Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.21 @ 14:07:20 Player: Ev Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (73) 365 Value Destroyed (2031) 2031 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 4847 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 609/700 Matter 165/300 Energy 275/275 System Corruption 0% Temperature Warning (349) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- Light Treads Improved Treads > --- UTILITY (6) ------ Large Storage Unit Advanced Targeting Computer Improved Utility Shielding Hacking Suite > --- WEAPON (3) ------- Heavy Particle Cannon Assault Cannon Advanced Assault Cannon > --- INVENTORY (15) --- Deuterium Engine Cryofiber Web Cooling System Improved Cooling System Advanced Targeting Computer Medium Armor Plating Improved Shield Generator Hacking Suite System Restoration Module Improved Light Cannon Improved Light Cannon Assault Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Advanced Targeting Computer Improved Utility Shielding Medium Armor Plating Reactive Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Cryofiber Web Cooling System Improved Cooling System Advanced Targeting Computer Medium Armor Plating Improved Shield Generator Hacking Suite System Restoration Module Improved Light Cannon Improved Light Cannon Assault Cannon Assault Cannon Mini Grenade Launcher [Rating: 38] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 55 | 7 7 17 16 8 Power 6 | 1 1 2 1 1 Engine 6 | 1 1 2 1 1 Core . | . . . . . Reactor . | . . . . . Propulsion 15 | 2 1 7 4 1 Treads 8 | . . 3 4 1 Leg 4 | 2 1 1 . . Wheel 3 | . . 3 . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 2 2 5 3 2 Device 4 | 1 1 2 . . Storage 3 | 1 1 1 . . Processor 1 | . . . 1 . Hackware 1 | . . 1 . . Protection 5 | . . 1 2 2 Artifact . | . . . . . Weapon 20 | 2 3 3 8 4 Energy Gun 7 | 2 3 . 2 . Energy Cannon 3 | . . . 3 . Ballistic Gun 1 | . . . . 1 Ballistic Cannon 9 | . . 3 3 3 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . 1 1 . Parts Lost 10 | . 2 3 3 2 Power 1 | . . . 1 . Propulsion 5 | . 1 2 1 1 Utility 2 | . . . 1 1 Weapon 2 | . 1 1 . . Highest Loss Streak 2 | . 1 2 1 2 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 99 95 99 Engine 10 | . 14 11 9 7 Treads 19 | . . 25 26 22 Leg 7 | . 27 3 . . Wheel 1 | . . 3 . . Device 5 | . 14 6 . . Storage 10 | . 14 11 9 7 Processor 3 | . . . 7 7 Hackware 7 | . . 11 9 7 Protection 7 | . . 4 8 22 Energy Gun 8 | . 28 5 2 . Energy Cannon 2 | . . . 5 7 Ballistic Cannon 11 | . . 16 17 10 Naked Turns . | . . . . . Heaviest Build 64 | 13 18 43 51 64 Greatest Support 66 | 20 20 60 63 66 Greatest Overweight (x) 3 | 3 1 1 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 Average Capacity 13 | 7 9 14 15 15 Most Carried 15 | 6 9 11 15 14 Average Carried 9 | 3 7 8 13 12 Final Capacity 15 | 8 10 15 15 15 Final Carried 14 | 4 8 11 14 13 Class Distribution -------------------- 42% | Mutant 22% | Tank 21% | Scavenger-Mutant 13% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Jun Mat Mat Mat Fac Matter Collected 1437 | 205 135 419 514 164 Remotely . | . . . . . Salvage Created 2368 | 114 456 747 727 324 Parts 156 | 6 41 47 36 26 Haulers Intercepted 8 | . 2 2 3 1 Recyclers Shooed . | . . . . . Parts Field Recycled 3 | . . 3 . . Retrieved Matter 18 | . . 18 . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Combat Hostiles Destroyed 43 | . 8 18 12 5 Guns 10 | . 7 3 . . Cannons 32 | . . 15 12 5 Classes Destroyed 12 | 2 6 1 2 1 Worker 3 | . 1 1 1 . Builder 2 | . . . 1 1 Tunneler 2 | 2 . . . . Hauler 8 | . 2 2 3 1 Recycler 2 | 1 . 1 . . Operator 2 | . 2 . . . Watcher 11 | . 3 3 2 3 Swarmer 7 | . 3 3 . 1 Grunt 19 | . 5 7 7 . Duelist 2 | . . . . 2 Sentry 13 | . . 8 4 1 Hunter 2 | . . . 1 1 Best Kill Streak 6 | 3 4 6 6 5 Combat Bots Only 4 | . 3 4 4 3 Max Kills in Single Turn 2 | 1 1 2 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Damage Taken 2803 | . 512 801 678 812 Core 366 | . 113 112 50 91 Absorbed by Shields . | . . . . . Redirected to Shielding 21 | . . . . 21 Regen/Repaired (Parts) 127 | . . . 