Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.29 @ 13:32:54 // Winter2019/RPGLIKE

Player: BadAss McGhee

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (84)      420
Value Destroyed (2352)     2352
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (152)                152
              TOTAL SCORE: 5244

 Bonus
-------
High Alert Combat Kills    152

 Cogmind 
---------
Core Integrity             0/950
Matter                     287/500
Energy                     195/200
System Corruption          1%
Temperature                Cool (164)
Movement                   Hovering (51)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
     Light Angular Momentum Engine
>          --- PROPULSION (2) ---
           Airjet
  Improved Airjet
>          --- UTILITY (5) ------
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON (3) -------
           Minigun
  Advanced Assault Cannon
           Great Axe
>          --- INVENTORY (4) ----
     Micro Nuclear Core
           Airjet
           Maneuvering Thrusters
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
           Airjet
  Improved Airjet
>          --- UTILITY ----------
  Improved Sensor Array
  Improved Signal Interpreter
  Improved Targeting Computer
  Improved Light Armor Plating
           Hacking Suite
>          --- WEAPON -----------
           Minigun
  Advanced Assault Cannon
           Great Axe
>          --- INVENTORY --------
     Micro Nuclear Core
           Maneuvering Thrusters
           Minigun
           Remote Datajack
[Rating: 37]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Airjet
Utility                    Improved Sensor Array
  Device                   Improved Sensor Array
  Processor                Improved Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Minigun
  Ballistic Gun            Minigun
  Ballistic Cannon         Advanced Assault Cannon
  Special Weapon           Remote Datajack
  Impact Weapon            Flail
  Slashing Weapon          Great Axe
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              7    | 3   .   1   2   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | 1   .   .   .   .   
  Utility                  4    | 1   .   1   1   1   
  Weapon                   2    | 1   .   .   1   .   
Parts Attached             49   | 4   5   16  5   19  
  Power                    6    | .   1   2   .   3   
    Engine                 4    | .   1   2   .   1   
    Core                   2    | .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   
  Propulsion               10   | 2   .   3   2   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   3   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  5    | .   .   .   2   3   
    Flight                 .    | .   .   .   .   .   
  Utility                  13   | .   2   4   .   7   
    Device                 3    | .   1   1   .   1   
    Storage                .    | .   .   .   .   .   
    Processor              5    | .   1   3   .   1   
    Hackware               1    | .   .   .   .   1   
    Protection             4    | .   .   .   .   4   
    Artifact               .    | .   .   .   .   .   
  Weapon                   20   | 2   2   7   3   6   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          12   | 2   2   5   1   2   
    Ballistic Cannon       1    | .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          3    | .   .   2   1   .   
    Slashing Weapon        2    | .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   1   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
Parts Lost                 1    | .   .   .   .   1   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   1   
Average Slot Usage (%)     97   | .   91  99  100 97  
  Engine                   9    | .   10  13  11  5   
  Core                     1    | .   .   .   .   4   
  Leg                      17   | .   28  26  21  .   
  Hover                    6    | .   .   .   .   17  
  Device                   11   | .   11  13  11  9   
  Processor                17   | .   11  19  22  18  
  Hackware                 1    | .   .   .   .   5   
  Protection               2    | .   .   .   .   7   
  Ballistic Gun            19   | .   27  23  21  11  
  Ballistic Cannon         2    | .   .   .   .   7   
  Impact Weapon            3    | .   .   2   10  4   
  Slashing Weapon          1    | .   .   .   .   5   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             28   | 4   10  14  16  28  
  Greatest Support         47   | 25  25  38  43  47  
  Greatest Overweight (x)  .    | .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 4    | 2   2   3   3   4   
  Average Capacity         2    | 2   2   2   3   3   
  Most Carried             4    | 1   2   3   3   4   
  Average Carried          2    | .   1   2   2   3   
  Final Capacity           4    | 2   2   3   3   4   
  Final Carried            4    | 1   2   3   3   4   

 Class Distribution 
--------------------
 42% | Skirmisher
 33% | Scout
 15% | Assassin
  7% | Mutant

