Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.24 @ 15:19:46 Player: Benkyo Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (2244) 2244 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (228) 228 TOTAL SCORE: 4997 Bonus ------- High Alert Combat Kills 228 Cogmind --------- Core Integrity 0/550 Matter 262/300 Energy 24/100 System Corruption 4% Temperature Cool (15) Movement Walking (270) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Improved Heat Sink Huge Storage Unit Structural Scanner > --- WEAPON (2) ------- Heavy Particle Gun Light Cannon > --- INVENTORY (25) --- Light Nuclear Core Light Treads Improved Titanium Leg Improved Titanium Leg Wheel Wheel Experimental Sensor Array Improved Trap Extractor (4/6 Dirty Bomb) Particle Gun Particle Gun Particle Gun Faulty Heavy Particle Gun Faulty Heavy Particle Gun Light Assault Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Huge Storage Unit Light Armor Plating > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Light Treads Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Experimental Sensor Array Improved Trap Extractor Particle Gun Particle Gun Light Assault Rifle Light Cannon [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Slots Evolved 4 | . . . . . 4 Power . | . . . . . . Propulsion . | . . . . . . Utility 4 | . . . . . 4 Weapon . | . . . . . . Parts Attached 78 | 7 6 9 . 13 43 Power 7 | 1 . 1 . 1 4 Engine 6 | 1 . 1 . 1 3 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 24 | 2 . 4 . 1 17 Treads 9 | 2 . 3 . . 4 Leg 9 | . . 1 . . 8 Wheel 6 | . . . . 1 5 Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 2 4 3 . 1 12 Device 13 | 1 1 1 . 1 9 Storage 3 | 1 1 . . . 1 Processor 2 | . 2 . . . . Hackware . | . . . . . . Protection 4 | . . 2 . . 2 Artifact . | . . . . . . Weapon 25 | 2 2 1 . 10 10 Energy Gun 7 | 1 1 . . . 5 Energy Cannon 1 | . . . . 1 . Ballistic Gun 12 | 1 1 1 . 5 4 Ballistic Cannon 1 | . . . . . 1 Launcher 4 | . . . . 4 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Parts Lost 28 | . 2 1 . 5 20 Power 3 | . . . . . 3 Propulsion 8 | . . . . 1 7 Utility 7 | . 2 . . 1 4 Weapon 10 | . . 1 . 3 6 Highest Loss Streak 8 | . 1 1 . 2 8 To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 98 99 100 99 82 Engine 12 | . 14 14 14 14 5 Treads 23 | . 28 27 28 26 3 Wheel 2 | . . . . 1 10 Device 11 | . 11 9 . 2 30 Storage 12 | . 14 14 14 14 7 Protection 4 | . . 4 14 11 2 Energy Gun 8 | . 1 14 14 9 6 Ballistic Gun 16 | . 26 14 14 16 8 Naked Turns 15 | . . . . . 15 Heaviest Build 100 | 14 30 31 31 31 100 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 9 | . . 1 . 2 9 Average Overweight (x) . | . . . . . 2 Largest Inventory Capacity 25 | 8 15 15 15 15 25 Average Capacity 15 | 5 13 15 15 15 19 Most Carried 20 | 5 15 15 15 15 20 Average Carried 13 | 4 11 14 15 14 13 Final Capacity 25 | 8 15 15 15 15 25 Final Carried 15 | 5 15 15 15 15 15 Class Distribution -------------------- 81% | Mutant 18% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -10 -9 -8 ----------- Run | Scr Mat Min Exi Min Mat Matter Collected 1569 | 282 250 122 . 290 625 Remotely . | . . . . . . Salvage Created 2649 | 97 408 177 . 301 1666 Parts 158 | 7 27 10 . 25 89 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | 1 . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Combat Hostiles Destroyed 66 | . 12 4 . 18 32 Guns 46 | . 12 4 . 9 21 Cannons 6 | . . . . 1 5 AOE 14 | . . . . 8 6 Classes Destroyed 13 | 2 4 . . 1 6 Worker 1 | . . . . . 1 Builder 2 | . . . . . 2 Tunneler 2 | 2 . . . . . Hauler 1 | . . . . . 1 Recycler 2 | 1 . . . . 1 Operator 1 | . 1 . . . . Watcher 2 | . 1 . . . 1 Swarmer 16 | . 3 . . 9 4 Grunt 45 | . 