Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 03:28:16 Player: Demo Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (229) 1145 Value Destroyed (7691) 7691 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (3943) 3943 TOTAL SCORE: 16259 Bonus ------- Triggered High Security 500 High Alert Combat Kills 2234 Follower Combat Kills 409 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 189/300 Energy 99/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Scrap Suit Large Matter Pod (150) Phase Cannon Gauss Rifle Peak State ------------ > --- POWER ------------ Cooled Ion Engine Light Antimatter Reactor > --- PROPULSION ------- Armored Wheel Overtuned Scrapsphere > --- UTILITY ---------- Scrap Suit Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Hardened Medium Armor Plating > --- WEAPON ----------- Overtuned Pulse Rifle Improved Heavy Laser Heavy Plasma Cannon Heavy Plasma Cannon > --- INVENTORY -------- Armored Treads Armored Wheel Scrap Suit Makeshift Microdissipator Network Large Matter Pod Deep Structural Scanner Surveybot 17 Chip Makeshift Salvage Targeting Computer Matter Filter Hardened Medium Armor Plating Mapping Drone Bay Heavy Plasma Cannon EMP Blaster EMP Blaster Plasma Cutter CPS Tube [Rating: 67] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Reactor Light Antimatter Reactor Propulsion Armored Wheel Treads Armored Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Drone Bay Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Overtuned Pulse Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Precision Rocket Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion . | . . . . . . . Utility 5 | . . 1 . . . 4 Weapon 2 | . . 1 . . . 1 Parts Attached 111 | 7 10 20 23 1 1 49 Power 12 | 1 1 3 5 . . 2 Engine 11 | 1 1 3 5 . . 1 Core . | . . . . . . . Reactor 1 | . . . . . . 1 Propulsion 20 | 3 3 3 6 . . 5 Treads 10 | 2 2 1 2 . . 3 Leg . | . . . . . . . Wheel 10 | 1 1 2 4 . . 2 Hover . | . . . . . . . Flight . | . . . . . . . Utility 41 | 1 2 9 4 1 . 24 Device 20 | . . 3 4 . . 13 Storage 4 | 1 1 2 . . . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 15 | . . 4 . 1 . 10 Artifact . | . . . . . . . Weapon 38 | 2 4 5 8 . 1 18 Energy Gun 6 | . . 1 1 . . 4 Energy Cannon 9 | . . . 1 . . 8 Ballistic Gun 13 | 2 3 2 3 . 1 2 Ballistic Cannon 2 | . 1 1 . . . . Launcher 7 | . . 1 2 . . 4 Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . 1 1 4 . . 2 Parts Lost 23 | . 2 1 . . . 20 Power 5 | . 1 . . . . 4 Propulsion 2 | . . . . . . 2 Utility 8 | . . 1 . . . 7 Weapon 8 | . 1 . . . . 7 Highest Loss Streak 8 | . 1 1 . . . 8 To Critical Strikes . | . . . . . . . Average Backups 18 | 2 9 19 19 19 19 18 Power 1 | . . . 1 3 1 . Propulsion 4 | 1 4 5 4 4 3 2 Utility 5 | . 1 5 5 4 5 7 Weapon 6 | . 3 7 7 7 6 5 Tool/Special . | . . . . . . . Unused Backups 41 | 1 1 14 3 . 6 16 Power 3 | 1 . . . . 2 . Propulsion 9 | . 1 5 . . 1 2 Utility 19 | . . 5 2 . 2 10 Weapon 8 | . . 4 1 . 1 2 Tool/Special 2 | . . . . . . 2 Average Slot Usage (%) 97 | . 98 98 99 99 100 89 Engine 11 | . 13 11 11 11 11 11 Treads 6 | . 14 11 7 . . . Wheel 14 | . 13 11 14 22 22 12 Device 11 | . . 8 11 11 11 22 Storage 10 | . 14 11 11 11 11 5 Processor 1 | . 13 1 . . . . Protection 9 | . . 11 11 11 11 10 Energy Cannon 1 | . . . . . . 6 Ballistic Gun 23 | . 23 24 26 32 33 11 Ballistic Cannon 3 | . 