 Dominant Class 
----------------
 Skirmisher | -10/Materials
 Skirmisher | -9/Materials
   Assassin | -8/Materials
      Scout | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           2135 | 240  164  940  216  575  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1996 | .    142  1036 244  574  
  Parts                    184  | .    19   94   19   52   
Haulers Intercepted        .    | .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  79   | .   9   37  9   24  
  Guns                     73   | .   9   37  9   18  
  Cannons                  6    | .   .   .   .   6   
Classes Destroyed          7    | .   2   4   .   1   
  Worker                   1    | .   .   1   .   .   
  Operator                 2    | .   .   1   .   1   
  Watcher                  2    | .   .   1   .   1   
  Swarmer                  40   | .   6   16  6   12  
  Grunt                    28   | .   3   16  2   7   
  Sentry                   7    | .   .   5   1   1   
  Programmer               4    | .   .   .   .   4   
Best Kill Streak           5    | .   3   4   3   5   
  Combat Bots Only         5    | .   3   4   3   5   
Max Kills in Single Turn   2    | .   2   1   1   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               3431 | .    237  1001 363  1830 
  Core                     2768 | .    196  808  297  1467 
  Absorbed by Shields      .    | .    .    .    .    .    
  Redirected to Core       2151 | .    122  610  210  1209 
Core Remaining (%)         85   | 100  85   93   62   .    
Volleys Fired              259  | .    20   104  34   101  
  Largest                  2    | .    2    2    2    2    
  Hottest                  73   | .    46   50   50   73   
Shots Fired                357  | .    40   156  37   124  
  Gun                      322  | .    40   156  37   89   
  Cannon                   35   | .    .    .    .    35   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  357  | .    40   156  37   124  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         30   | .    5    30   14   19   
  Robot Miss Streak        6    | .    5    3    4    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        5    | .    1    3    .    1    
    Max Gunslinging Chain  1    | .    1    1    .    1    
Shots Hit Robots           275  | .    21   124  30   100  
  Core Hits                116  | .    12   48   14   42   
  Critical Hits            2    | .    .    1    .    1    
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    1    .    .    
Melee Attacks              7    | .    .    .    7    .    
  Impact                   7    | .    .    .    7    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           5080 | .    278  2103 496  2203 
  Guns                     4128 | .    278  2103 429  1318 
  Cannons                  885  | .    .    .    .    885  
  Explosions               .    | .    .    .    .    .    
  Melee                    67   | .    .    .    67   .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  5013 | .    278  2103 429  2203 
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   67   | .    .    .    67   .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Message Errors         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            17   | .    .    .    .    17   
  Projectiles              17   | .    .    .    .    17   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 9    | .    .    .    .    9    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  9    | .    .    .    .    9    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        227  | .    4    67   21   227  
  Average Temperature      36   | .    3    15   7    58   
  Received Heat Transfer   468  | .    48   237  72   111  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Peak Influence             593  | .   154 593 461 510 
  Average Influence        260  | .   64  272 349 339 
Maximum Alert Level        2    | .   .   2   2   2   
  Low Security (%)         33   | 100 100 34  .   .   
  Level 1                  46   | .   .   42  83  68  
  Level 2                  20   | .   .   22  16  30  
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          22   | .   2   10  .   10  
  Investigation            6    | .   1   4   .   1   
  Extermination            4    | .   .   .   .   4   
  Reinforcement            7    | .   1   4   .   2   
  Assault                  2    | .   .   2   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           8    | .   1   6   1   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              126  | .   11  61  15  39  
  Peak Tracking Total      7    | .   3   7   5   5   
  Tactical Retreats        7    | .   .   3   1   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            5    | .   1   1   .   3   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          2    | .   .   2   .   .   
  Max in Single Turn       1    | .   .   1   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          12   | .   2   5   .   5   
  Terminals                7    | .   2   2   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   .   1   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              4    | .   .   2   .   2   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                25   | .   2   14  .   9   
  Successful               18   | .   1   9   .   8   
  Failed                   7    | .   1   5   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   2   5   .   3   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          3    | .   .   3   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              12   | .   .   6   .   6   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             5    | .   1   2   .   2   
  Record                   1    | .   .   1   .   .   
  Alert Level              1    | .   .   .   .   1   
  Unreport Threat          1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Zone Layout              1    | .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   .   2   .   .   
  Scan Component           1    | .   .   1   .   .   
  Repair                   1    | .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 11   | .   .   5   .   6   
  Insert Component         5    | .   .   2   .   3   
  Analyze                  6    | .   .   3   .   3   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     1    | .   .   .   .   1   
Hacking Detections         10   | .   1   4   .   5   
  Full Trace Events        5    | .   .   4   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   4    | .   .   2   .   2   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   .   1   .   .   
  Time                     38   | .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           4    | .   .   2   .   2   
  Part Schematics Acquired 4    | .   .   2   .   2   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               3943 | 47   687  1639 242  1328 
Spaces Moved               2995 | 38   480  1016 114  1347 
  Core                     7    | 7    .    .    .    .    
  Treads                   .    | .    .    .    .    .    
  Legs                     1632 | 31   480  1016 105  .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    1356 | .    .    .    9    1347 
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  56   51   
  Average Speed            90   | 107  120  120  115  55   
  Slowest Speed            120  | 120  120  120  120  60   
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       45   | 2    81   91   18   36   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          1    | .    .    .    .    1    
  Melee                    .    | .    .    .    .    .    
  Projectile               1    | .    .    .    .    1    
  AOE                      .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      3911 | 42   551  1311 183  1824 
  Wait                     465  | .    32   118  19   296  
  Move                     2991 | 37   479  1015 113  1347 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  20   | 1    4    6    1    8    
  Fast Attach              24   | 4    3    6    2    9    
  Attach                   3    | .    2    .    1    .    
  Detach                   .    | .    .    .    .    .    
  Swap                     22   | .    .    10   2    10   
  Drop                     32   | .    3    11   2    16   
  Fire                     259  | .    20   104  34   101  
  Melee                    7    | .    .    .    7    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            88   | .    8    41   2    37   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / *Min)
-8/Materials
-7/Factory (discovered 1 exit: *Low)

