Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.08 @ 12:08:10 Player: Coronach Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (106) 530 Value Destroyed (2668) 2668 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (925) 925 TOTAL SCORE: 5783 Bonus ------- High Alert Combat Kills 284 Follower Combat Kills 99 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -158 Cogmind --------- Core Integrity 0/400 Matter 251/300 Energy 265/265 System Corruption 3% Temperature Cool (18) Movement Treading (200) Ox2 Location -9/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads Armored Wheel > --- UTILITY (4) ------ Large Storage Unit Large Storage Unit Improved Signal Interpreter > --- WEAPON (2) ------- Improved Assault Rifle Improved Assault Rifle > --- INVENTORY (16) --- Reinforced Ion Engine Light Treads High-capacity Battery (400) High-capacity Matter Pod (200) Sensor Array Improved Sensor Array Transport Network Coupler Improved Assault Rifle Improved Assault Rifle Minigun Minigun Minigun EMP Blaster EMP Blaster Mining Laser Katana Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Large Storage Unit Large Storage Unit Improved Sensor Array Improved Signal Interpreter > --- WEAPON ----------- Minigun Minigun > --- INVENTORY -------- Improved Ion Engine Light Treads Heat Sink High-capacity Battery Large Matter Pod Light Armor Plating Medium Armor Plating Minigun Minigun Minigun Minigun Minigun Minigun EMP Blaster EMP Blaster Mining Laser [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun EM Shotgun Ballistic Gun Improved Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 137 | 5 30 13 42 20 27 Power 16 | 1 3 2 6 3 1 Engine 15 | 1 2 2 6 3 1 Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 29 | 3 6 3 8 3 6 Treads 10 | . . . 2 3 5 Leg . | . . . . . . Wheel 17 | 3 6 1 6 . 1 Hover . | . . . . . . Flight 2 | . . 2 . . . Utility 26 | 1 4 4 7 6 4 Device 11 | . 1 3 3 4 . Storage 5 | 1 2 . 1 . 1 Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 9 | . 1 1 2 2 3 Artifact . | . . . . . . Weapon 66 | . 17 4 21 8 16 Energy Gun 9 | . 6 3 . . . Energy Cannon . | . . . . . . Ballistic Gun 33 | . 6 1 12 6 8 Ballistic Cannon . | . . . . . . Launcher 7 | . 1 . 2 1 3 Special Weapon 12 | . 4 . 7 1 . Impact Weapon . | . . . . . . Slashing Weapon 5 | . . . . . 5 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 15 | . 6 4 1 3 1 Power 1 | . . 1 . . . Propulsion 6 | . 1 2 1 2 . Utility 3 | . 1 . . 1 1 Weapon 5 | . 4 1 . . . Highest Loss Streak 4 | . 3 4 1 2 1 Average Slot Usage (%) 98 | . 99 93 99 93 99 Engine 11 | . 12 13 10 11 11 Treads 5 | . . . 3 8 14 Wheel 17 | . 28 15 18 10 7 Device 5 | . 2 8 11 6 . Storage 21 | . 22 14 20 22 22 Processor 7 | . . . 11 11 11 Protection 4 | . 3 5 . 2 10 Energy Gun 2 | . 6 12 1 . . Ballistic Gun 16 | . 15 6 18 20 13 Special Weapon 2 | . 4 5 1 1 . Slashing Weapon 1 | . . . . . 5 Naked Turns . | . . . . . . Heaviest Build 53 | 17 29 28 48 53 49 Greatest Support 40 | 26 32 32 32 40 40 Greatest Overweight (x) 8 | 3 1 8 3 3 3 Average Overweight (x) 1 | . . . 1 1 2 Largest Inventory Capacity 16 | 8 16 10 16 16 16 Average Capacity 13 | 6 8 10 15 16 16 Most Carried 16 | 8 10 10 16 16 16 Average Carried 12 | 6 7 9 14 14 15 Final Capacity 16 | 8 10 10 16 16 16 Final Carried 16 | 6 10 9 16 14 16 Class Distribution -------------------- 73% | Mutant 26% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Scr Mat Min Mat Sto Gar Matter Collected 3348 | 239 756 120 1218 505 510 Remotely . | . . . . . . Salvage Created 4149 | 82 829 136 1152 819 1131 Parts 239 | 7 45 10 80 46 51 Haulers Intercepted 8 | . 2 . 5 1 . Recyclers Shooed 3 | . 1 1 1 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Combat Hostiles Destroyed 73 | . 8 3 24 17 21 Guns 56 | . 7 3 18 14 14 AOE 17 | . 1 . 6 3 7 Classes Destroyed 11 | 2 5 1 1 2 . Worker 5 | . 2 1 1 1 . Builder 7 | . 6 . 1 . . Tunneler 1 | 1 . . . . . Hauler 8 | . 2 . 5 1 . Recycler 7 | 1 3 1 1 1 . Watcher 4 | . 2 . 2 . . Swarmer 27 | . . 3 14 3 7 Grunt 30 | . 8 . 