Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.26 @ 16:51:01

Player: canerib

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (50)      250
Value Destroyed (1457)     1457
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3707

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>   --- POWER (1) --------
        (None)
>   --- PROPULSION (3) ---
        (None)
>   --- UTILITY (3) ------
        (None)
>   --- WEAPON (4) -------
    Axe
>   --- INVENTORY (5) ----
    Aluminum Leg
    Aluminum Leg
    Hacking Suite
    Hacking Suite
    Authchip [Weapon]

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Titanium Leg
           VSS Leg
>          --- UTILITY ----------
  Improved Heat Sink
           Hardlight Generator
           Hacking Suite
>          --- WEAPON -----------
           Axe
           Axe
           Axe
           Axe
>          --- INVENTORY --------
           Aluminum Leg
           Aluminum Leg
           Hacking Suite
           Hacking Suite
           Authchip [Weapon]
[Rating: 32]

 Favorites 
-----------
Power                      Reinforced Ion Engine
  Engine                   Reinforced Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Heat Sink
  Device                   Heat Sink
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Axe
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Slots Evolved              4    | .   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   2    | .   .   .   .   .   2   
Parts Attached             44   | 4   1   1   21  .   17  
  Power                    8    | 1   .   .   5   .   2   
    Engine                 6    | 1   .   .   5   .   .   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | .   .   1   10  .   9   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    15   | .   .   .   6   .   9   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 5    | .   .   1   4   .   .   
  Utility                  9    | 1   1   .   3   .   4   
    Device                 6    | 1   1   .   2   .   2   
    Storage                .    | .   .   .   .   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             2    | .   .   .   1   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 2   .   .   3   .   2   
    Energy Gun             2    | 1   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   2   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 20   | .   .   .   6   .   14  
  Power                    2    | .   .   .   .   .   2   
  Propulsion               7    | .   .   .   3   .   4   
  Utility                  7    | .   .   .   2   .   5   
  Weapon                   4    | .   .   .   1   .   3   
  Highest Loss Streak      7    | .   .   .   4   .   7   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     84   | .   42  57  85  100 86  
  Engine                   5    | .   .   .   8   11  2   
  Core                     1    | .   .   .   .   .   5   
  Leg                      22   | .   .   .   21  33  24  
  Flight                   3    | .   .   14  6   .   .   
  Device                   19   | .   26  28  20  22  15  
  Hackware                 1    | .   .   .   .   .   3   
  Protection               6    | .   .   .   6   11  4   
  Energy Gun               1    | .   1   .   2   .   .   
  Ballistic Gun            2    | .   14  14  3   .   .   
  Slashing Weapon          20   | .   .   .   15  22  29  
Peak Build Rating          32   | 6   6   6   15  15  32  
  Average Rating           15   | 4   5   5   12  15  22  
  On Entrance              7    | .   6   5   6   15  15  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             27   | 6   3   3   21  21  27  
  Greatest Support         44   | 3   3   4   30  30  44  
  Greatest Overweight (x)  2    | 1   .   .   2   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   
  Most Carried             5    | 2   4   4   5   5   5   
  Average Carried          4    | .   3   4   4   4   4   
  Final Capacity           5    | 5   5   5   5   5   5   
  Final Carried            5    | 2   4   4   5   5   5   

