Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.14 @ 12:11:02 Player: LarryFish Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (69) 345 Value Destroyed (2140) 2140 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (170) 170 TOTAL SCORE: 4295 Bonus ------- High Alert Combat Kills 170 Cogmind --------- Core Integrity 0/550 Matter 292/300 Energy 73/100 System Corruption 3% Temperature Warning (380) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Improved Targeting Computer Hardened Medium Armor Plating Shield Generator > --- WEAPON ----------- Improved Assault Rifle Improved Assault Rifle High-powered Shotgun > --- INVENTORY -------- Core Shielding High-powered Shotgun EMP Blaster Improved Grenade Launcher [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Treads Light Treads Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Shield Generator Storage Medium Matter Pod Processor Improved Targeting Computer Protection Core Shielding Weapon Improved Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Improved Grenade Launcher Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 78 | 5 21 35 17 Power 12 | 1 4 5 2 Engine 11 | 1 4 5 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 16 | 2 5 8 1 Treads 1 | . . 1 . Leg 15 | 2 5 7 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 17 | . 6 5 6 Device 6 | . 2 2 2 Storage 1 | . 1 . . Processor 3 | . 1 1 1 Hackware . | . . . . Protection 7 | . 2 2 3 Artifact . | . . . . Weapon 33 | 2 6 17 8 Energy Gun 10 | 1 4 1 4 Energy Cannon 1 | . . 1 . Ballistic Gun 17 | 1 1 13 2 Ballistic Cannon . | . . . . Launcher 4 | . . 2 2 Special Weapon . | . . . . Impact Weapon 1 | . 1 . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . 1 . Corrupted Parts 2 | . . 1 1 System Corruption 4 | . . 1 3 Parts Lost 25 | . 2 5 18 Power 3 | . . . 3 Propulsion 6 | . . 3 3 Utility 6 | . 1 1 4 Weapon 10 | . 1 1 8 Highest Loss Streak 10 | . 2 2 10 To Critical Strikes 1 | . . . 1 Average Slot Usage (%) 87 | . 88 97 50 Engine 10 | . 13 10 5 Leg 20 | . 28 20 6 Device 5 | . 3 5 8 Storage 1 | . 5 . . Processor 10 | . 3 17 5 Protection 7 | . 5 9 3 Energy Gun 9 | . 22 2 8 Ballistic Gun 14 | . 3 22 8 Launcher 3 | . . 6 . Naked Turns . | . . . . Heaviest Build 22 | 8 12 22 20 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 6 | 2 . 6 4 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 5 | 5 5 5 5 Average Capacity 5 | 5 5 5 5 Most Carried 5 | 2 5 5 5 Average Carried 3 | . 3 4 1 Final Capacity 5 | 5 5 5 5 Final Carried 4 | . 4 4 . Class Distribution -------------------- 69% | Mutant 13% | Gunner 7% | Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Jun Mat Mat Mat Matter Collected 1569 | 173 358 683 355 Remotely . | . . . . Salvage Created 2531 | . 489 1332 710 Parts 144 | . 30 90 24 Haulers Intercepted 1 | . . 1 . Recyclers Shooed 3 | . 2 . 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Combat Hostiles Destroyed 53 | . 11 30 12 Guns 37 | . 8 22 7 Cannons 6 | . . 6 . AOE 8 | . 3 2 3 Classes Destroyed 11 | . 3 6 2 Worker 2 | . . . 2 Builder 1 | . . . 1 Tunneler 1 | . . 1 . Hauler 1 | . . 1 . Recycler 1 | . . 1 . Watcher 10 | . 3 5 2 Swarmer 10 | . 3 7 . Grunt 33 | . 8 14 11 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 8 | . . 7 1 Best Kill Streak 11 | . 3 6 11 Combat Bots Only 6 | . 3 6 4 Max Kills in Single Turn 5 | . 3 3 5 Gunslinging . | . . . . Exploded 3 | . 3 1 3 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Damage Taken 3634 | . 512 1132 1990 Core 841 | . 143 147 551 Absorbed by Shields 157 | . . 114 43 Redirected to Shielding 93 | . 10 52 31 Regen/Repaired (Parts) 25 | . 25 . . Core Remaining (%) 68 | 100 42 63 . Volleys Fired 180 | . 43 82 55 Largest 3 | . 2 3 3 Hottest 132 | . 80 132 121 Shots Fired 362 | . 80 192 90 Gun 335 | . 80 167 88 Cannon 21 | . . 21 . Launcher 6 | . . 4 2 Special . | . . . . Kinetic 220 | . 21 150 49 Thermal 74 | . 18 17 39 Explosive 3 | . . 2 1 Electromagnetic 65 | . 41 23 1 Robot Hit Streak 22 | . 4 22 10 Robot Miss Streak 6 | . 6 5 3 Penetration Max . | . . . . Secondary Targets 5 | . 1 2 2 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 227 | . 37 122 68 Core Hits 126 | . 24 63 39 Critical Kills 1 | . . 1 . Critical Parts Destroyed . | . . . . Critical Strikes 5 | . . 3 2 Burn 2 | . . . 2 Destroy 1 | . . 1 . Corrupt 2 | . . 2 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4414 | . 653 2393 1368 Guns 3120 | . 520 1522 1078 Cannons 359 | . . 359 . Explosions 935 | . 133 512 290 Melee . | . . . . Ramming . | . . . . Kinetic 2078 | . 105 1346 627 Thermal 996 | . 224 176 596 Explosive 504 | . . 465 39 Electromagnetic 836 | . 324 406 106 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 1 3 Average Corruption 1 | . . 1 3 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 11 | . . 6 5 Message Errors 3 | . . 2 1 Matter Fused 1 | . . . 1 Heat Flow Errors 1 | . . . 1 Energy Discharges 2 | . . 1 1 Data Loss (minor) 2 | . . 2 . Alerts 1 | . . . 1 Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 21 | . . 