Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 12:08:10

Player: Coronach

Result: Destroyed by Y-45 Defender with Heavy Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (106)     530
Value Destroyed (2668)     2668
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (925)                925
              TOTAL SCORE: 5783

 Bonus
-------
High Alert Combat Kills    284
Follower Combat Kills      99
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -158

 Cogmind 
---------
Core Integrity             0/400
Matter                     251/300
Energy                     265/265
System Corruption          3%
Temperature                Cool (18)
Movement                   Treading (200) Ox2
Location                   -9/Garrison

 Parts 
-------
>               --- POWER (1) --------
       Improved Ion Engine
>               --- PROPULSION (2) ---
          Light Treads
        Armored Wheel
>               --- UTILITY (4) ------
          Large Storage Unit
          Large Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (2) -------
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY (16) ---
     Reinforced Ion Engine
          Light Treads
  High-capacity Battery (400)
  High-capacity Matter Pod (200)
                Sensor Array
       Improved Sensor Array
                Transport Network Coupler
       Improved Assault Rifle
       Improved Assault Rifle
                Minigun
                Minigun
                Minigun
                EMP Blaster
                EMP Blaster
                Mining Laser
                Katana

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
        Armored Wheel
        Armored Wheel
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
       Improved Sensor Array
       Improved Signal Interpreter
>               --- WEAPON -----------
                Minigun
                Minigun
>               --- INVENTORY --------
       Improved Ion Engine
          Light Treads
                Heat Sink
  High-capacity Battery
          Large Matter Pod
          Light Armor Plating
         Medium Armor Plating
                Minigun
                Minigun
                Minigun
                Minigun
                Minigun
                Minigun
                EMP Blaster
                EMP Blaster
                Mining Laser
[Rating: 21]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               EM Shotgun
  Ballistic Gun            Improved Assault Rifle
  Launcher                 EMP Blaster
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             137  | 5   30  13  42  20  27  
  Power                    16   | 1   3   2   6   3   1   
    Engine                 15   | 1   2   2   6   3   1   
    Core                   1    | .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | 3   6   3   8   3   6   
    Treads                 10   | .   .   .   2   3   5   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  17   | 3   6   1   6   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 2    | .   .   2   .   .   .   
  Utility                  26   | 1   4   4   7   6   4   
    Device                 11   | .   1   3   3   4   .   
    Storage                5    | 1   2   .   1   .   1   
    Processor              1    | .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             9    | .   1   1   2   2   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   66   | .   17  4   21  8   16  
    Energy Gun             9    | .   6   3   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          33   | .   6   1   12  6   8   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   1   .   2   1   3   
    Special Weapon         12   | .   4   .   7   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   .   5   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 15   | .   6   4   1   3   1   
  Power                    1    | .   .   1   .   .   .   
  Propulsion               6    | .   1   2   1   2   .   
  Utility                  3    | .   1   .   .   1   1   
  Weapon                   5    | .   4   1   .   .   .   
  Highest Loss Streak      4    | .   3   4   1   2   1   
Average Slot Usage (%)     98   | .   99  93  99  93  99  
  Engine                   11   | .   12  13  10  11  11  
  Treads                   5    | .   .   .   3   8   14  
  Wheel                    17   | .   28  15  18  10  7   
  Device                   5    | .   2   8   11  6   .   
  Storage                  21   | .   22  14  20  22  22  
  Processor                7    | .   .   .   11  11  11  
  Protection               4    | .   3   5   .   2   10  
  Energy Gun               2    | .   6   12  1   .   .   
  Ballistic Gun            16   | .   15  6   18  20  13  
  Special Weapon           2    | .   4   5   1   1   .   
  Slashing Weapon          1    | .   .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             53   | 17  29  28  48  53  49  
  Greatest Support         40   | 26  32  32  32  40  40  
  Greatest Overweight (x)  8    | 3   1   8   3   3   3   
  Average Overweight (x)   1    | .   .   .   1   1   2   
Largest Inventory Capacity 16   | 8   16  10  16  16  16  
  Average Capacity         13   | 6   8   10  15  16  16  
  Most Carried             16   | 8   10  10  16  16  16  
  Average Carried          12   | 6   7   9   14  14  15  
  Final Capacity           16   | 8   10  10  16  16  16  
  Final Carried            16   | 6   10  9   16  14  16  

