Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.18 @ 15:40:59 Player: Err. String Expected Got Nil Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (28) 5600 Robots Destroyed (241) 1205 Value Destroyed (8252) 8252 Prototype IDs (55) 1100 Alien Tech Used (4) 800 Bonus (11118) 11118 TOTAL SCORE: 32575 Bonus ------- High Alert Combat Kills 96 Follower Combat Kills 202 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1384 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Win 3000 Friendly Fire -164 Cogmind --------- Core Integrity 1456/1600 Matter 210/300 Energy 170/185 System Corruption 2% Temperature Cool (30) Movement Hovering (31) Location To Fleet Rendezvous Parts ------- > --- POWER (2) -------- Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION (7) --- Combat Gravmag System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Antigrav Array > --- UTILITY (13) ----- Large Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Nanoactuators Hacking Suite Improved Hacking Suite Improved Hacking Suite Improved Hacking Suite System Mapper Advanced System Shield > --- WEAPON (3) ------- Heavy Phase Cannon Sigix Broadsword > --- INVENTORY (15) --- Micro Antimatter Reactor Micro Antimatter Reactor Antigrav System Improved Antigrav System Improved Linear Gravjet Improved Linear Gravjet Advanced Signal Interpreter ECM Suite Experimental Cloaking Device EM Shield Compact HERF Cannon Fusion Bomb Launcher Power Sword Ionic Axe Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Combat Gravmag System Improved Linear Gravjet Improved Linear Gravjet Improved Linear Gravjet Cooled Antigrav System Antigrav Array > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Sensor Array Advanced Signal Interpreter Advanced Terrain Scan Processor Advanced Melee Analysis Suite Nanoactuators Experimental Cloaking Device EM Shield Improved Hacking Suite Improved Hacking Suite System Mapper Advanced System Shield > --- WEAPON ----------- Heavy Phase Cannon Sigix Broadsword > --- INVENTORY -------- Micro Antimatter Reactor Micro Antimatter Reactor Antigrav System Improved Antigrav System Improved Antigrav System Improved Linear Gravjet Advanced Sensor Array Advanced Signal Interpreter ECM Suite Hacking Suite Improved Hacking Suite Compact HERF Cannon Fusion Bomb Launcher Power Sword Ionic Axe [Rating: 180] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Fission Core Reactor Compact Particle Reactor Propulsion Aerolev Unit Treads Improved Treads Hover Unit Aerolev Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved Hacking Suite Protection Reflective Plating Weapon Power Sword Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Bore Cannon Launcher Smartbomb Launcher Impact Weapon Heavy Mace Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Slots Evolved 18 | . . . 2 . . . 2 . 2 . . . . 2 2 . . . . 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 5 | . . . 1 . . . . . 1 . . . . 1 . . . . . 1 . . . . . . 1 . Utility 11 | . . . 1 . . . 2 . 1 . . . . 1 2 . . . . . . . . . 2 . 1 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Attached 144 | 7 6 . 10 1 . 3 16 9 16 . 1 . 4 10 16 2 2 4 1 10 2 . 1 . 4 5 5 9 Power 23 | 1 . . 3 . . . 2 1 5 . . . 1 2 3 . . . . 1 1 . . . 1 1 . 1 Engine 11 | 1 . . 3 . . . 2 1 . . . . 1 1 2 . . . . . . . . . . . . . Core 9 | . . . . . . . . . 5 . . . . 1 1 . . . . 1 1 . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 Propulsion 41 | 2 2 . 3 . . 1 5 2 4 . 1 . . 4 1 . . 2 . 4 . . . . 2 1 4 3 Treads 14 | 2 2 . 3 . . 1 5 1 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 27 | . . . . . . . . 1 4 . 1 . . 4 1 . . 2 . 4 . . . . 2 1 4 3 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 52 | 2 1 . 1 1 . 1 6 2 5 . . . 3 2 9 2 . 2 . 5 1 . 1 . 1 2 . 5 Device 24 | 1 . . 1 . . . 2 1 2 . . . 2 . 2 2 . 2 . 3 1 . 1 . . 2 . 2 Storage 4 | 1 1 . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Processor 7 | . . . . 1 . . 1 . . . . . 1 . 3 . . . . 1 . . . . . . . . Hackware 10 | . . . . . . . 1 . 2 . . . . 2 1 . . . . 1 . . . . . . . 3 Protection 7 | . . . . . . 1 2 1 . . . . . . 3 . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 28 | 2 3 . 3 . . 1 3 4 2 . . . . 2 3 . 2 . 1 . . . . . . 1 1 . Energy Gun 5 | 1 1 . . . . . 1 2 . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Ballistic Gun 8 | 1 2 . 2 . . 1 1 1 . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . . . 2 . . . . 2 2 . 1 . 1 . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . 2 . . . 1 2 . . . . . . . . . 3 . . . . 2 . 2 1 . . Parts Lost 32 | . 2 . 1 . . 1 3 1 4 . 2 . . . 4 . . . . 2 1 . . . 6 . 2 3 Power 8 | . . . 1 . . . . 1 2 . 1 . . . 2 . . . . . 1 . . . . . . . Propulsion 14 | . . . . . . 1 2 . 1 . 1 . . . . . . . . 2 . . . . 4 . 2 1 Utility 7 | . . . . . . . . . 1 . . . . . 2 . . . . . . . . . 2 . . 2 Weapon 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Loss Streak 5 | . 1 . 1 . . 1 2 1 3 . 2 . . . 2 . . . . 1 1 . . . 5 . 1 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 14 | 1 6 16 19 20 20 19 19 19 14 14 12 12 13 13 14 13 13 14 14 13 13 14 14 14 12 13 11 14 Power 1 | . 1 2 1 1 1 1 1 1 1 1 . . . 1 2 1 1 1 1 . . 1 1 1 1 2 2 2 Propulsion 2 | . 1 5 4 4 4 3 2 4 2 3 2 2 2 1 2 2 2 2 2 1 2 2 2 2 2 1 . 3 Utility 6 | . 1 4 6 9 10 10 9 9 6 7 7 7 7 5 5 5 6 6 7 7 6 6 5 5 2 4 4 5 Weapon 4 | . 1 5 7 5 5 5 5 4 3 2 3 3 3 3 3 5 4 4 4 4 5 5 5 5 5 5 5 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 53 | . . . 5 . . 1 6 2 4 1 . . . 4 9 1 1 2 . 1 . . . . 1 1 . 14 Power 11 | . . . 3 . . . . . . . . . . 1 4 . . . . . . . . . 1 . . 2 Propulsion 15 | . . . . . . . 1 1 1 . . . . . 2 1 . 1 . . . . . . . . . 8 Utility 13 | . . . 1 . . . 1 1 1 . . . . 2 1 . . 1 . 1 . . . . . 1 . 3 Weapon 14 | . . . 1 . . 1 4 . 2 1 . . . 1 2 . 1 . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 100 100 96 100 100 99 99 98 90 92 90 92 92 96 99 100 98 98 99 99 100 100 100 100 98 97 94 91 Engine 5 | . 14 14 11 11 11 11 9 9 3 . . . 6 . 2 5 5 5 5 4 5 5 5 5 . . . . Core 1 | . . . . . . . . . 