Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 14:27:01 Player: Barbarossa Result: Destroyed by A4-UNA(g) with Heavy Beamcaster Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (229) 1145 Value Destroyed (7107) 7107 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (5552) 5552 TOTAL SCORE: 20104 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1388 Follower Combat Kills 2176 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 MAIN.C Attacked Warlord 500 Friendly Fire -212 Cogmind --------- Core Integrity 0/1150 Matter 44/300 Energy 20/100 System Corruption 0% Temperature Cool (9) Movement Core (850) Ox16 Location -4/Warlord Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit Advanced Targeting Computer Point Defense Array > --- WEAPON (5) ------- Quantum Rifle > --- INVENTORY (20) --- Advanced Heat Sink Matter Compressor (0) Advanced Weight Redist. System Authchip [R/Combat] Authchip [Device] Authchip [Storage] Authchip [Weapon] Authchip [Weapon] Recalibrator Improved Recalibrator Long-range Proton Cannon Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Scrap Engine Advanced Heat Sink Experimental Cooling System High-capacity Storage Unit Gravity Neutralizer Advanced Targeting Computer Relay Coupler [Hunter] > --- WEAPON ----------- Advanced Variable Charge Gun Heavy Plasma Cannon Coil Gun Light Antimatter Cannon Improved Datajack > --- INVENTORY -------- Improved Medium Treads Improved Medium Treads Advanced Heat Sink Improved Coolant Injector Matter Compressor Advanced Weight Redist. System Point Defense Array Authchip [R/Combat] Authchip [Device] Authchip [Storage] Authchip [Weapon] Authchip [Weapon] Component Analysis Suite Recalibrator Improved Recalibrator Long-range Proton Cannon Coil Gun Hardcell Cannon Advanced EMP Blaster [Rating: 116] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Scrap Engine Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Variable Charge Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Advanced EMP Blaster Special Weapon Improved Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Slots Evolved 12 | . . . 2 2 . . . 4 . 2 . 2 . . . Power 1 | . . . . . . . . 1 . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . . . . . Utility 6 | . . . 1 . . . . 2 . 1 . 2 . . . Weapon 3 | . . . 1 1 . . . 1 . . . . . . . Parts Attached 196 | . 6 1 47 19 17 14 1 3 26 32 . 20 1 1 8 Power 27 | . 1 1 8 3 1 1 . . 3 5 . 4 . . . Engine 16 | . 1 1 8 3 1 1 . . 1 . . . . . . Core 8 | . . . . . . . . . 2 5 . 1 . . . Reactor 3 | . . . . . . . . . . . . 3 . . . Propulsion 49 | . . . 17 5 4 4 . . 7 8 . 2 . . 2 Treads 40 | . . . 15 5 4 4 . . 5 5 . . . . 2 Leg 9 | . . . 2 . . . . . 2 3 . 2 . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 49 | . 3 . 5 1 7 4 1 2 5 11 . 7 . . 3 Device 25 | . . . 1 . 3 2 . 1 3 6 . 6 . . 3 Storage 7 | . 3 . 1 . 2 . . . . 1 . . . . . Processor 3 | . . . . . 1 . 1 . . 1 . . . . . Hackware 8 | . . . 1 1 . 1 . 1 1 2 . 1 . . . Protection 6 | . . . 2 . 1 1 . . 1 1 . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 71 | . 2 . 17 10 5 5 . 1 11 8 . 7 1 1 3 Energy Gun 8 | . . . . . . . . . . 1 . 3 1 1 2 Energy Cannon 5 | . . . . . . . . . 3 1 . 1 . . . Ballistic Gun 33 | . . . 9 8 4 1 . . 7 3 . 1 . . . Ballistic Cannon 17 | . 2 . 6 1 1 4 . . . 1 . 1 . . 1 Launcher 1 | . . . 1 . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . 1 . 2 . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon 4 | . . . 1 1 . . . . 1 . . 1 . . . Unidentified Prototypes 11 | . . . 2 1 1 1 . . . 1 . 5 . . . Parts Lost 65 | . 1 . 6 5 1 3 . . 11 10 1 7 1 . 19 Power 10 | . 1 . 1 1 . 1 . . 2 1 . 2 . . 1 Propulsion 13 | . . . 1 . . . . . 2 3 . 2 . . 5 Utility 17 | . . . 2 . 1 1 . . 1 3 1 1 1 . 6 Weapon 25 | . . . 2 4 . 1 . . 6 3 . 2 . . 7 Highest Loss Streak 12 | . 1 . 1 4 1 2 . . 