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard | Upgraded with Weapon slot (x1)
    3 | -11/Scrapyard | Discovered new exit (range 16)
   48 | -11/Scrapyard | Entered Materials
  120 | -10/Materials | Discovered new exit (range 8)
  123 | -10/Materials | Met 8R-AWN
  128 | -10/Materials | Discovered new exit (range 18)
  435 | -10/Materials | Build established: Skirmisher
  645 | -10/Materials | Discovered new exit (range 11)
  674 | -10/Materials | Identified exit to Materials
  735 | -10/Materials | Entered another Materials area
  737 | -9/Materials  | Reached level 2
 1095 | -9/Materials  | Reached level 3
 1248 | -9/Materials  | Discovered new exit (range 16)
 1265 | -9/Materials  | Identified exit to Mines
 1360 | -9/Materials  | Repaired Minigun
 1410 | -9/Materials  | Reached level 4
 1611 | -9/Materials  | Upgraded with Utility slot (x1)
 2047 | -9/Materials  | Reached level 5
 2182 | -9/Materials  | Build established: Assassin
 2335 | -9/Materials  | First assault squad dispatched
 2336 | -9/Materials  | Discovered new exit (range 10)
 2373 | -9/Materials  | Identified exit to Materials
 2374 | -9/Materials  | Entered another Materials area
 2376 | -8/Materials  | Reached level 6
 2380 | -8/Materials  | Upgraded with Weapon slot (x1)
 2433 | -8/Materials  | Reached level 7
 2552 | -8/Materials  | Discovered new exit (range 17)
 2612 | -8/Materials  | Upgraded with Utility slot (x1)
 2616 | -8/Materials  | Identified exit to Factory
 2616 | -8/Materials  | Entered Factory
 2618 | -7/Factory    | Reached level 8
 2934 | -7/Factory    | Build established: Scout
 2962 | -7/Factory    | Core integrity fell below 50%
 2981 | -7/Factory    | Reached level 9
 3166 | -7/Factory    | Upgraded with Utility slot (x1)
 3173 | -7/Factory    | Discovered new exit (range 18)
 3197 | -7/Factory    | Identified exit to Lower Caves
 3429 | -7/Factory    | Garrison activated, responded to threat
 3525 | -7/Factory    | Reached level 10
 3936 | -7/Factory    | Core integrity fell below 20%
 3944 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
  F009.
03855_ Dropped Minigun.
03866_ ALERT: Rogue bot located, Programmers report to Factory Zone 3A.
03927_ Triggered Heavy Explosive Trap.
03927_ An explosion rips through the floor.
03929_ Neutrino Reactor explodes.
03930_ Destroyed VTOL Module.
03930_ S-27 Virus knocked back.
03932_ Neutrino Reactor explodes.
03932_ RM1 5,L=NR7A,K/XNFGBWC<TM HWM2R,C/FX%
03932_ S-27 Virus knocked back.
03933_ U-05 Engineer lays Concrete. <x2>
03935_ S-27 Virus destroyed.
03938_ The unstable cave ceiling collapses.
03938_ P-60 Hacker knocked back.
03939_ Neutrino Reactor explodes.
03941_ P-60 Hacker knocked back.
03943_ K-01 Serf collects debris.
03944_ P-60 Hacker destroyed.
03944_ R-06 Scavenger collects VTOL Module.

