Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.13 @ 17:55:34

Player: 3.14

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (71)      355
Value Destroyed (1867)     1867
Prototype IDs (10)         200
Alien Tech Used (0)        0
Bonus (198)                198
              TOTAL SCORE: 5120

 Bonus
-------
Follower Combat Kills      209
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             669/700
Matter                     247/300
Energy                     93/280
System Corruption          0%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (6) ---
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY (4) ------
  Improved Heat Sink
           Huge Storage Unit
    Medium Armor Plating
  Improved Light Armor Plating
>          --- WEAPON (2) -------
     Heavy Particle Gun
           Minigun
>          --- INVENTORY (25) ---
     Light Treads
     Light Treads
   Armored Treads
   Armored Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
  Improved Cesium-ion Thruster
           Structural Scanner
           Seismic Detector
  Improved Utility Shielding
    Medium Armor Plating
    Medium Armor Plating
    Medium Armor Plating
   Layered Medium Armor Plating
     Heavy Particle Gun
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Minigun
           Minigun
  Enhanced Autogun
           Gauss Cannon
           Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
     Light Treads
  Improved Cesium-ion Thruster
>          --- UTILITY ----------
  Improved Heat Sink
           Huge Storage Unit
    Medium Armor Plating
  Improved Light Armor Plating
>          --- WEAPON -----------
     Heavy Particle Gun
           Minigun
>          --- INVENTORY --------
     Heavy Ion Engine
     Light Treads
     Light Treads
   Armored Treads
   Armored Treads
  Improved Flight Unit
  Improved Flight Unit
  Improved Flight Unit
           Cesium-ion Thruster
           Structural Scanner
           Seismic Detector
  Improved Utility Shielding
    Medium Armor Plating
    Medium Armor Plating
    Medium Armor Plating
   Layered Medium Armor Plating
     Heavy Particle Gun
     Heavy Assault Rifle
     Heavy Assault Rifle
     Heavy Assault Rifle
           Minigun
           Minigun
  Enhanced Autogun
           Gauss Cannon
           Rocket Launcher
[Rating: 35]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved Cesium-ion Thruster
Utility                    Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Huge Storage Unit
  Protection               Light Armor Plating
Weapon                     Minigun
  Energy Gun               Heavy Particle Gun
  Ballistic Gun            Minigun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   1   2   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             66   | 1   2   10  25  18  10  
  Power                    5    | .   1   .   3   .   1   
    Engine                 5    | .   1   .   3   .   1   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               29   | .   .   4   11  7   7   
    Treads                 24   | .   .   2   10  7   5   
    Leg                    2    | .   .   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 3    | .   .   .   1   .   2   
  Utility                  18   | 1   1   2   7   5   2   
    Device                 5    | 1   .   1   .   2   1   
    Storage                3    | .   1   1   1   .   .   
    Processor              .    | .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             10   | .   .   .   6   3   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   14   | .   .   4   4   6   .   
    Energy Gun             1    | .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          12   | .   .   4   4   4   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   2   1   
Parts Lost                 3    | .   .   1   1   1   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   .   
  Utility                  2    | .   .   .   1   1   .   
  Weapon                   .    | .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   1   1   1   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   100 99  99  97  100 
  Engine                   10   | .   14  14  11  9   7   
  Treads                   29   | .   .   5   33  36  45  
  Leg                      5    | .   28  22  .   .   .   
  Device                   6    | .   14  14  .   9   11  
  Storage                  10   | .   14  14  11  9   7   
  Protection               14   | .   .   .   21  15  10  
  Energy Gun               3    | .   14  .   .   1   7   
  Ballistic Gun            18   | .   14  27  22  16  7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             109  | 15  30  48  100 109 105 
  Greatest Support         120  | 20  20  40  60  80  120 
  Greatest Overweight (x)  2    | .   1   2   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   1   .   
Largest Inventory Capacity 25   | 8   15  20  25  25  25  
  Average Capacity         22   | 8   14  16  23  25  25  
  Most Carried             25   | 6   15  15  25  25  25  
  Average Carried          20   | 6   10  13  22  24  24  
  Final Capacity           25   | 8   15  20  25  25  25  
  Final Carried            25   | 6   15  14  25  25  24  

 Class Distribution 
--------------------
 72% | Scavenger-Mutant
 27% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory

 Resources                      | -11 -10 -10 -9  -8  -7  
-----------                Run  | Scr Mat Min Mat Mat Fac 
Matter Collected           1769 | 228 107 193 562 506 173 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            2732 | 77  251 351 817 818 418 
  Parts                    168  | 6   28  28  52  31  23  
Haulers Intercepted        7    | .   2   .   3   1   1   
Recyclers Shooed           11   | .   1   .   8   2   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  48   | .   5   13  9   14  7   
  Guns                     43   | .   4   13  9   10  7   
  AOE                      5    | .   1   .   .   4   .   
Classes Destroyed          10   | 2   5   .   2   1   .   
  Worker                   1    | .   .   .   .   1   .   
  Builder                  1    | .   1   .   .   .   .   
  Tunneler                 1    | 1   .   .   .   .   .   
  Hauler                   7    | .   2   .   3   1   1   
  Recycler                 7    | 1   .   .   3   1   2   
  Operator                 4    | .   1   .   2   .   1   
  Watcher                  2    | .   .   .   1   1   .   
  Swarmer                  16   | .   3   9   .   .   4   
  Grunt                    25   | .   2   4   4   12  3   
  Sentry                   7    | .   .   .   5   2   .   
Best Kill Streak           5    | 2   3   3   3   5   5   
  Combat Bots Only         4    | .   3   3   2   4   4   
Max Kills in Single Turn   2    | 1   2   1   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 2    | .   1   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               2016 | .    122  444  560  566  324  
  Core                     221  | .    9    60   56   65   31   
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  52   | .    .    .    52   .    .    
  Regen/Repaired (Parts)   11   | .    .    .    11   .    .    
Core Remaining (%)         86   | 100  .    72   86   88   .    
Volleys Fired              210  | 6    30   35   71   44   24   
  Largest                  2    | 2    2    2    2    2    2    
  Hottest                  80   | 60   60   60   48   50   80   
Shots Fired                417  | 12   60   70   142  85   48   
  Gun                      414  | 12   60   70   142  82   48   
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 3    | .    .    .    .    3    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  350  | 6    30   66   142  82   24   
  Thermal                  24   | .    .    .    .    .    24   
  Explosive                3    | .    .    .    .    3    .    
  Electromagnetic          40   | 6    30   4    .    .    .    
  Robot Hit Streak         16   | 7    6    16   6    15   8    
  Robot Miss Streak        7    | 3    5    7    4    2    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        5    | .    2    1    1    1    .    
    Max Gunslinging Chain  1    | .    1    1    1    1    .    
Shots Hit Robots           263  | 8    31   39   93   61   31   
  Core Hits                123  | 3    12   21   39   34   14   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    .    
  Critical Strikes         3    | .    2    .    .    .    1    
    Burn                   1    | .    .    .    .    .    1    
    Destroy                2    | .    2    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4168 | 100  512  414  1249 1322 571  
  Guns                     3698 | 100  414  402  1203 1008 571  
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               406  | .    92   .    .    314  .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  64   | .    6    12   46   .    .    
  Kinetic                  3042 | 36   184  364  1203 1008 247  
  Thermal                  416  | .    92   .    .    .    324  
  Explosive                314  | .    .    .    .    314  .    
  Electromagnetic          332  | 64   230  38   .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      58   | .    58   .    .    .    .    
  Shots                    2    | .    2    .    .    .    .    
  Rammed                   7    | .    .    1    6    .    .    
Targets Rammed             12   | .    1    3    7    .    1    
  Kicked                   3    | .    1    2    .    .    .    
  Crushed                  2    | .    .    .    1    .    1    
Highest Temperature        68   | .    18   9    68   19   30   
  Average Temperature      11   | .    14   9    13   2    7    
  Received Heat Transfer   897  | .    6    174  303  333  81   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         903  | .    200  .    .    .    703  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      3    | .    3    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Peak Influence             399  | 10  308 342 334 399 205 
  Initial                  110  | .   6   42  55  20  110 
  Average                  145  | 5   170 196 126 211 87  
Maximum Alert Level        1    | .   1   1   1   1   1   
  Low Security (%)         70   | 100 62  52  77  38  98  
  Level 1                  29   | .   37  47  22  61  1   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          7    | .   2   .   2   2   1   
  Investigation            1    | .   .   .   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            6    | .   2   .   1   2   1   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           5    | .   1   .   4   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              76   | .   12  12  30  17  5   
  Peak Tracking Total      6    | .   5   3   5   6   3   
  Tactical Retreats        2    | .   .   .   2   .   .   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            1    | .   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          6    | .   3   .   1   1   1   
  Max in Single Turn       1    | .   1   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          16   | .   2   .   7   3   4   
  Terminals                11   | .   2   .   5   3   1   
  Fabricators              1    | .   .   .   .   .   1   
  Repair Stations          1    | .   .   .   1   .   .   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   7   .   18  6   9   
