Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.03 @ 20:06:51 Player: Rohain Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (60) 300 Value Destroyed (1788) 1788 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (99) 99 TOTAL SCORE: 4787 Bonus ------- High Alert Combat Kills 99 Cogmind --------- Core Integrity 564/700 Matter 250/300 Energy 151/280 System Corruption 6% Temperature Warm (105) Movement Walking (130) Location -7/Waste Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Cooling System > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Nuclear Core Titanium Leg Improved Heat Sink Large Storage Unit Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Cooling System Large Storage Unit Particle Charger Reflective Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Titanium Leg Titanium Leg Titanium Leg Titanium Leg Improved Heat Sink Large Storage Unit Particle Charger Particle Charger Pulse Rifle Advanced Beam Rifle Grenade Launcher [Rating: 42] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Protection Reflective Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Ballistic Gun Shotgun Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 2 . . . Utility 3 | . . . 1 2 . Weapon 1 | . . . 1 . . Parts Attached 59 | 5 12 18 20 2 2 Power 8 | 1 1 4 2 . . Engine 7 | 1 1 4 1 . . Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 22 | 2 4 7 9 . . Treads . | . . . . . . Leg 22 | 2 4 7 9 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | . 3 1 2 2 . Device 5 | . 2 . 1 2 . Storage 2 | . 1 1 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 21 | 2 4 6 7 . 2 Energy Gun 13 | . . 5 6 . 2 Energy Cannon . | . . . . . . Ballistic Gun 4 | 2 2 . . . . Ballistic Cannon 3 | . 2 1 . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 4 1 . . Parts Lost 10 | . . . 6 . 4 Power . | . . . . . . Propulsion 4 | . . . 3 . 1 Utility 1 | . . . 1 . . Weapon 5 | . . . 2 . 3 Highest Loss Streak 4 | . . . 3 . 4 To Critical Strikes 1 | . . . 1 . . Average Slot Usage (%) 94 | . 90 96 96 100 94 Engine 10 | . 14 10 8 7 7 Leg 34 | . 28 40 35 30 27 Device 12 | . 18 11 8 23 23 Storage 7 | . . 11 9 7 6 Protection 3 | . . . 7 7 6 Energy Gun 17 | . . 16 26 23 20 Ballistic Gun 5 | . 22 . . . . Ballistic Cannon 2 | . 5 5 . . . Naked Turns . | . . . . . . Heaviest Build 44 | 8 27 35 42 44 44 Greatest Support 68 | 20 20 60 68 68 68 Greatest Overweight (x) 1 | . 1 1 1 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 5 10 15 15 15 15 Average Capacity 11 | 5 5 12 15 15 13 Most Carried 15 | 5 6 14 15 14 14 Average Carried 10 | 2 4 10 13 13 12 Final Capacity 15 | 5 10 15 15 15 5 Final Carried 15 | 2 6 13 15 14 4 Class Distribution -------------------- 48% | Mutant 30% | Tank 14% | Gunner 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Jun Mat Mat Mat Fac Was Matter Collected 1161 | 137 329 418 277 . . Remotely . | . . . . . . Salvage Created 2378 | . 370 676 1332 . . Parts 118 | . 14 29 75 . . Haulers Intercepted 6 | . 1 3 2 . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Combat Hostiles Destroyed 40 | . 9 9 22 . . Guns 31 | . 9 5 17 . . Cannons 4 | . . 4 . . . AOE 4 | . . . 4 . . Classes Destroyed 11 | . 2 6 3 . . Worker 1 | . . 1 . . . Builder 5 | . . 2 3 . . Tunneler 1 | . . 1 . . . Hauler 6 | . 1 3 2 . . Recycler 3 | . . 1 2 . . Mechanic 1 | . . . 1 . . Watcher 3 | . . 1 2 . . Swarmer 3 | . . . 3 . . Grunt 25 | . 9 5 11 . . Brawler 1 | . . . 1 . . Sentry 11 | . . 4 7 . . Best Kill Streak 9 | . 2 9 8 . . Combat Bots Only 4 | . 2 4 4 . . Max Kills in Single Turn 3 | . 1 2 3 . . Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Damage Taken 2069 | . 391 327 1184 . 167 Core 521 | . 84 59 242 . 136 Absorbed by Shields . | . . . . . . Core Remaining (%) 76 | 100 66 85 56 . . Volleys Fired 135 | . 31 31 63 . 10 Largest 3 | . 2 2 3 . 3 Hottest 183 | . 70 112 183 . 183 Shots Fired 323 | . 62 62 175 . 24 Gun 295 | . 56 44 171 . 24 Cannon 24 | . 6 18 . . . Launcher 4 | . . . 4 . . Special . | . . . . . . Kinetic 80 | . 62 18 . . . Thermal 217 | . . 44 149 . 