4 6 4 4 1 . 12 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 95 100 95 98 98 91 81 80 73 91 70 89 79 78 63 Engine 7 | . 13 14 10 9 9 8 9 6 2 . . . . . . Core 1 | . . . . . . . . . 4 10 5 4 . . . Treads 15 | . . . 21 27 27 20 18 13 10 18 5 2 . . 2 Leg 5 | . 28 28 . . . . . . 1 3 17 17 15 15 6 Device 4 | . . . 2 . 2 1 . 6 1 4 5 20 16 15 16 Storage 13 | . 23 28 21 18 9 9 9 6 6 5 5 5 5 5 5 Processor 3 | . . . . . 4 9 9 6 6 5 5 5 5 5 5 Hackware 3 | . . . . 9 . 3 9 13 10 4 . 3 5 5 4 Protection 2 | . . . 3 . 7 3 . . 2 4 5 . . . . Energy Gun 2 | . 8 . . . . . . . . . 5 5 9 10 6 Energy Cannon 1 | . . . . . . . . . 10 3 . 4 5 5 4 Ballistic Gun 16 | . . . 21 27 34 19 18 13 10 13 5 5 . . . Ballistic Cannon 7 | . 19 28 9 5 1 15 9 6 2 3 . 3 5 5 2 Special Melee Weapon 1 | . . . 1 2 . . . . . 3 . 1 5 5 4 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 119 | 10 55 55 67 64 70 77 59 68 100 119 89 100 81 82 82 Greatest Support 120 | 20 20 20 40 62 62 97 97 97 97 120 46 88 73 61 61 Greatest Overweight (x) 29 | . 2 2 2 1 1 3 . . 29 3 1 2 1 1 20 Average Overweight (x) . | . 1 2 1 . . . . . 1 . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 17 20 20 20 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 20 20 20 20 20 20 20 19 20 20 18 20 20 20 20 Average Carried 18 | 5 12 19 19 19 19 18 18 17 18 19 18 16 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 20 20 20 20 20 16 20 17 20 18 18 20 19 20 12 Scrap Engine Consumption 3 | . . . . . . . . . . . . . . 3 . Class Distribution -------------------- 58% | Gunner 15% | Mutant 10% | Tank 8% | Commander-Gunner 7% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Storage Gunner | -8/Garrison Gunner | -8/Recycling Gunner | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Gunner | -5/Upper Caves Scavenger-Gunner | -4/Factory Gunner | -4/Upper Caves Gunner | -4/Upper Caves Mutant | -4/Warlord Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Matter Collected 8690 | 199 307 31 1941 1589 1031 1108 192 . 724 1301 . 170 62 . 35 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 8302 | . 408 26 2093 2150 801 646 230 . 404 1168 . 271 24 81 . Parts 479 | . 39 2 126 147 43 32 6 . 17 61 . 5 . 1 . Haulers Intercepted 18 | . 2 . 4 5 4 . . . . 1 . 2 . . . Recyclers Shooed 5 | . 2 . . . . . . . . 3 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . . . . . . . . 6 . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Combat Hostiles Destroyed 162 | . 10 3 50 45 7 19 2 . 7 16 . 1 1 . 1 Guns 97 | . 6 . 21 42 7 7 1 . 1 10 . . 1 . 1 Cannons 62 | . 4 3 29 2 . 12 1 . 6 5 . . . . . AOE 1 | . . . . 1 . . . . . . . . . . . Classes Destroyed 20 | . 6 . 7 2 1 2 . . . 1 . . 1 . . Worker 18 | . 4 . 8 3 1 . . . . 2 . . . . . Builder 5 | . . . 1 1 1 . . . . 2 . . . . . Tunneler 1 | . . . . . . . . . . 1 . . . . . Hauler 18 | . 2 . 4 5 4 . . . . 1 . 2 . . . Recycler 6 | . . . 1 . 3 . 2 . . . . . . . . Mechanic 4 | . . . 2 . 2 . . . . . . . . . . Operator 3 | . 1 . 1 1 . . . . . . . . . . . Watcher 11 | . 2 . 5 2 . . . . . 2 . . . . . Swarmer 43 | . 6 3 15 14 . 4 . . . 1 . . . . . Cutter 2 | . . . . . . 2 . . . . . . . . . Grunt 62 | . 4 . 22 19 3 8 . . 1 5 . . . . . Brawler 1 | . . . 1 . . . . . . . . . . . . Duelist 1 | . . . 1 . . . . . . . . . . . . Protector 1 | . . . 1 . . . . . . . . . . . . Sentry 29 | . . . 10 9 2 3 2 . . 2 . 1 . . . Specialist 2 | . . . . 2 . . . . . . . . . . . Hunter 9 | . . . . . 2 . . . 5 2 . . . . . Programmer 9 | . . . . . . 3 . . . 6 . . . . . Heavy 2 | . . . . 1 . . . . 1 . . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . Marauder 1 | . . . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 4 3 9 9 4 5 3 . 2 6 . 1 1 . 1 Combat Bots Only 8 | . 3 3 8 6 1 5 1 . 2 4 . 1 1 . 1 Max Kills in Single Turn 3 | . 2 1 2 2 3 1 1 . 1 3 . 1 1 . 1 Gunslinging 1 | . 