 Map 
-----
+----------------------------------------------------+
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| ???k??????????        ???????????????????????????? |
| ??????????????         ??????????????????????????? |
| ?????????????           ?????????????????????????? |
| ?????????????           ###############??????????? |
| ?????????????                         #??????????? |
| ????????????                          #??????????? |
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| ????????????            u             #??????????? |
| ????????????       g a                #????????k?? |
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| ??????????????????????#        =%  s         k???? |
| ??????????????????????#         # r s       k ???? |
| ????o?????????????????#         #             ???? |
| ??????????????????????#         #?            ???? |
| ????#?#???????????????# """*!   #?            ???? |
| ???   #???????????????# """%=   #??   #######????? |
| ???   #???????????????# """!|   #???  #??????????? |
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| ""      ??????????????# """ """ #??   # ?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          18
Energy Capacity            315
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           29
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                60
Targeting Accuracy         6
Armor Integrity Analysis   33
Offensive Hacking          10

 Item Schematics 
-----------------
       Minigun | -9/Materials | Scanalyzed
 Imp. Datajack | -9/Materials | Scanalyzed
 Cryofiber Web | -7/Factory   | Scanalyzed
        Airjet | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -8   -7   
---------                  Run   | Scr  Mat  Mat  Mat  Fac  
Levels Raised              9     | .    .    4    2    3    
  XP Earned                17403 | 3000 1100 6225 2553 4525 
  XP Spent                 16435 | 2975 .    6000 3000 4460 
Upgrades                   47    | 10   .    22   6    9    
  Propulsion Slot          1     | 1    .    .    .    .    
  Utility Slot             4     | 1    .    1    1    1    
  Weapon Slot              2     | 1    .    .    1    .    
  Core Integrity           7     | 1    .    4    .    2    
  Energy Storage           1     | .    .    1    .    .    
  Matter Storage           4     | .    .    3    1    .    
  Mass Support             5     | 1    .    2    1    1    
  Inventory Capacity       4     | 2    .    1    .    1    
  Sight Range              2     | 2    .    .    .    .    
  Sensor Range             8     | .    .    6    2    .    
  Ranged Accuracy          4     | .    .    4    .    .    
  Melee Accuracy           3     | 1    .    .    .    2    
  KI Damage %              2     | .    .    .    .    2    
Protomatter Created        977   | .    114  464  53   346  
  Integrity Restored       1854  | .    124  875  36   819  
    Core                   1805  | .    99   851  36   819  
    Parts                  49    | .    25   24   .    .    
Protomatter Decayed        528   | .    162  131  41   194  

 Game 
------
Seed              ActuatorChainKatana
  Manual?         0
Play Time         01:28:35
  Cumulative      59.7 hours
  Start           2019.12.29 @ 10:29:55
  End             2019.12.29 @ 13:32:54
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          67
  Rogue           67
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          29
Achievement%      19
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 81594b2a-a0e8-4284-b651-6135a822393a