Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.28 @ 11:05:53 Player: Elxavo Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (77) 385 Value Destroyed (2900) 2900 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7005 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Large Storage Unit Advanced Targeting Computer Recalibrator > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Triangulator Seismic Detector Advanced Targeting Computer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Armored Huge Wheel > --- UTILITY ---------- Large Storage Unit Matter Compressor Seismic Detector Advanced Targeting Computer Core Shielding Utility Shielding Layered Medium Armor Plating > --- WEAPON ----------- Enhanced Gauss Cannon Power Maul Great Axe > --- INVENTORY -------- Armored Leg Triangulator IFF Parser Seismic Detector Advanced Targeting Computer Advanced Melee Analysis Suite Recalibrator Ion Cannon Antimatter Cannon [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Light Cannon Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 3 | . . . 1 1 1 . Utility 5 | . . 2 1 1 . 1 Weapon 1 | . . . . . . 1 Parts Attached 64 | 7 10 6 4 7 16 14 Power 10 | 1 1 1 . . 5 2 Engine 3 | 1 . 1 . . 1 . Core 7 | . 1 . . . 4 2 Reactor . | . . . . . . . Propulsion 18 | 1 3 2 1 2 5 4 Treads 8 | . 2 2 1 2 1 . Leg 9 | 1 1 . . . 3 4 Wheel 1 | . . . . . 1 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 2 1 3 2 3 3 4 Device 4 | 1 . 1 . . . 2 Storage 4 | 1 1 1 . . 1 . Processor 3 | . . . 1 1 . 1 Hackware . | . . . . . . . Protection 7 | . . 1 1 2 2 1 Artifact . | . . . . . . . Weapon 18 | 3 5 . 1 2 3 4 Energy Gun 2 | 2 . . . . . . Energy Cannon 1 | . . . . . . 1 Ballistic Gun 7 | 1 3 . 1 . 1 1 Ballistic Cannon 4 | . 1 . . 1 . 2 Launcher 1 | . . . . 1 . . Special Weapon 1 | . 1 . . . . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 Parts Lost 34 | . 2 2 1 . 4 25 Power 4 | . . . . . . 4 Propulsion 8 | . 1 . . . . 7 Utility 11 | . . 1 1 . 1 8 Weapon 11 | . 1 1 . . 3 6 Highest Loss Streak 13 | . 2 1 1 . 3 13 To Critical Strikes . | . . . . . . . Average Backups 11 | 4 7 12 14 14 13 9 Power 1 | 1 . 2 1 1 1 . Propulsion 2 | 2 1 2 3 3 3 2 Utility 5 | . 2 4 6 5 6 5 Weapon 2 | 1 3 3 3 3 3 1 Tool/Special . | . . . . . . . Unused Backups 17 | . 2 5 1 3 3 3 Power 6 | . 2 3 1 . . . Propulsion 2 | . . 1 . 1 . . Utility 6 | . . . . 1 2 3 Weapon 3 | . . 1 . 1 1 . Tool/Special . | . . . . . . . Average Slot Usage (%) 91 | . 96 94 98 98 90 82 Engine 4 | . 10 . 9 7 3 3 Core 6 | . 2 10 . . 9 5 Treads 15 | . 11 22 27 30 17 . Leg 7 | . 15 . . . 9 14 Wheel 1 | . . . . . 2 4 Device 9 | . 14 18 9 7 6 5 Storage 12 | . 14 11 18 15 13 10 Processor 4 | . . . 8 7 6 5 Protection 8 | . . 10 8 13 6 11 Ballistic Gun 4 | . 15 6 8 1 2 . Ballistic Cannon 5 | . 5 10 9 7 3 1 Launcher 1 | . . . . 5 2 . Special Weapon 1 | . 4 3 . . . . Impact Weapon 1 | . . . . . . 4 Slashing Weapon 1 | . . . . . 2 4 Peak Build Rating 64 | 6 9 12 15 32 56 64 Average Rating 29 | 4 7 11 14 22 47 50 On Entrance 17 | . 6 9 9 15 32 49 Avg Prop Armor Cover (%) 9 | . . . . . 10 8 Naked Turns . | . . . . . . . Heaviest Build 68 | 15 31 36 39 57 68 62 Greatest Support 110 | 10 40 40 60 88 110 55 Greatest Overweight (x) 13 | 1 1 1 . . 2 13 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 Most Carried 15 | 8 9 15 15 15 15 12 Average Carried 11 | 4 7 12 14 14 14 9 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 7 9 14 14 15 12 3 Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Mutant 26% | Scientist-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scientist-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 2323 | 288 124 630 134 120 719 308 Remotely . | . . . . . . . Salvage Created 2639 | 143 343 658 120 265 786 324 Parts 143 | 11 19 46 4 18 35 10 Haulers Intercepted 2 | . . 