1 . 1 . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Hostile Shots Fired 1076 | . 46 23 241 171 49 57 2 . 153 176 1 31 9 . 117 Missed 266 | . 13 7 61 42 13 9 . . 31 28 . 12 5 . 45 Damage Taken 16292 | . 317 131 2151 2224 549 752 47 . 2182 3666 112 1429 157 26 2549 Core 2941 | . 53 8 238 177 15 57 . . 401 800 29 234 35 . 894 Absorbed by Shields . | . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 178 | . . . 26 . 152 . . . . . . . . . . Core Remaining (%) 56 | 100 . 75 40 . . . 54 . 52 . 17 . . . . Volleys Fired 553 | . 54 8 141 120 40 49 9 . 45 60 . 15 1 1 10 Largest 5 | . 2 2 3 4 4 4 3 . 5 4 . 4 3 3 4 Hottest 346 | . 80 70 113 110 117 169 98 . 346 203 . 260 194 264 324 Shots Fired 1637 | . 108 16 378 413 160 186 27 . 99 180 . 46 3 4 17 Gun 1076 | . 56 . 198 355 159 98 19 . 37 117 . 25 2 2 8 Cannon 550 | . 52 16 180 58 1 88 8 . 60 55 . 20 1 2 9 Launcher . | . . . . . . . . . . . . . . . . Special 11 | . . . . . . . . . 2 8 . 1 . . . Kinetic 1458 | . 52 16 378 413 160 186 27 . 61 141 . 20 . 1 3 Thermal 142 | . 56 . . . . . . . 36 5 . 25 3 3 14 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 26 | . . . . . . . . . . 26 . . . . . Robot Hit Streak 23 | . 7 2 23 16 9 13 12 . 10 19 . 22 2 6 11 Robot Miss Streak 9 | . 9 4 4 6 6 6 1 . 6 5 . 2 1 . 2 Penetration Max 1 | . . . . . . . . . 1 1 . . . . . Secondary Targets 14 | . 1 . 4 7 . . . . . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . 1 . . . . . Shots Hit Robots 943 | . 54 4 239 227 79 88 18 . 68 107 . 39 4 4 12 Core Hits 364 | . 21 3 96 92 29 34 7 . 20 49 . 9 1 1 2 Critical Kills 2 | . . . . . . . . . . 2 . . . . . Critical Parts Destroyed 11 | . . . . 2 . . . . . 8 . 1 . . . Critical Strikes 31 | . 1 . 6 4 . 4 . . 1 13 . 2 . . . Destroy 13 | . . . . 2 . . . . . 10 . 1 . . . Blast 18 | . 1 . 6 2 . 4 . . 1 3 . 1 . . . Melee Attacks 8 | . . . 2 . . . . . . 3 . 1 2 . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 8 | . . . 2 . . . . . . 3 . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 19197 | . 870 72 4050 4042 1319 2086 384 . 1777 2987 . 1087 48 110 365 Guns 11147 | . 291 . 2177 3489 1257 829 222 . 498 1576 . 575 48 59 126 Cannons 7285 | . 579 72 1846 389 . 1257 132 . 1279 934 . 512 . 51 234 Explosions 641 | . . . . 164 . . . . . 477 . . . . . Melee . | . . . . . . . . . . . . . . . . Ramming 124 | . . . 27 . 62 . 30 . . . . . . . 5 Kinetic 15706 | . 579 72 4023 3878 1257 2086 354 . 881 2010 . 427 . 19 120 Thermal 2500 | . 291 . . . . . . . 896 274 . 660 48 91 240 Explosive 395 | . . . . 164 . . . . . 231 . . . . . Electromagnetic 472 | . . . . . . . . . . 472 . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . 5 5 . . 20 20 3 3 3 3 Average Corruption 4 | . . . . . . 3 5 . . 9 20 3 3 3 3 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 97 | . . . . . . 24 24 . . 14 1 11 12 10 1 Message Errors 15 | . . . . . . 6 5 . . 1 . 1 1 1 . Matter Fused 27 | . . . . . . 6 8 . . . . 5 5 2 1 Heat Flow Errors 12 | . . . . . . 3 3 . . 3 . 1 2 . . Energy Discharges 14 | . . . . . . 1 2 . . 5 1 3 1 1 . Data Loss (minor) 10 | . . . . . . 4 2 . . 2 . . 1 1 . Data Loss (major) 6 | . . . . . . . 1 . . . . . 2 3 . Misfires 6 | . . . . . . 2 1 . . 2 . . . 1 . Alerts 5 | . . . . . . 2 1 . . . . 1 . 1 . Weapon Failures 2 | . . . . . . . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 152 | . . . 33 . . . . . 22 95 . 2 . . . Projectiles 95 | . . . 33 . . . . . 22 38 . 2 . . . Explosions 57 | . . . . . . . . . . 57 . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 47 | . 7 1 22 . 1 6 2 . 3 3 . . . 1 1 Impact 2 | . . . . . 1 . 1 . . . . . . . . Kinetic 40 | . 6 1 18 . . 6 1 . 3 3 . . . 1 1 Secondary 5 | . 1 . 4 . . . . . . . . . . . . Self-Inflicted Damage 214 | . . . . . . . . . . 214 . . . . . Shots 3 | . . . . . . . . . . 