127 . Core Remaining (%) 79 | 100 54 72 90 . Volleys Fired 166 | 4 49 63 28 22 Largest 3 | 2 2 2 3 3 Hottest 163 | 90 105 104 163 151 Shots Fired 350 | 8 96 114 82 50 Gun 139 | 8 96 18 7 10 Cannon 211 | . . 96 75 40 Launcher . | . . . . . Special . | . . . . . Kinetic 184 | . . 96 54 34 Thermal 158 | 4 92 18 28 16 Explosive . | . . . . . Electromagnetic 8 | 4 4 . . . Robot Hit Streak 12 | 4 7 8 11 12 Robot Miss Streak 5 | 1 3 5 2 2 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 215 | 6 57 68 53 31 Core Hits 98 | 3 24 29 28 14 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 4 3 . 1 Burn 5 | . 4 1 . . Blast 3 | . . 2 . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4349 | 79 729 1403 1321 817 Guns 1160 | 79 729 182 76 94 Cannons 3189 | . . 1221 1245 723 Explosions . | . . . . . Melee . | . . . . . Ramming . | . . . . . Kinetic 2508 | . . 1221 795 492 Thermal 1756 | 37 686 182 526 325 Explosive . | . . . . . Electromagnetic 85 | 42 43 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 15 | . . 3 5 7 Impact . | . . . . . Kinetic 15 | . . 3 5 7 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 491 | 120 417 192 491 364 Average Temperature 115 | 64 95 57 155 163 Received Heat Transfer 885 | . 234 342 261 48 Effects 11 | . . . 4 7 Shutdowns 1 | . . . 1 . Energy Bleed 3 | . . . . 3 Interference 3 | . . . . 3 Matter Decay 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Melted 4 | . 4 . . . Heat Transferred 3968 | 111 2007 518 851 481 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Peak Influence 418 | 15 216 418 348 179 Initial 128 | . 9 12 128 82 Average 156 | 2 74 208 245 70 Maximum Alert Level 2 | . 1 2 1 . Low Security (%) 66 | 100 92 56 24 100 Level 1 29 | . 7 30 75 . Level 2 4 | . . 12 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 3 | . 1 1 1 . Investigation 3 | . 1 1 1 . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 65 | . 15 27 14 9 Peak Tracking Total 5 | . 3 5 4 4 Tactical Retreats 3 | . . 3 . . Traps | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Traps Triggered 6 | . 1 2 1 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Jun Mat Mat Mat Fac Machines Disabled 4 | . . 2 . 2 Max in Single Turn 1 | . . 1 . 1 Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Machines Accessed 8 | . 4 . 1 3 Terminals 5 | . 4 . . 1 Fabricators 1 | . . . . 1 Repair Stations 1 | . . . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 24 | . 12 . 7 5 Successful 14 | . 6 . 6 2 Failed 10 | . 6 . 1 3 Catastrophic 1 | . . . . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 14 | . 12 . . 2 Fabricators 1 | . . . . 1 Repair Stations 7 | . . . 7 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 2 | . . . . 2 Terminal Hacks 7 | . 6 . . 1 Robot Analysis 1 | . . . . 1 Prototype ID Bank 4 | . 4 . . . Locate Traps 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . . . 6 . Scan Component 3 | . . . 3 . Repair 3 | . . . 3 . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . 2 . . . Used . | . . . . . Hacking Detections 7 | . 3 . 1 3 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . . . 3 . Time 123 | . . . 123 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Jun Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Jun Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Jun Mat Mat Mat Fac Robot Analysis Total 1 | . . . . 1 Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Jun Mat Mat Mat Fac Turns Passed 3640 | 76 831 1218 839 676 Spaces Moved 1785 | 46 503 601 324 311 Core 21 | 21 . . . . Treads 1090 | . . 455 324 311 Legs 610 | 25 503 82 . . Wheels 64 | . . 64 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 100 160 160 Average Speed 144 | 96 120 148 161 168 Slowest Speed 240 | 200 190 160 240 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 41 | 4 88 69 35 10 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 16 | . . 4 11 1 Melee . | . . . . . Projectile 16 | . . 4 11 1 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Jun Mat Mat Mat Fac Total 2515 | 68 634 817 574 422 Wait 424 | 4 62 101 192 65 Move 1781 | 45 502 600 323 311 Hop . | . . . . . Pick Up 61 | 8 9 22 13 9 Fast Attach 4 | 3 1 . . . Attach 27 | 4 2 9 8 4 Detach . | . . . . . Swap 24 | . 