6 11 5 Brawler 4 | . . . . 1 3 Duelist 1 | . . . . 1 . Sentry 12 | . . . 5 1 6 Best Kill Streak 10 | 2 6 2 7 10 6 Combat Bots Only 8 | . 2 2 7 8 6 Max Kills in Single Turn 4 | 1 1 2 4 3 4 Gunslinging 1 | . . 1 1 1 1 Exploded 4 | . 1 . 3 2 4 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Damage Taken 3727 | . 744 208 795 985 995 Core 556 | . 130 13 133 123 157 Absorbed by Shields . | . . . . . . Core Remaining (%) 71 | 100 . 42 . . . Volleys Fired 319 | 3 104 14 102 48 48 Largest 2 | 2 2 2 2 2 2 Hottest 100 | 70 100 90 100 100 46 Shots Fired 555 | 6 169 21 184 91 84 Gun 490 | 6 138 21 167 86 72 Cannon . | . . . . . . Launcher 28 | . 8 . 5 3 12 Special 37 | . 23 . 12 2 . Kinetic 417 | 3 98 3 155 86 72 Thermal 80 | 3 63 . 12 2 . Explosive . | . . . . . . Electromagnetic 58 | . 8 18 17 3 12 Robot Hit Streak 27 | 2 7 2 13 18 27 Robot Miss Streak 6 | 1 6 4 5 3 3 Penetration Max . | . . . . . . Secondary Targets 11 | . . 1 2 5 3 Max Gunslinging Chain 1 | . . 1 1 1 1 Shots Hit Robots 350 | 4 79 12 98 71 86 Core Hits 164 | 3 39 7 46 29 40 Critical Hits 2 | . . . . 2 . Critical Kills 2 | . . . . 2 . Critical Parts Destroyed . | . . . . . . Melee Attacks 53 | . . . . . 53 Impact . | . . . . . . Slashing 53 | . . . . . 53 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7351 | 62 1056 164 1975 1441 2653 Guns 4904 | 62 965 126 1589 1214 948 Cannons . | . . . . . . Explosions 965 | . 91 38 386 227 223 Melee 1482 | . . . . . 1482 Ramming . | . . . . . . Kinetic 4237 | 25 623 12 1415 1214 948 Thermal 654 | 37 342 38 198 39 . Explosive . | . . . . . . Electromagnetic 978 | . 91 114 362 188 223 Impact . | . . . . . . Slashing 1482 | . . . . . 1482 Piercing . | . . . . . . Highest Corruption 3 | . 2 2 1 2 3 Average Corruption 1 | . 2 2 1 1 2 Corruption Purged . | . . . . . . Effects 47 | . 11 4 5 4 23 Message Errors 13 | . 2 1 1 2 7 Matter Fused 4 | . . . . . 4 Heat Flow Errors 3 | . 1 . . . 2 Energy Discharges 7 | . 3 1 1 . 2 Data Loss (minor) 9 | . 3 1 . . 5 Targeting Errors 10 | . 2 1 2 2 3 Weapon Failures 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 224 | . . 15 12 . 197 Projectiles . | . . . . . . Explosions 27 | . . 15 12 . . Melee 197 | . . . . . 197 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 204 | . 17 32 40 19 96 Shots 9 | . 1 1 2 2 3 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 422 | 27 422 234 63 143 122 Average Temperature 53 | 14 83 108 12 41 20 Received Heat Transfer 1035 | . 405 . 171 246 213 Effects 8 | . 6 2 . . . Shutdowns 1 | . 1 . . . . Energy Bleed 4 | . 3 1 . . . Interference 2 | . 1 1 . . . Short Circuit 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . 2 . 1 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 2 . . . . Heat Transferred 1410 | 111 999 50 200 50 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 10 | . 2 1 3 1 3 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Peak Influence 1180 | 10 189 50 425 567 1180 Initial 250 | . 6 . 15 145 250 Average 305 | 9 45 19 190 423 802 Maximum Alert Level 4 | . . . 2 2 4 Low Security (%) 55 | 100 100 100 62 9 . Level 1 14 | . . . 27 43 6 Level 2 14 | . . . 9 47 29 Level 3 12 | . . . . . 51 Level 4 2 | . . . . . 12 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 . 2 4 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 1 | . . . 1 . . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Distress Signals 2 | . . . 1 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 91 | . 14 3 31 18 25 Peak Tracking Total 6 | . 3 3 5 5 6 Tactical Retreats 2 | . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Traps Triggered 13 | . 3 . 2 2 6 Indirectly 6 | . 2 . 2 . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Scr Mat Min Mat Sto Gar Machines Disabled 8 | . . . 2 2 4 Max in Single Turn 1 | . . . 1 1 1 Garrison Relay 2 | . . . . . 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Machines Accessed 26 | . 10 . 14 2 . Terminals 19 | . 8 . 10 1 . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units 3 | . 2 . 1 . . Scanalyzers 2 | . . . 