Cogmind - Beta 13 *** ADVENTURER MODE // 2024.06.06 @ 17:01:39 Player: ME Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (113) 565 Value Destroyed (3268) 3268 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1158) 1158 TOTAL SCORE: 7291 Bonus ------- High Alert Combat Kills 703 Follower Combat Kills 277 Entered Garrisons 400 Friendly Fire -222 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Authchip [R/Combat] Great Axe Peak State ------------ > --- POWER ------------ Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Assault Rifle Heavy Assault Rifle Minigun > --- INVENTORY -------- Improved Sensor Array Improved Signal Interpreter Recoil Stabilizer Authchip [R/Combat] Authchip [R/Combat] Authchip [R/Combat] Plasma Cutter Great Axe [Rating: 30] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Targeting Computer Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Special Weapon Plasma Cutter Slashing Weapon Great Axe Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Slots Evolved 4 | . . 2 2 . . . Power 1 | . . . 1 . . . Propulsion 1 | . . 1 . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . 1 . . . . Parts Attached 75 | 7 8 3 6 20 11 20 Power 17 | 1 1 1 3 4 3 4 Engine 8 | 1 1 1 2 . 1 2 Core 9 | . . . 1 4 2 2 Reactor . | . . . . . . . Propulsion 17 | 2 1 1 1 5 4 3 Treads . | . . . . . . . Leg 17 | 2 1 1 1 5 4 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 . . 1 3 1 . Device 4 | 1 . . 1 1 1 . Storage 1 | 1 . . . . . . Processor 2 | . . . . 2 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 34 | 2 6 1 1 8 3 13 Energy Gun 6 | 2 . . . 1 . 3 Energy Cannon . | . . . . . . . Ballistic Gun 25 | . 6 1 1 6 3 8 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 2 | . . . . 1 . 1 Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 18 | . . . . 1 4 13 Power 5 | . . . . 1 . 4 Propulsion 5 | . . . . . 2 3 Utility 2 | . . . . . . 2 Weapon 6 | . . . . . 2 4 Highest Loss Streak 9 | . . . . 1 3 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 96 | . 98 95 97 97 96 95 Engine 5 | . 14 11 14 2 1 6 Core 10 | . . . 1 13 16 10 Leg 26 | . 27 29 27 27 24 24 Device 9 | . 14 11 18 6 9 9 Storage 9 | . 14 11 9 9 9 8 Processor 7 | . . . . 11 9 9 Energy Gun 3 | . 2 . . 4 1 5 Ballistic Gun 23 | . 24 33 27 21 25 18 Naked Turns . | . . . . . . . Heaviest Build 31 | 12 15 20 31 31 31 31 Greatest Support 43 | 20 20 30 35 38 38 43 Greatest Overweight (x) 4 | . . . . . 1 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 Average Carried 7 | 2 7 7 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 8 8 8 5 Class Distribution -------------------- 71% | Scavenger-Gunner 11% | Mutant 9% | Gunner 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Skirmisher | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Matter Collected 3237 | 270 204 439 171 1033 357 763 Remotely . | . . . . . . . Salvage Created 4271 | 90 231 673 253 1212 518 1294 Parts 298 | 5 22 44 19 92 37 79 Haulers Intercepted 5 | . . 4 . . 1 . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 92 | . 8 10 5 34 6 29 Guns 90 | . 8 10 5 32 6 29 AOE 2 | . . . . 2 . . Classes Destroyed 13 | 2 3 3 1 3 1 . Worker 2 | . . 1 1 . . . Tunneler 2 | 1 . . . . 1 . Hauler 5 | . . 4 . . 1 . Recycler 2 | 1 . . 1 . . . Operator 1 | . . . . . 1 . Watcher 8 | . 2 3 1 . 2 . Swarmer 33 | . 6 3 3 14 . 7 Grunt 26 | . 2 2 . 11 5 6 Brawler 1 | . . . . 1 . . Duelist 1 | . . . . 1 . . Sentry 27 | . . 5 1 6 1 14 Hunter 3 | . . . 1 . . 2 Programmer 1 | . . . . 1 . . Thug 1 | . . . . . 1 . Best Kill Streak 10 | 2 4 10 7 5 3 4 Combat Bots Only 5 | . 3 4 5 5 2 4 Max Kills in Single Turn 2 | 1 1 2 2 2 2 2 Gunslinging 1 | . . 1 1 1 . 1 Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Hostile Shots Fired 489 | . 30 24 19 160 26 230 Missed 136 | . 5 8 9 50 8 56 Damage Taken 3402 | . 176 147 109 954 237 1779 Core 585 | . 17 17 8 103 32 408 Absorbed by Shields . | . . . . . . . Ignored by Resistances 1010 | . 59 45 33 294 67 512 Regen/Repaired (Parts) 69 | . 69 . . . . . Core Remaining (%) 96 | 100 93 95 . . . . Volleys Fired 286 | 4 23 35 15 89 26 94 Largest 3 | 2 2 3 3 3 3 3 Hottest 135 | 90 46 69 74 101 96 135 Shots Fired 798 | 8 47 105 45 248 71 274 Gun 786 | 8 47 105 45 239 71 271 Cannon . | . . . . . . . Launcher . | . . . . . . . Special 12 | . . . . 