24 Explosive 4 | . . . 4 . . Electromagnetic 22 | . . . 22 . . Robot Hit Streak 13 | . 6 13 11 . 8 Robot Miss Streak 4 | . 4 3 4 . 1 Penetration Max . | . . . . . . Secondary Targets 4 | . . . 4 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 220 | . 48 40 112 . 20 Core Hits 95 | . 25 22 45 . 3 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 15 | . . 5 10 . . Burn 14 | . . 5 9 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4885 | . 735 780 2910 . 460 Guns 3849 | . 666 502 2221 . 460 Cannons 347 | . 69 278 . . . Explosions 689 | . . . 689 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1013 | . 735 278 . . . Thermal 3361 | . . 502 2399 . 460 Explosive 210 | . . . 210 . . Electromagnetic 301 | . . . 301 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . . 6 4 . 6 Average Corruption 3 | . . 5 2 . 6 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 29 | . . 14 12 . 3 Message Errors 12 | . . 5 7 . . Matter Fused 7 | . . 3 3 . 1 Heat Flow Errors 4 | . . 2 2 . . Energy Discharges 1 | . . 1 . . . Parts Rejected 1 | . . 1 . . . Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . 1 . . . Weapon Failures 2 | . . 1 . . 1 Overload Shots . | . . . . . . Overflow Damage 269 | . . . 269 . . Projectiles . | . . . . . . Explosions 269 | . . . 269 . . Melee . | . . . . . . Knockbacks 1 | . 1 . . . . Impact . | . . . . . . Kinetic 1 | . 1 . . . . Secondary . | . . . . . . Self-Inflicted Damage 181 | . . . 181 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 418 | . 27 294 418 . 298 Average Temperature 113 | . 14 69 122 . 174 Received Heat Transfer 867 | . 219 126 522 . . Effects 6 | . . . 4 . 2 Shutdowns 1 | . . . 1 . . Energy Bleed 1 | . . . 1 . . Interference 2 | . . . . . 2 Short Circuit 2 | . . . 2 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles 1 | . . . 1 . . Parts Melted 15 | . . 6 9 . . Heat Transferred 6849 | . . 1443 4666 . 740 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Peak Influence 529 | . 190 193 529 223 78 Initial 223 | . . 72 68 223 78 Average 192 | . 85 85 341 223 75 Maximum Alert Level 2 | . 1 . 2 1 . Low Security (%) 60 | 100 99 100 13 . 100 Level 1 27 | . . . 58 100 . Level 2 11 | . . . 28 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 2 2 . . Investigation 1 | . . 1 . . . Extermination . | . . . . . . Reinforcement 4 | . 1 1 2 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Distress Signals 2 | . . . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 59 | . 14 13 31 . 1 Peak Tracking Total 9 | . 3 5 9 1 1 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Traps Triggered 4 | . 1 1 1 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Jun Mat Mat Mat Fac Was Machines Disabled 5 | . 1 . 4 . . Max in Single Turn 2 | . 1 . 2 . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Machines Accessed 6 | . 2 2 2 . . Terminals 6 | . 2 2 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 19 | . 5 6 8 . . Successful 7 | . 2 1 4 . . Failed 12 | . 3 5 4 . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual 16 | . 5 6 5 . . Terminals 19 | . 5 6 8 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 1 1 2 . . Robot Analysis 2 | . 1 . 1 . . Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 3 | . 1 . 2 . . Terminals 3 | . 1 . 2 . . Botnet 3 | . 1 . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 2 2 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Jun Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Jun Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Jun Mat Mat Mat Fac Was Robot Analysis Total 2 | . 1 . 1 . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Jun Mat Mat Mat Fac Was Turns Passed 2572 | 52 596 671 1046 99 108 Spaces Moved 1523 | 42 370 410 586 57 58 Core 13 | 13 . . . . . Treads . | . . . . . . Legs 1510 | 29 370 410 586 57 58 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 130 130 Average Speed 124 | 98 123 127 124 130 130 Slowest Speed 190 | 120 190 190 190 130 130 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 59 30 60 4 32 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 69 | . . . 