Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.22 @ 17:49:29 Player: Lazz Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2886) 2886 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 7193 Bonus ------- Follower Combat Kills 37 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 19/300 Energy 210/275 System Corruption 5% Temperature Critical (551) Movement Walking (260) Ox2 Location -6/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (4) --- Advanced Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (7) ------ High-capacity Storage Unit Improved Light Armor Plating Improved System Shield System Guard > --- WEAPON (3) ------- Heavy Laser Phase Cannon Gauss Rifle > --- INVENTORY (20) --- Deuterium Engine Deuterium Engine Deuterium Engine Deuterium Engine Light Angular Momentum Engine Improved Medium Treads Energy Well (350) Arc Projector Flak Gun Heavy Rocket Launcher Improved Concussive RPG (1) Falx Peak State ------------ > --- POWER ------------ Hybrid Fission Core > --- PROPULSION ------- Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Armor Integrity Analyzer Hardened Light Armor Plating Improved System Shield System Guard System Guard > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Heavy Machine Gun > --- INVENTORY -------- Light Angular Momentum Engine Advanced Treads Improved Medium Treads Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Energy Well Layered Medium Armor Plating Gauss Rifle Heavy Flak Cannon Heavy Rocket Launcher Improved Concussive RPG Falx [Rating: 69] Favorites ----------- Power Hybrid Fission Core Engine Improved Deuterium Engine Power Core Hybrid Fission Core Propulsion Titanium Leg Treads Advanced Treads Leg Titanium Leg Wheel Wheel Utility Weapon Shielding Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Weapon Shielding Weapon Heavy Machine Gun Energy Gun Small Laser Energy Cannon Phase Cannon Ballistic Gun Heavy Machine Gun Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . Utility 5 | . . 2 . 1 1 1 . . Weapon 1 | . . . . . . 1 . . Parts Attached 89 | 7 8 6 . 7 5 39 4 13 Power 9 | 1 1 . . . 2 2 . 3 Engine 8 | 1 1 . . . 2 1 . 3 Core 1 | . . . . . . 1 . . Reactor . | . . . . . . . . . Propulsion 28 | 2 1 2 . 1 1 14 3 4 Treads 3 | . . . . . . 2 1 . Leg 22 | . . 2 . 1 1 12 2 4 Wheel 3 | 2 1 . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 29 | 2 2 2 . 4 2 14 1 2 Device 3 | 1 . . . . . 2 . . Storage 4 | 1 1 . . 1 1 . . . Processor 3 | . . . . . 1 2 . . Hackware 3 | . . . . . . 2 1 . Protection 16 | . 1 2 . 3 . 8 . 2 Artifact . | . . . . . . . . . Weapon 23 | 2 4 2 . 2 . 9 . 4 Energy Gun 3 | 1 1 . . . . . . 1 Energy Cannon 1 | . . . . . . . . 1 Ballistic Gun 10 | 1 2 . . . . 6 . 1 Ballistic Cannon 8 | . . 2 . 2 . 3 . 1 Launcher 1 | . 1 . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 46 | . 1 . . 1 . 26 16 2 Power 1 | . . . . . . . 1 . Propulsion 20 | . 1 . . . . 10 8 1 Utility 17 | . . . . 1 . 11 4 1 Weapon 8 | . . . . . . 5 3 . Highest Loss Streak 16 | . 1 . . 1 . 4 16 2 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 2 13 14 15 13 18 18 14 8 Power . | . . . . . . . 1 1 Propulsion 4 | 1 2 1 2 1 5 6 6 . Utility 4 | . 9 9 9 7 6 3 2 1 Weapon 5 | . 1 3 4 4 6 7 4 3 Tool/Special . | . . . . . . . . . Unused Backups 35 | . 1 3 . 5 4 12 . 10 Power 4 | . . . . . . . . 4 Propulsion 4 | . . 2 . . . 2 . . Utility 10 | . 1 . . 3 2 3 . 1 Weapon 16 | . . 1 . 2 2 7 . 4 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 94 | . 98 93 100 99 99 95 83 69 Engine 5 | . 14 11 11 9 7 2 . 5 Core 1 | . . . . . . 3 3 . Treads 1 | . . . . . . . . 10 Leg 21 | . . 15 22 26 30 24 22 11 Wheel 2 | . 26 5 . . . . . . Device 3 | . 7 . . . . 6 5 . Storage 7 | . 14 11 11 9 7 6 6 6 Processor 5 | . . . . . 6 7 18 6 Hackware 2 | . . . . . . 4 4 6 Protection 19 | . 7 28 33 35 30 17 4 6 Energy Gun 1 | . 9 . . . . . . 