3 7 6 7 . 5 2 . . . . 5 5 5 5 5 4 . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 8 8 8 Treads 10 | . 28 28 33 33 33 32 26 26 . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . 28 30 29 30 30 32 28 29 29 29 29 30 31 31 31 31 26 27 29 24 Device 12 | . 14 14 19 14 11 10 9 8 7 7 7 7 7 12 8 11 11 10 11 10 10 10 10 10 18 18 21 19 Storage 7 | . 14 14 11 11 11 11 9 9 7 7 7 7 7 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 10 | . . . . 7 11 11 9 9 7 7 7 7 7 6 16 17 17 17 17 15 15 15 15 15 14 14 13 12 Hackware 12 | . . . . . . . 9 9 21 23 23 23 23 20 17 17 17 17 17 15 15 15 15 15 14 14 13 16 Protection 1 | . . . . . . . 8 8 . . . . . . 2 . . . . . . . . . . . . . Energy Gun 2 | . 14 14 7 . . . 6 8 . . . . . . . . . . . . . . . . . . . . Ballistic Gun 5 | . 14 14 14 22 22 22 11 8 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . 4 7 7 7 7 9 10 10 9 9 9 7 5 9 10 7 5 4 3 4 Peak Build Rating 180 | 9 14 14 24 23 21 23 41 41 49 48 47 47 51 66 84 87 85 96 89 120 120 120 122 121 141 148 162 180 Average Rating 71 | 5 10 14 21 21 21 21 32 39 44 47 46 47 50 61 76 85 84 88 87 111 119 119 119 120 132 132 157 173 On Entrance 68 | . 9 14 14 23 21 21 21 41 41 48 47 47 47 51 64 82 85 85 88 88 120 119 119 120 121 128 148 161 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 67 | 12 49 48 56 56 55 65 67 60 58 32 31 31 31 41 40 45 46 40 45 52 51 51 44 51 57 59 61 67 Greatest Support 86 | 40 46 46 69 66 66 66 84 84 84 32 32 32 32 42 54 46 54 51 50 86 70 70 70 86 72 70 80 83 Greatest Overweight (x) 1 | . 1 1 . . . . 1 1 1 . . . . 1 1 . . . . . . . . . . . . 1 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 16 | 7 13 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 20 | 2 16 17 20 20 20 20 20 20 20 15 15 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 15 | 1 6 16 19 20 20 19 19 19 14 14 13 13 14 14 14 14 14 14 14 14 14 15 14 15 13 14 11 14 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 20 | 2 16 17 20 20 20 19 19 20 15 15 13 13 15 14 15 15 14 15 15 15 15 15 15 15 13 15 14 14 Class Distribution -------------------- 30% | Mutant 29% | Hacker-Scout 14% | Hacker-Ninja 10% | Hacker-Gladiator 10% | Hacker-Mutant 3% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Data Miner Hacker-Mutant | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Gladiator | -5/Factory Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Scout | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Upper Caves Hacker-Scout | -4/Zhirov Hacker-Scout | -3/Proximity Caves Hacker-Ninja | -3/Research Hacker-Ninja | -3/Quarantine Hacker-Ninja | -2/Research Hacker-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Matter Collected 4790 | 285 181 3 401 13 . 165 472 494 195 10 20 . 40 230 370 117 110 271 47 334 154 20 . . 130 22 414 292 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9069 | 71 579 33 1093 10 . 284 893 909 669 57 56 . . 518 879 100 117 268 24 422 101 . . . 332 43 538 1073 Parts 505 | 4 37 6 53 1 . 18 32 49 37 6 1 . . 24 45 9 1 17 4 27 9 . . . 21 7 29 68 Haulers Intercepted 19 | . . . 3 . . . . 4 2 . . . . 2 4 . . . . 1 . . . . . . 2 1 Recyclers Shooed 7 | . 6 . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 1 . . . . 9 1 . 4 . 8 . . . . . . . Prevented 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Combat Hostiles Destroyed 169 | . 14 3 19 . . 8 17 11 10 1 1 . . 4 10 4 4 14 4 6 4 . . . 3 . 14 18 Melee 51 | . . . . . . . . . 9 1 1 . . 4 10 4 . . . 6 4 . . . 3 . 1 8 Guns 72 | . 14 3 19 . . 8 17 11 . . . . . . . . . . . . . . . . . . . . AOE 45 | . . . . . . . . . . . . . . . . . 4 14 4 . . . . . . . 13 10 Classes Destroyed 17 | 2 5 . 5 . . 1 . . 1 1 . . . . . . 1 1 . . . . . . . . . . Worker 13 | . . . 1 1 . . . 1 2 . . . . 1 . . . . . 2 . . . . . . 2 3 Builder 4 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . 1 Tunneler 5 | 1 1 . . . . . . . . . . . . . 1 . . . . 1 . . . . . . 1 . Hauler 19 | . . . 3 . . . . 4 2 . . . . 2 4 . . . . 1 . . . . . . 2 1 Recycler 7 | 1 1 . 1 . . . . . 1 . . . . 1 . . . . . . . . . . 1 . 1 . Operator 6 | . 1 . 1 . . . . 1 . . . . . 1 1 . . . . . . . . . . . . 1 Watcher 17 | . 2 . 3 . . . . 1 . . . . . 2 2 . . . . 1 . . . . . . . 6 Swarmer 71 | . 6 3 . . . 4 . . 2 . . . . 3 5 4 . 7 4 4 4 . . . . . 14 11 Grunt 57 | . 5 . 16 . . 3 13 6 6 . . . . . 1 . 1 4 . . . . . . . . . 2 Brawler 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . Duelist 2 | . . . 1 . . . . . . . . . . . . . 1 . . . . . . . . . . . Sentry 12 | . . . 2 . . . 3 6 1 . . . . . . . . . . . . . . . . . . . Hunter 5 | . . . . . . 1 1 . . . 1 . . . . . . 2 . . . . . . . . . . Programmer 16 | . . . . . . . . . 1 . . . . 1 4 . . . . 2 . . . . 3 . . 5 Striker 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Subdweller 3 | . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 12 | 2 4 3 7 1 . 7 6 4 6 1 1 . . 5 5 4 4 10 4 4 4 . . . 2 1 8 12 Combat Bots Only 10 | . 3 3 3 . . 7 6 3 4 1 1 . . 3 5 4 4 10 4 4 4 . . . 2 . 5 8 Max Kills in Single Turn 6 | 1 1 1 2 1 . 1 1 2 1 1 1 . . 1 1 1 2 5 2 2 1 . . . 1 1 6 3 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . . . . . . . . 2 5 2 . . . . . . . 5 3 Melee 2 | . . . . . . . . . 1 1 1 . . 1 1 1 . . . 2 1 . . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Hostile Shots Fired 764 | . 59 4 66 . . 41 95 39 41 2 24 . 31 58 78 11 3 . 3 56 12 . . 3 48 12 14 64 Missed 253 | . 19 3 23 . . 12 24 5 19 . 5 . 13 27 22 4 . . . 24 3 . . 2 17 5 5 21 Hits 511 | . 40 1 43 . . 29 71 34 22 2 19 . 18 31 56 7 3 . 3 32 9 . . 1 31 7 9 43 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 510 | . 40 1 42 . . 29 71 34 22 2 19 . 18 31 56 7 3 . 3 32 9 . . 1 31 7 9 43 AOE 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Critical Strikes 18 | . . . 2 . . 2 1 2 . . 1 . . . 2 . . . . 3 . . . . 5 . . . Part Disruptions 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Damage Taken 8470 | . 539 8 583 . . 353 1104 510 627 34 290 . 164 313 880 102 63 . 42 576 132 54 . 28 735 141 194 998 Core 1058 | . 