Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 22:59:23 Player: rootmos Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (5325) 5325 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (508) 508 TOTAL SCORE: 9553 Bonus ------- High Alert Combat Kills 415 Follower Combat Kills 93 Cogmind --------- Core Integrity 0/700 Matter 76/300 Energy 198/390 System Corruption 21% Temperature Critical (553) Movement Walking (260) Ox2 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Improved Deuterium Engine > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY (5) ------ Medium Storage Unit Small Battery Improved Targeting Computer Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (2) ------- Gauss Cannon Gauss Cannon > --- INVENTORY (10) --- Reinforced Deuterium Engine Aluminum Leg Aluminum Leg Matter Filter Particle Gun Heavy Particle Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Reinforced Deuterium Engine > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Improved Sensor Array Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Cooled Particle Cannon Gauss Cannon > --- INVENTORY -------- Improved Cooling System Small Battery Improved Targeting Computer Matter Filter Improved Light Armor Plating Lightning Gun Particle Gun Improved EM Pulse Cannon Gauss Cannon Gauss Cannon [Rating: 43] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Improved Sensor Array Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Build | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Slots Evolved 6 | . . 2 . 2 2 . . Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . 1 . . . Utility 3 | . . 1 . 1 1 . . Weapon . | . . . . . . . . Parts Attached 138 | . 9 4 36 52 15 1 21 Power 21 | . 2 . 5 8 3 . 3 Engine 13 | . 2 . 4 4 2 . 1 Core 8 | . . . 1 4 1 . 2 Reactor . | . . . . . . . . Propulsion 40 | . 2 1 12 17 2 . 6 Treads 7 | . . . 7 . . . . Leg 26 | . . . 3 15 2 . 6 Wheel 7 | . 2 1 2 2 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 42 | . 2 2 9 18 3 1 7 Device 20 | . 2 2 4 8 2 . 2 Storage 3 | . . . 1 1 . . 1 Processor 7 | . . . . 4 . 1 2 Hackware . | . . . . . . . . Protection 12 | . . . 4 5 1 . 2 Artifact . | . . . . . . . . Weapon 35 | . 3 1 10 9 7 . 5 Energy Gun 12 | . 2 . 5 3 1 . 1 Energy Cannon 10 | . . . 2 2 4 . 2 Ballistic Gun 6 | . 1 . 3 1 1 . . Ballistic Cannon 7 | . . 1 . 3 1 . 2 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 6 | . . . 4 1 1 . . Parts Lost 46 | . 1 2 13 13 5 2 10 Power 9 | . . 1 2 3 1 . 2 Propulsion 14 | . . . 4 5 2 1 2 Utility 16 | . . . 5 4 2 1 4 Weapon 7 | . 1 1 2 1 . . 2 Highest Loss Streak 8 | . 1 2 8 6 2 2 4 To Critical Strikes 1 | . . . . . . 1 . Average Backups 7 | . 7 5 6 6 9 9 8 Power 1 | . 1 . 1 1 . . 1 Propulsion . | . 2 1 . . . . . Utility 3 | . 2 2 2 2 4 4 3 Weapon 2 | . 1 1 1 2 4 5 3 Tool/Special . | . . . . . . . . Unused Backups 28 | . 11 . 7 6 2 . 2 Power 4 | . . . 2 1 . . 1 Propulsion 9 | . 8 . 1 . . . . Utility 9 | . 2 . 3 2 2 . . Weapon 6 | . 1 . 1 3 . . 1 Tool/Special . | . . . . . . . . Average Slot Usage (%) 94 | . 98 92 96 97 96 83 84 Engine 6 | . 14 11 9 5 2 10 5 Core 4 | . . . 1 3 11 . 4 Treads 5 | . . . 24 . . . . Leg 20 | . 3 . . 32 27 21 21 Wheel 3 | . 24 28 6 1 . . . Device 16 | . 12 19 12 18 21 13 11 Storage 7 | . 14 11 10 3 7 7 7 Processor 5 | . . . . 8 4 6 7 Protection 5 | . . . 8 5 2 7 9 Energy Gun 5 | . 14 11 7 6 1 . 1 Energy Cannon 4 | . . . 5 3 5 7 4 Ballistic Gun 2 | . 13 6 8 . . . . Ballistic Cannon 4 | . . 4 . 6 7 6 6 Peak Build Rating 43 | . 12 13 21 38 43 40 42 Average Rating 27 | . 