3 . . . . . Rammed 11 | . . . 3 . 3 . 3 . . . . . . . 2 Targets Rammed 15 | . . . 4 . 6 . 3 . . . . . . . 2 Kicked . | . . . . . . . . . . . . . . . . Crushed 4 | . . . 1 . 3 . . . . . . . . . . Highest Temperature 585 | . 162 72 260 518 304 542 278 . 266 585 5 235 180 48 262 Average Temperature 135 | . 36 37 63 113 95 178 82 . 135 253 5 74 108 32 100 Received Heat Transfer 2847 | . 48 . 807 693 207 237 18 . 117 342 27 36 18 . 297 Effects 80 | . . . . 9 . 8 . . . 63 . . . . . Shutdowns 27 | . . . . 4 . 1 . . . 22 . . . . . Energy Bleed 4 | . . . . . . . . . . 4 . . . . . Interference 10 | . . . . . . . . . . 10 . . . . . Matter Decay 7 | . . . . 3 . 1 . . . 3 . . . . . Short Circuit 7 | . . . . . . 2 . . . 5 . . . . . Damage (minor) 5 | . . . . . . . . . . 5 . . . . . Damage (major) 17 | . . . . 2 . 4 . . . 11 . . . . . Damage (core) 3 | . . . . . . . . . . 3 . . . . . Siege Activations 1 | . . . . . . 1 . . . . . . . . . Total Turns 1 | . . . . . . 1 . . . . . . . . . Longest Duration 1 | . . . . . . 1 . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . Parts Fried 1 | . . . . . . . . . . 1 . . . . . Impact Corruptions 1 | . . . 1 . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . Parts Melted 2 | . . . 1 . . . . . . 1 . . . . . Heat Transferred 3378 | . 650 . . . . . . . 962 187 . 983 87 124 385 Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Peak Influence 1733 | . 172 85 918 1279 582 1102 546 211 158 576 . 1733 . . . Initial 495 | . . . 33 376 450 294 495 211 147 82 . 214 . . . Average 485 | . 72 79 524 761 459 676 388 211 144 332 . 801 . . . Maximum Alert Level 5 | . . . 3 4 2 4 2 1 . 2 . 5 . . . Low Security (%) 22 | 100 100 100 13 . . . . . 100 27 . . . . . Level 1 16 | . . . 14 1 10 7 62 100 . 44 . 23 . . . Level 2 38 | . . . 41 53 89 47 37 . . 27 . 23 . . . Level 3 19 | . . . 31 35 . 37 . . . . . 40 . . . Level 4 2 | . . . . 9 . 7 . . . . . 2 . . . Level 5 . | . . . . . . . . . . . . 3 . . . High Security . | . . . . . . . . . . . . 5 . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . 1 . . . . . . . . . . . . Squads Dispatched 43 | . 2 . 6 13 1 . . . 1 10 . 10 . . . Investigation 8 | . 1 . 2 2 . . . . . 2 . 1 . . . Extermination 3 | . . . . . . . . . . 2 . 1 . . . Reinforcement 15 | . 1 . 2 3 1 . . . 1 3 . 4 . . . Assault 5 | . . . 2 2 . . . . . . . 1 . . . Garrison 12 | . . . . 6 . . . . . 3 . 3 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . 2 . 1 . . . Haulers Reinforced 3 | . . . . . . . . . . 1 . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Distress Signals 9 | . 2 . 4 1 1 . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 272 | . 18 3 63 61 16 26 4 . 8 32 3 25 1 6 6 Peak Tracking Total 7 | . 5 3 5 6 3 5 2 . 2 4 4 7 1 3 3 Tactical Retreats 5 | . . . . 2 1 . . . . 2 . . . . . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Traps Triggered 9 | . 2 . 3 . 2 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts 1 | . . . . . . . . . . 1 . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . . . 1 Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Machines Disabled 56 | . 1 . 7 4 4 . . . . 10 . 26 . . 4 Max in Single Turn 5 | . 1 . 1 3 1 . . . . 5 . 1 . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Machines Accessed 59 | . 5 . 15 8 10 3 9 1 . 4 . 2 1 1 . Terminals 38 | . 4 . 10 6 7 3 4 1 . 2 . . 1 . . Fabricators 2 | . . . . . . . . . . 1 . 1 . . . Repair Stations 3 | . . . 1 . 1 . . . . . . 1 . . . Recycling Units 9 | . 1 . 2 . 1 . 5 . . . . . . . . Scanalyzers 4 | . . . 2 1 . . . . . 1 . . . . . Garrison Access 2 | . . . . 1 1 . . . . . . . . . . Total Hacks 177 | . 11 . 53 41 22 9 26 2 . 8 . 3 1 1 . Successful 102 | . 4 . 31 30 14 2 11 1 . 5 . 2 1 1 . Failed 75 | . 7 . 22 11 8 7 15 1 . 3 . 1 . . . Catastrophic 10 | . . . 2 2 1 2 1 . . 1 . 1 . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 85 | . 9 . 27 17 11 3 10 . . 6 . 1 1 . . Terminals 108 | . 10 . 28 23 14 9 18 2 . 3 . . 1 . . Fabricators 4 | . . . . . . . . . . 2 . 2 . . . Repair Stations 5 | . . . 2 . 2 . . . . . . 1 . . . Recycling Units 18 | . 1 . 6 . 3 . 8 . . . . . . . . Scanalyzers 36 | . . . 17 16 . . . . . 3 . . . . . Garrison Access 5 | . . . . 2 3 . . . . . . . . . . Terminal Hacks 22 | . . . 4 7 3 1 3 1 . 1 . . 1 1 . Record 3 | . . . . 2 . . . . . . . . 1 . . Robot Schematic 2 | . . . . . 1 . 1 . . . . . . . . Prototype ID Bank 2 | . . . 1 1 . . . . . . . . . . . Open Door 4 | . . . . . 2 1 . . . . . . . 1 . Open DSF 2 | . . . . . . . . 1 . 1 . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . Alert Level 2 | . . . . 1 . . 1 . . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 3 | . . . 1 1 . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . 2 . 1 . . . Network Status 1 | . . . . . . . . . . . . 1 . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . . . . . Repair 2 | . . . 1 . 1 . . . . . . . . . . Recycling Unit Hacks 12 | . . . 4 . 3 . 5 . . . . . . . . Process 1 | . . . 1 . . . . . . . . . . . . Report Inventory 8 | . . . 2 . 1 . 5 . . . . . . . . Retrieve Matter 2 | . . . 1 . 1 . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . Scanalyzer 31 | . . . 15 15 . . . . . 1 . . . . . Insert Component 13 | . . . 7 5 . . . . . 1 . . . . . Analyze 18 | . . . 8 10 . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . 2 . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . Coupler Status 1 | . . . . . 1 . . . . . . . . . . Unauthorized Hacks 28 | . 4 . 6 8 4 1 3 . . 1 . 1 . . . Terminals 24 | . 4 . 5 6 4 1 3 . . 1 . . . . . Botnet 24 | . 4 . 5 6 4 1 3 . . 1 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . Download 1 | . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . . 1 . . . . . . . . . . . . Tunnel 1 | . . . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . . . Reprogram 1 | . . . . 1 . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 45 | . 3 . 12 6 9 3 6 1 . 3 . 2 . . . Full Trace Events 7 | . . . 2 . . 1 2 . . 2 . . . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . 1 . 1 . . . . 1 . . . Robots Built 2 | . . . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . . . Time 116 | . . . . . . . . . . 116 . . . . . Total Robot Build Rating 6 | . . . . . . . . . . 6 . . . . . Part Schematics Acquired 13 | . . . 7 6 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . . . . . Time 64 | . . . 26 . 38 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter 272 | . . . 272 . . . . . . . . . . . . Retrieved Matter 340 | . . . 340 . . . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . . . . . . . Parts Scanalyzed 13 | . . . 7 5 . . . . . 1 . . . . . Part Schematics Acquired 12 | . . . 7 5 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Used RIF Installer 1 | . . . . . . 1 . . . . . . . . . Robots Hacked 8 | . . . 1 . . . . . 1 4 . 1 1 . . Non-combat 3 | . . . 1 . . . . . . 1 . . 1 . . Combat 5 | . . . . . . . . . 1 3 . 1 . . . Robot Hacks Applied 12 | . . . 2 . . . . . 1 7 . 1 1 . . parse_system 4 | . . . 1 . . . . . 1 1 . . 1 . . no_distress 1 | . . . 1 . . . . . . . . . . . . find_chute 1 | . . . . . . . . . . 1 . . . . . overwrite_iff 6 | . . . . . . . . . . 5 . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Attached 3 | . . . . . . 1 . . . 1 . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . 2 . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . 3 . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Total Allies 21 | . . . . 2 10 2 . . . 5 1 1 . . . Largest Group 10 | . . . . 2 10 10 2 1 1 2 1 2 1 1 1 Highest-Rated Group 191 | . . . . 32 173 173 51 20 20 58 135 191 135 135 135 Highest-Rated Ally 135 | . . . . 