9 4 . 7 25 Brawler 1 | . . . . . 1 Duelist 2 | . . . . 2 . Protector 1 | . . . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 5 | 3 3 2 . 4 5 Combat Bots Only 5 | . 3 2 . 4 5 Max Kills in Single Turn 2 | 1 1 1 . 2 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Damage Taken 4253 | . 394 285 . 860 2714 Core 746 | . 76 43 . 64 563 Absorbed by Shields . | . . . . . . Redirected to Shielding 46 | . . . . . 46 Core Remaining (%) 63 | 100 . . . 26 . Volleys Fired 229 | 9 50 21 . 52 97 Largest 2 | 2 2 2 . 2 2 Hottest 110 | 60 60 70 . 83 110 Shots Fired 442 | 18 100 38 . 94 192 Gun 397 | 18 100 38 . 77 164 Cannon 34 | . . . . 6 28 Launcher 11 | . . . . 11 . Special . | . . . . . . Kinetic 268 | 9 94 21 . 52 92 Thermal 114 | 9 6 17 . 31 51 Explosive 11 | . . . . 11 . Electromagnetic 49 | . . . . . 49 Robot Hit Streak 23 | 5 17 10 . 11 23 Robot Miss Streak 6 | 1 6 2 . 3 3 Penetration Max . | . . . . . . Secondary Targets 6 | . 1 1 . . 4 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 309 | 12 57 27 . 60 153 Core Hits 161 | 4 26 10 . 39 82 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . . . 1 1 Burn 1 | . . . . 1 . Destroy 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5788 | 147 613 317 . 1519 3192 Guns 3803 | 147 613 317 . 474 2252 Cannons 416 | . . . . 56 360 Explosions 1569 | . . . . 989 580 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2306 | 93 582 142 . 276 1213 Thermal 1748 | 54 31 175 . 254 1234 Explosive 989 | . . . . 989 . Electromagnetic 745 | . . . . . 745 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . . 4 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 13 | . . . . . 13 Message Errors 3 | . . . . . 3 Matter Fused 1 | . . . . . 1 Heat Flow Errors 3 | . . . . . 3 Energy Discharges 2 | . . . . . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 1 | . . . . . 1 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 39 | . . . . 27 12 Projectiles . | . . . . . . Explosions 39 | . . . . 27 12 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 282 | . . . . 197 85 Shots 9 | . . . . 7 2 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 237 | 15 27 237 . 164 180 Average Temperature 59 | 10 9 113 . 52 39 Received Heat Transfer 2175 | . 201 219 . 234 1521 Effects 1 | . . 1 . . . Energy Bleed 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 3379 | 125 75 518 . 740 1921 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 5 | . . . . . 5 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Peak Influence 713 | 15 317 94 . 332 713 Initial 107 | . 9 49 . . 107 Average 168 | 6 162 26 . 181 426 Maximum Alert Level 3 | . 1 . . 1 3 Low Security (%) 68 | 100 69 100 . 72 5 Level 1 20 | . 30 . . 27 38 Level 2 10 | . . . . . 54 Level 3 . | . . . . . 1 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 3 . . . 9 Investigation 3 | . 1 . . . 2 Extermination . | . . . . . . Reinforcement 5 | . 2 . . . 3 Assault 3 | . . . . . 3 Garrison 1 | . . . . . 1 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Distress Signals 3 | . . . . . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 106 | . 25 5 . 20 56 Peak Tracking Total 8 | . 3 2 . 4 8 Tactical Retreats 8 | . 1 1 . 1 5 Traps | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Traps Triggered 2 | . . . . . 2 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted 4 | . . 4 . . . Installed . | . . . . . . Triggered . | . . . . . . Most Traps Carried 4 | . . 4 4 4 4 Machines | -11 -10 -10 -10 -9 -8 ---------- Run | Scr Mat Min Exi Min Mat Machines Disabled 4 | . . . . 1 3 Max in Single Turn 1 | . . . . 1 1 Garrison Access 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Machines Accessed 16 | . 