2 Ballistic Gun 8 | . 17 4 . . . 12 14 5 Ballistic Cannon 8 | . . 16 22 18 15 5 . 5 Peak Build Rating 69 | 9 10 19 19 28 40 67 69 53 Average Rating 42 | 7 8 16 19 24 39 58 56 43 On Entrance 23 | . 9 8 19 19 28 40 64 23 Avg Prop Armor Cover (%) 5 | . . . . . 5 7 . 4 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 13 32 40 40 41 67 88 68 76 Greatest Support 69 | 26 26 34 34 51 68 69 68 52 Greatest Overweight (x) 13 | . 2 13 1 1 . 2 1 4 Average Overweight (x) . | . 1 1 1 . . . . . Largest Inventory Capacity 20 | 8 15 15 15 15 20 20 20 20 Average Capacity 18 | 7 14 15 15 15 19 20 20 20 Most Carried 20 | 5 15 15 15 15 20 20 16 13 Average Carried 16 | 2 13 14 15 13 18 18 14 8 Final Capacity 20 | 8 15 15 15 15 20 20 20 20 Final Carried 20 | 5 15 15 15 15 20 16 9 12 Class Distribution -------------------- 54% | Mutant 22% | Tank 12% | Scavenger-Tank 6% | Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Tank | -6/Factory Gunner | -6/Garrison Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Matter Collected 3140 | 254 232 48 . 347 220 1628 29 382 Remotely . | . . . . . . . . . Salvage Created 2651 | 190 373 48 . 113 140 1470 . 317 Parts 152 | 19 24 6 . 3 5 81 . 14 Haulers Intercepted 3 | . 1 . . . 1 1 . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Combat Hostiles Destroyed 64 | . 11 3 . 5 2 36 . 7 Guns 28 | . 5 . . . . 19 . 4 Cannons 30 | . . 3 . 5 2 17 . 3 AOE 6 | . 6 . . . . . . . Classes Destroyed 15 | 3 3 . . 1 1 7 . . Worker 6 | 2 3 . . . 1 . . . Builder 1 | . . . . . . 1 . . Tunneler 5 | 4 . . . . . 1 . . Hauler 3 | . 1 . . . 1 1 . . Recycler 2 | 1 1 . . . . . . . Watcher 1 | . . . . . 1 . . . Swarmer 16 | . 6 . . . . 10 . . Grunt 27 | . 5 3 . 4 1 8 . 6 Brawler 1 | . . . . . . 1 . . Duelist 2 | . . . . . . 2 . . Sentry 9 | . . . . 1 1 6 . 1 Specialist 2 | . . . . . . 2 . . Hunter 1 | . . . . . . 1 . . Programmer 4 | . . . . . . 4 . . Heavy 2 | . . . . . . 2 . . Best Kill Streak 8 | 3 8 3 . 2 2 7 . 2 Combat Bots Only 6 | . 4 3 . 2 1 6 . 2 Max Kills in Single Turn 3 | 1 3 1 . 1 1 2 . 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 3 . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Hostile Shots Fired 818 | . 45 2 . 22 42 489 126 92 Missed 246 | . 12 1 . 7 18 155 35 18 Hits 572 | . 33 1 . 15 24 334 91 74 Melee 10 | . . . . . . 10 . . Projectile 562 | . 33 1 . 15 24 324 91 74 AOE 2 | . . . . . . . 2 . Critical Strikes 12 | . . . . 1 . 6 1 4 Actively Blocked 1 | . . . . . . 1 . . Part Disruptions 5 | . . . . . . 5 . . Damage Taken 8572 | . 363 11 . 270 257 4671 1674 1326 Core 1080 | . 63 . . 53 42 292 344 286 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 289 | . . . . 30 43 216 . . Core Remaining (%) 91 | 100 74 . 100 90 94 . . . Volleys Fired 233 | 18 33 6 . 14 15 108 6 33 Largest 3 | 2 2 2 . 2 2 3 3 3 Hottest 182 | 60 70 74 . 74 80 118 88 182 Shots Fired 575 | 36 65 12 . 28 30 311 14 79 Gun 379 | 36 61 . . . . 215 14 53 Cannon 192 | . . 12 . 28 30 96 . 26 Launcher 4 | . 4 . . . . . . . Special . | . . . . . . . . . Kinetic 508 | 18 38 12 . 28 30 311 14 57 Thermal 63 | 18 23 . . . . . . 22 Explosive 4 | . 4 . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 11 | 6 8 3 . 9 8 11 1 9 Robot Miss Streak 16 | 4 5 4 . 6 4 16 4 7 Penetration Max 1 | . . . . . . 1 . 1 Secondary Targets 1 | . . . . . . 1 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 376 | 19 42 11 . 24 19 204 3 54 Core Hits 242 | 10 24 10 . 25 6 131 2 34 Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 Critical Strikes 6 | . 1 . . . 2 1 . 2 Burn 1 | . . . . . . . . 1 Destroy 3 | . 1 . . . . 1 . 1 Blast 2 | . . . . . 2 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8358 | 190 880 175 . 504 570 4772 108 1159 Guns 4369 | 190 365 . . . . 3052 62 700 Cannons 3393 | . . 175 . 504 570 1720 . 424 Explosions 550 | . 515 . . . . . . 35 Melee . | . . . . . . . . . Ramming 46 | . . . . . . . 