10 12 14 29 39 35 36 On Entrance 18 | 6 6 11 13 17 29 38 27 Avg Prop Armor Cover (%) 9 | . . . . 9 . . 8 Naked Turns . | . . . . . . . . Heaviest Build 56 | 12 15 19 26 37 56 56 50 Greatest Support 68 | 20 24 40 60 68 58 45 60 Greatest Overweight (x) 4 | . 1 . 4 2 1 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 10 10 10 10 Average Capacity 8 | . 8 8 7 6 10 10 10 Most Carried 10 | . 8 7 8 10 10 10 10 Average Carried 7 | . 7 5 6 6 9 9 8 Final Capacity 10 | 8 8 8 8 10 10 10 10 Final Carried 10 | 6 6 5 8 10 10 10 6 Class Distribution -------------------- 60% | Scavenger-Mutant 39% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Matter Collected 3073 | 200 130 98 562 1098 441 . 544 Remotely . | . . . . . . . . Salvage Created 5531 | . 80 160 1903 2062 577 . 749 Parts 322 | . 7 10 112 128 29 . 36 Haulers Intercepted 2 | . . . 2 . . . . Recyclers Shooed 3 | . . . 1 1 1 . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Combat Hostiles Destroyed 115 | . 2 4 40 41 14 . 14 Guns 48 | . 2 3 26 13 . . 4 Cannons 60 | . . 1 10 26 13 . 10 AOE 4 | . . . 3 . 1 . . Classes Destroyed 15 | . 2 1 5 5 2 . . Worker 7 | . . . . 6 . . 1 Builder 10 | . . . 4 3 2 . 1 Tunneler 1 | . 1 . . . . . . Hauler 2 | . . . 2 . . . . Recycler 5 | . . . . 2 1 . 2 Swarmer 7 | . . . 3 4 . . . Grunt 61 | . 2 3 22 17 7 . 10 Brawler 7 | . . . 2 2 2 . 1 Duelist 5 | . . . 2 2 . . 1 Protector 1 | . . . . 1 . . . Sentry 19 | . . 1 11 5 1 . 1 Specialist 9 | . . . . 9 . . . Hunter 1 | . . . . . 1 . . Programmer 4 | . . . . . 3 . 1 Heavy 1 | . . . . 1 . . . Best Kill Streak 11 | . 2 4 9 11 4 . 5 Combat Bots Only 8 | . 2 4 8 8 3 . 4 Max Kills in Single Turn 4 | . 1 1 4 2 2 . 2 Gunslinging 1 | . . . . 1 . . . Exploded 2 | . . . 2 . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Hostile Shots Fired 773 | . 35 26 166 277 107 1 161 Missed 256 | . 16 6 45 96 44 . 49 Hits 517 | . 19 20 121 181 63 1 112 Melee 27 | . . . 14 8 4 1 . Projectile 490 | . 19 20 107 173 59 . 112 Critical Strikes 17 | . . 1 2 10 . 1 3 Actively Blocked 1 | . . . . 1 . . . Part Disruptions 2 | . . . . . 2 . . Damage Taken 8538 | . 214 268 1820 3194 1140 42 1860 Core 1429 | . 12 47 295 353 165 . 557 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 129 | . . . . 129 . . . Core Remaining (%) 61 | 100 95 . 14 35 . . . Volleys Fired 357 | . 16 13 105 119 45 . 59 Largest 2 | . 2 2 2 2 2 . 2 Hottest 130 | . 85 95 130 130 120 . 115 Shots Fired 680 | . 32 26 190 233 88 1 110 Gun 329 | . 32 20 157 90 . . 30 Cannon 351 | . . 6 33 143 88 1 80 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 275 | . 16 13 57 85 45 . 59 Thermal 336 | . 6 13 111 148 43 1 14 Explosive . | . . . . . . . . Electromagnetic 69 | . 10 . 22 . . . 37 Robot Hit Streak 14 | . 4 6 13 14 9 . 9 Robot Miss Streak 4 | . 3 2 3 4 2 . 3 Penetration Max 1 | . . . . 1 . . 1 Secondary Targets 4 | . 1 1 . 2 . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . Shots Hit Robots 444 | . 18 17 112 172 60 . 65 Core Hits 203 | . 6 6 64 76 20 . 31 Critical Kills 3 | . . . . 2 1 . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 28 | . . . 6 11 5 . 6 Burn 6 | . . . 5 1 . . . Meltdown 3 | . . . . 2 1 . . Destroy 1 | . . . 1 . . . . Blast 18 | . . . . 8 4 . 6 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11226 | . 237 251 2335 4085 2122 . 2196 Guns 3535 | . 237 197 1440 1276 . . 385 Cannons 7053 | . . 54 511 2809 1970 . 1709 Explosions 630 | . . . 376 . 152 . 102 Melee . | . . . . . . . . Ramming 8 | . . . 8 . . . . Kinetic 4826 | . 112 116 393 1733 1044 . 1428 Thermal 5286 | . 61 135 1576 2352 926 . 