 Class Distribution 
--------------------
 75% | Scavenger-Mutant
 24% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat 
Matter Collected           642  | 244 .   23  215 .   160 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1972 | 55  .   .   894 77  946 
  Parts                    110  | 5   .   .   55  9   41  
Haulers Intercepted        3    | .   .   .   2   .   1   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Combat Hostiles Destroyed  39   | .   .   .   19  4   16  
  Melee                    34   | .   .   .   14  4   16  
  Guns                     5    | .   .   .   5   .   .   
Classes Destroyed          9    | 1   .   .   6   .   2   
  Tunneler                 3    | 2   .   .   .   1   .   
  Hauler                   3    | .   .   .   2   .   1   
  Recycler                 2    | .   .   .   .   .   2   
  Operator                 3    | .   .   .   3   .   .   
  Swarmer                  9    | .   .   .   3   4   2   
  Grunt                    21   | .   .   .   11  .   10  
  Brawler                  1    | .   .   .   1   .   .   
  Sentry                   6    | .   .   .   4   .   2   
  Specialist               2    | .   .   .   .   .   2   
Best Kill Streak           7    | 1   .   .   4   4   7   
  Combat Bots Only         5    | .   .   .   4   4   5   
Max Kills in Single Turn   2    | 1   .   .   1   1   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  
Hostile Shots Fired        295  | .    .    .    99   36   160  
  Missed                   106  | .    .    .    37   9    60   
Damage Taken               2654 | .    .    .    744  222  1688 
  Core                     901  | .    .    .    315  36   550  
  Absorbed by Shields      8    | .    .    .    .    .    8    
  Regen/Repaired (Parts)   18   | .    .    .    18   .    .    
Core Remaining (%)         70   | 100  .    100  .    12   .    
Volleys Fired              42   | 4    3    .    35   .    .    
  Largest                  2    | 2    1    .    2    .    .    
  Hottest                  60   | 60   20   .    60   .    .    
Shots Fired                65   | 8    3    .    54   .    .    
  Gun                      65   | 8    3    .    54   .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  42   | 4    3    .    35   .    .    
  Thermal                  23   | 4    .    .    19   .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 8    1    .    9    .    .    
  Robot Miss Streak        3    | .    2    .    3    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           123  | 8    1    .    60   6    48   
  Core Hits                56   | 2    .    .    28   5    21   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         5    | .    .    .    3    .    2    
    Sever                  5    | .    .    .    3    .    2    
Melee Attacks              115  | .    .    .    40   10   65   
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 115  | .    .    .    40   10   65   
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            12   | .    .    .    6    2    4    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        19   | .    .    .    3    2    14   
Damage Inflicted           3567 | 82   8    .    1494 291  1692 
  Guns                     405  | 82   8    .    315  .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    3162 | .    .    .    1179 291  1692 
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  237  | 38   8    .    191  .    .    
  Thermal                  168  | 44   .    .    124  .    .    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 3162 | .    .    .    1179 291  1692 
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            274  | .    .    .    124  47   103  
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    274  | .    .    .    124  47   103  
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        47   | 20   .    .    47   .    .    
  Average Temperature      13   | 15   .    .    12   .    .    
  Received Heat Transfer   759  | .    .    .    288  6    465  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             1    | .    .    .    1    .    .    
  Heat Transferred         375  | 100  .    .    275  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Peak Influence             317  | 10  41  15  317 206 234 
  Initial                  111  | .   6   15  5   111 79  
  Average                  134  | 4   18  15  192 136 101 
Maximum Alert Level        1    | .   .   .   1   1   1   
  Low Security (%)         74   | 100 100 100 49  79  96  
  Level 1                  25   | .   .   .   50  20  3   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   5   .   4   
  Investigation            2    | .   .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   .   .   4   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Distress Signals           5    | .   .   .   3   .   2   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              73   | .   3   .   30  6   34  
  Peak Tracking Total      10   | .   3   .   6   4   10  
  Tactical Retreats        8    | .   1   .   2   .   5   