46 . Kinetic 7148 | 68 203 175 . 504 570 4772 62 794 Thermal 614 | 122 162 . . . . . . 330 Explosive 515 | . 515 . . . . . . . Electromagnetic 35 | . . . . . . . . 35 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 13 | . 3 . . . . 13 5 5 Average Corruption 3 | . 2 . . . . 2 5 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 47 | . 10 . . . . 19 2 16 Message Errors 7 | . . . . . . 3 1 3 Matter Fused 8 | . 2 . . . . 5 . 1 Heat Flow Errors 5 | . . . . . . 3 1 1 Energy Discharges 5 | . 1 . . . . 3 . 1 Parts Rejected 3 | . . . . . . 1 . 2 Parts Fused 1 | . 1 . . . . . . . Data Loss (minor) 9 | . 3 . . . . 3 . 3 Data Loss (major) 5 | . 1 . . . . . . 4 Misfires 1 | . 1 . . . . . . . Weapon Failures 3 | . 1 . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 8 | . 8 . . . . . . . Projectiles . | . . . . . . . . . Explosions 8 | . 8 . . . . . . . Melee . | . . . . . . . . . Knockbacks 68 | . . . . 15 2 32 . 19 Impact . | . . . . . . . . . Kinetic 68 | . . . . 15 2 32 . 19 Secondary . | . . . . . . . . . Self-Inflicted Damage 34 | . 34 . . . . . . . Shots 2 | . 2 . . . . . . . Rammed . | . . . . . . . . . Targets Rammed 12 | . . . . . . . 12 . Kicked 12 | . . . . . . . 12 . Crushed . | . . . . . . . . . Highest Temperature 551 | 40 183 46 . 82 68 375 191 551 Average Temperature 92 | 23 41 21 . 31 33 110 110 167 Received Heat Transfer 1956 | . 114 6 . 144 141 777 135 639 Effects 10 | . . . . . . 3 . 7 Shutdowns 4 | . . . . . . 1 . 3 Energy Bleed 1 | . . . . . . 1 . . Interference 1 | . . . . . . 1 . . Matter Decay 3 | . . . . . . . . 3 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 1353 | 275 375 . . . . . . 703 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Maximum Alert Level 1 | . 1 . . . . 1 1 . Low Security (%) 84 | 100 97 100 100 100 100 68 48 100 Level 1 15 | . 2 . . . . 31 51 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 280 | 15 206 70 . 70 31 280 222 50 Initial 203 | . 9 20 . . . 5 203 24 Average 81 | 3 86 9 . 22 2 149 174 15 Influence Increases 2012 | 35 361 84 . 149 105 1047 24 207 Destroy 0b10 Robot/C 1300 | . 220 60 . 100 40 720 . 160 Destroy 0b10 Robot/NC 90 | 35 25 . . . 15 15 . . Destroy Leader 358 | . 42 10 . 30 14 232 . 30 Allied During Kill 1 | . . . . . . . . 1 Successful Hack 79 | . . 14 . 19 18 14 14 . Disable Machine 75 | . 30 . . . 15 15 . 15 Destroy Structure 49 | . 29 . . . 3 6 10 1 Partial Spotted 15 | . 15 . . . . . . . Lose Combat Pursuer 45 | . . . . . . 45 . . Influence Decreases 1990 | 20 328 132 . 149 93 769 267 232 Entered New Map 151 | . 6 28 . . . 7 87 23 Time Decay 1123 | 20 162 54 . 139 93 482 . 173 Lost Part 460 | . 10 . . 10 . 260 160 20 Lost Ally 40 | . . . . . . 20 20 . Purge Threat 216 | . 150 50 . . . . . 16 Squads Dispatched 27 | . 2 1 . 5 3 14 . 2 Investigation 5 | . 1 1 . 1 . 1 . 1 Extermination 5 | . . . . . 1 4 . . Reinforcement 7 | . 1 . . 1 1 3 . 1 Assault . | . . . . . . . . . Garrison 10 | . . . . 3 1 6 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Distress Signals 7 | . 1 . . 2 3 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 124 | . 18 4 . 7 16 53 14 12 Peak Tracking Total 14 | . 5 2 . 3 3 6 14 2 Tactical Retreats 2 | . . . . . . 2 . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Traps Triggered 8 | . 3 1 . 1 . 3 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Machines Disabled 5 | . 2 . . . 1 1 . 1 Max in Single Turn 2 | . 2 . . . 1 1 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Machines Accessed 11 | . 2 3 . 1 1 1 1 2 Terminals 9 | . 2 3 . 1 . . 1 2 Fabricators 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Total Hacks 29 | . 8 10 . 4 2 1 1 3 Successful 11 | . 1 2 . 3 1 1 1 2 Failed 18 | . 7 8 . 1 1 . . 1 Catastrophic 4 | . 1 2 . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 13 | . 1 5 . 4 2 . . 1 Terminals 26 | . 8 10 . 4 . . 