58 . 41 . . 15 95 63 91 19 54 . 25 44 174 . 19 . 14 60 13 14 . . 95 . 20 144 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 231 | . . . . . . . . . . . . . . . 231 . . . . . . . . . . . . . Ignored by Resistances 174 | . . . . . . 8 32 58 . . . . . . . . . . . . . . . . . . . 76 Regen/Repaired (Parts) 1280 | . . . . . . . . 193 . . . . . 207 192 . . 15 . 80 . . . . . 79 . 514 Core Remaining (%) 86 | 100 . 76 . . . 86 . 71 . . . . 73 94 . . . . 79 . . . . 92 . 86 98 91 Volleys Fired 346 | 5 54 3 66 . . 22 59 56 . . . . . . 2 4 7 13 5 9 4 2 . 6 9 2 6 12 Largest 2 | 2 2 2 2 . . 2 2 2 . . . . . . 1 1 1 1 1 1 1 1 . 1 1 1 1 1 Hottest 90 | 60 85 85 88 . . 51 89 89 . . . . . . 90 90 90 46 90 90 90 90 . 90 90 90 52 90 Shots Fired 609 | 10 103 5 132 1 . 44 118 114 . . . . . . 2 4 7 13 5 9 4 2 . 6 9 2 6 13 Gun 527 | 10 103 5 132 1 . 44 118 114 . . . . . . . . . . . . . . . . . . . . Cannon 48 | . . . . . . . . . . . . . . . 2 4 1 . 2 9 4 2 . 6 9 2 . 7 Launcher 34 | . . . . . . . . . . . . . . . . . 6 13 3 . . . . . . . 6 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 331 | 5 54 3 93 1 . 44 72 59 . . . . . . . . . . . . . . . . . . . . Thermal 244 | 5 49 2 39 . . . 46 55 . . . . . . 2 4 1 . 2 9 4 2 . 6 9 2 . 7 Explosive 34 | . . . . . . . . . . . . . . . . . 6 13 3 . . . . . . . 6 6 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 16 | 4 12 3 11 1 . 15 16 10 . . . . . . . . . 5 . . . . . . . . 6 2 Robot Miss Streak 8 | 2 4 5 8 . . 3 3 4 . . . . . . . . . . . . . . . . . . . 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 7 | . 2 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 545 | 5 65 5 105 1 . 30 88 65 25 2 7 . . 29 29 6 . 3 . 21 4 . . . 13 2 7 33 Core Hits 366 | 3 43 6 80 . . 14 31 30 13 1 1 . . 12 12 4 14 25 5 8 3 . . . 7 1 23 30 Critical Kills 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 27 | . . . . . . . 7 5 3 1 2 . . 3 2 . . . . 1 . . . . 1 . . 2 Burn 11 | . . . . . . . 6 5 . . . . . . . . . . . . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Sever 15 | . . . . . . . . . 3 1 2 . . 3 2 . . . . 1 . . . . 1 . . 2 Melee Attacks 442 | . . . . . . . . 4 57 5 13 . 4 84 75 11 2 . 2 61 9 2 . 3 35 8 8 59 Impact 27 | . . . . . . . . 4 23 . . . . . . . . . . . . . . . . . . . Slashing 415 | . . . . . . . . . 34 5 13 . 4 84 75 11 2 . 2 61 9 2 . 3 35 8 8 59 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 35 | . . . . . . . . . 6 . . . . 7 7 . . . . 6 . . . . 1 2 3 3 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 21 | . . . . . . . . . . . . . . 8 6 2 . . . 4 . . . . 1 . . . Damage Inflicted 24607 | 59 766 41 1598 20 . 475 1690 1463 1469 114 350 . . 1612 1811 307 839 2179 398 1400 220 . . . 677 243 2243 4633 Guns 6082 | 59 766 41 1598 14 . 475 1688 1441 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 6630 | . . . . . . . . . . . . . . . . . 839 2179 398 . . . . . . . 1503 1711 Melee 11865 | . . . . . . . . . 1469 114 350 . . 1612 1811 307 . . . 1400 220 . . . 677 243 740 2922 Ramming 30 | . . . . 6 . . 2 22 . . . . . . . . . . . . . . . . . . . . Kinetic 3528 | 13 330 22 1074 14 . 475 932 668 . . . . . . . . . . . . . . . . . . . . Thermal 2554 | 46 436 19 524 . . . 756 773 . . . . . . . . . . . . . . . . . . . . Explosive 6630 | . . . . . . . . . . . . . . . . . 839 2179 398 . . . . . . . 1503 1711 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 396 | . . . . . . . . . 396 . . . . . . . . . . . . . . . . . . . Slashing 11469 | . . . . . . . . . 1073 114 350 . . 1612 1811 307 . . . 1400 220 . . . 677 243 740 2922 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 7 | . 2 2 1 1 1 1 4 4 1 1 1 1 1 . 3 3 3 3 . 3 3 3 3 3 7 7 . 2 Average Corruption 2 | . 1 2 1 1 1 1 3 4 1 1 1 1 1 . 2 3 3 3 . 1 3 3 3 3 6 7 . 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 108 | . 4 4 4 3 1 1 4 26 . . 2 . 1 . 11 3 4 . . 9 2 5 1 3 6 4 . 10 Message Errors 25 | . . 1 2 . . 1 . 6 . . 1 . . . 2 2 . . . 1 2 . . 2 1 1 . 3 Matter Fused 25 | . 1 . 2 . . . 2 6 . . . . . . 2 . 2 . . 3 . . . . 1 2 . 4 Heat Flow Errors 13 | . 1 . . . 1 . 1 4 . . . . . . 2 . 1 . . . . 1 . . 1 1 . . Energy Discharges 14 | . 1 . . . . . 1 2 . . . . . . 1 1 . . . 3 . 3 1 . . . . 1 Parts Rejected 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Parts Fused 2 | . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . Data Loss (minor) 11 | . 1 1 . 1 . . . . . . . . . . 2 . 1 . . 1 . . . 1 2 . . 1 Data Loss (major) 8 | . . 1 . 1 . . . 3 . . . . . . 1 . . . . 1 . . . . 1 . . . Misfires 4 | . . . . 1 . . . 2 . . . . . . . . . . . . . . . . . . . 1 Alerts 3 | . . . . . . . . 1 . . 1 . . . . . . . . . . 1 . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2271 | . . . . . . . . . 199 . 2 . . 108 347 11 . 47 . 263 21 . . . 50 102 211 910 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 215 | . . . . . . . . . . . . . . . . . . 47 . . . . . . . . 86 82 Melee 2056 | . . . . . . . . . 199 . 2 . . 108 347 11 . . . 263 21 . . . 50 102 125 828 Knockbacks 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 134 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 134 Shots 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Rammed 4 | . . . . 1 . . 1 2 . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | . . . . 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 558 | . 186 68 195 . 275 22 281 342 . . . . . . 154 128 175 . 60 80 126 558 . 8 203 54 21 6 Average Temperature 77 | . 47 36 62 . 275 13 110 83 . . . . . . 63 66 68 . 33 31 54 175 . 3 70 54 13 3 Received Heat Transfer 1572 | . 153 . 294 . . 72 531 306 72 . . . 24 36 27 . 18 . . . . . . . . 21 . 18 Effects 7 | . . . . . . . 1 . . . . . . . . . . . . . . 6 . . . . . . Shutdowns 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Energy Bleed 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . Interference 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . . . . . 4 4 . . . . . . 1 . . . . . . . . . . . . . Heat Transferred 5091 | 100 855 25 635 . . . 