4 8 4 . . . Peak Build Rating 67 | 6 12 23 32 29 30 67 Average Rating 27 | 5 10 20 24 28 29 52 On Entrance 18 | . 6 11 22 29 29 30 Avg Prop Armor Cover (%) 9 | 15 11 8 6 . . 35 Naked Turns 39 | . . . . . . 39 Heaviest Build 116 | 14 51 68 72 70 70 116 Greatest Support 40 | 16 40 16 28 24 24 24 Greatest Overweight (x) 13 | . 4 5 5 2 2 13 Average Overweight (x) 3 | . 1 4 3 2 2 3 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 14 20 20 20 20 19 Most Carried 20 | 4 20 20 20 20 20 20 Average Carried 18 | 2 9 19 19 19 19 18 Final Capacity 20 | 8 20 20 20 20 20 5 Final Carried 20 | 3 20 20 20 19 20 5 Scrap Suit Usage (%) 1 | . . . . . . 10 Parts Cannibalized 6 | . . . . . . 6 Class Distribution -------------------- 49% | Tank 25% | Commander-Tank 12% | Mutant 5% | Scavenger-Tank 4% | Scavenger-Scrapper Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -9/Recycling Commander-Tank | -9/Scraptown Commander-Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 5378 | 290 562 1702 1219 151 6 1448 Remotely 1673 | . . 1127 546 . . . Salvage Created 8820 | 143 794 2268 1405 265 . 3945 Parts 483 | 15 54 155 93 13 . 153 Haulers Intercepted 16 | . 2 6 6 . . 2 Recyclers Shooed 8 | . 1 3 . 1 . 3 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 160 | . 18 50 25 5 . 62 Guns 81 | . 14 22 16 5 . 24 Cannons 41 | . 4 21 6 . . 10 AOE 33 | . . 7 3 . . 23 Classes Destroyed 20 | 2 7 3 . 1 . 7 Worker 16 | . 2 9 1 . . 4 Builder 7 | . 1 1 2 . . 3 Tunneler 7 | 4 . 1 . . . 2 Hauler 16 | . 2 6 6 . . 2 Recycler 9 | 1 1 2 1 . . 4 Mechanic 2 | . . 1 1 . . . Operator 1 | . 1 . . . . . Watcher 8 | . 2 5 . . . 1 Swarmer 17 | . 6 7 1 . . 3 Saboteur 1 | . . . . . . 1 Grunt 93 | . 12 31 17 . . 33 Brawler 2 | . . . . . . 2 Duelist 7 | . . 2 1 1 . 3 Protector 1 | . . . . . . 1 Sentry 23 | . . 10 6 3 . 4 Specialist 2 | . . . . . . 2 Hunter 6 | . . . . . . 6 Programmer 7 | . . . . 1 . 6 Heavy 1 | . . . . . . 1 Scrapoid 3 | . . . . . . 3 Best Kill Streak 21 | 5 8 7 4 4 . 21 Combat Bots Only 10 | . 5 5 4 4 . 10 Max Kills in Single Turn 4 | 1 2 4 2 1 . 4 Gunslinging 1 | . 1 . . . . . Exploded 3 | . . 2 2 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 689 | . 90 106 53 23 . 417 Missed 209 | . 19 30 20 5 . 135 Hits 480 | . 71 76 33 18 . 282 Melee 22 | . . 2 1 1 . 18 Projectile 458 | . 71 74 32 17 . 264 Critical Strikes 18 | . 1 2 2 2 . 11 Part Disruptions 2 | . . . . . . 2 Damage Taken 7157 | . 782 972 455 280 . 4668 Core 1202 | . 97 178 16 60 . 851 Absorbed by Shields 346 | . . . . 12 . 334 Regen/Repaired (Parts) 76 | . . 35 . . . 41 Core Remaining (%) 65 | 100 61 . . . 36 . Volleys Fired 405 | 13 60 114 62 13 . 143 Largest 4 | 2 2 3 3 3 . 4 Hottest 335 | 40 53 111 83 69 . 335 Shots Fired 1097 | 26 119 320 175 38 . 419 Gun 802 | 26 107 224 142 38 . 265 Cannon 237 | . 12 87 30 . . 108 Launcher 58 | . . 9 3 . . 46 Special . | . . . . . . . Kinetic 846 | 26 119 305 172 38 . 186 Thermal 193 | . . 6 . . . 187 Explosive 36 | . . 9 3 . . 24 Electromagnetic 22 | . . . . . . 22 Robot Hit Streak 16 | 5 11 16 16 9 . 16 Robot Miss Streak 8 | 2 3 8 5 2 . 5 Penetration Max . | . . . . . . . Secondary Targets 6 | . 2 . 2 . . 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 Shots Hit Robots 679 | 15 74 204 107 29 . 250 Core Hits 459 | 6 37 141 74 8 . 193 Critical Kills 3 | . 1 . 1 . . 1 Critical Parts Destroyed 3 | . . 1 . . . 2 Critical Strikes 10 | . 1 1 1 . . 