18 3 Projectiles . | . . . . Explosions 21 | . . 18 3 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 264 | . 32 190 42 Shots 6 | . 1 3 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 517 | . 102 201 517 Average Temperature 85 | . 34 49 228 Received Heat Transfer 1596 | . 129 300 1167 Effects 7 | . . . 7 Shutdowns 2 | . . . 2 Energy Bleed 1 | . . . 1 Short Circuit 3 | . . . 3 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 1 | . 1 . . Impact Corruptions . | . . . . Robots Melted 2 | . . . 2 Combat Hostiles 2 | . . . 2 Parts Melted 3 | . . . 3 Heat Transferred 2363 | . 324 444 1595 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 2 | . 1 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Peak Influence 616 | . 202 616 459 Initial 260 | . . 40 260 Average 282 | . 87 400 334 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 36 | 100 98 6 . Level 1 24 | . 1 28 63 Level 2 38 | . . 65 36 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 2 3 3 Investigation 2 | . . 2 . Extermination . | . . . . Reinforcement 6 | . 2 1 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Distress Signals 1 | . . 1 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 79 | . 18 39 22 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 4 | . . 4 . Traps | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Traps Triggered 5 | . 1 4 . Indirectly 1 | . . 1 . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Jun Mat Mat Mat Machines Disabled 9 | . 1 7 1 Max in Single Turn 2 | . 1 2 1 Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Machines Accessed 12 | . 5 6 1 Terminals 10 | . 4 5 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 18 | . 9 8 1 Successful 12 | . 8 4 . Failed 6 | . 1 4 1 Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 15 | . 7 7 1 Fabricators . | . . . . Repair Stations 2 | . 2 . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Terminal Hacks 9 | . 6 3 . Record 5 | . 2 3 . Robot Analysis 1 | . 1 . . Emergency Access Points 1 | . 1 . . Alert Level 1 | . 1 . . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks . | . . . . Scanalyzer 1 | . . 1 . Insert Component 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . 1 4 . Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Jun Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Jun Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Jun Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Jun Mat Mat Mat Turns Passed 3656 | 56 1179 1836 585 Spaces Moved 2197 | 37 789 1155 216 Core 143 | 20 . 1 122 Treads 2 | . . 2 . Legs 2052 | 17 789 1152 94 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 100 Average Speed 126 | 109 120 123 171 Slowest Speed 350 | 150 120 350 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 4 99 90 15 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 78 | . 3 57 18 Melee . | . . . . Projectile . | . . . . AOE 78 | . 3 57 18 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Jun Mat Mat Mat Total 2758 | 52 947 1410 349 Wait 203 | 6 64 83 50 Move 2194 | 36 788 1154 216 Hop . | . . . . Pick Up 59 | 5 17 27 10 Fast Attach 10 | . 3 7 . Attach 53 | 5 7 26 15 Detach 7 | . . 6 1 Swap 15 | . 11 2 2 Drop 37 | . 14 23 . Fire 180 | . 43 82 55 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 57 | -11/Junkyard | Entered Materials 238 | -10/Materials | Repaired Ion Engine 300 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 5) 461 | -10/Materials | Discovered new exit (range 16) 608 | -10/Materials | Discovered new exit (range 5) 842 | -10/Materials | Core integrity fell below 50% 1000 | -10/Materials | Discovered new exit (range 4) 1236 | -10/Materials | Entered another Materials area 1236 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1649 | -9/Materials | Discovered new exit (range 13) 1686 | -9/Materials | Discovered new exit (range 13) 2084 | -9/Materials | Discovered new exit (range 16) 2538 | -9/Materials | Discovered new exit (range 15) 2946 | -9/Materials | Discovered new exit (range 7) 3072 | -9/Materials | Entered another Materials area 3072 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 3289 | -8/Materials | Lost 10 parts (1p2n2u5w) 3341 | -8/Materials | Lost 3 parts (2u1w) 3370 | -8/Materials | Core integrity fell below 50% 3636 | -8/Materials | Core integrity fell below 20% 3657 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Overheating: Short circuit. Acquired Hvy. Laser. T-07 Excavator is excavating. R-06 Scavenger collects Carbon-fiber Leg. U-05 Engineer lays Concrete. Power failure, Lgt. Ion Engine shutdown. Lgt. Ion Engine destroyed. U-05 Engineer builds a Wall. T-07 Excavator is excavating. CI#OYTX:PRGKZHU=B1A#LRA U-05 Engineer lays Concrete. T-07 Excavator is excavating. Hvy. Laser broken. Overheating: Short circuit. Overheating: Energy bleed (-16). T-07 Excavator is excavating. Critical hit (Destroy). Broken Particle Gun destroyed. Visual Processing Unit broken. Overheating: Short circuit. 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