1739 1737 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Maximum Alert Level 2 | . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . 2 2 Low Security (%) 89 | 100 100 100 84 100 . 100 100 75 100 . . . . 100 100 . . . . 100 . . . . 100 100 14 37 Level 1 8 | . . . 15 . . . . 24 . . . . . . . . . . . . . . . . . . 75 41 Level 2 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 21 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Peak Influence 569 | 5 104 70 275 93 . 135 116 339 186 . . . . 169 141 . . . . 132 . . . . 50 31 419 569 Initial 209 | . . . 3 93 . . 29 27 133 . . . . . 72 . . . . 31 . . . . 20 . . 209 Average 76 | . 37 26 103 14 . 41 60 97 51 . . . . 36 75 . . . . 17 . . . . 7 5 284 285 Influence Increases 6710 | 10 312 70 558 5 . 205 453 659 474 . 30 . 15 473 558 90 95 295 90 387 90 . . 60 166 93 566 956 Destroy 0b10 Robot/C 3420 | . 220 60 380 . . 160 340 300 240 . 20 . . 80 200 80 80 280 80 120 80 . . . 60 . 280 360 Destroy 0b10 Robot/NC 360 | 10 25 . 50 5 . . . 40 25 . . . . 35 40 . . . . 25 . . . . 5 10 30 60 Destroy Leader 662 | . 44 10 92 . . 30 80 110 44 . 10 . . 28 42 10 . . 10 24 10 . . . 10 . 34 74 Allied During Kill 177 | . . . . . . . . 166 11 . . . . . . . . . . . . . . . . . . . Successful Hack 356 | . 21 . 33 . . . 15 11 28 . . . . 51 38 . . . . 64 . . . . . 41 . 54 Disable Machine 210 | . . . . . . . 15 30 . . . . . . . . . . . 45 . . . . 15 30 30 45 Destroy Structure 730 | . 2 . 3 . . . 3 2 21 . . . . 39 58 . . . . 64 . . . . 46 12 177 303 Partial Spotted 240 | . . . . . . . . . 30 . . . . 150 . . . . . . . . . . 15 . . 45 Lose Combat Pursuer 555 | . . . . . . 15 . . 75 . . . 15 90 180 . 15 15 . 45 . . . 60 15 . 15 15 Influence Decreases 6159 | 10 312 60 329 244 . 130 461 432 582 159 57 . 15 325 631 165 60 59 311 316 136 75 . 30 196 93 216 755 Entered New Map 1117 | . . . 7 146 . . 46 40 161 69 6 . . . 76 29 . 35 271 19 46 15 . . 10 . . 141 Time Decay 4429 | 10 292 60 312 98 . 120 385 342 241 90 40 . 15 325 515 136 60 24 40 277 80 60 . 30 154 93 196 434 Lost Part 283 | . 20 . 10 . . 10 30 10 40 . 11 . . . 40 . . . . 20 10 . . . 32 . 20 30 Lost Ally 180 | . . . . . . . . 40 140 . . . . . . . . . . . . . . . . . . . Purge Threat 150 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 150 Squads Dispatched 60 | . 1 . 3 . . . 2 2 3 . . . . 11 14 . 1 . . 6 . . . . 5 4 2 6 Investigation 13 | . . . 2 . . . . . 1 . . . . 4 4 . . . . . . . . . 1 1 . . Extermination 20 | . . . . . . . . . 1 . . . . 4 4 . . . . 3 . . . . 2 2 . 4 Reinforcement 26 | . 1 . 1 . . . 2 2 1 . . . . 3 6 . . . . 3 . . . . 2 1 2 2 Assault 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Distress Signals 27 | . . 1 2 . . . 3 4 . . . . . 2 3 . . . . . . . . . 4 . 5 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 313 | . 18 3 26 . . 9 19 32 18 1 1 . 5 30 37 7 11 5 2 13 4 . . 4 13 7 11 37 Peak Tracking Total 15 | . 3 2 4 . . 7 4 4 5 1 1 . 3 5 15 4 6 7 2 6 4 . . 4 10 5 7 6 Tactical Retreats 52 | . . . . . . 1 . . 3 . . . 3 8 11 1 3 1 . 3 . . . 3 4 3 1 7 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Traps Triggered 12 | . 2 . 2 . . . 2 . . . . . . . 2 . . . . 1 . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Disabled 16 | . . . . . . . 1 2 . 1 . . . . . . 1 . . 3 . . . . 1 2 2 3 Max in Single Turn 1 | . . . . . . . 1 1 . 1 . . . . . . 1 . . 1 . . . . 1 1 1 1 Garrison Access 10 | . . . . . . . . . . . . . . 3 1 . . . . 3 . . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Machines Accessed 128 | . 4 . 6 2 1 . 2 6 8 . 3 3 . 26 15 . . 1 . 20 . . 3 . 6 10 3 9 Terminals 68 | . 4 . 5 1 . . 2 4 3 . 1 . . 14 7 . . . . 10 . . . . 3 8 1 5 Fabricators 12 | . . . . . . . . . 2 . . . . 4 2 . . . . 2 . . . . 1 . . 1 Repair Stations 10 | . . . . . . . . 2 . . . . . 3 2 . . . . 2 . . . . . 1 . . Recycling Units 9 | . . . 1 . . . . . 2 . . . . 1 1 . . . . 1 . . . . 1 . 1 1 Scanalyzers 6 | . . . . . . . . . 1 . . . . 1 1 . . . . 2 . . . . . . . 1 Garrison Access 12 | . . . . . . . . . . . . . . 3 2 . . . . 3 . . . . 1 1 1 1 Total Hacks 435 | . 21 . 17 3 1 . 15 25 27 . 3 20 . 94 67 . . 1 . 56 . . 13 . 19 27 6 20 Successful 294 | . 12 . 8 1 1 . 11 19 17 . 3 20 . 66 42 . . 1 . 35 . . 13 . 14 18 1 12 Failed 141 | . 9 . 9 2 . . 4 6 10 . . . . 28 25 . . . . 21 . . . . 5 9 5 8 Catastrophic 6 | . . . 1 . . . . . . . . . . 2 . . . . . . . . . . 1 . 1 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 196 | . 18 . 16 . . . 12 8 9 . . . . 40 33 . . 1 . 31 . . . . 12 9 5 2 Terminals 267 | . 21 . 16 2 . . 15 12 16 . 1 . . 59 39 . . . . 33 . . . . 13 24 3 13 Fabricators 35 | . . . . . . . . . 5 . . . . 14 8 . . . . 4 . . . . 3 . . 1 Repair Stations 42 | . . . . . . . . 13 . . . . . 13 9 . . . . 6 . . . . . 1 . . Recycling Units 16 | . . . 1 . . . . . 4 . . . . 2 2 . . . . 2 . . . . 1 . 2 2 Scanalyzers 16 | . . . . . . . . . 2 . . . . 1 5 . . . . 6 . . . . . . . 2 Garrison Access 21 | . . . . . . . . . . . . . . 5 4 . . . . 5 . . . . 2 2 1 2 Terminal Hacks 130 | . 5 . 2 1 1 . 6 4 6 . 3 20 . 27 13 . . 1 . 6 . . 13 . 5 10 . 7 Record 14 | . . . . . 1 . . . . . 2 3 . . . . . . . . . . 5 . . 3 . . Part Schematic 21 | . . . . . . . 1 . 1 . . 9 . 6 . . . . . . . . 4 . . . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robot Analysis 9 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . 4 . . . . 1 Prototype ID Bank 15 | . . . . . . . . 1 2 . . 3 . 3 2 . . . . 1 . . . . . 2 . 1 Open Door 5 | . . . . 1 . . . 1 . . 1 . . . . . . 1 . . . . . . . . . 1 Level Access Points 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . 1 Branch Access Points 4 | . . . . . . . 1 . 1 . . . . 1 . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Terminal Index 5 | . 1 . . . . . . . 1 . . . . 1 1 . . . . 1 . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Station Index 2 | . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Garrison Index 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Alert Level 3 | . . . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Locate Traps 9 | . . . 