2 . . Garrison Access 1 | . . . . 1 . Total Hacks 87 | . 28 . 56 3 . Successful 55 | . 15 . 37 3 . Failed 32 | . 13 . 19 . . Catastrophic 6 | . 2 . 4 . . Database Lockouts . | . . . . . . Manual 48 | . 16 . 32 . . Terminals 69 | . 23 . 44 2 . Fabricators . | . . . . . . Repair Stations 2 | . . . 2 . . Recycling Units 10 | . 5 . 5 . . Scanalyzers 5 | . . . 5 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 35 | . 9 . 24 2 . Record 1 | . 1 . . . . Prototype ID Bank 6 | . 2 . 3 1 . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . . . 1 . . Alert Level 7 | . 2 . 4 1 . Unreport Threat 4 | . 1 . 3 . . Locate Traps 7 | . 1 . 6 . . Zone Layout 7 | . 1 . 6 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . Report Inventory 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer 4 | . . . 4 . . Insert Component 2 | . . . 2 . . Analyze 2 | . . . 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks 11 | . 4 . 7 . . Terminals 3 | . 1 . 2 . . Botnet 2 | . 1 . 1 . . Operators 1 | . . . 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 7 | . 3 . 4 . . Monitor 1 | . . . 1 . . Reject 3 | . 2 . 1 . . Recyclers 1 | . . . 1 . . Mask 2 | . 1 . 1 . . Scanalyzers 1 | . . . 1 . . Extract 1 | . . . 1 . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 10 . 12 1 . Full Trace Events 2 | . 2 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . 3 . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . 1 . . Time 32 | . . . 32 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 2 | . . . 2 . . Part Schematics Acquired 2 | . . . 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Scr Mat Min Mat Sto Gar Used RIF Installer 1 | . . . . . 1 Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 8 | . . . . . 8 Machine Destruction 8 | . . . . . 8 Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Scr Mat Min Mat Sto Gar Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 28 | . . . 28 . . Total Damage 308 | . . . 308 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Scr Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Scr Mat Min Mat Sto Gar Turns Passed 5150 | 38 1353 332 1753 455 1219 Spaces Moved 3080 | 17 946 213 1186 186 532 Core 4 | 2 . 2 . . . Treads 389 | . . . 3 91 295 Legs 4 | 4 . . . . . Wheels 2642 | 11 946 170 1183 95 237 Hover . | . . . . . . Flight 41 | . . 41 . . . Fastest Speed 80 | 80 80 100 90 100 120 Average Speed 115 | 107 95 126 105 148 158 Slowest Speed 520 | 200 100 520 200 200 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 52 | 2 97 54 82 20 61 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 3 | . 1 . 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . Scrap Searched 1 | . . 1 . . . Spaces Dug 38 | . 23 . 12 . 3 Terrain Destroyed 69 | . 30 7 15 3 14 Melee 3 | . . . . . 3 Projectile 35 | . 23 . 12 . . AOE 31 | . 7 7 3 3 11 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Scr Mat Min Mat Sto Gar Total 3974 | 30 1180 252 1494 278 740 Wait 244 | . 68 6 116 8 46 Move 3075 | 16 945 212 1185 185 532 Hop . | . . . . . . Pick Up 53 | 2 16 1 23 7 4 Fast Attach 26 | 3 4 5 7 5 2 Attach 22 | . 8 4 5 5 . Detach 5 | . 1 3 1 . . Swap 89 | 2 18 4 30 10 25 Drop 70 | 4 16 3 25 10 12 Fire 319 | 3 104 14 102 48 48 Melee 53 | . . . . . 53 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 18 | . . . . . 18 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min / *Sto) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 39 | -11/Scrapyard | Entered Materials 342 | -10/Materials | Build established: Mutant 374 | -10/Materials | Discovered new exit (range 13) 735 | -10/Materials | Discovered new exit (range 16) 776 | -10/Materials | Identified exit to Mines 816 | -10/Materials | Discovered new exit (range 12) 1080 | -10/Materials | Core integrity fell below 50% 1114 | -10/Materials | Lost 3 parts (1u2w) 1392 | -10/Materials | Entered Mines 1609 | -10/Mines | Lost 4 parts (1p2n1w) 1702 | -10/Mines | Discovered new exit (range 8) 1714 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1724 | -10/Mines | Entered