16 29 31 31 20 20 29 135 135 135 135 135 Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 188 | . . . . 20 25 82 8 . . 7 4 25 2 4 11 Total Damage 13090 | . . . . 132 309 1132 138 . . 132 837 7195 446 1079 1690 Kills 72 | . . . . 3 3 13 3 . . 2 4 36 . 6 2 Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . 2 . . Drone Launches 6 | . . . . . . 2 . 2 2 . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Turns Passed 15108 | 2 1314 173 3282 1691 1524 1334 1056 14 721 1250 14 1092 684 699 258 Spaces Moved 6095 | 1 508 57 1099 552 528 642 649 8 214 527 8 508 357 350 87 Core 8 | . . . . . . . . . 5 . . . . . 3 Treads 4139 | . . . 1092 552 528 642 649 8 182 454 . . . . 32 Legs 1948 | 1 508 57 7 . . . . . 27 73 8 508 357 350 52 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 120 | 120 120 260 240 161 170 152 152 152 152 160 190 120 190 190 160 Average Speed 209 | 120 219 260 243 241 243 172 152 152 249 182 190 198 190 190 246 Slowest Speed 1500 | 120 260 260 320 250 250 385 152 152 1500 400 190 260 190 190 1050 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 65 11 96 42 66 58 97 . 96 8 4 17 54 52 24 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . 1 1 . . . . . . . . . 1 . . Known Exits Taken 2 | . . . . . 1 . . 1 . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . . 1 . . 1 1 1 1 1 . Scrap Searched 2 | . . . . . . . . . . . . . 2 . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 94 | . . . 3 2 . 2 2 . 6 73 . 4 . . 2 Melee . | . . . . . . . . . . . . . . . . Projectile 36 | . . . 3 . . 2 2 . 6 17 . 4 . . 2 AOE 55 | . . . . 2 . . . . . 53 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac DSF Fac Upp Fac Upp Upp War Total 7453 | 2 603 67 1402 712 690 786 703 10 335 712 7 567 361 383 113 Wait 266 | . . . 53 . 45 36 25 . 10 61 . 2 . 28 6 Move 6081 | . 507 56 1098 551 528 641 648 7 213 526 7 507 356 349 87 Hop . | . . . . . . . . . . . . . . . . Pick Up 161 | 1 26 1 19 10 33 10 4 . 25 13 . 17 . 2 . Fast Attach 24 | . . . 14 1 . 2 . . 1 5 . 1 . . . Attach 80 | . 3 . 7 8 6 7 . 3 19 7 . 11 1 . 8 Detach 3 | . . . . . 1 1 . . 1 . . . . . . Swap 92 | . 3 1 26 10 11 5 1 . 6 20 . 8 . 1 . Drop 130 | 1 10 1 38 12 14 16 . . 15 16 . 5 . 2 . Fire 553 | . 54 8 141 120 40 49 9 . 45 60 . 15 1 1 10 Melee 8 | . . . 2 . . . . . . 3 . 1 2 . . Ram 1 | . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . Crush 14 | . . . 4 . 6 . 3 . . . . . . . 1 Escape Stasis 4 | . . . . . 4 . . . . . . . . . . Rewire 35 | . . . . . 2 19 13 . . . . . 1 . . Trap 1 | . . . . . . . . . . 1 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 2 exits: [*Fac] / *Sto) -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison -8/Recycling -6/Factory -6/DSF -5/Factory -5/Upper Caves -4/Factory -4/Upper Caves -4/Upper Caves -4/Warlord History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 450 | -10/Materials | Discovered new exit (range 16) 837 | -10/Materials | Discovered new exit (range 11) 1011 | -10/Materials | Discovered new exit (range 13) 1317 | -10/Materials | Entered Mines 1409 | -10/Mines | Discovered new exit (range 5) 1425 | -10/Mines | Learned location of Storage (-8) 1457 | -10/Mines | Assembled infested the area 1490 | -10/Mines | Entered Materials 1490 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2320 | -9/Materials | Destroyed 8 combat bots 2347 | -9/Materials | Build established: Gunner 2496 | -9/Materials | Discovered new exit (range 9) 3032 | -9/Materials | Repaired Hcp. Matter Pod 3148 | -9/Materials | Build established: Tank 3365 | -9/Materials | Discovered new exit (range 16) 3490 | -9/Materials | First assault squad dispatched 4123 | -9/Materials | Discovered new exit (range 6) 4236 | -9/Materials | Build established: Gunner 4463 | -9/Materials | Core integrity fell below 50% 4659 | -9/Materials | Sterilization system