1 . . 1 . Recyclers Shooed 2 | 1 . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 61 | . 9 18 3 9 15 7 Melee 6 | . . . . . 3 3 Guns 16 | . 3 3 3 . 7 . Cannons 30 | . 2 15 . 7 2 4 AOE 8 | . 4 . . 2 2 . Classes Destroyed 13 | 2 3 5 . 2 1 . Worker 1 | . 1 . . . . . Builder 2 | . 1 . . . 1 . Tunneler 3 | 3 . . . . . . Hauler 2 | . . 1 . . 1 . Recycler 3 | 1 . 1 . 1 . . Operator 1 | . . 1 . . . . Watcher 4 | . . . . . 3 1 Swarmer 11 | . . 4 . 4 3 . Grunt 28 | . 9 9 3 2 5 . Duelist 2 | . . 1 . . 1 . Sentry 8 | . . 4 . . 3 1 Hunter 5 | . . . . 1 . 4 Programmer 7 | . . . . 2 3 2 Best Kill Streak 8 | 2 8 3 3 7 4 2 Combat Bots Only 7 | . 7 3 3 7 3 2 Max Kills in Single Turn 5 | 1 5 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 4 | . 4 . . 1 1 . Melee 1 | . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 681 | . 33 61 10 45 225 307 Missed 192 | . 7 12 5 16 68 84 Hits 489 | . 26 49 5 29 157 223 Melee 7 | . . 4 . . 3 . Projectile 482 | . 26 45 5 29 154 223 Critical Strikes 14 | . 1 . . 1 2 10 Part Disruptions 2 | . . . . . 1 1 Damage Taken 7578 | . 476 653 74 440 2065 3870 Core 1303 | . 89 83 . 15 105 1011 Absorbed by Shields 14 | . . . . . . 14 Redirected to Shielding 104 | . . . . 3 12 89 Regen/Repaired (Parts) 158 | . . 158 . . . . Core Remaining (%) 87 | 100 64 79 100 97 87 . Volleys Fired 213 | 6 27 47 8 27 68 30 Largest 2 | 2 2 2 2 2 2 2 Hottest 130 | 70 100 130 53 53 70 93 Shots Fired 311 | 12 49 84 16 34 77 39 Gun 149 | 12 35 36 8 7 50 1 Cannon 148 | . 12 43 8 25 22 38 Launcher 7 | . . . . 2 5 . Special 7 | . 2 5 . . . . Kinetic 267 | 6 34 79 16 32 72 28 Thermal 24 | 6 2 5 . . . 11 Explosive 7 | . . . . 2 5 . Electromagnetic 13 | . 13 . . . . . Robot Hit Streak 21 | 6 8 21 6 7 13 15 Robot Miss Streak 5 | 1 4 2 1 2 5 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 239 | 8 31 58 10 23 69 40 Core Hits 120 | 5 17 29 6 17 36 10 Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 6 | . 1 . . . 1 4 Critical Strikes 20 | 1 4 2 1 1 3 8 Burn 1 | 1 . . . . . . Destroy 1 | . 1 . . . . . Blast 10 | . 3 2 1 1 . 3 Smash 6 | . . . . . 2 4 Sever 2 | . . . . . 1 1 Melee Attacks 39 | . . . . . 20 19 Impact 21 | . . . . . 12 9 Slashing 18 | . . . . . 8 10 Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Follow-up Attacks 2 | . . . . . 1 1 Damage Inflicted 6309 | 102 708 943 167 658 2334 1397 Guns 1897 | 102 277 349 92 71 979 27 Cannons 2278 | . 152 546 75 454 354 697 Explosions 862 | . 279 . . 133 450 . Melee 1224 | . . . . . 551 673 Ramming . | . . . . . . . Kinetic 3776 | 38 308 895 167 525 1333 510 Thermal 605 | 64 279 48 . . . 214 Explosive 583 | . . . . 133 450 . Electromagnetic 121 | . 121 . . . . . Impact 929 | . . . . . 514 415 Slashing 295 | . . . . . 37 258 Piercing . | . . . . . . . Highest Corruption 13 | . . . . 1 4 13 Average Corruption 2 | . . . . 1 1 4 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 28 | . . . . . 12 16 Message Errors 7 | . . . . . 3 4 Matter Fused 4 | . . . . . 3 1 Heat Flow Errors 4 | . . . . . 3 1 Energy Discharges 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 3 | . . . . . 1 2 Data Loss (major) 2 | . . . . . 1 1 Misfires 2 | . . . . . . 2 Alerts 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 457 | . 41 . . . 143 273 Projectiles 2 | . 2 . . . . . Explosions 39 | . 39 . . . . . Melee 416 | . . . . . 143 273 Knockbacks 22 | . 2 2 1 5 5 7 Impact 5 | . . . . . 1 4 Kinetic 17 | . 2 2 1 5 4 3 Secondary . | . . . . . . . Self-Inflicted Damage 152 | . 152 . . . . . Shots 2 | . 2 . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 255 | 18 171 136 3 . 