . . 1 Heavy 1 | . . . . 1 Best Kill Streak 5 | 1 4 1 4 5 Combat Bots Only 4 | . 2 1 4 4 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 383 | . 21 64 48 250 Missed 125 | . 10 15 13 87 Hits 258 | . 11 49 35 163 Projectile 258 | . 11 49 35 163 Critical Strikes 12 | . . 2 3 7 Damage Taken 3352 | . 86 650 281 2335 Core 773 | . 23 169 28 553 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 90 . 50 . Volleys Fired 25 | 1 20 1 . 3 Largest 2 | 2 2 1 . 1 Hottest 40 | 40 40 20 . 25 Shots Fired 41 | 2 35 1 . 3 Gun 41 | 2 35 1 . 3 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 41 | 2 35 1 . 3 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 4 | 1 2 1 . 4 Robot Miss Streak 2 | . 2 . . 1 Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 61 | 1 7 9 8 36 Core Hits 20 | 1 6 2 3 8 Critical Kills 1 | . . . 1 . Critical Parts Destroyed 12 | . . . 2 10 Critical Strikes 14 | . . 1 3 10 Smash 14 | . . 1 3 10 Melee Attacks 69 | . 2 13 13 41 Impact 69 | . 2 13 13 41 Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 5 | . 1 . . 4 Combat Hostiles . | . . . . . Follow-up Attacks 2 | . . . . 2 Damage Inflicted 2166 | 11 161 312 272 1410 Guns 174 | 11 88 14 . 61 Cannons . | . . . . . Explosions . | . . . . . Melee 1992 | . 73 298 272 1349 Ramming . | . . . . . Kinetic 174 | 11 88 14 . 61 Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 1992 | . 73 298 272 1349 Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 27 | . . . . 27 Average Corruption 13 | . . . . 13 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 24 | . . . . 24 Message Errors 4 | . . . . 4 Matter Fused 3 | . . . . 3 Heat Flow Errors 5 | . . . . 5 Energy Discharges 5 | . . . . 5 Parts Rejected 3 | . . . . 3 Misdirections 4 | . . . . 4 Overload Shots . | . . . . . Overflow Damage 811 | . 33 26 88 664 Projectiles . | . . . . . Explosions . | . . . . . Melee 811 | . 33 26 88 664 Knockbacks 4 | . 1 . . 3 Impact 4 | . 1 . . 3 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 3 | . . . . 3 Targets Rammed 3 | . . . . 3 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 259 | . . 6 . 259 Average Temperature 90 | . . 4 . 95 Received Heat Transfer 795 | . . 291 . 504 Effects 1 | . . . . 1 Energy Bleed 1 | . . . . 1 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 9 | . 1 . 1 7 Combat Hostiles 5 | . . . 1 4 Parts Fried 14 | . 1 1 2 10 Impact Corruptions 27 | . 2 1 3 21 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 100 | 5 61 30 100 69 Initial 35 | . . . . 35 Average 16 | . 12 6 30 17 Influence Increases 605 | 5 91 50 155 304 Destroy 0b10 Robot/C 400 | . 40 40 120 200 Destroy 0b10 Robot/NC 45 | 5 15 . . 25 Destroy Leader 104 | . 10 10 20 64 Successful Hack 10 | . 10 . . . Destroy Structure 1 | . 1 . . . Lose Combat Pursuer 45 | . 15 . 15 15 Influence Decreases 591 | 5 91 50 65 380 Entered New Map 55 | . . . . 55 Time Decay 376 | 5 91 40 60 180 Lost Part 160 | . . 10 5 145 Squads Dispatched 5 | . 1 . . 4 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 1 . . 4 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 3 | . . . . 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 41 | . 6 4 7 24 Peak Tracking Total 7 | . 3 3 4 7 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 7 | . . 2 . 5 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 3 | . 3 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 8 . . . Successful 5 | . 5 . . . Failed 3 | . 3 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 8 | . 8 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 5 | . 5 . . . Prototype ID Bank 1 | . 1 . . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 3 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) 914 | 30 330 38 . 516 Optics 516 | . . . . 516 Terrain 392 | 24 330 38 . . Seismic 6 | 6 . . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 1483 | 82 330 176 220 675 Spaces Moved 716 | 55 187 75 107 292 Core 8 | 5 . . . 3 Treads 381 | . . 49 107 225 Legs 327 | 50 187 26 . 64 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 160 120 Average Speed 153 | 120 140 171 160 162 Slowest Speed 500 | 200 190 240 160 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 19 | 4 27 10 25 31 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 907 | 65 219 95 129 399 Wait 44 | . 4 . 5 35 Move 712 | 54 186 74 106 292 Hop . | . . . . . Pick Up 11 | 2 1 . 3 5 Fast Attach 25 | 7 . 3 . 15 Attach 11 | . 2 3 1 5 Detach 3 | . 2 1 . . Swap 7 | 1 2 . 1 3 Drop . | . . . . . Fire 25 | 1 20 1 . 3 Melee 66 | . 2 13 13 38 Ram 3 | . . . . 3 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 83 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 394 | -10/Materials | Discovered new exit (range 9) 413 | -10/Materials | Entered another Materials area 413 | -9/Materials | Evolved 2 slots: Propulsion x2 508 | -9/Materials | Lost 3 parts (1p1u1w) 538 | -9/Materials | Discovered new exit (range 16) 589 | -9/Materials | Entered Mines 719 | -9/Mines | Discovered new exit (range 7) 809 | -9/Mines | Entered Materials 809 | -8/Materials | Evolved 2 slots: Utility x2 1186 | -8/Materials | System corruption reached 10% 1326 | -8/Materials | Core integrity fell below 50% 1351 | -8/Materials | Lost 4 parts (1p2n1w) 1431 | -8/Materials | Lost 3 parts (1p2n) 1474 | -8/Materials | Core integrity fell below 20% 1484 | -8/Materials | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- 01470_ Critical hit (Destroy). 01471_ Imp. Carbon-fiber Leg destroyed. 01471_ Knocked back. 01477_ Acquired 4 matter. 01478_ H-61 Shepherd calls for reinforcements. 01478_ ALERT: Hostile activity reported, dispatching reinforcements to area. 01478_ Hrd. Medium Armor Plating destroyed. 01478_ Imp. Salvage Targeting Computer destroyed. 01478_ Critical hit (Blast). 01478_ Powered Hammer follow-up attack on H-61 Shepherd. 01480_ System corrupted: Carbon-fiber Leg rejected. 01481_ Carbon-fiber Leg destroyed. 01482_ H-61 Shepherd destroyed. 01483_ U-05 Engineer builds a Door. 01483_ Lgt. Ion Engine destroyed. 01483_ Imp. Aluminum Leg destroyed. 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