236 Explosive 195 | . . . . . 152 . 43 Electromagnetic 911 | . 64 . 358 . . . 489 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 21 | . . . 5 2 8 21 21 Average Corruption 6 | . . . 4 1 4 16 21 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 117 | . . . 26 25 16 7 43 Message Errors 25 | . . . 7 4 3 3 8 Matter Fused 22 | . . . 4 5 5 1 7 Heat Flow Errors 13 | . . . 4 3 2 1 3 Energy Discharges 14 | . . . 2 5 1 1 5 Parts Rejected 2 | . . . . 1 . . 1 Parts Fused 2 | . . . 1 . . . 1 Data Loss (minor) 14 | . . . 4 3 2 . 5 Data Loss (major) 5 | . . . 1 . . . 4 Misfires 10 | . . . 1 3 2 1 3 Alerts 3 | . . . 1 1 . . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 6 | . . . 1 . 1 . 4 Overload Shots . | . . . . . . . . Overflow Damage 120 | . . . 3 1 75 . 41 Projectiles 109 | . . . . 1 74 . 34 Explosions 11 | . . . 3 . 1 . 7 Melee . | . . . . . . . . Knockbacks 41 | . . 1 . 16 11 . 13 Impact . | . . . . . . . . Kinetic 39 | . . 1 . 14 11 . 13 Secondary 2 | . . . . 2 . . . Self-Inflicted Damage 305 | . . . 36 . 221 . 48 Shots 6 | . . . 1 . 4 . 1 Rammed 2 | . . . 2 . . . . Targets Rammed 2 | . . . 2 . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 684 | . . 8 274 263 242 99 684 Average Temperature 112 | . . 4 55 30 44 50 305 Received Heat Transfer 2418 | . 114 144 564 675 198 . 723 Effects 38 | . . . . 1 . . 37 Shutdowns 11 | . . . . . . . 11 Energy Bleed 3 | . . . . 1 . . 2 Interference 4 | . . . . . . . 4 Matter Decay 5 | . . . . . . . 5 Short Circuit 5 | . . . . . . . 5 Damage (minor) 2 | . . . . . . . 2 Damage (major) 4 | . . . . . . . 4 Damage (core) 4 | . . . . . . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 4 | . . . 1 2 1 . . Combat Hostiles 3 | . . . 1 2 . . . Parts Melted 15 | . . . 2 10 3 . . Heat Transferred 10050 | . 148 333 3407 4374 1429 . 359 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . 3 . . . 1 Alert | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Maximum Alert Level 3 | . . . 2 3 1 . 2 Low Security (%) 36 | . 100 100 8 25 41 100 65 Level 1 39 | . . . 61 25 58 . 32 Level 2 19 | . . . 29 34 . . 2 Level 3 4 | . . . . 14 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 792 | . 40 60 615 792 357 113 419 Initial 357 | . . 3 16 255 357 113 16 Average 301 | . 8 20 381 425 221 79 112 Influence Increases 3950 | . 70 100 1293 1301 510 . 676 Destroy 0b10 Robot/C 2340 | . 40 80 860 800 280 . 280 Destroy 0b10 Robot/NC 135 | . 5 . 35 60 15 . 20 Destroy Leader 574 | . 10 20 254 170 60 . 60 Allied During Kill 15 | . . . 15 . . . . Successful Hack 30 | . . . 23 . 7 . . Disable Machine 255 | . . . 45 30 105 . 75 Anti-Garrison Action 150 | . . . . . . . 150 Destroy Structure 91 | . . . 16 31 28 . 16 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 345 | . . . 45 210 15 . 75 Influence Decreases 3541 | . 60 70 728 1120 973 300 290 Entered New Map 1027 | . . 7 24 350 429 210 7 Time Decay 2024 | . 60 43 534 640 494 70 183 Lost Part 450 | . . 20 130 130 50 20 100 Lost Ally 40 | . . . 40 . . . . Squads Dispatched 38 | . 2 . 12 10 6 . 8 Investigation 8 | . . . 4 . 2 . 2 Extermination 3 | . . . . . 2 . 1 Reinforcement 17 | . 2 . 3 8 2 . 2 Assault 5 | . . . 2 1 . . 2 Garrison 5 | . . . 3 1 . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 5 | . . . 1 1 1 . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Distress Signals 8 | . . 1 2 4 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 169 | . 6 5 54 54 14 6 30 Peak Tracking Total 9 | . 4 4 9 8 3 6 6 Tactical Retreats 17 | . . . 2 11 1 . 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Traps Triggered 11 | . . . 