1 . . . . . 1 . . . . 4 2 . . . . . . . . . . 1 . . Transport Status 4 | . 1 . . . . . . . . . . . . 1 1 . . . . . . . . . 1 . . . Recall Investigation 4 | . . . . . . . . . . . . . . 2 1 . . . . . . . . . 1 . . . Recall Extermination 5 | . . . . . . . . . . . . . . 1 1 . . . . 1 . . . . . 2 . . Hauler Manifests 4 | . 1 . . . . . 1 . . . . . . 1 1 . . . . . . . . . . . . . Registered Components 7 | . 1 . . . . . . 1 . . . . . 1 1 . . . . 1 . . . . 1 . . 1 Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Zone Layout 5 | . . . . . . . . 1 . . . . . 2 . . . . . . . . . . 1 1 . . Fabricator Hacks 21 | . . . . . . . . . 3 . . . . 8 5 . . . . 2 . . . . 2 . . 1 Network Status 5 | . . . . . . . . . 1 . . . . 1 1 . . . . 1 . . . . . . . 1 Load Schematic 7 | . . . . . . . . . 1 . . . . 3 2 . . . . . . . . . 1 . . . Build 9 | . . . . . . . . . 1 . . . . 4 2 . . . . 1 . . . . 1 . . . Repair Station Hacks 35 | . . . . . . . . 10 . . . . . 11 8 . . . . 6 . . . . . . . . Scan Component 19 | . . . . . . . . 6 . . . . . 6 4 . . . . 3 . . . . . . . . Repair 16 | . . . . . . . . 4 . . . . . 5 4 . . . . 3 . . . . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 1 Retrieve Components 4 | . . . . . . . . . 1 . . . . . 1 . . . . 1 . . . . . . . 1 Scanalyzer 14 | . . . . . . . . . 2 . . . . 1 5 . . . . 5 . . . . . . . 1 Insert Component 9 | . . . . . . . . . 1 . . . . 1 3 . . . . 3 . . . . . . . 1 Analyze 5 | . . . . . . . . . 1 . . . . . 2 . . . . 2 . . . . . . . . Garrison Access Hacks 10 | . . . . . . . . . . . . . . 3 1 . . . . 3 . . . . 1 . 1 1 Seal Access 10 | . . . . . . . . . . . . . . 3 1 . . . . 3 . . . . 1 . 1 1 Unauthorized Hacks 80 | . 7 . 6 . . . 5 5 5 . . . . 16 9 . . . . 12 . . . . 6 8 . 1 Terminals 66 | . 7 . 5 . . . 5 5 4 . . . . 13 7 . . . . 9 . . . . 4 7 . . Assimilate 4 | . . . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . . Botnet 23 | . 3 . 2 . . . 2 2 1 . . . . 4 3 . . . . 3 . . . . 2 1 . . Operators 4 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . Skim 35 | . 3 . 2 . . . 2 3 3 . . . . 6 4 . . . . 5 . . . . 2 5 . . Fabricators 6 | . . . . . . . . . . . . . . 2 1 . . . . 2 . . . . 1 . . . Prioritize 5 | . . . . . . . . . . . . . . 2 1 . . . . 1 . . . . 1 . . . Haulers 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Patch 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Units 7 | . . . 1 . . . . . 1 . . . . 1 1 . . . . 1 . . . . 1 . . 1 Recyclers 7 | . . . 1 . . . . . 1 . . . . 1 1 . . . . 1 . . . . 1 . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 90 | . 4 . 6 1 . . 2 5 7 . . . . 19 12 . . . . 12 . . . . 4 8 2 8 Full Trace Events 11 | . . . 1 . . . . . 1 . . . . 4 4 . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . . . . . . . 1 . 2 . . 9 . 6 1 . . . . 2 . . 4 . . . . . Parts Built 11 | . . . . . . . . . 2 . . . . 3 3 . . . . 1 . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 459 | . . . . . . . . . 36 . . . . 175 131 . . . . 64 . . . . 53 . . . Total Part Build Rating 55 | . . . . . . . . . 6 . . . . 13 16 . . . . 8 . . . . 12 . . . Parts Repaired 16 | . . . . . . . . 4 . . . . . 5 4 . . . . 3 . . . . . . . . Time 738 | . . . . . . . . 179 . . . . . 216 220 . . . . 123 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 3 Parts Scanalyzed 4 | . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . Part Schematics Acquired 4 | . . . . . . . . . 1 . . . . . 1 . . . . 2 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total Allies 15 | . . . . 2 . . . 10 . . . . . 2 . . . . . 1 . . . . . . . . Largest Group 10 | . . . . 2 2 . . 10 7 . . . . 2 . . . . . 1 . . . . . . . . Highest-Rated Group 173 | . . . . 45 45 . . 173 125 . . . . 20 . . . . . 26 . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . 29 29 . . . . 10 . . . . . 26 . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 82 | . . . . . . . . 52 30 . . . . . . . . . . . . . . . . . . . Total Damage 968 | . . . . . . . . 593 375 . . . . . . . . . . . . . . . . . . . Kills 7 | . . . . . . . . 5 2 . . . . . . . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Active Infowar (turns) 15645 | 23 885 190 1087 680 218 458 706 1050 589 107 181 29 303 1825 1690 292 342 623 174 1187 159 163 63 95 666 366 422 1072 Sensors 13831 | . . . 828 680 218 458 706 1050 361 107 181 29 261 1682 1682 289 342 623 174 1187 156 163 63 95 665 366 422 1043 Terrain 9024 | 23 885 190 1087 241 . . . . 228 . . . . 1174 665 250 266 617 174 1179 159 163 57 95 524 302 422 323 Structural 1849 | . . . . . . . . . . . . . . . . . . . . . . . . . . 355 422 1072 Cloaking 99 | . . . . . . . . . . . . . . . . . . 2 . . . . . . 65 3 13 16 ECM 1948 | . . . . . . . . . . . . . 42 650 325 42 76 . . 5 . . . . 152 263 . 393 Robot Analysis Total 9 | . 1 . 1 . . . 1 . . . . . . 1 . . . . . . . . 4 . . . . 1 Derelict Logs Recovered 13 | . . 1 . 1 . . . . . 2 2 . 2 . . 3 2 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Turns Passed 16411 | 122 885 190 1087 680 218 489 905 1132 676 194 181 29 303 1825 1782 313 342 623 174 1241 173 163 63 95 666 366 422 1072 Spaces Moved 18673 | 63 360 72 515 403 137 251 358 418 907 463 336 77 602 2779 2105 513 444 960 243 1840 277 331 137 186 826 549 624 1897 Core 5 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2580 | 58 360 72 515 403 137 251 358 418 8 . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 16088 | . . . . . . . . . 899 463 336 77 602 2779 2105 513 444 960 243 1840 277 331 137 186 826 549 624 1897 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 24 | 50 160 240 160 160 160 160 160 160 38 38 38 38 38 34 30 40 30 40 47 24 39 39 39 24 36 35 28 31 Average Speed 55 | 151 188 240 160 160 160 160 181 160 39 38 38 38 38 35 36 40 39 43 47 38 39 39 39 37 39 35 31 31 Slowest Speed 240 | 160 240 240 160 160 160 160 240 240 160 38 38 38 38 98 98 40 40 47 47 41 39 39 39 39 42 42 38 106 Overloaded Moves 38 | . . . . . . . . . . . . . . . 9 . 6 . . 9 . . . 