7 Burn 4 | . . . . . . 4 Meltdown 1 | . . . . . . 1 Destroy 5 | . 1 1 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 18974 | 185 1037 3963 2140 470 . 11179 Guns 8509 | 185 886 2220 1390 470 . 3358 Cannons 3768 | . 151 1097 568 . . 1952 Explosions 6693 | . . 646 182 . . 5865 Melee . | . . . . . . . Ramming 4 | . . . . . . 4 Kinetic 9022 | 185 1037 3217 1958 470 . 2155 Thermal 4631 | . . 100 . . . 4531 Explosive 3778 | . . 646 182 . . 2950 Electromagnetic 1539 | . . . . . . 1539 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . 1 1 1 3 . 7 Average Corruption 1 | . 1 1 1 2 . 2 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 51 | . . 14 15 9 . 13 Message Errors 11 | . . 1 7 2 . 1 Matter Fused 10 | . . 2 3 2 . 3 Heat Flow Errors 9 | . . 2 3 2 . 2 Energy Discharges 6 | . . 2 1 2 . 1 Parts Rejected 2 | . . . . 1 . 1 Parts Fused 1 | . . 1 . . . . Data Loss (minor) 8 | . . 5 1 . . 2 Data Loss (major) 1 | . . 1 . . . . Alerts 1 | . . . . . . 1 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 262 | . . . . . . 262 Projectiles 34 | . . . . . . 34 Explosions 228 | . . . . . . 228 Melee . | . . . . . . . Knockbacks 32 | . 1 18 12 . . 1 Impact 1 | . . . . . . 1 Kinetic 28 | . 1 18 9 . . . Secondary 3 | . . . 3 . . . Self-Inflicted Damage 125 | . . . . . . 125 Shots 7 | . . . . . . 7 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 310 | 1 15 230 249 275 . 310 Average Temperature 52 | 1 4 36 45 92 . 79 Received Heat Transfer 2011 | . 375 399 210 41 . 986 Effects 3 | . . . 3 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . 2 . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . . . . . 5 Combat Hostiles 5 | . . . . . . 5 Parts Fried 16 | . . . . . . 16 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles . | . . . . . . . Parts Melted 19 | . . . 1 . . 18 Heat Transferred 6337 | . . 125 . . . 6212 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . . . . . 4 Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 5 | . 1 3 3 1 . 5 Low Security (%) 29 | 100 44 17 . 87 . 39 Level 1 18 | . 55 25 3 12 . 4 Level 2 22 | . . 39 30 . . 10 Level 3 23 | . . 17 66 . . 13 Level 4 2 | . . . . . . 13 Level 5 2 | . . . . . . 13 High Security . | . . . . . . 4 Max Security . | . . . . . . . Sterilizations 1 | . . 1 . . . . Peak Influence 2066 | 10 306 940 789 303 . 2066 Initial 391 | . . 96 391 283 . . Average 483 | 1 189 462 648 129 . 703 Influence Increases 6739 | 25 655 1858 1083 309 . 2809 Destroy 0b10 Robot/C 3420 | . 360 1000 580 120 . 1360 Destroy 0b10 Robot/NC 345 | 25 45 125 65 . . 85 Destroy Leader 852 | . 98 312 164 . . 278 Allied During Kill 161 | . . . 44 4 . 113 Successful Hack 92 | . 16 45 9 5 . 17 Select Force Hacks 470 | . 60 180 50 180 . . Disable Machine 510 | . 45 75 135 . . 255 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 304 | . 1 91 36 . . 176 Partial Spotted 15 | . 15 . . . . . Lose Combat Pursuer 420 | . 15 30 . . . 375 Influence Decreases 4673 | 25 426 1159 1284 990 46 743 Entered New Map 1160 | . . 133 537 444 46 . Time Decay 2498 | 25 396 706 607 386 . 378 Lost Part 230 | . 20 10 . . . 200 Lost Ally 335 | . 10 10 140 10 . 165 Purge Threat 450 | . . 300 . 150 . . Squads Dispatched 54 | . 6 15 6 . . 27 Investigation 25 | . 5 12 3 . . 5 Extermination 2 | . . . . . . 2 Reinforcement 14 | . 1 2 1 . . 10 Assault 9 | . . 1 2 . . 6 Garrison 4 | . . . . . . 