 Class Distribution 
--------------------
 73% | Mutant
 26% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
           Mutant | -9/Storage
 Scavenger-Mutant | -9/Garrison

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Scr  Mat  Min  Mat  Sto  Gar  
Matter Collected           3348 | 239  756  120  1218 505  510  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4149 | 82   829  136  1152 819  1131 
  Parts                    239  | 7    45   10   80   46   51   
Haulers Intercepted        8    | .    2    .    5    1    .    
Recyclers Shooed           3    | .    1    1    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Combat Hostiles Destroyed  73   | .   8   3   24  17  21  
  Guns                     56   | .   7   3   18  14  14  
  AOE                      17   | .   1   .   6   3   7   
Classes Destroyed          11   | 2   5   1   1   2   .   
  Worker                   5    | .   2   1   1   1   .   
  Builder                  7    | .   6   .   1   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   8    | .   2   .   5   1   .   
  Recycler                 7    | 1   3   1   1   1   .   
  Watcher                  4    | .   2   .   2   .   .   
  Swarmer                  27   | .   .   3   14  3   7   
  Grunt                    30   | .   8   .   6   11  5   
  Brawler                  4    | .   .   .   .   1   3   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   12   | .   .   .   5   1   6   
Best Kill Streak           10   | 2   6   2   7   10  6   
  Combat Bots Only         8    | .   2   2   7   8   6   
Max Kills in Single Turn   4    | 1   1   2   4   3   4   
  Gunslinging              1    | .   .   1   1   1   1   
  Exploded                 4    | .   1   .   3   2   4   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Scr  Mat  Min  Mat  Sto  Gar  
Damage Taken               3727 | .    744  208  795  985  995  
  Core                     556  | .    130  13   133  123  157  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         71   | 100  .    42   .    .    .    
Volleys Fired              319  | 3    104  14   102  48   48   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  100  | 70   100  90   100  100  46   
Shots Fired                555  | 6    169  21   184  91   84   
  Gun                      490  | 6    138  21   167  86   72   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 28   | .    8    .    5    3    12   
  Special                  37   | .    23   .    12   2    .    
  Kinetic                  417  | 3    98   3    155  86   72   
  Thermal                  80   | 3    63   .    12   2    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          58   | .    8    18   17   3    12   
  Robot Hit Streak         27   | 2    7    2    13   18   27   
  Robot Miss Streak        6    | 1    6    4    5    3    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        11   | .    .    1    2    5    3    
    Max Gunslinging Chain  1    | .    .    1    1    1    1    
Shots Hit Robots           350  | 4    79   12   98   71   86   
  Core Hits                164  | 3    39   7    46   29   40   
  Critical Hits            2    | .    .    .    .    2    .    
  Critical Kills           2    | .    .    .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              53   | .    .    .    .    .    53   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 53   | .    .    .    .    .    53   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7351 | 62   1056 164  1975 1441 2653 
  Guns                     4904 | 62   965  126  1589 1214 948  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               965  | .    91   38   386  227  223  
  Melee                    1482 | .    .    .    .    .    1482 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  4237 | 25   623  12   1415 1214 948  
  Thermal                  654  | 37   342  38   198  39   .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          978  | .    91   114  362  188  223  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 1482 | .    .    .    .    .    1482 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    2    2    1    2    3    
  Average Corruption       1    | .    2    2    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  47   | .    11   4    5    4    23   
    Message Errors         13   | .    2    1    1    2    7    
    Matter Fused           4    | .    .    .    .    .    4    
    Heat Flow Errors       3    | .    1    .    .    .    2    
    Energy Discharges      7    | .    3    1    1    .    2    
    Data Loss (minor)      9    | .    3    1    .    .    5    
    Targeting Errors       10   | .    2    1    2    2    3    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            224  | .    .    15   12   .    197  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               27   | .    .    15   12   .    .    
  Melee                    197  | .    .    .    .    .    197  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      204  | .    17   32   40   19   96   
  Shots                    9    | .    1    1    2    2    3    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        422  | 27   422  234  63   143  122  
  Average Temperature      53   | 14   83   108  12   41   20   
  Received Heat Transfer   1035 | .    405  .    171  246  213  
  Effects                  8    | .    6    2    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    
    Energy Bleed           4    | .    3    1    .    .    .    
    Interference           2    | .    1    1    .    .    .    
    Short Circuit          1    | .    1    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    2    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    2    .    .    .    .    
  Heat Transferred         1410 | 111  999  50   200  50   .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      10   | .    2    1    3    1    3    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   
-------                    Run  | Scr  Mat  Min  Mat  Sto  Gar  
Peak Influence             1180 | 10   189  50   425  567  1180 
  Initial                  250  | .    6    .    15   145  250  
  Average                  305  | 9    45   19   190  423  802  
Maximum Alert Level        4    | .    .    .    2    2    4    
  Low Security (%)         55   | 100  100  100  62   9    .    
  Level 1                  14   | .    .    .    27   43   6    
  Level 2                  14   | .    .    .    9    47   29   
  Level 3                  12   | .    .    .    .    .    51   
  Level 4                  2    | .    .    .    .    .    12   
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          7    | .    1    .    2    4    .    
  Investigation            3    | .    1    .    1    1    .    