13 1 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 51 | 4 58 19 52 84 53 58 33 80 21 65 45 69 65 59 45 71 49 72 53 49 43 60 62 50 27 66 31 38 Regions Visited 28 Branch Regions 18 Pre-discovered Areas 10 | . . 1 . . 1 . . . . . 1 1 . 1 . . . . . 2 . . 3 . . . . . Known Exits Taken 21 | . . . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 19 | . . . . 1 . . . . . 1 1 . 5 . . 4 2 . 2 . 2 1 . . . . . . Spaces Dug 179 | . . . . . . . . 1 21 2 1 . 4 39 27 1 2 . 2 25 3 2 . 3 17 4 2 23 Terrain Destroyed 535 | . . . . . . 1 . 1 21 2 1 . 4 39 29 5 65 61 39 33 7 4 . 9 25 6 63 120 Melee 178 | . . . . . . . . 1 21 2 1 . 4 39 27 1 2 . 2 25 3 2 . 3 16 4 2 23 Projectile 44 | . . . . . . 1 . . . . . . . . 2 4 1 . 2 8 4 2 . 6 9 2 . 3 AOE 313 | . . . . . . . . . . . . . . . . . 62 61 35 . . . . . . . 61 94 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Fac Low Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Qua Res Acc Total 23544 | 76 468 85 654 437 136 295 501 764 1136 472 362 76 665 3509 3041 602 597 1148 294 2276 325 358 145 197 1113 706 831 2275 Wait 3515 | . 34 10 32 30 . 16 29 246 121 . 12 . 51 615 787 67 131 154 30 333 29 22 . . 217 126 162 261 Move 18644 | 62 359 71 514 402 136 250 357 417 906 462 335 76 601 2778 2104 512 443 959 242 1839 276 330 136 185 825 548 623 1896 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 159 | 2 13 1 16 1 . 1 16 7 12 2 . . 2 10 23 1 3 5 4 8 1 . 1 . 8 5 6 11 Fast Attach 58 | 7 . . 4 . . . 3 9 2 . . . . 7 4 . . 5 . 3 . . 4 . 1 4 1 4 Attach 73 | . 2 . 2 . . 1 7 1 9 . 2 . . 3 6 . 3 1 5 4 1 . . . 8 . 13 5 Detach 18 | . . . . . . . 1 1 2 . . . . 2 . . . 2 . . . . . . . 2 8 . Swap 170 | . 5 . 5 1 . 3 11 12 10 1 . . 6 16 26 8 4 1 2 20 5 2 . 3 7 5 1 16 Drop 144 | . 1 . 15 1 . 2 17 9 17 2 . . 1 8 20 1 4 8 4 6 . . 4 . 4 6 3 11 Fire 346 | 5 54 3 66 . . 22 59 56 . . . . . . 2 4 7 13 5 9 4 2 . 6 9 2 6 12 Melee 404 | . . . . . . . . 4 57 5 13 . 4 70 61 9 2 . 2 54 9 2 . 3 34 8 8 59 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . . . 2 . . 1 2 . . . . . . . . . . . . . . . . . . . . Escape Stasis 8 | . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory (discovered 4 exits: Fac x2 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 7 exits: *Res x2 / *Upp x2 / Ext x2 / Arm) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Res x2 / *Qua) -3/Quarantine -2/Research -1/Access To Fleet Rendezvous History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 123 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 13) 623 | -10/Materials | Derelicts attacked the area 659 | -10/Materials | Discovered new exit (range 15) 1008 | -10/Materials | Entered Mines 1014 | -10/Mines | Assembled infested the area 1019 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1054 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1080 | -10/Mines | Learned location of Zion (-6) 1148 | -10/Mines | Discovered new exit (range 3) 1198 | -10/Mines | Entered Materials 1198 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2175 | -9/Materials | Discovered new exit (range 16) 2243 | -9/Materials | Discovered new exit (range 14) 2285 | -9/Materials | Entered Mines 2290 | -9/Mines | Discovered new exit (range 13) 2310 | -9/Mines | Found the Drone Emporium 2534 | -9/Mines | Discovered new exit (range 6) 2550 | -9/Mines | Learned Materials terminal intel 2742 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2744 | -9/Mines | Discovered new exit (range 5) 2965 | -9/Mines | Entered Exiles 2965 | -9/Exiles | Accompanied by 2 allies 2995 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3004 | -9/Exiles | Met 8R-AWN 3029 | -9/Exiles | Met EX-HEX 3093 | -9/Exiles | Met EX-DEC 3170 | -9/Exiles | Discovered new exit (range 10) 3183 | -9/Exiles | Entered Mines 3558 | -8/Mines | Destroyed 7 combat bots 3656 | -8/Mines | Discovered new exit (range 12) 3672 | -8/Mines | Entered Materials 3672 | -8/Materials | Evolved 2 slots: Utility x2 3673 | -8/Materials | Loaded intel: 12 terminal locations 3799 | -8/Materials | Discovered new exit (range 15) 3899 | -8/Materials | Identified exit to Storage 4577 | -8/Materials | Entered Storage 4634 | -8/Storage | Repaired Med. Treads 4674 | -8/Storage | Repaired Reflective Plating 4719 | -8/Storage | Repaired Gauss Rifle 4791 | -8/Storage | Met 01-MTF 5181 | -8/Storage | Repaired Broken Imp. Sensor Array 5242 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 5557 | -8/Storage | Build established: Commander-Mutant 5670 | -8/Storage | Discovered new exit (range 14) 5695 | -8/Storage | Identified exit to Factory 5709 | -8/Storage | Entered Factory 5709 | -7/Factory | Accompanied by 7 allies 5709 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5932 | -7/Factory | Lost 5 allies 6150 | -7/Factory | Identified exit to Lower Caves 6187 | -7/Factory | Build established: Hacker-Mutant 6204 | -7/Factory | Fabricated Imp. Sensor Array (x2) 6385 | -7/Factory | Entered Lower Caves 6389 | -7/Lower Caves | Lost 3 parts (2p1n) 6465 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 6521 | -7/Lower Caves | Learned Factory emergency access door positions 6522 | -7/Lower Caves | Encountered a Warlord checkpoint 6546 | -7/Lower Caves | Learned 4 Factory zone layouts 6577 | -7/Lower Caves | Discovered new exit (range 4) 6578 | -7/Lower Caves | Identified exit to Lower Caves 6579 | -7/Lower Caves | Entered another Lower Caves area 6672 | -7/Lower Caves | Discovered new exit (range 9) 6676 | -7/Lower Caves | Identified exit to Factory 6685 | -7/Lower Caves | Entered a destroyed Warlord outpost 6742 | -7/Lower Caves | Learned 8 Factory zone layouts 6754 | -7/Lower Caves | Discovered new exit (range 16) 6759 | -7/Lower Caves | Identified exit to Data Miner 6760 | -7/Lower Caves | Entered Data Miner 6760 | -7/Data Miner | Discovered new exit (range 6) 6768 | -7/Data Miner | Met Data Miner 6775 | -7/Data Miner | Learned location of Section 7 (-2) 6775 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6781 | -7/Data Miner | Received God Mode back door access code from Data Miner 6789 | -7/Data