9 . 3 Kinetic 686 | . 47 105 45 211 68 210 Thermal 81 | 8 . . . 9 . 64 Explosive . | . . . . . . . Electromagnetic 31 | . . . . 28 3 . Robot Hit Streak 20 | 5 6 14 18 16 20 18 Robot Miss Streak 4 | 1 3 2 3 4 1 4 Penetration Max 1 | . . . . 1 . . Secondary Targets 28 | . 3 2 1 9 4 9 Max Gunslinging Chain 1 | . 1 1 1 1 1 1 Shots Hit Robots 474 | 6 27 75 31 114 57 164 Core Hits 196 | 3 13 24 13 59 22 62 Critical Kills 2 | . . . . 1 1 . Critical Parts Destroyed 4 | . . . . 3 1 . Critical Strikes 8 | . . . . 4 2 2 Burn 2 | . . . . . . 2 Destroy 6 | . . . . 4 2 . Melee Attacks 2 | . . . . . . 2 Impact . | . . . . . . . Slashing 2 | . . . . . . 2 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7439 | 72 325 1107 435 2171 929 2400 Guns 7243 | 72 325 1089 435 2022 929 2371 Cannons . | . . . . . . . Explosions 149 | . . . . 149 . . Melee 29 | . . . . . . 29 Ramming 18 | . . 18 . . . . Kinetic 6363 | . 325 1089 435 1757 894 1863 Thermal 729 | 72 . . . 149 . 508 Explosive . | . . . . . . . Electromagnetic 300 | . . . . 265 35 . Impact . | . . . . . . . Slashing 29 | . . . . . . 29 Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . . . . Average Corruption 1 | . 1 . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 1 | . 1 . . . . . Misfires 1 | . 1 . . . . . Overload Shots . | . . . . . . . Overflow Damage 11 | . . . . 11 . . Projectiles . | . . . . . . . Explosions 11 | . . . . 11 . . Melee . | . . . . . . . Knockbacks 1 | . . 1 . . . . Impact 1 | . . 1 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 32 | . . . . 32 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed 2 | . . 2 . . . . Kicked 2 | . . 2 . . . . Crushed . | . . . . . . . Highest Temperature 330 | 90 35 80 97 330 12 126 Average Temperature 66 | 41 12 28 35 96 9 59 Received Heat Transfer 1149 | . 54 87 9 360 144 495 Effects 4 | . . . . 4 . . Energy Bleed 1 | . . . . 1 . . Interference 3 | . . . . 3 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . . . 1 1 Heat Transferred 1420 | 186 . . . 125 . 1109 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . 2 . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Peak Influence 1183 | 10 292 350 279 1183 614 970 Initial 496 | . 5 36 99 158 496 235 Average 549 | 5 111 211 160 742 539 664 Maximum Alert Level 4 | . 1 1 1 4 2 3 Low Security (%) 15 | 100 79 29 69 1 . . Level 1 18 | . 20 70 30 15 . 10 Level 2 35 | . . . . 29 100 40 Level 3 26 | . . . . 41 . 48 Level 4 4 | . . . . 11 . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 2 . 2 . Investigation 3 | . 1 . . . 2 . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Distress Signals 5 | . 1 3 . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 11 16 9 33 13 35 Peak Tracking Total 5 | . 3 5 5 5 3 4 Tactical Retreats 1 | . . 1 . . . . Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Traps Triggered 7 | . 1 . . 3 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Disabled 2 | . 1 . . 1 . . Max in Single Turn 1 | . 1 . . 1 . . Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Dismantled 2 | . . . . . . 2 Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Machines Accessed 26 | . 5 4 2 4 9 2 Terminals 19 | . 3 4 1 4 5 2 Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . 1 . . . 2 . Scanalyzers 1 | . . . . . 1 . Garrison Access 2 | . . . 1 . 1 . Total Hacks 51 | . 14 5 2 7 19 4 Successful 30 | . 11 4 2 4 7 2 Failed 21 | . 3 1 . 3 12 2 Catastrophic 3 | . . . . . 2 1 Database Lockouts . | . . . . . . . Manual 4 | . 2 1 . . 1 . Terminals 35 | . 6 5 1 7 12 4 Fabricators . | . . . . . . . Repair Stations 5 | . 5 . . . . . Recycling Units 5 | . 3 . . . 2 . Scanalyzers 4 | . . . . . 4 . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 17 | . 4 4 1 4 2 2 Prototype ID Bank 3 | . 1 . . . 2 . Open Door 2 | . . . . 1 . 1 Branch Access Points 2 | . 1 1 . . . . Emergency Access Points 2 | . . . . 1 . 1 Recycling Unit Index 1 | . 1 . . . . . Hauler Manifests 2 | . 1 1 . . . . Registered Components 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . . . 1 . . . Patrol Navigation 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 4 | . 2 . . . 2 . Report Inventory 4 | . 2 . . . 2 . Scanalyzer 2 | . . . . . 2 . Insert Component 1 | . . . . . 1 . Analyze 1 | . . . . . 1 . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 1 | . 1 . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Tunnel 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 17 | . 4 4 . 2 5 2 Full Trace Events 3 | . 1 . . . 2 . Feedback Events 1 | . 1 . . . . . Corruption 1 | . 1 . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 58 | . 58 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . Part Schematics Acquired 1 | . . . . . 1 . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 11 | . . . . 4 . 7 Machine Destruction 7 | . . . . . . 7 Programmers 4 | . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 3 | . . . . . . 3 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Total Allies 7 | . . . . 2 . 5 Largest Group 3 | . . . . 2 2 3 Highest-Rated Group 62 | . . . . 62 62 45 Highest-Rated Ally 31 | . . . . 31 31 31 Total Orders . | . . . . . . . Ally Attacks 69 | . . . . . 28 41 Total Damage 878 | . . . . . 413 465 Kills 11 | . . . . . 4 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Turns Passed 5567 | 80 524 552 213 2042 808 1348 Spaces Moved 3425 | 46 306 355 69 1424 518 707 Core 17 | 4 . . . . . 13 Treads . | . . . . . . . Legs 3408 | 42 306 355 69 1424 518 694 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 122 | 113 120 120 120 120 133 120 Slowest Speed 250 | 120 120 120 120 120 190 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 4 55 43 12 94 36 68 Regions Visited 6 Branch Regions . Pre-discovered Areas 1 | . 1 . . . . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 6 | . . . . 6 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 6 | . . . . 6 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Total 4214 | 62 427 422 173 1589 587 954 Wait 318 | 2 76 26 82 24 21 87 Move 3414 | 45 305 354 68 1418 517 707 Hop . | . . . . . . . Pick Up 24 | 4 6 1 . 9 3 1 Fast Attach 31 | 7 7 1 . 3 3 10 Attach 5 | . . 1 2 1 1 . Detach 2 | . 2 . . . . . Swap 39 | . 1 1 4 16 7 10 Drop 49 | . 7 1 2 19 9 11 Fire 286 | 4 23 35 15 89 26 94 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick 2 | . . 2 . . . . Crush . | . . . . . . . Escape Stasis 13 | . . . . 10 . 3 Rewire 6 | . . . . . . 6 Trap . | . . . . . . . Miscellaneous 23 | . . . . . . 23 Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -8/Garrison (discovered 4 exits: [*Mat x4]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 81 | -11/Scrapyard | Entered Materials 95 | -10/Materials | Discovered new exit (range 12) 133 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Discovered new exit (range 13) 304 | -10/Materials | Build established: Mutant 498 | -10/Materials | Repaired Autogun 526 | -10/Materials | Repaired Aluminum Leg 554 | -10/Materials | Discovered new exit (range 16) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 783 | -9/Materials | Discovered new exit (range 7) 925 | -9/Materials | Build established: Gunner 978 | -9/Materials | Identified exit to Mines 1022 | -9/Materials | Discovered new exit (range 8) 1157 | -9/Materials | Entered another Materials area 1157 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1285 | -8/Materials | Garrison activated, responded to threat 1369 | -8/Materials | Identified exit to Garrison 1370 | -8/Materials | Entered Garrison 1475 | -8/Garrison | Triggered checkpoint 1531 | -8/Garrison | Triggered checkpoint 1621 | -8/Garrison | Discovered new exit (range 8) 1639 | -8/Garrison | Identified exit to Materials 1763 | -8/Garrison | Build established: Scavenger-Gunner 1920 | -8/Garrison | Triggered checkpoint 1981 | -8/Garrison | Discovered exit to Materials (range 8) 2009 | -8/Garrison | Learned Materials security intel 2022 | -8/Garrison | Triggered checkpoint 2195 | -8/Garrison | Triggered checkpoint 2313 | -8/Garrison | Triggered checkpoint 2482 | -8/Garrison | Triggered checkpoint 2628 | -8/Garrison | Triggered checkpoint 2688 | -8/Garrison | Rescued a captive Derelict 2689 | -8/Garrison | Rescued a captive Derelict 2867 | -8/Garrison | Discovered exit to Materials (range 12) 3155 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3281 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3412 | -8/Garrison | Entered Materials 3412 | -8/Materials | Accompanied by 2 allies 3536 | -8/Materials | Lost 3 parts (1n2w) 4218 | -8/Materials | Identified