  Extermination            .    | .    .    .    .    .    .    
  Reinforcement            1    | .    .    .    1    .    .    
  Assault                  .    | .    .    .    .    .    .    
  Garrison                 3    | .    .    .    .    3    .    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Distress Signals           2    | .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              91   | .   14  3   31  18  25  
  Peak Tracking Total      6    | .   3   3   5   5   6   
  Tactical Retreats        2    | .   1   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Traps Triggered            13   | .   3   .   2   2   6   
  Indirectly               6    | .   2   .   2   .   2   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Scr Mat Min Mat Sto Gar 
Machines Disabled          8    | .   .   .   2   2   4   
  Max in Single Turn       1    | .   .   .   1   1   1   
  Garrison Relay           2    | .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Scr Mat Min Mat Sto Gar 
Machines Accessed          26   | .   10  .   14  2   .   
  Terminals                19   | .   8   .   10  1   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          3    | .   2   .   1   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Total Hacks                87   | .   28  .   56  3   .   
  Successful               55   | .   15  .   37  3   .   
  Failed                   32   | .   13  .   19  .   .   
    Catastrophic           6    | .   2   .   4   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   48   | .   16  .   32  .   .   
  Terminals                69   | .   23  .   44  2   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          10   | .   5   .   5   .   .   
  Scanalyzers              5    | .   .   .   5   .   .   
  Garrison Access          1    | .   .   .   .   1   .   
Terminal Hacks             35   | .   9   .   24  2   .   
  Record                   1    | .   1   .   .   .   .   
  Prototype ID Bank        6    | .   2   .   3   1   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Emergency Access Points  1    | .   .   .   1   .   .   
  Terminal Index           1    | .   .   .   1   .   .   
  Alert Level              7    | .   2   .   4   1   .   
  Unreport Threat          4    | .   1   .   3   .   .   
  Locate Traps             7    | .   1   .   6   .   .   
  Zone Layout              7    | .   1   .   6   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   .   
  Report Inventory         1    | .   1   .   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   .   
Scanalyzer                 4    | .   .   .   4   .   .   
  Insert Component         2    | .   .   .   2   .   .   
  Analyze                  2    | .   .   .   2   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   1   .   
Unauthorized Hacks         11   | .   4   .   7   .   .   
  Terminals                3    | .   1   .   2   .   .   
    Botnet                 2    | .   1   .   1   .   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          7    | .   3   .   4   .   .   
    Monitor                1    | .   .   .   1   .   .   
    Reject                 3    | .   2   .   1   .   .   
    Recyclers              1    | .   .   .   1   .   .   
    Mask                   2    | .   1   .   1   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
    Extract                1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         23   | .   10  .   12  1   .   
  Full Trace Events        2    | .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   3   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     32   | .   .   .   32  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     10   | .   10  .   .   .   .   
Parts Scanalyzed           2    | .   .   .   2   .   .   
  Part Schematics Acquired 2    | .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Scr Mat Min Mat Sto Gar 
Used RIF Installer         1    | .   .   .   .   .   1   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   8   
  Machine Destruction      8    | .   .   .   .   .   8   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Scr Mat Min Mat Sto Gar 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               28   | .   .   .   28  .   .   
  Total Damage             308  | .   .   .   308 .   .   
  Kills                    4    | .   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Scr Mat Min Mat Sto Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Scr  Mat  Min  Mat  Sto  Gar  
Turns Passed               5150 | 38   1353 332  1753 455  1219 
Spaces Moved               3080 | 17   946  213  1186 186  532  
  Core                     4    | 2    .    2    .    .    .    
  Treads                   389  | .    .    .    3    91   295  
  Legs                     4    | 4    .    .    .    .    .    
  Wheels                   2642 | 11   946  170  1183 95   237  
  Hover                    .    | .    .    .    .    .    .    
  Flight                   41   | .    .    41   .    .    .    
  Fastest Speed            80   | 80   80   100  90   100  120  
  Average Speed            115  | 107  95   126  105  148  158  
  Slowest Speed            520  | 200  100  520  200  200  200  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       52   | 2    97   54   82   20   61   
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        3    | .    1    .    1    1    .    
  Unknown Exits Taken      2    | 1    .    1    .    .    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 38   | .    23   .    12   .    3    
Terrain Destroyed          69   | .    30   7    15   3    14   
  Melee                    3    | .    .    .    .    .    3    
  Projectile               35   | .    23   .    12   .    .    
  AOE                      31   | .    7    7    3    3    11   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Scr  Mat  Min  Mat  Sto  Gar  
Total                      3974 | 30   1180 252  1494 278  740  
  Wait                     244  | .    68   6    116  8    46   
  Move                     3075 | 16   945  212  1185 185  532  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  53   | 2    16   1    23   7    4    
  Fast Attach              26   | 3    4    5    7    5    2    
  Attach                   22   | .    8    4    5    5    .    
  Detach                   5    | .    1    3    1    .    .    
  Swap                     89   | 2    18   4    30   10   25   
  Drop                     70   | 4    16   3    25   10   12   
  Fire                     319  | 3    104  14   102  48   48   
  Melee                    53   | .    .    .    .    .    53   
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            18   | .    .    .    .    .    18   
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto)
-9/Storage
-9/Garrison (discovered 2 exits: *Rec x2)