Materials 1724 | -9/Materials | Accompanied by 3 allies 1724 | -9/Materials | Evolved 2 slots: Utility x2 1866 | -9/Materials | Discovered new exit (range 7) 1960 | -9/Materials | Discovered new exit (range 15) 1972 | -9/Materials | Identified exit to Storage 2095 | -9/Materials | Discovered new exit (range 15) 2126 | -9/Materials | Identified exit to Mines 2189 | -9/Materials | Identified exit to Materials 2256 | -9/Materials | Repaired Imp. Ion Engine 2546 | -9/Materials | Discovered exit to Materials (range 13) 2888 | -9/Materials | Destroyed 7 combat bots 2917 | -9/Materials | Discovered exit to Materials (range 16) 3477 | -9/Materials | Entered Storage 3505 | -9/Storage | Garrison activated, responded to threat 3560 | -9/Storage | Destroyed 8 combat bots 3649 | -9/Storage | Core integrity fell below 50% 3930 | -9/Storage | Identified exit to Garrison 3932 | -9/Storage | Entered Garrison 3998 | -9/Garrison | Triggered checkpoint 4089 | -9/Garrison | Garrison Relay disabled 4173 | -9/Garrison | Triggered checkpoint 4233 | -9/Garrison | Core integrity fell below 20% 4543 | -9/Garrison | Discovered new exit (range 12) 4562 | -9/Garrison | Identified exit to Recycling 4586 | -9/Garrison | Triggered checkpoint 4606 | -9/Garrison | Build established: Scavenger-Mutant 4703 | -9/Garrison | Garrison Relay disabled 4804 | -9/Garrison | Triggered checkpoint 4897 | -9/Garrison | Triggered checkpoint 5064 | -9/Garrison | Discovered exit to Recycling (range 11) 5094 | -9/Garrison | Installed Relay Interface Framework 5151 | -9/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- 04821_ Heat Sink fried. 04821_ G-34 Mercenary destroyed. 04843_ Acquired 34 matter. 04862_ System corrupted: Energy discharge (-66). 04890_ System corrupted: Heat flow error (+114). 04897_ Beams of light sweep through the air. An alarm sounds. 04898_ Acquired 1 matter. 04935_ Acquired 3 matter. 04988_ System corrupted: Energy discharge (-76). 05000_ ALERT: Garrison interior compromised. 05006_ System corrupted: Component data lost. 05064_ EXIT=FOUND: RECYCLING 05092_ Initiating installation procedure... 05094_ Relay Interface Framework installed. 05130_ Triggered Alarm Trap. 05130_ An alarm sounds. 05146_ Lgt. Armor Plating destroyed. 05147_ System corrupted: Imp. Assault Rifle targeting data glitched. 05150_ Y-45 Defender destroyed. 05150_ Switching to secondary target: Y-45 Defender. Map ----- +----------------------------------------------------+ | ?????????????????????????????########### ## ## | | ?????????????????????????? = !*# | | ?????????????????????????? ! = /= | | ?????????????????????????? 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Y=! #?????????# | | ???????????????????###### ############?????????# | | ????????????????????????# #????????????????????# | | ????????????????????????# #???????????????????## | | ????????????????????????# #???????????????????#" | | ????????????????????????# #???????????????????## | | ????????????????????????# #????????????????????# | | ????????????????????????# #????????????????????# | | ????????????????????????# #????????????????????# | | ?????????????????######## #????????????????????# | | ?????????????????#""""# #??????????????????### | | ?????????????????#" > #??????????????????#"# | | ?????????????????#""""# #??????????????????#"! | | ?????????????????###########??????????????????# ! | | ??????????????????????????????????????????????#"! | | ??????????????????????????????????????????????#"## | | ??????????????????????????????????????????????##?? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 44 Recoil Reduction 2 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolantWeaponHammer Manual? 0 Play Time 01:56:08 Cumulative 126.0 hours Start 2021.08.08 @ 09:39:17 End 2021.08.08 @ 12:08:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 45 Adventurer 0 Explorer 3 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 59 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3ed727d4-3461-4d6b-98d4-58f99d688feb