4 8 8 4 Drop 28 | . 5 14 2 7 Fire 166 | 4 49 63 28 22 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Junkyard | Discovered new exit (range 15) 77 | -11/Junkyard | Entered Materials 335 | -10/Materials | Discovered new exit (range 10) 352 | -10/Materials | Build established: Mutant 564 | -10/Materials | Discovered new exit (range 16) 723 | -10/Materials | Discovered new exit (range 16) 783 | -10/Materials | Build established: Scavenger-Mutant 908 | -10/Materials | Entered another Materials area 908 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1429 | -9/Materials | Discovered new exit (range 10) 1604 | -9/Materials | Build established: Mutant 1771 | -9/Materials | Discovered new exit (range 12) 2100 | -9/Materials | Discovered new exit (range 10) 2126 | -9/Materials | Entered another Materials area 2126 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2587 | -8/Materials | Build established: Gunner 2743 | -8/Materials | Repaired Broken Assault Cannon 2779 | -8/Materials | Repaired Med. Armor Plating 2819 | -8/Materials | Repaired Hvy. Particle Cannon 2950 | -8/Materials | Discovered new exit (range 9) 2965 | -8/Materials | Entered Factory 2965 | -7/Factory | Evolved 2 slots: Utility x2 3265 | -7/Factory | Build established: Tank 3641 | -7/Factory | Self-destructed Last Messages --------------- 03623_ Overheating: System interference. 03623_ Adv. Assault Cannon temporarily disabled. 03623_ Adv. Targeting Computer temporarily disabled. 03624_ L-41 Fighter knocked back. 03625_ Overheating: Energy bleed (-30). 03625_ U-05 Engineer lays Concrete. 03626_ L-41 Fighter knocked back. 03627_ U-05 Engineer lays Concrete. 03628_ U-05 Engineer destroyed. 03629_ Imp. Treads destroyed. 03630_ Reactive Plating severed. 03630_ U-05 Engineer lays Concrete. 03631_ L-41 Fighter knocked back. 03633_ Overheating: Energy bleed (-46). 03633_ Med. Armor Plating destroyed. 03633_ L-41 Fighter destroyed. 03635_ S-27 Virus knocked back. 03638_ Overheating: Imp. Treads damaged (-62). 03638_ S-27 Virus destroyed. 03640_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????????????????????? #????????????????? | | ????????????????????????????? #????????????????? | | ???????????????????????????? u #????????????????? | | ???????????????????????????? #????????????????? | | ??????????????????????????? #????????????????? | | ???????????????????######## #????????????????? | | ???????????????????# %!!%k= #????????????????? | | ???????????????????# =%%@!%* #????????????????? | | ???????????????????#""%%!*""" #????????????????? | | ???????????????????#""=%%*""" + !????????????? | | ????????#########??#"" !m""" # !/???????????? | | ???????? ??#G #????????????????? | | ????????? ?#"" """ ####?????????????? | | ?????????" " "?#"" """ ?????????????? | | ?????????" " " #"" """ ???????????? | | ?????????" " /!= " # ???????????? | | ?????????" " /!= " + ???????????? | | ?????????" " /== " # ???????????? | | ?????????" " " # ##########+#????????????? | | ?????????" " "?# ##??????????????????????? | | ?????????? " ! "?# T#??????????????????????? | | ?????????? " ??# #??????????????????????? | | ?????????? ??# ##??????????????????????? | | ???#############???#*!! #???????????????????????? | | ???# #??????#!!% #???????????????????????? | | ???# """ #??????#!=* #???????????????????????? | | ???# ""F ########%!= #???????????????????????? | | ???# "" # ^! = #???????????????????????? | | ???# """ # ! #???????????????????????? | | ???# """ # #???????????????????????? | | ???# " #???????????????????????? | | ???# # #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingTransportCutter Manual? 0 Play Time 00:29:07 Cumulative 31.1 hours Start 2023.11.21 @ 13:42:35 End 2023.11.21 @ 14:07:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 66 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 27 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b90f8e6-bf25-4dfd-8740-1b95f1f9da38