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 3)
   39 | -11/Scrapyard | Entered Materials
  342 | -10/Materials | Build established: Mutant
  374 | -10/Materials | Discovered new exit (range 13)
  735 | -10/Materials | Discovered new exit (range 16)
  776 | -10/Materials | Identified exit to Mines
  816 | -10/Materials | Discovered new exit (range 12)
 1080 | -10/Materials | Core integrity fell below 50%
 1114 | -10/Materials | Lost 3 parts (1u2w)
 1392 | -10/Materials | Entered Mines
 1609 | -10/Mines     | Lost 4 parts (1p2n1w)
 1702 | -10/Mines     | Discovered new exit (range 8)
 1714 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1724 | -10/Mines     | Entered Materials
 1724 | -9/Materials  | Accompanied by 3 allies
 1724 | -9/Materials  | Evolved 2 slots: Utility x2
 1866 | -9/Materials  | Discovered new exit (range 7)
 1960 | -9/Materials  | Discovered new exit (range 15)
 1972 | -9/Materials  | Identified exit to Storage
 2095 | -9/Materials  | Discovered new exit (range 15)
 2126 | -9/Materials  | Identified exit to Mines
 2189 | -9/Materials  | Identified exit to Materials
 2256 | -9/Materials  | Repaired Imp. Ion Engine
 2546 | -9/Materials  | Discovered exit to Materials (range 13)
 2888 | -9/Materials  | Destroyed 7 combat bots
 2917 | -9/Materials  | Discovered exit to Materials (range 16)
 3477 | -9/Materials  | Entered Storage
 3505 | -9/Storage    | Garrison activated, responded to threat
 3560 | -9/Storage    | Destroyed 8 combat bots
 3649 | -9/Storage    | Core integrity fell below 50%
 3930 | -9/Storage    | Identified exit to Garrison
 3932 | -9/Storage    | Entered Garrison
 3998 | -9/Garrison   | Triggered checkpoint
 4089 | -9/Garrison   | Garrison Relay disabled
 4173 | -9/Garrison   | Triggered checkpoint
 4233 | -9/Garrison   | Core integrity fell below 20%
 4543 | -9/Garrison   | Discovered new exit (range 12)
 4562 | -9/Garrison   | Identified exit to Recycling
 4586 | -9/Garrison   | Triggered checkpoint
 4606 | -9/Garrison   | Build established: Scavenger-Mutant
 4703 | -9/Garrison   | Garrison Relay disabled
 4804 | -9/Garrison   | Triggered checkpoint
 4897 | -9/Garrison   | Triggered checkpoint
 5064 | -9/Garrison   | Discovered exit to Recycling (range 11)
 5094 | -9/Garrison   | Installed Relay Interface Framework
 5151 | -9/Garrison   | Destroyed by Y-45 Defender with Heavy Assault Rifle