4 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 7 | . . 1 . . . 6 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 11 | . 2 4 1 . . 4 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 255 | . 30 61 36 6 . 122 Peak Tracking Total 17 | . 7 4 5 3 . 17 Tactical Retreats 7 | . 1 2 . . . 4 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 9 | . 3 1 2 . . 3 Indirectly 2 | . . . . . . 2 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Objects Rigged 1 | . . . 1 . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 35 | . 3 5 9 . . 18 Max in Single Turn 6 | . 1 2 1 . . 6 Garrison Access 1 | . . . . . . 1 Machines Repaired . | . . . . . . . Machines Dismantled 7 | . . . 7 . . . Machines Sabotaged 4 | . . 3 1 . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 46 | . 7 15 2 10 3 9 Terminals 26 | . 5 10 2 4 . 5 Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Recycling Units 14 | . 2 2 . 6 . 4 Scanalyzers 2 | . . 2 . . . . Garrison Access . | . . . . . . . Total Hacks 142 | . 21 52 12 17 21 19 Successful 92 | . 10 34 8 13 21 6 Failed 49 | . 11 17 4 4 . 13 Catastrophic 4 | . 1 2 . . . 1 Database Lockouts 1 | . . 1 . . . . Manual 81 | . 9 38 8 15 . 11 Terminals 90 | . 17 39 12 10 . 12 Fabricators . | . . . . . . . Repair Stations 2 | . . 2 . . . . Recycling Units 23 | . 4 5 . 7 . 7 Scanalyzers 6 | . . 6 . . . . Garrison Access . | . . . . . . . Terminal Hacks 43 | . 7 6 2 5 21 2 Record 20 | . . . . . 20 . Part Schematic 2 | . . . . 2 . . Robot Analysis 6 | . 2 1 . 2 . 1 Branch Access Points 1 | . . 1 . . . . Alert Level 2 | . . 1 1 . . . Unreport Threat 3 | . . 2 . 1 . . Locate Traps 5 | . 3 1 . . . 1 Registered Components 2 | . 1 . 1 . . . Zone Layout 1 | . 1 . . . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . Retrieve Components 1 | . . 1 . . . . Scanalyzer 5 | . . 5 . . . . Retrieve Study 5 | . . 5 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 43 | . 3 22 6 8 . 4 Terminals 30 | . 1 20 6 2 . 1 Track 3 | . . 3 . . . . Assimilate 2 | . 1 1 . . . . Botnet 13 | . . 8 2 2 . 1 Detonate 1 | . . . 1 . . . Disrupt 1 | . . 1 . . . . Operators 2 | . . 1 1 . . . Sabotage 8 | . . 6 2 . . . Fabricators . | . . . . . . . Repair Stations 1 | . . 1 . . . . Patch 1 | . . 1 . . . . Recycling Units 12 | . 2 1 . 6 . 3 Tunnel 9 | . 2 1 . 6 . . Fedlink 2 | . . . . . . 2 Scrapoids 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 29 | . 5 12 2 4 . 6 Full Trace Events 11 | . 2 5 . 3 . 1 Feedback Events 2 | . 1 1 . . . . Corruption 2 | . 1 1 . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 5 | . . 5 . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . 10 . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 3 | . . . . . . 3 Machine Destruction 3 | . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 13 | . . . . 13 . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 22 | . 1 1 2 13 . 5 Largest Group 13 | . 1 1 2 13 13 13 Highest-Rated Group 216 | . 10 10 62 187 190 216 Highest-Rated Ally 31 | . 10 10 31 27 27 31 Total Orders 14 | . 3 . 5 1 4 1 STAY 3 | . 2 . . . 1 . FOLLOW 2 | . 1 . . . 1 . GUARD 1 | . . . . . 1 . COLLECT 1 | . . . . . 1 . EXPLORE 4 | . . . 3 1 . . RETURN 3 | . . . 2 . . 1 Ally Attacks 115 | . . . 35 2 . 78 Total Damage 1461 | . . . 416 15 . 1030 Kills 15 | . . . 6 1 . 8 Allies Corrupted 1 | . . . 1 . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 1048 | . . . . . . 