Miner | Identified exit to Proximity Caves 6789 | -7/Data Miner | Entered Proximity Caves 6830 | -6/Proximity Caves | Spotted B-75 Beast 6847 | -6/Proximity Caves | Learned Factory emergency access door positions 7089 | -6/Proximity Caves | Discovered exit to Factory (range 10) 7092 | -6/Proximity Caves | Entered Factory 7092 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7093 | -6/Factory | Identified exit to Factory 7093 | -6/Factory | Identified exit to Lower Caves 7152 | -6/Factory | Repaired Aerolev Unit 7194 | -6/Factory | Fabricated Imp. Hacking Suite (x1) 7595 | -6/Factory | Build established: Hacker-Scout 7737 | -6/Factory | Learned 2 Proximity Caves zone layouts 7789 | -6/Factory | Learned 4 Factory zone layouts 7863 | -6/Factory | Learned location of Upper Caves (-4) 7885 | -6/Factory | Learned 4 Proximity Caves zone layouts 7898 | -6/Factory | Loaded intel: 105 trap records 7954 | -6/Factory | Learned Hub_04(d) garrison access intel 7997 | -6/Factory | Learned 4 Factory zone layouts 7998 | -6/Factory | Repaired Aerolev Unit 8059 | -6/Factory | Repaired Aerolev Unit 8104 | -6/Factory | Repaired Mak. Sword 8168 | -6/Factory | Fabricated Cld. Airjet? 8567 | -6/Factory | Fabricated Cld. Airjet? 8725 | -6/Factory | Fabricated Cld. Airjet (x1) 8791 | -6/Factory | Repaired Mak. Sword 8917 | -6/Factory | Entered another Factory area 8917 | -5/Factory | Evolved 2 slots: Utility x2 8918 | -5/Factory | Identified exit to Factory 8918 | -5/Factory | Identified exit to Upper Caves 9066 | -5/Factory | Incoming investigation squad redirected 9096 | -5/Factory | Fabricated Cmb. Airjet (x2) 9247 | -5/Factory | Build established: Hacker-Gladiator 9262 | -5/Factory | Fabricated Ionic Axe? 10072 | -5/Factory | Repaired Cld. Airjet 10163 | -5/Factory | Cargo convoy interrupted 10276 | -5/Factory | Repaired Cld. Airjet 10303 | -5/Factory | Repaired ECM Suite 10393 | -5/Factory | Repaired Ionic Axe 10584 | -5/Factory | Build established: Hacker-Scout 10610 | -5/Factory | Discovered exit to Upper Caves (range 19) 10699 | -5/Factory | Entered Upper Caves 11004 | -5/Upper Caves | Learned Factory emergency access door positions 11008 | -5/Upper Caves | Learned location of 1 exit from Proximity Caves 11010 | -5/Upper Caves | Discovered new exit (range 5) 11011 | -5/Upper Caves | Identified exit to Upper Caves 11012 | -5/Upper Caves | Entered another Upper Caves area 11013 | -5/Upper Caves | Identified exit to Warlord 11094 | -5/Upper Caves | Discovered exit to Factory (range 8) 11235 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 11278 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11342 | -5/Upper Caves | Learned Factory stockpile data 11346 | -5/Upper Caves | Learned Factory stockpile data 11354 | -5/Upper Caves | Entered Warlord 11368 | -5/Warlord | System corruption cleaned by Quarantine Array 11446 | -5/Warlord | Opened Warlord's prototype stash 11455 | -5/Warlord | Found Prototype Hackware 11457 | -5/Warlord | Found Prototype Device 11457 | -5/Warlord | Identified System Purifier 11463 | -5/Warlord | Found Prototype Device 11463 | -5/Warlord | Identified Exp. Cloaking Device 11600 | -5/Warlord | Met Warlord 11625 | -5/Warlord | Warlord's base attacked by MAIN.C 11762 | -5/Warlord | Opened side exit 11773 | -5/Warlord | Spotted B-86 Titan 11889 | -5/Warlord | Warlord forces counterattacked 11932 | -5/Warlord | Spotted B-86 Titan 11956 | -5/Warlord | Destroyed Striker 11959 | -5/Warlord | Spotted Striker 11973 | -5/Warlord | Discovered new exit (range 9) 11976 | -5/Warlord | Identified exit to Proximity Caves 11977 | -5/Warlord | Entered Proximity Caves 11985 | -4/Proximity Caves | Destroyed 10 combat bots 12151 | -4/Proximity Caves | Entered Factory 12151 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 12409 | -4/Factory | Identified System Mapper 12500 | -4/Factory | Repaired Lgt. Angular Momentum Engine 12530 | -4/Factory | Repaired Cmb. Gravmag System 12675 | -4/Factory | Fabricated Com. HERF Cannon (x1) 12798 | -4/Factory | Repaired Cld. Airjet 12892 | -4/Factory | Learned 4 Proximity Caves zone layouts 12957 | -4/Factory | Learned Research stockpile data 12964 | -4/Factory | Discovered new exit (range 5) 12968 | -4/Factory | Identified exit to Research 13055 | -4/Factory | Learned location of 2 exits from Research 13075 | -4/Factory | Discovered exit to Research (range 14) 13089 | -4/Factory | Learned Research terminal intel 13111 | -4/Factory | Learned Research security intel 13121 | -4/Factory | Learned location of 1 exit from Proximity Caves 13141 | -4/Factory | Identified exit to Upper Caves 13141 | -4/Factory | Identified exit to Extension 13149 | -4/Factory | Identified exit to Armory 13170 | -4/Factory | Learned Quarantine stockpile data 13258 | -4/Factory | Learned location of 1 exit from Armory 13392 | -4/Factory | Entered Upper Caves 13563 | -4/Upper Caves | Discovered new exit (range 6) 13564 | -4/Upper Caves | Identified exit to Upper Caves 13565 | -4/Upper Caves | Entered another Upper Caves area 13725 | -4/Upper Caves | Discovered new exit (range 8) 13728 | -4/Upper Caves | Identified exit to Zhirov 13728 | -4/Upper Caves | Entered Zhirov 13728 | -4/Zhirov | Discovered new exit (range 3) 13736 | -4/Zhirov | Met Zhirov 13745 | -4/Zhirov | Found Alien Artifact 13745 | -4/Zhirov | Identified Integrated Dissipator 13745 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 13764 | -4/Zhirov | Found Alien Artifact 13777 | -4/Zhirov | Learned location of Quarantine (-3) 13777 | -4/Zhirov | Learned location of Testing (-2) 13777 | -4/Zhirov | Learned location of Command (-1) 13780 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13790 | -4/Zhirov | Identified exit to Proximity Caves 13791 | -4/Zhirov | Entered Proximity Caves 13791 | -3/Proximity Caves | Spotted B-86 Titan 13794 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13886 | -3/Proximity Caves | Entered Research 13886 | -3/Research | Evolved 2 slots: Utility x2 13887 | -3/Research | Identified exit to Research 13890 | -3/Research | Loaded intel: 22 terminal locations 14196 | -3/Research | Build established: Hacker-Ninja 14414 | -3/Research | Identified Transdimensional Reconstructor 14414 | -3/Research | Warped through subspace 14441 | -3/Research | Lost 5 parts (4n1u) 14466 | -3/Research | Spotted B-86 Titan 14499 | -3/Research | Found Fusion Bomb Launcher 14522 | -3/Research | Fabricated Cmb. Gravmag System? 