 Last Messages 
---------------
04821_ Heat Sink fried.
04821_ G-34 Mercenary destroyed. <x2>
04843_ Acquired 34 matter.
04862_ System corrupted: Energy discharge (-66).
04890_ System corrupted: Heat flow error (+114).
04897_ Beams of light sweep through the air. An alarm sounds.
04898_ Acquired 1 matter.
04935_ Acquired 3 matter.
04988_ System corrupted: Energy discharge (-76).
05000_ ALERT: Garrison interior compromised.
05006_ System corrupted: Component data lost. <x2>
05064_ EXIT=FOUND: RECYCLING
05092_ Initiating installation procedure...
05094_ Relay Interface Framework installed.
05130_ Triggered Alarm Trap.
05130_ An alarm sounds.
05146_ Lgt. Armor Plating destroyed.
05147_ System corrupted: Imp. Assault Rifle targeting data glitched.
05150_ Y-45 Defender destroyed.
05150_ Switching to secondary target: Y-45 Defender.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????###########    ##  ## |
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| ???????????????????????#%@            #?????????#  |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                44
Recoil Reduction           2

 Item Schematics 
-----------------
      Com. Wheel | -9/Materials | Scanalyzed
         Minigun | -9/Materials | Scanalyzed
 Imp. Ion Engine | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CoolantWeaponHammer
  Manual?         0
Play Time         01:56:08
  Cumulative      126.0 hours
  Start           2021.08.08 @ 09:39:17
  End             2021.08.08 @ 12:08:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           45
  Adventurer      0
  Explorer        3
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             41
Gallery%          59
Achievement%      40
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3ed727d4-3461-4d6b-98d4-58f99d688feb