1048 Structural 1048 | . . . . . . 1048 Robot Analysis Total 6 | . 2 1 . 2 . 1 Derelict Logs Recovered . | . . . . . . . Drone Launches 21 | . . . 19 . . 2 Drone Recoveries 7 | . . . 5 . . 2 Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 10045 | 126 992 3113 1967 912 1053 1882 Spaces Moved 5723 | 57 611 1669 819 568 928 1071 Core 154 | 9 2 . . . . 143 Treads 3 | . 3 . . . . . Legs . | . . . . . . . Wheels 5566 | 48 606 1669 819 568 928 928 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 135 110 110 110 50 Average Speed 129 | 92 124 155 132 110 110 117 Slowest Speed 250 | 100 250 165 155 110 110 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 67 | 5 92 98 97 98 50 32 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 15 | . 2 1 1 6 4 1 Known Exits Taken 2 | . . 1 . . 1 . Unknown Exits Taken 4 | 1 1 . 1 1 . . Scrap Searched 6 | . . . . . 6 . Spaces Dug 43 | . . 8 18 . . 17 Terrain Destroyed 341 | . . 87 35 . . 219 Melee . | . . . . . . . Projectile 35 | . . . . . . 35 AOE 306 | . . 87 35 . . 184 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 7477 | 102 724 1957 1482 825 963 1424 Wait 786 | 21 17 83 451 130 19 65 Move 5717 | 56 610 1668 818 567 927 1071 Hop . | . . . . . . . Pick Up 92 | 3 20 20 13 . 8 28 Fast Attach 52 | 7 3 5 14 2 . 21 Attach 25 | . 1 2 4 1 . 17 Detach 7 | 1 . 2 2 . . 2 Swap 108 | . 7 29 32 . 2 38 Drop 118 | 1 6 34 31 1 7 38 Fire 405 | 13 60 114 62 13 . 143 Melee . | . . . . . . . Ram 1 | . . . . . . 1 Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 111 | . . . . 111 . . Trap . | . . . . . . . Miscellaneous 55 | . . . 55 . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 7 exits: [*Mat x3] / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 5 exits: *Fac x3 / Low x2) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 127 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 440 | -10/Materials | Discovered new exit (range 11) 627 | -10/Materials | Discovered new exit (range 5) 859 | -10/Materials | Discovered new exit (range 13) 1119 | -10/Materials | Entered another Materials area 1119 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1692 | -9/Materials | Discovered new exit (range 13) 1699 | -9/Materials | Identified exit to Mines 1699 | -9/Materials | Identified exit to Storage 1827 | -9/Materials | Build established: Tank 1949 | -9/Materials | Discovered new exit (range 16) 2195 | -9/Materials | Discovered new exit (range 3) 2752 | -9/Materials | Discovered new exit (range 15) 2782 | -9/Materials | Central database locked down 3919 | -9/Materials | First assault squad dispatched 4168 | -9/Materials | Sterilization system engaged 4168 | -9/Materials | Non-combat units ordered to evacuate 4232 | -9/Materials | Entered Storage 4294 | -9/Storage | Learned location of Armory (-4) 4664 | -9/Storage | Met a pair of Derelict thieves 4857 | -9/Storage | Used back door to open Recycling access 4857 | -9/Storage | Discovered new exit (range 4) 4995 | -9/Storage | Lost 7 allies 5284 | -9/Storage | Discovered new exit (range 44) 6199 | -9/Storage | Entered Recycling 6199 | -9/Recycling | Accompanied by 1 ally 6203 | -9/Recycling | Core integrity fell below 50% 6438 | -9/Recycling | Discovered new exit (range 37) 6971 | -9/Recycling | Build established: Commander-Tank 6976 | -9/Recycling | Scanned before Scraplab entrance 7075 | -9/Recycling | Entered Scraplab 7083 | -9/Recycling | Discovered new exit (range 3) 7111 | -9/Recycling | Entered Scraptown 7111 | -9/Scraptown | Accompanied by 13 allies 7111 | -9/Scraptown | System corruption cleaned by C-Scrubber 7339 | -9/Scraptown | Visited UFD Registry 7339 | -9/Scraptown | Registered with UFD as "Ionninja" 7352 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 7355 | -9/Scraptown | Visited CPS Storage 7368 | -9/Scraptown | Visited Bundlers 7546 | -9/Scraptown | Visited Abandonware Association 7559 | -9/Scraptown | Learned abandonware demo "ERRANTS.EXE" 7584 | -9/Scraptown | Visited Botcube Research 7615 | -9/Scraptown | Visited Junk Repository 7721 | -9/Scraptown | Visited Cartography Club 7752 | -9/Scraptown | Found Surveybot 17 Chip 7821 | -9/Scraptown | Found Deep Structural Scanner 7832 | -9/Scraptown | Learned location of Cetus (-4) 7832 | -9/Scraptown | Learned location of Hub_04(d) (-4) 7832 | -9/Scraptown | Learned 16 Factory zone layouts 7832 | -9/Scraptown | Learned 20 Lower Caves zone layouts 7832 | -9/Scraptown | Learned 20 Upper Caves zone layouts 7832 | -9/Scraptown | Learned 4 Armory zone layouts 7832 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 7832 | -9/Scraptown | Learned Storage emergency access door positions 7832 | -9/Scraptown | Learned location of 3 exits from Factory 7832 | -9/Scraptown | Learned location of 2 exits from Factory 7832 | -9/Scraptown | Learned location of 2 exits from Research 7832 | -9/Scraptown | Identified exit to Factory 7871 | -9/Scraptown | Visited Scrapoid Research Area 7890 | -9/Scraptown | Visited Science Guys 7929 | -9/Scraptown | Visited Junk Repository 8075 | -9/Scraptown | Met Optimus 8075 | -9/Scraptown | Accepted into 0bPrime 8131 | -9/Scraptown | Discovered exit to Factory (range 3) 8164 | -9/Scraptown | Entered Factory 8164 | -6/Factory | Accompanied by 13 allies 8164 | -6/Factory | Evolved 6 slots: Power x1, Utility x4, Weapon x1 8165 | -6/Factory | Identified exit to Lower Caves 8165 | -6/Factory | Identified exit to Factory 8571 | -6/Factory | Loaded intel: 8 recycling unit locations 8802 | -6/Factory | Lost 3 allies 8837 | -6/Factory | Garrison activated, responded to threat 8934 | -6/Factory | Lost 3 allies 9141 | -6/Factory | Scrapoids reinforcements arrived? 9193 | -6/Factory | Found Scrap Suit 9199 | -6/Factory | Found Scrap Suit 9224 | -6/Factory | Found Scrap Suit 9495 | -6/Factory | Found Scrap Suit 9502 | -6/Factory | Lost 4 allies 9511 | -6/Factory | Destroyed 7 combat bots 9524 | -6/Factory | Build established: Scavenger-Scrapper 9564 | -6/Factory | First assault squad dispatched 9571 | -6/Factory | Learned location of Protoforge (-2) 9612 | -6/Factory | Cargo convoy interrupted 9681 | -6/Factory | Destroyed 10 combat bots 9735 | -6/Factory | Destroyed 7 combat bots 9735 | -6/Factory | Lost 8 parts (2p1n2u3w) 9939 | -6/Factory | Garrison activated, responded to threat 9942 | -6/Factory | Build established: Scavenger-Tank 9967 | -6/Factory | High security lockdown imminent 9972 | -6/Factory | Released all parts (8) 9974 | -6/Factory | Core integrity fell below 50% 10003 | -6/Factory | Lost 7 parts (2p3u2w) 10033 | -6/Factory | Core integrity fell below 20% 10046 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- payload. 10010_ G-67 Veteran unfolds itself. 10010_ G-50 Soldier unfolds itself. 