engaged 4659 | -9/Materials | Non-combat units ordered to evacuate 4752 | -9/Materials | Discovered new exit (range 7) 4759 | -9/Materials | Combat units ordered to evacuate 4772 | -9/Materials | Entered another Materials area 4772 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4793 | -8/Materials | Garrison activated, responded to threat 6175 | -8/Materials | Discovered new exit (range 12) 6297 | -8/Materials | Discovered new exit (range 6) 6345 | -8/Materials | Lost 4 parts (1p3w) 6347 | -8/Materials | Found Prototype Device 6372 | -8/Materials | First assault squad dispatched 6463 | -8/Materials | Entered Storage 6621 | -8/Storage | Identified Active Sensor Suite 7007 | -8/Storage | Build established: Tank 7376 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 7514 | -8/Storage | Discovered new exit (range 10) 7678 | -8/Storage | Build established: Commander-Gunner 7860 | -8/Storage | Repaired Adv. Treads 7986 | -8/Storage | Identified exit to Garrison 7987 | -8/Storage | Entered Garrison 7987 | -8/Garrison | Accompanied by 10 allies 8069 | -8/Garrison | Triggered checkpoint 8104 | -8/Garrison | P-60 Hacker assimilated allied Trooper 3a 8405 | -8/Garrison | Triggered checkpoint 8519 | -8/Garrison | Triggered checkpoint 8521 | -8/Garrison | Triggered checkpoint 8559 | -8/Garrison | Triggered checkpoint 8656 | -8/Garrison | Lost 3 allies 8689 | -8/Garrison | Triggered checkpoint 8830 | -8/Garrison | Installed Relay Interface Framework 8918 | -8/Garrison | Build established: Gunner 9309 | -8/Garrison | Discovered new exit (range 8) 9321 | -8/Garrison | Entered Recycling 9321 | -8/Recycling | Accompanied by 2 allies 9345 | -8/Recycling | Found Scrap Engine 10360 | -8/Recycling | Discovered new exit (range 6) 10377 | -8/Recycling | Entered Factory 10377 | -6/Factory | Accompanied by 1 ally 10377 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 10387 | -6/Factory | Identified exit to DSF 10391 | -6/Factory | Entered DSF 10391 | -6/DSF | Accompanied by 3 allies 10432 | -6/DSF | Additional patrols routed to DSF 10489 | -6/DSF | Lost 4 allies 10653 | -6/DSF | Lost 3 parts (1p1n1u) 10784 | -6/DSF | Lost 4 parts (1p3w) 10956 | -6/DSF | Discovered new exit (range 14) 11112 | -6/DSF | Entered Factory 11112 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11267 | -5/Factory | Garrison activated, responded to threat 11341 | -5/Factory | Discovered new exit (range 13) 11355 | -5/Factory | Fabricated W-25 Informer (x2) 11531 | -5/Factory | Lost 3 allies 12028 | -5/Factory | Core integrity fell below 50% 12033 | -5/Factory | Lost 6 parts (3n2u1w) 12197 | -5/Factory | System corruption reached 10% 12362 | -5/Factory | Entered Upper Caves 12369 | -5/Upper Caves | 99-TNT showed up to help 12371 | -5/Upper Caves | 99-TNT revealed a hidden path 12372 | -5/Upper Caves | Core integrity fell below 20% 12376 | -5/Upper Caves | Entered Factory 12376 | -4/Factory | Accompanied by 1 ally (99-TNT) 12376 | -4/Factory | Evolved 2 slots: Utility x2 12402 | -4/Factory | Lost 4 parts (2u2w) 12507 | -4/Factory | Spotted B-86 Titan 12509 | -4/Factory | Allies destroyed B-86 Titan 12708 | -4/Factory | Build established: Scavenger-Gunner 13126 | -4/Factory | First assault squad dispatched 13206 | -4/Factory | Lost 4 parts (1p1n1u1w) 13410 | -4/Factory | High security lockdown imminent 13451 | -4/Factory | Discovered new exit (range 11) 13455 | -4/Factory | Build established: Gunner 13468 | -4/Factory | Entered Upper Caves 13468 | -4/Upper Caves | Accompanied by 1 ally (99-TNT) 13627 | -4/Upper Caves | Spotted B-86 Titan 13639 | -4/Upper Caves | Destroyed B-86 Titan 13786 | -4/Upper Caves | Learned location of 1 exit from Proximity Caves 13838 | -4/Upper Caves | Discovered new exit (range 8) 14152 | -4/Upper Caves | Entered another