255 160 Average Temperature 55 | 9 72 24 3 . 70 49 Received Heat Transfer 1173 | . 207 225 45 18 657 21 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 2 | . . . . . 1 1 Combat Hostiles 1 | . . . . . 1 . Parts Fried 5 | . . . . . 2 3 Impact Corruptions 14 | . . . . . 7 7 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1055 | 259 400 100 . . . 296 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 99 | 100 98 100 100 100 100 100 Level 1 . | . 1 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 204 | 5 204 115 56 159 133 94 Initial 65 | . . 65 16 18 4 63 Average 41 | . 83 62 4 67 38 14 Influence Increases 1936 | 20 328 481 90 254 480 283 Destroy 0b10 Robot/C 1220 | . 180 360 60 180 300 140 Destroy 0b10 Robot/NC 80 | 20 10 15 . 5 25 5 Destroy Leader 322 | . 40 82 10 50 98 42 Successful Hack 107 | . 20 21 20 . 4 42 Disable Machine 90 | . 60 . . . . 30 Destroy Structure 87 | . 18 3 . 19 23 24 Lose Combat Pursuer 30 | . . . . . 30 . Influence Decreases 1930 | 20 172 597 90 284 361 406 Entered New Map 209 | . . 91 24 22 6 66 Time Decay 1499 | 20 152 486 56 262 315 208 Lost Part 222 | . 20 20 10 . 40 132 Squads Dispatched 12 | . 1 1 1 2 4 3 Investigation 3 | . 1 . 1 . 1 . Extermination 5 | . . . . 1 2 2 Reinforcement 3 | . . 1 . . 1 1 Assault . | . . . . . . . Garrison 1 | . . . . 1 . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . 1 . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . 1 . 1 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 85 | . 12 27 3 11 21 11 Peak Tracking Total 6 | . 6 6 3 4 3 5 Tactical Retreats 5 | . . 3 . . 2 . ECM-based Alert Blocks 9 | . . 9 . . . . Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 5 | . 2 1 . . 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 6 | . 4 . . . . 2 Max in Single Turn 2 | . 2 . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 24 | . 4 7 5 1 5 2 Terminals 14 | . 4 3 5 1 . 1 Fabricators 1 | . . . . . 1 . Repair Stations 1 | . . 1 . . . . Recycling Units 4 | . . 2 . . 2 . Scanalyzers 4 | . . 1 . . 2 1 Garrison Access . | . . . . . . . Total Hacks 67 | . 6 21 16 2 18 4 Successful 46 | . 4 15 11 1 13 2 Failed 19 | . 2 6 4 1 4 2 Catastrophic 3 | . 1 . . . 2 . Database Lockouts 2 | . . . 1 . 1 . Manual 3 | . 1 . 2 . . . Terminals 32 | . 6 6 16 2 . 2 Fabricators 1 | . . . . . 1 . Repair Stations 9 | . . 9 . . . . Recycling Units 9 | . . 4 . . 5 . Scanalyzers 16 | . . 2 . . 12 2 Garrison Access . | . . . . . . . Terminal Hacks 23 | . 4 5 11 1 . 2 Record 11 | . 1 . 8 . . 2 Branch Access Points 2 | . . 1 1 . . . Emergency Access Points 2 | . . 2 . . . . Alert Level 2 | . . 1 . 1 . . Locate Traps 2 | . 2 . . . . . Dispatch Records 1 | . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . Zone Layout 2 | . 1 . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 7 | . . 7 . . . . Scan Component 4 | . . 4 . . . . Repair 3 | . . 3 . . . . Recycling Unit Hacks 4 | . . 2 . . 2 . Report Inventory 1 | . . 1 . . . . Retrieve Matter 3 | . . 1 . . 2 . Scanalyzer 12 | . . 1 . . 11 . Retrieve Study 12 | . . 1 . . 11 . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 19 | . 4 4 5 1 3 2 Full Trace Events 2 | . . . 1 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 11 | . . . . . 11 . Parts Repaired 3 | . . 3 . . . . Time 78 | . . 78 . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Active Infowar (turns) 6269 | 20 759 1277 560 645 1425 1583 IFF 159 | . . . . . . 159 Seismic 6084 | 20 759 1251 560 645 1425 1424 ECM 865 | . . 865 . . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 6454 | 165 759 1277 560 645 1425 1623 Spaces Moved 2599 | 78 288 513 274 289 760 397 Core 17 | 3 . . . . . 14 Treads 1579 | . 167 513 274 289 336 . Legs 395 | 75 121 . . . . 