 Traps                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Machines Accessed          16   | .   2   .   8   .   6   
  Terminals                14   | .   2   .   7   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                39   | .   4   .   17  .   18  
  Successful               17   | .   1   .   6   .   10  
  Failed                   22   | .   3   .   11  .   8   
    Catastrophic           5    | .   .   .   3   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   1   .   7   .   4   
  Terminals                35   | .   4   .   15  .   16  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             11   | .   1   .   4   .   6   
  Level Access Points      1    | .   .   .   1   .   .   
  Alert Level              3    | .   .   .   1   .   2   
  Unreport Threat          3    | .   .   .   1   .   2   
  Hauler Manifests         1    | .   .   .   .   .   1   
  Registered Components    2    | .   .   .   1   .   1   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   2   
  Terminals                2    | .   .   .   .   .   2   
    Botnet                 2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   2   .   7   .   6   
  Full Trace Events        1    | .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     26   | .   .   .   26  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  
------------               Run  | Yrd Mat Min Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat 
Turns Passed               1653 | 68  75  48  702 197 563 
Spaces Moved               1246 | 52  118 115 527 143 291 
  Core                     178  | 52  118 2   3   .   3   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     719  | .   .   .   288 143 288 
  Wheels                   .    | .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   349  | .   .   113 236 .   .   
  Fastest Speed            34   | 50  50  40  34  120 100 
  Average Speed            89   | 94  50  40  83  120 119 
  Slowest Speed            200  | 100 50  50  150 120 200 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            6    | .   .   1   5   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       32   | 4   32  31  44  43  38  
  Regions Visited          5
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   
Scrap Searched             2    | .   .   .   .   2   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat 
Total                      1552 | 61  132 114 675 154 416 
  Wait                     107  | .   8   .   47  2   50  
  Move                     1229 | 51  117 112 516 142 291 
  Hop                      6    | .   .   1   5   .   .   
  Pick Up                  12   | 2   1   .   6   1   2   
  Fast Attach              21   | 4   .   1   12  .   4   
  Attach                   7    | .   1   .   3   .   3   
  Detach                   3    | .   2   .   1   .   .   
  Swap                     16   | .   .   .   6   .   10  
  Drop                     19   | .   .   .   10  1   8   
  Fire                     42   | 4   3   .   35  .   .   
  Melee                    90   | .   .   .   34  8   48  
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 4 exits: Mat x3 / [*Min])
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   69 | -11/Scrapyard | Entered Materials
  141 | -10/Materials | Discovered new exit (range 7)
  144 | -10/Materials | Entered Mines
  185 | -10/Mines     | Discovered new exit (range 10)
  192 | -10/Mines     | Entered Materials
  192 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  375 | -9/Materials  | Repaired Flight Unit
  380 | -9/Materials  | Identified exit to Materials
  399 | -9/Materials  | Discovered new exit (range 7)
  434 | -9/Materials  | Core integrity fell below 50%
  453 | -9/Materials  | Lost 4 parts (1n2u1w)
  751 | -9/Materials  | Build established: Scavenger-Mutant
  894 | -9/Materials  | Entered Mines
 1032 | -9/Mines      | Core integrity fell below 20%
 1089 | -9/Mines      | Discovered exit to Materials (range 2)
 1091 | -9/Mines      | Entered Materials
 1091 | -8/Materials  | Evolved 2 slots: Weapon x2
 1524 | -8/Materials  | Lost 5 parts (1p1n1u2w)
 1598 | -8/Materials  | Garrison activated, responded to threat
 1608 | -8/Materials  | Core integrity fell below 50%
 1638 | -8/Materials  | Core integrity fell below 20%
 1645 | -8/Materials  | Lost 7 parts (1p3n2u1w)
 1654 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
01605_ VSS Leg destroyed.
01605_ Critical hit (Blast).
01605_ Critical hit (Burn: +37).
01606_ U-05 Engineer builds a Wall.
01607_ Knocked back.
01607_ U-05 Engineer system corrupted by
  crushing effect.
01609_ Hrd. Medium Armor Plating destroyed.
01610_ M-28 Smith repairs H-61 Shepherd.
01614_ Nuclear Core destroyed.
01614_ Titanium Leg destroyed.
01636_ S-10 Pest destroyed.
01637_ Critical hit (Burn: +37).
01637_ U-05 Engineer builds a Wall.
01638_ Critical hit (Burn: +37).
01639_ G-47 Trooper destroyed.
01639_ Slug penetrates Wall.
01641_ S-10 Pest destroyed.
01641_ U-05 Engineer builds a Wall. <x2>
01652_ Imp. Heat Sink destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????##????????????????????? |
| ??????????????????????????? #????????????????????? |
| ???????????????????????????g###??????????????????? |
| ?????????????????????######/#;#??????????????????? |
| ??????????#+#????????#  !     #??????????????????? |
| ??????????  +????????#     s  #??????????????????? |
| ??????????# #????????#   =    #??????????????????? |
| ??????????# #????????#!!      #??????????????????? |
| ??????????# #????????#!=   u  #??????????????????? |
| ??????????# ##########        #??????????????????? |
| ??????????# #        #    [   #??????????????????? |
| #######???#!#        #   *!=  #??????????????????? |
| ?       ??#=+%   "T" #   @=== #??????????????????? |
| ? """   ??# #    %   #####g####??????????????????? |
| # "G"    ## ############  % =###?????????????????? |
| # " "   %#           %% %              ??????????? |
| #        /         %      H              ????????? |
| #!  """  #                              ?????????? |
| ?   """ =#   #######+###     ###########?????????? |
| ?   """ ?#   #??????  ?##   ##???????????????????? |
| ??      ?#   #??????! ??#   #????????????????????? |
| ??#####??#   #??????! /?#   #????????????????????? |
| ?????????#   #??????!  ?#   #????????????????????? |
| ?????????#   #####??   ##   #????????????????????? |
| ?????????# %     +???* ##   +????????????????????? |
| ???????####+######???  +    #????????????????????? |
| ???????#        #??##########????????????????????? |
| ???????#       !#?## #######?????????????????????? |
| ???????#"""     #?#        #?????????????????????? |
| ???????#"""     #?#        #?????????????????????? |
| ???????#"""     #?#        #??????########???????? |
| ???????#"""     ### """    #######"""T"""#   #???? |
| ???????#       ]# + """    #                 #???? |
| ???????#        #?# "S!    +                 +???? |
| ???????#    [   #?# """ ]  #     """         #???? |
| ?????#######+######  "" ]  ###   """       ! #???? |
| ?????#     %%     #  % %%  #?#   """         #???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           55
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                63
Offensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Hacking Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ChargeJunkFalx
  Manual?         0
Play Time         00:22:31
  Cumulative      83.1 hours
  Start           2025.03.26 @ 16:23:37
  End             2025.03.26 @ 16:51:01
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          127
  Rogue           127
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             31
Gallery%          47
Achievement%      40
Wizard Run        0

 Options 
---------
Layout            1
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f34eac42-92af-46d6-84d4-99b1d42085cc