exit to Garrison 4220 | -8/Materials | Entered Garrison 4220 | -8/Garrison | Accompanied by 1 ally 4291 | -8/Garrison | Triggered checkpoint 4455 | -8/Garrison | Rescued a captive Derelict 4456 | -8/Garrison | Rescued a captive Derelict 4472 | -8/Garrison | Triggered checkpoint 4480 | -8/Garrison | Triggered checkpoint 4550 | -8/Garrison | Discovered new exit (range 13) 4565 | -8/Garrison | Triggered checkpoint 4611 | -8/Garrison | Discovered new exit (range 6) 4680 | -8/Garrison | Triggered checkpoint 4794 | -8/Garrison | Triggered checkpoint 4870 | -8/Garrison | Triggered checkpoint 4908 | -8/Garrison | Triggered checkpoint 4930 | -8/Garrison | Core integrity fell below 50% 5083 | -8/Garrison | Discovered new exit (range 15) 5162 | -8/Garrison | Triggered checkpoint 5244 | -8/Garrison | Triggered checkpoint 5413 | -8/Garrison | Garrison Relay disabled 5464 | -8/Garrison | Discovered new exit (range 9) 5546 | -8/Garrison | Core integrity fell below 20% 5568 | -8/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Penetrated by Slug. Carbon-fiber Leg destroyed. Slug penetrates Reinforced Barrier. Slug penetrates Wall. Slug penetrates Reinforced Barrier. Sml. Storage Unit destroyed. Slug penetrates Reinforced Barrier. Hvy. Assault Rifle destroyed. Penetrated by Slug. Y-45 Defender destroyed. Slug penetrates Reinforced Barrier. Penetrated by Slug. Beam Rifle destroyed. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Adv. Heat Sink destroyed. Imp. Ion Engine destroyed. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#####????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????# ! #????????????? | | ????????????????????????????????# ! #????????????? | | ????????????????????????????????# #????????????? | | ????????????????????????????????+![=+????????????? | | ????????????????????????????????##%##????????????? | | ?????????????????????????????????#[#????????????## | | ?????????????????????????????#####[#????????????#! | | ?????????????????????????????# #=#????????????# | | ????????????????????????###### # #????????????#/ | | ???????????????####???### =!#????????????## | | ??????????????? #???#"# #####+## #?????????????? | | ???????????????< #???# ! #??????# #?????????????? | | ??????????????? #???#!! #??????# #?????????????? | | ???????????????# #???# ! #??????# #?????????????? | | ???????????#???# #???#"# #??????# #?????????????? | | ???????????"???# #???###+#??????# #??????????#### | | ???????????"##?# #??????????????# #??????????# T | | ???????????=%#?# #??????????????# #??????????# | | ?#"! #######+### #######+######## #######????# != | | ?#"* !^[!; @ #????###% | | ?#"! |[h ; #???####! | | ?#"] #######!################ ###+#### #???#=%"[ | | ?????????? [%#??????????????# #??????# #???#[##! | | ????????=!["##??????????????# #??????# #???#??#! | | ???????"""""????????????????# #??????+ #??????# | | ??????######????????????????# #??????# #??????# | | ????????????????????????????# +??????# #####+## | | ????????????????????????????# #??????# ## ## | | ????????????????????????????# #?????## ## ## | | ????????????????????????????# ###+### | | ????????????????????????????# | | ????????????????????????????# | | ????????????????????????????##########^^^## ## | | ???????????????????????????????????### ## ## | | ???????????????????????????????????# ^ | | ???????????????????????????????????#[ ^ | | ???????????????????????????????????# = | | ???????????????????????????????????#*[* | | ???????????????????????????????????### ## ## | | ?????????????????????????????????????# ## ## | | ?????????????????????????????????????+ = | | ?????????????????????????????????????+ % | | ?????????????????????????????????????# = | | ?????????????????????????????????????# ## %%### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Authchip Count 3 Item Schematics ----------------- Plasma Cutter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TrapHypervelocityDissipator Manual? 0 Play Time 00:43:32 Cumulative 22.5 hours Start 2024.06.06 @ 16:03:47 End 2024.06.06 @ 17:01:39 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 32 Rogue 0 Adventurer 32 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 29 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ab331541-aad5-49c6-ba97-380f27e9174c