199 Wheels 608 | . . . . . 424 184 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 105 105 Average Speed 152 | 166 145 160 160 160 136 163 Slowest Speed 700 | 190 190 240 160 160 160 700 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins 3 | . . . . . 3 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 5 54 33 28 7 17 11 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . 2 1 . . 5 . Terrain Destroyed 91 | . 17 3 . 21 38 12 Melee 5 | . . . . . 5 . Projectile 22 | . 2 3 . . 5 12 AOE 64 | . 15 . . 21 28 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 4713 | 99 574 880 381 440 1039 1300 Wait 1677 | . 233 279 88 103 146 828 Move 2593 | 77 287 512 273 288 759 397 Hop . | . . . . . . . Pick Up 74 | 9 11 20 6 7 15 6 Fast Attach 9 | 4 . 4 . 1 . . Attach 40 | 2 5 4 4 2 8 15 Detach 1 | . . . . 1 . . Swap 30 | 1 7 3 . 4 13 2 Drop 37 | . 4 11 2 7 13 . Fire 213 | 6 27 47 8 27 68 30 Melee 34 | . . . . . 17 17 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 166 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 610 | -10/Materials | Destroyed 7 combat bots 651 | -10/Materials | Discovered new exit (range 16) 746 | -10/Materials | Discovered new exit (range 8) 866 | -10/Materials | Derelicts attacked the area 925 | -10/Materials | Entered another Materials area 925 | -9/Materials | Evolved 2 slots: Utility x2 1526 | -9/Materials | Repaired Seismic Detector 1553 | -9/Materials | Repaired Lgt. Armor Plating 1581 | -9/Materials | Repaired Lgt. Cannon 2102 | -9/Materials | Identified exit to Mines 2126 | -9/Materials | Discovered new exit (range 16) 2202 | -9/Materials | Entered another Materials area 2202 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2339 | -8/Materials | Build established: Scavenger-Mutant 2707 | -8/Materials | Central database locked down 2710 | -8/Materials | Discovered new exit (range 14) 2762 | -8/Materials | Entered Factory 2762 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2857 | -7/Factory | Garrison activated, responded to threat 2957 | -7/Factory | Destroyed 7 combat bots 3343 | -7/Factory | Discovered new exit (range 7) 3407 | -7/Factory | Entered another Factory area 3407 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4500 | -6/Factory | Central database locked down 4667 | -6/Factory | Lost 3 parts (1u2w) 4775 | -6/Factory | Build established: Scientist-Mutant 4819 | -6/Factory | Discovered new exit (range 8) 4832 | -6/Factory | Entered another Factory area 4832 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5847 | -5/Factory | Lost 5 parts (1p3n1u) 6321 | -5/Factory | Core integrity fell below 50% 6346 | -5/Factory | Lost 13 parts (2p3n4u4w) 6414 | -5/Factory | Core integrity fell below 20% 6418 | -5/Factory | System corruption reached 10% 6454 | -5/Factory | Lost 7 parts (1p1n3u2w) 6455 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 06387_ Arm. Leg+ destroyed. 06387_ Adv. Melee Analysis Suite destroyed. 06396_ ALERT: Security rotation in progress. 06403_ P-70 Sage suffers critical hit (Smash). 06403_ Destroyed Antigrav System. 06403_ P-70 Sage system corrupted by crushing effect. 06403_ P-70 Sage knocked back. 06406_ P-70 Sage resets P-70 Sage, system corruption cleaned. 06407_ R-10 Processor collects Targeting Computer. 06410_ Gauss Rifle destroyed. 06410_ Power Maul+ destroyed. 06410_ Lgt. Fission Core destroyed. 06411_ R-10 Processor collects Targeting Computer. 06417_ IFF Parser destroyed. 06423_ System corrupted: Matter fused (-9). 06423_ Matter Compressor destroyed. 06424_ R-10 Processor collects Corrupted Gauss Rifle. 06439_ BEEZ:72J#IEEHFVED,LJGBTP88E9OWIB 06442_ K-01 Serf collects debris. 06455_ Z|XJC# 4:AW&1EAS08