  Successful               21   | .   3   .   12  2   4   
  Failed                   19   | .   4   .   6   4   5   
    Catastrophic           3    | .   .   .   1   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   30   | .   7   .   11  5   7   
  Terminals                28   | .   7   .   13  6   2   
  Fabricators              3    | .   .   .   .   .   3   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          5    | .   .   .   3   .   2   
  Scanalyzers              2    | .   .   .   .   .   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   3   .   5   1   .   
  Part Schematic           2    | .   1   .   1   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   2   1   .   
  Unreport Threat          1    | .   .   .   1   .   .   
  Locate Traps             1    | .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   1   
Repair Station Hacks       2    | .   .   .   2   .   .   
  Scan Component           1    | .   .   .   1   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   2   
  Insert Component         1    | .   .   .   .   .   1   
  Analyze                  1    | .   .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         7    | .   .   .   5   1   1   
  Terminals                3    | .   .   .   2   1   .   
    Botnet                 2    | .   .   .   1   1   .   
    Operators              1    | .   .   .   1   .   .   
  Fabricators              1    | .   .   .   .   .   1   
    Fabnet                 1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   3   .   .   
    Reject                 1    | .   .   .   1   .   .   
    Recyclers              1    | .   .   .   1   .   .   
    Mask                   1    | .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   2   .   5   3   3   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   .   1   
  Parts Built              1    | .   .   .   .   .   1   
    Authchips              .    | .   .   .   .   .   .   
    Time                   95   | .   .   .   .   .   95  
  Total Part Build Rating  5    | .   .   .   .   .   5   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     53   | .   .   .   53  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               1    | .   .   1   .   .   .   
  Largest Group            1    | .   .   1   1   .   .   
  Highest-Rated Group      31   | .   .   31  31  .   .   
  Highest-Rated Ally       31   | .   .   31  31  .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               44   | .   .   .   44  .   .   
  Total Damage             499  | .   .   .   499 .   .   
  Kills                    9    | .   .   .   9   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       2    | .   2   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               3861 | 39   420  401  1674 673  654  
Spaces Moved               1425 | 17   167  135  633  216  257  
  Core                     .    | .    .    .    .    .    .    
  Treads                   1133 | .    .    27   633  216  257  
  Legs                     292  | 17   167  108  .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  190  160  240  160  
  Average Speed            202  | 120  186  200  212  240  160  
  Slowest Speed            260  | 120  190  260  240  242  240  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       25   | 3    37   28   54   22   6    
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          44   | .    13   .    .    31   .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      44   | .    13   .    .    31   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Total                      2060 | 23  215 207 854 304 457 
  Wait                     241  | .   5   9   65  8   154 
  Move                     1420 | 16  166 134 632 215 257 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  51   | .   9   6   26  7   3   
  Fast Attach              9    | 1   .   .   3   2   3   
  Attach                   14   | .   .   5   3   3   3   
  Detach                   1    | .   .   .   .   .   1   
  Swap                     43   | .   2   5   19  13  4   
  Drop                     59   | .   2   10  28  12  7   
  Fire                     210  | 6   30  35  71  44  24  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     3    | .   1   2   .   .   .   
  Crush                    9    | .   .   1   7   .   1   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   40 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  344 | -10/Materials | Discovered new exit (range 9)
  432 | -10/Materials | Discovered new exit (range 16)
  460 | -10/Materials | Entered Mines
  844 | -10/Mines     | Discovered new exit (range 10)
  845 | -10/Mines     | Escorted by a lone wolf Derelict
  861 | -10/Mines     | Entered Materials
  861 | -9/Materials  | Accompanied by 1 ally
  861 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1046 | -9/Materials  | Build established: Scavenger-Mutant
 1247 | -9/Materials  | Discovered new exit (range 16)
 1415 | -9/Materials  | Build established: Mutant
 1837 | -9/Materials  | Build established: Scavenger-Mutant
 1931 | -9/Materials  | Discovered new exit (range 15)
 2296 | -9/Materials  | Repaired Broken Minigun
 2535 | -9/Materials  | Entered another Materials area
 2535 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3189 | -8/Materials  | Discovered new exit (range 4)
 3208 | -8/Materials  | Entered Factory
 3208 | -7/Factory    | Evolved 2 slots: Propulsion x2
 3370 | -7/Factory    | Fabricated Lyr. Medium Armor Plating (x1)
 3862 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03706_ Connecting with Scanalyzer...
>>Insert(Enh. Autogun)
Scanning Enh. Autogun...
  Ready to analyze.
>>Scanalyze
Scanning: Enh. Autogun...
  Schematic downloaded.
03770_ A-02 Transporter destroyed.
03770_ Pressure Siphon disabled.
03776_ Acquired 42 matter.
03780_ Dropped Lgt. Treads.
03787_ R-06 Scavenger collects Lgt. Treads.
03792_ K-01 Serf collects debris. <x6>
03819_ S-27 Virus destroyed. <x2>
03827_ Destroyed VTOL Module.
03833_ R-06 Scavenger collects VTOL Module.
03833_ S-27 Virus destroyed. <x2>
03851_ R-06 Scavenger destroyed.
03857_ Acquired 21 matter.
03860_ Dropped Hvy. Ion Engine.