1 3 Fabricators 2 | . . . . . 2 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 9 | . 1 2 . 3 . . 1 2 Robot Analysis 2 | . . . . 2 . . . . Prototype ID Bank 1 | . . 1 . . . . . . Open DSF 1 | . . . . . . . . 1 Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 1 | . . . . 1 . . . . Unreport Threat 3 | . 1 1 . . . . . 1 Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks 1 | . . . . . 1 . . . Terminals . | . . . . . . . . . Fabricators 1 | . . . . . 1 . . . Fabnet 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 3 . 1 1 . . 1 Full Trace Events 5 | . 1 3 . . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 4 | . . . . . . 2 1 1 Non-combat . | . . . . . . . . . Combat 4 | . . . . . . 2 1 1 Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . 3 3 3 Autooverrided 4 | . . . . . . 2 1 1 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Total Allies 4 | . . . . . . 2 1 1 Largest Group 1 | . . . . . . 1 . 1 Highest-Rated Group 85 | . . . . . . 85 . 29 Highest-Rated Ally 85 | . . . . . . 85 . 29 Total Orders . | . . . . . . . . . Ally Attacks 9 | . . . . . . 5 . 4 Total Damage 149 | . . . . . . 75 . 74 Kills 1 | . . . . . . . . 1 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Active Infowar (turns) 324 | 81 243 . . . . . . . Terrain 324 | 81 243 . . . . . . . Robot Analysis Total 2 | . . . . 2 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Turns Passed 5893 | 117 506 361 134 465 1037 2497 211 565 Spaces Moved 2970 | 39 357 193 68 273 610 1088 142 200 Core 2 | 1 . 1 . . . . . . Treads 125 | . . . . . . 2 9 114 Legs 2371 | . . 115 68 273 610 1086 133 86 Wheels 472 | 38 357 77 . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 90 95 200 130 130 112 112 152 Average Speed 152 | 89 99 161 200 131 130 178 118 209 Slowest Speed 700 | 100 110 700 200 200 130 317 190 400 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 26 | 3 64 20 27 27 20 30 39 7 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 35 | . 30 . . . 3 . . 2 Melee . | . . . . . . . . . Projectile 5 | . . . . . 3 . . 2 AOE 30 | . 30 . . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Gar Fac Total 3897 | 85 453 231 67 359 828 1431 168 275 Wait 453 | 16 31 11 . 49 181 144 2 19 Move 2963 | 38 356 192 67 272 609 1088 141 200 Hop . | . . . . . . . . . Pick Up 80 | 6 14 5 . 8 11 28 . 8 Fast Attach 32 | 6 2 7 . . . 11 . 6 Attach 44 | 1 2 2 . 3 2 22 7 5 Detach 4 | . . 2 . . . 1 . 1 Swap 25 | . 7 . . 4 3 9 . 2 Drop 51 | . 8 6 . 9 7 20 . 1 Fire 233 | 18 33 6 . 14 15 108 6 33 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 12 | . . . . . . . 12 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 118 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 304 | -10/Materials | Discovered new exit (range 11) 615 | -10/Materials | Discovered new exit (range 4) 624 | -10/Materials | Entered another Materials area 624 | -9/Materials | Evolved 2 slots: Utility x2 947 | -9/Materials | Discovered new exit (range 16) 985 | -9/Materials | Entered Mines 1107 | -9/Mines | Discovered new exit (range 7) 1119 | -9/Mines | Entered Materials 1119 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1192 | -8/Materials | Garrison activated, responded to threat 1559 | -8/Materials | Met 7R-MNS 1566 | -8/Materials | Discovered new exit (range 12) 1584 | -8/Materials | Entered Factory 1584 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1585 | -7/Factory | Caught up to 7R-MNS 2554 | -7/Factory | Garrison activated, responded to threat 2602 | -7/Factory | Discovered new exit (range 15) 2621 | -7/Factory | Entered another Factory area 2621 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2622 | -6/Factory | Caught up to 7R-MNS 2856 | -6/Factory | Local machine network offline 2878 | -6/Factory | Spotted B-75 Beast 3139 | -6/Factory | Garrison activated, responded to threat 3208 | -6/Factory | Lost 4 