7 2 1 1 5 Terminals 11 | . 6 1 . 1 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Total Hacks 52 | . 28 4 1 5 14 Successful 37 | . 21 4 1 3 8 Failed 15 | . 7 . . 2 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 27 | . 14 3 . 5 5 Terminals 45 | . 26 3 . 5 11 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 2 . . . 2 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . . 1 Terminal Hacks 24 | . 14 4 1 3 2 Record 1 | . . . 1 . . Part Schematic 1 | . 1 . . . . Robot Analysis 10 | . 3 3 . 3 1 Prototype ID Bank 4 | . 3 . . . 1 Open Door 1 | . . 1 . . . Branch Access Points 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Terminal Index 1 | . 1 . . . . Locate Traps 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 Retrieve Components 2 | . 1 . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . . 1 Seal Access 1 | . . . . . 1 Unauthorized Hacks 10 | . 6 . . . 4 Terminals 8 | . 5 . . . 3 Assimilate 2 | . 2 . . . . Botnet 3 | . 2 . . . 1 Disrupt 1 | . . . . . 1 Operators 2 | . 1 . . . 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . . 1 Tunnel 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 6 1 . 1 3 Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . 1 . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 11 | . 2 . . . 9 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 ------------ Run | Scr Mat Min Exi Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -10 -9 -8 -------- Run | Scr Mat Min Exi Min Mat Total Allies 1 | . 1 . . . . Largest Group 1 | . 1 1 1 1 . Highest-Rated Group 10 | . 10 10 10 10 . Highest-Rated Ally 10 | . 10 10 10 10 . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -10 -9 -8 ------- Run | Scr Mat Min Exi Min Mat Robot Analysis Total 10 | . 3 3 . 3 1 Derelict Logs Recovered 3 | . . 2 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -10 -9 -8 ------------- Run | Scr Mat Min Exi Min Mat Turns Passed 4806 | 78 1061 1549 298 932 888 Spaces Moved 2459 | 48 542 871 187 485 326 Core 65 | 37 . . . . 28 Treads 2010 | 11 542 871 187 394 5 Legs 54 | . . . . . 54 Wheels 330 | . . . . 91 239 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 110 50 Average Speed 152 | 75 160 160 160 150 130 Slowest Speed 320 | 160 160 240 160 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 63 | 3 98 98 58 98 27 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 4 | . 1 1 1 . 1 Known Exits Taken 2 | . 1 . 1 . . Unknown Exits Taken 3 | 1 . 1 . 1 . Scrap Searched 4 | . . 3 . 1 . Spaces Dug . | . . . . . . Terrain Destroyed 107 | . . . . 87 20 Melee . | . . . . . . Projectile . | . . . . . . AOE 107 | . . . . 87 20 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -10 -9 -8 --------- Run | Scr Mat Min Exi Min Mat Total 3086 | 70 645 990 186 600 595 Wait 233 | . 28 75 . 43 87 Move 2454 | 47 541 870 186 484 326 Hop . | . . . . . . Pick Up 66 | 7 16 6 . 5 32 Fast Attach 27 | 5 1 3 . 1 17 Attach 30 | 2 2 1 . 5 20 Detach 1 | . . . . . 1 Swap 21 | . 3 5 . 7 6 Drop 25 | . 4 9 . 3 9 Fire 229 | 9 50 21 . 52 97 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 12 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 473 | -10/Materials | Discovered new exit (range 4) 541 | -10/Materials | Discovered new exit (range 9) 778 | -10/Materials | Discovered new exit (range 9) 850 | -10/Materials | Discovered new exit (range 13) 850 | -10/Materials | Identified exit to Mines 1140 | -10/Materials | Entered Mines 1140 | -10/Mines | Accompanied by 1 ally 1420 | -10/Mines | Discovered new exit (range 10) 1435 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1529 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1534 | -10/Mines | Found Prototype Device 1586 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1586 | -10/Mines | Discovered new exit (range 5) 1677 | -10/Mines | Assembled infested the area 1767 | -10/Mines | Met 8R-AWN 1867 | -10/Mines | Found a hidden stash of uninstalled traps 1903 | -10/Mines | Learned location of Mines (-9) 2019 | -10/Mines | Discovered new exit (range 6) 2102 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2689 | -10/Mines | Entered Exiles 2689 | -10/Exiles | Accompanied by 1 ally 2690 | -10/Exiles | Identified exit to Mines 2728 | -10/Exiles | Welcomed by 8R-AWN 2757 | -10/Exiles | Met EX-HEX 2819 | -10/Exiles | Met EX-DEC 2825 | -10/Exiles | Learned location of Zion (-6) 2987 | -10/Exiles | Entered Mines 2987 | -9/Mines | Accompanied by 1 ally 2994 | -9/Mines | Met a Derelict bent on vengeance 3079 | -9/Mines | Discovered new exit (range 8) 3306 | -9/Mines | Core integrity fell below 50% 3323 | -9/Mines | Discovered new exit (range 8) 3511 | -9/Mines | Learned location of 1 exit from Lower Caves 3919 | -9/Mines | Entered Materials 3919 | -8/Materials | Evolved 4 slots: Utility x4 4061 | -8/Materials | Lost 4 parts (2p1n1w) 4175 | -8/Materials | Released all parts (8) 4224 | -8/Materials | Core integrity fell below 50% 4523 | -8/Materials | Build established: Scavenger-Mutant 4547 | -8/Materials | Garrison activated, responded to threat 4600 | -8/Materials | Lost 3 parts (1n2w) 4719 | -8/Materials | First assault squad dispatched 4776 | -8/Materials | Core integrity fell below 20% 4807 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04784_ G-47 Trooper destroyed. 04787_ C-30 ARC bursts open, deploying its payload. 04787_ G-50 Soldier unfolds itself. 04787_ G-47 Trooper unfolds itself. 04787_ I-25 Savior unfolds itself. 04789_ U-05 Engineer builds a Wall. 04789_ Imp. EM Shotgun destroyed. 04790_ Identified Hvy. Particle Gun. 04790_ Malfunction: System corrupted (+2). 04791_ Lgt. Treads destroyed. 04793_ U-05 Engineer lays Concrete. 04795_ Imp. Heat Sink destroyed. 04797_ Imp. EM Shotgun destroyed. 04799_ Lgt. Treads destroyed. 04801_ Imp. Heat Sink destroyed. 04802_ System corrupted: Energy discharge (-29). 04803_ G-47 Trooper misfires. 04803_ Critical hit (Burn: +37). 04805_ Imp. Ion Engine destroyed. 04805_ Critical hit (Burn: +37). 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"""## #! ! ####?????????????????? | | ??## ## !# #????????????????????? | | ??############# # """ #????????????????????? | | ??###### %# """"" #????????????????????? | | ??????## ^! + """"" #????????????????????? | | ??????## # """"" #????????????????????? | | ??????## ###### # """ #????????????????????? | | ??????##=%!###### # #????????????????????? | | ######## * ##??## #+##+######????????????????????? | | ######## ##??## # ####??????????????????????? | | ##??## # ##????????????????????????? | | ###### # ##??????????###########???? | | ######+# ##??????????###########???? | | # T # o############## ##???? | | #== # ############## ##???? | | #[%""" + ##???? | | """ %+%=""" # #########+#######???? | | """ %#* """ # " ##### ###???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Trap Extractor Capacity 6 Item Schematics ----------------- Huge Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BombardmentDiametricCore Manual? 0 Play Time 00:50:18 Cumulative 302.5 hours Start 2022.08.24 @ 14:24:30 End 2022.08.24 @ 15:19:46 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 38 Adventurer 1 Explorer 6 Win Type - Total 20 Types 5/2/6/1/1/1/2/1/1 Lore% 87 Gallery% 87 Achievement% 70 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3154a200-0fe5-4fe7-9d5b-632bedf01587