14533 | -3/Research | Discovered new exit (range 9) 14552 | -3/Research | Identified exit to Quarantine 14552 | -3/Research | Entered Quarantine 14601 | -3/Quarantine | Spotted Alpha 7 14678 | -3/Quarantine | Found Alien Artifact 14678 | -3/Quarantine | Identified Core Reset Matrix 14678 | -3/Quarantine | Used Core Reset Matrix 14682 | -3/Quarantine | Detected hypermatrix surge 14682 | -3/Quarantine | Sensed 7 artifacts in vicinity 14773 | -3/Quarantine | Found Sigix Broadsword 14918 | -3/Quarantine | Entered Research 14918 | -2/Research | Warlord forces began assault on 0b10 14918 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 15028 | -2/Research | Research machine network offline 15223 | -2/Research | Borebot progress halted 15240 | -2/Research | Met up with Warlord 15333 | -2/Research | Discovered new exit (range 8) 15335 | -2/Research | Identified exit to Access 15340 | -2/Research | Entered Access 15340 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15960 | -1/Access | Identified exit to Surface 16223 | -1/Access | Destroyed 8 combat bots 16412 | *** | Heading to fleet! Last Messages --------------- 16314_ K-01 Serf collects debris. 16314_ R-10 Processor collects Unknown Storage. 16317_ R-10 Processor collects Mic. Antimatter Reactor. 16318_ Destroyed Unknown Energy Gun. 16321_ R-10 Processor collects Unknown Device. 16324_ G-73 Enforcer destroyed. 16326_ R-10 Processor inserts Unknown Special Weapon into recycling unit. 16328_ K-01 Serf collects debris. 16328_ Acquired Antigrav System. 16329_ R-10 Processor inserts Unknown Storage into recycling unit. 16358_ J BRE>FYFU Y/U9ODIOOEAYMCRL 16385_ System corrupted: Matter fused (-9). 16410_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 16411_ The Access Shell folds into the floor. [Achievement: Home At Last?] Map ----- +----------------------------------------------------+ | ????????????????????????## """""" """""" " | | ????????????????????????## "" "" " | | ????????????????????????## "" "" | | ????????????????????????## ! | | ????????????????????????## | | ????????????????????????## | | ????????????????????????## | | ????????????????????????## ################ | | ????????????????????????## ################ | | ????????????? ################################# | | ????????????? #################################### | | ????????????? ## | | ????????????? ## | | ???????????????????## ""####### ## """ "" | | ???????????????????## ""####### ## """S"" | | ???????????????????## ""##???## ## | | ???????????????????## T##???## ## | | ???????????????????## ""##???## #"######## | | ??????????????????### ""###??## "######### | | ??????????????????### ""###??## k####?????? | | ??????????????????## ##??## ###??????? | | ??????????????????### ###??## ##???????? | | ??????????????????### ###??## ##???????? | | ???????????????????## ##???## ##???????? | | ???????????????????## ##???## ##???????? | | ???????????????????## @" ##???## ##???????? | | ???????????????????## "" ##???## ##???????? | | ???????????????????## ##???## ##???????? | | ???????????????????## ##???## ##???????? | | ???????????????????## ##???## ##???????? | | ???????????????????##""""""""""##???## ##???????? | | ???????????????????##"????????"##???## ##???????? | | ????????????????????????????????????## ##???????? | | ????????????????????????????????????## ##???????? | | ????????????????A???????????????????# #???????? | | ??????????????????????BB????BB??????? ""?????????? | | ??????????????????????BB????BB??????? T"?????????? | | ????????????????????????????????????# ??????????? | | ????????????????????????????????????###??????????? | | ????????????????????????????????????###??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????[????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 37 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 210 ECM Strength 1 Cloak Strength 4 Armor Coverage 150 Resistance: KI 20 Resistance: TH 10 Resistance: EM 25 Propulsion Shielding 66 Melee Speed Boost 30 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 8 Recoil Reduction 3 Offensive Hacking 66 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x2 | -7/Factory Imp. Hacking Suite | x1 | -6/Factory | Preloaded Cld. Airjet | x1 | -6/Factory Cld. Airjet | x1 | -6/Factory Cmb. Airjet | x2 | -5/Factory Ionic Axe | x1 | -5/Factory Com. HERF Cannon | x1 | -4/Factory | Preloaded Cmb. Gravmag System | x2 | -3/Research Repaired ---------- Med. Treads | 61% | -8/Storage Reflective Plating | 41% | -8/Storage Gauss Rifle | 70% | -8/Storage Imp. Sensor Array | 54% | -8/Storage | Broken Aerolev Unit | 12% | -6/Factory Aerolev Unit | 30% | -6/Factory Aerolev Unit | 46% | -6/Factory Mak. Sword | 70% | -6/Factory Mak. Sword | 35% | -6/Factory Cld. Airjet | 1% | -5/Factory Cld. Airjet | 22% | -5/Factory ECM Suite | 20% | -5/Factory Ionic Axe | 73% | -5/Factory Lgt. Angular Momentum Engine | 50% | -4/Factory Cmb. Gravmag System | 80% | -4/Factory Cld. Airjet | 77% | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Sigix Broadsword Achievements -------------- All-out Warlord Home At Last? Challenges ------------ None Game ------ Seed FlakAblativeAutobeam Manual? 0 Play Time 04:24:08 Cumulative 125.7 hours Start 2025.07.18 @ 10:38:14 End 2025.07.18 @ 15:40:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 95 Rogue 95 Adventurer 0 Explorer 0 Win Type 2 Total 3 Types 2/0/1/0/0/0/0/0/0/0 Lore% 52 Gallery% 45 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d1c9a697-7d68-4161-9c53-d7ceeaf17ca4