parts (2n2u) 3490 | -6/Factory | Build established: Scavenger-Tank 3789 | -6/Factory | Lost 3 parts (2u1w) 4022 | -6/Factory | Build established: Tank 4259 | -6/Factory | Cargo convoy interrupted 4803 | -6/Factory | Garrison activated, responded to threat 4806 | -6/Factory | Lost 4 parts (2n1u1w) 4818 | -6/Factory | System corruption reached 10% 5003 | -6/Factory | Lost 3 parts (1n2w) 5118 | -6/Factory | Identified exit to Garrison 5118 | -6/Factory | Entered Garrison 5184 | -6/Garrison | Build established: Gunner 5226 | -6/Garrison | Triggered checkpoint 5254 | -6/Garrison | Spotted B-75 Beast 5283 | -6/Garrison | Core integrity fell below 50% 5284 | -6/Garrison | Triggered checkpoint 5307 | -6/Garrison | Discovered new exit (range 15) 5329 | -6/Garrison | Entered Factory 5357 | -6/Factory | Lost 16 parts (1p8n4u3w) 5556 | -6/Factory | Build established: Mutant 5621 | -6/Factory | Core integrity fell below 20% 5895 | -6/Factory | Core destroyed Last Messages --------------- 05874_ Power failure, Deuterium Engine shutdown. 05875_ Acquired 37 matter. 05875_ K-01 Serf collects debris. 05877_ Critical hit (Burn: +37). 05878_ R-10 Processor collects Hvy. Flak Cannon. 05878_ K-01 Serf collects debris. 05880_ Slug penetrates G-50 Soldier. 05882_ K-01 Serf collects debris. 05885_ Power failure, Deuterium Engine shutdown. 05885_ K-01 Serf collects debris. 05886_ Slug penetrates G-50 Soldier. 05886_ U-05 Engineer lays Concrete. 05889_ K-01 Serf collects debris. 05889_ U-05 Engineer lays Concrete. 05890_ U-05 Engineer builds a Wall. 05891_ Power failure, Deuterium Engine shutdown. 05892_ Overheating: Matter decay (-5). 05893_ Overheating: Matter decay (-2). 05894_ K-01 Serf collects debris. 05895_ Overheating: Core damaged (-85). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ????????????????????# ??????????????????????????? | | ????????????????????# "?????????????????????????? | | ????????????????????# ?? ?????????????????????? | | ????????????????????# "?? "?????????????????????? | | ????????????????????# """ ""???? ???????????????? | | ????????????????????# """ ""?? ????????????????? | | ?????????????# ?????# #????????????????? | | ?????????????? ????# """ #????????????????? | | ?????????????###+#### """ """u # ???????????????? | | ?????????????? "Y """ + ???????????????? | | ???????????????# """ #????????????????? | | ???????????????# #????????????????? | | ???????????????# +????????????????? | | ???????????????# k #???????????????????? | | ################ #???????????????????? | | u@R #???????????????????? | | ################+########g########???????????????? | | ??????????# # u #???????????????? | | ??????????# """""" # ##???????????????? | | ??????????# """""" # #????????????????? | | ??????????# """""" # #????????????????? | | ??????????# """""" # #????????????????? | | ???????????? # #????????????????? | | ?????????????? !# #????????????????? | | ??????????????? / #????????????????? | | ????????????????? [# #????????????????? | | ????????????????#### #????????????????? | | ???????????????????# ""T"" #????????????????? | | ???????????????????# """"" #????????????????? | | ???????????????????##############????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 18 Energy Capacity 900 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Containment 16 Armor Coverage 525 Resistance: EM 15 Weapon Shielding 66 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimatterParticleConstruct Manual? 0 Play Time 00:53:15 Cumulative 134.4 hours Start 2026.01.19 @ 12:50:20 End 2026.01.22 @ 17:49:29 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 193 Rogue 193 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 58 Achievement% 42 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x49 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 08cf392e-8618-456d-9b3b-5a00ed10a892