10010_ I-36 Angel unfolds itself. 10010_ Med. Treads destroyed. 10013_ W-25 Informer suffers critical hit (Destroy). 10017_ ALERT: Machine network offline. 10020_ System corrupted: Matter fused (-6). 10032_ ALERT: Performing unscheduled system reset. 10037_ System corrupted: IFF burst signal emitted. 10041_ Triggered Ambush Trap. 10041_ L-41 Fighter emerges from a hatch in the floor. 10041_ B-48 Gladiator emerges from a hatch in the floor. 10041_ S-27 Virus emerges from a hatch in the floor. Map ----- +----------------------------------------------------+ | ?????????? # #??# ## #?????### ### """ | | ?????????? # ############## #???????# #?###### | | ?????????? # # # #???????# #??????? | | ??????????????????????????????# ????????# #??????? | | ??????????????????????????????# #####???# #??????? | | ??????????????????????????????# #???# #??????? | | ??????????????????????????????# #####/####???? | | ??????????????????????????????+ # #???? | | ??????????????????????????????# # """ #???? | | ??????????????????????????????# # """ #???? | | ??????????????????????????????# # """ #???? | | ??????????????????????????????# # #???? | | ??????????????????????????????# # #???? | | ??????????????????????????????# # ""T"" #???? | | ??????????????????????????????# # """"" #???? | | ??????????????????????????????# + #???? | | ??????????????????????????????# ##########???? | | ??????????????????????????????# #????????????? | | ???????????????????????######## #????????????? | | ???????????????????????# %#????????????? | | ???????????????????????# #????????????? | | ???????????????????????# l s #????????????? | | ???????????????????????#!! """ b #????????????? | | ???????????????????????#!/ """ [[!#????????????? | | ???????????????????????# """ [[!#????????????? | | ???????????????????????# @ s [!!#????????????? | | ????????????????# """ ?????? | | ????????????????# """ ????? | | ????????????????# """ ????? | | ????????????????+ ?????? | | ????????????????# ?????? | | ????????????????# k #######+####?????? | | ????????????????# #????????????????? | | ??????????????? #????????????????? | | ??????????????# #????????????????? | | ??????????????# H ????????????????? | | ??????????????# #????????????????? | | ???????????????? ?????????????????? | | ?????????????????? ###### ?????????????????? | | ????????????????????? ?????? ?????????????????? | | ???????????????????????????? ????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 94 Energy Generation 39 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 675 Evasion (%) 50 Targeting Accuracy 5 Recoil Reduction 2 Matter Filtering 30 Salvage Targeting 4 Item Schematics ----------------- Hpw. Tractor Beam | -9/Recycling | Hacked Imp. Light Cannon | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Imp. Ion Engine | -9/Materials | Hacked Spread Laser | -9/Materials | Hacked Com. Wheel | -9/Materials | Hacked Hvy. Assault Rifle | -9/Materials | Hacked Arm. Wheel | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ReactionThrowingDrillbomb Manual? 0 Play Time 01:20:26 Cumulative 406.5 hours Start 2025.11.14 @ 13:02:49 End 2025.11.15 @ 03:28:16 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 377 Rogue 377 Adventurer 0 Explorer 0 Win Type - Total 3 Types 2/1/0/0/0/0/0/0/0/0 Lore% 85 Gallery% 84 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b576343e-4d99-488f-b5e6-10551d98665c