Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.05 @ 22:10:44 Player: DuckBoy Result: Core destroyed Performance ------------- Evolutions (0) 0 Regions Visited (0) 0 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 0 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 196/300 Energy 100/100 System Corruption 21% Temperature Cool (0) Movement Core (50) Location -11/Scrapyard Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- (None) > --- UTILITY ---------- (None) > --- WEAPON ----------- EM Pulse Gun > --- INVENTORY -------- (None) [Rating: 1] Favorites ----------- Power None Propulsion None Utility None Weapon EM Pulse Gun Energy Gun EM Pulse Gun Build | -11 ------- Run | Scr Slots Evolved . | . Power . | . Propulsion . | . Utility . | . Weapon . | . Parts Attached 1 | 1 Power . | . Engine . | . Core . | . Reactor . | . Propulsion . | . Treads . | . Leg . | . Wheel . | . Hover . | . Flight . | . Utility . | . Device . | . Storage . | . Processor . | . Hackware . | . Protection . | . Artifact . | . Weapon 1 | 1 Energy Gun 1 | 1 Energy Cannon . | . Ballistic Gun . | . Ballistic Cannon . | . Launcher . | . Special Weapon . | . Impact Weapon . | . Slashing Weapon . | . Piercing Weapon . | . Special Melee Weapon . | . Unidentified Prototypes . | . Parts Lost 1 | 1 Power . | . Propulsion . | . Utility . | . Weapon 1 | 1 Highest Loss Streak 1 | 1 To Critical Strikes . | . Average Slot Usage (%) . | . Naked Turns . | . Heaviest Build 2 | 2 Greatest Support 3 | 3 Greatest Overweight (x) . | . Average Overweight (x) . | . Largest Inventory Capacity 5 | 5 Average Capacity 5 | 5 Most Carried . | . Average Carried . | . Final Capacity 5 | 5 Final Carried . | . Class Distribution -------------------- None Dominant Class ---------------- None Resources | -11 ----------- Run | Scr Matter Collected 101 | 101 Remotely . | . Salvage Created . | . Parts . | . Haulers Intercepted . | . Recyclers Shooed . | . Parts Field Recycled . | . Retrieved Matter . | . Parts Self-Destructed . | . Prevented . | . Kills | -11 ------- Run | Scr Combat Hostiles Destroyed . | . Classes Destroyed . | . Best Kill Streak . | . Combat Bots Only . | . Max Kills in Single Turn . | . Gunslinging . | . Exploded . | . Melee . | . Uniques/NPCs Destroyed . | . Combat | -11 -------- Run | Scr Damage Taken 297 | 297 Core 252 | 252 Absorbed by Shields . | . Core Remaining (%) . | . Volleys Fired . | . Largest . | . Hottest . | . Shots Fired . | . Gun . | . Cannon . | . Launcher . | . Special . | . Kinetic . | . Thermal . | . Explosive . | . Electromagnetic . | . Robot Hit Streak . | . Robot Miss Streak . | . Penetration Max . | . Secondary Targets . | . Shots Hit Robots . | . Core Hits . | . Critical Kills . | . Critical Parts Destroyed . | . Critical Strikes . | . Melee Attacks . | . Impact . | . Slashing . | . Piercing . | . Sneak Attacks . | . Combat Hostiles . | . Follow-up Attacks . | . Damage Inflicted 180 | 180 Guns . | . Cannons . | . Explosions . | . Melee . | . Ramming 180 | 180 Kinetic . | . Thermal . | . Explosive . | . Electromagnetic . | . Impact . | . Slashing . | . Piercing . | . Highest Corruption 21 | 21 Average Corruption 11 | 11 Corruption Purged . | . Corruption Blocked . | . Effects 1 | 1 Message Errors 1 | 1 Overload Shots . | . Overflow Damage . | . Projectiles . | . Explosions . | . Melee . | . Knockbacks . | . Impact . | . Kinetic . | . Secondary . | . Self-Inflicted Damage 180 | 180 Shots . | . Rammed . | . Targets Rammed . | . Kicked . | . Crushed . | . Highest Temperature . | . Average Temperature . | . Received Heat Transfer . | . Siege Activations . | . Robots Corrupted . | . Combat Hostiles . | . Parts Fried . | . Impact Corruptions . | . Robots Melted . | . Combat Hostiles . | . Parts Melted . | . Heat Transferred . | . Parts Sabotaged . | . Parts Stolen . | . Parts Stripped . | . Power Chain Reactions . | . Missiles Intercepted . | . Alert | -11 ------- Run | Scr Peak Influence . | . Initial . | . Average . | . Maximum Alert Level . | . Low Security (%) 100 | 100 Level 1 . | . Level 2 . | . Level 3 . | . Level 4 . | . Level 5 . | . High Security . | . Max Security . | . Squads Dispatched . | . Investigation . | . Extermination . | . Reinforcement . | . Assault . | . Garrison . | . Intercept . | . Searches Triggered . | . Construction Impeded . | . Haulers Reinforced . | . Active Scanning Responses . | . Cargo Convoy Interrupts . | . Stealth | -11 --------- Run | Scr Distress Signals . | . Communications Jammed . | . Distress Signals . | . Times Spotted . | . Peak Tracking Total . | . Tactical Retreats . | . Traps | -11 ------- Run | Scr Traps Triggered . | . Indirectly . | . Trap Hack Attempts . | . Triggered . | . Disarmed . | . Reprogrammed . | . Reused . | . Traps Extracted . | . Installed . | . Triggered . | . Machines | -11 ---------- Run | Scr Machines Disabled . | . Max in Single Turn . | . Machines Sabotaged . | . Garrisons Compromised . | . Overloaded Fab Kills . | . Hacking | -11 --------- Run | Scr Machines Accessed . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Total Hacks . | . Successful . | . Failed . | . Catastrophic . | . Database Lockouts . | . Manual . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Terminal Hacks . | . Fabricator Hacks . | . Repair Station Hacks . | . Recycling Unit Hacks . | . Scanalyzer . | . Garrison Access Hacks . | . Unauthorized Hacks . | . Terminals . | . Fabricators . | . Repair Stations . | . Recycling Units . | . Scanalyzers . | . Garrison Access . | . Data Cores Recovered . | . Used . | . Hacking Detections . | . Full Trace Events . | . Feedback Events . | . Feedback Blocked . | . Robot Schematics Acquired . | . Robots Built . | . Authchips . | . Time . | . Total Robot Build Rating . | . Part Schematics Acquired . | . Parts Built . | . Authchips . | . Time . | . Total Part Build Rating . | . Parts Repaired . | . Time . | . Parts Recycled . | . Recycled Matter . | . Retrieved Matter . | . Retrieved Components . | . Parts Scanalyzed . | . Part Schematics Acquired . | . Parts Damaged . | . Bothacking | -11 ------------ Run | Scr Used RIF Installer . | . Robots Hacked . | . Non-combat . | . Combat . | . Robot Hacks Applied . | . Relay Couplers Released . | . Fabnet Peak Effective % . | . Robots Rewired . | . Allies Hacked . | . Hacks Repelled . | . Allies | -11 -------- Run | Scr Total Allies . | . Largest Group . | . Highest-Rated Group . | . Highest-Rated Ally . | . Total Orders . | . Ally Attacks . | . Total Damage . | . Kills . | . Allies Corrupted . | . Allies Melted . | . Intel | -11 ------- Run | Scr Robot Analysis Total . | . Derelict Logs Recovered . | . Drone Launches . | . Drone Recoveries . | . Exploration | -11 ------------- Run | Scr Turns Passed 96 | 96 Spaces Moved 125 | 125 Core 125 | 125 Treads . | . Legs . | . Wheels . | . Hover . | . Flight . | . Fastest Speed 50 | 50 Average Speed 50 | 50 Slowest Speed 50 | 50 Overloaded Moves . | . Propulsion Burnouts . | . Robots Hopped . | . Cave-ins Triggered . | . Exploration Rate (%) 3 | 3 Regions Visited . Branch Regions . Pre-discovered Areas . | . Known Exits Taken . | . Unknown Exits Taken . | . Scrap Searched . | . Spaces Dug . | . Terrain Destroyed . | . Melee . | . Projectile . | . AOE . | . Terrain Rammed 30 | 30 Walls Destroyed . | . Machines Disabled . | . Actions | -11 --------- Run | Scr Total 157 | 157 Wait 2 | 2 Move 125 | 125 Hop . | . Pick Up . | . Fast Attach 1 | 1 Attach . | . Detach . | . Swap . | . Drop . | . Fire . | . Melee . | . Ram 29 | 29 Kick . | . Crush . | . Escape Stasis . | . Rewire . | . Trap . | . Miscellaneous . | . Route ------- -11/Scrapyard (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 84 | -11/Scrapyard | System corruption reached 10% 88 | -11/Scrapyard | Core integrity fell below 50% 95 | -11/Scrapyard | Core integrity fell below 20% 97 | -11/Scrapyard | Core destroyed Last Messages --------------- 00087_ Destabilizing: System corrupted (+1). 00087_ Destabilizing: Core damaged (-12). 00088_ Slammed into Earth. 00088_ Destabilizing: Core damaged (-12). 00089_ Slammed into Earth. 00089_ Destabilizing: System corrupted (+2). 00090_ Slammed into Earth. 00091_ Destabilizing: System corrupted (+1). 00092_ Slammed into Earth. 00092_ Destabilizing: System corrupted (+1). 00093_ Slammed into Earth. 00093_ Destabilizing: Core damaged (-5). 00094_ Slammed into Earth. 00094_ Destabilizing: Core damaged (-7). 00095_ Slammed into Earth. 00095_ Destabilizing: Core damaged (-12). 00096_ Slammed into Earth. 00096_ Destabilizing: Core damaged (-2). 00096_ Destabilizing: Core damaged (-7). 00097_ Slammed into Earth. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##########???????????????? | | ????????????????????????# t #???????????????? | | ????????????????????????# #??????? ?????? | | ????????????????????????#@! = ##### ?? | | ????????????????????????# * = r ?? | | ????????????????????????# =[= #??? | | ????????????????????????# =*[ ##### % < #??? | | ????????????????????????# #?????? #??? | | ????????????????????????# = #????????#??##??? | | ????????????????????????##########???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 5 Energy Capacity 100 Matter Stores 201 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicDirtyArchive Manual? 0 Play Time 00:09:42 Cumulative 217.4 hours Start 2022.10.05 @ 22:04:09 End 2022.10.05 @ 22:10:44 Sessions 0 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 161 Rogue 158 Adventurer 3 Explorer 0 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 68 Gallery% 69 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b56b704a-82bc-43d3-aa75-744f7c1c0c15