Upper Caves area 14152 | -4/Upper Caves | Accompanied by 1 ally (99-TNT) 14834 | -4/Upper Caves | Discovered new exit (range 9) 14851 | -4/Upper Caves | Entered Warlord 14851 | -4/Warlord | Accompanied by 1 ally (99-TNT) 14918 | -4/Warlord | System corruption cleaned by Quarantine Array 14925 | -4/Warlord | RIF detected upon attempting to enter Warlord's base 14925 | -4/Warlord | Attacked by Warlord forces 14946 | -4/Warlord | Spotted ZC-GBK(B) 14946 | -4/Warlord | Spotted QR-EAY(B) 14954 | -4/Warlord | Allies destroyed ZC-GBK(B) 14966 | -4/Warlord | Destroyed QR-EAY(B) 14985 | -4/Warlord | Lost 4 parts (2n2w) 15052 | -4/Warlord | Lost 3 parts (1p1n1u) 15068 | -4/Warlord | Core integrity fell below 50% 15093 | -4/Warlord | Warlord's base attacked by MAIN.C 15101 | -4/Warlord | Core integrity fell below 20% 15109 | -4/Warlord | Destroyed by A4-UNA(g) with Heavy Beamcaster Last Messages --------------- 15092_ Knocked back. 15093_ Acquired 9 matter. 15093_ ANNOUNCEMENT: MAIN.C incursion imminent. Mobilizing sentries. 15098_ Quantum Rifle destroyed. 15100_ Acquired 16 matter. 15100_ Knocked back. 15103_ ANNOUNCEMENT: Central east cave walls breached. 15106_ Critical hit (Burn: +37). [Achievement: 20k Club] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ??????????????????# # # "" """ | | ??????????????????## ## # ## "" "" | | ?????????????????## | | ?????????????????# | | ????????????????## | | ????????????????+ | | ???????????????## # "" """ | | ?????????????? # "" """ | | ?????????????? # "" "## | | ?????????????? # # "### # ""#####? | | ????????????? ^ #### #""#????? | | ????????????? % #??####""#????? | | ??????????????"" #?????#""#????? | | ??????????????"" ##?????""?????? | | ???????????? """ #????????????? | | ???????????? Y #????????????? | | ???????????? #????????????? | | ???????????? #????????????? | | ?????????????+## # # #;## #????????????? | | ????????????? # g#####+#####??????????? | | ??????????????" ??## g # #??????????? | | ???????????????????# "" %# #??????????? | | ???????????????????# """" ; ?????????????? | | ???????????????????# """ % ; ?????????????????? | | ???????????????????# """" #????????????????????? | | ???????????????????# @ %#????????????????????? | | ???????????????????# #????????????????????? | | ???????????????????# % #????????????????????? | | ???????????????????########;#????????????????????? | | ???????????????????????????##????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 100 Coolant Potential 80 Energy Generation 51 Energy Capacity 530 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 600 Point Defense Rating 160 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 7 Offensive Hacking 12 Relay Coupler Types 1 Relay Coupler Value 33 Authchip Count 5 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Adv. EMP Blaster | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Light Cannon | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Arm. Treads | -8/Materials | Scanalyzed Enh. Autogun | -8/Materials | Scanalyzed Med. Armor Plating | -8/Materials | Scanalyzed Flak Cannon | -8/Materials | Scanalyzed Hvy. Ion Engine | -8/Materials | Scanalyzed System Shield | -8/Materials | Extracted Robot Schematics ------------------ Y-45 Defender | -8/Storage | Hacked W-25 Informer | -8/Recycling | Hacked H-77 Assassin | -4/Factory | Downloaded Fabricated ------------ W-25 Informer | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- 20k Club Challenges ------------ None Game ------ Seed GrapheneMeleeDissipator Manual? 0 Play Time 02:18:14 Cumulative 98.5 hours Start 2024.04.16 @ 12:01:06 End 2024.04.16 @ 14:27:01 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 40 Achievement% 26 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 889eacc0-8fd8-44c5-b065-ca2fcb7c2e20