 Map 
-----
+----------------------------------------------------+
|   ?########+#+##########+###########+########      |
|   ???######                                        |
|   ???????##     #########                     ## # |
|   ???????##     #########                     ## # |
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|   #       #     # ????? #   """ """ """    """##+# |
|   #       #     # ????? #   """ """ """     Y"#    |
|   # /     #     # ????? #   """ """ """    """# "" |
|   #       #     # ?""?? #                     # "" |
|   #  !]   #     #  """? #                     + "" |
|   #  ]=   +     #  """? #       #######+###   # "" |
|   #       #     #       #       ####      ##  #    |
|   #   """ #     #  """" #       #### """" ##  #### |
|   #   """ #     #  """" #       #### """" ##  #### |
|   #   """ #######  """" #       #### """" ##  ##?? |
|   #       #######  """" +       #?## """" ##  ##?? |
|   ##########?????  """" #       #?##      ##    ?? |
|   ##########?????? """" #       ############ ###?? |
|   ????????????????     ?#   !== ##         # ###?? |
|   ???????????????########   *%= ##         # ????? |
|   ?????????????????????#    */=  # " "     # ????? |
|   ?????????????????????#         # " "     # ????? |
|   ?????????????????????# =       # " "    =# ????? |
|   ?????????????????????#*  ""    # " "     # ????? |
|   ?????????????????????# @*"T    + " "     # ????? |
|   ?????????????????????#         # " "     #?????? |
|   ?????????????????????#         # " "  "" #?????? |
|   ?????????????????????#         # " "  """#?????? |
|   ?????????????????????#         # " "   S"#?????? |
|   ?????????????????????###     ###      """#?????? |
|   ???????????????????????#     #?#      """#?????? |
|   ???????????????????????#     #?#         #?????? |
|   ???????????????????????#     #?###########?????? |
|   ???????????????????????#     #?????????????????? |
|   ???????????????????????#     #?????????????????? |
|   ???????????????????????#     #?????????????????? |
|   ???????????????????????#%[%[ #?????????????????? |
|   ???????????????????????#=%=  #?????????????????? |
|   ???????????????????????# *   ??????????????????? |
|   ????????????????????????? ?????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
|   ???????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             450
Propulsion Shielding       33
Evasion (%)                55
Recoil Reduction           6

 Item Schematics 
-----------------
 Huge Storage Unit | -10/Materials | Hacked
        Arm. Wheel | -9/Materials  | Hacked
      Enh. Autogun | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Lyr. Medium Armor Plating | x1 | -7/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LegAlloyScanner
  Manual?         0
Play Time         00:21:45
  Cumulative      769.0 hours
  Start           2023.02.13 @ 17:35:38
  End             2023.02.13 @ 17:55:34
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          1194
  Rogue           1194
  Adventurer      0
  Explorer        0
Win Type          -
  Total           73
  Types           44/1/11/12/4/0/0/1/0
Lore%             92
Gallery%          92
Achievement%      83
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 485bb979-528f-4a40-9389-e40db2ee354e