4 2 4 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 2 | . . . 2 . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Disabled 18 | . . . 3 2 7 . 6 Max in Single Turn 4 | . . . 1 1 4 . 2 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Machines Accessed 18 | . 1 . 11 2 3 . 1 Terminals 15 | . 1 . 11 2 1 . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . 1 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . 1 . 1 Total Hacks 49 | . 1 . 32 4 10 . 2 Successful 18 | . 1 . 12 3 2 . . Failed 30 | . . . 19 1 8 . 2 Catastrophic 5 | . . . 4 . 1 . . Database Lockouts 1 | . . . 1 . . . . Manual 5 | . . . 4 . 1 . . Terminals 40 | . 1 . 32 4 3 . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . . 2 . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . . . 5 . 2 Terminal Hacks 18 | . 1 . 12 3 2 . . Record 6 | . 1 . 3 1 1 . . Part Schematic 2 | . . . 2 . . . . Open Door 4 | . . . 4 . . . . Branch Access Points 1 | . . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 2 | . . . 1 1 . . . Locate Traps 1 | . . . 1 . . . . Disarm Traps 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . . . 7 2 3 . 1 Full Trace Events 7 | . . . 5 . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 Machine Destruction 2 | . . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total Allies 2 | . . . 2 . . . . Largest Group 2 | . . . 2 . . . . Highest-Rated Group 62 | . . . 62 . . . . Highest-Rated Ally 31 | . . . 31 . . . . Total Orders . | . . . . . . . . Ally Attacks 17 | . . . 17 . . . . Total Damage 240 | . . . 240 . . . . Kills 4 | . . . 4 . . . . Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . 1 . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Active Infowar (turns) 3636 | . . 106 93 1411 1312 141 573 Sensors 3635 | . . 106 93 1410 1312 141 573 ECM 1 | . . . . 1 . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Turns Passed 6504 | . 221 148 1517 2285 1313 141 879 Spaces Moved 3712 | 1 160 111 749 1356 798 101 436 Core 7 | . . . 6 1 . . . Treads 551 | . . . 551 . . . . Legs 2658 | 1 12 . 20 1290 798 101 436 Wheels 496 | . 148 111 172 65 . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 85 | 120 90 90 85 100 120 123 122 Average Speed 131 | 120 92 91 143 121 138 139 153 Slowest Speed 250 | 120 120 93 250 200 195 193 195 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 35 | 2 18 11 82 57 18 79 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 80 | . . . 9 29 27 . 15 Melee . | . . . . . . . . Projectile 56 | . . . . 29 18 . 9 AOE 24 | . . . 9 . 9 . 6 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Was Fac Total 4654 | . 202 130 998 1770 922 102 530 Wait 283 | . . . 60 175 47 . 1 Move 3706 | . 159 110 748 1355 798 100 436 Hop . | . . . . . . . . Pick Up 68 | . 8 2 20 28 5 . 5 Fast Attach 31 | . 1 1 8 10 3 . 8 Attach 39 | . 2 3 8 14 2 1 9 Detach 4 | . 1 . 1 . . 1 1 Swap 91 | . 7 1 25 37 13 . 8 Drop 73 | . 8 . 21 32 9 . 3 Fire 357 | . 16 13 105 119 45 . 59 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 2 | . . . 2 . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Sto x2) -9/Storage -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Waste -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 188 | -10/Materials | Discovered new exit (range 7) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 252 | -9/Materials | Discovered new exit (range 5) 338 | -9/Materials | Build established: Mutant 342 | -9/Materials | Discovered new exit (range 8) 370 | -9/Materials | Entered Storage 485 | -9/Storage | Destroyed 8 combat bots 638 | -9/Storage | Garrison activated, responded to threat 678 | -9/Storage | Core integrity fell below 50% 719 | -9/Storage | Lost 8 parts (2p2n3u1w) 967 | -9/Storage | Central database locked down 1029 | -9/Storage | Build established: Scavenger-Mutant 1379 | -9/Storage | Met a pair of Derelict thieves 1499 | -9/Storage | Destroyed 7 combat bots 1622 | -9/Storage | Core integrity fell below 20% 1815 | -9/Storage | Discovered new exit (range 12) 1887 | -9/Storage | Entered Materials 1887 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2407 | -8/Materials | Build established: Mutant 3087 | -8/Materials | First assault squad dispatched 3114 | -8/Materials | Lost 3 parts (2n1u) 3128 | -8/Materials | Destroyed 8 combat bots 3345 | -8/Materials | Build established: Scavenger-Mutant 3388 | -8/Materials | Lost 6 parts (1p2n2u1w) 3440 | -8/Materials | Core integrity fell below 50% 3879 | -8/Materials | Discovered new exit (range 16) 4109 | -8/Materials | Garrison activated, responded to threat 4172 | -8/Materials | Entered Factory 4172 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4224 | -7/Factory | Identified exit to Lower Caves 5378 | -7/Factory | Cargo convoy interrupted 5485 | -7/Factory | Sucked down chute 5485 | -7/Factory | Entered Waste 5500 | -7/Waste | EMP discharged 5500 | -7/Waste | System corruption reached 10% 5521 | -7/Waste | Spotted C-40 Crusher 5531 | -7/Waste | Spotted C-40 Crusher 5535 | -7/Waste | Spotted C-40 Crusher 5538 | -7/Waste | Spotted C-40 Crusher 5550 | -7/Waste | Spotted C-40 Crusher 5595 | -7/Waste | Spotted C-40 Crusher 5600 | -7/Waste | EMP discharged 5605 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5615 | -7/Waste | Discovered new exit (range 10) 5626 | -7/Waste | Entered Factory 5816 | -7/Factory | Build established: Mutant 6207 | -7/Factory | Core integrity fell below 50% 6241 | -7/Factory | Lost 3 parts (2u1w) 6501 | -7/Factory | Core integrity fell below 20% 6506 | -7/Factory | Core destroyed Last Messages --------------- 06496_ K-01 Serf collects debris. 06496_ Slug penetrates G-50 Soldier. 06497_ Lgt. Nuclear Core broken. 06497_ Overheating: Short circuit. 06497_ Critical hit (Burn: +37). 06498_ Aluminum Leg broken. 06498_ Overheating: Short circuit. 06499_ Overheating: Energy bleed (-57). 06499_ U-05 Engineer builds a Door. 06499_ Nuclear Core destroyed. 06500_ Overheating: Matter decay (-17). 06500_ K-01 Serf collects debris. 06501_ Overheating: Core damaged (-91). 06502_ K-01 Serf cleans the Power Conduit. 06502_ M-28 Smith knocked back. 06504_ Overheating: Energy bleed (-46). 06505_ Destroyed Lgt. Deuterium Engine. 06505_ Slug penetrates G-50 Soldier. 06505_ K-01 Serf cleans the Power Conduit. 06506_ Overheating: Core damaged (-105). 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"""?# "" """ #???# """""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 300 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Matter Filtering 30 Kinecelleration 30 Item Schematics ----------------- Microactuators | -9/Storage | Hacked Lightning Gun | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AlertTractorObliterator Manual? 0 Play Time 02:03:41 Cumulative 103.5 hours Start 2026.01.30 @ 18:06:29 End 2026.02.05 @ 22:59:23 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 13 Adventurer 0 Explorer 35 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 35 Achievement% 27 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x62 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 87a0e4cc-c523-4386-bb4f-28992fc74937