69 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 69 | . . . 69 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Jun Mat Mat Mat Fac Was Total 1926 | 51 453 500 769 83 70 Wait 127 | . 17 16 71 23 . Move 1519 | 41 369 409 585 57 58 Hop . | . . . . . . Pick Up 42 | 5 10 11 15 1 . Fast Attach 20 | 2 6 6 5 . 1 Attach 16 | 3 . 4 6 2 1 Detach 3 | . . 3 . . . Swap 23 | . 6 8 9 . . Drop 41 | . 14 12 15 . . Fire 135 | . 31 31 63 . 10 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 9 | -11/Junkyard | Discovered new exit (range 16) 53 | -11/Junkyard | Entered Materials 302 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 8) 439 | -10/Materials | Discovered new exit (range 9) 649 | -10/Materials | Entered another Materials area 649 | -9/Materials | Evolved 2 slots: Propulsion x2 1204 | -9/Materials | Discovered new exit (range 8) 1299 | -9/Materials | Discovered new exit (range 3) 1320 | -9/Materials | Entered another Materials area 1320 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1492 | -8/Materials | Lost 3 parts (1n1u1w) 1879 | -8/Materials | Build established: Tank 2345 | -8/Materials | Discovered new exit (range 16) 2366 | -8/Materials | Entered Factory 2366 | -7/Factory | Evolved 2 slots: Utility x2 2465 | -7/Factory | Sucked down chute 2465 | -7/Factory | Entered Waste 2480 | -7/Waste | EMP discharged 2488 | -7/Waste | Spotted C-40 Crusher 2490 | -7/Waste | Spotted C-40 Crusher 2561 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2564 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2567 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2573 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2573 | -7/Waste | Self-destructed Last Messages --------------- 02564_ Adv. Targeting Computer crushed. 02564_ Titanium Leg crushed. 02564_ Reflective Plating crushed. 02564_ Titanium Leg crushed. 02567_ Reflective Plating crushed. 02567_ Titanium Leg crushed. 02567_ Adv. Beam Rifle crushed. 02567_ Titanium Leg crushed. 02568_ Overheating: System interference. 02568_ Imp. Heat Sink temporarily disabled. 02570_ ALERT: Foreign system detected. Charging EMP. 02570_ Adv. Beam Rifle crushed. 02570_ Titanium Leg crushed. 02571_ Lrg. Storage Unit crushed. 02571_ Grenade Launcher crushed. 02572_ Acquired Adv. Beam Rifle. 02573_ Lgt. Nuclear Core crushed. 02573_ Particle Charger crushed. 02573_ Adv. Beam Rifle crushed. 02573_ Particle Charger crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????# #???????????????????? | | ????????????????????### ###???????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ????????????????????### #?????????????????????? | | ????????????????????# #?????????????????????? | | ????????????????????# @ #?????????????????????? | | ????????????????????# [CC#?????????????????????? | | ????????????????????# !CC#?????????????????????? | | ????????????????????### = #?????????????????????? | | ????????############??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #?????????????????????? | | ????????# #### #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????# #??# #?????????????????????? | | ????????############??# #?????????????????????? | | ????????????????????### ######## #?????????? | | ????????????????????# / ????? | | ????????????????????# ????? | | ????????????????????# ????? | | ????????????????????# ?????? | | ????????????????????### ######## #####?????? | | ??????????????????????# #???????? #?????????? | | ??????????????????????# #????????? #?????????? | | ??????????????????????# #???????????#?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Evasion (%) 55 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuspensionDirtyBoomstick Manual? 0 Play Time 00:19:23 Cumulative 49.7 hours Start 2023.12.03 @ 19:46:23 End 2023.12.03 @ 20:06:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 66 Adventurer 16 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 51 Achievement% 45 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7d1fbfb0-9005-4fc1-a031-35e6bd6ad365